ReGameDLL_CS/regamedll/engine/shake.h
2015-09-22 22:56:27 +06:00

60 lines
2.4 KiB
C

/*
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#ifndef SHAKE_H
#define SHAKE_H
#ifdef _WIN32
#pragma once
#endif
// This structure is sent over the net to describe a screen shake event
typedef struct
{
unsigned short amplitude; // FIXED 4.12 amount of shake
unsigned short duration; // FIXED 4.12 seconds duration
unsigned short frequency; // FIXED 8.8 noise frequency (low frequency is a jerk,high frequency is a rumble)
} ScreenShake;
#define FFADE_IN 0x0000 // Just here so we don't pass 0 into the function
#define FFADE_OUT 0x0001 // Fade out (not in)
#define FFADE_MODULATE 0x0002 // Modulate (don't blend)
#define FFADE_STAYOUT 0x0004 // ignores the duration, stays faded out until new ScreenFade message received
// This structure is sent over the net to describe a screen fade event
typedef struct
{
unsigned short duration; // FIXED 4.12 seconds duration
unsigned short holdTime; // FIXED 4.12 seconds duration until reset (fade & hold)
short fadeFlags; // flags
byte r,g,b,a; // fade to color ( max alpha )
} ScreenFade;
#endif // SHAKE_H