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https://github.com/s1lentq/ReGameDLL_CS.git
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50 lines
2.3 KiB
C++
50 lines
2.3 KiB
C++
/*
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at
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* your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* In addition, as a special exception, the author gives permission to
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* link the code of this program with the Half-Life Game Engine ("HL
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* Engine") and Modified Game Libraries ("MODs") developed by Valve,
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* L.L.C ("Valve"). You must obey the GNU General Public License in all
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* respects for all of the code used other than the HL Engine and MODs
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* from Valve. If you modify this file, you may extend this exception
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* to your version of the file, but you are not obligated to do so. If
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* you do not wish to do so, delete this exception statement from your
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* version.
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*
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*/
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#pragma once
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#include "osconfig.h"
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template <typename T, size_t N>
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char(&ArraySizeHelper(T(&array)[N]))[N];
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#undef ARRAYSIZE
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#define ARRAYSIZE(array) (sizeof(ArraySizeHelper(array)))
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// Makes a 4-byte "packed ID" int out of 4 characters
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#define MAKEID(d, c, b, a) (((int)(a)<<24) | ((int)(b)<<16) | ((int)(c)<<8) | ((int)(d)))
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// Compares a string with a 4-byte packed ID constant
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#define STRING_MATCHES_ID(p, id) ((*((int *)(p)) == (id)) ? true : false)
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#define ID_TO_STRING(id, p) ((p)[3] = (((id)>>24) & 0xFF), (p)[2] = (((id)>>16) & 0xFF), (p)[1] = (((id)>>8) & 0xFF), (p)[0] = (((id)>>0) & 0xFF))
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// Keeps clutter down a bit, when using a float as a bit-vector
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#define SetBits (flBitVector, bits) ((flBitVector) = (int)(flBitVector) | (bits))
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#define ClearBits(flBitVector, bits) ((flBitVector) = (int)(flBitVector) & ~(bits))
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#define FBitSet (flBitVector, bit) ((int)(flBitVector) & (bit))
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