mirror of
https://github.com/s1lentq/ReGameDLL_CS.git
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336 lines
8.4 KiB
C++
336 lines
8.4 KiB
C++
/*
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at
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* your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* In addition, as a special exception, the author gives permission to
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* link the code of this program with the Half-Life Game Engine ("HL
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* Engine") and Modified Game Libraries ("MODs") developed by Valve,
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* L.L.C ("Valve"). You must obey the GNU General Public License in all
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* respects for all of the code used other than the HL Engine and MODs
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* from Valve. If you modify this file, you may extend this exception
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* to your version of the file, but you are not obligated to do so. If
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* you do not wish to do so, delete this exception statement from your
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* version.
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*
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*/
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#pragma once
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#include "osconfig.h"
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#include "tier0/dbg.h"
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#include <string.h>
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#pragma warning (disable:4100)
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#pragma warning (disable:4514)
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// The CUtlMemory class:
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// A growable memory class which doubles in size by default.
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template <class T, class I = int>
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class CUtlMemory
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{
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public:
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// constructor, destructor
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CUtlMemory(int nGrowSize = 0, int nInitSize = 0);
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CUtlMemory(T *pMemory, int numElements);
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~CUtlMemory();
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// Set the size by which the memory grows
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void Init(int nGrowSize = 0, int nInitSize = 0);
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class Iterator_t
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{
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public:
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Iterator_t(I i) : m_index(i) {}
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I m_index;
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bool operator==(const Iterator_t it) const { return m_index == it.m_index; }
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bool operator!=(const Iterator_t it) const { return m_index != it.m_index; }
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};
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Iterator_t First() const { return Iterator_t(IsIdxValid(0) ? 0 : InvalidIndex()); }
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Iterator_t Next(const Iterator_t &it) const { return Iterator_t(IsIdxValid(it.index + 1) ? it.index + 1 : InvalidIndex()); }
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I GetIndex(const Iterator_t &it) const { return it.index; }
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bool IsIdxAfter(I i, const Iterator_t &it) const { return i > it.index; }
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bool IsValidIterator(const Iterator_t &it) const { return IsIdxValid(it.index); }
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Iterator_t InvalidIterator() const { return Iterator_t(InvalidIndex()); }
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// element access
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T& Element(I i);
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T const& Element(I i) const;
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T& operator[](I i);
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T const& operator[](I i) const;
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// Can we use this index?
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bool IsIdxValid(I i) const;
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// Specify the invalid ('null') index that we'll only return on failure
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static const I INVALID_INDEX = (I)-1; // For use with COMPILE_TIME_ASSERT
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static I InvalidIndex() { return INVALID_INDEX; }
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// Gets the base address (can change when adding elements!)
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T *Base();
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T const *Base() const;
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// Attaches the buffer to external memory....
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void SetExternalBuffer(T *pMemory, int numElements);
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// Size
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int NumAllocated() const;
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int Count() const;
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// Grows the memory, so that at least allocated + num elements are allocated
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void Grow(int num = 1);
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// Makes sure we've got at least this much memory
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void EnsureCapacity(int num);
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// Memory deallocation
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void Purge();
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// is the memory externally allocated?
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bool IsExternallyAllocated() const;
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// Set the size by which the memory grows
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void SetGrowSize(int size);
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private:
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enum
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{
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EXTERNAL_BUFFER_MARKER = -1,
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};
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T *m_pMemory;
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int m_nAllocationCount;
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int m_nGrowSize;
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};
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// Constructor, Destructor
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template <class T, class I>
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CUtlMemory<T, I>::CUtlMemory(int nGrowSize, int nInitSize) : m_pMemory(0),
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m_nAllocationCount(nInitSize), m_nGrowSize(nGrowSize)
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{
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Assert((nGrowSize >= 0) && (nGrowSize != EXTERNAL_BUFFER_MARKER));
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if (m_nAllocationCount)
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{
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m_pMemory = (T *)malloc(m_nAllocationCount * sizeof(T));
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}
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}
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template <class T, class I>
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CUtlMemory<T, I>::CUtlMemory(T *pMemory, int numElements) : m_pMemory(pMemory),
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m_nAllocationCount(numElements)
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{
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// Special marker indicating externally supplied memory
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m_nGrowSize = EXTERNAL_BUFFER_MARKER;
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}
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template <class T, class I>
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CUtlMemory<T, I>::~CUtlMemory()
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{
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Purge();
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}
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template <class T, class I>
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void CUtlMemory<T,I>::Init(int nGrowSize, int nInitSize)
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{
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Purge();
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m_nGrowSize = nGrowSize;
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m_nAllocationCount = nInitSize;
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Assert(nGrowSize >= 0);
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if (m_nAllocationCount)
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{
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m_pMemory = (T *)malloc(m_nAllocationCount * sizeof(T));
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}
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}
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// Attaches the buffer to external memory....
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template <class T, class I>
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void CUtlMemory<T, I>::SetExternalBuffer(T *pMemory, int numElements)
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{
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// Blow away any existing allocated memory
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Purge();
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m_pMemory = pMemory;
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m_nAllocationCount = numElements;
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// Indicate that we don't own the memory
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m_nGrowSize = EXTERNAL_BUFFER_MARKER;
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}
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// Element access
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template <class T, class I>
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inline T& CUtlMemory<T, I>::operator[](I i)
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{
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Assert(IsIdxValid(i));
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return m_pMemory[i];
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}
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template <class T, class I>
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inline T const& CUtlMemory<T, I>::operator[](I i) const
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{
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Assert(IsIdxValid(i));
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return m_pMemory[i];
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}
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template <class T, class I>
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inline T& CUtlMemory<T, I>::Element(I i)
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{
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Assert(IsIdxValid(i));
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return m_pMemory[i];
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}
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template <class T, class I>
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inline T const& CUtlMemory<T, I>::Element(I i) const
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{
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Assert(IsIdxValid(i));
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return m_pMemory[i];
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}
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// Is the memory externally allocated?
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template <class T, class I>
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bool CUtlMemory<T, I>::IsExternallyAllocated() const
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{
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return m_nGrowSize == EXTERNAL_BUFFER_MARKER;
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}
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template <class T, class I>
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void CUtlMemory<T, I>::SetGrowSize(int nSize)
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{
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Assert((nSize >= 0) && (nSize != EXTERNAL_BUFFER_MARKER));
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m_nGrowSize = nSize;
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}
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// Gets the base address (can change when adding elements!)
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template <class T, class I>
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inline T *CUtlMemory<T, I>::Base()
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{
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return m_pMemory;
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}
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template <class T, class I>
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inline T const *CUtlMemory<T, I>::Base() const
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{
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return m_pMemory;
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}
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// Size
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template <class T, class I>
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inline int CUtlMemory<T, I>::NumAllocated() const
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{
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return m_nAllocationCount;
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}
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template <class T, class I>
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inline int CUtlMemory<T, I>::Count() const
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{
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return m_nAllocationCount;
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}
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// Is element index valid?
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template <class T, class I>
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inline bool CUtlMemory<T, I>::IsIdxValid(I i) const
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{
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return (((int)i) >= 0) && (((int) i) < m_nAllocationCount);
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}
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// Grows the memory
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template <class T, class I>
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void CUtlMemory<T, I>::Grow(int num)
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{
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Assert(num > 0);
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if (IsExternallyAllocated())
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{
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// Can't grow a buffer whose memory was externally allocated
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Assert(0);
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return;
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}
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// Make sure we have at least numallocated + num allocations.
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// Use the grow rules specified for this memory (in m_nGrowSize)
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int nAllocationRequested = m_nAllocationCount + num;
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while (m_nAllocationCount < nAllocationRequested)
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{
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if (m_nAllocationCount != 0)
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{
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if (m_nGrowSize)
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{
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m_nAllocationCount += m_nGrowSize;
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}
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else
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{
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m_nAllocationCount += m_nAllocationCount;
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}
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}
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else
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{
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// Compute an allocation which is at least as big as a cache line...
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m_nAllocationCount = (31 + sizeof(T)) / sizeof(T);
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Assert(m_nAllocationCount != 0);
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}
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}
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if (m_pMemory)
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{
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m_pMemory = (T *)realloc(m_pMemory, m_nAllocationCount * sizeof(T));
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}
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else
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{
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m_pMemory = (T *)malloc(m_nAllocationCount * sizeof(T));
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}
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}
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// Makes sure we've got at least this much memory
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template <class T, class I>
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inline void CUtlMemory<T, I>::EnsureCapacity(int num)
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{
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if (m_nAllocationCount >= num)
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return;
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if (IsExternallyAllocated())
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{
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// Can't grow a buffer whose memory was externally allocated
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Assert(0);
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return;
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}
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m_nAllocationCount = num;
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if (m_pMemory)
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{
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m_pMemory = (T *)realloc(m_pMemory, m_nAllocationCount * sizeof(T));
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}
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else
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{
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m_pMemory = (T *)malloc(m_nAllocationCount * sizeof(T));
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}
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}
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// Memory deallocation
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template <class T, class I>
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void CUtlMemory<T, I>::Purge()
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{
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if (!IsExternallyAllocated())
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{
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if (m_pMemory)
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{
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free((void *)m_pMemory);
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m_pMemory = 0;
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}
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m_nAllocationCount = 0;
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}
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}
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