mirror of
https://github.com/s1lentq/ReGameDLL_CS.git
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555 lines
12 KiB
C++
555 lines
12 KiB
C++
/*
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at
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* your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* In addition, as a special exception, the author gives permission to
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* link the code of this program with the Half-Life Game Engine ("HL
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* Engine") and Modified Game Libraries ("MODs") developed by Valve,
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* L.L.C ("Valve"). You must obey the GNU General Public License in all
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* respects for all of the code used other than the HL Engine and MODs
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* from Valve. If you modify this file, you may extend this exception
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* to your version of the file, but you are not obligated to do so. If
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* you do not wish to do so, delete this exception statement from your
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* version.
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*
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*/
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#pragma once
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#include "utlmemory.h"
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template<class T>
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class CUtlVector
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{
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public:
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typedef T ElemType_t;
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// constructor, destructor
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CUtlVector(int growSize = 0, int initSize = 0);
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CUtlVector(T *pMemory, int numElements);
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~CUtlVector();
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// features C++11 ranged based for
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T *begin() { return &m_Memory[0]; }
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T *end() { return &m_Memory[m_Size - 1]; }
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T const *begin() const { return &m_Memory[0]; }
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T const *end() const { return &m_Memory[m_Size - 1]; }
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// Copy the array.
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CUtlVector<T> &operator=(const CUtlVector<T> &other);
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// element access
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T &operator[](int i);
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T const &operator[](int i) const;
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T &Element(int i);
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T const &Element(int i) const;
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// Gets the base address (can change when adding elements!)
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T *Base();
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T const *Base() const;
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// Returns the number of elements in the vector
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// SIZE IS DEPRECATED!
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int Count() const;
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int Size() const; // don't use me!
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// Is element index valid?
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bool IsValidIndex(int i) const;
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static int InvalidIndex(void);
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// Adds an element, uses default constructor
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int AddToHead();
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int AddToTail();
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int InsertBefore(int elem);
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int InsertAfter(int elem);
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// Adds an element, uses copy constructor
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int AddToHead(T const &src);
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int AddToTail(T const &src);
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int InsertBefore(int elem, T const &src);
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int InsertAfter(int elem, T const &src);
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// Adds multiple elements, uses default constructor
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int AddMultipleToHead(int num);
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int AddMultipleToTail(int num, const T *pToCopy = nullptr);
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int InsertMultipleBefore(int elem, int num, const T *pToCopy = nullptr); // If pToCopy is set, then it's an array of length 'num' and
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int InsertMultipleAfter(int elem, int num);
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// Calls RemoveAll() then AddMultipleToTail.
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void SetSize(int size);
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void SetCount(int count);
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// Calls SetSize and copies each element.
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void CopyArray(T const *pArray, int size);
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// Add the specified array to the tail.
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int AddVectorToTail(CUtlVector<T> const &src);
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// Finds an element (element needs operator== defined)
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int Find(T const &src) const;
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bool HasElement(T const &src);
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// Makes sure we have enough memory allocated to store a requested # of elements
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void EnsureCapacity(int num);
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// Makes sure we have at least this many elements
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void EnsureCount(int num);
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// Element removal
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void FastRemove(int elem); // doesn't preserve order
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void Remove(int elem); // preserves order, shifts elements
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void FindAndRemove(T const &src); // removes first occurrence of src, preserves order, shifts elements
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void RemoveMultiple(int elem, int num); // preserves order, shifts elements
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void RemoveAll(); // doesn't deallocate memory
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// Memory deallocation
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void Purge();
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// Purges the list and calls delete on each element in it.
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void PurgeAndDeleteElements();
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// Set the size by which it grows when it needs to allocate more memory.
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void SetGrowSize(int size);
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protected:
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// Can't copy this unless we explicitly do it!
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CUtlVector(CUtlVector const &vec) { assert(0); }
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// Grows the vector
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void GrowVector(int num = 1);
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// Shifts elements....
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void ShiftElementsRight(int elem, int num = 1);
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void ShiftElementsLeft(int elem, int num = 1);
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// For easier access to the elements through the debugger
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void ResetDbgInfo();
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CUtlMemory<T> m_Memory;
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int m_Size;
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// For easier access to the elements through the debugger
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// it's in release builds so this can be used in libraries correctly
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T *m_pElements;
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};
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// For easier access to the elements through the debugger
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template <class T>
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inline void CUtlVector<T>::ResetDbgInfo()
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{
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m_pElements = m_Memory.Base();
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}
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// constructor, destructor
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template <class T>
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inline CUtlVector<T>::CUtlVector(int growSize, int initSize) :
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m_Memory(growSize, initSize), m_Size(0)
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{
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ResetDbgInfo();
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}
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template <class T>
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inline CUtlVector<T>::CUtlVector(T *pMemory, int numElements) :
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m_Memory(pMemory, numElements), m_Size(0)
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{
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ResetDbgInfo();
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}
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template <class T>
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inline CUtlVector<T>::~CUtlVector()
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{
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Purge();
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}
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template <class T>
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inline CUtlVector<T> &CUtlVector<T>::operator=(const CUtlVector<T> &other)
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{
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CopyArray(other.Base(), other.Count());
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return *this;
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}
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// element access
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template <class T>
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inline T &CUtlVector<T>::operator[](int i)
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{
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assert(IsValidIndex(i));
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return m_Memory[i];
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}
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template <class T>
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inline T const &CUtlVector<T>::operator[](int i) const
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{
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assert(IsValidIndex(i));
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return m_Memory[i];
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}
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template <class T>
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inline T &CUtlVector<T>::Element(int i)
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{
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assert(IsValidIndex(i));
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return m_Memory[i];
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}
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template <class T>
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inline T const &CUtlVector<T>::Element(int i) const
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{
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assert(IsValidIndex(i));
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return m_Memory[i];
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}
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// Gets the base address (can change when adding elements!)
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template <class T>
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inline T *CUtlVector<T>::Base()
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{
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return m_Memory.Base();
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}
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template <class T>
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inline T const *CUtlVector<T>::Base() const
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{
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return m_Memory.Base();
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}
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// Count
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template <class T>
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inline int CUtlVector<T>::Size() const
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{
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return m_Size;
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}
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template <class T>
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inline int CUtlVector<T>::Count() const
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{
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return m_Size;
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}
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// Is element index valid?
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template <class T>
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inline bool CUtlVector<T>::IsValidIndex(int i) const
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{
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return (i >= 0) && (i < m_Size);
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}
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// Returns in invalid index
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template <class T>
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inline int CUtlVector<T>::InvalidIndex(void)
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{
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return -1;
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}
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// Grows the vector
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template <class T>
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void CUtlVector<T>::GrowVector(int num)
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{
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if (m_Size + num - 1 >= m_Memory.NumAllocated())
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{
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m_Memory.Grow(m_Size + num - m_Memory.NumAllocated());
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}
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m_Size += num;
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ResetDbgInfo();
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}
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// Makes sure we have enough memory allocated to store a requested # of elements
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template <class T>
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void CUtlVector<T>::EnsureCapacity(int num)
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{
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m_Memory.EnsureCapacity(num);
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ResetDbgInfo();
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}
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// Makes sure we have at least this many elements
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template <class T>
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void CUtlVector<T>::EnsureCount(int num)
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{
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if (Count() < num)
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AddMultipleToTail(num - Count());
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}
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// Shifts elements
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template <class T>
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void CUtlVector<T>::ShiftElementsRight(int elem, int num)
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{
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assert(IsValidIndex(elem) || (m_Size == 0) || (num == 0));
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int numToMove = m_Size - elem - num;
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if ((numToMove > 0) && (num > 0))
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memmove(&Element(elem+num), &Element(elem), numToMove * sizeof(T));
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}
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template <class T>
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void CUtlVector<T>::ShiftElementsLeft(int elem, int num)
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{
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assert(IsValidIndex(elem) || (m_Size == 0) || (num == 0));
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int numToMove = m_Size - elem - num;
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if ((numToMove > 0) && (num > 0))
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{
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memmove(&Element(elem), &Element(elem + num), numToMove * sizeof(T));
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#ifdef _DEBUG
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memset(&Element(m_Size-num), 0xDD, num * sizeof(T));
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#endif
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}
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}
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// Adds an element, uses default constructor
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template <class T>
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inline int CUtlVector<T>::AddToHead()
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{
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return InsertBefore(0);
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}
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template <class T>
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inline int CUtlVector<T>::AddToTail()
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{
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return InsertBefore(m_Size);
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}
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template <class T>
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inline int CUtlVector<T>::InsertAfter(int elem)
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{
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return InsertBefore(elem + 1);
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}
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template <class T>
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int CUtlVector<T>::InsertBefore(int elem)
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{
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// Can insert at the end
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assert((elem == Count()) || IsValidIndex(elem));
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GrowVector();
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ShiftElementsRight(elem);
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Construct(&Element(elem));
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return elem;
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}
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// Adds an element, uses copy constructor
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template <class T>
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inline int CUtlVector<T>::AddToHead(T const &src)
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{
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return InsertBefore(0, src);
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}
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template< class T >
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inline int CUtlVector<T>::AddToTail(T const &src)
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{
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return InsertBefore(m_Size, src);
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}
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template< class T >
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inline int CUtlVector<T>::InsertAfter(int elem, T const &src)
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{
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return InsertBefore(elem + 1, src);
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}
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template< class T >
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int CUtlVector<T>::InsertBefore(int elem, T const &src)
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{
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// Can insert at the end
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assert((elem == Count()) || IsValidIndex(elem));
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GrowVector();
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ShiftElementsRight(elem);
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CopyConstruct(&Element(elem), src);
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return elem;
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}
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// Adds multiple elements, uses default constructor
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template <class T>
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inline int CUtlVector<T>::AddMultipleToHead(int num)
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{
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return InsertMultipleBefore(0, num);
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}
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template <class T>
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inline int CUtlVector<T>::AddMultipleToTail(int num, const T *pToCopy)
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{
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return InsertMultipleBefore(m_Size, num, pToCopy);
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}
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template <class T>
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int CUtlVector<T>::InsertMultipleAfter(int elem, int num)
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{
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return InsertMultipleBefore(elem + 1, num);
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}
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template <class T>
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void CUtlVector<T>::SetCount(int count)
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{
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RemoveAll();
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AddMultipleToTail(count);
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}
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template <class T>
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inline void CUtlVector<T>::SetSize(int size)
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{
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SetCount(size);
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}
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template <class T>
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void CUtlVector<T>::CopyArray(T const *pArray, int size)
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{
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SetSize(size);
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for(int i = 0; i < size; i++)
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{
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(*this)[i] = pArray[i];
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}
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}
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template <class T>
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int CUtlVector<T>::AddVectorToTail(CUtlVector const &src)
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{
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int base = Count();
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// Make space.
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AddMultipleToTail(src.Count());
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// Copy the elements.
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for (int i = 0; i < src.Count(); i++)
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{
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(*this)[base + i] = src[i];
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}
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return base;
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}
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template <class T>
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inline int CUtlVector<T>::InsertMultipleBefore(int elem, int num, const T *pToInsert)
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{
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if(num == 0)
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return elem;
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// Can insert at the end
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assert((elem == Count()) || IsValidIndex(elem));
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GrowVector(num);
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ShiftElementsRight(elem, num);
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// Invoke default constructors
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for (int i = 0; i < num; i++)
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{
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Construct(&Element(elem+i));
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}
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// Copy stuff in?
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if (pToInsert)
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{
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for (int i = 0; i < num; i++)
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{
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Element(elem+i) = pToInsert[i];
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}
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}
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return elem;
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}
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// Finds an element (element needs operator== defined)
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template <class T>
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int CUtlVector<T>::Find(T const &src) const
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{
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for (int i = 0; i < Count(); i++)
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{
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if (Element(i) == src)
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return i;
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}
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return InvalidIndex();
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}
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template <class T>
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bool CUtlVector<T>::HasElement(T const &src)
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{
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return (Find(src) >= 0);
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}
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// Element removal
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template <class T>
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void CUtlVector<T>::FastRemove(int elem)
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{
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assert(IsValidIndex(elem));
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Destruct(&Element(elem));
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if (m_Size > 0)
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{
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Q_memcpy(&Element(elem), &Element(m_Size - 1), sizeof(T));
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m_Size--;
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}
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}
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template <class T>
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void CUtlVector<T>::Remove(int elem)
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{
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Destruct(&Element(elem));
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ShiftElementsLeft(elem);
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m_Size--;
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}
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template <class T>
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void CUtlVector<T>::FindAndRemove(T const &src)
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{
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int elem = Find(src);
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if (elem != InvalidIndex())
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{
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Remove(elem);
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}
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}
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template <class T>
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void CUtlVector<T>::RemoveMultiple(int elem, int num)
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{
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assert(IsValidIndex(elem));
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assert(elem + num <= Count());
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for (int i = elem + num; --i >= elem;)
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Destruct(&Element(i));
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ShiftElementsLeft(elem, num);
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m_Size -= num;
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}
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template <class T>
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void CUtlVector<T>::RemoveAll()
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{
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for (int i = m_Size; --i >= 0;)
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Destruct(&Element(i));
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m_Size = 0;
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}
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// Memory deallocation
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template <class T>
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void CUtlVector<T>::Purge()
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{
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RemoveAll();
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m_Memory.Purge();
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ResetDbgInfo();
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}
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template <class T>
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inline void CUtlVector<T>::PurgeAndDeleteElements()
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{
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for (int i = 0; i < m_Size; i++)
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delete Element(i);
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Purge();
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}
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template <class T>
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void CUtlVector<T>::SetGrowSize(int size)
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{
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m_Memory.SetGrowSize(size);
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}
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