ReGameDLL_CS/regamedll/dlls/bot/cs_bot_manager.cpp
s1lentq 48ec89893a Reverse Hostages cs 1.6, SV_StudioSetupBones
Added project build mp.dll/cs.so
work final the reverse-engineering for CS 1.6
2015-12-06 01:58:53 +06:00

1309 lines
36 KiB
C++

#include "precompiled.h"
/*
* Globals initialization
*/
#ifndef HOOK_GAMEDLL
CBotManager *TheBots = NULL;
cvar_t cv_bot_traceview = { "bot_traceview", "0", FCVAR_SERVER, 0.0f, NULL };
cvar_t cv_bot_stop = { "bot_stop", "0", FCVAR_SERVER, 0.0f, NULL };
cvar_t cv_bot_show_nav = { "bot_show_nav", "0", FCVAR_SERVER, 0.0f, NULL };
cvar_t cv_bot_show_danger = { "bot_show_danger", "0", FCVAR_SERVER, 0.0f, NULL };
cvar_t cv_bot_nav_edit = { "bot_nav_edit", "0", FCVAR_SERVER, 0.0f, NULL };
cvar_t cv_bot_nav_zdraw = { "bot_nav_zdraw", "4", FCVAR_SERVER, 0.0f, NULL };
cvar_t cv_bot_walk = { "bot_walk", "0", FCVAR_SERVER, 0.0f, NULL };
cvar_t cv_bot_difficulty = { "bot_difficulty", "0", FCVAR_SERVER, 0.0f, NULL };
cvar_t cv_bot_debug = { "bot_debug", "0", FCVAR_SERVER, 0.0f, NULL };
cvar_t cv_bot_quicksave = { "bot_quicksave", "0", FCVAR_SERVER, 0.0f, NULL };
cvar_t cv_bot_quota = { "bot_quota", "0", FCVAR_SERVER, 0.0f, NULL };
cvar_t cv_bot_quota_match = { "bot_quota_match", "0", FCVAR_SERVER, 0.0f, NULL };
cvar_t cv_bot_prefix = { "bot_prefix", "", FCVAR_SERVER, 0.0f, NULL };
cvar_t cv_bot_allow_rogues = { "bot_allow_rogues", "1", FCVAR_SERVER, 0.0f, NULL };
cvar_t cv_bot_allow_pistols = { "bot_allow_pistols", "1", FCVAR_SERVER, 0.0f, NULL };
cvar_t cv_bot_allow_shotguns = { "bot_allow_shotguns", "1", FCVAR_SERVER, 0.0f, NULL };
cvar_t cv_bot_allow_sub_machine_guns = { "bot_allow_sub_machine_guns", "1", FCVAR_SERVER, 0.0f, NULL };
cvar_t cv_bot_allow_rifles = { "bot_allow_rifles", "1", FCVAR_SERVER, 0.0f, NULL };
cvar_t cv_bot_allow_machine_guns = { "bot_allow_machine_guns", "1", FCVAR_SERVER, 0.0f, NULL };
cvar_t cv_bot_allow_grenades = { "bot_allow_grenades", "1", FCVAR_SERVER, 0.0f, NULL };
cvar_t cv_bot_allow_snipers = { "bot_allow_snipers", "1", FCVAR_SERVER, 0.0f, NULL };
cvar_t cv_bot_allow_shield = { "bot_allow_shield", "1", FCVAR_SERVER, 0.0f, NULL };
cvar_t cv_bot_join_team = { "bot_join_team", "any", FCVAR_SERVER, 0.0f, NULL };
cvar_t cv_bot_join_after_player = { "bot_join_after_player", "1", FCVAR_SERVER, 0.0f, NULL };
cvar_t cv_bot_auto_vacate = { "bot_auto_vacate", "1", FCVAR_SERVER, 0.0f, NULL };
cvar_t cv_bot_zombie = { "bot_zombie", "0", FCVAR_SERVER, 0.0f, NULL };
cvar_t cv_bot_defer_to_human = { "bot_defer_to_human", "0", FCVAR_SERVER, 0.0f, NULL };
cvar_t cv_bot_chatter = { "bot_chatter", "normal", FCVAR_SERVER, 0.0f, NULL };
cvar_t cv_bot_profile_db = { "bot_profile_db", "BotProfile.db", FCVAR_SERVER, 0.0f, NULL };
float CCSBotManager::m_flNextCVarCheck;
bool CCSBotManager::m_isMapDataLoaded;
bool CCSBotManager::m_isLearningMap;
bool CCSBotManager::m_isAnalysisRequested;
NavEditCmdType CCSBotManager::m_editCmd;
#else // HOOK_GAMEDLL
CBotManager *TheBots;
cvar_t cv_bot_traceview;
cvar_t cv_bot_stop;
cvar_t cv_bot_show_nav;
cvar_t cv_bot_show_danger;
cvar_t cv_bot_nav_edit;
cvar_t cv_bot_nav_zdraw;
cvar_t cv_bot_walk;
cvar_t cv_bot_difficulty;
cvar_t cv_bot_debug;
cvar_t cv_bot_quicksave;
cvar_t cv_bot_quota;
cvar_t cv_bot_quota_match;
cvar_t cv_bot_prefix;
cvar_t cv_bot_allow_rogues;
cvar_t cv_bot_allow_pistols;
cvar_t cv_bot_allow_shotguns;
cvar_t cv_bot_allow_sub_machine_guns;
cvar_t cv_bot_allow_rifles;
cvar_t cv_bot_allow_machine_guns;
cvar_t cv_bot_allow_grenades;
cvar_t cv_bot_allow_snipers;
cvar_t cv_bot_allow_shield;
cvar_t cv_bot_join_team;
cvar_t cv_bot_join_after_player;
cvar_t cv_bot_auto_vacate;
cvar_t cv_bot_zombie;
cvar_t cv_bot_defer_to_human;
cvar_t cv_bot_chatter;
cvar_t cv_bot_profile_db;
float (*CCSBotManager::pm_flNextCVarCheck);
bool (*CCSBotManager::pm_isMapDataLoaded);
bool (*CCSBotManager::pm_isLearningMap);
bool (*CCSBotManager::pm_isAnalysisRequested);
NavEditCmdType (*CCSBotManager::pm_editCmd);
#endif // HOOK_GAMEDLL
/* <36b3b4> ../cstrike/dlls/bot/cs_bot_manager.cpp:45 */
NOBODY CCSBotManager::CCSBotManager(void)
{
// {
// const char *filename; // 66
// int dataLength; // 76
// char *dataPointer; // 77
// const VoiceBankList *pVoiceBanks; // 100
// SetLooseBomb(CCSBotManager *const this,
// class CBaseEntity *bomb); // 49
// {
// const char *dataFile; // 84
// const char *token; // 85
// {
// char *clone; // 90
// CloneString(const char *str); // 90
// }
// }
// {
// int i; // 101
// size(const class vector<char*, std::allocator<char*>> *const this); // 101
// }
// }
// CountdownTimer(CountdownTimer *const this); // 45
}
/* <36b22a> ../cstrike/dlls/bot/cs_bot_manager.cpp:111 */
void CCSBotManager::__MAKE_VHOOK(RestartRound)(void)
{
// extend
CBotManager::RestartRound();
SetLooseBomb(NULL);
m_isBombPlanted = false;
m_bombDefuser = NULL;
m_earliestBombPlantTimestamp = gpGlobals->time + RANDOM_FLOAT(10, 30);
IMPLEMENT_ARRAY(m_editCmd) = EDIT_NONE;
ResetRadioMessageTimestamps();
m_lastSeenEnemyTimestamp = -9999.9f;
m_roundStartTimestamp = gpGlobals->time + CVAR_GET_FLOAT("mp_freezetime");
// randomly decide if defensive team wants to "rush" as a whole
const float defenseRushChance = 33.3f; // 25.0f;
m_isDefenseRushing = (RANDOM_FLOAT(0, 100) <= defenseRushChance) ? true : false;
TheBotPhrases->OnRoundRestart();
m_isRoundOver = false;
m_isRespawnStarted = false;
m_canRespawn = true;
}
/* <36aebc> ../cstrike/dlls/bot/cs_bot_manager.cpp:142 */
NOBODY void UTIL_DrawBox(Extent *extent, int lifetime, int red, int green, int blue)
{
// {
// Vector v; // 144
// int const edge; // 154
// Vector from; // 165
// Vector to; // 165
// bool restart; // 166
// {
// int i; // 167
// {
// int index; // 178
// }
// }
// }
}
/* <36b13d> ../cstrike/dlls/bot/cs_bot_manager.cpp:195 */
NOBODY void CCSBotManager::__MAKE_VHOOK(StartFrame)(void)
{
}
/* <36b62a> ../cstrike/dlls/bot/cs_bot_manager.cpp:276 */
bool CCSBotManager::IsWeaponUseable(CBasePlayerItem *item) const
{
if (item == NULL)
{
return false;
}
if (item->m_iId != WEAPON_C4)
{
int weaponClass = WeaponIDToWeaponClass(item->m_iId);
if ((!AllowShotguns() && weaponClass == WEAPONCLASS_SHOTGUN)
|| (!AllowMachineGuns() && weaponClass == WEAPONCLASS_MACHINEGUN)
|| (!AllowRifles() && weaponClass == WEAPONCLASS_RIFLE)
//|| (!AllowShotguns() && weaponClass == WEAPONCLASS_SHOTGUN) // TODO: already is checked shotguns!
|| (!AllowSnipers() && weaponClass == WEAPONCLASS_SNIPERRIFLE)
|| (!AllowSubMachineGuns() && weaponClass == WEAPONCLASS_SUBMACHINEGUN)
|| (!AllowTacticalShield() && item->m_iId == WEAPON_SHIELDGUN)
|| (!AllowPistols() && weaponClass == WEAPONCLASS_PISTOL)
|| (!AllowGrenades() && weaponClass == WEAPONCLASS_GRENADE))
{
return false;
}
}
return true;
}
/* <36b68c> ../cstrike/dlls/bot/cs_bot_manager.cpp:306 */
NOBODY bool CCSBotManager::IsOnDefense(CBasePlayer *player) const
{
}
/* <36b6b8> ../cstrike/dlls/bot/cs_bot_manager.cpp:327 */
NOBODY bool CCSBotManager::IsOnOffense(CBasePlayer *player) const
{
// IsOnDefense(const class CCSBotManager *const this,
// const class CBasePlayer *player); // 329
}
/* <36a3b6> ../cstrike/dlls/bot/cs_bot_manager.cpp:331 */
void CCSBotManager::__MAKE_VHOOK(ServerActivate)(void)
{
DestroyNavigationMap();
IMPLEMENT_ARRAY(m_isMapDataLoaded) = false;
m_zoneCount = 0;
m_gameScenario = SCENARIO_DEATHMATCH;
ValidateMapData();
RestartRound();
IMPLEMENT_ARRAY(m_isLearningMap) = false;
IMPLEMENT_ARRAY(m_isAnalysisRequested) = false;
m_bServerActive = true;
AddServerCommands();
TheBotPhrases->OnMapChange();
}
/* <36afcd> ../cstrike/dlls/bot/cs_bot_manager.cpp:369 */
void CCSBotManager::__MAKE_VHOOK(AddServerCommand)(const char *cmd)
{
#if defined(HOOK_GAMEDLL) && !defined(REGAMEDLL_UNIT_TESTS)
ADD_SERVER_COMMAND((char *)cmd, (xcommand_t)GetOriginalFuncAddrOrDefault("_Z17Bot_ServerCommandv", (void *)Bot_ServerCommand));
#else
ADD_SERVER_COMMAND((char *)cmd, Bot_ServerCommand);
#endif // HOOK_GAMEDLL
}
/* <36b0e0> ../cstrike/dlls/bot/cs_bot_manager.cpp:375 */
void CCSBotManager::__MAKE_VHOOK(AddServerCommands)(void)
{
static bool fFirstTime = true;
if (!fFirstTime)
return;
fFirstTime = false;
if (UTIL_IsGame("czero"))
{
AddServerCommand("bot_about");
AddServerCommand("bot_add");
AddServerCommand("bot_add_t");
AddServerCommand("bot_add_ct");
AddServerCommand("bot_kill");
AddServerCommand("bot_kick");
AddServerCommand("bot_knives_only");
AddServerCommand("bot_pistols_only");
AddServerCommand("bot_snipers_only");
AddServerCommand("bot_all_weapons");
AddServerCommand("entity_dump");
AddServerCommand("bot_nav_delete");
AddServerCommand("bot_nav_split");
AddServerCommand("bot_nav_merge");
AddServerCommand("bot_nav_mark");
AddServerCommand("bot_nav_begin_area");
AddServerCommand("bot_nav_end_area");
AddServerCommand("bot_nav_connect");
AddServerCommand("bot_nav_disconnect");
AddServerCommand("bot_nav_splice");
AddServerCommand("bot_nav_crouch");
AddServerCommand("bot_nav_jump");
AddServerCommand("bot_nav_precise");
AddServerCommand("bot_nav_no_jump");
AddServerCommand("bot_nav_analyze");
AddServerCommand("bot_nav_strip");
AddServerCommand("bot_nav_save");
AddServerCommand("bot_nav_load");
AddServerCommand("bot_nav_use_place");
AddServerCommand("bot_nav_place_floodfill");
AddServerCommand("bot_nav_place_pick");
AddServerCommand("bot_nav_toggle_place_mode");
AddServerCommand("bot_nav_toggle_place_painting");
AddServerCommand("bot_goto_mark");
AddServerCommand("bot_memory_usage");
AddServerCommand("bot_nav_mark_unnamed");
AddServerCommand("bot_nav_warp");
AddServerCommand("bot_nav_corner_select");
AddServerCommand("bot_nav_corner_raise");
AddServerCommand("bot_nav_corner_lower");
AddServerCommand("bot_nav_check_consistency");
}
}
/* <36b2ac> ../cstrike/dlls/bot/cs_bot_manager.cpp:413 */
void CCSBotManager::__MAKE_VHOOK(ServerDeactivate)(void)
{
m_bServerActive = false;
}
/* <36b5fa> ../cstrike/dlls/bot/cs_bot_manager.cpp:415 */
void CCSBotManager::__MAKE_VHOOK(ClientDisconnect)(CBasePlayer *pPlayer)
{
if (!pPlayer || !pPlayer->IsBot())
return;
CCSBot *pBot = static_cast<CCSBot *>(pPlayer);
entvars_t *temp = VARS(pPlayer->edict());
pBot->Disconnect();
if (pPlayer->pev->classname)
RemoveEntityHashValue(pPlayer->pev, STRING(pPlayer->pev->classname), CLASSNAME);
FREE_PRIVATE(pPlayer->edict());
CBasePlayer *player = GetClassPtr((CBasePlayer *)temp);
AddEntityHashValue(player->pev, STRING(player->pev->classname), CLASSNAME);
player->pev->flags = FL_DORMANT;
}
/* <36b714> ../cstrike/dlls/bot/cs_bot_manager.cpp:464 */
void PrintAllEntities(void)
{
for (int i = 1; i < gpGlobals->maxEntities; i++)
{
edict_t *edict = INDEXENT(i);
if (!edict || FStringNull(edict->v.classname))
continue;
CONSOLE_ECHO(" %s\n", STRING(edict->v.classname));
}
}
/* <36ace2> ../cstrike/dlls/bot/cs_bot_manager.cpp:484 */
void CCSBotManager::__MAKE_VHOOK(ServerCommand)(const char *pcmd)
{
if (!m_bServerActive || !UTIL_IsGame("czero"))
return;
char buffer[400];
const char *msg = CMD_ARGV(1);
if (FStrEq(pcmd, "bot_about"))
{
Q_sprintf(buffer, "\n--------------------------------------------------------------------------\nThe Official Counter-Strike Bot V%d.%02d\nCreated by Michael S. Booth\nWeb: www.turtlerockstudios.com\\csbot\nE-mail: csbot@turtlerockstudios.com\n--------------------------------------------------------------------------\n\n", CSBOT_VERSION_MAJOR, CSBOT_VERSION_MINOR);
CONSOLE_ECHO(buffer);
HintMessageToAllPlayers(buffer);
}
else if (FStrEq(pcmd, "bot_add"))
{
BotAddCommand(BOT_TEAM_ANY);
}
else if (FStrEq(pcmd, "bot_add_t"))
{
BotAddCommand(BOT_TEAM_T);
}
else if (FStrEq(pcmd, "bot_add_ct"))
{
BotAddCommand(BOT_TEAM_CT);
}
else if (FStrEq(pcmd, "bot_kill"))
{
bool killThemAll;
if (CMD_ARGC() == 1 || FStrEq(msg, "all"))
killThemAll = true;
else
killThemAll = false;
for (int iIndex = 1; iIndex <= gpGlobals->maxClients; iIndex++)
{
CBasePlayer *pPlayer = reinterpret_cast<CBasePlayer *>(UTIL_PlayerByIndex(iIndex));
if (pPlayer == NULL)
continue;
if (FNullEnt(pPlayer->pev))
continue;
const char *name = STRING(pPlayer->pev->netname);
if (FStrEq(name, ""))
continue;
if (pPlayer->IsBot())
{
if (killThemAll || FStrEq(name, msg))
{
pPlayer->TakeDamage(pPlayer->pev, pPlayer->pev, 9999.9f, DMG_CRUSH);
}
}
}
}
else if (FStrEq(pcmd, "bot_kick"))
{
bool kickThemAll;
if (CMD_ARGC() == 1 || FStrEq(msg, "all"))
kickThemAll = true;
else
kickThemAll = false;
for (int iIndex = 1; iIndex <= gpGlobals->maxClients; iIndex++)
{
CBasePlayer *pPlayer = reinterpret_cast<CBasePlayer *>(UTIL_PlayerByIndex(iIndex));
if (pPlayer == NULL)
continue;
if (FNullEnt(pPlayer->pev))
continue;
const char *name = STRING(pPlayer->pev->netname);
if (FStrEq(name, ""))
continue;
if (pPlayer->IsBot())
{
if (kickThemAll || FStrEq(name, msg))
{
SERVER_COMMAND(UTIL_VarArgs("kick \"%s\"\n", name));
CVAR_SET_FLOAT("bot_quota", cv_bot_quota.value - 1);
}
}
}
if (kickThemAll || cv_bot_quota.value < 0.0f)
{
CVAR_SET_FLOAT("bot_quota", 0);
}
}
else if (FStrEq(pcmd, "bot_knives_only"))
{
CVAR_SET_FLOAT("bot_allow_pistols", 0);
CVAR_SET_FLOAT("bot_allow_shotguns", 0);
CVAR_SET_FLOAT("bot_allow_sub_machine_guns", 0);
CVAR_SET_FLOAT("bot_allow_rifles", 0);
CVAR_SET_FLOAT("bot_allow_machine_guns", 0);
CVAR_SET_FLOAT("bot_allow_grenades", 0);
CVAR_SET_FLOAT("bot_allow_snipers", 0);
CVAR_SET_FLOAT("bot_allow_shield", 0);
}
else if (FStrEq(pcmd, "bot_pistols_only"))
{
CVAR_SET_FLOAT("bot_allow_pistols", 1);
CVAR_SET_FLOAT("bot_allow_shotguns", 0);
CVAR_SET_FLOAT("bot_allow_sub_machine_guns", 0);
CVAR_SET_FLOAT("bot_allow_rifles", 0);
CVAR_SET_FLOAT("bot_allow_machine_guns", 0);
CVAR_SET_FLOAT("bot_allow_grenades", 0);
CVAR_SET_FLOAT("bot_allow_snipers", 0);
CVAR_SET_FLOAT("bot_allow_shield", 0);
}
else if (FStrEq(pcmd, "bot_snipers_only"))
{
CVAR_SET_FLOAT("bot_allow_pistols", 1);
CVAR_SET_FLOAT("bot_allow_shotguns", 0);
CVAR_SET_FLOAT("bot_allow_sub_machine_guns", 0);
CVAR_SET_FLOAT("bot_allow_rifles", 0);
CVAR_SET_FLOAT("bot_allow_machine_guns", 0);
CVAR_SET_FLOAT("bot_allow_grenades", 0);
CVAR_SET_FLOAT("bot_allow_snipers", 1);
CVAR_SET_FLOAT("bot_allow_shield", 0);
}
else if (FStrEq(pcmd, "bot_all_weapons"))
{
CVAR_SET_FLOAT("bot_allow_pistols", 1);
CVAR_SET_FLOAT("bot_allow_shotguns", 1);
CVAR_SET_FLOAT("bot_allow_sub_machine_guns", 1);
CVAR_SET_FLOAT("bot_allow_rifles", 1);
CVAR_SET_FLOAT("bot_allow_machine_guns", 1);
CVAR_SET_FLOAT("bot_allow_grenades", 1);
CVAR_SET_FLOAT("bot_allow_snipers", 1);
CVAR_SET_FLOAT("bot_allow_shield", 1);
}
else if (FStrEq(pcmd, "entity_dump"))
{
PrintAllEntities();
}
else if (FStrEq(pcmd, "bot_nav_delete"))
{
IMPLEMENT_ARRAY_CLASS(CCSBotManager, m_editCmd) = EDIT_DELETE;
}
else if (FStrEq(pcmd, "bot_nav_split"))
{
IMPLEMENT_ARRAY_CLASS(CCSBotManager, m_editCmd) = EDIT_SPLIT;
}
else if (FStrEq(pcmd, "bot_nav_merge"))
{
IMPLEMENT_ARRAY_CLASS(CCSBotManager, m_editCmd) = EDIT_MERGE;
}
else if (FStrEq(pcmd, "bot_nav_mark"))
{
IMPLEMENT_ARRAY_CLASS(CCSBotManager, m_editCmd) = EDIT_MARK;
}
else if (FStrEq(pcmd, "bot_nav_begin_area"))
{
IMPLEMENT_ARRAY_CLASS(CCSBotManager, m_editCmd) = EDIT_BEGIN_AREA;
}
else if (FStrEq(pcmd, "bot_nav_end_area"))
{
IMPLEMENT_ARRAY_CLASS(CCSBotManager, m_editCmd) = EDIT_END_AREA;
}
else if (FStrEq(pcmd, "bot_nav_connect"))
{
IMPLEMENT_ARRAY_CLASS(CCSBotManager, m_editCmd) = EDIT_CONNECT;
}
else if (FStrEq(pcmd, "bot_nav_disconnect"))
{
IMPLEMENT_ARRAY_CLASS(CCSBotManager, m_editCmd) = EDIT_DISCONNECT;
}
else if (FStrEq(pcmd, "bot_nav_splice"))
{
IMPLEMENT_ARRAY_CLASS(CCSBotManager, m_editCmd) = EDIT_SPLICE;
}
else if (FStrEq(pcmd, "bot_nav_crouch"))
{
IMPLEMENT_ARRAY_CLASS(CCSBotManager, m_editCmd) = EDIT_ATTRIB_CROUCH;
}
else if (FStrEq(pcmd, "bot_nav_jump"))
{
IMPLEMENT_ARRAY_CLASS(CCSBotManager, m_editCmd) = EDIT_ATTRIB_JUMP;
}
else if (FStrEq(pcmd, "bot_nav_precise"))
{
IMPLEMENT_ARRAY_CLASS(CCSBotManager, m_editCmd) = EDIT_ATTRIB_PRECISE;
}
else if (FStrEq(pcmd, "bot_nav_no_jump"))
{
IMPLEMENT_ARRAY_CLASS(CCSBotManager, m_editCmd) = EDIT_ATTRIB_NO_JUMP;
}
else if (FStrEq(pcmd, "bot_nav_analyze"))
{
IMPLEMENT_ARRAY_CLASS(CCSBotManager, m_isAnalysisRequested) = true;
}
else if (FStrEq(pcmd, "bot_nav_strip"))
{
StripNavigationAreas();// TODO: reverse me
}
else if (FStrEq(pcmd, "bot_nav_save"))
{
GET_GAME_DIR(buffer);
buffer[ Q_strlen(buffer) ] = '\\';
Q_strcat(buffer, CBotManager::GetNavMapFilename());
if (SaveNavigationMap(buffer))// TODO: reverse me
CONSOLE_ECHO("Navigation map '%s' saved.\n", buffer);
else
CONSOLE_ECHO("ERROR: Cannot save navigation map '%s'.\n", buffer);
}
else if (FStrEq(pcmd, "bot_nav_load"))
{
ValidateMapData();
}
else if (FStrEq(pcmd, "bot_nav_use_place"))
{
if (CMD_ARGC() == 1)
{
int i = 0;
const BotPhraseList *placeList = TheBotPhrases->GetPlaceList();
for (BotPhraseList::const_iterator iter = placeList->begin(); iter != placeList->end(); ++iter, i++)
{
if ((*iter)->GetID() == GetNavPlace())
CONSOLE_ECHO("--> %-26s", (*iter)->GetName());
else
CONSOLE_ECHO("%-30s", (*iter)->GetName());
if (!(i % 3))
CONSOLE_ECHO("\n");
}
CONSOLE_ECHO("\n");
}
else
{
const BotPhraseList *placeList = TheBotPhrases->GetPlaceList();
const BotPhrase *found = NULL;
bool isAmbiguous = false;
for (BotPhraseList::const_iterator iter = placeList->begin(); iter != placeList->end(); ++iter)
{
if (!Q_strnicmp((*iter)->GetName(), msg, Q_strlen(msg)))
{
if (!Q_strcmp((*iter)->GetName(), msg))
{
found = (*iter);
break;
}
if (found != NULL)
isAmbiguous = true;
else
found = (*iter);
}
}
if (isAmbiguous)
{
CONSOLE_ECHO("Ambiguous\n");
return;
}
if (found != NULL)
{
CONSOLE_ECHO("Current place set to '%s'\n", found->GetName());
m_navPlace = found->GetID();
}
}
}
else if (FStrEq(pcmd, "bot_nav_toggle_place_mode"))
{
IMPLEMENT_ARRAY_CLASS(CCSBotManager, m_editCmd) = EDIT_TOGGLE_PLACE_MODE;
}
else if (FStrEq(pcmd, "bot_nav_place_floodfill"))
{
IMPLEMENT_ARRAY_CLASS(CCSBotManager, m_editCmd) = EDIT_PLACE_FLOODFILL;
}
else if (FStrEq(pcmd, "bot_nav_place_pick"))
{
IMPLEMENT_ARRAY_CLASS(CCSBotManager, m_editCmd) = EDIT_PLACE_PICK;
}
else if (FStrEq(pcmd, "bot_nav_toggle_place_painting"))
{
IMPLEMENT_ARRAY_CLASS(CCSBotManager, m_editCmd) = EDIT_TOGGLE_PLACE_PAINTING;
}
else if (FStrEq(pcmd, "bot_goto_mark"))
{
// tell the first bot we find to go to our marked area
CNavArea *area = GetMarkedArea();// TODO: reverse me
if (area != NULL)
{
CBaseEntity *pEntity = NULL;
while ((pEntity = UTIL_FindEntityByClassname(pEntity, "player")) != NULL)
{
if (!pEntity->IsPlayer())
continue;
if ((pEntity->pev->flags & FL_DORMANT) == FL_DORMANT)
continue;
CBasePlayer *playerOrBot = GetClassPtr((CBasePlayer *)pEntity->pev);
if (playerOrBot->IsBot())
{
CCSBot *bot = reinterpret_cast<CCSBot *>(playerOrBot);
bot->MoveTo(&area->m_center, FASTEST_ROUTE);// TODO: reverse me
return;
}
}
}
}
else if (FStrEq(pcmd, "bot_memory_usage"))
{
CONSOLE_ECHO("Memory usage:\n");
CONSOLE_ECHO(" %d bytes per bot\b", sizeof(CCSBot));
CONSOLE_ECHO(" %d Navigation Areas @ %d bytes each = %d bytes\n",
TheNavAreaGrid.GetNavAreaCount(),
sizeof(CNavArea),
TheNavAreaGrid.GetNavAreaCount() * sizeof(CNavArea));
CONSOLE_ECHO(" %d Hiding Spots @ %d bytes each = %d bytes\n",
TheHidingSpotList.size(),
sizeof(HidingSpot),
sizeof(HidingSpot) * TheHidingSpotList.size());
unsigned int encounterMem = 0;
for (NavAreaList::iterator iter = TheNavAreaList.begin(); iter != TheNavAreaList.end(); ++iter)
{
CNavArea *area = (*iter);
for (SpotEncounterList::iterator siter = area->m_spotEncounterList.begin(); siter != area->m_spotEncounterList.end(); ++siter)
{
// TODO: Fix me, this is crashed in HOOK_GAMEDLL
SpotEncounter se = (*siter);
encounterMem += sizeof(SpotEncounter);
encounterMem += sizeof(SpotOrder) * se.spotList.size();
}
}
CONSOLE_ECHO(" Encounter Spot data = %d bytes\n", encounterMem);
}
else if (FStrEq(pcmd, "bot_nav_mark_unnamed"))
{
IMPLEMENT_ARRAY_CLASS(CCSBotManager, m_editCmd) = EDIT_MARK_UNNAMED;
}
else if (FStrEq(pcmd, "bot_nav_warp"))
{
IMPLEMENT_ARRAY_CLASS(CCSBotManager, m_editCmd) = EDIT_WARP_TO_MARK;
}
else if (FStrEq(pcmd, "bot_nav_corner_select"))
{
IMPLEMENT_ARRAY_CLASS(CCSBotManager, m_editCmd) = EDIT_SELECT_CORNER;
}
else if (FStrEq(pcmd, "bot_nav_corner_raise"))
{
IMPLEMENT_ARRAY_CLASS(CCSBotManager, m_editCmd) = EDIT_RAISE_CORNER;
}
else if (FStrEq(pcmd, "bot_nav_corner_lower"))
{
IMPLEMENT_ARRAY_CLASS(CCSBotManager, m_editCmd) = EDIT_LOWER_CORNER;
}
else if (FStrEq(pcmd, "bot_nav_check_consistency"))
{
if (CMD_ARGC() != 2)
{
CONSOLE_ECHO("usage: bot_nav_check_consistency <filename>\n");
return;
}
SanityCheckNavigationMap(msg);// TODO: reverse me
}
}
/* <36c3c2> ../cstrike/dlls/bot/cs_bot_manager.cpp:903 */
NOBODY bool CCSBotManager::BotAddCommand(BotProfileTeamType team, bool isFromConsole)
{
if (IMPLEMENT_ARRAY(m_isLearningMap) || ENG_CHECK_PARM("-nobots", NULL))
return false;
const BotProfile *profile = NULL;
if (!isFromConsole || CMD_ARGC() < 2)
{
if (team == BOT_TEAM_ANY)
{
// if team not specified, check cv_bot_join_team cvar for preference
if (!Q_stricmp(cv_bot_join_team.string, "T"))
team = BOT_TEAM_T;
else if (!Q_stricmp(cv_bot_join_team.string, "CT"))
team = BOT_TEAM_CT;
else
{
TeamName defaultTeam = SelectDefaultTeam();
if (defaultTeam == TERRORIST)
team = BOT_TEAM_T;
else if (defaultTeam == CT)
team = BOT_TEAM_CT;
}
}
// try to add a bot by name
profile = TheBotProfiles->GetRandomProfile(GetDifficultyLevel(), team);
if (profile == NULL)
{
CONSOLE_ECHO("All bot profiles at this difficulty level are in use.\n");
return true;
}
}
else
{
// in career, ignore humans
bool ignoreHumans = false;
CHalfLifeMultiplay *mp = g_pGameRules;
if (mp && mp->IsCareer())
ignoreHumans = true;
if (UTIL_IsNameTaken(CMD_ARGV(1), ignoreHumans))
{
CONSOLE_ECHO("Error - %s is already in the game.\n", CMD_ARGV(1));
return true;
}
profile = TheBotProfiles->GetProfile(CMD_ARGV(1), team);
if (profile == NULL)
{
CONSOLE_ECHO("Error - no profile for '%s' exists.\n", CMD_ARGV(1));
return true;
}
}
// create the bot
if (CCSBotManager::AddBot(profile, team)) // TODO: Reverse me
{
if (isFromConsole)
{
// increase the bot quota to account for manually added bot
CVAR_SET_FLOAT("bot_quota", cv_bot_quota.value + 1);
}
}
return true;
}
/* <36d10f> ../cstrike/dlls/bot/cs_bot_manager.cpp:979 */
NOBODY void CCSBotManager::MaintainBotQuota(void)
{
// {
// int totalHumansInGame; // 984
// int humanPlayersInGame; // 985
// class CHalfLifeMultiplay *mp; // 991
// int desiredBotCount; // 993
// BotAddCommand(BotProfileTeamType team,
// bool isFromConsole); // 1017
// {
// enum TeamName kickTeam; // 1027
// }
// {
// bool humansAreCTs; // 1067
// }
// }
}
/* <36d1dd> ../cstrike/dlls/bot/cs_bot_manager.cpp:1086 */
NOBODY void CCSBotManager::MonitorBotCVars(void)
{
}
/* <36b780> ../cstrike/dlls/bot/cs_bot_manager.cpp:1109 */
void CCSBotManager::ValidateMapData(void)
{
if (IMPLEMENT_ARRAY(m_isMapDataLoaded) || !UTIL_IsGame("czero"))
{
return;
}
IMPLEMENT_ARRAY(m_isMapDataLoaded) = true;
if (LoadNavigationMap())
{
CONSOLE_ECHO("Failed to load navigation map.\n");
return;
}
CONSOLE_ECHO("Navigation map loaded.\n");
m_zoneCount = 0;
m_gameScenario = SCENARIO_DEATHMATCH;
// Search all entities in the map and set the game type and
// store all zones (bomb target, etc).
CBaseEntity *entity = NULL;
int i;
for (i = 1; i < gpGlobals->maxEntities; i++)
{
entity = CBaseEntity::Instance(INDEXENT(i));
if (entity == NULL)
continue;
bool found = false;
bool isLegacy = false;
if (FClassnameIs(entity->pev, "func_bomb_target"))
{
found = true;
isLegacy = false;
m_gameScenario = SCENARIO_DEFUSE_BOMB;
}
else if (FClassnameIs(entity->pev, "info_bomb_target"))
{
found = true;
isLegacy = true;
m_gameScenario = SCENARIO_DEFUSE_BOMB;
}
else if (FClassnameIs(entity->pev, "func_hostage_rescue"))
{
found = true;
isLegacy = false;
m_gameScenario = SCENARIO_RESCUE_HOSTAGES;
}
else if (FClassnameIs(entity->pev, "info_hostage_rescue"))
{
found = true;
isLegacy = true;
m_gameScenario = SCENARIO_RESCUE_HOSTAGES;
}
else if (FClassnameIs(entity->pev, "hostage_entity"))
{
// some very old maps (ie: cs_assault) use info_player_start
// as rescue zones, so set the scenario if there are hostages
// in the map
m_gameScenario = SCENARIO_RESCUE_HOSTAGES;
}
else if (FClassnameIs(entity->pev, "func_vip_safetyzone"))
{
found = true;
isLegacy = false;
m_gameScenario = SCENARIO_ESCORT_VIP;
}
if (found)
{
if (m_zoneCount < MAX_ZONES)
{
if (isLegacy)
m_zone[ m_zoneCount ].m_center = entity->pev->origin;
else
m_zone[ m_zoneCount ].m_center = (entity->pev->absmax + entity->pev->absmin) / 2.0f;
m_zone[ m_zoneCount ].m_isLegacy = isLegacy;
m_zone[ m_zoneCount ].m_index = m_zoneCount;
m_zone[ m_zoneCount ].m_entity = entity;
++m_zoneCount;
}
else
CONSOLE_ECHO("Warning: Too many zones, some will be ignored.\n");
}
}
// If there are no zones and the scenario is hostage rescue,
// use the info_player_start entities as rescue zones.
if (m_zoneCount == 0 && m_gameScenario == SCENARIO_RESCUE_HOSTAGES)
{
entity = NULL;
while ((entity = UTIL_FindEntityByClassname(entity, "info_player_start")) != NULL)
{
if (FNullEnt(entity->edict()))
break;
if (m_zoneCount < MAX_ZONES)
{
m_zone[ m_zoneCount ].m_center = entity->pev->origin;
m_zone[ m_zoneCount ].m_isLegacy = true;
m_zone[ m_zoneCount ].m_index = m_zoneCount;
m_zone[ m_zoneCount ].m_entity = entity;
++m_zoneCount;
}
else
CONSOLE_ECHO("Warning: Too many zones, some will be ignored.\n");
}
}
// Collect nav areas that overlap each zone
for (i = 0; i < m_zoneCount; i++)
{
Zone *zone = &m_zone[i];
if (zone->m_isLegacy)
{
const float legacyRange = 256.0f;
zone->m_extent.lo.x = zone->m_center.x - legacyRange;
zone->m_extent.lo.y = zone->m_center.y - legacyRange;
zone->m_extent.lo.z = zone->m_center.z - legacyRange;
zone->m_extent.hi.x = zone->m_center.x + legacyRange;
zone->m_extent.hi.y = zone->m_center.y + legacyRange;
zone->m_extent.hi.z = zone->m_center.z + legacyRange;
}
else
{
zone->m_extent.lo = zone->m_entity->pev->absmin;
zone->m_extent.hi = zone->m_entity->pev->absmax;
}
// ensure Z overlap
const float zFudge = 50.0f;
zone->m_areaCount = 0;
zone->m_extent.lo.z -= zFudge;
zone->m_extent.hi.z += zFudge;
// build a list of nav areas that overlap this zone
for (NavAreaList::iterator iter = TheNavAreaList.begin(); iter != TheNavAreaList.end(); ++iter)
{
CNavArea *area = (*iter);
const Extent *areaExtent = area->GetExtent();
if (areaExtent->hi.x >= zone->m_extent.lo.x && areaExtent->lo.x <= zone->m_extent.hi.x
&& areaExtent->hi.y >= zone->m_extent.lo.y && areaExtent->lo.y <= zone->m_extent.hi.y
&& areaExtent->hi.z >= zone->m_extent.lo.z && areaExtent->lo.z <= zone->m_extent.hi.z)
{
// area overlaps zone
zone->m_area[ zone->m_areaCount++ ] = area;
if (zone->m_areaCount == MAX_ZONE_NAV_AREAS)
{
break;
}
}
}
}
}
void (*pCCSBotManager__AddBot)(void);
/* <36c2b2> ../cstrike/dlls/bot/cs_bot_manager.cpp:1278 */
NOBODY bool __declspec(naked) CCSBotManager::AddBot(const BotProfile *profile, BotProfileTeamType team)
{
__asm
{
jmp pCCSBotManager__AddBot
}
//if (!UTIL_IsGame("czero"))
// return false;
//CHalfLifeMultiplay *mp = g_pGameRules;
//int nTeamSlot = UNASSIGNED;
//
//if (team == BOT_TEAM_ANY)
//{
// // if team not specified, check cv_bot_join_team cvar for preference
// if (!Q_stricmp(cv_bot_join_team.string, "T"))
// nTeamSlot = TERRORIST;
// else if (!Q_stricmp(cv_bot_join_team.string, "CT"))
// nTeamSlot = CT;
//}
//else if (team == BOT_TEAM_CT)
// nTeamSlot = CT;
//else if (team == BOT_TEAM_T)
// nTeamSlot = TERRORIST;
//if (nTeamSlot == UNASSIGNED)
//{
// nTeamSlot = SelectDefaultTeam();
//}
//if (nTeamSlot == UNASSIGNED || mp->TeamFull(nTeamSlot))
//{
// CONSOLE_ECHO("Could not add bot to the game: Team is full\n");
// return false;
//}
//if (mp->TeamStacked(nTeamSlot, UNASSIGNED))
//{
// CONSOLE_ECHO("Could not add bot to the game: Team is stacked (to disable this check, set mp_limitteams and mp_autoteambalance to zero and restart the round).\n");
// return false;
//}
//CCSBot *pBot = CreateBot<CCSBot>(profile);
//if (pBot == NULL)
//{
// return false;
//}
////int nJoinedTeam;
//ClientPutInServer(pBot->edict());
//SET_CLIENT_KEY_VALUE(pBot->entindex(), GET_INFO_BUFFER(pBot->edict()), "*bot", "1");
//pBot->m_iMenu = Menu_ChooseTeam;
//pBot->m_iJoiningState = PICKINGTEAM;
//if (HandleMenu_ChooseTeam(pBot, nTeamSlot))//TODO: Reverse me
//{
// int skin = profile->GetSkin();
// if (!skin)
// skin = 6;// MODEL_GIGN?
// HandleMenu_ChooseAppearance(pBot, skin);//TODO: Reverse me
// if (IS_DEDICATED_SERVER())
// {
// UTIL_DPrintf("Added bot %s to server\n", STRING(pBot->pev->netname));
// }
// return true;
//}
//SERVER_COMMAND(UTIL_VarArgs("kick \"%s\"\n", STRING(pBot->pev->netname)));
//CONSOLE_ECHO("Could not add bot to the game.\n");
//return false;
}
/* <36bb90> ../cstrike/dlls/bot/cs_bot_manager.cpp:1375 */
NOBODY const CCSBotManager::Zone *CCSBotManager::GetZone(const Vector *pos) const
{
// {
// int z; // 1377
// Contains(const class Extent *const this,
// const Vector *pos); // 1379
// }
}
// Return the closest zone to the given position
/* <36bbfd> ../cstrike/dlls/bot/cs_bot_manager.cpp:1392 */
const CCSBotManager::Zone *CCSBotManager::GetClosestZone(const Vector *pos) const
{
const Zone *close = NULL;
float closeRangeSq = 1e9f;
for (int z = 0; z < m_zoneCount; z++)
{
float rangeSq = (m_zone[z].m_center - (*pos)).LengthSquared();
if (rangeSq < closeRangeSq)
{
closeRangeSq = rangeSq;
close = &m_zone[z];
}
}
return close;
}
/* <36bcc9> ../cstrike/dlls/bot/cs_bot_manager.cpp:1415 */
NOBODY const Vector *CCSBotManager::GetRandomPositionInZone(const Zone *zone) const
{
// {
// Vector pos; // 1417
// int a; // 1426
// class CNavArea *area; // 1427
// {
// const class Extent *areaExtent; // 1439
// class Extent overlap; // 1440
// }
// }
}
/* <36bd64> ../cstrike/dlls/bot/cs_bot_manager.cpp:1458 */
NOBODY CNavArea *CCSBotManager::GetRandomAreaInZone(const Zone *zone) const
{
// {
// int a; // 1466
// }
}
/* <36b02d> ../cstrike/dlls/bot/cs_bot_manager.cpp:1477 */
void CCSBotManager::__MAKE_VHOOK(OnEvent)(GameEventType event, CBaseEntity *entity, CBaseEntity *other)
{
switch (event)
{
case EVENT_BOMB_PLANTED:
m_isBombPlanted = true;
m_bombPlantTimestamp = gpGlobals->time;
break;
case EVENT_BOMB_DEFUSING:
m_bombDefuser = (CBasePlayer *)entity;
break;
case EVENT_BOMB_DEFUSE_ABORTED:
m_bombDefuser = NULL;
break;
case EVENT_BOMB_DEFUSED:
m_isBombPlanted = false;
m_bombDefuser = NULL;
break;
case EVENT_TERRORISTS_WIN:
case EVENT_CTS_WIN:
case EVENT_ROUND_DRAW:
m_isRoundOver = true;
break;
case EVENT_RADIO_ENEMY_SPOTTED:
m_lastSeenEnemyTimestamp = gpGlobals->time;
SetLastSeenEnemyTimestamp();
break;
default:
break;
}
CBotManager::OnEvent(event, entity, other);
}
BOOL CCSBotManager::__MAKE_VHOOK(ClientCommand)(CBasePlayer *pPlayer, const char *pcmd)
{
// TODO: rly?
#ifndef REGAMEDLL_FIXES
if (pPlayer && UTIL_GetLocalPlayer())
{
UTIL_GetLocalPlayer();
}
#endif // REGAMEDLL_FIXES
return FALSE;
}
/* <36bdb3> ../cstrike/dlls/bot/cs_bot_manager.cpp:1541 */
NOBODY float CCSBotManager::GetBombTimeLeft(void) const
{
}
/* <36bddb> ../cstrike/dlls/bot/cs_bot_manager.cpp:1547 */
void CCSBotManager::SetLooseBomb(CBaseEntity *bomb)
{
m_looseBomb = bomb;
if (bomb)
m_looseBombArea = TheNavAreaGrid.GetNearestNavArea(&bomb->pev->origin);
else
m_looseBombArea = NULL;
}
/* <36b14d> ../cstrike/dlls/bot/cs_bot_manager.cpp:1565 */
NOBODY bool CCSBotManager::__MAKE_VHOOK(IsImportantPlayer)(CBasePlayer *player)
{
// IsImportantPlayer(const class CCSBotManager *const this,
// class CBasePlayer *player); // 1565
}
/* <36b1a7> ../cstrike/dlls/bot/cs_bot_manager.cpp:1602 */
NOBODY unsigned int CCSBotManager::__MAKE_VHOOK(GetPlayerPriority)(CBasePlayer *player) const
{
// {
// unsigned int const lowestPriority; // 1604
// class CCSBot *bot; // 1613
// }
// GetPlayerPriority(const class CCSBotManager *const this,
// class CBasePlayer *player); // 1602
}
/* <36be2e> ../cstrike/dlls/bot/cs_bot_manager.cpp:1655 */
NOBODY float CCSBotManager::GetRadioMessageTimestamp(GameEventType event, int teamID)
{
}
/* <36be76> ../cstrike/dlls/bot/cs_bot_manager.cpp:1667 */
NOBODY float CCSBotManager::GetRadioMessageInterval(GameEventType event, int teamID)
{
}
/* <36bebe> ../cstrike/dlls/bot/cs_bot_manager.cpp:1680 */
NOBODY void CCSBotManager::SetRadioMessageTimestamp(GameEventType event, int teamID)
{
}
/* <36bf06> ../cstrike/dlls/bot/cs_bot_manager.cpp:1690 */
void CCSBotManager::ResetRadioMessageTimestamps(void)
{
for (int t = 0; t < ARRAYSIZE(m_radioMsgTimestamp[0]); t++)
{
for (int m = 0; m < ARRAYSIZE(m_radioMsgTimestamp); m++)
{
m_radioMsgTimestamp[m][t] = 0.0f;
}
}
}
#ifdef HOOK_GAMEDLL
void CCSBotManager::ClientDisconnect(CBasePlayer *pPlayer)
{
ClientDisconnect_(pPlayer);
}
BOOL CCSBotManager::ClientCommand(CBasePlayer *pPlayer, const char *pcmd)
{
return ClientCommand_(pPlayer, pcmd);
}
void CCSBotManager::ServerActivate(void)
{
ServerActivate_();
}
void CCSBotManager::ServerDeactivate(void)
{
ServerDeactivate_();
}
void CCSBotManager::ServerCommand(const char *pcmd)
{
ServerCommand_(pcmd);
}
void CCSBotManager::AddServerCommand(const char *cmd)
{
AddServerCommand_(cmd);
}
void CCSBotManager::AddServerCommands(void)
{
AddServerCommands_();
}
void CCSBotManager::RestartRound(void)
{
RestartRound_();
}
void CCSBotManager::StartFrame(void)
{
StartFrame_();
}
void CCSBotManager::OnEvent(GameEventType event, CBaseEntity *entity, CBaseEntity *other)
{
OnEvent_(event, entity, other);
}
unsigned int CCSBotManager::GetPlayerPriority(CBasePlayer *player) const
{
return GetPlayerPriority_(player);
}
bool CCSBotManager::IsImportantPlayer(CBasePlayer *player)
{
return IsImportantPlayer_(player);
}
#endif // HOOK_GAMEDLL