mirror of
https://github.com/s1lentq/ReGameDLL_CS.git
synced 2024-12-27 23:25:41 +03:00
555 lines
12 KiB
C++
555 lines
12 KiB
C++
#include "precompiled.h"
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/*
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* Globals initialization
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*/
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#ifndef HOOK_GAMEDLL
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TYPEDESCRIPTION CCycler::m_SaveData[] =
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{
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DEFINE_FIELD(CCycler, m_animate, FIELD_INTEGER),
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};
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TYPEDESCRIPTION CCyclerSprite::m_SaveData[] =
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{
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DEFINE_FIELD(CCyclerSprite, m_animate, FIELD_INTEGER),
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DEFINE_FIELD(CCyclerSprite, m_lastTime, FIELD_TIME),
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DEFINE_FIELD(CCyclerSprite, m_maxFrame, FIELD_FLOAT),
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};
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TYPEDESCRIPTION CWreckage::m_SaveData[] =
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{
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DEFINE_FIELD(CWreckage, m_flStartTime, FIELD_TIME),
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};
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#else
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TYPEDESCRIPTION IMPLEMENT_ARRAY_CLASS(CCycler, m_SaveData)[1];
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TYPEDESCRIPTION IMPLEMENT_ARRAY_CLASS(CCyclerSprite, m_SaveData)[3];
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TYPEDESCRIPTION IMPLEMENT_ARRAY_CLASS(CWreckage, m_SaveData)[1];
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#endif // HOOK_GAMEDLL
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/* <cce5f> ../cstrike/dlls/h_cycler.cpp:61 */
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IMPLEMENT_SAVERESTORE(CCycler, CBaseToggle);
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/* <cd01f> ../cstrike/dlls/h_cycler.cpp:70 */
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void CGenericCycler::__MAKE_VHOOK(Spawn)(void)
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{
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GenericCyclerSpawn((char *)STRING(pev->model), Vector(-16, -16, 0), Vector(16, 16, 72));
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}
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/* <cd2d2> ../cstrike/dlls/h_cycler.cpp:72 */
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LINK_ENTITY_TO_CLASS(cycler, CGenericCycler);
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/* <cd39c> ../cstrike/dlls/h_cycler.cpp:85 */
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LINK_ENTITY_TO_CLASS(cycler_prdroid, CCyclerProbe);
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/* <cd16d> ../cstrike/dlls/h_cycler.cpp:86 */
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void CCyclerProbe::__MAKE_VHOOK(Spawn)(void)
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{
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pev->origin = pev->origin + Vector(0, 0, 16);
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GenericCyclerSpawn("models/prdroid.mdl", Vector(-16, -16, -16), Vector(16, 16, 16));
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}
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// Cycler member functions
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/* <cd466> ../cstrike/dlls/h_cycler.cpp:96 */
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void CCycler::GenericCyclerSpawn(char *szModel, Vector vecMin, Vector vecMax)
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{
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if (!szModel || !*szModel)
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{
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ALERT(at_error, "cycler at %.0f %.0f %0.f missing modelname", pev->origin.x, pev->origin.y, pev->origin.z);
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REMOVE_ENTITY(ENT(pev));
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return;
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}
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if (pev->classname)
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{
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RemoveEntityHashValue(pev, STRING(pev->classname), CLASSNAME);
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}
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MAKE_STRING_CLASS("cycler", pev);
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AddEntityHashValue(pev, STRING(pev->classname), CLASSNAME);
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PRECACHE_MODEL(szModel);
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SET_MODEL(ENT(pev), szModel);
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CCycler::Spawn();
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UTIL_SetSize(pev, vecMin, vecMax);
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}
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/* <ccc91> ../cstrike/dlls/h_cycler.cpp:115 */
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void CCycler::__MAKE_VHOOK(Spawn)(void)
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{
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InitBoneControllers();
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pev->solid = SOLID_SLIDEBOX;
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pev->movetype = MOVETYPE_NONE;
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pev->takedamage = DAMAGE_YES;
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pev->effects = 0;
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// no cycler should die
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pev->health = 80000;
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pev->yaw_speed = 5;
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pev->ideal_yaw = pev->angles.y;
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ChangeYaw(360);
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m_flFrameRate = 75;
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m_flGroundSpeed = 0;
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pev->nextthink += 1.0;
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ResetSequenceInfo();
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if (pev->sequence != 0 || pev->frame != 0)
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{
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m_animate = 0;
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pev->framerate = 0;
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}
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else
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{
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m_animate = 1;
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}
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}
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// cycler think
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/* <ccd3e> ../cstrike/dlls/h_cycler.cpp:151 */
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void CCycler::__MAKE_VHOOK(Think)(void)
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{
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pev->nextthink = gpGlobals->time + 0.1f;
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if (m_animate)
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{
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StudioFrameAdvance();
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}
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if (m_fSequenceFinished && !m_fSequenceLoops)
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{
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// ResetSequenceInfo();
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// hack to avoid reloading model every frame
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pev->animtime = gpGlobals->time;
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pev->framerate = 1.0;
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m_fSequenceFinished = FALSE;
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m_flLastEventCheck = gpGlobals->time;
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pev->frame = 0;
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if (!m_animate)
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{
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// FIX: don't reset framerate
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pev->framerate = 0.0;
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}
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}
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}
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// CyclerUse - starts a rotation trend
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/* <cc8bf> ../cstrike/dlls/h_cycler.cpp:176 */
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void CCycler::__MAKE_VHOOK(Use)(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
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{
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m_animate = !m_animate;
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if (m_animate)
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pev->framerate = 1.0;
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else
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pev->framerate = 0.0;
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}
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// CyclerPain , changes sequences when shot
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/* <ccf43> ../cstrike/dlls/h_cycler.cpp:189 */
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int CCycler::__MAKE_VHOOK(TakeDamage)(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType)
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{
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if (m_animate)
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{
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pev->sequence++;
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ResetSequenceInfo();
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if (m_flFrameRate == 0.0)
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{
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pev->sequence = 0;
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ResetSequenceInfo();
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}
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pev->frame = 0;
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}
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else
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{
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pev->framerate = 1.0;
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StudioFrameAdvance(0.1);
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pev->framerate = 0;
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ALERT(at_console, "sequence: %d, frame %.0f\n", pev->sequence, pev->frame);
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}
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return 0;
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}
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/* <cd4f8> ../cstrike/dlls/h_cycler.cpp:246 */
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LINK_ENTITY_TO_CLASS(cycler_sprite, CCyclerSprite);
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/* <ccef7> ../cstrike/dlls/h_cycler.cpp:255 */
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IMPLEMENT_SAVERESTORE(CCyclerSprite, CBaseEntity);
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/* <cc943> ../cstrike/dlls/h_cycler.cpp:258 */
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void CCyclerSprite::__MAKE_VHOOK(Spawn)(void)
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{
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pev->solid = SOLID_SLIDEBOX;
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pev->movetype = MOVETYPE_NONE;
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pev->takedamage = DAMAGE_YES;
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pev->effects = 0;
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pev->frame = 0;
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pev->nextthink = gpGlobals->time + 0.1f;
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m_animate = 1;
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m_lastTime = gpGlobals->time;
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PRECACHE_MODEL((char *)STRING(pev->model));
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SET_MODEL(ENT(pev), STRING(pev->model));
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m_maxFrame = (float)MODEL_FRAMES(pev->modelindex) - 1;
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m_renderfx = pev->renderfx;
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m_rendermode = pev->rendermode;
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m_renderamt = pev->renderamt;
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for (int i = 0; i < ARRAYSIZE(pev->rendercolor); i++)
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{
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pev->rendercolor[i] = m_rendercolor[i];
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}
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}
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/* <cc982> ../cstrike/dlls/h_cycler.cpp:284 */
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void CCyclerSprite::__MAKE_VHOOK(Restart)(void)
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{
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pev->solid = SOLID_SLIDEBOX;
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pev->movetype = MOVETYPE_NONE;
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pev->takedamage = DAMAGE_YES;
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pev->effects = 0;
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pev->frame = 0;
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pev->nextthink = gpGlobals->time + 0.1f;
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m_animate = 1;
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m_lastTime = gpGlobals->time;
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pev->renderfx = m_renderfx;
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pev->rendermode = m_rendermode;
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pev->renderamt = m_renderamt;
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for (int i = 0; i < ARRAYSIZE(pev->rendercolor); i++)
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{
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pev->rendercolor[i] = m_rendercolor[i];
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}
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}
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/* <cd0ef> ../cstrike/dlls/h_cycler.cpp:305 */
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void CCyclerSprite::__MAKE_VHOOK(Think)(void)
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{
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if (ShouldAnimate())
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{
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Animate(pev->framerate * (gpGlobals->time - m_lastTime));
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}
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pev->nextthink = gpGlobals->time + 0.1f;
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m_lastTime = gpGlobals->time;
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}
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/* <cc9c1> ../cstrike/dlls/h_cycler.cpp:315 */
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void CCyclerSprite::__MAKE_VHOOK(Use)(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
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{
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m_animate = !m_animate;
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ALERT(at_console, "Sprite: %s\n", STRING(pev->model));
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}
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/* <cd228> ../cstrike/dlls/h_cycler.cpp:322 */
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int CCyclerSprite::__MAKE_VHOOK(TakeDamage)(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType)
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{
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if (m_maxFrame > 1.0)
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{
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Animate(1.0);
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}
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return 1;
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}
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/* <cd5c2> ../cstrike/dlls/h_cycler.cpp:331 */
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void CCyclerSprite::Animate(float frames)
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{
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pev->frame += frames;
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if (m_maxFrame > 0)
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{
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pev->frame = fmod((float_precision)pev->frame, (float_precision)m_maxFrame);
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}
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}
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/* <cd610> ../cstrike/dlls/h_cycler.cpp:358 */
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LINK_ENTITY_TO_CLASS(cycler_weapon, CWeaponCycler);
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/* <ccbf6> ../cstrike/dlls/h_cycler.cpp:361 */
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void CWeaponCycler::__MAKE_VHOOK(Spawn)(void)
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{
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pev->solid = SOLID_SLIDEBOX;
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pev->movetype = MOVETYPE_NONE;
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PRECACHE_MODEL((char *)STRING(pev->model));
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SET_MODEL(ENT(pev), STRING(pev->model));
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m_iszModel = pev->model;
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m_iModel = pev->modelindex;
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UTIL_SetOrigin(pev, pev->origin);
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UTIL_SetSize(pev, Vector(-16, -16, 0), Vector(16, 16, 16));
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SetTouch(&CWeaponCycler::DefaultTouch);
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}
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/* <cca7c> ../cstrike/dlls/h_cycler.cpp:378 */
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BOOL CWeaponCycler::__MAKE_VHOOK(Deploy)(void)
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{
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m_pPlayer->pev->viewmodel = m_iszModel;
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m_pPlayer->m_flNextAttack = UTIL_WeaponTimeBase() + 1.0;
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SendWeaponAnim(0);
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m_iClip = 0;
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return TRUE;
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}
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/* <ccaa3> ../cstrike/dlls/h_cycler.cpp:388 */
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void CWeaponCycler::__MAKE_VHOOK(Holster)(int skiplocal)
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{
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m_pPlayer->m_flNextAttack = UTIL_WeaponTimeBase() + 0.5;
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}
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/* <ccad8> ../cstrike/dlls/h_cycler.cpp:394 */
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void CWeaponCycler::__MAKE_VHOOK(PrimaryAttack)(void)
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{
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SendWeaponAnim(pev->sequence);
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m_flNextPrimaryAttack = gpGlobals->time + 0.3;
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}
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/* <ccb97> ../cstrike/dlls/h_cycler.cpp:403 */
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void CWeaponCycler::__MAKE_VHOOK(SecondaryAttack)(void)
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{
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float flFrameRate, flGroundSpeed;
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pev->sequence = (pev->sequence + 1) % 8;
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pev->modelindex = m_iModel;
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void *pmodel = GET_MODEL_PTR(ENT(pev));
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GetSequenceInfo(pmodel, pev, &flFrameRate, &flGroundSpeed);
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pev->modelindex = 0;
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if (flFrameRate == 0.0)
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{
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pev->sequence = 0;
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}
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SendWeaponAnim(pev->sequence);
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m_flNextSecondaryAttack = gpGlobals->time + 0.3;
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}
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/* <cce12> ../cstrike/dlls/h_cycler.cpp:443 */
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IMPLEMENT_SAVERESTORE(CWreckage, CBaseToggle);
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/* <cd6dd> ../cstrike/dlls/h_cycler.cpp:446 */
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LINK_ENTITY_TO_CLASS(cycler_wreckage, CWreckage);
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/* <ccaff> ../cstrike/dlls/h_cycler.cpp:448 */
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void CWreckage::__MAKE_VHOOK(Spawn)(void)
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{
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pev->solid = SOLID_NOT;
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pev->movetype = MOVETYPE_NONE;
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pev->takedamage = DAMAGE_NO;
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pev->effects = 0;
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pev->frame = 0;
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pev->nextthink = gpGlobals->time + 0.1f;
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if (!FStringNull(pev->model))
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{
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PRECACHE_MODEL((char *)STRING(pev->model));
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SET_MODEL(ENT(pev), STRING(pev->model));
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}
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// pev->scale = 5.0;
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m_flStartTime = (int)gpGlobals->time;
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}
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/* <ccd07> ../cstrike/dlls/h_cycler.cpp:468 */
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void CWreckage::__MAKE_VHOOK(Precache)(void)
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{
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if (!FStringNull(pev->model))
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{
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PRECACHE_MODEL((char *)STRING(pev->model));
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}
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}
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/* <ccb26> ../cstrike/dlls/h_cycler.cpp:474 */
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void CWreckage::__MAKE_VHOOK(Think)(void)
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{
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StudioFrameAdvance();
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pev->nextthink = gpGlobals->time + 0.2;
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if (pev->dmgtime)
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{
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if (pev->dmgtime < gpGlobals->time)
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{
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UTIL_Remove(this);
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return;
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}
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else if (RANDOM_FLOAT(0, pev->dmgtime - m_flStartTime) > pev->dmgtime - gpGlobals->time)
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{
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return;
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}
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}
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Vector VecSrc;
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VecSrc.x = RANDOM_FLOAT(pev->absmin.x, pev->absmax.x);
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VecSrc.y = RANDOM_FLOAT(pev->absmin.y, pev->absmax.y);
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VecSrc.z = RANDOM_FLOAT(pev->absmin.z, pev->absmax.z);
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MESSAGE_BEGIN(MSG_PVS, SVC_TEMPENTITY, VecSrc);
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WRITE_BYTE(TE_SMOKE);
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WRITE_COORD(VecSrc.x);
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WRITE_COORD(VecSrc.y);
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WRITE_COORD(VecSrc.z);
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WRITE_SHORT(g_sModelIndexSmoke);
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WRITE_BYTE(RANDOM_LONG(0, 49) + 50); // scale * 10
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WRITE_BYTE(RANDOM_LONG(0, 3) + 8); // framerate
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MESSAGE_END();
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}
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#ifdef HOOK_GAMEDLL
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void CWreckage::Spawn(void)
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{
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Spawn_();
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}
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void CWreckage::Precache(void)
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{
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Precache_();
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}
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int CWreckage::Save(CSave &save)
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{
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return Save_(save);
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}
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int CWreckage::Restore(CRestore &restore)
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{
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return Restore_(restore);
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}
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void CWreckage::Think(void)
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{
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Think_();
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}
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void CWeaponCycler::Spawn(void)
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{
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Spawn_();
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}
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BOOL CWeaponCycler::Deploy(void)
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{
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return Deploy_();
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}
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void CWeaponCycler::Holster(int skiplocal)
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{
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Holster_(skiplocal);
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}
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void CWeaponCycler::PrimaryAttack(void)
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{
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PrimaryAttack_();
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}
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void CWeaponCycler::SecondaryAttack(void)
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{
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SecondaryAttack_();
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}
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void CCyclerSprite::Spawn(void)
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{
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Spawn_();
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}
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void CCyclerSprite::Restart(void)
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{
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Restart_();
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}
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int CCyclerSprite::Save(CSave &save)
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{
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return Save_(save);
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}
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int CCyclerSprite::Restore(CRestore &restore)
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{
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return Restore_(restore);
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}
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int CCyclerSprite::TakeDamage(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType)
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{
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return TakeDamage_(pevInflictor,pevAttacker,flDamage,bitsDamageType);
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}
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void CCyclerSprite::Think(void)
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{
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Think_();
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}
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void CCyclerSprite::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
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{
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Use_(pActivator,pCaller,useType,value);
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}
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void CCycler::Spawn(void)
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{
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Spawn_();
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}
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int CCycler::Save(CSave &save)
|
|
{
|
|
return Save_(save);
|
|
}
|
|
|
|
int CCycler::Restore(CRestore &restore)
|
|
{
|
|
return Restore_(restore);
|
|
}
|
|
|
|
int CCycler::TakeDamage(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType)
|
|
{
|
|
return TakeDamage_(pevInflictor,pevAttacker,flDamage,bitsDamageType);
|
|
}
|
|
|
|
void CCycler::Think(void)
|
|
{
|
|
Think_();
|
|
}
|
|
|
|
void CCycler::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
|
|
{
|
|
Use_(pActivator,pCaller,useType,value);
|
|
}
|
|
|
|
void CGenericCycler::Spawn(void)
|
|
{
|
|
Spawn_();
|
|
}
|
|
|
|
void CCyclerProbe::Spawn(void)
|
|
{
|
|
Spawn_();
|
|
}
|
|
|
|
#endif // HOOK_GAMEDLL
|