mirror of
https://github.com/s1lentq/ReGameDLL_CS.git
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48ec89893a
Added project build mp.dll/cs.so work final the reverse-engineering for CS 1.6
80 lines
2.5 KiB
C++
80 lines
2.5 KiB
C++
/*
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at
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* your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* In addition, as a special exception, the author gives permission to
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* link the code of this program with the Half-Life Game Engine ("HL
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* Engine") and Modified Game Libraries ("MODs") developed by Valve,
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* L.L.C ("Valve"). You must obey the GNU General Public License in all
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* respects for all of the code used other than the HL Engine and MODs
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* from Valve. If you modify this file, you may extend this exception
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* to your version of the file, but you are not obligated to do so. If
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* you do not wish to do so, delete this exception statement from your
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* version.
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*
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*/
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#ifndef NODES_H
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#define NODES_H
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#ifdef _WIN32
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#pragma once
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#endif
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#define bits_NODE_LAND (1 << 0) // Land node, so nudge if necessary.
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#define bits_NODE_AIR (1 << 1) // Air node, don't nudge.
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#define bits_NODE_WATER (1 << 2) // Water node, don't nudge.
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#define bits_NODE_GROUP_REALM (bits_NODE_LAND | bits_NODE_AIR | bits_NODE_WATER)
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class CBaseEntity;
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class CLink
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{
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public:
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entvars_t *m_pLinkEnt;
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};/* size: 4, cachelines: 1, members: 1 */
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class CGraph
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{
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public:
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void InitGraph(void);
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int AllocNodes(void);
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int CheckNODFile(char *szMapName);
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int FLoadGraph(char *szMapName);
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int FSetGraphPointers(void);
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void ShowNodeConnections(int iNode);
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int FindNearestNode(const Vector &vecOrigin, CBaseEntity *pEntity);
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int FindNearestNode(const Vector &vecOrigin, int afNodeTypes);
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public:
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BOOL m_fGraphPresent;
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BOOL m_fGraphPointersSet;
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int m_cLinks;
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CLink *m_pLinkPool;
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};/* size: 16, cachelines: 1, members: 4 */
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#ifdef HOOK_GAMEDLL
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#define WorldGraph (*pWorldGraph)
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typedef int (CGraph::*FIND_NEAREST_NODE_ENTITY)(const Vector &, CBaseEntity *);
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typedef int (CGraph::*FIND_NEAREST_NODE_INT)(const Vector &, int);
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#endif //HOOK_GAMEDLL
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extern CGraph WorldGraph;
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#endif // NODES_H
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