ReGameDLL_CS/regamedll/dlls/saverestore.h
s1lentq 48ec89893a Reverse Hostages cs 1.6, SV_StudioSetupBones
Added project build mp.dll/cs.so
work final the reverse-engineering for CS 1.6
2015-12-06 01:58:53 +06:00

235 lines
6.9 KiB
C++

/*
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#ifndef SAVERESTORE_H
#define SAVERESTORE_H
#ifdef _WIN32
#pragma once
#endif
#define MAX_ENTITY_ARRAY 64
#ifndef HOOK_GAMEDLL
#define IMPLEMENT_ARRAY(var)\
var
#define IMPLEMENT_ARRAY_CLASS(baseClass,var)\
baseClass::var
#else // HOOK_GAMEDLL
#define IMPLEMENT_ARRAY(var)\
(*p##var)
#define IMPLEMENT_ARRAY_CLASS(baseClass,var)\
(*baseClass::p##var)
#endif // HOOK_GAMEDLL
#define IMPLEMENT_SAVERESTORE(derivedClass, baseClass)\
int derivedClass::__MAKE_VHOOK(Save)(CSave &save)\
{\
if (!baseClass::Save(save))\
return 0;\
return save.WriteFields(#derivedClass, this, IMPLEMENT_ARRAY(m_SaveData), ARRAYSIZE(IMPLEMENT_ARRAY(m_SaveData)));\
}\
int derivedClass::__MAKE_VHOOK(Restore)(CRestore &restore)\
{\
if (!baseClass::Restore(restore))\
return 0;\
return restore.ReadFields(#derivedClass, this, IMPLEMENT_ARRAY(m_SaveData), ARRAYSIZE(IMPLEMENT_ARRAY(m_SaveData)));\
}
typedef enum
{
GLOBAL_OFF,
GLOBAL_ON,
GLOBAL_DEAD
} GLOBALESTATE;
typedef struct globalentity_s
{
char name[64];
char levelName[32];
GLOBALESTATE state;
struct globalentity_s *pNext;
} globalentity_t;
/* size: 104, cachelines: 2, members: 4 */
typedef struct
{
unsigned short size;
unsigned short token;
char *pData;
} HEADER;
/* size: 8, cachelines: 1, members: 3 */
class CBaseEntity;
/* <39a4f3> ../cstrike/dlls/saverestore.h:33 */
class CSaveRestoreBuffer
{
public:
CSaveRestoreBuffer(void);
CSaveRestoreBuffer(SAVERESTOREDATA *pdata);
~CSaveRestoreBuffer(void);
int EntityIndex(entvars_t *pevLookup);
int EntityIndex(edict_t *pentLookup);
int EntityIndex(EOFFSET eoLookup);
int EntityIndex(CBaseEntity *pEntity);
int EntityFlags(int entityIndex, int flags = 0)
{
return EntityFlagsSet(entityIndex, flags);
}
int EntityFlagsSet(int entityIndex, int flags);
edict_t *EntityFromIndex(int entityIndex);
unsigned short TokenHash(const char *pszToken);
protected:
SAVERESTOREDATA *m_pdata;
void BufferRewind(int size);
unsigned int HashString(const char *pszToken);
};/* size: 4, cachelines: 1, members: 1 */
/* <19e94e> ../cstrike/dlls/saverestore.h:50 */
class CSave: public CSaveRestoreBuffer
{
public:
CSave(SAVERESTOREDATA *pdata) : CSaveRestoreBuffer(pdata) {};
void WriteShort(const char *pname, const short *value, int count);
void WriteInt(const char *pname, const int *value, int count);
void WriteFloat(const char *pname, const float *value, int count);
void WriteTime(const char *pname, const float *value, int count);
void WriteData(const char *pname, int size, const char *pdata);
void WriteString(const char *pname, const char *pstring);
void WriteString(const char *pname, const int *stringId, int count);
void WriteVector(const char *pname, const Vector &value);
void WriteVector(const char *pname, const float *value, int count);
void WritePositionVector(const char *pname, const Vector &value);
void WritePositionVector(const char *pname, const float *value, int count);
void WriteFunction(const char *pname, void **data, int count);
int WriteEntVars(const char *pname, entvars_t *pev);
int WriteFields(const char *pname, void *pBaseData, TYPEDESCRIPTION *pFields, int fieldCount);
private:
#ifdef HOOK_GAMEDLL
public:
#endif // HOOK_GAMEDLL
int DataEmpty(const char *pdata, int size);
void BufferField(const char *pname, int size, const char *pdata);
void BufferString(char *pdata, int len);
void BufferData(const char *pdata, int size);
void BufferHeader(const char *pname, int size);
};/* size: 4, cachelines: 1, members: 1 */
/* <1d9f06> ../cstrike/dlls/saverestore.h:82 */
class CRestore: public CSaveRestoreBuffer
{
public:
CRestore(SAVERESTOREDATA *pdata) : CSaveRestoreBuffer(pdata)
{
m_global = 0;
m_precache = TRUE;
}
int ReadEntVars(const char *pname, entvars_t *pev);
int ReadFields(const char *pname, void *pBaseData, TYPEDESCRIPTION *pFields, int fieldCount);
int ReadField(void *pBaseData, TYPEDESCRIPTION *pFields, int fieldCount, int startField, int size, char *pName, void *pData);
int ReadInt(void);
short ReadShort(void);
int ReadNamedInt(const char *pName);
char *ReadNamedString(const char *pName);
int Empty(void)
{
return (m_pdata == NULL || ((m_pdata->pCurrentData - m_pdata->pBaseData) >= m_pdata->bufferSize));
}
void SetGlobalMode(int global)
{
m_global = global;
}
void PrecacheMode(BOOL mode)
{
m_precache = mode;
}
private:
char *BufferPointer(void);
void BufferReadBytes(char *pOutput, int size);
void BufferSkipBytes(int bytes);
int BufferSkipZString(void);
int BufferCheckZString(const char *string);
void BufferReadHeader(HEADER *pheader);
private:
int m_global;
BOOL m_precache;
};/* size: 12, cachelines: 1, members: 3 */
/* <245f6> ../cstrike/dlls/saverestore.h:153 */
class CGlobalState
{
public:
CGlobalState(void);
void Reset(void);
void ClearStates(void);
void EntityAdd(string_t globalname, string_t mapName, GLOBALESTATE state);
void EntitySetState(string_t globalname, GLOBALESTATE state);
void EntityUpdate(string_t globalname, string_t mapname);
const globalentity_t *EntityFromTable(string_t globalname);
GLOBALESTATE EntityGetState(string_t globalname);
int EntityInTable(string_t globalname)
{
return (Find(globalname) != NULL) ? TRUE : FALSE;
}
int Save(CSave &save);
int Restore(CRestore &restore);
void DumpGlobals(void);
static TYPEDESCRIPTION IMPLEMENT_ARRAY(m_SaveData)[1];
private:
globalentity_t *Find(string_t globalname);
globalentity_t *m_pList;
int m_listCount;
};/* size: 8, cachelines: 1, members: 3 */
#endif // SAVERESTORE_H