mirror of
https://github.com/s1lentq/ReGameDLL_CS.git
synced 2024-12-27 23:25:41 +03:00
48ec89893a
Added project build mp.dll/cs.so work final the reverse-engineering for CS 1.6
235 lines
6.9 KiB
C++
235 lines
6.9 KiB
C++
/*
|
|
*
|
|
* This program is free software; you can redistribute it and/or modify it
|
|
* under the terms of the GNU General Public License as published by the
|
|
* Free Software Foundation; either version 2 of the License, or (at
|
|
* your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful, but
|
|
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software Foundation,
|
|
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
*
|
|
* In addition, as a special exception, the author gives permission to
|
|
* link the code of this program with the Half-Life Game Engine ("HL
|
|
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
|
|
* L.L.C ("Valve"). You must obey the GNU General Public License in all
|
|
* respects for all of the code used other than the HL Engine and MODs
|
|
* from Valve. If you modify this file, you may extend this exception
|
|
* to your version of the file, but you are not obligated to do so. If
|
|
* you do not wish to do so, delete this exception statement from your
|
|
* version.
|
|
*
|
|
*/
|
|
|
|
#ifndef SAVERESTORE_H
|
|
#define SAVERESTORE_H
|
|
#ifdef _WIN32
|
|
#pragma once
|
|
#endif
|
|
|
|
#define MAX_ENTITY_ARRAY 64
|
|
|
|
#ifndef HOOK_GAMEDLL
|
|
|
|
#define IMPLEMENT_ARRAY(var)\
|
|
var
|
|
|
|
#define IMPLEMENT_ARRAY_CLASS(baseClass,var)\
|
|
baseClass::var
|
|
|
|
#else // HOOK_GAMEDLL
|
|
|
|
#define IMPLEMENT_ARRAY(var)\
|
|
(*p##var)
|
|
|
|
#define IMPLEMENT_ARRAY_CLASS(baseClass,var)\
|
|
(*baseClass::p##var)
|
|
|
|
#endif // HOOK_GAMEDLL
|
|
|
|
#define IMPLEMENT_SAVERESTORE(derivedClass, baseClass)\
|
|
int derivedClass::__MAKE_VHOOK(Save)(CSave &save)\
|
|
{\
|
|
if (!baseClass::Save(save))\
|
|
return 0;\
|
|
return save.WriteFields(#derivedClass, this, IMPLEMENT_ARRAY(m_SaveData), ARRAYSIZE(IMPLEMENT_ARRAY(m_SaveData)));\
|
|
}\
|
|
int derivedClass::__MAKE_VHOOK(Restore)(CRestore &restore)\
|
|
{\
|
|
if (!baseClass::Restore(restore))\
|
|
return 0;\
|
|
return restore.ReadFields(#derivedClass, this, IMPLEMENT_ARRAY(m_SaveData), ARRAYSIZE(IMPLEMENT_ARRAY(m_SaveData)));\
|
|
}
|
|
|
|
typedef enum
|
|
{
|
|
GLOBAL_OFF,
|
|
GLOBAL_ON,
|
|
GLOBAL_DEAD
|
|
|
|
} GLOBALESTATE;
|
|
|
|
typedef struct globalentity_s
|
|
{
|
|
char name[64];
|
|
char levelName[32];
|
|
GLOBALESTATE state;
|
|
struct globalentity_s *pNext;
|
|
|
|
} globalentity_t;
|
|
/* size: 104, cachelines: 2, members: 4 */
|
|
|
|
typedef struct
|
|
{
|
|
unsigned short size;
|
|
unsigned short token;
|
|
char *pData;
|
|
|
|
} HEADER;
|
|
/* size: 8, cachelines: 1, members: 3 */
|
|
|
|
class CBaseEntity;
|
|
|
|
/* <39a4f3> ../cstrike/dlls/saverestore.h:33 */
|
|
class CSaveRestoreBuffer
|
|
{
|
|
public:
|
|
CSaveRestoreBuffer(void);
|
|
CSaveRestoreBuffer(SAVERESTOREDATA *pdata);
|
|
~CSaveRestoreBuffer(void);
|
|
|
|
int EntityIndex(entvars_t *pevLookup);
|
|
int EntityIndex(edict_t *pentLookup);
|
|
int EntityIndex(EOFFSET eoLookup);
|
|
int EntityIndex(CBaseEntity *pEntity);
|
|
int EntityFlags(int entityIndex, int flags = 0)
|
|
{
|
|
return EntityFlagsSet(entityIndex, flags);
|
|
}
|
|
int EntityFlagsSet(int entityIndex, int flags);
|
|
edict_t *EntityFromIndex(int entityIndex);
|
|
unsigned short TokenHash(const char *pszToken);
|
|
|
|
protected:
|
|
|
|
SAVERESTOREDATA *m_pdata;
|
|
void BufferRewind(int size);
|
|
unsigned int HashString(const char *pszToken);
|
|
|
|
};/* size: 4, cachelines: 1, members: 1 */
|
|
|
|
/* <19e94e> ../cstrike/dlls/saverestore.h:50 */
|
|
class CSave: public CSaveRestoreBuffer
|
|
{
|
|
public:
|
|
CSave(SAVERESTOREDATA *pdata) : CSaveRestoreBuffer(pdata) {};
|
|
|
|
void WriteShort(const char *pname, const short *value, int count);
|
|
void WriteInt(const char *pname, const int *value, int count);
|
|
void WriteFloat(const char *pname, const float *value, int count);
|
|
void WriteTime(const char *pname, const float *value, int count);
|
|
void WriteData(const char *pname, int size, const char *pdata);
|
|
void WriteString(const char *pname, const char *pstring);
|
|
void WriteString(const char *pname, const int *stringId, int count);
|
|
void WriteVector(const char *pname, const Vector &value);
|
|
void WriteVector(const char *pname, const float *value, int count);
|
|
void WritePositionVector(const char *pname, const Vector &value);
|
|
void WritePositionVector(const char *pname, const float *value, int count);
|
|
void WriteFunction(const char *pname, void **data, int count);
|
|
int WriteEntVars(const char *pname, entvars_t *pev);
|
|
int WriteFields(const char *pname, void *pBaseData, TYPEDESCRIPTION *pFields, int fieldCount);
|
|
private:
|
|
|
|
#ifdef HOOK_GAMEDLL
|
|
public:
|
|
#endif // HOOK_GAMEDLL
|
|
|
|
int DataEmpty(const char *pdata, int size);
|
|
void BufferField(const char *pname, int size, const char *pdata);
|
|
void BufferString(char *pdata, int len);
|
|
void BufferData(const char *pdata, int size);
|
|
void BufferHeader(const char *pname, int size);
|
|
|
|
};/* size: 4, cachelines: 1, members: 1 */
|
|
|
|
/* <1d9f06> ../cstrike/dlls/saverestore.h:82 */
|
|
class CRestore: public CSaveRestoreBuffer
|
|
{
|
|
public:
|
|
CRestore(SAVERESTOREDATA *pdata) : CSaveRestoreBuffer(pdata)
|
|
{
|
|
m_global = 0;
|
|
m_precache = TRUE;
|
|
}
|
|
int ReadEntVars(const char *pname, entvars_t *pev);
|
|
int ReadFields(const char *pname, void *pBaseData, TYPEDESCRIPTION *pFields, int fieldCount);
|
|
int ReadField(void *pBaseData, TYPEDESCRIPTION *pFields, int fieldCount, int startField, int size, char *pName, void *pData);
|
|
int ReadInt(void);
|
|
short ReadShort(void);
|
|
int ReadNamedInt(const char *pName);
|
|
char *ReadNamedString(const char *pName);
|
|
int Empty(void)
|
|
{
|
|
return (m_pdata == NULL || ((m_pdata->pCurrentData - m_pdata->pBaseData) >= m_pdata->bufferSize));
|
|
}
|
|
void SetGlobalMode(int global)
|
|
{
|
|
m_global = global;
|
|
}
|
|
void PrecacheMode(BOOL mode)
|
|
{
|
|
m_precache = mode;
|
|
}
|
|
|
|
private:
|
|
char *BufferPointer(void);
|
|
void BufferReadBytes(char *pOutput, int size);
|
|
void BufferSkipBytes(int bytes);
|
|
int BufferSkipZString(void);
|
|
int BufferCheckZString(const char *string);
|
|
void BufferReadHeader(HEADER *pheader);
|
|
|
|
private:
|
|
int m_global;
|
|
BOOL m_precache;
|
|
|
|
};/* size: 12, cachelines: 1, members: 3 */
|
|
|
|
/* <245f6> ../cstrike/dlls/saverestore.h:153 */
|
|
class CGlobalState
|
|
{
|
|
public:
|
|
CGlobalState(void);
|
|
|
|
void Reset(void);
|
|
void ClearStates(void);
|
|
void EntityAdd(string_t globalname, string_t mapName, GLOBALESTATE state);
|
|
void EntitySetState(string_t globalname, GLOBALESTATE state);
|
|
void EntityUpdate(string_t globalname, string_t mapname);
|
|
const globalentity_t *EntityFromTable(string_t globalname);
|
|
GLOBALESTATE EntityGetState(string_t globalname);
|
|
int EntityInTable(string_t globalname)
|
|
{
|
|
return (Find(globalname) != NULL) ? TRUE : FALSE;
|
|
}
|
|
int Save(CSave &save);
|
|
int Restore(CRestore &restore);
|
|
void DumpGlobals(void);
|
|
|
|
static TYPEDESCRIPTION IMPLEMENT_ARRAY(m_SaveData)[1];
|
|
|
|
private:
|
|
globalentity_t *Find(string_t globalname);
|
|
|
|
globalentity_t *m_pList;
|
|
int m_listCount;
|
|
|
|
};/* size: 8, cachelines: 1, members: 3 */
|
|
|
|
#endif // SAVERESTORE_H
|