mirror of
https://github.com/s1lentq/ReGameDLL_CS.git
synced 2024-12-27 23:25:41 +03:00
48ec89893a
Added project build mp.dll/cs.so work final the reverse-engineering for CS 1.6
682 lines
16 KiB
C++
682 lines
16 KiB
C++
#include "precompiled.h"
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/*
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* Globals initialization
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*/
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#ifndef HOOK_GAMEDLL
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TYPEDESCRIPTION CFuncWeaponCheck::m_SaveData[] =
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{
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DEFINE_FIELD(CFuncWeaponCheck, sTriggerWithItems, FIELD_STRING),
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DEFINE_FIELD(CFuncWeaponCheck, sTriggerNoItems, FIELD_STRING),
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DEFINE_FIELD(CFuncWeaponCheck, iItemCount, FIELD_INTEGER),
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DEFINE_ARRAY(CFuncWeaponCheck, sMaster, FIELD_STRING, MAX_ITEM_COUNTS),
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DEFINE_FIELD(CFuncWeaponCheck, sItemName, FIELD_STRING),
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DEFINE_FIELD(CFuncWeaponCheck, iAnyWeapon, FIELD_INTEGER),
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};
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TYPEDESCRIPTION CBaseGrenCatch::m_SaveData[] =
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{
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DEFINE_FIELD(CBaseGrenCatch, m_NeedGrenadeType, FIELD_INTEGER),
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DEFINE_FIELD(CBaseGrenCatch, m_fSmokeTouching, FIELD_BOOLEAN),
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DEFINE_FIELD(CBaseGrenCatch, m_fFlashTouched, FIELD_BOOLEAN),
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DEFINE_FIELD(CBaseGrenCatch, sTriggerOnGrenade, FIELD_STRING),
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DEFINE_FIELD(CBaseGrenCatch, sDisableOnGrenade, FIELD_STRING),
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};
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#else
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TYPEDESCRIPTION IMPLEMENT_ARRAY_CLASS(CFuncWeaponCheck, m_SaveData)[6];
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TYPEDESCRIPTION IMPLEMENT_ARRAY_CLASS(CBaseGrenCatch, m_SaveData)[5];
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#endif // HOOK_GAMEDLL
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/* <18bcc4> ../cstrike/dlls/training_gamerules.cpp:23 */
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CHalfLifeTraining::CHalfLifeTraining(void)
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{
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PRECACHE_MODEL("models/w_weaponbox.mdl");
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}
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/* <18ae1b> ../cstrike/dlls/training_gamerules.cpp:27 */
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BOOL CHalfLifeTraining::__MAKE_VHOOK(IsDeathmatch)(void)
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{
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return FALSE;
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}
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/* <18ae41> ../cstrike/dlls/training_gamerules.cpp:28 */
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void CHalfLifeTraining::__MAKE_VHOOK(InitHUD)(CBasePlayer *pl)
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{
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;
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}
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/* <18bcff> ../cstrike/dlls/training_gamerules.cpp:29 */
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void CHalfLifeTraining::HostageDied(void)
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{
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CBasePlayer *pPlayer = reinterpret_cast<CBasePlayer *>(UTIL_PlayerByIndex(1));
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if (pPlayer != NULL)
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{
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pPlayer->pev->radsuit_finished = gpGlobals->time + 3;
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}
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}
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/* <18b005> ../cstrike/dlls/training_gamerules.cpp:34 */
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edict_t *CHalfLifeTraining::__MAKE_VHOOK(GetPlayerSpawnSpot)(CBasePlayer *pPlayer)
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{
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CBaseEntity *pSpot = UTIL_FindEntityByClassname(NULL, "info_player_start");
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if (FNullEnt(pSpot))
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{
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ALERT(at_error, "PutClientInServer: no info_player_start on level");
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return INDEXENT(0);
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}
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pPlayer->pev->origin = pSpot->pev->origin + Vector(0, 0, 1);
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pPlayer->pev->v_angle = g_vecZero;
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pPlayer->pev->velocity = g_vecZero;
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pPlayer->pev->angles = pSpot->pev->angles;
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pPlayer->pev->punchangle = g_vecZero;
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pPlayer->pev->fixangle = 1;
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return pSpot->edict();
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}
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/* <18b4aa> ../cstrike/dlls/training_gamerules.cpp:52 */
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void CHalfLifeTraining::__MAKE_VHOOK(PlayerThink)(CBasePlayer *pPlayer)
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{
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if (pPlayer->pev->radsuit_finished && gpGlobals->time > pPlayer->pev->radsuit_finished)
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{
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SERVER_COMMAND("reload\n");
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}
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if (!pPlayer->m_iAccount)
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{
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if (pPlayer->pev->scale)
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{
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pPlayer->m_iAccount = (int)pPlayer->pev->scale;
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}
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}
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if (pPlayer->m_iTeam == UNASSIGNED)
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{
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pPlayer->SetProgressBarTime(0);
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pPlayer->m_bHasDefuser = pPlayer->pev->ideal_yaw != 0;
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}
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m_iHostagesRescued = 0;
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m_iRoundTimeSecs = (int)(gpGlobals->time + 1.0f);
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m_bFreezePeriod = FALSE;
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g_fGameOver = FALSE;
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pPlayer->m_iTeam = CT;
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pPlayer->m_bCanShoot = true;
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pPlayer->m_fLastMovement = gpGlobals->time;
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if (pPlayer->m_pActiveItem)
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pPlayer->m_iHideHUD &= ~HIDEHUD_WEAPONS;
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else
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pPlayer->m_iHideHUD |= HIDEHUD_WEAPONS;
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if (pPlayer->HasNamedPlayerItem("weapon_c4"))
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{
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if (pPlayer->m_rgAmmo[ pPlayer->GetAmmoIndex("C4") ] <= 0)
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{
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pPlayer->m_bHasC4 = false;
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CBasePlayerWeapon *pWeapon = (CBasePlayerWeapon *)pPlayer->m_pActiveItem;
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if (FClassnameIs(pWeapon->pev, "weapon_c4"))
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{
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pPlayer->pev->weapons &= ~(1 << pWeapon->m_iId);
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pPlayer->RemovePlayerItem(pWeapon);
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pWeapon->Drop();
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}
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}
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else
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pPlayer->m_bHasC4 = true;
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}
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if (!pPlayer->m_bVGUIMenus)
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{
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if (fVGUIMenus)
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{
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pPlayer->m_bVGUIMenus = fVGUIMenus;
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}
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}
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CGrenade *pBomb = NULL;
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while ((pBomb = (CGrenade *)UTIL_FindEntityByClassname(pBomb, "grenade")) != NULL)
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{
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if (pBomb->m_pentCurBombTarget != NULL)
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pBomb->m_bStartDefuse = true;
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}
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if (pPlayer->m_signals.GetState() & SIGNAL_BUY)
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{
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if (!fInBuyArea)
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{
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FillAccountTime = 1;
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if (!fVisitedBuyArea)
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{
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MESSAGE_BEGIN(MSG_ONE, gmsgStatusIcon, NULL, pPlayer->pev);
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WRITE_BYTE(STATUSICON_FLASH);
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WRITE_STRING("buyzone");
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WRITE_BYTE(0);
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WRITE_BYTE(160);
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WRITE_BYTE(0);
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MESSAGE_END();
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}
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}
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fInBuyArea = TRUE;
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if (pPlayer->m_iAccount < 16000 && FillAccountTime == 0.0f)
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FillAccountTime = gpGlobals->time + 5;
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if (FillAccountTime != 0.0f && gpGlobals->time > FillAccountTime)
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{
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if (!fVisitedBuyArea)
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{
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MESSAGE_BEGIN(MSG_ONE, gmsgBlinkAcct, NULL, pPlayer->pev);
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WRITE_BYTE(3);
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MESSAGE_END();
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MESSAGE_BEGIN(MSG_ONE, gmsgStatusIcon, NULL, pPlayer->pev);
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WRITE_BYTE(STATUSICON_SHOW);
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WRITE_STRING("buyzone");
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WRITE_BYTE(0);
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WRITE_BYTE(160);
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WRITE_BYTE(0);
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MESSAGE_END();
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fVisitedBuyArea = TRUE;
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}
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pPlayer->AddAccount(16000 - pPlayer->m_iAccount);
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FillAccountTime = 0;
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}
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}
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else if (fInBuyArea && fVisitedBuyArea)
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{
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fInBuyArea = FALSE;
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}
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pPlayer->pev->scale = pPlayer->m_iAccount;
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pPlayer->pev->ideal_yaw = pPlayer->m_bHasDefuser;
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if (TheBots != NULL)
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{
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TheBots->OnEvent(EVENT_PLAYER_CHANGED_TEAM, pPlayer);
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}
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}
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/* <18b79c> ../cstrike/dlls/training_gamerules.cpp:151 */
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void CHalfLifeTraining::__MAKE_VHOOK(PlayerSpawn)(CBasePlayer *pPlayer)
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{
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if (pPlayer->m_bNotKilled)
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return;
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fInBuyArea = TRUE;
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fVisitedBuyArea = FALSE;
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FillAccountTime = 0;
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pPlayer->m_iJoiningState = JOINED;
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pPlayer->m_iTeam = CT;
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pPlayer->m_bNotKilled = true;
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pPlayer->pev->body = 0;
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pPlayer->m_iModelName = MODEL_URBAN;
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fVGUIMenus = pPlayer->m_bVGUIMenus;
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SET_MODEL(ENT(pPlayer->pev), "models/player.mdl");
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CBaseEntity *pWeaponEntity = NULL;
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while ((pWeaponEntity = UTIL_FindEntityByClassname(pWeaponEntity, "game_player_equip")) != NULL)
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{
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pWeaponEntity->Touch(pPlayer);
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}
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pPlayer->SetPlayerModel(false);
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pPlayer->Spawn();
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pPlayer->m_iHideHUD |= (HIDEHUD_WEAPONS | HIDEHUD_HEALTH | HIDEHUD_TIMER | HIDEHUD_MONEY);
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}
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/* <18ae74> ../cstrike/dlls/training_gamerules.cpp:182 */
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int CHalfLifeTraining::__MAKE_VHOOK(ItemShouldRespawn)(CItem *pItem)
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{
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return GR_ITEM_RESPAWN_NO;
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}
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/* <18aea8> ../cstrike/dlls/training_gamerules.cpp:186 */
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BOOL CHalfLifeTraining::__MAKE_VHOOK(FPlayerCanRespawn)(CBasePlayer *pPlayer)
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{
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return TRUE;
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}
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/* <18bd40> ../cstrike/dlls/training_gamerules.cpp:190 */
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bool CHalfLifeTraining::PlayerCanBuy(CBasePlayer *pPlayer)
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{
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return (pPlayer->m_signals.GetState() & SIGNAL_BUY) != 0;
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}
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/* <18afa5> ../cstrike/dlls/training_gamerules.cpp:195 */
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void CHalfLifeTraining::__MAKE_VHOOK(PlayerKilled)(CBasePlayer *pVictim, entvars_t *pKiller, entvars_t *pInflictor)
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{
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SET_VIEW(pVictim->edict(), pVictim->edict());
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FireTargets("game_playerdie", pVictim, pVictim, USE_TOGGLE, 0);
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}
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/* <18b0fb> ../cstrike/dlls/training_gamerules.cpp:202 */
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void CHalfLifeTraining::__MAKE_VHOOK(CheckWinConditions)(void)
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{
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CBaseEntity *pHostage = NULL;
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if (m_bBombDefused)
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{
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CGrenade *pBomb = NULL;
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while ((pBomb = (CGrenade *)UTIL_FindEntityByClassname(pBomb, "grenade")) != NULL)
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{
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if (!pBomb->m_bIsC4 || !pBomb->m_bJustBlew)
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continue;
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pBomb->m_bJustBlew = false;
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m_bBombDefused = false;
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FireTargets(STRING(pBomb->pev->target), CBaseEntity::Instance(pBomb->pev->owner), CBaseEntity::Instance(pBomb->pev->owner), USE_TOGGLE, 0);
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break;
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}
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}
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else if (m_bTargetBombed)
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{
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CGrenade *pBomb = NULL;
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while ((pBomb = (CGrenade *)UTIL_FindEntityByClassname(pBomb, "grenade")) != NULL)
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{
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if (!pBomb->m_bIsC4 || !pBomb->m_bJustBlew)
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continue;
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if (FStringNull(pBomb->pev->noise1))
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continue;
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pBomb->m_bJustBlew = false;
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m_bTargetBombed = false;
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FireTargets(STRING(pBomb->pev->noise1), CBaseEntity::Instance(pBomb->pev->owner), CBaseEntity::Instance(pBomb->pev->owner), USE_TOGGLE, 0);
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break;
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}
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}
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pHostage = CBaseEntity::Instance(FIND_ENTITY_BY_CLASSNAME(NULL, "hostage_entity"));
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while (pHostage != NULL)
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{
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if (pHostage->pev->deadflag != DEAD_RESPAWNABLE || !FStringNull(pHostage->pev->noise1))
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continue;
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UTIL_SetSize(pHostage->pev, Vector(-16, -16, 0), Vector(16, 16, 72));
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CBaseEntity *pRescueArea;
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CBaseEntity *pFirstRescueArea;
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pFirstRescueArea = CBaseEntity::Instance(FIND_ENTITY_BY_CLASSNAME(NULL, "func_hostage_rescue"));
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pRescueArea = pFirstRescueArea;
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if (pFirstRescueArea != NULL)
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{
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while (pRescueArea != pFirstRescueArea)
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{
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if (!pRescueArea->Intersects(pHostage))
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break;
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pRescueArea = UTIL_FindEntityByClassname(pRescueArea, "func_hostage_rescue");
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if (!pRescueArea)
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break;
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}
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if (pRescueArea != NULL)
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{
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pHostage->pev->noise1 = 1;
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FireTargets(STRING(pRescueArea->pev->target), NULL, NULL, USE_TOGGLE, 0);
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}
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}
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pHostage = UTIL_FindEntityByClassname(pHostage, "hostage_entity");
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}
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}
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/* <18b74f> ../cstrike/dlls/training_gamerules.cpp:280 */
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IMPLEMENT_SAVERESTORE(CBaseGrenCatch, CBaseEntity);
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/* <18bd74> ../cstrike/dlls/training_gamerules.cpp:282 */
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LINK_ENTITY_TO_CLASS(func_grencatch, CBaseGrenCatch);
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/* <18af02> ../cstrike/dlls/training_gamerules.cpp:284 */
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void CBaseGrenCatch::__MAKE_VHOOK(Spawn)(void)
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{
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pev->solid = SOLID_TRIGGER;
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pev->flags |= FL_WORLDBRUSH;
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pev->effects |= EF_NODRAW;
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SET_MODEL(ENT(pev), STRING(pev->model));
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pev->nextthink = gpGlobals->time + 0.1f;
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}
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/* <18af50> ../cstrike/dlls/training_gamerules.cpp:293 */
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void CBaseGrenCatch::__MAKE_VHOOK(Touch)(CBaseEntity *pOther)
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{
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if (!pOther)
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{
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return;
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}
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if (Q_strstr(STRING(pev->model), "flash") != NULL)
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{
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m_fFlashTouched = true;
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}
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}
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/* <18b835> ../cstrike/dlls/training_gamerules.cpp:300 */
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void CBaseGrenCatch::__MAKE_VHOOK(Think)(void)
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{
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CGrenade *pGrenade;
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bool m_fSmokeTouchingLastFrame;
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CBaseEntity *pTrigger;
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Vector vMax, vMin;
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m_fSmokeTouchingLastFrame = m_fSmokeTouching;
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m_fSmokeTouching = false;
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pGrenade = NULL;
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while (pGrenade = (CGrenade *)UTIL_FindEntityByClassname(pGrenade, "grenade"))
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{
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vMin = pGrenade->pev->mins;
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vMax = pGrenade->pev->maxs;
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UTIL_SetSize(pGrenade->pev, Vector(-8, -8, 0), Vector(8, 8, 0));
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if (pGrenade->Intersects(this) && Q_strstr(STRING(pGrenade->pev->model), "smoke") != NULL)
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{
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if (pGrenade->pev->velocity.Length() == 0)
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m_fSmokeTouching = true;
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}
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pGrenade->pev->mins = vMin;
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pGrenade->pev->maxs = vMax;
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}
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if ((m_NeedGrenadeType == GRENADETYPE_SMOKE && m_fSmokeTouching && !m_fSmokeTouchingLastFrame)
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|| (m_NeedGrenadeType == GRENADETYPE_FLASH && m_fFlashTouched))
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{
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FireTargets(STRING(sTriggerOnGrenade), this, this, USE_TOGGLE, 0);
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if (m_NeedGrenadeType == GRENADETYPE_SMOKE)
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{
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pTrigger = NULL;
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while ((pTrigger = UTIL_FindEntityByTargetname(pTrigger, STRING(sDisableOnGrenade))) != NULL)
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{
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// save solid
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pTrigger->pev->team = pTrigger->pev->solid;
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pTrigger->pev->solid = SOLID_NOT;
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}
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}
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else if (m_NeedGrenadeType == GRENADETYPE_FLASH)
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pev->flags |= FL_KILLME;
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}
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if (m_fSmokeTouchingLastFrame && !m_fSmokeTouching)
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{
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pTrigger = NULL;
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while (pTrigger = UTIL_FindEntityByTargetname(pTrigger, STRING(sDisableOnGrenade)))
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{
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// restore solid
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pTrigger->pev->solid = pTrigger->pev->team;
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pTrigger->pev->team = 0;
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UTIL_SetOrigin(pTrigger->pev, pTrigger->pev->origin);
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}
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}
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pev->nextthink = gpGlobals->time + 0.1f;
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}
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/* <18ba09> ../cstrike/dlls/training_gamerules.cpp:358 */
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void CBaseGrenCatch::__MAKE_VHOOK(KeyValue)(KeyValueData *pkvd)
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{
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if (FStrEq(pkvd->szKeyName, "triggerongrenade"))
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{
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sTriggerOnGrenade = ALLOC_STRING(pkvd->szValue);
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pkvd->fHandled = TRUE;
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}
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else if (FStrEq(pkvd->szKeyName, "disableongrenade"))
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{
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sDisableOnGrenade = ALLOC_STRING(pkvd->szValue);
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pkvd->fHandled = TRUE;
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}
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else if (FStrEq(pkvd->szKeyName, "grenadetype"))
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{
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if (FStrEq(pkvd->szValue, "smoke"))
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{
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m_NeedGrenadeType = GRENADETYPE_SMOKE;
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pkvd->fHandled = TRUE;
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}
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else if (FStrEq(pkvd->szValue, "flash"))
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{
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m_NeedGrenadeType = GRENADETYPE_FLASH;
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pkvd->fHandled = TRUE;
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}
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}
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else
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CBaseEntity::KeyValue(pkvd);
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}
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/* <18af29> ../cstrike/dlls/training_gamerules.cpp:400 */
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void CFuncWeaponCheck::__MAKE_VHOOK(Spawn)(void)
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{
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pev->dmgtime = 0;
|
|
pev->solid = SOLID_TRIGGER;
|
|
pev->flags |= FL_WORLDBRUSH;
|
|
pev->solid |= EF_NODRAW;
|
|
|
|
SET_MODEL(ENT(pev), STRING(pev->model));
|
|
}
|
|
|
|
/* <18b702> ../cstrike/dlls/training_gamerules.cpp:420 */
|
|
IMPLEMENT_SAVERESTORE(CFuncWeaponCheck, CBaseEntity);
|
|
|
|
/* <18be46> ../cstrike/dlls/training_gamerules.cpp:422 */
|
|
LINK_ENTITY_TO_CLASS(func_weaponcheck, CFuncWeaponCheck);
|
|
|
|
/* <18b5f6> ../cstrike/dlls/training_gamerules.cpp:424 */
|
|
void CFuncWeaponCheck::__MAKE_VHOOK(Touch)(CBaseEntity *pOther)
|
|
{
|
|
if (!UTIL_IsMasterTriggered(sMaster, pOther))
|
|
return;
|
|
|
|
if (!pOther)
|
|
return;
|
|
|
|
if (!pOther->IsPlayer())
|
|
return;
|
|
|
|
CBasePlayer *pPlayer = (CBasePlayer *)pOther;
|
|
for (int i = 1; i <= iItemCount; i++)
|
|
{
|
|
if (iAnyWeapon)
|
|
{
|
|
if (pPlayer->HasNamedPlayerItem(STRING(sItemName[i])))
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (!pPlayer->HasNamedPlayerItem(STRING(sItemName[i])))
|
|
{
|
|
if (pev->dmgtime < gpGlobals->time)
|
|
{
|
|
if (pev->speed > -1.0f)
|
|
{
|
|
FireTargets(STRING(sTriggerNoItems), pOther, pOther, USE_TOGGLE, 0);
|
|
pev->dmgtime = pev->speed + gpGlobals->time;
|
|
|
|
if (!pev->speed)
|
|
pev->speed = -1;
|
|
}
|
|
}
|
|
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
FireTargets(STRING(sTriggerWithItems), pOther, pOther, USE_TOGGLE, 0);
|
|
SUB_Remove();
|
|
}
|
|
|
|
/* <18bb28> ../cstrike/dlls/training_gamerules.cpp:462 */
|
|
void CFuncWeaponCheck::__MAKE_VHOOK(KeyValue)(KeyValueData *pkvd)
|
|
{
|
|
if (FStrEq(pkvd->szKeyName, "trigger_items"))
|
|
{
|
|
sTriggerWithItems = ALLOC_STRING(pkvd->szValue);
|
|
pkvd->fHandled = TRUE;
|
|
}
|
|
else if (FStrEq(pkvd->szKeyName, "trigger_noitems"))
|
|
{
|
|
sTriggerNoItems = ALLOC_STRING(pkvd->szValue);
|
|
pkvd->fHandled = TRUE;
|
|
}
|
|
else if (FStrEq(pkvd->szKeyName, "trigger_noitems_delay"))
|
|
{
|
|
pev->speed = Q_atof(pkvd->szValue);
|
|
pkvd->fHandled = TRUE;
|
|
}
|
|
else if (Q_strstr(pkvd->szKeyName, "item") != NULL)
|
|
{
|
|
if (iItemCount < MAX_ITEM_COUNTS)
|
|
{
|
|
sItemName[ iItemCount++ ] = ALLOC_STRING(pkvd->szValue);
|
|
}
|
|
|
|
pkvd->fHandled = TRUE;
|
|
}
|
|
else if (FStrEq(pkvd->szKeyName, "master"))
|
|
{
|
|
sMaster = ALLOC_STRING(pkvd->szValue);
|
|
pkvd->fHandled = TRUE;
|
|
}
|
|
else if (FStrEq(pkvd->szKeyName, "any_weapon"))
|
|
{
|
|
iAnyWeapon = Q_atoi(pkvd->szValue);
|
|
pkvd->fHandled = TRUE;
|
|
}
|
|
else
|
|
CBaseEntity::KeyValue(pkvd);
|
|
}
|
|
|
|
#ifdef HOOK_GAMEDLL
|
|
|
|
void CBaseGrenCatch::Spawn(void)
|
|
{
|
|
Spawn_();
|
|
}
|
|
|
|
void CBaseGrenCatch::KeyValue(KeyValueData *pkvd)
|
|
{
|
|
KeyValue_(pkvd);
|
|
}
|
|
|
|
int CBaseGrenCatch::Save(CSave &save)
|
|
{
|
|
return Save_(save);
|
|
}
|
|
|
|
int CBaseGrenCatch::Restore(CRestore &restore)
|
|
{
|
|
return Restore_(restore);
|
|
}
|
|
|
|
void CBaseGrenCatch::Think(void)
|
|
{
|
|
Think_();
|
|
}
|
|
|
|
void CBaseGrenCatch::Touch(CBaseEntity *pOther)
|
|
{
|
|
Touch_(pOther);
|
|
}
|
|
|
|
void CFuncWeaponCheck::Spawn(void)
|
|
{
|
|
Spawn_();
|
|
}
|
|
|
|
void CFuncWeaponCheck::KeyValue(KeyValueData *pkvd)
|
|
{
|
|
KeyValue_(pkvd);
|
|
}
|
|
|
|
int CFuncWeaponCheck::Save(CSave &save)
|
|
{
|
|
return Save_(save);
|
|
}
|
|
|
|
int CFuncWeaponCheck::Restore(CRestore &restore)
|
|
{
|
|
return Restore_(restore);
|
|
}
|
|
|
|
void CFuncWeaponCheck::Touch(CBaseEntity *pOther)
|
|
{
|
|
Touch_(pOther);
|
|
}
|
|
|
|
BOOL CHalfLifeTraining::IsDeathmatch(void)
|
|
{
|
|
return IsDeathmatch_();
|
|
}
|
|
|
|
void CHalfLifeTraining::InitHUD(CBasePlayer *pl)
|
|
{
|
|
InitHUD_(pl);
|
|
}
|
|
|
|
void CHalfLifeTraining::PlayerSpawn(CBasePlayer *pPlayer)
|
|
{
|
|
PlayerSpawn_(pPlayer);
|
|
}
|
|
|
|
void CHalfLifeTraining::PlayerThink(CBasePlayer *pPlayer)
|
|
{
|
|
PlayerThink_(pPlayer);
|
|
}
|
|
|
|
BOOL CHalfLifeTraining::FPlayerCanRespawn(CBasePlayer *pPlayer)
|
|
{
|
|
return FPlayerCanRespawn_(pPlayer);
|
|
}
|
|
|
|
edict_t *CHalfLifeTraining::GetPlayerSpawnSpot(CBasePlayer *pPlayer)
|
|
{
|
|
return GetPlayerSpawnSpot_(pPlayer);
|
|
}
|
|
|
|
void CHalfLifeTraining::PlayerKilled(CBasePlayer *pVictim, entvars_t *pKiller, entvars_t *pInflictor)
|
|
{
|
|
PlayerKilled_(pVictim, pKiller, pInflictor);
|
|
}
|
|
|
|
int CHalfLifeTraining::ItemShouldRespawn(CItem *pItem)
|
|
{
|
|
return ItemShouldRespawn_(pItem);
|
|
}
|
|
|
|
void CHalfLifeTraining::CheckWinConditions(void)
|
|
{
|
|
CheckWinConditions_();
|
|
}
|
|
|
|
#endif // HOOK_GAMEDLL
|