ReGameDLL_CS/regamedll/dlls/trains.h
s1lentq 48ec89893a Reverse Hostages cs 1.6, SV_StudioSetupBones
Added project build mp.dll/cs.so
work final the reverse-engineering for CS 1.6
2015-12-06 01:58:53 +06:00

285 lines
7.8 KiB
C++

/*
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#ifndef TRAINS_H
#define TRAINS_H
#ifdef _WIN32
#pragma once
#endif
// Tracktrain spawn flags
#define SF_TRACKTRAIN_NOPITCH 0x0001
#define SF_TRACKTRAIN_NOCONTROL 0x0002
#define SF_TRACKTRAIN_FORWARDONLY 0x0004
#define SF_TRACKTRAIN_PASSABLE 0x0008
// Spawnflag for CPathTrack
#define SF_PATH_DISABLED 0x00000001
#define SF_PATH_FIREONCE 0x00000002
#define SF_PATH_ALTREVERSE 0x00000004
#define SF_PATH_DISABLE_TRAIN 0x00000008
#define SF_PATH_ALTERNATE 0x00008000
// Spawnflags of CPathCorner
#define SF_CORNER_WAITFORTRIG 0x001
#define SF_CORNER_TELEPORT 0x002
#define SF_CORNER_FIREONCE 0x004
/* <121991> ../cstrike/dlls/trains.h:37 */
class CPathTrack: public CPointEntity
{
public:
virtual void Spawn(void);
virtual void KeyValue(KeyValueData* pkvd);
virtual int Save(CSave &save);
virtual int Restore(CRestore &restore);
virtual void Activate(void);
virtual void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value);
#ifdef HOOK_GAMEDLL
void Spawn_(void);
void KeyValue_(KeyValueData* pkvd);
int Save_(CSave &save);
int Restore_(CRestore &restore);
void Activate_(void);
void Use_(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value);
#endif // HOOK_GAMEDLL
void SetPrevious(CPathTrack *pprevious);
void Link(void);
// Returns ppath if enabled, NULL otherwise
CPathTrack *ValidPath(CPathTrack *ppath, int testFlag);
void Project(CPathTrack *pstart, CPathTrack *pend, Vector *origin, float dist);
static CPathTrack *Instance(edict_t *pent);
CPathTrack *LookAhead(Vector *origin, float dist, int move);
CPathTrack *Nearest(Vector origin);
CPathTrack *GetNext(void);
CPathTrack *GetPrevious(void);
public:
static TYPEDESCRIPTION IMPLEMENT_ARRAY(m_SaveData)[5];
float m_length;
string_t m_altName;
CPathTrack *m_pnext;
CPathTrack *m_pprevious;
CPathTrack *m_paltpath;
};/* size: 172, cachelines: 3, members: 7 */
/* <12c98a> ../cstrike/dlls/trains.h:75 */
class CFuncTrackTrain: public CBaseEntity
{
public:
virtual void Spawn(void);
virtual void Precache(void);
virtual void Restart(void);
virtual void KeyValue(KeyValueData* pkvd);
virtual int Save(CSave &save);
virtual int Restore(CRestore &restore);
virtual int ObjectCaps(void)
{
return (CBaseEntity::ObjectCaps() & ~FCAP_ACROSS_TRANSITION) | FCAP_DIRECTIONAL_USE;
}
virtual void OverrideReset(void);
virtual BOOL OnControls(entvars_t *pev);
virtual void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value);
virtual void Blocked(CBaseEntity *pOther);
#ifdef HOOK_GAMEDLL
void Spawn_(void);
void Precache_(void);
void Restart_(void);
void KeyValue_(KeyValueData* pkvd);
int Save_(CSave &save);
int Restore_(CRestore &restore);
void OverrideReset_(void);
BOOL OnControls_(entvars_t *pev);
void Use_(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value);
void Blocked_(CBaseEntity *pOther);
#endif // HOOK_GAMEDLL
public:
void EXPORT Next(void);
void EXPORT Find(void);
void EXPORT NearestPath(void);
void EXPORT DeadEnd(void);
void NextThink(float thinkTime, BOOL alwaysThink);
void SetTrack(CPathTrack *track)
{
m_ppath = track->Nearest(pev->origin);
}
void SetControls(entvars_t *pevControls);
void StopSound(void);
void UpdateSound(void);
static CFuncTrackTrain *Instance(edict_t *pent);
public:
static TYPEDESCRIPTION IMPLEMENT_ARRAY(m_SaveData)[12];
CPathTrack *m_ppath;
float m_length;
float m_height;
float m_speed;
float m_dir;
float m_startSpeed;
Vector m_controlMins;
Vector m_controlMaxs;
int m_soundPlaying;
int m_sounds;
float m_flVolume;
float m_flBank;
float m_oldSpeed;
float m_fTurnAngle;
float m_flSteeringWheelDecay;
float m_flAcceleratorDecay;
private:
unsigned short m_usAdjustPitch;
};/* size: 236, cachelines: 4, members: 19 */
/* <1ba5f9> ../cstrike/dlls/trains.h:134 */
class CFuncVehicle: public CBaseEntity
{
public:
virtual void Spawn(void);
virtual void Precache(void);
virtual void Restart(void);
virtual void KeyValue(KeyValueData *pkvd);
virtual int Save(CSave &save);
virtual int Restore(CRestore &restore);
virtual int ObjectCaps(void)
{
return (CBaseEntity::ObjectCaps() & ~FCAP_ACROSS_TRANSITION) | FCAP_DIRECTIONAL_USE;
}
virtual int Classify(void);
virtual void OverrideReset(void);
virtual BOOL OnControls(entvars_t *pev);
virtual void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value);
virtual void Blocked(CBaseEntity *pOther);
#ifdef HOOK_GAMEDLL
void Spawn_(void);
void Precache_(void);
void Restart_(void);
void KeyValue_(KeyValueData *pkvd);
int Save_(CSave &save);
int Restore_(CRestore &restore);
int Classify_(void);
void OverrideReset_(void);
BOOL OnControls_(entvars_t *pev);
void Use_(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value);
void Blocked_(CBaseEntity *pOther);
#endif // HOOK_GAMEDLL
public:
void EXPORT Next(void);
void EXPORT Find(void);
void EXPORT NearestPath(void);
void EXPORT DeadEnd(void);
void NextThink(float thinkTime, BOOL alwaysThink);
void CollisionDetection(void);
void TerrainFollowing(void);
void CheckTurning(void);
void SetTrack(CPathTrack *track)
{
m_ppath = track->Nearest(pev->origin);
}
void SetControls(entvars_t *pevControls);
void StopSound(void);
void UpdateSound(void);
public:
static CFuncVehicle *Instance(edict_t *pent);
public:
static TYPEDESCRIPTION IMPLEMENT_ARRAY(m_SaveData)[12];
CPathTrack *m_ppath;
float m_length;
float m_width;
float m_height;
float m_speed;
float m_dir;
float m_startSpeed;
Vector m_controlMins;
Vector m_controlMaxs;
int m_soundPlaying;
int m_sounds;
int m_acceleration;
float m_flVolume;
float m_flBank;
float m_oldSpeed;
int m_iTurnAngle;
float m_flSteeringWheelDecay;
float m_flAcceleratorDecay;
float m_flTurnStartTime;
float m_flLaunchTime;
float m_flLastNormalZ;
float m_flCanTurnNow;
float m_flUpdateSound;
Vector m_vFrontLeft;
Vector m_vFront;
Vector m_vFrontRight;
Vector m_vBackLeft;
Vector m_vBack;
Vector m_vBackRight;
Vector m_vSurfaceNormal;
Vector m_vVehicleDirection;
CBaseEntity *m_pDriver;
private:
unsigned short m_usAdjustPitch;
};/* size: 364, cachelines: 6, members: 35 */
#ifdef HOOK_GAMEDLL
// linked objects
C_DLLEXPORT void path_track(entvars_t *pev);
#endif // HOOK_GAMEDLL
#endif // TRAINS_H