ReGameDLL_CS/regamedll/dlls/vehicle.h
s1lentq 48ec89893a Reverse Hostages cs 1.6, SV_StudioSetupBones
Added project build mp.dll/cs.so
work final the reverse-engineering for CS 1.6
2015-12-06 01:58:53 +06:00

87 lines
2.9 KiB
C++

/*
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#ifndef VEHICLE_H
#define VEHICLE_H
#ifdef _WIN32
#pragma once
#endif
#define VEHICLE_SPEED0_ACCELERATION 0.005000000000000000
#define VEHICLE_SPEED1_ACCELERATION 0.002142857142857143
#define VEHICLE_SPEED2_ACCELERATION 0.003333333333333334
#define VEHICLE_SPEED3_ACCELERATION 0.004166666666666667
#define VEHICLE_SPEED4_ACCELERATION 0.004000000000000000
#define VEHICLE_SPEED5_ACCELERATION 0.003800000000000000
#define VEHICLE_SPEED6_ACCELERATION 0.004500000000000000
#define VEHICLE_SPEED7_ACCELERATION 0.004250000000000000
#define VEHICLE_SPEED8_ACCELERATION 0.002666666666666667
#define VEHICLE_SPEED9_ACCELERATION 0.002285714285714286
#define VEHICLE_SPEED10_ACCELERATION 0.001875000000000000
#define VEHICLE_SPEED11_ACCELERATION 0.001444444444444444
#define VEHICLE_SPEED12_ACCELERATION 0.001200000000000000
#define VEHICLE_SPEED13_ACCELERATION 0.000916666666666666
#define VEHICLE_STARTPITCH 60
#define VEHICLE_MAXPITCH 200
#define VEHICLE_MAXSPEED 1500
/* <1ba646> ../cstrike/dlls/vehicle.cpp:1057 */
class CFuncVehicleControls: public CBaseEntity
{
public:
virtual void Spawn(void);
virtual int ObjectCaps(void)
{
return CBaseEntity::ObjectCaps() & ~FCAP_ACROSS_TRANSITION;
}
#ifdef HOOK_GAMEDLL
void Spawn_(void);
#endif // HOOK_GAMEDLL
public:
void EXPORT Find(void);
};/* size: 152, cachelines: 3, members: 1 */
float_precision Fix2(float angle);
void FixupAngles2(Vector &v);
#ifdef HOOK_GAMEDLL
// linked objects
C_DLLEXPORT void func_vehicle(entvars_t *pev);
C_DLLEXPORT void func_vehiclecontrols(entvars_t *pev);
#endif // HOOK_GAMEDLL
#endif // VEHICLE_H