ReGameDLL_CS/regamedll/dlls/wpn_shared/wpn_elite.cpp
2015-12-07 01:18:51 +04:00

271 lines
6.1 KiB
C++

#include "precompiled.h"
/* <25137f> ../cstrike/dlls/wpn_shared/wpn_elite.cpp:52 */
LINK_ENTITY_TO_CLASS(weapon_elite, CELITE);
/* <251034> ../cstrike/dlls/wpn_shared/wpn_elite.cpp:54 */
void CELITE::__MAKE_VHOOK(Spawn)(void)
{
Precache();
m_iId = WEAPON_ELITE;
SET_MODEL(edict(), "models/w_elite.mdl");
m_iDefaultAmmo = ELITE_DEFAULT_GIVE;
m_flAccuracy = 0.88;
FallInit();
}
/* <250fb3> ../cstrike/dlls/wpn_shared/wpn_elite.cpp:67 */
void CELITE::__MAKE_VHOOK(Precache)(void)
{
PRECACHE_MODEL("models/v_elite.mdl");
PRECACHE_MODEL("models/w_elite.mdl");
PRECACHE_SOUND("weapons/elite_fire.wav");
PRECACHE_SOUND("weapons/elite_reloadstart.wav");
PRECACHE_SOUND("weapons/elite_leftclipin.wav");
PRECACHE_SOUND("weapons/elite_clipout.wav");
PRECACHE_SOUND("weapons/elite_sliderelease.wav");
PRECACHE_SOUND("weapons/elite_rightclipin.wav");
PRECACHE_SOUND("weapons/elite_deploy.wav");
m_iShell = PRECACHE_MODEL("models/pshell.mdl");
m_usFireELITE_LEFT = PRECACHE_EVENT(1, "events/elite_left.sc");
m_usFireELITE_RIGHT = PRECACHE_EVENT(1, "events/elite_right.sc");
}
/* <250fda> ../cstrike/dlls/wpn_shared/wpn_elite.cpp:86 */
int CELITE::__MAKE_VHOOK(GetItemInfo)(ItemInfo *p)
{
p->pszName = STRING(pev->classname);
p->pszAmmo1 = "9mm";
p->iMaxAmmo1 = MAX_AMMO_9MM;
p->pszAmmo2 = NULL;
p->iMaxAmmo2 = -1;
p->iMaxClip = ELITE_MAX_CLIP;
p->iSlot = 1;
p->iPosition = 5;
p->iId = m_iId = WEAPON_ELITE;
p->iFlags = 0;
p->iWeight = ELITE_WEIGHT;
return 1;
}
/* <25100d> ../cstrike/dlls/wpn_shared/wpn_elite.cpp:103 */
BOOL CELITE::__MAKE_VHOOK(Deploy)(void)
{
m_flAccuracy = 0.88;
if (!(m_iClip & 1))
{
m_iWeaponState |= WPNSTATE_ELITE_LEFT;
}
return DefaultDeploy("models/v_elite.mdl", "models/p_elite.mdl", ELITE_DRAW, "dualpistols", UseDecrement() != FALSE);
}
/* <251335> ../cstrike/dlls/wpn_shared/wpn_elite.cpp:114 */
void CELITE::__MAKE_VHOOK(PrimaryAttack)(void)
{
if (!(m_pPlayer->pev->flags & FL_ONGROUND))
{
ELITEFire(1.3 * (1 - m_flAccuracy), 0.2, FALSE);
}
else if (m_pPlayer->pev->velocity.Length2D() > 0)
{
ELITEFire(0.175 * (1 - m_flAccuracy), 0.2, FALSE);
}
else if (m_pPlayer->pev->flags & FL_DUCKING)
{
ELITEFire(0.08 * (1 - m_flAccuracy), 0.2, FALSE);
}
else
{
ELITEFire(0.1 * (1 - m_flAccuracy), 0.2, FALSE);
}
}
/* <251449> ../cstrike/dlls/wpn_shared/wpn_elite.cpp:126 */
void CELITE::ELITEFire(float flSpread, float flCycleTime, BOOL fUseSemi)
{
float flTimeDiff;
int flag;
Vector vecAiming;
Vector vecSrc;
Vector vecDir;
#ifdef REGAMEDLL_FIXES
flCycleTime -= 0.078;
#else
flCycleTime -= 0.125;
#endif // REGAMEDLL_FIXES
m_iShotsFired++;
if (m_iShotsFired > 1)
{
return;
}
flTimeDiff = gpGlobals->time - m_flLastFire;
if (m_flLastFire)
{
m_flAccuracy -= (0.325 - flTimeDiff) * 0.275;
if (m_flAccuracy > 0.88)
{
m_flAccuracy = 0.88;
}
else if (m_flAccuracy < 0.55)
{
m_flAccuracy = 0.55;
}
}
m_flLastFire = gpGlobals->time;
if (m_iClip <= 0)
{
if (m_fFireOnEmpty)
{
PlayEmptySound();
m_flNextPrimaryAttack = GetNextAttackDelay(0.2);
}
if (TheBots != NULL)
{
TheBots->OnEvent(EVENT_WEAPON_FIRED_ON_EMPTY, m_pPlayer);
}
return;
}
m_flNextPrimaryAttack = m_flNextSecondaryAttack = GetNextAttackDelay(flCycleTime);
m_iClip--;
m_pPlayer->m_iWeaponVolume = BIG_EXPLOSION_VOLUME;
m_pPlayer->m_iWeaponFlash = DIM_GUN_FLASH;
UTIL_MakeVectors(m_pPlayer->pev->v_angle + m_pPlayer->pev->punchangle);
m_pPlayer->pev->effects |= EF_MUZZLEFLASH;
vecSrc = m_pPlayer->GetGunPosition();
vecAiming = gpGlobals->v_forward;
#ifdef CLIENT_WEAPONS
flag = FEV_NOTHOST;
#else
flag = 0;
#endif // CLIENT_WEAPONS
if (m_iWeaponState & WPNSTATE_ELITE_LEFT)
{
m_pPlayer->SetAnimation(PLAYER_ATTACK1);
m_iWeaponState &= ~WPNSTATE_ELITE_LEFT;
vecDir = m_pPlayer->FireBullets3(vecSrc - gpGlobals->v_right * 5, vecAiming, flSpread,
8192, BULLET_PLAYER_9MM, 1, ELITE_DAMAGE, ELITE_RANGE_MODIFER, m_pPlayer->pev, true, m_pPlayer->random_seed);
PLAYBACK_EVENT_FULL(flag, m_pPlayer->edict(), m_usFireELITE_LEFT, 0, (float *)&g_vecZero, (float *)&g_vecZero, flTimeDiff, vecDir.x,
(int)(vecDir.y * 100), m_iClip, FALSE, FALSE);
}
else
{
m_pPlayer->SetAnimation(PLAYER_ATTACK2);
m_iWeaponState |= WPNSTATE_ELITE_LEFT;
vecDir = m_pPlayer->FireBullets3(vecSrc + gpGlobals->v_right * 5, vecAiming, flSpread,
8192, BULLET_PLAYER_9MM, 1, ELITE_DAMAGE, ELITE_RANGE_MODIFER, m_pPlayer->pev, true, m_pPlayer->random_seed);
PLAYBACK_EVENT_FULL(flag, m_pPlayer->edict(), m_usFireELITE_RIGHT, 0, (float *)&g_vecZero, (float *)&g_vecZero, flTimeDiff, vecDir.x,
(int)(vecDir.y * 100), m_iClip, FALSE, FALSE);
}
if (!m_iClip && m_pPlayer->m_rgAmmo[m_iPrimaryAmmoType] <= 0)
{
m_pPlayer->SetSuitUpdate("!HEV_AMO0", FALSE, 0);
}
m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 2.0;
m_pPlayer->pev->punchangle.x -= 2.0;
}
/* <2510f8> ../cstrike/dlls/wpn_shared/wpn_elite.cpp:239 */
void CELITE::__MAKE_VHOOK(Reload)(void)
{
if (m_pPlayer->ammo_9mm <= 0)
{
return;
}
if (DefaultReload(ELITE_MAX_CLIP, ELITE_RELOAD, ELITE_RELOAD_TIME))
{
m_pPlayer->SetAnimation(PLAYER_RELOAD);
m_flAccuracy = 0.88;
}
}
/* <24fed7> ../cstrike/dlls/wpn_shared/wpn_elite.cpp:251 */
void CELITE::__MAKE_VHOOK(WeaponIdle)(void)
{
int iAnim;
ResetEmptySound();
m_pPlayer->GetAutoaimVector(AUTOAIM_10DEGREES);
if (m_flTimeWeaponIdle <= UTIL_WeaponTimeBase())
{
if (m_iClip)
{
iAnim = (m_iClip == 1) ? ELITE_IDLE_LEFTEMPTY : ELITE_IDLE;
m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 60.0;
SendWeaponAnim(iAnim, UseDecrement() != FALSE);
}
}
}
#ifdef HOOK_GAMEDLL
void CELITE::Spawn(void)
{
Spawn_();
}
void CELITE::Precache(void)
{
Precache_();
}
int CELITE::GetItemInfo(ItemInfo *p)
{
return GetItemInfo_(p);
}
BOOL CELITE::Deploy(void)
{
return Deploy_();
}
void CELITE::PrimaryAttack(void)
{
PrimaryAttack_();
}
void CELITE::Reload(void)
{
Reload_();
}
void CELITE::WeaponIdle(void)
{
WeaponIdle_();
}
#endif // HOOK_GAMEDLL