mirror of
https://github.com/s1lentq/ReGameDLL_CS.git
synced 2024-12-30 16:45:51 +03:00
9b955f2672
Removed some useless code in CBasePlayerWeapon::GetNextAttackDelay Removed the allocation of the entity CSoundEnt, because it is useless for CS 1.6 also removed UpdatePlayerSound
86 lines
1.8 KiB
C++
86 lines
1.8 KiB
C++
#include "precompiled.h"
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/*
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* Globals initialization
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*/
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#ifndef HOOK_GAMEDLL
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TYPEDESCRIPTION CAirtank::m_SaveData[] =
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{
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DEFINE_FIELD(CAirtank, m_state, FIELD_INTEGER)
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};
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#endif
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LINK_ENTITY_TO_CLASS(item_airtank, CAirtank, CCSAirtank);
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IMPLEMENT_SAVERESTORE(CAirtank, CGrenade);
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void CAirtank::__MAKE_VHOOK(Spawn)()
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{
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Precache();
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// motor
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pev->movetype = MOVETYPE_FLY;
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pev->solid = SOLID_BBOX;
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SET_MODEL(ENT(pev), "models/w_oxygen.mdl");
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UTIL_SetSize(pev, Vector(-16, -16, 0), Vector(16, 16, 36));
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UTIL_SetOrigin(pev, pev->origin);
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SetTouch(&CAirtank::TankTouch);
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SetThink(&CAirtank::TankThink);
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pev->flags |= FL_MONSTER;
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pev->takedamage = DAMAGE_YES;
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pev->health = 20;
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pev->dmg = 50;
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m_state = 1;
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}
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void CAirtank::__MAKE_VHOOK(Precache)()
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{
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PRECACHE_MODEL("models/w_oxygen.mdl");
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PRECACHE_SOUND("doors/aliendoor3.wav");
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}
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void CAirtank::__MAKE_VHOOK(Killed)(entvars_t *pevAttacker, int iGib)
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{
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pev->owner = ENT(pevAttacker);
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// UNDONE: this should make a big bubble cloud, not an explosion
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Explode(pev->origin, Vector(0, 0, -1));
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}
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void CAirtank::TankThink()
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{
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// Fire trigger
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m_state = 1;
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SUB_UseTargets(this, USE_TOGGLE, 0);
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}
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void CAirtank::TankTouch(CBaseEntity *pOther)
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{
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if (!pOther->IsPlayer())
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{
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return;
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}
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if (!m_state)
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{
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// "no oxygen" sound
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EMIT_SOUND(ENT(pev), CHAN_BODY, "player/pl_swim2.wav", VOL_NORM, ATTN_NORM);
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return;
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}
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// give player 12 more seconds of air
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pOther->pev->air_finished = gpGlobals->time + 12.0f;
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// suit recharge sound
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EMIT_SOUND(ENT(pev), CHAN_VOICE, "doors/aliendoor3.wav", VOL_NORM, ATTN_NORM);
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// recharge airtank in 30 seconds
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pev->nextthink = gpGlobals->time + 30.0f;
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m_state = 0;
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SUB_UseTargets(this, USE_TOGGLE, 1);
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}
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