ReGameDLL_CS/regamedll
Juice 09a6c61898
Reset m_flNextFollowTime before trying to find next target after previous target death (#712)
* Freelook bug fix

* Update regamedll/dlls/player.cpp

Co-authored-by: Sergey Shorokhov <wopox1337@ya.ru>
2021-12-28 03:07:43 +03:00
..
common Add workflows/build.yml (Migrate to Github CI) 2021-04-13 04:16:21 +07:00
dlls Reset m_flNextFollowTime before trying to find next target after previous target death (#712) 2021-12-28 03:07:43 +03:00
engine Add workflows/build.yml (Migrate to Github CI) 2021-04-13 04:16:21 +07:00
extra regamedll-cs.fgd (#637) 2021-06-08 19:12:42 +07:00
game_shared Update player counts (#684) 2021-10-14 13:54:09 +03:00
lib Add workflows/build.yml (Migrate to Github CI) 2021-04-13 04:16:21 +07:00
msvc Disable thread-safe initialization for static local variables in VS2015+ when XP toolset is used. (#673) 2021-09-07 14:41:12 +03:00
pm_shared New CVars: sv_autobunnyhopping and sv_enablebunnyhopping (#686) 2021-10-20 19:18:30 +03:00
public New CVar: mp_plant_c4_anywhere (#692) 2021-10-28 14:10:02 +03:00
regamedll API: Add "CBaseEntity::Fire<Bullets[3]|Buckshots>" hooks. (#587) 2020-11-28 05:55:14 +07:00
unittests Remove gradle build system & Cleanup 2021-04-12 21:51:51 +07:00
version Implement player Pain, DeathSound and JoiningThink hooks (#607) 2021-08-29 07:12:25 +03:00
CMakeLists.txt CMakeLists.txt add missing linker option -qno-opt-class-analysis 2021-04-15 02:01:51 +07:00