mirror of
https://github.com/s1lentq/ReGameDLL_CS.git
synced 2024-12-28 15:45:41 +03:00
cc679f393f
* Add new mode for sv_alltalk
170 lines
4.2 KiB
INI
170 lines
4.2 KiB
INI
// ReGameDLL Configuration File
|
||
echo Executing ReGameDLL Configuration File
|
||
|
||
// The style of gameplay where there aren't any teams (FFA mode)
|
||
// 0 - disabled (default behaviour)
|
||
// 1 - enabled
|
||
//
|
||
// Default value: "0"
|
||
mp_freeforall 0
|
||
|
||
// Auto balancing of teams
|
||
// 0 - disabled
|
||
// 1 - on after next round (default behaviour)
|
||
// 2 - on next round
|
||
//
|
||
// Default value: "1"
|
||
mp_autoteambalance 1
|
||
|
||
// Designate the desired amount of buy time for each round. (in minutes)
|
||
// -1 - means no time limit
|
||
// 0 - disable buy
|
||
//
|
||
// Default value: "1.5"
|
||
mp_buytime 0.25
|
||
|
||
// The maximum allowable amount of money in the game
|
||
//
|
||
// Default value: "16000"
|
||
mp_maxmoney 16000
|
||
|
||
// Disable round end by game scenario
|
||
// 0 - disabled (default behaviour)
|
||
// 1 - enabled (never end round)
|
||
//
|
||
// Flags for fine grained control (choose as many as needed)
|
||
// a - block round time round end check
|
||
// b - block needed players round end check
|
||
// c - block VIP assassination/success round end check
|
||
// d - block prison escape round end check
|
||
// e - block bomb round end check
|
||
// f - block team extermination round end check
|
||
// g - block hostage rescue round end check
|
||
//
|
||
// Example setting: "ae" - blocks round time and bomb round end checks
|
||
// Default value: "0"
|
||
mp_round_infinite 0
|
||
|
||
// The round by expired time will be over, if on a map it does not have the scenario of the game.
|
||
// 0 - disabled (default behaviour)
|
||
// 1 - enabled
|
||
// Default value: "0"
|
||
mp_roundover 0
|
||
|
||
// Number of seconds to delay before restarting a round after a win.
|
||
// Default value: "5"
|
||
mp_round_restart_delay 5
|
||
|
||
// Disable grenade damage through walls
|
||
// 0 - disabled
|
||
// 1 - enabled
|
||
// Default value: "0"
|
||
mp_hegrenade_penetration 0
|
||
|
||
// Drop a grenade after player death
|
||
// 0 - disabled
|
||
// 1 - drop one the grenade
|
||
// 2 - drop an everyone grenades
|
||
// Default value: "0"
|
||
mp_nadedrops 0
|
||
|
||
// Player cannot respawn until next round
|
||
// if more than N seconds has elapsed since the beginning round
|
||
//
|
||
// Default value: "20"
|
||
mp_roundrespawn_time 20
|
||
|
||
// Automatically reload each weapon on player spawn
|
||
// 0 - disabled (default behaviour)
|
||
// 1 - enabled
|
||
//
|
||
// Default value: "0"
|
||
mp_auto_reload_weapons "0"
|
||
|
||
// Refill amount of backpack ammo up to the max
|
||
// 0 - disabled (default behaviour)
|
||
// 1 - refill backpack ammo on player spawn
|
||
// 2 - refill backpack ammo on player spawn and on the purchase of the item
|
||
// 3 - refill backpack ammo on each weapon reload (NOTE: Useful for mods like DeathMatch, GunGame, ZombieMod etc.)
|
||
//
|
||
// Default value: "0"
|
||
mp_refill_bpammo_weapons 0
|
||
|
||
// Automatically joins the team
|
||
// 0 - disabled
|
||
// 1 - enabled (Use in conjunction with the cvar humans_join_team any/SPEC/CT/T)
|
||
//
|
||
// Default value: "0"
|
||
mp_auto_join_team 0
|
||
|
||
// Maximum number of allowed teamkills before autokick.
|
||
// Used when enabled mp_autokick.
|
||
// 0 - disabled
|
||
//
|
||
// Default value: "3"
|
||
mp_max_teamkills 3
|
||
|
||
// If set to something other than 0,
|
||
// when anybody’s scored reaches mp_fraglimit the server changes map.
|
||
// 0 - means no limit
|
||
//
|
||
// Default value: "0"
|
||
mp_fraglimit 0
|
||
|
||
// Period between map rotations.
|
||
// 0 - means no limit
|
||
//
|
||
// Default value: "0"
|
||
mp_timelimit 20
|
||
|
||
// Players will automatically respawn when killed.
|
||
// 0 - disabled
|
||
// >0.00001 - time delay to respawn
|
||
//
|
||
// Default value: "0"
|
||
mp_forcerespawn 0
|
||
|
||
// The hostages can take damage.
|
||
// 0 - disabled
|
||
// 1 - from any team (default behaviour)
|
||
// 2 - only from CT
|
||
// 3 - only from T
|
||
mp_hostage_hurtable 1
|
||
|
||
// Show radio icon.
|
||
// 0 - disabled
|
||
// 1 - enabled (default behavior)
|
||
mp_show_radioicon 1
|
||
|
||
// Set's the mode for the zBot
|
||
// 0 - disabled
|
||
// 1 - enable mode Deathmatch and not allow to do the scenario
|
||
//
|
||
// Default value: "0"
|
||
bot_deathmatch 0
|
||
|
||
// Determines the type of quota.
|
||
// normal - default behaviour
|
||
// fill - the server will adjust bots to keep N players in the game, where N is bot_quota
|
||
//
|
||
// Default value: "normal"
|
||
bot_quota_mode "normal"
|
||
|
||
// Debug cvar shows triggers.
|
||
// 0 - disabled (default behaviour)
|
||
// 1 - enabled
|
||
//
|
||
// Default value: "0"
|
||
showtriggers 0
|
||
|
||
// When players can hear each other.
|
||
// Further explanation: https://github.com/s1lentq/ReGameDLL_CS/wiki/sv_alltalk
|
||
// 0 - dead don't hear alive
|
||
// 1 - no restrictions
|
||
// 2 - teammates hear each other
|
||
// 3 - same as 2, but spectators hear everybody
|
||
// 4 - alive hear alive, dead hear dead and alive.
|
||
//
|
||
// Default value: "0"
|
||
sv_alltalk 0
|