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ReGameDLL_CS/regamedll
History
s1lentq 10813019c8 UTIL_ResetEntities: Crash fixed, sometimes returns NULL for 1 index
2022-06-14 19:31:34 +07:00
..
common
Add workflows/build.yml (Migrate to Github CI)
2021-04-13 04:16:21 +07:00
dlls
UTIL_ResetEntities: Crash fixed, sometimes returns NULL for 1 index
2022-06-14 19:31:34 +07:00
engine
Add workflows/build.yml (Migrate to Github CI)
2021-04-13 04:16:21 +07:00
extra
Added spawnflags for keep player angles & velocity in trigger_teleport (#747)
2022-04-28 18:33:39 +07:00
game_shared
Update player counts (#684)
2021-10-14 13:54:09 +03:00
lib
Add workflows/build.yml (Migrate to Github CI)
2021-04-13 04:16:21 +07:00
msvc
Disable thread-safe initialization for static local variables in VS2015+ when XP toolset is used. (#673)
2021-09-07 14:41:12 +03:00
pm_shared
New CVars: sv_autobunnyhopping and sv_enablebunnyhopping (#686)
2021-10-20 19:18:30 +03:00
public
New CVar: mp_plant_c4_anywhere (#692)
2021-10-28 14:10:02 +03:00
regamedll
API: Add "CBaseEntity::Fire<Bullets[3]|Buckshots>" hooks. (#587)
2020-11-28 05:55:14 +07:00
unittests
Remove gradle build system & Cleanup
2021-04-12 21:51:51 +07:00
version
Implement player Pain, DeathSound and JoiningThink hooks (#607)
2021-08-29 07:12:25 +03:00
CMakeLists.txt
CMakeLists.txt add missing linker option -qno-opt-class-analysis
2021-04-15 02:01:51 +07:00
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