mirror of
https://github.com/s1lentq/ReGameDLL_CS.git
synced 2024-12-29 08:05:46 +03:00
0eed08c133
Fixed a bug after killing czbot by headshot, angles turn at 180 degrees. Fixed some bugs with mp_nadedrops
77 lines
2.3 KiB
C++
77 lines
2.3 KiB
C++
/*
|
|
*
|
|
* This program is free software; you can redistribute it and/or modify it
|
|
* under the terms of the GNU General Public License as published by the
|
|
* Free Software Foundation; either version 2 of the License, or (at
|
|
* your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful, but
|
|
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software Foundation,
|
|
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
*
|
|
* In addition, as a special exception, the author gives permission to
|
|
* link the code of this program with the Half-Life Game Engine ("HL
|
|
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
|
|
* L.L.C ("Valve"). You must obey the GNU General Public License in all
|
|
* respects for all of the code used other than the HL Engine and MODs
|
|
* from Valve. If you modify this file, you may extend this exception
|
|
* to your version of the file, but you are not obligated to do so. If
|
|
* you do not wish to do so, delete this exception statement from your
|
|
* version.
|
|
*
|
|
*/
|
|
|
|
#include "precompiled.h"
|
|
|
|
// Move to the bomb on the floor and pick it up
|
|
void FetchBombState::OnEnter(CCSBot *me)
|
|
{
|
|
me->DestroyPath();
|
|
}
|
|
|
|
// Move to the bomb on the floor and pick it up
|
|
void FetchBombState::OnUpdate(CCSBot *me)
|
|
{
|
|
if (me->IsCarryingBomb())
|
|
{
|
|
me->PrintIfWatched("I picked up the bomb\n");
|
|
me->Idle();
|
|
return;
|
|
}
|
|
|
|
CBaseEntity *pBomb = TheCSBots()->GetLooseBomb();
|
|
if (pBomb)
|
|
{
|
|
if (!me->HasPath())
|
|
{
|
|
// build a path to the bomb
|
|
if (me->ComputePath(TheNavAreaGrid.GetNavArea(&pBomb->pev->origin), &pBomb->pev->origin, SAFEST_ROUTE) == false)
|
|
{
|
|
me->PrintIfWatched("Fetch bomb pathfind failed\n");
|
|
|
|
// go Hunt instead of Idle to prevent continuous re-pathing to inaccessible bomb
|
|
me->Hunt();
|
|
//return;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// someone picked up the bomb
|
|
me->PrintIfWatched("Bomb not loose\n");
|
|
me->Idle();
|
|
return;
|
|
}
|
|
|
|
// look around
|
|
me->UpdateLookAround();
|
|
|
|
if (me->UpdatePathMovement() != CCSBot::PROGRESSING)
|
|
me->Idle();
|
|
}
|