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https://github.com/s1lentq/ReGameDLL_CS.git
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2ac5bdee15
* cdll_dll.h: add `SCORE_STATUS_NONE` constant * player.cpp: SetScoreAttrib: add `SCORE_STATUS_NONE` constant related to https://github.com/s1lentq/reapi/pull/214
121 lines
3.7 KiB
C
121 lines
3.7 KiB
C
/*
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at
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* your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* In addition, as a special exception, the author gives permission to
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* link the code of this program with the Half-Life Game Engine ("HL
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* Engine") and Modified Game Libraries ("MODs") developed by Valve,
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* L.L.C ("Valve"). You must obey the GNU General Public License in all
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* respects for all of the code used other than the HL Engine and MODs
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* from Valve. If you modify this file, you may extend this exception
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* to your version of the file, but you are not obligated to do so. If
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* you do not wish to do so, delete this exception statement from your
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* version.
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*
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*/
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#pragma once
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const int MAX_WEAPON_SLOTS = 5; // hud item selection slots
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const int MAX_ITEM_TYPES = 6; // hud item selection slots
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const int MAX_AMMO_SLOTS = 32; // not really slots
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const int MAX_ITEMS = 4; // hard coded item types
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const int DEFAULT_FOV = 90; // the default field of view
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#define HIDEHUD_WEAPONS BIT(0)
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#define HIDEHUD_FLASHLIGHT BIT(1)
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#define HIDEHUD_ALL BIT(2)
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#define HIDEHUD_HEALTH BIT(3)
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#define HIDEHUD_TIMER BIT(4)
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#define HIDEHUD_MONEY BIT(5)
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#define HIDEHUD_CROSSHAIR BIT(6)
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#define HIDEHUD_OBSERVER_CROSSHAIR BIT(7)
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#define STATUSICON_HIDE 0
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#define STATUSICON_SHOW 1
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#define STATUSICON_FLASH 2
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#define HUD_PRINTNOTIFY 1
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#define HUD_PRINTCONSOLE 2
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#define HUD_PRINTTALK 3
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#define HUD_PRINTCENTER 4
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#define HUD_PRINTRADIO 5
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#define STATUS_NIGHTVISION_ON 1
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#define STATUS_NIGHTVISION_OFF 0
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#define ITEM_STATUS_NIGHTVISION BIT(0)
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#define ITEM_STATUS_DEFUSER BIT(1)
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#define SCORE_STATUS_NONE 0
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#define SCORE_STATUS_DEAD BIT(0)
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#define SCORE_STATUS_BOMB BIT(1)
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#define SCORE_STATUS_VIP BIT(2)
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#define SCORE_STATUS_DEFKIT BIT(3)
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// player data iuser3
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#define PLAYER_CAN_SHOOT BIT(0)
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#define PLAYER_FREEZE_TIME_OVER BIT(1)
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#define PLAYER_IN_BOMB_ZONE BIT(2)
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#define PLAYER_HOLDING_SHIELD BIT(3)
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#define PLAYER_PREVENT_DUCK BIT(4)
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#define PLAYER_PREVENT_CLIMB BIT(5) // The player can't climb ladder
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#define PLAYER_PREVENT_JUMP BIT(6)
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#define MENU_KEY_1 BIT(0)
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#define MENU_KEY_2 BIT(1)
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#define MENU_KEY_3 BIT(2)
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#define MENU_KEY_4 BIT(3)
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#define MENU_KEY_5 BIT(4)
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#define MENU_KEY_6 BIT(5)
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#define MENU_KEY_7 BIT(6)
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#define MENU_KEY_8 BIT(7)
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#define MENU_KEY_9 BIT(8)
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#define MENU_KEY_0 BIT(9)
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#define WEAPON_SUIT 31
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#define WEAPON_ALLWEAPONS (~(1<<WEAPON_SUIT))
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// custom enum
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enum VGUIMenu
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{
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VGUI_Menu_Team = 2,
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VGUI_Menu_MapBriefing = 4,
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VGUI_Menu_Class_T = 26,
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VGUI_Menu_Class_CT,
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VGUI_Menu_Buy,
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VGUI_Menu_Buy_Pistol,
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VGUI_Menu_Buy_ShotGun,
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VGUI_Menu_Buy_Rifle,
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VGUI_Menu_Buy_SubMachineGun,
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VGUI_Menu_Buy_MachineGun,
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VGUI_Menu_Buy_Item,
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};
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// custom enum
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enum VGUIMenuSlot
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{
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VGUI_MenuSlot_Buy_Pistol = 1,
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VGUI_MenuSlot_Buy_ShotGun,
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VGUI_MenuSlot_Buy_SubMachineGun,
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VGUI_MenuSlot_Buy_Rifle,
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VGUI_MenuSlot_Buy_MachineGun,
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VGUI_MenuSlot_Buy_PrimAmmo,
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VGUI_MenuSlot_Buy_SecAmmo,
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VGUI_MenuSlot_Buy_Item,
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};
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