mirror of
https://github.com/s1lentq/ReGameDLL_CS.git
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165 lines
3.9 KiB
C++
165 lines
3.9 KiB
C++
/*
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at
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* your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* In addition, as a special exception, the author gives permission to
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* link the code of this program with the Half-Life Game Engine ("HL
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* Engine") and Modified Game Libraries ("MODs") developed by Valve,
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* L.L.C ("Valve"). You must obey the GNU General Public License in all
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* respects for all of the code used other than the HL Engine and MODs
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* from Valve. If you modify this file, you may extend this exception
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* to your version of the file, but you are not obligated to do so. If
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* you do not wish to do so, delete this exception statement from your
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* version.
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*
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*/
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#pragma once
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class CBitVecAccessor
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{
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public:
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CBitVecAccessor(uint32 *pDWords, int iBit);
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void operator=(int val);
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operator uint32();
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private:
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uint32 *m_pDWords;
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int m_iBit;
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};
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// CBitVec allows you to store a list of bits and do operations on them like they were
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// an atomic type
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template<int NUM_BITS>
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class CBitVec
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{
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public:
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CBitVec();
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// Set all values to the specified value (0 or 1..)
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void Init(int val = 0);
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// Access the bits like an array.
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CBitVecAccessor operator[](int i);
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// Operations on other bit vectors.
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CBitVec &operator=(CBitVec<NUM_BITS> const &other);
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bool operator==(CBitVec<NUM_BITS> const &other);
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bool operator!=(CBitVec<NUM_BITS> const &other);
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// Get underlying dword representations of the bits.
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int GetNumDWords() { return NUM_DWORDS; }
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uint32 GetDWord(int i);
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void SetDWord(int i, uint32 val);
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int GetNumBits();
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private:
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enum
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{
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NUM_DWORDS = NUM_BITS / 32 + !!(NUM_BITS & 31)
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};
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unsigned int m_DWords[NUM_DWORDS];
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};
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inline CBitVecAccessor::CBitVecAccessor(uint32 *pDWords, int iBit)
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{
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m_pDWords = pDWords;
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m_iBit = iBit;
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}
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inline void CBitVecAccessor::operator=(int val)
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{
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if (val)
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m_pDWords[m_iBit >> 5] |= (1 << (m_iBit & 31));
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else
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m_pDWords[m_iBit >> 5] &= ~(uint32)(1 << (m_iBit & 31));
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}
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inline CBitVecAccessor::operator uint32()
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{
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return m_pDWords[m_iBit >> 5] & (1 << (m_iBit & 31));
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}
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template<int NUM_BITS>
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inline int CBitVec<NUM_BITS>::GetNumBits()
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{
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return NUM_BITS;
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}
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template<int NUM_BITS>
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inline CBitVec<NUM_BITS>::CBitVec()
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{
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for (int i = 0; i < NUM_DWORDS; i++)
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m_DWords[i] = 0;
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}
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template<int NUM_BITS>
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inline void CBitVec<NUM_BITS>::Init(int val)
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{
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for (int i = 0; i < GetNumBits(); i++)
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{
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(*this)[i] = val;
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}
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}
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template<int NUM_BITS>
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inline CBitVec<NUM_BITS> &CBitVec<NUM_BITS>::operator=(CBitVec<NUM_BITS> const &other)
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{
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Q_memcpy(m_DWords, other.m_DWords, sizeof(m_DWords));
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return *this;
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}
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template<int NUM_BITS>
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inline CBitVecAccessor CBitVec<NUM_BITS>::operator[](int i)
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{
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DbgAssert(i >= 0 && i < GetNumBits());
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return CBitVecAccessor(m_DWords, i);
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}
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template<int NUM_BITS>
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inline bool CBitVec<NUM_BITS>::operator==(CBitVec<NUM_BITS> const &other)
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{
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for (int i = 0; i < NUM_DWORDS; i++)
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{
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if (m_DWords[i] != other.m_DWords[i])
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return false;
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}
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return true;
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}
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template<int NUM_BITS>
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inline bool CBitVec<NUM_BITS>::operator!=(CBitVec<NUM_BITS> const &other)
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{
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return !(*this == other);
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}
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template<int NUM_BITS>
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inline uint32 CBitVec<NUM_BITS>::GetDWord(int i)
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{
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DbgAssert(i >= 0 && i < NUM_DWORDS);
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return m_DWords[i];
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}
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template<int NUM_BITS>
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inline void CBitVec<NUM_BITS>::SetDWord(int i, uint32 val)
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{
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DbgAssert(i >= 0 && i < NUM_DWORDS);
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m_DWords[i] = val;
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}
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