mirror of
https://github.com/s1lentq/ReGameDLL_CS.git
synced 2024-12-28 15:45:41 +03:00
9b955f2672
Removed some useless code in CBasePlayerWeapon::GetNextAttackDelay Removed the allocation of the entity CSoundEnt, because it is useless for CS 1.6 also removed UpdatePlayerSound
225 lines
5.2 KiB
C++
225 lines
5.2 KiB
C++
#include "precompiled.h"
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/*
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* Globals initialization
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*/
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#ifndef HOOK_GAMEDLL
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TYPEDESCRIPTION CEnvExplosion::m_SaveData[] =
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{
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DEFINE_FIELD(CEnvExplosion, m_iMagnitude, FIELD_INTEGER),
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DEFINE_FIELD(CEnvExplosion, m_spriteScale, FIELD_INTEGER),
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};
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#endif
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LINK_ENTITY_TO_CLASS(spark_shower, CShower, CCSShower);
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void CShower::__MAKE_VHOOK(Spawn)()
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{
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pev->velocity = RANDOM_FLOAT(200, 300) * pev->angles;
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pev->velocity.x += RANDOM_FLOAT(-100, 100);
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pev->velocity.y += RANDOM_FLOAT(-100, 100);
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if (pev->velocity.z >= 0)
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pev->velocity.z += 200;
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else
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pev->velocity.z -= 200;
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pev->movetype = MOVETYPE_BOUNCE;
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pev->gravity = 0.5f;
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pev->nextthink = gpGlobals->time + 0.1f;
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pev->solid = SOLID_NOT;
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// Need a model, just use the grenade, we don't draw it anyway
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SET_MODEL(edict(), "models/grenade.mdl");
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UTIL_SetSize(pev, g_vecZero, g_vecZero);
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pev->effects |= EF_NODRAW;
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pev->speed = RANDOM_FLOAT(0.5, 1.5);
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pev->angles = g_vecZero;
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}
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void CShower::__MAKE_VHOOK(Think)()
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{
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UTIL_Sparks(pev->origin);
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pev->speed -= 0.1f;
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if (pev->speed > 0)
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pev->nextthink = gpGlobals->time + 0.1f;
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else
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UTIL_Remove(this);
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pev->flags &= ~FL_ONGROUND;
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}
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void CShower::__MAKE_VHOOK(Touch)(CBaseEntity *pOther)
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{
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if (pev->flags & FL_ONGROUND)
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pev->velocity = pev->velocity * 0.1f;
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else
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pev->velocity = pev->velocity * 0.6f;
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if ((pev->velocity.x * pev->velocity.x + pev->velocity.y * pev->velocity.y) < 10.0f)
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{
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pev->speed = 0;
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}
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}
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IMPLEMENT_SAVERESTORE(CEnvExplosion, CBaseMonster);
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LINK_ENTITY_TO_CLASS(env_explosion, CEnvExplosion, CCSEnvExplosion);
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void CEnvExplosion::__MAKE_VHOOK(KeyValue)(KeyValueData *pkvd)
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{
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if (FStrEq(pkvd->szKeyName, "iMagnitude"))
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{
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m_iMagnitude = Q_atoi(pkvd->szValue);
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pkvd->fHandled = TRUE;
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}
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else
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CBaseEntity::KeyValue(pkvd);
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}
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void CEnvExplosion::__MAKE_VHOOK(Spawn)()
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{
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pev->solid = SOLID_NOT;
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pev->effects = EF_NODRAW;
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pev->movetype = MOVETYPE_NONE;
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float flSpriteScale = (m_iMagnitude - 50) * 0.6f;
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if (flSpriteScale < 10.0f)
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{
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flSpriteScale = 10.0f;
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}
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m_spriteScale = int(flSpriteScale);
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}
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void CEnvExplosion::__MAKE_VHOOK(Use)(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
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{
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TraceResult tr;
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pev->model = iStringNull;// invisible
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pev->solid = SOLID_NOT;// intangible
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Vector vecSpot;// trace starts here!
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vecSpot = pev->origin + Vector(0, 0, 8);
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UTIL_TraceLine(vecSpot, vecSpot + Vector (0, 0, -40), ignore_monsters, ENT(pev), & tr);
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// Pull out of the wall a bit
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if (tr.flFraction != 1.0f)
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{
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pev->origin = tr.vecEndPos + (tr.vecPlaneNormal * (m_iMagnitude - 24) * 0.6f);
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}
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// draw decal
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if (! (pev->spawnflags & SF_ENVEXPLOSION_NODECAL))
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{
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if (RANDOM_FLOAT(0, 1) < 0.5f)
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{
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UTIL_DecalTrace(&tr, DECAL_SCORCH1);
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}
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else
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{
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UTIL_DecalTrace(&tr, DECAL_SCORCH2);
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}
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}
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// draw fireball
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if (!(pev->spawnflags & SF_ENVEXPLOSION_NOFIREBALL))
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{
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MESSAGE_BEGIN(MSG_PAS, SVC_TEMPENTITY, pev->origin);
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WRITE_BYTE(TE_EXPLOSION);
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WRITE_COORD(pev->origin.x);
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WRITE_COORD(pev->origin.y);
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WRITE_COORD(pev->origin.z);
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WRITE_SHORT(g_sModelIndexFireball);
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WRITE_BYTE(byte(m_spriteScale)); // scale * 10
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WRITE_BYTE(15); // framerate
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WRITE_BYTE(TE_EXPLFLAG_NONE);
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MESSAGE_END();
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}
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else
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{
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MESSAGE_BEGIN(MSG_PAS, SVC_TEMPENTITY, pev->origin);
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WRITE_BYTE(TE_EXPLOSION);
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WRITE_COORD(pev->origin.x);
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WRITE_COORD(pev->origin.y);
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WRITE_COORD(pev->origin.z);
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WRITE_SHORT(g_sModelIndexFireball);
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WRITE_BYTE(0); // no sprite
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WRITE_BYTE(15); // framerate
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WRITE_BYTE(TE_EXPLFLAG_NONE);
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MESSAGE_END();
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}
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// do damage
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if (!(pev->spawnflags & SF_ENVEXPLOSION_NODAMAGE))
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{
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RadiusDamage(pev, pev, m_iMagnitude, CLASS_NONE, DMG_BLAST);
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}
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SetThink(&CEnvExplosion::Smoke);
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pev->nextthink = gpGlobals->time + 0.3f;
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// draw sparks
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if (!(pev->spawnflags & SF_ENVEXPLOSION_NOSPARKS))
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{
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int sparkCount = RANDOM_LONG(0, 3);
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for (int i = 0; i < sparkCount; ++i)
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{
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Create("spark_shower", pev->origin, tr.vecPlaneNormal, NULL);
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}
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}
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}
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void CEnvExplosion::Smoke()
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{
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if (!(pev->spawnflags & SF_ENVEXPLOSION_NOSMOKE))
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{
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MESSAGE_BEGIN(MSG_PAS, SVC_TEMPENTITY, pev->origin);
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WRITE_BYTE(TE_SMOKE);
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WRITE_COORD(pev->origin.x);
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WRITE_COORD(pev->origin.y);
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WRITE_COORD(pev->origin.z);
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WRITE_SHORT(g_sModelIndexSmoke);
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WRITE_BYTE(byte(m_spriteScale)); // scale * 10
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WRITE_BYTE(12); // framerate
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MESSAGE_END();
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}
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if (!(pev->spawnflags & SF_ENVEXPLOSION_REPEATABLE))
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{
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UTIL_Remove(this);
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}
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}
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// HACKHACK -- create one of these and fake a keyvalue to get the right explosion setup
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void ExplosionCreate(const Vector ¢er, Vector &angles, edict_t *pOwner, int magnitude, BOOL doDamage)
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{
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KeyValueData kvd;
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char buf[128];
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CBaseEntity *pExplosion = CBaseEntity::Create("env_explosion", center, angles, pOwner);
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Q_sprintf(buf, "%3d", magnitude);
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kvd.szKeyName = "iMagnitude";
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kvd.szValue = buf;
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pExplosion->KeyValue(&kvd);
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if (!doDamage)
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{
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pExplosion->pev->spawnflags |= SF_ENVEXPLOSION_NODAMAGE;
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}
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pExplosion->Spawn();
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pExplosion->Use(NULL, NULL, USE_TOGGLE, 0);
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}
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