ReGameDLL_CS/regamedll/dlls/multiplay_gamerules.cpp

4730 lines
112 KiB
C++

#include "precompiled.h"
/*
* Globals initialization
*/
#ifndef HOOK_GAMEDLL
static char mp_com_token[ 1500 ];
cvar_t *sv_clienttrace = NULL;
#endif
CCStrikeGameMgrHelper g_GameMgrHelper;
CHalfLifeMultiplay *g_pMPGameRules = NULL;
bool IsBotSpeaking()
{
for (int i = 1; i <= gpGlobals->maxClients; ++i)
{
CBasePlayer *pPlayer = static_cast<CBasePlayer *>(UTIL_PlayerByIndex(i));
if (pPlayer == NULL || !pPlayer->IsBot())
continue;
CCSBot *pBot = static_cast<CCSBot *>(pPlayer);
if (pBot->IsUsingVoice())
return true;
}
return false;
}
void SV_Continue_f()
{
if (CSGameRules()->IsCareer() && CSGameRules()->m_fTeamCount > 100000.0)
{
CSGameRules()->m_fTeamCount = gpGlobals->time;
// go continue
MESSAGE_BEGIN(MSG_ALL, gmsgCZCareer);
WRITE_STRING("GOGOGO");
MESSAGE_END();
for (int i = 1; i <= gpGlobals->maxClients; ++i)
{
CBasePlayer *pPlayer = static_cast<CBasePlayer *>(UTIL_PlayerByIndex(i));
if (pPlayer && !pPlayer->IsBot())
{
// at the end of the round is showed window with the proposal surrender or continue
// now of this time HUD is completely hidden
// we must to restore HUD after entered continued
pPlayer->m_iHideHUD &= ~HIDEHUD_ALL;
}
}
}
}
void SV_Tutor_Toggle_f()
{
CVAR_SET_FLOAT("tutor_enable", (CVAR_GET_FLOAT("tutor_enable") <= 0.0));
}
void SV_Career_Restart_f()
{
if (CSGameRules()->IsCareer())
{
CSGameRules()->CareerRestart();
}
}
void SV_Career_EndRound_f()
{
if (!CSGameRules()->IsCareer() || !CSGameRules()->IsInCareerRound())
{
return;
}
CBasePlayer *localPlayer = UTIL_GetLocalPlayer();
if (localPlayer != NULL)
{
SERVER_COMMAND("kill\n");
for (int i = 1; i <= gpGlobals->maxClients; ++i)
{
CBasePlayer *player = static_cast<CBasePlayer *>(UTIL_PlayerByIndex(i));
if (!player || FNullEnt(player->pev))
continue;
if (player->IsBot() && player->m_iTeam == localPlayer->m_iTeam)
{
SERVER_COMMAND(UTIL_VarArgs("bot_kill \"%s\"\n", STRING(player->pev->netname)));
}
}
}
}
bool CHalfLifeMultiplay::IsInCareerRound()
{
return IsMatchStarted() ? false : true;
}
void SV_CareerAddTask_f()
{
if (CMD_ARGC() != 7)
return;
const char *taskName = CMD_ARGV(1);
const char *weaponName = CMD_ARGV(2);
int reps = Q_atoi(CMD_ARGV(3));
bool mustLive = Q_atoi(CMD_ARGV(4)) != 0;
bool crossRounds = Q_atoi(CMD_ARGV(5)) != 0;
bool isComplete = Q_atoi(CMD_ARGV(6)) != 0;
if (TheCareerTasks != NULL)
{
TheCareerTasks->AddTask(taskName, weaponName, reps, mustLive, crossRounds, isComplete);
}
}
void SV_CareerMatchLimit_f()
{
if (CMD_ARGC() != 3)
{
return;
}
if (CSGameRules()->IsCareer())
{
CSGameRules()->SetCareerMatchLimit(Q_atoi(CMD_ARGV(1)), Q_atoi(CMD_ARGV(2)));
}
}
void CHalfLifeMultiplay::SetCareerMatchLimit(int minWins, int winDifference)
{
if (!IsCareer())
{
return;
}
if (!m_iCareerMatchWins)
{
m_iCareerMatchWins = minWins;
m_iRoundWinDifference = winDifference;
}
}
BOOL CHalfLifeMultiplay::IsCareer()
{
return IS_CAREER_MATCH();
}
void CHalfLifeMultiplay::__MAKE_VHOOK(ServerDeactivate)()
{
if (!IsCareer())
{
return;
}
CVAR_SET_FLOAT("pausable", 0);
CVAR_SET_FLOAT("mp_windifference", 1);
UTIL_LogPrintf("Career End\n");
}
void CMapInfo::__MAKE_VHOOK(KeyValue)(KeyValueData *pkvd)
{
if (FStrEq(pkvd->szKeyName, "buying"))
{
m_iBuyingStatus = Q_atoi(pkvd->szValue);
pkvd->fHandled = TRUE;
}
else if (FStrEq(pkvd->szKeyName, "bombradius"))
{
m_flBombRadius = Q_atoi(pkvd->szValue);
if (m_flBombRadius > MAX_BOMB_RADIUS)
m_flBombRadius = MAX_BOMB_RADIUS;
pkvd->fHandled = TRUE;
}
}
void CMapInfo::__MAKE_VHOOK(Spawn)()
{
pev->movetype = MOVETYPE_NONE;
pev->solid = SOLID_NOT;
pev->effects |= EF_NODRAW;
}
LINK_ENTITY_TO_CLASS(info_map_parameters, CMapInfo, CCSMapInfo);
bool CCStrikeGameMgrHelper::__MAKE_VHOOK(CanPlayerHearPlayer)(CBasePlayer *pListener, CBasePlayer *pSender)
{
if (!pSender->IsPlayer() || pListener->m_iTeam != pSender->m_iTeam)
{
return false;
}
BOOL bListenerAlive = pListener->IsAlive();
BOOL bSenderAlive = pSender->IsAlive();
if (pListener->IsObserver())
{
return true;
}
if (bListenerAlive)
{
if (!bSenderAlive)
return false;
}
else
{
if (bSenderAlive)
return true;
}
return (bListenerAlive == bSenderAlive);
}
void Broadcast(const char *sentence)
{
char text[32];
if (!sentence)
{
return;
}
Q_strcpy(text, "%!MRAD_");
Q_strcat(text, UTIL_VarArgs("%s", sentence));
MESSAGE_BEGIN(MSG_BROADCAST, gmsgSendAudio);
WRITE_BYTE(0);
WRITE_STRING(text);
WRITE_SHORT(100);
MESSAGE_END();
}
char *GetTeam(int teamNo)
{
switch (teamNo)
{
case TERRORIST:
return "TERRORIST";
case CT:
return "CT";
case SPECTATOR:
return "SPECTATOR";
default:
break;
}
return "";
}
void EXT_FUNC EndRoundMessage(const char *sentence, int event)
{
char *team = NULL;
const char *message = &(sentence[1]);
bool bTeamTriggered = true;
UTIL_ClientPrintAll(HUD_PRINTCENTER, sentence);
switch (event)
{
case ROUND_TARGET_BOMB:
case ROUND_VIP_ASSASSINATED:
case ROUND_TERRORISTS_ESCAPED:
case ROUND_TERRORISTS_WIN:
case ROUND_HOSTAGE_NOT_RESCUED:
case ROUND_VIP_NOT_ESCAPED:
team = GetTeam(TERRORIST);
// tell bots the terrorists won the round
if (TheBots != NULL)
{
TheBots->OnEvent(EVENT_TERRORISTS_WIN);
}
break;
case ROUND_VIP_ESCAPED:
case ROUND_CTS_PREVENT_ESCAPE:
case ROUND_ESCAPING_TERRORISTS_NEUTRALIZED:
case ROUND_BOMB_DEFUSED:
case ROUND_CTS_WIN:
case ROUND_ALL_HOSTAGES_RESCUED:
case ROUND_TARGET_SAVED:
case ROUND_TERRORISTS_NOT_ESCAPED:
team = GetTeam(CT);
// tell bots the CTs won the round
if (TheBots != NULL)
{
TheBots->OnEvent(EVENT_CTS_WIN);
}
break;
default:
bTeamTriggered = false;
// tell bots the round was a draw
if (TheBots != NULL)
{
TheBots->OnEvent(EVENT_ROUND_DRAW);
}
break;
}
if (CSGameRules() != NULL)
{
if (bTeamTriggered)
{
UTIL_LogPrintf("Team \"%s\" triggered \"%s\" (CT \"%i\") (T \"%i\")\n", team, message, CSGameRules()->m_iNumCTWins, CSGameRules()->m_iNumTerroristWins);
}
else
{
UTIL_LogPrintf("World triggered \"%s\" (CT \"%i\") (T \"%i\")\n", message, CSGameRules()->m_iNumCTWins, CSGameRules()->m_iNumTerroristWins);
}
}
UTIL_LogPrintf("World triggered \"Round_End\"\n");
}
void ReadMultiplayCvars(CHalfLifeMultiplay *mp)
{
mp->m_iRoundTime = int(CVAR_GET_FLOAT("mp_roundtime") * 60);
mp->m_iC4Timer = int(CVAR_GET_FLOAT("mp_c4timer"));
mp->m_iIntroRoundTime = int(CVAR_GET_FLOAT("mp_freezetime"));
mp->m_iLimitTeams = int(CVAR_GET_FLOAT("mp_limitteams"));
#ifndef REGAMEDLL_ADD
if (mp->m_iRoundTime > 540)
{
CVAR_SET_FLOAT("mp_roundtime", 9);
mp->m_iRoundTime = 540;
}
else if (mp->m_iRoundTime < 60)
{
CVAR_SET_FLOAT("mp_roundtime", 1);
mp->m_iRoundTime = 60;
}
#else
// a limit of 500 minutes because
// if you do more minutes would be a bug in the HUD RoundTime in the form 00:00
if (mp->m_iRoundTime > 30000)
{
CVAR_SET_FLOAT("mp_roundtime", 500);
mp->m_iRoundTime = 30000;
}
else if (mp->m_iRoundTime < 0)
{
CVAR_SET_FLOAT("mp_roundtime", 0);
mp->m_iRoundTime = 0;
}
#endif
if (mp->m_iIntroRoundTime > 60)
{
CVAR_SET_FLOAT("mp_freezetime", 60);
mp->m_iIntroRoundTime = 60;
}
else if (mp->m_iIntroRoundTime < 0)
{
CVAR_SET_FLOAT("mp_freezetime", 0);
mp->m_iIntroRoundTime = 0;
}
if (mp->m_iC4Timer > 90)
{
CVAR_SET_FLOAT("mp_c4timer", 90);
mp->m_iC4Timer = 90;
}
else if (mp->m_iC4Timer < 10)
{
CVAR_SET_FLOAT("mp_c4timer", 10);
mp->m_iC4Timer = 10;
}
if (mp->m_iLimitTeams > 20)
{
CVAR_SET_FLOAT("mp_limitteams", 20);
mp->m_iLimitTeams = 20;
}
else if (mp->m_iLimitTeams < 0)
{
CVAR_SET_FLOAT("mp_limitteams", 0);
mp->m_iLimitTeams = 0;
}
}
CHalfLifeMultiplay::CHalfLifeMultiplay()
{
m_VoiceGameMgr.Init(&g_GameMgrHelper, gpGlobals->maxClients);
RefreshSkillData();
m_flIntermissionEndTime = 0;
m_flIntermissionStartTime = 0;
m_fTeamCount = 0;
m_iAccountCT = 0;
m_iAccountTerrorist = 0;
m_iHostagesRescued = 0;
m_iRoundWinStatus = WINNER_NONE;
m_iNumCTWins = 0;
m_iNumTerroristWins = 0;
m_pVIP = NULL;
m_iNumCT = 0;
m_iNumTerrorist = 0;
m_iNumSpawnableCT = 0;
m_iNumSpawnableTerrorist = 0;
m_bMapHasCameras = MAP_HAS_CAMERAS_INIT;
g_fGameOver = FALSE;
m_iLoserBonus = REWARD_LOSER_BONUS_DEFAULT;
m_iNumConsecutiveCTLoses = 0;
m_iNumConsecutiveTerroristLoses = 0;
m_iC4Guy = 0;
m_bBombDefused = false;
m_bTargetBombed = false;
m_bFreezePeriod = TRUE;
m_bLevelInitialized = false;
m_tmNextPeriodicThink = 0;
m_bFirstConnected = 0;
m_bCompleteReset = false;
m_flRequiredEscapeRatio = 0.5;
m_iNumEscapers = 0;
m_bCTCantBuy = false;
m_bTCantBuy = false;
m_flBombRadius = 500.0;
m_iTotalGunCount = 0;
m_iTotalGrenadeCount = 0;
m_iTotalArmourCount = 0;
m_iConsecutiveVIP = 0;
m_iUnBalancedRounds = 0;
m_iNumEscapeRounds = 0;
m_bRoundTerminating = false;
g_iHostageNumber = 0;
m_bBombDropped = FALSE;
m_iMaxRounds = int(CVAR_GET_FLOAT("mp_maxrounds"));
if (m_iMaxRounds < 0)
{
m_iMaxRounds = 0;
CVAR_SET_FLOAT("mp_maxrounds", 0);
}
m_iTotalRoundsPlayed = 0;
m_iMaxRoundsWon = int(CVAR_GET_FLOAT("mp_winlimit"));
if (m_iMaxRoundsWon < 0)
{
m_iMaxRoundsWon = 0;
CVAR_SET_FLOAT("mp_winlimit", 0);
}
Q_memset(m_iMapVotes, 0, sizeof(m_iMapVotes));
m_iLastPick = 1;
m_bMapHasEscapeZone = false;
m_iMapHasVIPSafetyZone = 0;
m_bMapHasBombZone = false;
m_bMapHasRescueZone = false;
m_iStoredSpectValue = int(allow_spectators.value);
for (int j = 0; j < MAX_VIP_QUEUES; ++j)
{
VIPQueue[j] = NULL;
}
CVAR_SET_FLOAT("cl_himodels", 0);
ReadMultiplayCvars(this);
m_iIntroRoundTime += 2;
m_fMaxIdlePeriod = m_iRoundTime * 2;
float flAutoKickIdle = CVAR_GET_FLOAT("mp_autokick_timeout");
if (flAutoKickIdle > 0.0)
{
m_fMaxIdlePeriod = flAutoKickIdle;
}
m_bInCareerGame = false;
m_iRoundTimeSecs = m_iIntroRoundTime;
if (IS_DEDICATED_SERVER())
{
CVAR_SET_FLOAT("pausable", 0);
}
else if (IsCareer())
{
CVAR_SET_FLOAT("pausable", 1);
CVAR_SET_FLOAT("sv_aim", 0);
CVAR_SET_FLOAT("sv_maxspeed", 322);
CVAR_SET_FLOAT("sv_cheats", 0);
CVAR_SET_FLOAT("mp_windifference", 2);
m_bInCareerGame = true;
UTIL_LogPrintf("Career Start\n");
}
else
{
CVAR_SET_FLOAT("pausable", 0);
const char *lservercfgfile = CVAR_GET_STRING("lservercfgfile");
if (lservercfgfile && *lservercfgfile != '\0')
{
ALERT(at_console, "Executing listen server config file\n");
char szCommand[256];
Q_sprintf(szCommand, "exec %s\n", lservercfgfile);
SERVER_COMMAND(szCommand);
}
}
m_fRoundCount = 0;
m_fIntroRoundCount = 0;
#ifndef CSTRIKE
InstallBotControl();
#endif
InstallHostageManager();
m_bSkipSpawn = m_bInCareerGame;
static bool installedCommands = false;
if (!installedCommands)
{
installedCommands = true;
if (g_bIsCzeroGame)
{
ADD_SERVER_COMMAND("career_continue", SV_Continue_f);
ADD_SERVER_COMMAND("career_matchlimit", SV_CareerMatchLimit_f);
ADD_SERVER_COMMAND("career_add_task", SV_CareerAddTask_f);
ADD_SERVER_COMMAND("career_endround", SV_Career_EndRound_f);
ADD_SERVER_COMMAND("career_restart", SV_Career_Restart_f);
ADD_SERVER_COMMAND("tutor_toggle", SV_Tutor_Toggle_f);
}
ADD_SERVER_COMMAND("perf_test", loopPerformance);
ADD_SERVER_COMMAND("print_ent", printEntities);
}
m_fCareerRoundMenuTime = 0;
m_fCareerMatchMenuTime = 0;
m_iCareerMatchWins = 0;
m_iRoundWinDifference = int(CVAR_GET_FLOAT("mp_windifference"));
CCareerTaskManager::Create();
if (m_iRoundWinDifference < 1)
{
m_iRoundWinDifference = 1;
CVAR_SET_FLOAT("mp_windifference", 1);
}
sv_clienttrace = CVAR_GET_POINTER("sv_clienttrace");
InstallTutor(CVAR_GET_FLOAT("tutor_enable") != 0.0f);
m_bNeededPlayers = false;
m_flEscapeRatio = 0.0f;
#ifndef REGAMEDLL_FIXES
g_pMPGameRules = this;
#endif
}
void CHalfLifeMultiplay::__MAKE_VHOOK(RefreshSkillData)()
{
CGameRules::RefreshSkillData();
gSkillData.plrDmg9MM = 12;
gSkillData.plrDmgMP5 = 12;
gSkillData.suitchargerCapacity = 30;
gSkillData.plrDmg357 = 40;
gSkillData.plrDmgM203Grenade = 100;
gSkillData.plrDmgBuckshot = 20;
gSkillData.plrDmgCrossbowClient = 20;
gSkillData.plrDmgRPG = 120;
}
void CHalfLifeMultiplay::__MAKE_VHOOK(RemoveGuns)()
{
CBaseEntity *toremove = NULL;
while ((toremove = UTIL_FindEntityByClassname(toremove, "weaponbox")) != NULL)
((CWeaponBox *)toremove)->Kill();
toremove = NULL;
while ((toremove = UTIL_FindEntityByClassname(toremove, "weapon_shield")) != NULL)
{
toremove->SetThink(&CBaseEntity::SUB_Remove);
toremove->pev->nextthink = gpGlobals->time + 0.1;
}
}
void CHalfLifeMultiplay::UpdateTeamScores()
{
MESSAGE_BEGIN(MSG_ALL, gmsgTeamScore);
WRITE_STRING("CT");
WRITE_SHORT(m_iNumCTWins);
MESSAGE_END();
MESSAGE_BEGIN(MSG_ALL, gmsgTeamScore);
WRITE_STRING("TERRORIST");
WRITE_SHORT(m_iNumTerroristWins);
MESSAGE_END();
}
void CHalfLifeMultiplay::__MAKE_VHOOK(CleanUpMap)()
{
// Recreate all the map entities from the map data (preserving their indices),
// then remove everything else except the players.
CBaseEntity *torestart = NULL;
CBaseEntity *toremove = NULL;
torestart = UTIL_FindEntityByClassname(NULL, "cycler_sprite");
while (torestart != NULL)
{
torestart->Restart();
torestart = UTIL_FindEntityByClassname(torestart, "cycler_sprite");
}
torestart = UTIL_FindEntityByClassname(NULL, "light");
while (torestart != NULL)
{
torestart->Restart();
torestart = UTIL_FindEntityByClassname(torestart, "light");
}
torestart = UTIL_FindEntityByClassname(NULL, "func_breakable");
while (torestart != NULL)
{
torestart->Restart();
torestart = UTIL_FindEntityByClassname(torestart, "func_breakable");
}
torestart = UTIL_FindEntityByClassname(NULL, "func_door");
while (torestart != NULL)
{
torestart->Restart();
torestart = UTIL_FindEntityByClassname(torestart, "func_door");
}
torestart = UTIL_FindEntityByClassname(NULL, "func_water");
while (torestart != NULL)
{
torestart->Restart();
torestart = UTIL_FindEntityByClassname(torestart, "func_water");
}
torestart = UTIL_FindEntityByClassname(NULL, "func_door_rotating");
while (torestart != NULL)
{
torestart->Restart();
torestart = UTIL_FindEntityByClassname(torestart, "func_door_rotating");
}
torestart = UTIL_FindEntityByClassname(NULL, "func_tracktrain");
while (torestart != NULL)
{
torestart->Restart();
torestart = UTIL_FindEntityByClassname(torestart, "func_tracktrain");
}
torestart = UTIL_FindEntityByClassname(NULL, "func_vehicle");
while (torestart != NULL)
{
torestart->Restart();
torestart = UTIL_FindEntityByClassname(torestart, "func_vehicle");
}
torestart = UTIL_FindEntityByClassname(NULL, "func_train");
while (torestart != NULL)
{
torestart->Restart();
torestart = UTIL_FindEntityByClassname(torestart, "func_train");
}
torestart = UTIL_FindEntityByClassname(NULL, "armoury_entity");
while (torestart != NULL)
{
torestart->Restart();
torestart = UTIL_FindEntityByClassname(torestart, "armoury_entity");
}
torestart = UTIL_FindEntityByClassname(NULL, "ambient_generic");
while (torestart != NULL)
{
torestart->Restart();
torestart = UTIL_FindEntityByClassname(torestart, "ambient_generic");
}
torestart = UTIL_FindEntityByClassname(NULL, "env_sprite");
while (torestart != NULL)
{
torestart->Restart();
torestart = UTIL_FindEntityByClassname(torestart, "env_sprite");
}
// Remove grenades and C4
int icount = 0;
toremove = UTIL_FindEntityByClassname(NULL, "grenade");
while (toremove != NULL && icount < 20)
{
UTIL_Remove(toremove);
toremove = UTIL_FindEntityByClassname(toremove, "grenade");
++icount;
}
// Remove defuse kit
// Old code only removed 4 kits and stopped.
toremove = UTIL_FindEntityByClassname(NULL, "item_thighpack");
while (toremove != NULL)
{
UTIL_Remove(toremove);
toremove = UTIL_FindEntityByClassname(toremove, "item_thighpack");
}
RemoveGuns();
PLAYBACK_EVENT((FEV_GLOBAL | FEV_RELIABLE), 0, m_usResetDecals);
}
void CHalfLifeMultiplay::__MAKE_VHOOK(GiveC4)()
{
int iTeamCount;
int iTemp = 0;
int humansPresent = 0;
iTeamCount = m_iNumTerrorist;
++m_iC4Guy;
bool giveToHumans = (cv_bot_defer_to_human.value > 0.0);
if (giveToHumans)
{
for (int i = 1; i <= gpGlobals->maxClients; ++i)
{
CBasePlayer *player = static_cast<CBasePlayer *>(UTIL_PlayerByIndex(i));
if (!player || FNullEnt(player->edict()))
continue;
if (player->pev->deadflag != DEAD_NO || player->m_iTeam != TERRORIST)
continue;
if (!player->IsBot())
++humansPresent;
}
if (humansPresent)
iTeamCount = humansPresent;
else
giveToHumans = false;
}
// if we've looped past the last Terrorist.. then give the C4 to the first one.
if (m_iC4Guy > iTeamCount)
{
m_iC4Guy = 1;
}
// Give the C4 to the specified T player..
CBaseEntity *pPlayer = NULL;
while ((pPlayer = UTIL_FindEntityByClassname(pPlayer, "player")) != NULL)
{
if (FNullEnt(pPlayer->edict()))
break;
if (!pPlayer->IsPlayer())
continue;
if (pPlayer->pev->flags == FL_DORMANT)
continue;
CBasePlayer *player = GetClassPtr<CCSPlayer>((CBasePlayer *)pPlayer->pev);
if (player->pev->deadflag != DEAD_NO || player->m_iTeam != TERRORIST || (giveToHumans && player->IsBot()))
continue;
if (++iTemp == m_iC4Guy)
{
player->m_bHasC4 = true;
player->GiveNamedItem("weapon_c4");
player->SetBombIcon();
player->pev->body = 1;
player->m_flDisplayHistory |= DHF_BOMB_RETRIEVED;
player->HintMessage("#Hint_you_have_the_bomb", FALSE, TRUE);
// Log this information
UTIL_LogPrintf("\"%s<%i><%s><TERRORIST>\" triggered \"Spawned_With_The_Bomb\"\n", STRING(player->pev->netname), GETPLAYERUSERID(player->edict()), GETPLAYERAUTHID(player->edict()));
m_bBombDropped = FALSE;
}
}
// if there are no players with a bomb
if (!IsThereABomber())
{
m_iC4Guy = 0;
pPlayer = NULL;
while ((pPlayer = UTIL_FindEntityByClassname(pPlayer, "player")) != NULL)
{
if (FNullEnt(pPlayer->edict()))
break;
if (!pPlayer->IsPlayer())
continue;
if (pPlayer->pev->flags == FL_DORMANT)
continue;
CBasePlayer *player = GetClassPtr<CCSPlayer>((CBasePlayer *)pPlayer->pev);
if (player->pev->deadflag != DEAD_NO || player->m_iTeam != TERRORIST)
continue;
player->m_bHasC4 = true;
player->GiveNamedItem("weapon_c4");
player->SetBombIcon(FALSE);
player->pev->body = 1;
player->m_flDisplayHistory |= DHF_BOMB_RETRIEVED;
player->HintMessage("#Hint_you_have_the_bomb", FALSE, TRUE);
// Log this information
UTIL_LogPrintf("\"%s<%i><%s><TERRORIST>\" triggered \"Spawned_With_The_Bomb\"\n", STRING(player->pev->netname), GETPLAYERUSERID(player->edict()), GETPLAYERAUTHID(player->edict()));
m_bBombDropped = FALSE;
return;
}
}
}
void CHalfLifeMultiplay::QueueCareerRoundEndMenu(float tmDelay, int iWinStatus)
{
if (TheCareerTasks == NULL)
return;
if (m_fCareerMatchMenuTime != 0.0f)
return;
m_fCareerRoundMenuTime = tmDelay + gpGlobals->time;
bool humansAreCTs = (Q_strcmp(humans_join_team.string, "CT") == 0);
if (humansAreCTs)
{
CBaseEntity *hostage = NULL;
int numHostagesInMap = 0;
int numHostagesFollowingHumans = 0;
int numHostagesAlive = 0;
while ((hostage = UTIL_FindEntityByClassname(hostage, "hostage_entity")) != NULL)
{
++numHostagesInMap;
CHostage *pHostage = static_cast<CHostage *>(hostage);
if (pHostage->pev->takedamage != DAMAGE_YES)
{
continue;
}
CBasePlayer *pLeader = NULL;
if (pHostage->IsFollowingSomeone())
pLeader = static_cast<CBasePlayer *>(pHostage->GetLeader());
if (pLeader == NULL)
{
++numHostagesAlive;
}
else
{
if (!pLeader->IsBot())
{
++numHostagesFollowingHumans;
TheCareerTasks->HandleEvent(EVENT_HOSTAGE_RESCUED, pLeader, 0);
}
}
}
if (!numHostagesAlive)
{
if ((numHostagesInMap * 0.5) <= (numHostagesFollowingHumans + m_iHostagesRescued))
{
TheCareerTasks->HandleEvent(EVENT_ALL_HOSTAGES_RESCUED);
}
}
}
switch (iWinStatus)
{
case WINSTATUS_CTS:
TheCareerTasks->HandleEvent(humansAreCTs ? EVENT_ROUND_WIN : EVENT_ROUND_LOSS);
break;
case WINSTATUS_TERRORISTS:
TheCareerTasks->HandleEvent(humansAreCTs ? EVENT_ROUND_LOSS : EVENT_ROUND_WIN);
break;
default:
TheCareerTasks->HandleEvent(EVENT_ROUND_DRAW);
break;
}
if (m_fCareerMatchMenuTime == 0.0f && m_iCareerMatchWins)
{
bool canTsWin = true;
bool canCTsWin = true;
if (m_iNumCTWins < m_iCareerMatchWins || (m_iNumCTWins - m_iNumTerroristWins < m_iRoundWinDifference))
canCTsWin = false;
if (m_iNumTerroristWins < m_iCareerMatchWins || (m_iNumTerroristWins - m_iNumCTWins < m_iRoundWinDifference))
canTsWin = false;
if (!TheCareerTasks->AreAllTasksComplete())
{
if (humansAreCTs)
return;
canTsWin = false;
}
if (canCTsWin || canTsWin)
{
m_fCareerRoundMenuTime = 0;
m_fCareerMatchMenuTime = gpGlobals->time + 3.0f;
}
}
}
// Check if the scenario has been won/lost.
void CHalfLifeMultiplay::__MAKE_VHOOK(CheckWinConditions)()
{
if (HasRoundInfinite())
return;
// If a winner has already been determined and game of started.. then get the heck out of here
if (m_bFirstConnected && m_iRoundWinStatus != WINNER_NONE)
return;
#ifdef REGAMEDLL_ADD
int scenarioFlags = UTIL_ReadFlags(round_infinite.string);
#else
// the icc compiler will cut out all of the code which refers to it
int scenarioFlags = 0;
#endif
// Initialize the player counts..
int NumDeadCT, NumDeadTerrorist, NumAliveTerrorist, NumAliveCT;
InitializePlayerCounts(NumAliveTerrorist, NumAliveCT, NumDeadTerrorist, NumDeadCT);
// other player's check
m_bNeededPlayers = false;
if (!(scenarioFlags & SCENARIO_BLOCK_NEED_PLAYERS) && NeededPlayersCheck())
return;
// Assasination/VIP scenarion check
if (!(scenarioFlags & SCENARIO_BLOCK_VIP_ESCAPRE) && VIPRoundEndCheck())
return;
// Prison escape check
if (!(scenarioFlags & SCENARIO_BLOCK_PRISON_ESCAPRE) && PrisonRoundEndCheck(NumAliveTerrorist, NumAliveCT, NumDeadTerrorist, NumDeadCT))
return;
// Bomb check
if (!(scenarioFlags & SCENARIO_BLOCK_BOMB) && BombRoundEndCheck())
return;
// Team Extermination check
// CounterTerrorists won by virture of elimination
if (!(scenarioFlags & SCENARIO_BLOCK_TEAM_EXTERMINATION) && TeamExterminationCheck(NumAliveTerrorist, NumAliveCT, NumDeadTerrorist, NumDeadCT))
return;
// Hostage rescue check
if (!(scenarioFlags & SCENARIO_BLOCK_HOSTAGE_RESCUE) && HostageRescueRoundEndCheck())
return;
// scenario not won - still in progress
}
void CHalfLifeMultiplay::InitializePlayerCounts(int &NumAliveTerrorist, int &NumAliveCT, int &NumDeadTerrorist, int &NumDeadCT)
{
NumAliveTerrorist = NumAliveCT = NumDeadCT = NumDeadTerrorist = 0;
m_iNumTerrorist = m_iNumCT = m_iNumSpawnableTerrorist = m_iNumSpawnableCT = 0;
m_iHaveEscaped = 0;
// initialize count dead/alive players
// Count how many dead players there are on each team.
CBaseEntity *pPlayer = NULL;
while ((pPlayer = UTIL_FindEntityByClassname(pPlayer, "player")) != NULL)
{
if (FNullEnt(pPlayer->edict()))
{
break;
}
CBasePlayer *player = GetClassPtr<CCSPlayer>((CBasePlayer *)pPlayer->pev);
if (pPlayer->pev->flags == FL_DORMANT)
{
continue;
}
// TODO: check it out, for what here used player->IsBot() ?
// maybe body this conditions is located under the wrapper #ifdef 0
// if (player->IsBot())
// {
// #ifdef 0
// ....
// #endif
// }
switch (player->m_iTeam)
{
case CT:
{
++m_iNumCT;
if (player->m_iMenu != Menu_ChooseAppearance)
{
++m_iNumSpawnableCT;
//player->IsBot();
}
//player->IsBot();
if (player->pev->deadflag != DEAD_NO)
++NumDeadCT;
else
++NumAliveCT;
break;
}
case TERRORIST:
{
++m_iNumTerrorist;
if (player->m_iMenu != Menu_ChooseAppearance)
{
++m_iNumSpawnableTerrorist;
//player->IsBot();
}
//player->IsBot();
if (player->pev->deadflag != DEAD_NO)
++NumDeadTerrorist;
else
++NumAliveTerrorist;
// Check to see if this guy escaped.
if (player->m_bEscaped)
++m_iHaveEscaped;
break;
}
default:
break;
}
}
}
bool CHalfLifeMultiplay::NeededPlayersCheck_internal(int winStatus, ScenarioEventEndRound event, float tmDelay) {
// Start the round immediately when the first person joins
UTIL_LogPrintf("World triggered \"Game_Commencing\"\n");
// Make sure we are not on the FreezePeriod.
m_bFreezePeriod = FALSE;
m_bCompleteReset = true;
EndRoundMessage("#Game_Commencing", event);
TerminateRound(tmDelay, winStatus);
m_bFirstConnected = true;
if (TheBots != NULL)
{
TheBots->OnEvent(EVENT_GAME_COMMENCE);
}
return true;
}
bool CHalfLifeMultiplay::NeededPlayersCheck()
{
// We needed players to start scoring
// Do we have them now?
// start the game, after the players entered in game
if (!m_iNumSpawnableTerrorist || !m_iNumSpawnableCT)
{
UTIL_ClientPrintAll(HUD_PRINTCONSOLE, "#Game_scoring");
m_bNeededPlayers = true;
m_bFirstConnected = false;
}
if (!m_bFirstConnected && m_iNumSpawnableTerrorist != 0 && m_iNumSpawnableCT != 0)
{
if (IsCareer())
{
CBasePlayer *player = static_cast<CBasePlayer *>(UTIL_PlayerByIndex(gpGlobals->maxClients));
if (!player || !player->IsBot())
{
return true;
}
}
return g_ReGameHookchains.m_RoundEnd.callChain(&CHalfLifeMultiplay::NeededPlayersCheck_internal, this, WINSTATUS_DRAW, ROUND_GAME_COMMENCE, IsCareer() ? 0 : 3);
}
return false;
}
bool CHalfLifeMultiplay::VIP_Escaped_internal(int winStatus, ScenarioEventEndRound event, float tmDelay) {
Broadcast("ctwin");
m_iAccountCT += REWARD_VIP_ESCAPED;
if (!m_bNeededPlayers)
{
++m_iNumCTWins;
// Update the clients team score
UpdateTeamScores();
}
MESSAGE_BEGIN(MSG_SPEC, SVC_DIRECTOR);
WRITE_BYTE(9); // command length in bytes
WRITE_BYTE(DRC_CMD_EVENT); // VIP rescued
WRITE_SHORT(ENTINDEX(m_pVIP->edict())); // index number of primary entity
WRITE_SHORT(0); // index number of secondary entity
WRITE_LONG(15 | DRC_FLAG_FINAL); // eventflags (priority and flags)
MESSAGE_END();
EndRoundMessage("#VIP_Escaped", event);
// tell the bots the VIP got out
if (TheBots != NULL)
{
TheBots->OnEvent(EVENT_VIP_ESCAPED);
}
TerminateRound(tmDelay, winStatus);
if (IsCareer())
{
QueueCareerRoundEndMenu(tmDelay, winStatus);
}
return true;
}
bool CHalfLifeMultiplay::VIP_Died_internal(int winStatus, ScenarioEventEndRound event, float tmDelay) {
Broadcast("terwin");
m_iAccountTerrorist += REWARD_VIP_ASSASSINATED;
if (!m_bNeededPlayers)
{
++m_iNumTerroristWins;
// Update the clients team score
UpdateTeamScores();
}
EndRoundMessage("#VIP_Assassinated", event);
// tell the bots the VIP was killed
if (TheBots != NULL)
{
TheBots->OnEvent(EVENT_VIP_ASSASSINATED);
}
TerminateRound(tmDelay, winStatus);
if (IsCareer())
{
QueueCareerRoundEndMenu(tmDelay, winStatus);
}
return true;
}
bool CHalfLifeMultiplay::VIPRoundEndCheck()
{
// checks to scenario Escaped VIP on map with vip safety zones
if (m_iMapHasVIPSafetyZone == MAP_HAVE_VIP_SAFETYZONE_YES && m_pVIP != NULL)
{
if (m_pVIP->m_bEscaped)
{
return g_ReGameHookchains.m_RoundEnd.callChain(&CHalfLifeMultiplay::VIP_Escaped_internal, this, WINSTATUS_CTS, ROUND_VIP_ESCAPED, 5);
}
// The VIP is dead
else if (m_pVIP->pev->deadflag != DEAD_NO)
{
return g_ReGameHookchains.m_RoundEnd.callChain(&CHalfLifeMultiplay::VIP_Died_internal, this, WINSTATUS_TERRORISTS, ROUND_VIP_ASSASSINATED, 5);
}
}
return false;
}
bool CHalfLifeMultiplay::Prison_Escaped_internal(int winStatus, ScenarioEventEndRound event, float tmDelay) {
Broadcast("terwin");
m_iAccountTerrorist += REWARD_TERRORISTS_ESCAPED;
if (!m_bNeededPlayers)
{
++m_iNumTerroristWins;
// Update the clients team score
UpdateTeamScores();
}
EndRoundMessage("#Terrorists_Escaped", event);
TerminateRound(tmDelay, winStatus);
if (IsCareer())
{
QueueCareerRoundEndMenu(tmDelay, winStatus);
}
return true;
}
bool CHalfLifeMultiplay::Prison_PreventEscape_internal(int winStatus, ScenarioEventEndRound event, float tmDelay) {
Broadcast("ctwin");
// CTs are rewarded based on how many terrorists have escaped...
m_iAccountCT += (1 - m_flEscapeRatio) * REWARD_CTS_PREVENT_ESCAPE;
if (!m_bNeededPlayers)
{
++m_iNumCTWins;
// Update the clients team score
UpdateTeamScores();
}
EndRoundMessage("#CTs_PreventEscape", event);
TerminateRound(tmDelay, winStatus);
if (IsCareer())
{
QueueCareerRoundEndMenu(tmDelay, winStatus);
}
return true;
}
bool CHalfLifeMultiplay::Prison_Neutralized_internal(int winStatus, ScenarioEventEndRound event, float tmDelay) {
Broadcast("ctwin");
// CTs are rewarded based on how many terrorists have escaped...
m_iAccountCT += (1 - m_flEscapeRatio) * REWARD_ESCAPING_TERRORISTS_NEUTRALIZED;
if (!m_bNeededPlayers)
{
++m_iNumCTWins;
// Update the clients team score
UpdateTeamScores();
}
EndRoundMessage("#Escaping_Terrorists_Neutralized", event);
TerminateRound(tmDelay, winStatus);
if (IsCareer())
{
QueueCareerRoundEndMenu(tmDelay, winStatus);
}
return true;
}
bool CHalfLifeMultiplay::PrisonRoundEndCheck(int NumAliveTerrorist, int NumAliveCT, int NumDeadTerrorist, int NumDeadCT)
{
// checks to scenario Escaped Terrorist's
if (m_bMapHasEscapeZone)
{
m_flEscapeRatio = float_precision(m_iHaveEscaped) / float_precision(m_iNumEscapers);
if (m_flEscapeRatio >= m_flRequiredEscapeRatio)
{
return g_ReGameHookchains.m_RoundEnd.callChain(&CHalfLifeMultiplay::Prison_Escaped_internal, this, WINSTATUS_TERRORISTS, ROUND_TERRORISTS_ESCAPED, 5);
}
else if (NumAliveTerrorist == 0 && m_flEscapeRatio < m_flRequiredEscapeRatio)
{
return g_ReGameHookchains.m_RoundEnd.callChain(&CHalfLifeMultiplay::Prison_PreventEscape_internal, this, WINSTATUS_CTS, ROUND_CTS_PREVENT_ESCAPE, 5);
}
else if (NumAliveTerrorist == 0 && NumDeadTerrorist != 0 && m_iNumSpawnableCT > 0)
{
return g_ReGameHookchains.m_RoundEnd.callChain(&CHalfLifeMultiplay::Prison_Neutralized_internal, this, WINSTATUS_CTS, ROUND_ESCAPING_TERRORISTS_NEUTRALIZED, 5);
}
// else return true;
}
return false;
}
bool CHalfLifeMultiplay::Target_Bombed_internal(int winStatus, ScenarioEventEndRound event, float tmDelay) {
Broadcast("terwin");
m_iAccountTerrorist += REWARD_TARGET_BOMB;
if (!m_bNeededPlayers)
{
++m_iNumTerroristWins;
// Update the clients team score
UpdateTeamScores();
}
EndRoundMessage("#Target_Bombed", event);
TerminateRound(tmDelay, winStatus);
if (IsCareer())
{
QueueCareerRoundEndMenu(tmDelay, winStatus);
}
return true;
}
bool CHalfLifeMultiplay::Target_Defused_internal(int winStatus, ScenarioEventEndRound event, float tmDelay) {
Broadcast("ctwin");
m_iAccountCT += REWARD_BOMB_DEFUSED;
m_iAccountTerrorist += REWARD_BOMB_PLANTED;
if (!m_bNeededPlayers)
{
++m_iNumCTWins;
// Update the clients team score
UpdateTeamScores();
}
EndRoundMessage("#Bomb_Defused", event);
TerminateRound(tmDelay, winStatus);
if (IsCareer())
{
QueueCareerRoundEndMenu(tmDelay, winStatus);
}
return true;
}
bool CHalfLifeMultiplay::BombRoundEndCheck()
{
// Check to see if the bomb target was hit or the bomb defused.. if so, then let's end the round!
if (m_bTargetBombed && m_bMapHasBombTarget)
{
return g_ReGameHookchains.m_RoundEnd.callChain(&CHalfLifeMultiplay::Target_Bombed_internal, this, WINSTATUS_TERRORISTS, ROUND_TARGET_BOMB, 5);
}
else if (m_bBombDefused && m_bMapHasBombTarget)
{
return g_ReGameHookchains.m_RoundEnd.callChain(&CHalfLifeMultiplay::Target_Defused_internal, this, WINSTATUS_CTS, ROUND_BOMB_DEFUSED, 5);
}
return false;
}
bool CHalfLifeMultiplay::Round_Cts_internal(int winStatus, ScenarioEventEndRound event, float tmDelay) {
Broadcast("ctwin");
m_iAccountCT += m_bMapHasBombTarget ? REWARD_BOMB_DEFUSED : REWARD_CTS_WIN;
if (!m_bNeededPlayers)
{
++m_iNumCTWins;
// Update the clients team score
UpdateTeamScores();
}
EndRoundMessage("#CTs_Win", event);
TerminateRound(tmDelay, winStatus);
if (IsCareer())
{
QueueCareerRoundEndMenu(tmDelay, winStatus);
}
return true;
}
bool CHalfLifeMultiplay::Round_Ts_internal(int winStatus, ScenarioEventEndRound event, float tmDelay) {
Broadcast("terwin");
m_iAccountTerrorist += m_bMapHasBombTarget ? REWARD_BOMB_EXPLODED : REWARD_TERRORISTS_WIN;
if (!m_bNeededPlayers)
{
++m_iNumTerroristWins;
// Update the clients team score
UpdateTeamScores();
}
EndRoundMessage("#Terrorists_Win", event);
TerminateRound(tmDelay, winStatus);
if (IsCareer())
{
QueueCareerRoundEndMenu(tmDelay, winStatus);
}
return true;
}
bool CHalfLifeMultiplay::Round_Draw_internal(int winStatus, ScenarioEventEndRound event, float tmDelay) {
EndRoundMessage("#Round_Draw", event);
Broadcast("rounddraw");
TerminateRound(tmDelay, winStatus);
return true;
}
bool CHalfLifeMultiplay::TeamExterminationCheck(int NumAliveTerrorist, int NumAliveCT, int NumDeadTerrorist, int NumDeadCT)
{
if ((m_iNumCT > 0 && m_iNumSpawnableCT > 0) && (m_iNumTerrorist > 0 && m_iNumSpawnableTerrorist > 0))
{
if (NumAliveTerrorist == 0 && NumDeadTerrorist != 0 && NumAliveCT > 0)
{
CBaseEntity *temp = NULL;
bool nowin = false;
while ((temp = UTIL_FindEntityByClassname(temp, "grenade")) != NULL)
{
CGrenade *C4 = static_cast<CGrenade *>(temp);
if (C4->m_bIsC4 && !C4->m_bJustBlew)
{
nowin = true;
#ifdef REGAMEDLL_FIXES
break;
#endif
}
}
if (!nowin)
{
return g_ReGameHookchains.m_RoundEnd.callChain(&CHalfLifeMultiplay::Round_Cts_internal, this, WINSTATUS_CTS, ROUND_CTS_WIN, 5);
}
}
// Terrorists WON
else if (NumAliveCT == 0 && NumDeadCT != 0)
{
return g_ReGameHookchains.m_RoundEnd.callChain(&CHalfLifeMultiplay::Round_Ts_internal, this, WINSTATUS_TERRORISTS, ROUND_TERRORISTS_WIN, 5);
}
}
else if (NumAliveCT == 0 && NumAliveTerrorist == 0)
{
return g_ReGameHookchains.m_RoundEnd.callChain(&CHalfLifeMultiplay::Round_Draw_internal, this, WINSTATUS_DRAW, ROUND_END_DRAW, 5);
}
return false;
}
bool CHalfLifeMultiplay::Hostage_Rescue_internal(int winStatus, ScenarioEventEndRound event, float tmDelay) {
Broadcast("ctwin");
m_iAccountCT += REWARD_ALL_HOSTAGES_RESCUED;
if (!m_bNeededPlayers)
{
++m_iNumCTWins;
// Update the clients team score
UpdateTeamScores();
}
EndRoundMessage("#All_Hostages_Rescued", event);
// tell the bots all the hostages have been rescued
if (TheBots != NULL)
{
TheBots->OnEvent(EVENT_ALL_HOSTAGES_RESCUED);
}
if (IsCareer())
{
if (TheCareerTasks != NULL)
{
TheCareerTasks->HandleEvent(EVENT_ALL_HOSTAGES_RESCUED);
}
}
TerminateRound(tmDelay, winStatus);
if (IsCareer())
{
QueueCareerRoundEndMenu(tmDelay, winStatus);
}
return true;
}
bool CHalfLifeMultiplay::HostageRescueRoundEndCheck()
{
// Check to see if 50% of the hostages have been rescued.
CBaseEntity *hostage = NULL;
int iHostages = 0;
// Assume that all hostages are either rescued or dead..
bool bHostageAlive = false;
while ((hostage = UTIL_FindEntityByClassname(hostage, "hostage_entity")) != NULL)
{
++iHostages;
// We've found a live hostage. don't end the round
if (hostage->pev->takedamage == DAMAGE_YES)
{
bHostageAlive = true;
}
}
// There are no hostages alive.. check to see if the CTs have rescued atleast 50% of them.
if (!bHostageAlive && iHostages > 0)
{
if (m_iHostagesRescued >= (iHostages * 0.5f))
{
return g_ReGameHookchains.m_RoundEnd.callChain(&CHalfLifeMultiplay::Hostage_Rescue_internal, this, WINSTATUS_CTS, ROUND_ALL_HOSTAGES_RESCUED, 5);
}
}
return false;
}
void CHalfLifeMultiplay::SwapAllPlayers()
{
CBaseEntity *pPlayer = NULL;
while ((pPlayer = UTIL_FindEntityByClassname(pPlayer, "player")) != NULL)
{
if (FNullEnt(pPlayer->edict()))
break;
if (pPlayer->pev->flags == FL_DORMANT)
continue;
CBasePlayer *player = GetClassPtr<CCSPlayer>((CBasePlayer *)pPlayer->pev);
player->SwitchTeam();
}
// Swap Team victories
int iTemp;
iTemp = m_iNumTerroristWins;
m_iNumTerroristWins = m_iNumCTWins;
m_iNumCTWins = iTemp;
// Update the clients team score
UpdateTeamScores();
}
void CHalfLifeMultiplay::BalanceTeams()
{
int iTeamToSwap = UNASSIGNED;
int iNumToSwap;
// The ratio for teams is different for Assasination maps
if (m_iMapHasVIPSafetyZone == MAP_HAVE_VIP_SAFETYZONE_YES)
{
int iDesiredNumCT, iDesiredNumTerrorist;
// uneven number of players
if ((m_iNumCT + m_iNumTerrorist) % 2 != 0)
iDesiredNumCT = int((m_iNumCT + m_iNumTerrorist) * 0.55f) + 1;
else
iDesiredNumCT = int((m_iNumCT + m_iNumTerrorist) / 2);
iDesiredNumTerrorist = (m_iNumCT + m_iNumTerrorist) - iDesiredNumCT;
if (m_iNumCT < iDesiredNumCT)
{
iTeamToSwap = TERRORIST;
iNumToSwap = iDesiredNumCT - m_iNumCT;
}
else if (m_iNumTerrorist < iDesiredNumTerrorist)
{
iTeamToSwap = CT;
iNumToSwap = iDesiredNumTerrorist - m_iNumTerrorist;
}
else
{
return;
}
}
else
{
if (m_iNumCT > m_iNumTerrorist)
{
iTeamToSwap = CT;
iNumToSwap = (m_iNumCT - m_iNumTerrorist) / 2;
}
else if (m_iNumTerrorist > m_iNumCT)
{
iTeamToSwap = TERRORIST;
iNumToSwap = (m_iNumTerrorist - m_iNumCT) / 2;
}
else
{
// Teams are even.. Get out of here.
return;
}
}
// Don't swap more than 4 players at a time.. This is a naive method of avoiding infinite loops.
if (iNumToSwap > 4)
iNumToSwap = 4;
// last person to join the server
int iHighestUserID = 0;
CBasePlayer *toSwap = NULL;
for (int i = 1; i <= iNumToSwap; ++i)
{
iHighestUserID = 0;
toSwap = NULL;
CBaseEntity *pPlayer = NULL;
while ((pPlayer = UTIL_FindEntityByClassname(pPlayer, "player")) != NULL)
{
if (FNullEnt(pPlayer->edict()))
break;
if (pPlayer->pev->flags == FL_DORMANT)
continue;
CBasePlayer *player = GetClassPtr<CCSPlayer>((CBasePlayer *)pPlayer->pev);
if (player->m_iTeam == iTeamToSwap && GETPLAYERUSERID(player->edict()) > iHighestUserID && m_pVIP != player)
{
iHighestUserID = GETPLAYERUSERID(player->edict());
toSwap = player;
}
}
if (toSwap != NULL)
{
toSwap->SwitchTeam();
}
}
}
void CHalfLifeMultiplay::__MAKE_VHOOK(CheckMapConditions)()
{
// Check to see if this map has a bomb target in it
if (UTIL_FindEntityByClassname(NULL, "func_bomb_target"))
{
m_bMapHasBombTarget = true;
m_bMapHasBombZone = true;
}
else if (UTIL_FindEntityByClassname(NULL, "info_bomb_target"))
{
m_bMapHasBombTarget = true;
m_bMapHasBombZone = false;
}
else
{
m_bMapHasBombTarget = false;
m_bMapHasBombZone = false;
}
// Check to see if this map has hostage rescue zones
m_bMapHasRescueZone = (UTIL_FindEntityByClassname(NULL, "func_hostage_rescue") != NULL);
// See if the map has func_buyzone entities
// Used by CBasePlayer::HandleSignals() to support maps without these entities
m_bMapHasBuyZone = (UTIL_FindEntityByClassname(NULL, "func_buyzone") != NULL);
// GOOSEMAN : See if this map has func_escapezone entities
m_bMapHasEscapeZone = (UTIL_FindEntityByClassname(NULL, "func_escapezone") != NULL);
// Check to see if this map has VIP safety zones
if ((UTIL_FindEntityByClassname(NULL, "func_vip_safetyzone")) != NULL)
m_iMapHasVIPSafetyZone = MAP_HAVE_VIP_SAFETYZONE_YES;
else
m_iMapHasVIPSafetyZone = MAP_HAVE_VIP_SAFETYZONE_NO;
}
void CHalfLifeMultiplay::__MAKE_VHOOK(RestartRound)()
{
// tell bots that the round is restarting
if (TheBots != NULL)
{
TheBots->RestartRound();
}
if (g_pHostages != NULL)
{
g_pHostages->RestartRound();
}
++m_iTotalRoundsPlayed;
ClearBodyQue();
// Hardlock the player accelaration to 5.0
CVAR_SET_FLOAT("sv_accelerate", 5.0);
CVAR_SET_FLOAT("sv_friction", 4.0);
CVAR_SET_FLOAT("sv_stopspeed", 75);
// Tabulate the number of players on each team.
m_iNumCT = CountTeamPlayers(CT);
m_iNumTerrorist = CountTeamPlayers(TERRORIST);
// reset the dropped bomb on everyone's radar
if (m_bMapHasBombTarget)
{
MESSAGE_BEGIN(MSG_ALL, gmsgBombPickup);
MESSAGE_END();
MESSAGE_BEGIN(MSG_ALL, gmsgShowTimer);
MESSAGE_END();
}
m_bBombDropped = FALSE;
// reset all players health for HLTV
MESSAGE_BEGIN(MSG_SPEC, gmsgHLTV);
WRITE_BYTE(0); // 0 = all players
WRITE_BYTE(100 | DRC_FLAG_FACEPLAYER); // 100 health + msg flag
MESSAGE_END();
// reset all players FOV for HLTV
MESSAGE_BEGIN(MSG_SPEC, gmsgHLTV);
WRITE_BYTE(0); // all players
WRITE_BYTE(0); // to default FOV value
MESSAGE_END();
if (CVAR_GET_FLOAT("mp_autoteambalance") != 0.0f && m_iUnBalancedRounds >= 1)
{
BalanceTeams();
}
if ((m_iNumCT - m_iNumTerrorist) >= 2 || (m_iNumTerrorist - m_iNumCT) >= 2)
{
++m_iUnBalancedRounds;
}
else
m_iUnBalancedRounds = 0;
// Warn the players of an impending auto-balance next round...
if (CVAR_GET_FLOAT("mp_autoteambalance") != 0.0f && m_iUnBalancedRounds == 1)
{
UTIL_ClientPrintAll(HUD_PRINTCENTER, "#Auto_Team_Balance_Next_Round");
}
if (m_bCompleteReset)
{
// bounds check
if (timelimit.value < 0)
{
CVAR_SET_FLOAT("mp_timelimit", 0);
}
g_flResetTime = gpGlobals->time;
// Reset timelimit
if (timelimit.value)
g_flTimeLimit = gpGlobals->time + (timelimit.value * 60);
// Reset total # of rounds played
m_iTotalRoundsPlayed = 0;
m_iMaxRounds = int(CVAR_GET_FLOAT("mp_maxrounds"));
if (m_iMaxRounds < 0)
{
m_iMaxRounds = 0;
CVAR_SET_FLOAT("mp_maxrounds", 0);
}
m_iMaxRoundsWon = int(CVAR_GET_FLOAT("mp_winlimit"));
if (m_iMaxRoundsWon < 0)
{
m_iMaxRoundsWon = 0;
CVAR_SET_FLOAT("mp_winlimit", 0);
}
// Reset score info
m_iNumTerroristWins = 0;
m_iNumCTWins = 0;
m_iNumConsecutiveTerroristLoses = 0;
m_iNumConsecutiveCTLoses = 0;
// Reset team scores
UpdateTeamScores();
// Reset the player stats
for (int i = 1; i <= gpGlobals->maxClients; ++i)
{
CBasePlayer *plr = static_cast<CBasePlayer *>(UTIL_PlayerByIndex(i));
if (plr && !FNullEnt(plr->pev))
plr->Reset();
}
if (TheBots != NULL)
{
TheBots->OnEvent(EVENT_NEW_MATCH);
}
}
m_bFreezePeriod = TRUE;
m_bRoundTerminating = false;
ReadMultiplayCvars(this);
float flAutoKickIdle = CVAR_GET_FLOAT("mp_autokick_timeout");
// set the idlekick max time (in seconds)
if (flAutoKickIdle > 0)
m_fMaxIdlePeriod = flAutoKickIdle;
else
m_fMaxIdlePeriod = (m_iRoundTime * 2);
// This makes the round timer function as the intro timer on the client side
m_iRoundTimeSecs = m_iIntroRoundTime;
// Check to see if there's a mapping info paramater entity
CMapInfo *mi = (CMapInfo *)UTIL_FindEntityByClassname(NULL, "info_map_parameters");
if (mi != NULL)
{
switch (mi->m_iBuyingStatus)
{
case BUYING_EVERYONE:
m_bCTCantBuy = false;
m_bTCantBuy = false;
ALERT(at_console, "EVERYONE CAN BUY!\n");
break;
case BUYING_ONLY_CTS:
m_bCTCantBuy = false;
m_bTCantBuy = true;
ALERT(at_console, "Only CT's can buy!!\n");
break;
case BUYING_ONLY_TERRORISTS:
m_bCTCantBuy = true;
m_bTCantBuy = false;
ALERT(at_console, "Only T's can buy!!\n");
break;
case BUYING_NO_ONE:
m_bCTCantBuy = true;
m_bTCantBuy = true;
ALERT(at_console, "No one can buy!!\n");
break;
default:
m_bCTCantBuy = false;
m_bTCantBuy = false;
break;
}
m_flBombRadius = mi->m_flBombRadius;
}
CheckMapConditions();
if (m_bMapHasEscapeZone)
{
// Will increase this later when we count how many Ts are starting
m_iNumEscapers = m_iHaveEscaped = 0;
if (m_iNumEscapeRounds >= 3)
{
SwapAllPlayers();
m_iNumEscapeRounds = 0;
}
// Increment the number of rounds played... After 8 rounds, the players will do a whole sale switch..
++m_iNumEscapeRounds;
}
if (m_iMapHasVIPSafetyZone == MAP_HAVE_VIP_SAFETYZONE_YES)
{
PickNextVIP();
++m_iConsecutiveVIP;
}
int acct_tmp = 0;
CBaseEntity *hostage = NULL;
while ((hostage = UTIL_FindEntityByClassname(hostage, "hostage_entity")) != NULL)
{
if (acct_tmp >= 2000)
break;
CHostage *temp = static_cast<CHostage *>(hostage);
if (hostage->pev->solid != SOLID_NOT)
{
acct_tmp += 150;
if (hostage->pev->deadflag == DEAD_DEAD)
{
hostage->pev->deadflag = DEAD_RESPAWNABLE;
}
}
temp->RePosition();
}
// Scale up the loser bonus when teams fall into losing streaks
if (m_iRoundWinStatus == WINSTATUS_TERRORISTS) // terrorists won
{
// check to see if they just broke a losing streak
if (m_iNumConsecutiveTerroristLoses > 1)
{
// this is the default losing bonus
m_iLoserBonus = REWARD_LOSER_BONUS_MIN;
}
m_iNumConsecutiveTerroristLoses = 0; // starting fresh
m_iNumConsecutiveCTLoses++; // increment the number of wins the CTs have had
}
else if (m_iRoundWinStatus == WINSTATUS_CTS)
{
// check to see if they just broke a losing streak
if (m_iNumConsecutiveCTLoses > 1)
{
// this is the default losing bonus
m_iLoserBonus = REWARD_LOSER_BONUS_MIN;
}
m_iNumConsecutiveCTLoses = 0; // starting fresh
m_iNumConsecutiveTerroristLoses++; // increment the number of wins the Terrorists have had
}
// check if the losing team is in a losing streak & that the loser bonus hasen't maxed out.
if (m_iNumConsecutiveTerroristLoses > 1 && m_iLoserBonus < REWARD_LOSER_BONUS_MAX)
{
// help out the team in the losing streak
m_iLoserBonus += REWARD_LOSER_BONUS_ADD;
}
else if (m_iNumConsecutiveCTLoses > 1 && m_iLoserBonus < REWARD_LOSER_BONUS_MAX)
{
// help out the team in the losing streak
m_iLoserBonus += REWARD_LOSER_BONUS_ADD;
}
// assign the wining and losing bonuses
if (m_iRoundWinStatus == WINSTATUS_TERRORISTS) // terrorists won
{
m_iAccountTerrorist += acct_tmp;
m_iAccountCT += m_iLoserBonus;
}
else if (m_iRoundWinStatus == WINSTATUS_CTS) // CT Won
{
m_iAccountCT += acct_tmp;
if (!m_bMapHasEscapeZone)
{
// only give them the bonus if this isn't an escape map
m_iAccountTerrorist += m_iLoserBonus;
}
}
// Update CT account based on number of hostages rescued
m_iAccountCT += m_iHostagesRescued * REWARD_RESCUED_HOSTAGE;
// Update individual players accounts and respawn players
// the round time stamp must be set before players are spawned
m_fIntroRoundCount = m_fRoundCount = gpGlobals->time;
// Adrian - No cash for anyone at first rounds! ( well, only the default. )
if (m_bCompleteReset)
{
// No extra cash!.
m_iAccountTerrorist = m_iAccountCT = 0;
// We are starting fresh. So it's like no one has ever won or lost.
m_iNumTerroristWins = 0;
m_iNumCTWins = 0;
m_iNumConsecutiveTerroristLoses = 0;
m_iNumConsecutiveCTLoses = 0;
m_iLoserBonus = REWARD_LOSER_BONUS_DEFAULT;
}
// tell bots that the round is restarting
CBaseEntity *pPlayer = NULL;
while ((pPlayer = UTIL_FindEntityByClassname(pPlayer, "player")) != NULL)
{
if (FNullEnt(pPlayer->edict()))
break;
if (pPlayer->pev->flags == FL_DORMANT)
continue;
CBasePlayer *player = GetClassPtr<CCSPlayer>((CBasePlayer *)pPlayer->pev);
player->m_iNumSpawns = 0;
player->m_bTeamChanged = false;
if (!player->IsPlayer())
{
player->SyncRoundTimer();
}
if (player->m_iTeam == CT)
{
if (!player->m_bReceivesNoMoneyNextRound)
{
player->AddAccount(m_iAccountCT);
}
}
else if (player->m_iTeam == TERRORIST)
{
// Add another potential escaper to the mix!
++m_iNumEscapers;
if (!player->m_bReceivesNoMoneyNextRound)
{
player->AddAccount(m_iAccountTerrorist);
}
// If it's a prison scenario then remove the Ts guns
if (m_bMapHasEscapeZone)
{
// this will cause them to be reset with default weapons, armor, and items
player->m_bNotKilled = false;
}
}
if (player->m_iTeam != UNASSIGNED && player->m_iTeam != SPECTATOR)
{
// drop the c4 if the player is carrying it
if (player->m_bHasC4)
{
player->DropPlayerItem("weapon_c4");
}
player->RoundRespawn();
}
// Gooseman : The following code fixes the HUD icon bug
// by removing the C4 and DEFUSER icons from the HUD regardless
// for EVERY player (regardless of what team they're on)
}
// Respawn entities (glass, doors, etc..)
CleanUpMap();
// Give C4 to the terrorists
if (m_bMapHasBombTarget)
{
GiveC4();
}
if (TheBots != NULL)
{
TheBots->OnEvent(EVENT_BUY_TIME_START);
}
// Reset game variables
m_flIntermissionEndTime = 0;
m_flIntermissionStartTime = 0;
m_fTeamCount = 0.0;
m_iAccountTerrorist = m_iAccountCT = 0;
m_iHostagesRescued = 0;
m_iHostagesTouched = 0;
m_iRoundWinStatus = WINNER_NONE;
m_bTargetBombed = m_bBombDefused = false;
m_bLevelInitialized = false;
m_bCompleteReset = false;
}
BOOL CHalfLifeMultiplay::IsThereABomber()
{
CBasePlayer *pPlayer = NULL;
while ((pPlayer = (CBasePlayer *)UTIL_FindEntityByClassname(pPlayer, "player")) != NULL)
{
if (FNullEnt(pPlayer->edict()))
break;
if (pPlayer->m_iTeam != CT && pPlayer->IsBombGuy())
{
// There you are.
return TRUE;
}
}
// Didn't find a bomber.
return FALSE;
}
BOOL CHalfLifeMultiplay::IsThereABomb()
{
CGrenade *pC4 = NULL;
CBaseEntity *pWeaponC4 = NULL;
bool bFoundBomb = false;
while ((pWeaponC4 = UTIL_FindEntityByClassname(pWeaponC4, "grenade")) != NULL)
{
if (!pWeaponC4)
continue;
pC4 = static_cast<CGrenade *>(pWeaponC4);
if (pC4->m_bIsC4)
{
bFoundBomb = true;
break;
}
}
if (bFoundBomb || (UTIL_FindEntityByClassname(NULL, "weapon_c4")) != NULL)
return TRUE;
return FALSE;
}
BOOL CHalfLifeMultiplay::TeamFull(int team_id)
{
switch (team_id)
{
case TERRORIST:
return (m_iNumTerrorist >= m_iSpawnPointCount_Terrorist);
case CT:
return (m_iNumCT >= m_iSpawnPointCount_CT);
}
return FALSE;
}
// checks to see if the desired team is stacked, returns true if it is
BOOL CHalfLifeMultiplay::TeamStacked(int newTeam_id, int curTeam_id)
{
// players are allowed to change to their own team
if (newTeam_id == curTeam_id)
return FALSE;
if (!m_iLimitTeams)
return FALSE;
switch (newTeam_id)
{
case TERRORIST:
if (curTeam_id != UNASSIGNED && curTeam_id != SPECTATOR)
return ((m_iNumTerrorist + 1) > (m_iNumCT + m_iLimitTeams - 1));
else
return ((m_iNumTerrorist + 1) > (m_iNumCT + m_iLimitTeams));
case CT:
if (curTeam_id != UNASSIGNED && curTeam_id != SPECTATOR)
return ((m_iNumCT + 1) > (m_iNumTerrorist + m_iLimitTeams - 1));
else
return ((m_iNumCT + 1) > (m_iNumTerrorist + m_iLimitTeams));
}
return FALSE;
}
void CHalfLifeMultiplay::StackVIPQueue()
{
for (int i = MAX_VIP_QUEUES - 2; i > 0; --i)
{
if (VIPQueue[i - 1])
{
if (!VIPQueue[i])
{
VIPQueue[i] = VIPQueue[i + 1];
VIPQueue[i + 1] = NULL;
}
}
else
{
VIPQueue[i - 1] = VIPQueue[i];
VIPQueue[i] = VIPQueue[i + 1];
VIPQueue[i + 1] = NULL;
}
}
}
bool CHalfLifeMultiplay::IsVIPQueueEmpty()
{
for (int i = 0; i < MAX_VIP_QUEUES; ++i)
{
CBasePlayer *toCheck = VIPQueue[i];
if (toCheck != NULL && toCheck->m_iTeam != CT)
{
VIPQueue[i] = NULL;
}
}
StackVIPQueue();
return (VIPQueue[0] == NULL && VIPQueue[1] == NULL && VIPQueue[2] == NULL && VIPQueue[3] == NULL && VIPQueue[4] == NULL);
}
bool CHalfLifeMultiplay::AddToVIPQueue(CBasePlayer *toAdd)
{
for (int i = 0; i < MAX_VIP_QUEUES; ++i)
{
CBasePlayer *toCheck = VIPQueue[i];
if (toCheck != NULL && toCheck->m_iTeam != CT)
{
VIPQueue[i] = NULL;
}
}
StackVIPQueue();
if (toAdd->m_iTeam == CT)
{
int j;
for (j = 0; j < MAX_VIP_QUEUES; ++j)
{
if (VIPQueue[j] == toAdd)
{
ClientPrint(toAdd->pev, HUD_PRINTCENTER, "#Game_in_position", UTIL_dtos1(j + 1));
return FALSE;
}
}
for (j = 0; j < MAX_VIP_QUEUES; ++j)
{
if (!VIPQueue[j])
{
VIPQueue[j] = toAdd;
StackVIPQueue();
ClientPrint(toAdd->pev, HUD_PRINTCENTER, "#Game_added_position", UTIL_dtos1(j + 1));
return TRUE;
}
}
ClientPrint(toAdd->pev, HUD_PRINTCENTER, "#All_VIP_Slots_Full");
}
return FALSE;
}
void CHalfLifeMultiplay::ResetCurrentVIP()
{
char *infobuffer = GET_INFO_BUFFER(m_pVIP->edict());
int numSkins = g_bIsCzeroGame ? CZ_NUM_SKIN : CS_NUM_SKIN;
switch (RANDOM_LONG(0, numSkins))
{
case 1:
m_pVIP->m_iModelName = MODEL_GSG9;
SET_CLIENT_KEY_VALUE(m_pVIP->entindex(), infobuffer, "model", "gsg9");
break;
case 2:
m_pVIP->m_iModelName = MODEL_SAS;
SET_CLIENT_KEY_VALUE(m_pVIP->entindex(), infobuffer, "model", "sas");
break;
case 3:
m_pVIP->m_iModelName = MODEL_GIGN;
SET_CLIENT_KEY_VALUE(m_pVIP->entindex(), infobuffer, "model", "gign");
break;
case 4:
if (g_bIsCzeroGame)
{
m_pVIP->m_iModelName = MODEL_SPETSNAZ;
SET_CLIENT_KEY_VALUE(m_pVIP->entindex(), infobuffer, "model", "spetsnaz");
break;
}
default:
m_pVIP->m_iModelName = MODEL_URBAN;
SET_CLIENT_KEY_VALUE(m_pVIP->entindex(), infobuffer, "model", "urban");
break;
}
m_pVIP->m_bIsVIP = false;
m_pVIP->m_bNotKilled = false;
}
void CHalfLifeMultiplay::PickNextVIP()
{
if (!IsVIPQueueEmpty())
{
// Remove the current VIP from his VIP status and make him a regular CT.
if (m_pVIP != NULL)
{
ResetCurrentVIP();
}
for (int i = 0; i < MAX_VIP_QUEUES; ++i)
{
if (VIPQueue[i] != NULL)
{
m_pVIP = VIPQueue[i];
m_pVIP->MakeVIP();
VIPQueue[i] = NULL; // remove this player from the VIP queue
StackVIPQueue(); // and re-organize the queue
m_iConsecutiveVIP = 0;
return;
}
}
}
// If it's been the same VIP for 3 rounds already.. then randomly pick a new one
else if (m_iConsecutiveVIP >= 3)
{
if (++m_iLastPick > m_iNumCT)
m_iLastPick = 1;
int iCount = 1;
CBaseEntity *pPlayer = NULL;
CBasePlayer *player = NULL;
CBasePlayer *pLastPlayer = NULL;
pPlayer = UTIL_FindEntityByClassname(pPlayer, "player");
while ((pPlayer != NULL) && (!FNullEnt(pPlayer->edict())))
{
if (!(pPlayer->pev->flags & FL_DORMANT))
{
player = GetClassPtr<CCSPlayer>((CBasePlayer *)pPlayer->pev);
if (player->m_iTeam == CT && iCount == m_iLastPick)
{
if (player == m_pVIP && pLastPlayer != NULL)
player = pLastPlayer;
// Remove the current VIP from his VIP status and make him a regular CT.
if (m_pVIP != NULL)
{
ResetCurrentVIP();
}
player->MakeVIP();
m_iConsecutiveVIP = 0;
return;
}
else if (player->m_iTeam == CT)
++iCount;
if (player->m_iTeam != SPECTATOR)
pLastPlayer = player;
}
pPlayer = UTIL_FindEntityByClassname(pPlayer, "player");
}
}
// There is no VIP and there is no one waiting to be the VIP.. therefore just pick the first CT player we can find.
else if (m_pVIP == NULL)
{
CBaseEntity *pPlayer = NULL;
CBasePlayer *player = NULL;
pPlayer = UTIL_FindEntityByClassname(pPlayer, "player");
while ((pPlayer != NULL) && (!FNullEnt(pPlayer->edict())))
{
if (pPlayer->pev->flags != FL_DORMANT)
{
player = GetClassPtr<CCSPlayer>((CBasePlayer *)pPlayer->pev);
if (player->m_iTeam == CT)
{
player->MakeVIP();
m_iConsecutiveVIP = 0;
return;
}
}
pPlayer = UTIL_FindEntityByClassname(pPlayer, "player");
}
}
}
void CHalfLifeMultiplay::__MAKE_VHOOK(Think)()
{
MonitorTutorStatus();
m_VoiceGameMgr.Update(gpGlobals->frametime);
if (sv_clienttrace->value != 1.0f)
{
CVAR_SET_FLOAT("sv_clienttrace", 1);
}
if (!m_fRoundCount)
{
// intialize the timer time stamps, this happens once only
m_fIntroRoundCount = m_fRoundCount = gpGlobals->time;
}
if (m_flForceCameraValue != forcecamera.value
|| m_flForceChaseCamValue != forcechasecam.value
|| m_flFadeToBlackValue != fadetoblack.value)
{
MESSAGE_BEGIN(MSG_ALL, gmsgForceCam);
WRITE_BYTE(forcecamera.value != 0);
WRITE_BYTE(forcechasecam.value != 0);
WRITE_BYTE(fadetoblack.value != 0);
MESSAGE_END();
m_flForceCameraValue = forcecamera.value;
m_flForceChaseCamValue = forcechasecam.value;
m_flFadeToBlackValue = fadetoblack.value;
}
// Check game rules
if (CheckGameOver())
return;
// have we hit the timelimit?
if (CheckTimeLimit())
return;
if (!IsCareer())
{
// have we hit the max rounds?
if (CheckMaxRounds())
return;
if (CheckWinLimit())
return;
}
if (!IsCareer() || (m_fCareerMatchMenuTime <= 0.0 || m_fCareerMatchMenuTime >= gpGlobals->time))
{
if (m_iStoredSpectValue != allow_spectators.value)
{
m_iStoredSpectValue = allow_spectators.value;
MESSAGE_BEGIN(MSG_ALL, gmsgAllowSpec);
WRITE_BYTE(int(allow_spectators.value));
MESSAGE_END();
}
// Check for the end of the round.
if (IsFreezePeriod())
{
CheckFreezePeriodExpired();
}
else
{
CheckRoundTimeExpired();
}
if (m_fTeamCount != 0.0f && m_fTeamCount <= gpGlobals->time)
{
if (!IsCareer() || !m_fCareerRoundMenuTime)
{
RestartRound();
}
else if (TheCareerTasks != NULL)
{
bool isBotSpeaking = false;
if (m_fTeamCount + 10.0f > gpGlobals->time)
{
isBotSpeaking = IsBotSpeaking();
}
if (!isBotSpeaking)
{
if (m_fCareerMatchMenuTime == 0.0f && m_iCareerMatchWins)
{
bool canCTsWin = true;
bool canTsWin = true;
if (m_iNumCTWins < m_iCareerMatchWins || (m_iNumCTWins - m_iNumTerroristWins < m_iRoundWinDifference))
canCTsWin = false;
if (m_iNumTerroristWins < m_iCareerMatchWins || (m_iNumTerroristWins - m_iNumCTWins < m_iRoundWinDifference))
canTsWin = false;
if (!Q_strcmp(humans_join_team.string, "CT"))
{
if (!TheCareerTasks->AreAllTasksComplete())
{
canCTsWin = false;
}
}
else if (!TheCareerTasks->AreAllTasksComplete())
{
canTsWin = false;
}
if (canCTsWin || canTsWin)
{
m_fCareerRoundMenuTime = 0;
m_fCareerMatchMenuTime = gpGlobals->time + 3.0f;
return;
}
}
m_bFreezePeriod = TRUE;
for (int i = 1; i <= gpGlobals->maxClients; ++i)
{
CBasePlayer *pPlayer = static_cast<CBasePlayer *>(UTIL_PlayerByIndex(i));
if (pPlayer != NULL && !pPlayer->IsBot())
{
MESSAGE_BEGIN(MSG_ONE, gmsgCZCareerHUD, NULL, pPlayer->pev);
WRITE_STRING("ROUND");
WRITE_LONG(m_iNumCTWins);
WRITE_LONG(m_iNumTerroristWins);
WRITE_BYTE(m_iCareerMatchWins);
WRITE_BYTE(m_iRoundWinDifference);
WRITE_BYTE(m_iRoundWinStatus);
MESSAGE_END();
pPlayer->m_iHideHUD |= HIDEHUD_ALL;
m_fTeamCount = gpGlobals->time + 100000.0;
UTIL_LogPrintf("Career Round %d %d %d %d\n", m_iRoundWinStatus, m_iNumCTWins, m_iNumTerroristWins, TheCareerTasks->AreAllTasksComplete());
break;
}
}
m_fCareerRoundMenuTime = 0;
}
}
if (TheTutor != NULL)
{
TheTutor->PurgeMessages();
}
}
CheckLevelInitialized();
if (gpGlobals->time > m_tmNextPeriodicThink)
{
CheckRestartRound();
m_tmNextPeriodicThink = gpGlobals->time + 1.0f;
if (g_psv_accelerate->value != 5.0f)
{
CVAR_SET_FLOAT("sv_accelerate", 5.0f);
}
if (g_psv_friction->value != 4.0f)
{
CVAR_SET_FLOAT("sv_friction", 4.0f);
}
if (g_psv_stopspeed->value != 75.0f)
{
CVAR_SET_FLOAT("sv_stopspeed", 75.0f);
}
m_iMaxRounds = int(maxrounds.value);
if (m_iMaxRounds < 0)
{
m_iMaxRounds = 0;
CVAR_SET_FLOAT("mp_maxrounds", 0);
}
m_iMaxRoundsWon = int(winlimit.value);
if (m_iMaxRoundsWon < 0)
{
m_iMaxRoundsWon = 0;
CVAR_SET_FLOAT("mp_winlimit", 0);
}
}
}
else
{
if (m_fCareerMatchMenuTime + 10 <= gpGlobals->time || !IsBotSpeaking())
{
UTIL_CareerDPrintf("Ending career match...one team has won the specified number of rounds\n");
MESSAGE_BEGIN(MSG_ALL, gmsgCZCareer);
WRITE_STRING("MATCH");
WRITE_LONG(m_iNumCTWins);
WRITE_LONG(m_iNumTerroristWins);
MESSAGE_END();
MESSAGE_BEGIN(MSG_ALL, gmsgCZCareerHUD);
WRITE_STRING("MATCH");
WRITE_LONG(m_iNumCTWins);
WRITE_LONG(m_iNumTerroristWins);
WRITE_BYTE(m_iCareerMatchWins);
WRITE_BYTE(m_iRoundWinDifference);
WRITE_BYTE(m_iRoundWinStatus);
MESSAGE_END();
UTIL_LogPrintf("Career Match %d %d %d %d\n", m_iRoundWinStatus, m_iNumCTWins, m_iNumTerroristWins, TheCareerTasks->AreAllTasksComplete());
SERVER_COMMAND("setpause\n");
}
}
}
bool CHalfLifeMultiplay::CheckGameOver()
{
// someone else quit the game already
if (g_fGameOver)
{
int time = int(CVAR_GET_FLOAT("mp_chattime"));
if (time < 1)
CVAR_SET_STRING("mp_chattime", "1");
else if (time > MAX_INTERMISSION_TIME)
CVAR_SET_STRING("mp_chattime", UTIL_dtos1(MAX_INTERMISSION_TIME));
// bounds check
m_flIntermissionEndTime = m_flIntermissionStartTime + mp_chattime.value;
// check to see if we should change levels now
if (m_flIntermissionEndTime < gpGlobals->time && !IsCareer())
{
if (!UTIL_HumansInGame() // if only bots, just change immediately
|| m_iEndIntermissionButtonHit // check that someone has pressed a key, or the max intermission time is over
|| ((m_flIntermissionStartTime + MAX_INTERMISSION_TIME) < gpGlobals->time))
{
// intermission is over
ChangeLevel();
}
}
return true;
}
return false;
}
bool CHalfLifeMultiplay::CheckTimeLimit()
{
float fTimeLimit = timelimit.value;
if (fTimeLimit < 0)
{
CVAR_SET_FLOAT("mp_timelimit", 0);
return false;
}
if (!IsCareer())
{
if (fTimeLimit != 0.0f)
{
g_flTimeLimit = g_flResetTime + fTimeLimit * 60.0f;
}
if (fTimeLimit > 0 && gpGlobals->time >= g_flTimeLimit)
{
ALERT(at_console, "Changing maps because time limit has been met\n");
GoToIntermission();
return true;
}
}
return false;
}
bool CHalfLifeMultiplay::CheckMaxRounds()
{
if (m_iMaxRounds != 0 && m_iTotalRoundsPlayed >= m_iMaxRounds)
{
ALERT(at_console, "Changing maps due to maximum rounds have been met\n");
GoToIntermission();
return true;
}
return false;
}
bool CHalfLifeMultiplay::CheckWinLimit()
{
// has one team won the specified number of rounds?
if (m_iMaxRoundsWon != 0 && (m_iNumCTWins >= m_iMaxRoundsWon || m_iNumTerroristWins >= m_iMaxRoundsWon))
{
if ((m_iNumCTWins - m_iNumTerroristWins >= m_iRoundWinDifference) || (m_iNumTerroristWins - m_iNumCTWins >= m_iRoundWinDifference))
{
ALERT(at_console, "Changing maps...one team has won the specified number of rounds\n");
GoToIntermission();
return true;
}
}
return false;
}
void CHalfLifeMultiplay::CheckFreezePeriodExpired()
{
if (TimeRemaining() > 0)
return;
// Log this information
UTIL_LogPrintf("World triggered \"Round_Start\"\n");
// Freeze period expired: kill the flag
m_bFreezePeriod = FALSE;
char CT_sentence[40];
char T_sentence[40];
switch (RANDOM_LONG(0, 3))
{
case 0:
Q_strncpy(CT_sentence, "%!MRAD_MOVEOUT", sizeof(CT_sentence));
Q_strncpy(T_sentence, "%!MRAD_MOVEOUT", sizeof(T_sentence));
break;
case 1:
Q_strncpy(CT_sentence, "%!MRAD_LETSGO", sizeof(CT_sentence));
Q_strncpy(T_sentence, "%!MRAD_LETSGO", sizeof(T_sentence));
break;
case 2:
Q_strncpy(CT_sentence, "%!MRAD_LOCKNLOAD", sizeof(CT_sentence));
Q_strncpy(T_sentence, "%!MRAD_LOCKNLOAD", sizeof(T_sentence));
break;
default:
Q_strncpy(CT_sentence, "%!MRAD_GO", sizeof(CT_sentence));
Q_strncpy(T_sentence, "%!MRAD_GO", sizeof(T_sentence));
break;
}
// More specific radio commands for the new scenarios : Prison & Assasination
if (m_bMapHasEscapeZone)
{
Q_strncpy(CT_sentence, "%!MRAD_ELIM", sizeof(CT_sentence));
Q_strncpy(T_sentence, "%!MRAD_GETOUT", sizeof(T_sentence));
}
else if (m_iMapHasVIPSafetyZone == MAP_HAVE_VIP_SAFETYZONE_YES)
{
Q_strncpy(CT_sentence, "%!MRAD_VIP", sizeof(CT_sentence));
Q_strncpy(T_sentence, "%!MRAD_LOCKNLOAD", sizeof(T_sentence));
}
// Reset the round time
m_fRoundCount = gpGlobals->time;
// in seconds
m_iRoundTimeSecs = m_iRoundTime;
bool bCTPlayed = false;
bool bTPlayed = false;
if (TheCareerTasks != NULL)
{
TheCareerTasks->HandleEvent(EVENT_ROUND_START);
}
for (int i = 1; i <= gpGlobals->maxClients; ++i)
{
CBasePlayer *plr = static_cast<CBasePlayer *>(UTIL_PlayerByIndex(i));
if (!plr || plr->pev->flags == FL_DORMANT)
{
continue;
}
if (plr->m_iJoiningState == JOINED)
{
if (plr->m_iTeam == CT && !bCTPlayed)
{
plr->Radio(CT_sentence);
bCTPlayed = true;
}
else if (plr->m_iTeam == TERRORIST && !bTPlayed)
{
plr->Radio(T_sentence);
bTPlayed = true;
}
if (plr->m_iTeam != SPECTATOR)
{
plr->ResetMaxSpeed();
plr->m_bCanShoot = true;
}
}
plr->SyncRoundTimer();
}
if (TheBots != NULL)
{
TheBots->OnEvent(EVENT_ROUND_START);
}
if (TheCareerTasks != NULL)
{
TheCareerTasks->HandleEvent(EVENT_ROUND_START);
}
}
bool CHalfLifeMultiplay::Target_Saved_internal(int winStatus, ScenarioEventEndRound event, float tmDelay) {
Broadcast("ctwin");
m_iAccountCT += REWARD_TARGET_BOMB_SAVED;
m_iNumCTWins++;
EndRoundMessage("#Target_Saved", event);
TerminateRound(tmDelay, winStatus);
if (IsCareer())
{
QueueCareerRoundEndMenu(tmDelay, winStatus);
}
UpdateTeamScores();
MarkLivingPlayersOnTeamAsNotReceivingMoneyNextRound(TERRORIST);
return true;
}
bool CHalfLifeMultiplay::Hostage_NotRescued_internal(int winStatus, ScenarioEventEndRound event, float tmDelay) {
Broadcast("terwin");
m_iAccountTerrorist += REWARD_HOSTAGE_NOT_RESCUED;
m_iNumTerroristWins++;
EndRoundMessage("#Hostages_Not_Rescued", event);
TerminateRound(tmDelay, winStatus);
if (IsCareer())
{
QueueCareerRoundEndMenu(tmDelay, winStatus);
}
UpdateTeamScores();
MarkLivingPlayersOnTeamAsNotReceivingMoneyNextRound(CT);
return true;
}
bool CHalfLifeMultiplay::Prison_NotEscaped_internal(int winStatus, ScenarioEventEndRound event, float tmDelay) {
Broadcast("ctwin");
m_iNumCTWins++;
EndRoundMessage("#Terrorists_Not_Escaped", event);
TerminateRound(tmDelay, winStatus);
if (IsCareer())
{
QueueCareerRoundEndMenu(tmDelay, winStatus);
}
UpdateTeamScores();
return true;
}
bool CHalfLifeMultiplay::VIP_NotEscaped_internal(int winStatus, ScenarioEventEndRound event, float tmDelay) {
Broadcast("terwin");
m_iAccountTerrorist += REWARD_VIP_NOT_ESCAPED;
m_iNumTerroristWins++;
EndRoundMessage("#VIP_Not_Escaped", event);
TerminateRound(tmDelay, winStatus);
if (IsCareer())
{
QueueCareerRoundEndMenu(tmDelay, winStatus);
}
UpdateTeamScores();
return true;
}
void CHalfLifeMultiplay::CheckRoundTimeExpired()
{
if (HasRoundInfinite(true))
return;
if (!HasRoundTimeExpired())
return;
#if 0
// Round time expired
float flEndRoundTime;
// Check to see if there's still a live C4 hanging around.. if so, wait until this C4 blows before ending the round
CGrenade *C4 = (CGrenade *)UTIL_FindEntityByClassname(NULL, "grenade");
if (C4 != NULL)
{
if (!C4->m_bJustBlew)
flEndRoundTime = C4->m_flC4Blow;
else
flEndRoundTime = gpGlobals->time + 5.0f;
}
#endif
// New code to get rid of round draws!!
if (m_bMapHasBombTarget)
{
if (!g_ReGameHookchains.m_RoundEnd.callChain(&CHalfLifeMultiplay::Target_Saved_internal, this, WINSTATUS_CTS, ROUND_TARGET_SAVED, 5))
return;
}
else if (UTIL_FindEntityByClassname(NULL, "hostage_entity") != NULL)
{
if (!g_ReGameHookchains.m_RoundEnd.callChain(&CHalfLifeMultiplay::Hostage_NotRescued_internal, this, WINSTATUS_TERRORISTS, ROUND_HOSTAGE_NOT_RESCUED, 5))
return;
}
else if (m_bMapHasEscapeZone)
{
if (!g_ReGameHookchains.m_RoundEnd.callChain(&CHalfLifeMultiplay::Prison_NotEscaped_internal, this, WINSTATUS_CTS, ROUND_TERRORISTS_NOT_ESCAPED, 5))
return;
}
else if (m_iMapHasVIPSafetyZone == MAP_HAVE_VIP_SAFETYZONE_YES)
{
if (!g_ReGameHookchains.m_RoundEnd.callChain(&CHalfLifeMultiplay::VIP_NotEscaped_internal, this, WINSTATUS_TERRORISTS, ROUND_VIP_NOT_ESCAPED, 5))
return;
}
// This is done so that the portion of code has enough time to do it's thing.
m_fRoundCount = gpGlobals->time + 60.0f;
}
void CHalfLifeMultiplay::CheckLevelInitialized()
{
if (!m_bLevelInitialized)
{
// Count the number of spawn points for each team
// This determines the maximum number of players allowed on each
CBaseEntity *ent = NULL;
m_iSpawnPointCount_Terrorist = 0;
m_iSpawnPointCount_CT = 0;
while ((ent = UTIL_FindEntityByClassname(ent, "info_player_deathmatch")) != NULL)
++m_iSpawnPointCount_Terrorist;
while ((ent = UTIL_FindEntityByClassname(ent, "info_player_start")) != NULL)
++m_iSpawnPointCount_CT;
m_bLevelInitialized = true;
}
}
void CHalfLifeMultiplay::CheckRestartRound()
{
// Restart the round if specified by the server
int iRestartDelay = int(restartround.value);
if (!iRestartDelay)
{
iRestartDelay = sv_restart.value;
}
if (iRestartDelay > 0)
{
if (iRestartDelay > 60)
iRestartDelay = 60;
// log the restart
UTIL_LogPrintf("World triggered \"Restart_Round_(%i_%s)\"\n", iRestartDelay, (iRestartDelay == 1) ? "second" : "seconds");
UTIL_LogPrintf("Team \"CT\" scored \"%i\" with \"%i\" players\n", m_iNumCTWins, m_iNumCT);
UTIL_LogPrintf("Team \"TERRORIST\" scored \"%i\" with \"%i\" players\n", m_iNumTerroristWins, m_iNumTerrorist);
// let the players know
UTIL_ClientPrintAll(HUD_PRINTCENTER, "#Game_will_restart_in", UTIL_dtos1(iRestartDelay), (iRestartDelay == 1) ? "SECOND" : "SECONDS");
UTIL_ClientPrintAll(HUD_PRINTCONSOLE, "#Game_will_restart_in_console", UTIL_dtos1(iRestartDelay), (iRestartDelay == 1) ? "SECOND" : "SECONDS");
m_fTeamCount = gpGlobals->time + iRestartDelay;
m_bCompleteReset = true;
CVAR_SET_FLOAT("sv_restartround", 0);
CVAR_SET_FLOAT("sv_restart", 0);
CareerRestart();
}
}
bool CHalfLifeMultiplay::HasRoundTimeExpired()
{
// We haven't completed other objectives, so go for this!.
if (TimeRemaining() > 0 || m_iRoundWinStatus != WINNER_NONE)
{
return false;
}
// If the bomb is planted, don't let the round timer end the round.
// keep going until the bomb explodes or is defused
if (!IsBombPlanted())
{
if (cv_bot_nav_edit.value == 0.0f || IS_DEDICATED_SERVER() || UTIL_HumansInGame() != 1)
{
return true;
}
}
return false;
}
bool CHalfLifeMultiplay::IsBombPlanted()
{
if (m_bMapHasBombTarget)
{
CGrenade *bomb = NULL;
while ((bomb = (CGrenade *)UTIL_FindEntityByClassname(bomb, "grenade")) != NULL)
{
if (bomb->m_bIsC4)
{
return true;
}
}
}
return false;
}
// living players on the given team need to be marked as not receiving any money
// next round.
void CHalfLifeMultiplay::MarkLivingPlayersOnTeamAsNotReceivingMoneyNextRound(int iTeam)
{
for (int i = 1; i <= gpGlobals->maxClients; ++i)
{
CBasePlayer *player = static_cast<CBasePlayer *>(UTIL_PlayerByIndex(i));
if (!player || FNullEnt(player->pev))
continue;
if (player->m_iTeam == iTeam)
{
if (player->pev->health > 0 && player->pev->deadflag == DEAD_NO)
{
player->m_bReceivesNoMoneyNextRound = true;
}
}
}
}
void CHalfLifeMultiplay::CareerRestart()
{
g_fGameOver = FALSE;
if (m_fTeamCount == 0.0f)
{
m_fTeamCount = gpGlobals->time + 1.0f;
}
// for reset everything
m_bCompleteReset = true;
m_fCareerRoundMenuTime = 0;
m_fCareerMatchMenuTime = 0;
if (TheCareerTasks != NULL)
{
TheCareerTasks->Reset(false);
}
m_bSkipSpawn = false;
for (int i = 1; i <= gpGlobals->maxClients; ++i)
{
CBasePlayer *player = static_cast<CBasePlayer *>(UTIL_PlayerByIndex(i));
if (!player || FNullEnt(player->pev))
continue;
if (!player->IsBot())
{
player->ForceClientDllUpdate();
}
}
}
BOOL CHalfLifeMultiplay::__MAKE_VHOOK(IsMultiplayer)()
{
return TRUE;
}
BOOL CHalfLifeMultiplay::__MAKE_VHOOK(IsDeathmatch)()
{
return TRUE;
}
BOOL CHalfLifeMultiplay::__MAKE_VHOOK(IsCoOp)()
{
return gpGlobals->coop;
}
BOOL CHalfLifeMultiplay::__MAKE_VHOOK(FShouldSwitchWeapon)(CBasePlayer *pPlayer, CBasePlayerItem *pWeapon)
{
if (!pWeapon->CanDeploy())
return FALSE;
if (!pPlayer->m_pActiveItem)
return TRUE;
if (!pPlayer->m_iAutoWepSwitch)
return FALSE;
if (!pPlayer->m_pActiveItem->CanHolster())
return FALSE;
if (pWeapon->iWeight() > pPlayer->m_pActiveItem->iWeight())
return TRUE;
return FALSE;
}
BOOL CHalfLifeMultiplay::__MAKE_VHOOK(GetNextBestWeapon)(CBasePlayer *pPlayer, CBasePlayerItem *pCurrentWeapon)
{
CBasePlayerItem *pCheck;
CBasePlayerItem *pBest; // this will be used in the event that we don't find a weapon in the same category.
int iBestWeight;
int i;
if (!pCurrentWeapon->CanHolster())
{
// can't put this gun away right now, so can't switch.
return FALSE;
}
iBestWeight = -1; // no weapon lower than -1 can be autoswitched to
pBest = NULL;
for (i = 0; i < MAX_ITEM_TYPES; ++i)
{
pCheck = pPlayer->m_rgpPlayerItems[i];
while (pCheck != NULL)
{
// don't reselect the weapon we're trying to get rid of
if (pCheck->iWeight() > iBestWeight && pCheck != pCurrentWeapon)
{
//ALERT (at_console, "Considering %s\n", STRING(pCheck->pev->classname));
// we keep updating the 'best' weapon just in case we can't find a weapon of the same weight
// that the player was using. This will end up leaving the player with his heaviest-weighted
// weapon.
if (pCheck->CanDeploy())
{
// if this weapon is useable, flag it as the best
iBestWeight = pCheck->iWeight();
pBest = pCheck;
}
}
pCheck = pCheck->m_pNext;
}
}
// if we make it here, we've checked all the weapons and found no useable
// weapon in the same catagory as the current weapon.
// if pBest is null, we didn't find ANYTHING. Shouldn't be possible- should always
// at least get the crowbar, but ya never know.
if (pBest == NULL)
{
return FALSE;
}
pPlayer->SwitchWeapon(pBest);
return TRUE;
}
BOOL CHalfLifeMultiplay::__MAKE_VHOOK(ClientCommand_DeadOrAlive)(CBasePlayer *pPlayer, const char *pcmd)
{
return m_VoiceGameMgr.ClientCommand(pPlayer, pcmd);
}
BOOL CHalfLifeMultiplay::__MAKE_VHOOK(ClientCommand)(CBasePlayer *pPlayer, const char *pcmd)
{
return FALSE;
}
BOOL CHalfLifeMultiplay::__MAKE_VHOOK(ClientConnected)(edict_t *pEntity, const char *pszName, const char *pszAddress, char *szRejectReason)
{
m_VoiceGameMgr.ClientConnected(pEntity);
return TRUE;
}
void CHalfLifeMultiplay::__MAKE_VHOOK(UpdateGameMode)(CBasePlayer *pPlayer)
{
MESSAGE_BEGIN(MSG_ONE, gmsgGameMode, NULL, pPlayer->edict());
WRITE_BYTE(1);
MESSAGE_END();
}
void CHalfLifeMultiplay::__MAKE_VHOOK(InitHUD)(CBasePlayer *pl)
{
int i;
// notify other clients of player joining the game
UTIL_LogPrintf("\"%s<%i><%s><>\" entered the game\n", STRING(pl->pev->netname), GETPLAYERUSERID(pl->edict()), GETPLAYERAUTHID(pl->edict()));
UpdateGameMode(pl);
if (!g_flWeaponCheat)
{
MESSAGE_BEGIN(MSG_ONE, gmsgViewMode, NULL, pl->edict());
MESSAGE_END();
}
// sending just one score makes the hud scoreboard active; otherwise
// it is just disabled for single play
MESSAGE_BEGIN(MSG_ONE, gmsgScoreInfo, NULL, pl->edict());
WRITE_BYTE(ENTINDEX(pl->edict()));
WRITE_SHORT(0);
WRITE_SHORT(0);
WRITE_SHORT(0);
WRITE_SHORT(pl->m_iTeam);
MESSAGE_END();
MESSAGE_BEGIN(MSG_ONE, gmsgShadowIdx, NULL, pl->edict());
WRITE_LONG(g_iShadowSprite);
MESSAGE_END();
if (IsCareer())
{
MESSAGE_BEGIN(MSG_ONE, gmsgCZCareer, NULL, pl->edict());
WRITE_STRING("START");
WRITE_SHORT(m_iRoundTime);
MESSAGE_END();
}
else
SendMOTDToClient(pl->edict());
// loop through all active players and send their score info to the new client
for (i = 1; i <= gpGlobals->maxClients; ++i)
{
// FIXME: Probably don't need to cast this just to read m_iDeaths
CBasePlayer *plr = static_cast<CBasePlayer *>(UTIL_PlayerByIndex(i));
if (plr != NULL)
{
MESSAGE_BEGIN(MSG_ONE, gmsgScoreInfo, NULL, pl->edict());
WRITE_BYTE(i); // client number
WRITE_SHORT(int(plr->pev->frags));
WRITE_SHORT(plr->m_iDeaths);
WRITE_SHORT(0);
WRITE_SHORT(plr->m_iTeam);
MESSAGE_END();
}
}
MESSAGE_BEGIN(MSG_ONE, gmsgTeamScore, NULL, pl->edict());
WRITE_STRING("TERRORIST");
WRITE_SHORT(m_iNumTerroristWins);
MESSAGE_END();
MESSAGE_BEGIN(MSG_ONE, gmsgTeamScore, NULL, pl->edict());
WRITE_STRING("CT");
WRITE_SHORT(m_iNumCTWins);
MESSAGE_END();
MESSAGE_BEGIN(MSG_ONE, gmsgAllowSpec, NULL, pl->edict());
WRITE_BYTE(int(allow_spectators.value));
MESSAGE_END();
MESSAGE_BEGIN(MSG_ONE, gmsgForceCam, NULL, pl->edict());
WRITE_BYTE(forcecamera.value != 0);
WRITE_BYTE(forcechasecam.value != 0);
WRITE_BYTE(fadetoblack.value != 0);
MESSAGE_END();
if (g_fGameOver)
{
MESSAGE_BEGIN(MSG_ONE, SVC_INTERMISSION, NULL, pl->edict());
MESSAGE_END();
}
for (i = 1; i <= gpGlobals->maxClients; ++i)
{
CBasePlayer *plr = static_cast<CBasePlayer *>(UTIL_PlayerByIndex(i));
if (plr != NULL)
{
MESSAGE_BEGIN(MSG_ONE, gmsgTeamInfo, NULL, pl->edict());
WRITE_BYTE(plr->entindex());
WRITE_STRING(GetTeamName(plr->m_iTeam));
MESSAGE_END();
plr->SetScoreboardAttributes(pl);
if (i != pl->entindex())
{
if (plr->pev->flags == FL_DORMANT)
continue;
if (plr->pev->deadflag == DEAD_NO)
{
MESSAGE_BEGIN(MSG_ONE, gmsgRadar, NULL, pl->edict());
WRITE_BYTE(plr->entindex());
WRITE_COORD(plr->pev->origin.x);
WRITE_COORD(plr->pev->origin.y);
WRITE_COORD(plr->pev->origin.z);
MESSAGE_END();
}
}
}
}
if (m_bBombDropped)
{
CBaseEntity *pWeaponC4 = UTIL_FindEntityByClassname(NULL, "weapon_c4");
if (pWeaponC4 != NULL)
{
MESSAGE_BEGIN(MSG_ONE, gmsgBombDrop, NULL, pl->edict());
WRITE_COORD(pWeaponC4->pev->origin.x);
WRITE_COORD(pWeaponC4->pev->origin.y);
WRITE_COORD(pWeaponC4->pev->origin.z);
WRITE_BYTE(0);
MESSAGE_END();
}
}
}
void CHalfLifeMultiplay::__MAKE_VHOOK(ClientDisconnected)(edict_t *pClient)
{
if (pClient != NULL)
{
CBasePlayer *pPlayer = static_cast<CBasePlayer *>(CBaseEntity::Instance(pClient));
if (pPlayer != NULL)
{
pPlayer->has_disconnected = true;
pPlayer->pev->deadflag = DEAD_DEAD;
pPlayer->SetScoreboardAttributes();
if (pPlayer->m_bHasC4)
{
pPlayer->DropPlayerItem("weapon_c4");
}
if (pPlayer->m_bHasDefuser)
{
pPlayer->DropPlayerItem("item_thighpack");
}
if (pPlayer->m_bIsVIP)
{
m_pVIP = NULL;
}
pPlayer->m_iCurrentKickVote = 0;
if (pPlayer->m_iMapVote)
{
--m_iMapVotes[ pPlayer->m_iMapVote ];
if (m_iMapVotes[ pPlayer->m_iMapVote ] < 0)
{
m_iMapVotes[ pPlayer->m_iMapVote ] = 0;
}
}
MESSAGE_BEGIN(MSG_ALL, gmsgScoreInfo);
WRITE_BYTE(ENTINDEX(pClient));
WRITE_SHORT(0);
WRITE_SHORT(0);
WRITE_SHORT(0);
WRITE_SHORT(0);
MESSAGE_END();
MESSAGE_BEGIN(MSG_ALL, gmsgTeamInfo);
WRITE_BYTE(ENTINDEX(pClient));
WRITE_STRING("UNASSIGNED");
MESSAGE_END();
MESSAGE_BEGIN(MSG_ALL, gmsgLocation);
WRITE_BYTE(ENTINDEX(pClient));
WRITE_STRING("");
MESSAGE_END();
char *team = GetTeam(pPlayer->m_iTeam);
FireTargets("game_playerleave", pPlayer, pPlayer, USE_TOGGLE, 0);
UTIL_LogPrintf("\"%s<%i><%s><%s>\" disconnected\n", STRING(pPlayer->pev->netname), GETPLAYERUSERID(pPlayer->edict()), GETPLAYERAUTHID(pPlayer->edict()), team);
// destroy all of the players weapons and items
pPlayer->RemoveAllItems(TRUE);
if (pPlayer->m_pObserver != NULL)
{
pPlayer->m_pObserver->SUB_Remove();
}
CBasePlayer *client = NULL;
while ((client = (CBasePlayer *)UTIL_FindEntityByClassname(client, "player")) != NULL)
{
if (FNullEnt(client->edict()))
break;
if (!client->pev || client == pPlayer)
continue;
if (client->m_hObserverTarget == pPlayer)
{
int iMode = client->pev->iuser1;
client->pev->iuser1 = OBS_NONE;
client->Observer_SetMode(iMode);
}
}
}
}
CheckWinConditions();
}
float CHalfLifeMultiplay::__MAKE_VHOOK(FlPlayerFallDamage)(CBasePlayer *pPlayer)
{
pPlayer->m_flFallVelocity -= PLAYER_MAX_SAFE_FALL_SPEED;
return pPlayer->m_flFallVelocity * DAMAGE_FOR_FALL_SPEED * 1.25;
}
BOOL CHalfLifeMultiplay::__MAKE_VHOOK(FPlayerCanTakeDamage)(CBasePlayer *pPlayer, CBaseEntity *pAttacker)
{
if (!pAttacker || PlayerRelationship(pPlayer, pAttacker) != GR_TEAMMATE)
{
return TRUE;
}
if (CVAR_GET_FLOAT("mp_friendlyfire") != 0 || pAttacker == pPlayer)
{
return TRUE;
}
return FALSE;
}
void CHalfLifeMultiplay::__MAKE_VHOOK(PlayerThink)(CBasePlayer *pPlayer)
{
if (g_fGameOver)
{
// check for button presses
if (!IsCareer() && (pPlayer->m_afButtonPressed & (IN_DUCK | IN_ATTACK | IN_ATTACK2 | IN_USE | IN_JUMP)))
{
m_iEndIntermissionButtonHit = TRUE;
}
// clear attack/use commands from player
pPlayer->m_afButtonPressed = 0;
pPlayer->pev->button = 0;
pPlayer->m_afButtonReleased = 0;
}
if (!pPlayer->m_bCanShoot && !IsFreezePeriod())
{
pPlayer->m_bCanShoot = true;
}
if (pPlayer->m_pActiveItem && pPlayer->m_pActiveItem->IsWeapon())
{
CBasePlayerWeapon *pWeapon = static_cast<CBasePlayerWeapon *>(pPlayer->m_pActiveItem->GetWeaponPtr());
if (pWeapon->m_iWeaponState & WPNSTATE_SHIELD_DRAWN)
{
pPlayer->m_bCanShoot = false;
}
}
if (pPlayer->m_iMenu != Menu_ChooseTeam && pPlayer->m_iJoiningState == SHOWTEAMSELECT)
{
int team = MENU_SLOT_TEAM_UNDEFINED;
if (!Q_stricmp(humans_join_team.string, "T"))
{
team = MENU_SLOT_TEAM_TERRORIST;
}
else if (!Q_stricmp(humans_join_team.string, "CT"))
{
team = MENU_SLOT_TEAM_CT;
}
else
{
if (allow_spectators.value == 0.0f)
ShowVGUIMenu(pPlayer, VGUI_Menu_Team, (MENU_KEY_1 | MENU_KEY_2 | MENU_KEY_5), "#Team_Select");
else
ShowVGUIMenu(pPlayer, VGUI_Menu_Team, (MENU_KEY_1 | MENU_KEY_2 | MENU_KEY_5 | MENU_KEY_6), "#Team_Select_Spect");
}
pPlayer->m_iMenu = Menu_ChooseTeam;
pPlayer->m_iJoiningState = PICKINGTEAM;
if (team != MENU_SLOT_TEAM_UNDEFINED && !pPlayer->IsBot())
{
HandleMenu_ChooseTeam(pPlayer, team);
if (team != MENU_SLOT_TEAM_SPECT && IsCareer())
{
// slot 6 - chooses randomize the appearance to model player
HandleMenu_ChooseAppearance(pPlayer, 6);
}
}
}
}
// Purpose: Player has just spawned. Equip them.
void CHalfLifeMultiplay::__MAKE_VHOOK(PlayerSpawn)(CBasePlayer *pPlayer)
{
// This is tied to the joining state (m_iJoiningState).. add it when the joining state is there.
if (pPlayer->m_bJustConnected)
{
return;
}
pPlayer->pev->weapons |= (1 << WEAPON_SUIT);
bool addDefault = true;
CBaseEntity *pWeaponEntity = NULL;
while ((pWeaponEntity = UTIL_FindEntityByClassname(pWeaponEntity, "game_player_equip")) != NULL)
{
pWeaponEntity->Touch(pPlayer);
addDefault = false;
}
if (pPlayer->m_bNotKilled)
addDefault = false;
if (addDefault || pPlayer->m_bIsVIP)
{
pPlayer->GiveDefaultItems();
}
pPlayer->SetPlayerModel(false);
}
BOOL CHalfLifeMultiplay::__MAKE_VHOOK(FPlayerCanRespawn)(CBasePlayer *pPlayer)
{
// Player cannot respawn twice in a round
if (pPlayer->m_iNumSpawns > 0)
{
return FALSE;
}
// Player cannot respawn until next round if more than 20 seconds in
// Tabulate the number of players on each team.
m_iNumCT = CountTeamPlayers(CT);
m_iNumTerrorist = CountTeamPlayers(TERRORIST);
if (m_iNumTerrorist > 0 && m_iNumCT > 0)
{
if (gpGlobals->time > m_fRoundCount + GetRoundRespawnTime())
{
// If this player just connected and fadetoblack is on, then maybe
// the server admin doesn't want him peeking around.
if (fadetoblack.value != 0.0f)
{
UTIL_ScreenFade(pPlayer, Vector(0, 0, 0), 3, 3, 255, (FFADE_OUT | FFADE_STAYOUT));
}
return FALSE;
}
}
// Player cannot respawn while in the Choose Appearance menu
if (pPlayer->m_iMenu == Menu_ChooseAppearance)
{
return FALSE;
}
return TRUE;
}
float CHalfLifeMultiplay::__MAKE_VHOOK(FlPlayerSpawnTime)(CBasePlayer *pPlayer)
{
return gpGlobals->time;//now!
}
BOOL CHalfLifeMultiplay::__MAKE_VHOOK(AllowAutoTargetCrosshair)()
{
return FALSE;
}
// IPointsForKill - how many points awarded to anyone
// that kills this player?
int CHalfLifeMultiplay::__MAKE_VHOOK(IPointsForKill)(CBasePlayer *pAttacker, CBasePlayer *pKilled)
{
return 1;
}
void CHalfLifeMultiplay::__MAKE_VHOOK(PlayerKilled)(CBasePlayer *pVictim, entvars_t *pKiller, entvars_t *pInflictor)
{
DeathNotice(pVictim, pKiller, pInflictor);
pVictim->m_afPhysicsFlags &= ~PFLAG_ONTRAIN;
pVictim->m_iDeaths++;
pVictim->m_bNotKilled = false;
pVictim->m_bEscaped = false;
pVictim->m_iTrain = (TRAIN_NEW | TRAIN_OFF);
SET_VIEW(ENT(pVictim->pev), ENT(pVictim->pev));
CBasePlayer *peKiller = NULL;
CBaseEntity *ktmp = CBaseEntity::Instance(pKiller);
if (ktmp && ktmp->Classify() == CLASS_PLAYER)
{
peKiller = static_cast<CBasePlayer *>(ktmp);
}
else if (ktmp && ktmp->Classify() == CLASS_VEHICLE)
{
CBasePlayer *pDriver = static_cast<CBasePlayer *>(((CFuncVehicle *)ktmp)->m_pDriver);
if (pDriver != NULL)
{
pKiller = pDriver->pev;
peKiller = static_cast<CBasePlayer *>(pDriver);
}
}
FireTargets("game_playerdie", pVictim, pVictim, USE_TOGGLE, 0);
// Did the player kill himself?
if (pVictim->pev == pKiller)
{
// Players lose a frag for killing themselves
pKiller->frags -= 1;
}
else if (peKiller && peKiller->IsPlayer())
{
// if a player dies in a deathmatch game and the killer is a client, award the killer some points
CBasePlayer *killer = GetClassPtr<CCSPlayer>((CBasePlayer *)pKiller);
bool killedByFFA = CSGameRules()->IsFriendlyFireAttack();
if (killer->m_iTeam == pVictim->m_iTeam && !killedByFFA)
{
// if a player dies by from teammate
pKiller->frags -= IPointsForKill(peKiller, pVictim);
killer->AddAccount(PAYBACK_FOR_KILLED_TEAMMATES);
killer->m_iTeamKills++;
killer->m_bJustKilledTeammate = true;
ClientPrint(killer->pev, HUD_PRINTCENTER, "#Killed_Teammate");
ClientPrint(killer->pev, HUD_PRINTCONSOLE, "#Game_teammate_kills", UTIL_dtos1(killer->m_iTeamKills));
if (killer->m_iTeamKills == 3 && CVAR_GET_FLOAT("mp_autokick") != 0.0f)
{
ClientPrint(killer->pev, HUD_PRINTCONSOLE, "#Banned_For_Killing_Teamates");
int iUserID = GETPLAYERUSERID(killer->edict());
if (iUserID != -1)
{
SERVER_COMMAND(UTIL_VarArgs("kick # %d\n", iUserID));
}
}
if (!(killer->m_flDisplayHistory & DHF_FRIEND_KILLED))
{
killer->m_flDisplayHistory |= DHF_FRIEND_KILLED;
killer->HintMessage("#Hint_careful_around_teammates");
}
}
else
{
// if a player dies in a deathmatch game and the killer is a client, award the killer some points
pKiller->frags += IPointsForKill(peKiller, pVictim);
if (pVictim->m_bIsVIP)
{
killer->HintMessage("#Hint_reward_for_killing_vip", TRUE);
killer->AddAccount(REWARD_KILLED_VIP);
MESSAGE_BEGIN(MSG_SPEC, SVC_DIRECTOR);
WRITE_BYTE(9);
WRITE_BYTE(DRC_CMD_EVENT);
WRITE_SHORT(ENTINDEX(pVictim->edict()));
WRITE_SHORT(ENTINDEX(ENT(pInflictor)));
WRITE_LONG(DRC_FLAG_PRIO_MASK | DRC_FLAG_DRAMATIC | DRC_FLAG_FINAL);
MESSAGE_END();
UTIL_LogPrintf("\"%s<%i><%s><TERRORIST>\" triggered \"Assassinated_The_VIP\"\n", STRING(killer->pev->netname), GETPLAYERUSERID(killer->edict()), GETPLAYERAUTHID(killer->edict()));
}
else
killer->AddAccount(REWARD_KILLED_ENEMY);
if (!(killer->m_flDisplayHistory & DHF_ENEMY_KILLED))
{
killer->m_flDisplayHistory |= DHF_ENEMY_KILLED;
killer->HintMessage("#Hint_win_round_by_killing_enemy");
}
}
FireTargets("game_playerkill", peKiller, peKiller, USE_TOGGLE, 0);
}
else
{
// killed by the world
pKiller->frags -= 1;
}
// update the scores
// killed scores
MESSAGE_BEGIN(MSG_BROADCAST, gmsgScoreInfo);
WRITE_BYTE(ENTINDEX(pVictim->edict()));
WRITE_SHORT(int(pVictim->pev->frags));
WRITE_SHORT(pVictim->m_iDeaths);
WRITE_SHORT(0);
WRITE_SHORT(pVictim->m_iTeam);
MESSAGE_END();
// killers score, if it's a player
CBaseEntity *ep = CBaseEntity::Instance(pKiller);
if (ep && ep->Classify() == CLASS_PLAYER)
{
CBasePlayer *PK = static_cast<CBasePlayer *>(ep);
MESSAGE_BEGIN(MSG_ALL, gmsgScoreInfo);
WRITE_BYTE(ENTINDEX(PK->edict()));
WRITE_SHORT(int(PK->pev->frags));
WRITE_SHORT(PK->m_iDeaths);
WRITE_SHORT(0);
WRITE_SHORT(PK->m_iTeam);
MESSAGE_END();
// let the killer paint another decal as soon as he'd like.
PK->m_flNextDecalTime = gpGlobals->time;
}
}
void CHalfLifeMultiplay::__MAKE_VHOOK(DeathNotice)(CBasePlayer *pVictim, entvars_t *pKiller, entvars_t *pevInflictor)
{
// Work out what killed the player, and send a message to all clients about it
// CBaseEntity *Killer = CBaseEntity::Instance(pKiller);
// by default, the player is killed by the world
const char *killer_weapon_name = "world";
int killer_index = 0;
// Hack to fix name change
char *tau = "tau_cannon";
char *gluon = "gluon gun";
// Is the killer a client?
if (pKiller->flags & FL_CLIENT)
{
killer_index = ENTINDEX(ENT(pKiller));
if (pevInflictor)
{
if (pevInflictor == pKiller)
{
// If the inflictor is the killer, then it must be their current weapon doing the damage
CBasePlayer *pPlayer = dynamic_cast<CBasePlayer *>(CBaseEntity::Instance(pKiller));
if (pPlayer != NULL && pPlayer->m_pActiveItem != NULL)
{
killer_weapon_name = pPlayer->m_pActiveItem->pszName();
}
}
else
{
// it's just that easy
killer_weapon_name = STRING(pevInflictor->classname);
}
}
}
else
killer_weapon_name = STRING(pevInflictor->classname);
// strip the monster_* or weapon_* from the inflictor's classname
if (!Q_strncmp(killer_weapon_name, "weapon_", 7))
killer_weapon_name += 7;
else if (!Q_strncmp(killer_weapon_name, "monster_", 8))
killer_weapon_name += 8;
else if (!Q_strncmp(killer_weapon_name, "func_", 5))
killer_weapon_name += 5;
int iGotHeadshot = 0;
if (pVictim->m_bHeadshotKilled)
iGotHeadshot = 1;
if (TheTutor == NULL)
{
MESSAGE_BEGIN(MSG_ALL, gmsgDeathMsg);
WRITE_BYTE(killer_index); // the killer
WRITE_BYTE(ENTINDEX(pVictim->edict())); // the victim
WRITE_BYTE(iGotHeadshot); // is killed headshot
WRITE_STRING(killer_weapon_name); // what they were killed by (should this be a string?)
MESSAGE_END();
}
// replace the code names with the 'real' names
if (!Q_strcmp(killer_weapon_name, "egon"))
killer_weapon_name = gluon;
else if (!Q_strcmp(killer_weapon_name, "gauss"))
killer_weapon_name = tau;
// Did he kill himself?
if (pVictim->pev == pKiller)
{
// killed self
char *team = GetTeam(pVictim->m_iTeam);
UTIL_LogPrintf("\"%s<%i><%s><%s>\" committed suicide with \"%s\"\n", STRING(pVictim->pev->netname), GETPLAYERUSERID(pVictim->edict()),
GETPLAYERAUTHID(pVictim->edict()), team, killer_weapon_name);
}
else if (pKiller->flags & FL_CLIENT)
{
CBasePlayer *pPlayer = dynamic_cast<CBasePlayer *>(CBaseEntity::Instance(pKiller));
const char *VictimTeam = GetTeam(pVictim->m_iTeam);
const char *KillerTeam = (pPlayer != NULL) ? GetTeam(pPlayer->m_iTeam) : "";
UTIL_LogPrintf("\"%s<%i><%s><%s>\" killed \"%s<%i><%s><%s>\" with \"%s\"\n", STRING(pKiller->netname), GETPLAYERUSERID(ENT(pKiller)), GETPLAYERAUTHID(ENT(pKiller)),
KillerTeam, STRING(pVictim->pev->netname), GETPLAYERUSERID(pVictim->edict()), GETPLAYERAUTHID(pVictim->edict()), VictimTeam, killer_weapon_name);
}
else
{
// killed by the world
char *team = GetTeam(pVictim->m_iTeam);
UTIL_LogPrintf("\"%s<%i><%s><%s>\" committed suicide with \"%s\" (world)\n", STRING(pVictim->pev->netname), GETPLAYERUSERID(pVictim->edict()),
GETPLAYERAUTHID(pVictim->edict()), team, killer_weapon_name);
}
CheckWinConditions();
MESSAGE_BEGIN(MSG_SPEC, SVC_DIRECTOR);
WRITE_BYTE(9); // command length in bytes
WRITE_BYTE(DRC_CMD_EVENT); // player killed
WRITE_SHORT(ENTINDEX(pVictim->edict())); // index number of primary entity
if (pevInflictor)
WRITE_SHORT(ENTINDEX(ENT(pevInflictor))); // index number of secondary entity
else
WRITE_SHORT(ENTINDEX(ENT(pKiller))); // index number of secondary entity
if (iGotHeadshot)
WRITE_LONG(9 | DRC_FLAG_DRAMATIC | DRC_FLAG_SLOWMOTION);
else
WRITE_LONG(7 | DRC_FLAG_DRAMATIC); // eventflags (priority and flags)
MESSAGE_END();
}
// PlayerGotWeapon - player has grabbed a weapon that was
// sitting in the world
void CHalfLifeMultiplay::__MAKE_VHOOK(PlayerGotWeapon)(CBasePlayer *pPlayer, CBasePlayerItem *pWeapon)
{
;
}
// FlWeaponRespawnTime - what is the time in the future
// at which this weapon may spawn?
float CHalfLifeMultiplay::__MAKE_VHOOK(FlWeaponRespawnTime)(CBasePlayerItem *pWeapon)
{
return gpGlobals->time + WEAPON_RESPAWN_TIME;
}
// FlWeaponRespawnTime - Returns 0 if the weapon can respawn
// now, otherwise it returns the time at which it can try
// to spawn again.
float CHalfLifeMultiplay::__MAKE_VHOOK(FlWeaponTryRespawn)(CBasePlayerItem *pWeapon)
{
if (pWeapon && pWeapon->m_iId && (pWeapon->iFlags() & ITEM_FLAG_LIMITINWORLD))
{
if (NUMBER_OF_ENTITIES() < (gpGlobals->maxEntities - ENTITY_INTOLERANCE))
return 0;
// we're past the entity tolerance level, so delay the respawn
return FlWeaponRespawnTime(pWeapon);
}
return 0;
}
Vector CHalfLifeMultiplay::__MAKE_VHOOK(VecWeaponRespawnSpot)(CBasePlayerItem *pWeapon)
{
return pWeapon->pev->origin;
}
int CHalfLifeMultiplay::__MAKE_VHOOK(WeaponShouldRespawn)(CBasePlayerItem *pWeapon)
{
if (pWeapon->pev->spawnflags & SF_NORESPAWN)
{
return GR_WEAPON_RESPAWN_NO;
}
return GR_WEAPON_RESPAWN_YES;
}
BOOL CHalfLifeMultiplay::__MAKE_VHOOK(CanHavePlayerItem)(CBasePlayer *pPlayer, CBasePlayerItem *pItem)
{
return CGameRules::CanHavePlayerItem(pPlayer, pItem);
}
BOOL CHalfLifeMultiplay::__MAKE_VHOOK(CanHaveItem)(CBasePlayer *pPlayer, CItem *pItem)
{
return TRUE;
}
void CHalfLifeMultiplay::__MAKE_VHOOK(PlayerGotItem)(CBasePlayer *pPlayer, CItem *pItem)
{
;
}
int CHalfLifeMultiplay::__MAKE_VHOOK(ItemShouldRespawn)(CItem *pItem)
{
if (pItem->pev->spawnflags & SF_NORESPAWN)
{
return GR_ITEM_RESPAWN_NO;
}
return GR_ITEM_RESPAWN_YES;
}
float CHalfLifeMultiplay::__MAKE_VHOOK(FlItemRespawnTime)(CItem *pItem)
{
return gpGlobals->time + ITEM_RESPAWN_TIME;
}
Vector CHalfLifeMultiplay::__MAKE_VHOOK(VecItemRespawnSpot)(CItem *pItem)
{
return pItem->pev->origin;
}
void CHalfLifeMultiplay::__MAKE_VHOOK(PlayerGotAmmo)(CBasePlayer *pPlayer, char *szName, int iCount)
{
;
}
BOOL CHalfLifeMultiplay::__MAKE_VHOOK(IsAllowedToSpawn)(CBaseEntity *pEntity)
{
return TRUE;
}
int CHalfLifeMultiplay::__MAKE_VHOOK(AmmoShouldRespawn)(CBasePlayerAmmo *pAmmo)
{
if (pAmmo->pev->spawnflags & SF_NORESPAWN)
{
return GR_AMMO_RESPAWN_NO;
}
return GR_AMMO_RESPAWN_YES;
}
float CHalfLifeMultiplay::__MAKE_VHOOK(FlAmmoRespawnTime)(CBasePlayerAmmo *pAmmo)
{
return gpGlobals->time + 20.0f;
}
Vector CHalfLifeMultiplay::__MAKE_VHOOK(VecAmmoRespawnSpot)(CBasePlayerAmmo *pAmmo)
{
return pAmmo->pev->origin;
}
float CHalfLifeMultiplay::__MAKE_VHOOK(FlHealthChargerRechargeTime)()
{
return 60;
}
float CHalfLifeMultiplay::__MAKE_VHOOK(FlHEVChargerRechargeTime)()
{
return 30;
}
int CHalfLifeMultiplay::__MAKE_VHOOK(DeadPlayerWeapons)(CBasePlayer *pPlayer)
{
return GR_PLR_DROP_GUN_ACTIVE;
}
int CHalfLifeMultiplay::__MAKE_VHOOK(DeadPlayerAmmo)(CBasePlayer *pPlayer)
{
return GR_PLR_DROP_AMMO_ACTIVE;
}
edict_t *CHalfLifeMultiplay::__MAKE_VHOOK(GetPlayerSpawnSpot)(CBasePlayer *pPlayer)
{
// gat valid spawn point
edict_t *pentSpawnSpot = CGameRules::GetPlayerSpawnSpot(pPlayer);
if (IsMultiplayer())
{
if (pentSpawnSpot->v.target)
{
FireTargets(STRING(pentSpawnSpot->v.target), pPlayer, pPlayer, USE_TOGGLE, 0);
}
}
return pentSpawnSpot;
}
int CHalfLifeMultiplay::__MAKE_VHOOK(PlayerRelationship)(CBasePlayer *pPlayer, CBaseEntity *pTarget)
{
if (!pPlayer || !pTarget)
{
return GR_NOTTEAMMATE;
}
if (!pTarget->IsPlayer())
{
return GR_NOTTEAMMATE;
}
CBasePlayer *player = GetClassPtr<CCSPlayer>((CBasePlayer *)pPlayer->pev);
CBasePlayer *target = GetClassPtr<CCSPlayer>((CBasePlayer *)pTarget->pev);
if (player->m_iTeam != target->m_iTeam)
{
return GR_NOTTEAMMATE;
}
return GR_TEAMMATE;
}
BOOL CHalfLifeMultiplay::__MAKE_VHOOK(FAllowFlashlight)()
{
static cvar_t *mp_flashlight = NULL;
if (!mp_flashlight)
mp_flashlight = CVAR_GET_POINTER("mp_flashlight");
if (mp_flashlight)
return mp_flashlight->value != 0;
return FALSE;
}
BOOL CHalfLifeMultiplay::__MAKE_VHOOK(FAllowMonsters)()
{
return CVAR_GET_FLOAT("mp_allowmonsters") != 0;
}
void CHalfLifeMultiplay::__MAKE_VHOOK(GoToIntermission)()
{
if (g_fGameOver)
return;
UTIL_LogPrintf("Team \"CT\" scored \"%i\" with \"%i\" players\n", m_iNumCTWins, m_iNumCT);
UTIL_LogPrintf("Team \"TERRORIST\" scored \"%i\" with \"%i\" players\n", m_iNumTerroristWins, m_iNumTerrorist);
if (IsCareer())
{
MESSAGE_BEGIN(MSG_ALL, gmsgCZCareer);
WRITE_STRING("MATCH");
WRITE_LONG(m_iNumCTWins);
WRITE_LONG(m_iNumTerroristWins);
MESSAGE_END();
MESSAGE_BEGIN(MSG_ALL, gmsgCZCareerHUD);
WRITE_STRING("MATCH");
WRITE_LONG(m_iNumCTWins);
WRITE_LONG(m_iNumTerroristWins);
WRITE_BYTE(m_iCareerMatchWins);
WRITE_BYTE(m_iRoundWinDifference);
WRITE_BYTE(m_iRoundWinStatus);
MESSAGE_END();
if (TheCareerTasks != NULL)
{
UTIL_LogPrintf("Career Match %d %d %d %d\n", m_iRoundWinStatus, m_iNumCTWins, m_iNumTerroristWins, TheCareerTasks->AreAllTasksComplete());
}
}
MESSAGE_BEGIN(MSG_ALL, SVC_INTERMISSION);
MESSAGE_END();
if (IsCareer())
{
SERVER_COMMAND("setpause\n");
}
int time = int(CVAR_GET_FLOAT("mp_chattime"));
if (time < 1)
CVAR_SET_STRING("mp_chattime", "1");
else if (time > MAX_INTERMISSION_TIME)
CVAR_SET_STRING("mp_chattime", UTIL_dtos1(MAX_INTERMISSION_TIME));
m_flIntermissionEndTime = gpGlobals->time + int(mp_chattime.value);
m_flIntermissionStartTime = gpGlobals->time;
g_fGameOver = TRUE;
m_iEndIntermissionButtonHit = FALSE;
m_iSpawnPointCount_Terrorist = 0;
m_iSpawnPointCount_CT = 0;
m_bLevelInitialized = false;
}
// Clean up memory used by mapcycle when switching it
void DestroyMapCycle(mapcycle_t *cycle)
{
mapcycle_item_t *p, *n, *start;
p = cycle->items;
if (p != NULL)
{
start = p;
p = p->next;
while (p != start)
{
n = p->next;
delete p;
p = n;
}
delete cycle->items;
}
cycle->items = NULL;
cycle->next_item = NULL;
}
char *MP_COM_GetToken()
{
return mp_com_token;
}
char *MP_COM_Parse(char *data)
{
int c;
int len;
len = 0;
mp_com_token[0] = '\0';
if (!data)
{
return NULL;
}
skipwhite:
// skip whitespace
while (*data <= ' ')
{
if (!data[0])
return NULL;
++data;
}
c = *data;
// skip // comments till the next line
if (c == '/' && data[1] == '/')
{
while (*data && *data != '\n')
++data;
goto skipwhite; // start over new line
}
// handle quoted strings specially: copy till the end or another quote
if (c == '\"')
{
++data; // skip starting quote
while (true)
{
// get char and advance
c = *data++;
if (c == '\"' || !c)
{
mp_com_token[ len ] = '\0';
return data;
}
mp_com_token[ len++ ] = c;
}
}
// parse single characters
if (c == '{' || c == '}'|| c == ')'|| c == '(' || c == '\'' || c == ',')
{
mp_com_token[ len++ ] = c;
mp_com_token[ len ] = '\0';
return data + 1;
}
// parse a regular word
do
{
mp_com_token[ len++ ] = c;
++data;
c = *data;
if (c == '{' || c == '}'|| c == ')'|| c == '(' || c == '\'' || c == ',')
break;
}
while (c > 32);
mp_com_token[ len ] = '\0';
return data;
}
int MP_COM_TokenWaiting(char *buffer)
{
char *p;
p = buffer;
while (*p && *p != '\n')
{
if (!Q_isspace(*p) || Q_isalnum(*p))
return 1;
++p;
}
return 0;
}
int ReloadMapCycleFile(char *filename, mapcycle_t *cycle)
{
char szBuffer[ MAX_RULE_BUFFER ];
char szMap[ 32 ];
int length;
char *pFileList;
char *aFileList = pFileList = (char *)LOAD_FILE_FOR_ME(filename, &length);
int hasbuffer;
mapcycle_item_s *item, *newlist = NULL, *next;
if (pFileList && length)
{
// the first map name in the file becomes the default
while (true)
{
hasbuffer = 0;
Q_memset(szBuffer, 0, sizeof(szBuffer));
pFileList = MP_COM_Parse(pFileList);
if (Q_strlen(mp_com_token) <= 0)
break;
Q_strcpy(szMap, mp_com_token);
// Any more tokens on this line?
if (MP_COM_TokenWaiting(pFileList))
{
pFileList = MP_COM_Parse(pFileList);
if (Q_strlen(mp_com_token) > 0)
{
hasbuffer = 1;
Q_strcpy(szBuffer, mp_com_token);
}
}
// Check map
if (IS_MAP_VALID(szMap))
{
// Create entry
char *s;
item = new mapcycle_item_s;
Q_strcpy(item->mapname, szMap);
item->minplayers = 0;
item->maxplayers = 0;
Q_memset(item->rulebuffer, 0, sizeof(item->rulebuffer));
if (hasbuffer)
{
s = GET_KEY_VALUE(szBuffer, "minplayers");
if (s && s[0] != '\0')
{
item->minplayers = Q_atoi(s);
item->minplayers = Q_max(item->minplayers, 0);
item->minplayers = Q_min(item->minplayers, gpGlobals->maxClients);
}
s = GET_KEY_VALUE(szBuffer, "maxplayers");
if (s && s[0] != '\0')
{
item->maxplayers = Q_atoi(s);
item->maxplayers = Q_max(item->maxplayers, 0);
item->maxplayers = Q_min(item->maxplayers, gpGlobals->maxClients);
}
// Remove keys
REMOVE_KEY_VALUE(szBuffer, "minplayers");
REMOVE_KEY_VALUE(szBuffer, "maxplayers");
Q_strcpy(item->rulebuffer, szBuffer);
}
item->next = cycle->items;
cycle->items = item;
}
else
ALERT(at_console, "Skipping %s from mapcycle, not a valid map\n", szMap);
}
FREE_FILE(aFileList);
}
// Fixup circular list pointer
item = cycle->items;
// Reverse it to get original order
while (item)
{
next = item->next;
item->next = newlist;
newlist = item;
item = next;
}
cycle->items = newlist;
item = cycle->items;
// Didn't parse anything
if (!item)
{
return 0;
}
while (item->next != NULL)
{
item = item->next;
}
item->next = cycle->items;
cycle->next_item = item->next;
return 1;
}
// Determine the current # of active players on the server for map cycling logic
int CountPlayers()
{
int num = 0;
for (int i = 1; i <= gpGlobals->maxClients; ++i)
{
CBaseEntity *pEnt = UTIL_PlayerByIndex(i);
if (pEnt != NULL)
{
num = num + 1;
}
}
return num;
}
// Parse commands/key value pairs to issue right after map xxx command is issued on server level transition
void ExtractCommandString(char *s, char *szCommand)
{
// Now make rules happen
char pkey[512];
char value[512]; // use two buffers so compares
// work without stomping on each other
char *o;
if (*s == '\\')
++s;
while (true)
{
o = pkey;
while (*s != '\\')
{
if (!*s)
{
return;
}
*o++ = *s++;
}
*o = '\0';
++s;
o = value;
while (*s != '\\' && *s)
{
if (!*s)
{
return;
}
*o++ = *s++;
}
*o = '\0';
Q_strcat(szCommand, pkey);
if (Q_strlen(value) > 0)
{
Q_strcat(szCommand, " ");
Q_strcat(szCommand, value);
}
Q_strcat(szCommand, "\n");
if (!*s)
{
return;
}
++s;
}
}
void CHalfLifeMultiplay::ResetAllMapVotes()
{
CBaseEntity *pTempEntity = NULL;
while ((pTempEntity = UTIL_FindEntityByClassname(pTempEntity, "player")) != NULL)
{
if (FNullEnt(pTempEntity->edict()))
break;
CBasePlayer *pTempPlayer = GetClassPtr<CCSPlayer>((CBasePlayer *)pTempEntity->pev);
if (pTempPlayer->m_iTeam != UNASSIGNED)
{
pTempPlayer->m_iMapVote = 0;
}
}
for (int j = 0; j < MAX_VOTE_MAPS; ++j)
m_iMapVotes[j] = 0;
}
int GetMapCount()
{
static mapcycle_t mapcycle2;
char *mapcfile = (char *)CVAR_GET_STRING("mapcyclefile");
DestroyMapCycle(&mapcycle2);
ReloadMapCycleFile(mapcfile, &mapcycle2);
int iCount = 0, iDone = 0;
for (mapcycle_item_s *item = mapcycle2.next_item; item != NULL && iDone != 1; item = item->next)
{
if (item == mapcycle2.next_item)
iDone = 1;
++iCount;
}
return iCount;
}
void CHalfLifeMultiplay::DisplayMaps(CBasePlayer *player, int iVote)
{
static mapcycle_t mapcycle2;
char *mapcfile = (char *)CVAR_GET_STRING("mapcyclefile");
char *pszNewMap = NULL;
int iCount = 0, done = 0;
DestroyMapCycle(&mapcycle2);
ReloadMapCycleFile(mapcfile, &mapcycle2);
mapcycle_item_s *item = mapcycle2.next_item;
while (!done && item != NULL)
{
if (item->next == mapcycle2.next_item)
done = 1;
++iCount;
if (player != NULL)
{
if (m_iMapVotes[iCount] == 1)
{
ClientPrint(player->pev, HUD_PRINTCONSOLE, "#Vote", UTIL_dtos1(iCount), item->mapname, UTIL_dtos2(1));
}
else
ClientPrint(player->pev, HUD_PRINTCONSOLE, "#Votes", UTIL_dtos1(iCount), item->mapname, UTIL_dtos2(m_iMapVotes[iCount]));
}
if (iCount == iVote)
{
pszNewMap = item->mapname;
}
item = item->next;
}
if (!pszNewMap || !iVote)
{
return;
}
if (Q_strcmp(pszNewMap, STRING(gpGlobals->mapname)) != 0)
{
CHANGE_LEVEL(pszNewMap, NULL);
return;
}
if (timelimit.value)
{
timelimit.value += 30;
UTIL_ClientPrintAll(HUD_PRINTCENTER, "#Map_Vote_Extend");
}
ResetAllMapVotes();
}
void CHalfLifeMultiplay::ProcessMapVote(CBasePlayer *player, int iVote)
{
CBaseEntity *pTempEntity = NULL;
int iValidVotes = 0, iNumPlayers = 0;
while ((pTempEntity = UTIL_FindEntityByClassname(pTempEntity, "player")) != NULL)
{
if (FNullEnt(pTempEntity->edict()))
break;
CBasePlayer *pTempPlayer = GetClassPtr<CCSPlayer>((CBasePlayer *)pTempEntity->pev);
if (pTempPlayer->m_iTeam != UNASSIGNED)
{
++iNumPlayers;
if (pTempPlayer->m_iMapVote = iVote)
++iValidVotes;
}
}
m_iMapVotes[iVote] = iValidVotes;
float ratio = mapvoteratio.value;
if (mapvoteratio.value > 1)
{
ratio = 1;
CVAR_SET_STRING("mp_mapvoteratio", "1.0");
}
else if (mapvoteratio.value < 0.35f)
{
ratio = 0.35f;
CVAR_SET_STRING("mp_mapvoteratio", "0.35");
}
int iRequiredVotes = 2;
if (iNumPlayers > 2)
{
iRequiredVotes = int(iNumPlayers * ratio + 0.5f);
}
if (iValidVotes < iRequiredVotes)
{
DisplayMaps(player, 0);
ClientPrint(player->pev, HUD_PRINTCONSOLE, "#Game_required_votes", UTIL_dtos1(iRequiredVotes));
}
else
DisplayMaps(NULL, iVote);
}
// Server is changing to a new level, check mapcycle.txt for map name and setup info
void CHalfLifeMultiplay::__MAKE_VHOOK(ChangeLevel)()
{
static char szPreviousMapCycleFile[256];
static mapcycle_t mapcycle;
char szNextMap[32];
char szFirstMapInList[32];
char szCommands[1500];
char szRules[1500];
int minplayers = 0, maxplayers = 0;
// the absolute default level is hldm1
Q_strcpy(szFirstMapInList, "hldm1");
int curplayers;
bool do_cycle = true;
// find the map to change to
char *mapcfile = (char *)CVAR_GET_STRING("mapcyclefile");
assert(mapcfile != NULL);
szCommands[0] = '\0';
szRules[0] = '\0';
curplayers = CountPlayers();
// Has the map cycle filename changed?
if (Q_stricmp(mapcfile, szPreviousMapCycleFile) != 0)
{
Q_strcpy(szPreviousMapCycleFile, mapcfile);
DestroyMapCycle(&mapcycle);
if (!ReloadMapCycleFile(mapcfile, &mapcycle) || !mapcycle.items)
{
ALERT(at_console, "Unable to load map cycle file %s\n", mapcfile);
do_cycle = false;
}
}
if (do_cycle && mapcycle.items)
{
bool keeplooking = false;
bool found = false;
mapcycle_item_s *item;
// Assume current map
Q_strcpy(szNextMap, STRING(gpGlobals->mapname));
Q_strcpy(szFirstMapInList, STRING(gpGlobals->mapname));
// Traverse list
for (item = mapcycle.next_item; item->next != mapcycle.next_item; item = item->next)
{
keeplooking = false;
assert(item != NULL);
if (item->minplayers != 0)
{
if (curplayers >= item->minplayers)
{
found = true;
minplayers = item->minplayers;
}
else
{
keeplooking = true;
}
}
if (item->maxplayers != 0)
{
if (curplayers <= item->maxplayers)
{
found = true;
maxplayers = item->maxplayers;
}
else
{
keeplooking = true;
}
}
if (keeplooking)
{
continue;
}
found = true;
break;
}
if (!found)
{
item = mapcycle.next_item;
}
// Increment next item pointer
mapcycle.next_item = item->next;
// Perform logic on current item
Q_strcpy(szNextMap, item->mapname);
ExtractCommandString(item->rulebuffer, szCommands);
Q_strcpy(szRules, item->rulebuffer);
}
if (!IS_MAP_VALID(szNextMap))
{
Q_strcpy(szNextMap, szFirstMapInList);
}
g_fGameOver = TRUE;
ALERT(at_console, "CHANGE LEVEL: %s\n", szNextMap);
if (minplayers || maxplayers)
{
ALERT(at_console, "PLAYER COUNT: min %i max %i current %i\n", minplayers, maxplayers, curplayers);
}
if (Q_strlen(szRules) > 0)
{
ALERT(at_console, "RULES: %s\n", szRules);
}
CHANGE_LEVEL(szNextMap, NULL);
if (Q_strlen(szCommands) > 0)
{
SERVER_COMMAND(szCommands);
}
}
void CHalfLifeMultiplay::SendMOTDToClient(edict_t *client)
{
// read from the MOTD.txt file
int length, char_count = 0;
char *pFileList;
char *aFileList = pFileList = (char *)LOAD_FILE_FOR_ME((char *)CVAR_GET_STRING("motdfile"), &length);
// send the server name
MESSAGE_BEGIN(MSG_ONE, gmsgServerName, NULL, client);
WRITE_STRING(CVAR_GET_STRING("hostname"));
MESSAGE_END();
// Send the message of the day
// read it chunk-by-chunk, and send it in parts
while (pFileList && *pFileList && char_count < MAX_MOTD_LENGTH)
{
char chunk[MAX_MOTD_CHUNK + 1];
if (Q_strlen(pFileList) < sizeof(chunk))
{
Q_strcpy(chunk, pFileList);
}
else
{
Q_strncpy(chunk, pFileList, sizeof(chunk) - 1);
// Q_strncpy doesn't always append the null terminator
chunk[sizeof(chunk) - 1] = '\0';
}
char_count += Q_strlen(chunk);
if (char_count < MAX_MOTD_LENGTH)
pFileList = aFileList + char_count;
else
*pFileList = '\0';
MESSAGE_BEGIN(MSG_ONE, gmsgMOTD, NULL, client);
WRITE_BYTE((*pFileList != '\0') ? FALSE : TRUE); // FALSE means there is still more message to come
WRITE_STRING(chunk);
MESSAGE_END();
}
FREE_FILE(aFileList);
}
void CHalfLifeMultiplay::__MAKE_VHOOK(ClientUserInfoChanged)(CBasePlayer *pPlayer, char *infobuffer)
{
pPlayer->SetPlayerModel(pPlayer->m_bHasC4);
pPlayer->SetPrefsFromUserinfo(infobuffer);
}