ReGameDLL_CS/regamedll/dlls/trains.h
s1lentq 3d252fe527 Refactoring and cleanup.
Fixed some critical bugs and typos (carrer_task, tutor, zbot and other)
Added command line option `-bots` to run bots in CS 1.6
Removed the tests demo record/player from myself the project and also dependency of the steam library.
Fixed the progress bar when generating a nav file.
2016-02-23 05:23:45 +06:00

256 lines
7.1 KiB
C++

/*
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#ifndef TRAINS_H
#define TRAINS_H
#ifdef _WIN32
#pragma once
#endif
// Tracktrain spawn flags
#define SF_TRACKTRAIN_NOPITCH 0x0001
#define SF_TRACKTRAIN_NOCONTROL 0x0002
#define SF_TRACKTRAIN_FORWARDONLY 0x0004
#define SF_TRACKTRAIN_PASSABLE 0x0008
// Spawnflag for CPathTrack
#define SF_PATH_DISABLED 0x00000001
#define SF_PATH_FIREONCE 0x00000002
#define SF_PATH_ALTREVERSE 0x00000004
#define SF_PATH_DISABLE_TRAIN 0x00000008
#define SF_PATH_ALTERNATE 0x00008000
// Spawnflags of CPathCorner
#define SF_CORNER_WAITFORTRIG 0x001
#define SF_CORNER_TELEPORT 0x002
#define SF_CORNER_FIREONCE 0x004
class CPathTrack: public CPointEntity
{
public:
virtual void Spawn();
virtual void KeyValue(KeyValueData* pkvd);
virtual int Save(CSave &save);
virtual int Restore(CRestore &restore);
virtual void Activate();
virtual void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value);
#ifdef HOOK_GAMEDLL
void Spawn_();
void KeyValue_(KeyValueData* pkvd);
int Save_(CSave &save);
int Restore_(CRestore &restore);
void Activate_();
void Use_(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value);
#endif
void SetPrevious(CPathTrack *pprevious);
void Link();
// Returns ppath if enabled, NULL otherwise
CPathTrack *ValidPath(CPathTrack *ppath, int testFlag);
void Project(CPathTrack *pstart, CPathTrack *pend, Vector *origin, float dist);
static CPathTrack *Instance(edict_t *pent);
CPathTrack *LookAhead(Vector *origin, float dist, int move);
CPathTrack *Nearest(Vector origin);
CPathTrack *GetNext();
CPathTrack *GetPrevious();
public:
static TYPEDESCRIPTION IMPL(m_SaveData)[5];
float m_length;
string_t m_altName;
CPathTrack *m_pnext;
CPathTrack *m_pprevious;
CPathTrack *m_paltpath;
};
class CFuncTrackTrain: public CBaseEntity
{
public:
virtual void Spawn();
virtual void Precache();
virtual void Restart();
virtual void KeyValue(KeyValueData* pkvd);
virtual int Save(CSave &save);
virtual int Restore(CRestore &restore);
virtual int ObjectCaps() { return (CBaseEntity::ObjectCaps() & ~FCAP_ACROSS_TRANSITION) | FCAP_DIRECTIONAL_USE; }
virtual void OverrideReset();
virtual BOOL OnControls(entvars_t *pev);
virtual void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value);
virtual void Blocked(CBaseEntity *pOther);
#ifdef HOOK_GAMEDLL
void Spawn_();
void Precache_();
void Restart_();
void KeyValue_(KeyValueData* pkvd);
int Save_(CSave &save);
int Restore_(CRestore &restore);
void OverrideReset_();
BOOL OnControls_(entvars_t *pev);
void Use_(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value);
void Blocked_(CBaseEntity *pOther);
#endif
public:
void EXPORT Next();
void EXPORT Find();
void EXPORT NearestPath();
void EXPORT DeadEnd();
void NextThink(float thinkTime, BOOL alwaysThink);
void SetTrack(CPathTrack *track) { m_ppath = track->Nearest(pev->origin); }
void SetControls(entvars_t *pevControls);
void StopSound();
void UpdateSound();
static CFuncTrackTrain *Instance(edict_t *pent);
static TYPEDESCRIPTION IMPL(m_SaveData)[12];
CPathTrack *m_ppath;
float m_length;
float m_height;
float m_speed;
float m_dir;
float m_startSpeed;
Vector m_controlMins;
Vector m_controlMaxs;
int m_soundPlaying;
int m_sounds;
float m_flVolume;
float m_flBank;
float m_oldSpeed;
float m_fTurnAngle;
float m_flSteeringWheelDecay;
float m_flAcceleratorDecay;
private:
unsigned short m_usAdjustPitch;
};
class CFuncVehicle: public CBaseEntity
{
public:
virtual void Spawn();
virtual void Precache();
virtual void Restart();
virtual void KeyValue(KeyValueData *pkvd);
virtual int Save(CSave &save);
virtual int Restore(CRestore &restore);
virtual int ObjectCaps() { return (CBaseEntity::ObjectCaps() & ~FCAP_ACROSS_TRANSITION) | FCAP_DIRECTIONAL_USE; }
virtual int Classify();
virtual void OverrideReset();
virtual BOOL OnControls(entvars_t *pev);
virtual void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value);
virtual void Blocked(CBaseEntity *pOther);
#ifdef HOOK_GAMEDLL
void Spawn_();
void Precache_();
void Restart_();
void KeyValue_(KeyValueData *pkvd);
int Save_(CSave &save);
int Restore_(CRestore &restore);
int Classify_();
void OverrideReset_();
BOOL OnControls_(entvars_t *pev);
void Use_(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value);
void Blocked_(CBaseEntity *pOther);
#endif
public:
void EXPORT Next();
void EXPORT Find();
void EXPORT NearestPath();
void EXPORT DeadEnd();
void NextThink(float thinkTime, BOOL alwaysThink);
void CollisionDetection();
void TerrainFollowing();
void CheckTurning();
void SetTrack(CPathTrack *track) { m_ppath = track->Nearest(pev->origin); }
void SetControls(entvars_t *pevControls);
void StopSound();
void UpdateSound();
public:
static CFuncVehicle *Instance(edict_t *pent);
static TYPEDESCRIPTION IMPL(m_SaveData)[12];
CPathTrack *m_ppath;
float m_length;
float m_width;
float m_height;
float m_speed;
float m_dir;
float m_startSpeed;
Vector m_controlMins;
Vector m_controlMaxs;
int m_soundPlaying;
int m_sounds;
int m_acceleration;
float m_flVolume;
float m_flBank;
float m_oldSpeed;
int m_iTurnAngle;
float m_flSteeringWheelDecay;
float m_flAcceleratorDecay;
float m_flTurnStartTime;
float m_flLaunchTime;
float m_flLastNormalZ;
float m_flCanTurnNow;
float m_flUpdateSound;
Vector m_vFrontLeft;
Vector m_vFront;
Vector m_vFrontRight;
Vector m_vBackLeft;
Vector m_vBack;
Vector m_vBackRight;
Vector m_vSurfaceNormal;
Vector m_vVehicleDirection;
CBaseEntity *m_pDriver;
private:
unsigned short m_usAdjustPitch;
};
#endif // TRAINS_H