ReGameDLL_CS/regamedll/dlls/bot
s1lentq f27b125d15 Refactoring.
Removed useless entities: (item_security, item_suit)
Bugfix: was resetting m_iCount from armoury_entity
Bugfix: incorrect check with pev->takedamage in CBaseEntity::TraceAttack, CBaseMonster::TraceAttack
Bugfix: zBot not continues to play after defused bomb and when mp_round_infinite is not 0
2016-07-14 21:12:17 +07:00
..
states Refactoring. 2016-07-14 21:12:17 +07:00
cs_bot_chatter.cpp Added cvar bot_deathmatch #39 2016-06-14 20:14:31 +07:00
cs_bot_chatter.h Refactoring and cleanup. 2016-02-23 05:23:45 +06:00
cs_bot_event.cpp Added cvar bot_deathmatch #39 2016-06-14 20:14:31 +07:00
cs_bot_init.cpp Added cvar bot_deathmatch #39 2016-06-14 20:14:31 +07:00
cs_bot_learn.cpp Refactoring and cleanup. 2016-02-23 05:23:45 +06:00
cs_bot_listen.cpp Refactoring and cleanup. 2016-02-23 05:23:45 +06:00
cs_bot_manager.cpp Moved SelectDefaultTeam the function to CHalfLifeMultiplay. 2016-06-15 20:10:40 +07:00
cs_bot_manager.h Refactoring and cleanup. 2016-02-23 05:23:45 +06:00
cs_bot_nav.cpp Mini-refactoring. 2016-05-11 20:06:43 +06:00
cs_bot_pathfind.cpp Added cvar bot_deathmatch #39 2016-06-14 20:14:31 +07:00
cs_bot_radio.cpp Refactoring and cleanup. 2016-02-23 05:23:45 +06:00
cs_bot_statemachine.cpp Refactoring and cleanup. 2016-02-23 05:23:45 +06:00
cs_bot_update.cpp Refactoring and cleanup. 2016-02-23 05:23:45 +06:00
cs_bot_vision.cpp Added cvar bot_deathmatch #39 2016-06-14 20:14:31 +07:00
cs_bot_weapon.cpp Refactoring. 2016-07-14 21:12:17 +07:00
cs_bot.cpp Fix #43 2016-06-19 18:00:44 +07:00
cs_bot.h Fix #43 2016-06-19 18:00:44 +07:00
cs_gamestate.cpp Refactoring. 2016-07-14 21:12:17 +07:00
cs_gamestate.h Refactoring and cleanup. 2016-02-23 05:23:45 +06:00