mirror of
https://github.com/s1lentq/ReGameDLL_CS.git
synced 2024-12-29 16:15:43 +03:00
224 lines
5.1 KiB
C++
224 lines
5.1 KiB
C++
#include "precompiled.h"
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LINK_ENTITY_TO_CLASS(weapon_fiveseven, CFiveSeven, CCSFiveSeven)
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void CFiveSeven::Spawn()
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{
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Precache();
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m_iId = WEAPON_FIVESEVEN;
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SET_MODEL(edict(), "models/w_fiveseven.mdl");
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m_iDefaultAmmo = FIVESEVEN_DEFAULT_GIVE;
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m_iWeaponState &= ~WPNSTATE_SHIELD_DRAWN;
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m_flAccuracy = 0.92f;
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#ifdef REGAMEDLL_API
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CSPlayerWeapon()->m_flBaseDamage = FIVESEVEN_DAMAGE;
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#endif
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// Get ready to fall down
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FallInit();
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// extend
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CBasePlayerWeapon::Spawn();
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}
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void CFiveSeven::Precache()
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{
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PRECACHE_MODEL("models/v_fiveseven.mdl");
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PRECACHE_MODEL("models/w_fiveseven.mdl");
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PRECACHE_MODEL("models/shield/v_shield_fiveseven.mdl");
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PRECACHE_SOUND("weapons/fiveseven-1.wav");
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PRECACHE_SOUND("weapons/fiveseven_clipout.wav");
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PRECACHE_SOUND("weapons/fiveseven_clipin.wav");
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PRECACHE_SOUND("weapons/fiveseven_sliderelease.wav");
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PRECACHE_SOUND("weapons/fiveseven_slidepull.wav");
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m_iShell = PRECACHE_MODEL("models/pshell.mdl");
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m_usFireFiveSeven = PRECACHE_EVENT(1, "events/fiveseven.sc");
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}
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int CFiveSeven::GetItemInfo(ItemInfo *p)
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{
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p->pszName = STRING(pev->classname);
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p->pszAmmo1 = "57mm";
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p->iMaxAmmo1 = MAX_AMMO_57MM;
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p->pszAmmo2 = nullptr;
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p->iMaxAmmo2 = -1;
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p->iMaxClip = FIVESEVEN_MAX_CLIP;
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p->iSlot = 1;
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p->iPosition = 6;
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p->iId = m_iId = WEAPON_FIVESEVEN;
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p->iFlags = 0;
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p->iWeight = FIVESEVEN_WEIGHT;
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return 1;
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}
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BOOL CFiveSeven::Deploy()
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{
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m_flAccuracy = 0.92f;
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m_fMaxSpeed = FIVESEVEN_MAX_SPEED;
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m_iWeaponState &= ~WPNSTATE_SHIELD_DRAWN;
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m_pPlayer->m_bShieldDrawn = false;
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if (m_pPlayer->HasShield())
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return DefaultDeploy("models/shield/v_shield_fiveseven.mdl", "models/shield/p_shield_fiveseven.mdl", FIVESEVEN_DRAW, "shieldgun", UseDecrement() != FALSE);
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else
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return DefaultDeploy("models/v_fiveseven.mdl", "models/p_fiveseven.mdl", FIVESEVEN_DRAW, "onehanded", UseDecrement() != FALSE);
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}
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void CFiveSeven::PrimaryAttack()
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{
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if (!(m_pPlayer->pev->flags & FL_ONGROUND))
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{
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FiveSevenFire(1.5 * (1 - m_flAccuracy), 0.2, FALSE);
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}
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else if (m_pPlayer->pev->velocity.Length2D() > 0)
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{
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FiveSevenFire(0.255 * (1 - m_flAccuracy), 0.2, FALSE);
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}
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else if (m_pPlayer->pev->flags & FL_DUCKING)
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{
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FiveSevenFire(0.075 * (1 - m_flAccuracy), 0.2, FALSE);
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}
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else
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{
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FiveSevenFire(0.15 * (1 - m_flAccuracy), 0.2, FALSE);
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}
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}
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void CFiveSeven::SecondaryAttack()
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{
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ShieldSecondaryFire(FIVESEVEN_SHIELD_UP, FIVESEVEN_SHIELD_DOWN);
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}
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void CFiveSeven::FiveSevenFire(float flSpread, float flCycleTime, BOOL fUseSemi)
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{
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Vector vecAiming, vecSrc, vecDir;
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int flag;
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flCycleTime -= 0.05;
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if (++m_iShotsFired > 1)
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{
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return;
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}
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if (m_flLastFire != 0.0f)
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{
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m_flAccuracy -= (0.275f - (gpGlobals->time - m_flLastFire)) * 0.25f;
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if (m_flAccuracy > 0.92f)
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{
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m_flAccuracy = 0.92f;
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}
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else if (m_flAccuracy < 0.725f)
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{
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m_flAccuracy = 0.725f;
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}
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}
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m_flLastFire = gpGlobals->time;
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if (m_iClip <= 0)
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{
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if (m_fFireOnEmpty)
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{
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PlayEmptySound();
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m_flNextPrimaryAttack = GetNextAttackDelay(0.2);
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}
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if (TheBots)
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{
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TheBots->OnEvent(EVENT_WEAPON_FIRED_ON_EMPTY, m_pPlayer);
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}
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return;
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}
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m_iClip--;
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m_pPlayer->pev->effects |= EF_MUZZLEFLASH;
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SetPlayerShieldAnim();
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m_pPlayer->SetAnimation(PLAYER_ATTACK1);
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UTIL_MakeVectors(m_pPlayer->pev->v_angle + m_pPlayer->pev->punchangle);
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m_pPlayer->m_iWeaponVolume = BIG_EXPLOSION_VOLUME;
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m_pPlayer->m_iWeaponFlash = DIM_GUN_FLASH;
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vecSrc = m_pPlayer->GetGunPosition();
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vecAiming = gpGlobals->v_forward;
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#ifdef REGAMEDLL_API
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float flBaseDamage = CSPlayerWeapon()->m_flBaseDamage;
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#else
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float flBaseDamage = FIVESEVEN_DAMAGE;
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#endif
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vecDir = m_pPlayer->FireBullets3(vecSrc, vecAiming, flSpread, 4096, 1, BULLET_PLAYER_57MM, flBaseDamage, FIVESEVEN_RANGE_MODIFER, m_pPlayer->pev, false, m_pPlayer->random_seed);
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#ifdef CLIENT_WEAPONS
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flag = FEV_NOTHOST;
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#else
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flag = 0;
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#endif
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PLAYBACK_EVENT_FULL(flag, m_pPlayer->edict(), m_usFireFiveSeven, 0, (float *)&g_vecZero, (float *)&g_vecZero, vecDir.x, vecDir.y,
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int(m_pPlayer->pev->punchangle.x * 100), int(m_pPlayer->pev->punchangle.y * 100), m_iClip == 0, FALSE);
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m_flNextPrimaryAttack = m_flNextSecondaryAttack = GetNextAttackDelay(flCycleTime);
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if (!m_iClip && m_pPlayer->m_rgAmmo[m_iPrimaryAmmoType] <= 0)
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{
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m_pPlayer->SetSuitUpdate("!HEV_AMO0", SUIT_SENTENCE, SUIT_REPEAT_OK);
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}
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m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 2.0f;
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#ifdef REGAMEDLL_ADD
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KickBack(2.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0);
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#else
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m_pPlayer->pev->punchangle.x -= 2.0f;
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#endif
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ResetPlayerShieldAnim();
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}
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void CFiveSeven::Reload()
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{
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if (m_pPlayer->ammo_57mm <= 0)
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return;
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if (DefaultReload(iMaxClip(), FIVESEVEN_RELOAD, FIVESEVEN_RELOAD_TIME))
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{
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m_pPlayer->SetAnimation(PLAYER_RELOAD);
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m_flAccuracy = 0.92f;
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}
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}
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void CFiveSeven::WeaponIdle()
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{
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ResetEmptySound();
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m_pPlayer->GetAutoaimVector(AUTOAIM_10DEGREES);
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if (m_flTimeWeaponIdle > UTIL_WeaponTimeBase())
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{
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return;
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}
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if (m_pPlayer->HasShield())
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{
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m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 20.0f;
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if (m_iWeaponState & WPNSTATE_SHIELD_DRAWN)
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{
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SendWeaponAnim(FIVESEVEN_SHIELD_IDLE_UP, UseDecrement() != FALSE);
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}
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}
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else if (m_iClip)
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{
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m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 3.0625f;
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SendWeaponAnim(FIVESEVEN_IDLE, UseDecrement() != FALSE);
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}
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}
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