ReGameDLL_CS/regamedll/dlls/globals.h
s1lentq 48ec89893a Reverse Hostages cs 1.6, SV_StudioSetupBones
Added project build mp.dll/cs.so
work final the reverse-engineering for CS 1.6
2015-12-06 01:58:53 +06:00

62 lines
2.0 KiB
C

/*
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#ifndef GLOBALS_H
#define GLOBALS_H
#ifdef _WIN32
#pragma once
#endif
#ifdef HOOK_GAMEDLL
#define g_vecZero (*pg_vecZero)
#define g_Language (*pg_Language)
#define g_ulFrameCount (*pg_ulFrameCount)
#define g_ulModelIndexEyes (*pg_ulModelIndexEyes)
#define g_vecAttackDir (*pg_vecAttackDir)
#define g_iSkillLevel (*pg_iSkillLevel)
#define gDisplayTitle (*pgDisplayTitle)
#define g_fGameOver (*pg_fGameOver)
#endif // HOOK_GAMEDLL
extern const Vector g_vecZero;
extern int g_Language;
extern NOXREF u_long g_ulFrameCount;
extern NOXREF u_long g_ulModelIndexEyes;
extern Vector g_vecAttackDir;
extern int g_iSkillLevel;
extern int gDisplayTitle;
extern BOOL g_fGameOver;
#endif // GLOBALS_H