mirror of
https://github.com/s1lentq/ReGameDLL_CS.git
synced 2024-12-30 16:45:51 +03:00
3d252fe527
Fixed some critical bugs and typos (carrer_task, tutor, zbot and other) Added command line option `-bots` to run bots in CS 1.6 Removed the tests demo record/player from myself the project and also dependency of the steam library. Fixed the progress bar when generating a nav file.
72 lines
2.3 KiB
C
72 lines
2.3 KiB
C
/*
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at
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* your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* In addition, as a special exception, the author gives permission to
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* link the code of this program with the Half-Life Game Engine ("HL
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* Engine") and Modified Game Libraries ("MODs") developed by Valve,
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* L.L.C ("Valve"). You must obey the GNU General Public License in all
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* respects for all of the code used other than the HL Engine and MODs
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* from Valve. If you modify this file, you may extend this exception
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* to your version of the file, but you are not obligated to do so. If
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* you do not wish to do so, delete this exception statement from your
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* version.
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*
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*/
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#ifndef DEBUG_H
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#define DEBUG_H
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#ifdef _WIN32
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#pragma once
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#endif
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const int NUM_LEVELS = 6;
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const int DebugBufferSize = 1024;
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typedef enum
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{
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DEBUG_NONE = 0,
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DEBUG_BOT = (1 << 0),
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DEBUG_CAREER = (1 << 1),
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DEBUG_TUTOR = (1 << 2),
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DEBUG_STATS = (1 << 3),
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DEBUG_HOSTAGE = (1 << 4),
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DEBUG_ALL = 0xFFFFFFFF,
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} DebugOutputType;
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struct DebugOutputLevel
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{
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const char *name;
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DebugOutputType value;
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};
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bool IsDeveloper();
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void UTIL_DPrintf(DebugOutputType outputType, char *pszMsg, ...);
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void UTIL_DPrintf(char *pszMsg, ...);
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void PrintDebugFlags();
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void SetDebugFlag(const char *flagStr, bool state);
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void PrintDebugFlag(const char *flagStr);
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void UTIL_SetDprintfFlags(const char *flagStr);
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void UTIL_BotDPrintf(char *pszMsg, ...);
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void UTIL_CareerDPrintf(char *pszMsg, ...);
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void UTIL_TutorDPrintf(char *pszMsg, ...);
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void UTIL_StatsDPrintf(char *pszMsg, ...);
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void UTIL_HostageDPrintf(char *pszMsg, ...);
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#endif // DEBUG_H
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