mirror of
https://github.com/s1lentq/ReGameDLL_CS.git
synced 2024-12-30 16:45:51 +03:00
3d252fe527
Fixed some critical bugs and typos (carrer_task, tutor, zbot and other) Added command line option `-bots` to run bots in CS 1.6 Removed the tests demo record/player from myself the project and also dependency of the steam library. Fixed the progress bar when generating a nav file.
256 lines
7.1 KiB
C++
256 lines
7.1 KiB
C++
/*
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at
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* your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* In addition, as a special exception, the author gives permission to
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* link the code of this program with the Half-Life Game Engine ("HL
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* Engine") and Modified Game Libraries ("MODs") developed by Valve,
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* L.L.C ("Valve"). You must obey the GNU General Public License in all
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* respects for all of the code used other than the HL Engine and MODs
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* from Valve. If you modify this file, you may extend this exception
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* to your version of the file, but you are not obligated to do so. If
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* you do not wish to do so, delete this exception statement from your
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* version.
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*
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*/
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#ifndef TRAINS_H
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#define TRAINS_H
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#ifdef _WIN32
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#pragma once
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#endif
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// Tracktrain spawn flags
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#define SF_TRACKTRAIN_NOPITCH 0x0001
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#define SF_TRACKTRAIN_NOCONTROL 0x0002
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#define SF_TRACKTRAIN_FORWARDONLY 0x0004
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#define SF_TRACKTRAIN_PASSABLE 0x0008
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// Spawnflag for CPathTrack
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#define SF_PATH_DISABLED 0x00000001
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#define SF_PATH_FIREONCE 0x00000002
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#define SF_PATH_ALTREVERSE 0x00000004
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#define SF_PATH_DISABLE_TRAIN 0x00000008
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#define SF_PATH_ALTERNATE 0x00008000
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// Spawnflags of CPathCorner
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#define SF_CORNER_WAITFORTRIG 0x001
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#define SF_CORNER_TELEPORT 0x002
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#define SF_CORNER_FIREONCE 0x004
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class CPathTrack: public CPointEntity
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{
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public:
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virtual void Spawn();
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virtual void KeyValue(KeyValueData* pkvd);
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virtual int Save(CSave &save);
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virtual int Restore(CRestore &restore);
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virtual void Activate();
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virtual void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value);
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#ifdef HOOK_GAMEDLL
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void Spawn_();
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void KeyValue_(KeyValueData* pkvd);
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int Save_(CSave &save);
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int Restore_(CRestore &restore);
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void Activate_();
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void Use_(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value);
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#endif
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void SetPrevious(CPathTrack *pprevious);
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void Link();
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// Returns ppath if enabled, NULL otherwise
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CPathTrack *ValidPath(CPathTrack *ppath, int testFlag);
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void Project(CPathTrack *pstart, CPathTrack *pend, Vector *origin, float dist);
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static CPathTrack *Instance(edict_t *pent);
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CPathTrack *LookAhead(Vector *origin, float dist, int move);
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CPathTrack *Nearest(Vector origin);
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CPathTrack *GetNext();
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CPathTrack *GetPrevious();
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public:
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static TYPEDESCRIPTION IMPL(m_SaveData)[5];
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float m_length;
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string_t m_altName;
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CPathTrack *m_pnext;
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CPathTrack *m_pprevious;
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CPathTrack *m_paltpath;
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};
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class CFuncTrackTrain: public CBaseEntity
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{
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public:
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virtual void Spawn();
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virtual void Precache();
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virtual void Restart();
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virtual void KeyValue(KeyValueData* pkvd);
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virtual int Save(CSave &save);
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virtual int Restore(CRestore &restore);
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virtual int ObjectCaps() { return (CBaseEntity::ObjectCaps() & ~FCAP_ACROSS_TRANSITION) | FCAP_DIRECTIONAL_USE; }
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virtual void OverrideReset();
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virtual BOOL OnControls(entvars_t *pev);
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virtual void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value);
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virtual void Blocked(CBaseEntity *pOther);
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#ifdef HOOK_GAMEDLL
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void Spawn_();
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void Precache_();
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void Restart_();
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void KeyValue_(KeyValueData* pkvd);
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int Save_(CSave &save);
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int Restore_(CRestore &restore);
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void OverrideReset_();
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BOOL OnControls_(entvars_t *pev);
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void Use_(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value);
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void Blocked_(CBaseEntity *pOther);
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#endif
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public:
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void EXPORT Next();
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void EXPORT Find();
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void EXPORT NearestPath();
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void EXPORT DeadEnd();
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void NextThink(float thinkTime, BOOL alwaysThink);
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void SetTrack(CPathTrack *track) { m_ppath = track->Nearest(pev->origin); }
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void SetControls(entvars_t *pevControls);
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void StopSound();
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void UpdateSound();
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static CFuncTrackTrain *Instance(edict_t *pent);
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static TYPEDESCRIPTION IMPL(m_SaveData)[12];
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CPathTrack *m_ppath;
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float m_length;
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float m_height;
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float m_speed;
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float m_dir;
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float m_startSpeed;
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Vector m_controlMins;
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Vector m_controlMaxs;
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int m_soundPlaying;
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int m_sounds;
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float m_flVolume;
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float m_flBank;
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float m_oldSpeed;
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float m_fTurnAngle;
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float m_flSteeringWheelDecay;
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float m_flAcceleratorDecay;
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private:
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unsigned short m_usAdjustPitch;
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};
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class CFuncVehicle: public CBaseEntity
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{
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public:
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virtual void Spawn();
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virtual void Precache();
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virtual void Restart();
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virtual void KeyValue(KeyValueData *pkvd);
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virtual int Save(CSave &save);
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virtual int Restore(CRestore &restore);
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virtual int ObjectCaps() { return (CBaseEntity::ObjectCaps() & ~FCAP_ACROSS_TRANSITION) | FCAP_DIRECTIONAL_USE; }
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virtual int Classify();
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virtual void OverrideReset();
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virtual BOOL OnControls(entvars_t *pev);
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virtual void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value);
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virtual void Blocked(CBaseEntity *pOther);
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#ifdef HOOK_GAMEDLL
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void Spawn_();
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void Precache_();
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void Restart_();
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void KeyValue_(KeyValueData *pkvd);
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int Save_(CSave &save);
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int Restore_(CRestore &restore);
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int Classify_();
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void OverrideReset_();
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BOOL OnControls_(entvars_t *pev);
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void Use_(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value);
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void Blocked_(CBaseEntity *pOther);
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#endif
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public:
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void EXPORT Next();
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void EXPORT Find();
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void EXPORT NearestPath();
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void EXPORT DeadEnd();
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void NextThink(float thinkTime, BOOL alwaysThink);
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void CollisionDetection();
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void TerrainFollowing();
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void CheckTurning();
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void SetTrack(CPathTrack *track) { m_ppath = track->Nearest(pev->origin); }
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void SetControls(entvars_t *pevControls);
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void StopSound();
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void UpdateSound();
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public:
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static CFuncVehicle *Instance(edict_t *pent);
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static TYPEDESCRIPTION IMPL(m_SaveData)[12];
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CPathTrack *m_ppath;
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float m_length;
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float m_width;
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float m_height;
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float m_speed;
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float m_dir;
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float m_startSpeed;
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Vector m_controlMins;
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Vector m_controlMaxs;
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int m_soundPlaying;
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int m_sounds;
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int m_acceleration;
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float m_flVolume;
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float m_flBank;
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float m_oldSpeed;
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int m_iTurnAngle;
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float m_flSteeringWheelDecay;
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float m_flAcceleratorDecay;
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float m_flTurnStartTime;
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float m_flLaunchTime;
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float m_flLastNormalZ;
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float m_flCanTurnNow;
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float m_flUpdateSound;
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Vector m_vFrontLeft;
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Vector m_vFront;
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Vector m_vFrontRight;
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Vector m_vBackLeft;
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Vector m_vBack;
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Vector m_vBackRight;
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Vector m_vSurfaceNormal;
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Vector m_vVehicleDirection;
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CBaseEntity *m_pDriver;
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private:
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unsigned short m_usAdjustPitch;
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};
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#endif // TRAINS_H
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