ReGameDLL_CS/regamedll/dlls/bot/cs_bot.cpp
2015-12-11 02:30:31 +06:00

499 lines
14 KiB
C++

#include "precompiled.h"
/* <2e85c8> ../cstrike/dlls/bot/cs_bot.cpp:24 */
NOBODY int GetBotFollowCount(CBasePlayer *leader)
{
// {
// int count; // 26
// {
// int i; // 28
// {
// class CBaseEntity *entity; // 30
// class CBasePlayer *player; // 41
// class CCSBot *bot; // 49
// FNullEnt(entvars_t *pev); // 35
// GetFollowLeader(CCSBot *const this); // 50
// }
// }
// }
}
/* <2e86df> ../cstrike/dlls/bot/cs_bot.cpp:62 */
NOBODY void CCSBot::__MAKE_VHOOK(Walk)(void)
{
// IsElapsed(const class CountdownTimer *const this); // 64
// Walk(CBot *const this); // 66
}
/* <2e8732> ../cstrike/dlls/bot/cs_bot.cpp:80 */
NOBODY bool CCSBot::__MAKE_VHOOK(Jump)(bool mustJump)
{
}
/* <2e8e39> ../cstrike/dlls/bot/cs_bot.cpp:97 */
NOBODY int CCSBot::__MAKE_VHOOK(TakeDamage)(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType)
{
// {
// class CBaseEntity *attacker; // 99
// GetClassPtr<CBaseEntity>(CBaseEntity *a); // 99
// {
// class CBasePlayer *player; // 104
// }
// {
// class CBasePlayer *lastAttacker; // 113
// float lastAttackedTimestamp; // 114
// AdjustSafeTime(CCSBot *const this); // 121
// IsSurprised(const class CCSBot *const this); // 124
// {
// class CBasePlayer *enemy; // 126
// bool panic; // 127
// {
// float invSkill; // 148
// float panicChance; // 149
// }
// }
// }
// }
}
/* <2e8769> ../cstrike/dlls/bot/cs_bot.cpp:171 */
NOBODY void CCSBot::__MAKE_VHOOK(Killed)(entvars_t *pevAttacker, int iGib)
{
// {
// float const deathDanger; // 178
// float const deathDangerRadius; // 179
// }
}
/* <2e7c11> ../cstrike/dlls/bot/cs_bot.cpp:200 */
NOBODY inline bool IsIntersectingBox(const Vector *start, const Vector *end, const Vector *boxMin, const Vector *boxMax)
{
// {
// unsigned char startFlags; // 202
// unsigned char endFlags; // 203
// }
}
/* <2e87d9> ../cstrike/dlls/bot/cs_bot.cpp:253 */
NOBODY void CCSBot::BotTouch(CBaseEntity *other)
{
// FStrEq(const char *sz1,
// const char *sz2); // 297
// {
// Vector center; // 299
// class Extent extent; // 301
// bool breakIt; // 307
// operator+(const Vector *const this,
// const Vector &v); // 299
// {
// Vector goal; // 312
// Vector(Vector *const this,
// const Vector &v); // 312
// IsIntersectingBox(const Vector *start,
// const Vector *end,
// const Vector *boxMin,
// const Vector *boxMax); // 314
// }
// operator/(const Vector *const this,
// float fl); // 299
// }
// {
// class CBasePlayer *player; // 269
// unsigned int otherPri; // 272
// unsigned int myPri; // 275
// {
// unsigned int avoidPri; // 284
// }
// }
}
/* <2e89e3> ../cstrike/dlls/bot/cs_bot.cpp:335 */
bool CCSBot::IsBusy(void) const
{
if (IsAttacking() ||
IsBuying() ||
IsDefusingBomb() ||
GetTask() == PLANT_BOMB ||
GetTask() == RESCUE_HOSTAGES ||
IsSniping())
{
return true;
}
return false;
}
/* <2e8a0c> ../cstrike/dlls/bot/cs_bot.cpp:351 */
NOBODY void CCSBot::BotDeathThink(void)
{
}
/* <2e8a34> ../cstrike/dlls/bot/cs_bot.cpp:358 */
NOBODY CBasePlayer *CCSBot::FindNearbyPlayer(void)
{
// {
// class CBaseEntity *pEntity; // 360
// Vector vecSrc; // 361
// float flRadius; // 362
// Vector(Vector *const this,
// const Vector &v); // 361
// }
}
/* <2e8abd> ../cstrike/dlls/bot/cs_bot.cpp:385 */
void CCSBot::SetEnemy(CBasePlayer *enemy)
{
if (m_enemy != enemy)
{
m_enemy = enemy;
m_currentEnemyAcquireTimestamp = gpGlobals->time;
}
}
/* <2e8af6> ../cstrike/dlls/bot/cs_bot.cpp:400 */
NOBODY bool CCSBot::StayOnNavMesh(void)
{
// {
// class CNavArea *goalArea; // 408
// {
// Vector pos; // 422
// Vector to; // 426
// float const stepInDist; // 429
// operator-(const Vector *const this,
// const Vector &v); // 426
// NormalizeInPlace(Vector *const this); // 427
// operator*(float fl,
// const Vector &v); // 430
// operator+(const Vector *const this,
// const Vector &v); // 430
// }
// }
}
/* <2e8c56> ../cstrike/dlls/bot/cs_bot.cpp:450 */
NOBODY void CCSBot::Panic(CBasePlayer *enemy)
{
// {
// class Vector2D dir; // 456
// class Vector2D perp; // 457
// Vector spot; // 459
// IsSurprised(const class CCSBot *const this); // 453
// {
// class Vector2D toEnemy; // 473
// float along; // 476
// float c45; // 477
// float size; // 478
// float shift; // 479
// NormalizeInPlace(Vector2D *const this); // 474
// DotProduct(const class Vector2D &a,
// const class Vector2D &b); // 476
// {
// float side; // 495
// DotProduct(const class Vector2D &a,
// const class Vector2D &b); // 495
// }
// }
// {
// float const offset; // 464
// float side; // 465
// }
// }
}
/* <2e9047> ../cstrike/dlls/bot/cs_bot.cpp:527 */
NOBODY bool CCSBot::IsDoingScenario(void)
{
}
/* <2e9070> ../cstrike/dlls/bot/cs_bot.cpp:544 */
NOBODY bool CCSBot::NoticeLooseBomb(void) const
{
// {
// class CCSBotManager *ctrl; // 546
// class CBaseEntity *bomb; // 551
// GetLooseBomb(CCSBotManager *const this); // 551
// }
}
/* <2e90d4> ../cstrike/dlls/bot/cs_bot.cpp:566 */
NOBODY bool CCSBot::CanSeeLooseBomb(void) const
{
// {
// class CCSBotManager *ctrl; // 568
// class CBaseEntity *bomb; // 573
// GetLooseBomb(CCSBotManager *const this); // 573
// }
}
/* <2e9140> ../cstrike/dlls/bot/cs_bot.cpp:588 */
NOBODY bool CCSBot::CanSeePlantedBomb(void) const
{
// {
// class CCSBotManager *ctrl; // 590
// const Vector *bombPos; // 598
// }
}
/* <2e918e> ../cstrike/dlls/bot/cs_bot.cpp:610 */
NOBODY CBasePlayer *CCSBot::GetAttacker(void)
{
}
/* <2e91b7> ../cstrike/dlls/bot/cs_bot.cpp:622 */
NOBODY void CCSBot::GetOffLadder(void)
{
// DestroyPath(CCSBot *const this); // 627
}
/* <2e91f1> ../cstrike/dlls/bot/cs_bot.cpp:637 */
NOBODY float CCSBot::GetHidingSpotCheckTimestamp(HidingSpot *spot)
{
// {
// int i; // 639
// }
}
/* <2e9240> ../cstrike/dlls/bot/cs_bot.cpp:651 */
NOBODY void CCSBot::SetHidingSpotCheckTimestamp(HidingSpot *spot)
{
// {
// int leastRecent; // 653
// float leastRecentTime; // 654
// {
// int i; // 656
// }
// }
}
/* <2e92b8> ../cstrike/dlls/bot/cs_bot.cpp:693 */
NOBODY void CCSBot::UpdateHostageEscortCount(void)
{
// {
// float const updateInterval; // 695
// {
// class CHostage *hostage; // 704
// IsValid(CHostage *const this); // 709
// IsFollowing(CHostage *const this,
// const class CBaseEntity *entity); // 713
// edict(CBaseEntity *const this); // 705
// FNullEnt(const edict_t *pent); // 705
// }
// }
}
/* <2e940d> ../cstrike/dlls/bot/cs_bot.cpp:722 */
NOBODY bool CCSBot::IsOutnumbered(void)
{
// GetNearbyFriendCount(const class CCSBot *const this); // 724
// GetNearbyEnemyCount(const class CCSBot *const this); // 724
}
/* <2e94a0> ../cstrike/dlls/bot/cs_bot.cpp:731 */
NOBODY int CCSBot::OutnumberedCount(void)
{
// IsOutnumbered(const class CCSBot *const this); // 733
// GetNearbyEnemyCount(const class CCSBot *const this); // 734
// GetNearbyFriendCount(const class CCSBot *const this); // 734
}
/* <2e95cb> ../cstrike/dlls/bot/cs_bot.cpp:744 */
NOBODY CBasePlayer *CCSBot::GetImportantEnemy(bool checkVisibility)
{
// {
// class CCSBotManager *ctrl; // 746
// class CBasePlayer *nearEnemy; // 747
// float nearDist; // 748
// {
// int i; // 750
// {
// class CBaseEntity *entity; // 752
// class CBasePlayer *player; // 767
// Vector d; // 782
// float distSq; // 783
// FNullEnt(entvars_t *pev); // 757
// operator-(const Vector *const this,
// const Vector &v); // 782
// }
// }
// }
}
/* <2e9719> ../cstrike/dlls/bot/cs_bot.cpp:801 */
NOBODY void CCSBot::SetDisposition(DispositionType disposition)
{
// Invalidate(CountdownTimer *const this); // 806
}
/* <2e9762> ../cstrike/dlls/bot/cs_bot.cpp:814 */
CCSBot::DispositionType CCSBot::GetDisposition(void) const
{
if (!m_ignoreEnemiesTimer.IsElapsed())
return IGNORE_ENEMIES;
return m_disposition;
}
/* <2e979b> ../cstrike/dlls/bot/cs_bot.cpp:826 */
NOBODY void CCSBot::IgnoreEnemies(float duration)
{
// Start(CountdownTimer *const this,
// float duration); // 828
}
/* <2e97fc> ../cstrike/dlls/bot/cs_bot.cpp:835 */
NOBODY void CCSBot::IncreaseMorale(void)
{
}
/* <2e9824> ../cstrike/dlls/bot/cs_bot.cpp:845 */
void CCSBot::DecreaseMorale(void)
{
if (m_morale > TERRIBLE)
{
m_morale = static_cast<MoraleType>(m_morale - 1);
}
}
/* <2e984c> ../cstrike/dlls/bot/cs_bot.cpp:857 */
bool CCSBot::IsRogue(void) const
{
CCSBotManager *ctrl = TheCSBots();
if (!ctrl->AllowRogues())
return false;
// periodically re-evaluate our rogue status
if (m_rogueTimer.IsElapsed())
{
m_rogueTimer.Start(RANDOM_FLOAT(10, 30));
// our chance of going rogue is inversely proportional to our teamwork attribute
const float rogueChance = 100.0f * (1.0f - GetProfile()->GetTeamwork());
m_isRogue = (RANDOM_FLOAT(0, 100) < rogueChance);
}
return m_isRogue;
}
/* <2e98f1> ../cstrike/dlls/bot/cs_bot.cpp:882 */
NOBODY bool CCSBot::IsHurrying(void) const
{
// {
// class CCSBotManager *ctrl; // 887
// IsElapsed(const class CountdownTimer *const this); // 884
// }
}
/* <2e9942> ../cstrike/dlls/bot/cs_bot.cpp:906 */
NOBODY bool CCSBot::IsSafe(void) const
{
// {
// class CCSBotManager *ctrl; // 908
// GetElapsedRoundTime(const class CCSBotManager *const this); // 910
// }
}
/* <2e9987> ../cstrike/dlls/bot/cs_bot.cpp:920 */
NOBODY bool CCSBot::IsWellPastSafe(void) const
{
// {
// class CCSBotManager *ctrl; // 922
// GetElapsedRoundTime(const class CCSBotManager *const this); // 924
// }
}
/* <2e99d8> ../cstrike/dlls/bot/cs_bot.cpp:934 */
NOBODY bool CCSBot::IsEndOfSafeTime(void) const
{
// IsSafe(const class CCSBot *const this); // 936
}
/* <2e9a3e> ../cstrike/dlls/bot/cs_bot.cpp:943 */
NOBODY float CCSBot::GetSafeTimeRemaining(void) const
{
// {
// class CCSBotManager *ctrl; // 945
// GetElapsedRoundTime(const class CCSBotManager *const this); // 947
// }
}
/* <2e9a8f> ../cstrike/dlls/bot/cs_bot.cpp:954 */
void CCSBot::AdjustSafeTime(void)
{
CCSBotManager *ctrl = TheCSBots();
// if we spotted an enemy sooner than we thought possible, adjust our notion of "safe" time
if (m_safeTime > ctrl->GetElapsedRoundTime())
{
// since right now is not safe, adjust safe time to be a few seconds ago
m_safeTime = ctrl->GetElapsedRoundTime() - 2.0f;
}
}
/* <2e9ad0> ../cstrike/dlls/bot/cs_bot.cpp:970 */
NOBODY bool CCSBot::HasNotSeenEnemyForLongTime(void) const
{
// {
// float const longTime; // 972
// GetTimeSinceLastSawEnemy(const class CCSBot *const this); // 973
// }
}
/* <2e9b26> ../cstrike/dlls/bot/cs_bot.cpp:980 */
NOBODY bool CCSBot::GuardRandomZone(float range)
{
// {
// class CCSBotManager *ctrl; // 982
// const class Zone *zone; // 984
// GetRandomZone(const class CCSBotManager *const this); // 984
// {
// class CNavArea *rescueArea; // 987
// }
// }
}
/* <2e9c1f> ../cstrike/dlls/bot/cs_bot.cpp:1066 */
NOBODY const Vector *FindNearbyRetreatSpot(CCSBot *me, float maxRange)
{
// {
// class CNavArea *area; // 1068
// class CollectRetreatSpotsFunctor collector; // 1073
// int which; // 1080
// SearchSurroundingAreas<CollectRetreatSpotsFunctor>(CNavArea *startArea,
// const Vector *startPos,
// class CollectRetreatSpotsFunctor &func,
// float maxRange); // 1074
// }
}
/* <2eaa1d> ../cstrike/dlls/bot/cs_bot.cpp:1116 */
float CCSBot::GetRangeToFarthestEscortedHostage(void)
{
FarthestHostage away(this);
g_pHostages->ForEachHostage(away);
return away.m_farRange;
}
#ifdef HOOK_GAMEDLL
void CCSBot::Walk(void)
{
Walk_();
}
bool CCSBot::Jump(bool mustJump)
{
return Jump_(mustJump);
}
int CCSBot::TakeDamage(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType)
{
return TakeDamage_(pevInflictor, pevAttacker, flDamage, bitsDamageType);
}
void CCSBot::Killed(entvars_t *pevAttacker, int iGib)
{
Killed_(pevAttacker, iGib);
}
#endif // HOOK_GAMEDLL