mirror of
https://github.com/s1lentq/ReGameDLL_CS.git
synced 2024-12-28 15:45:41 +03:00
cc19972496
Added some features gameplay: - extended limits money and round time - FFA mode with mp_friendlyfire 2 - added new cvars mp_maxmoney and mp_minmoney for low limit - added new cvar mp_round_infinite (Infinite round)
5203 lines
123 KiB
C++
5203 lines
123 KiB
C++
#include "precompiled.h"
|
|
|
|
/*
|
|
* Globals initialization
|
|
*/
|
|
#ifndef HOOK_GAMEDLL
|
|
|
|
static char mp_com_token[ COM_TOKEN_LEN ];
|
|
cvar_t *sv_clienttrace = NULL;
|
|
|
|
#else
|
|
|
|
char mp_com_token[ COM_TOKEN_LEN ];
|
|
cvar_t *sv_clienttrace;
|
|
|
|
#endif // HOOK_GAMEDLL
|
|
|
|
CCStrikeGameMgrHelper g_GameMgrHelper;
|
|
CHalfLifeMultiplay *g_pMPGameRules = NULL;
|
|
|
|
/* <1153e2> ../cstrike/dlls/multiplay_gamerules.cpp:92 */
|
|
bool IsBotSpeaking(void)
|
|
{
|
|
for (int i = 1; i <= gpGlobals->maxClients; i++)
|
|
{
|
|
CBasePlayer *pPlayer = reinterpret_cast<CBasePlayer *>(UTIL_PlayerByIndex(i));
|
|
|
|
if (pPlayer == NULL || !pPlayer->IsBot())
|
|
continue;
|
|
|
|
CCSBot *pBot = reinterpret_cast<CCSBot *>(pPlayer);
|
|
|
|
if (pBot->IsUsingVoice())
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
/* <1116dd> ../cstrike/dlls/multiplay_gamerules.cpp:111 */
|
|
void SV_Continue_f(void)
|
|
{
|
|
CHalfLifeMultiplay *mp = g_pGameRules;
|
|
|
|
if (mp->IsCareer() && mp->m_fTeamCount > 100000.0)
|
|
{
|
|
mp->m_fTeamCount = gpGlobals->time;
|
|
|
|
// go continue
|
|
MESSAGE_BEGIN(MSG_ALL, gmsgCZCareer);
|
|
WRITE_STRING("GOGOGO");
|
|
MESSAGE_END();
|
|
|
|
for (int i = 1; i <= gpGlobals->maxClients; i++)
|
|
{
|
|
CBasePlayer *pPlayer = reinterpret_cast<CBasePlayer *>(UTIL_PlayerByIndex(i));
|
|
|
|
if (pPlayer && !pPlayer->IsBot())
|
|
{
|
|
// at the end of the round is showed window with the proposal surrender or continue
|
|
// now of this time HUD is completely hidden
|
|
// we must to restore HUD after entered continued
|
|
pPlayer->m_iHideHUD &= ~HIDEHUD_ALL;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/* <112860> ../cstrike/dlls/multiplay_gamerules.cpp:133 */
|
|
void SV_Tutor_Toggle_f(void)
|
|
{
|
|
CVAR_SET_FLOAT("tutor_enable", (CVAR_GET_FLOAT("tutor_enable") <= 0.0));
|
|
}
|
|
|
|
/* <11538f> ../cstrike/dlls/multiplay_gamerules.cpp:139 */
|
|
void SV_Career_Restart_f(void)
|
|
{
|
|
CHalfLifeMultiplay *mp = g_pGameRules;
|
|
|
|
if (mp->IsCareer())
|
|
{
|
|
mp->CareerRestart();
|
|
}
|
|
}
|
|
|
|
/* <111695> ../cstrike/dlls/multiplay_gamerules.cpp:149 */
|
|
void SV_Career_EndRound_f(void)
|
|
{
|
|
CHalfLifeMultiplay *mp = g_pGameRules;
|
|
|
|
if (!mp->IsCareer() || !mp->IsInCareerRound())
|
|
{
|
|
return;
|
|
}
|
|
|
|
CBasePlayer *localPlayer = UTIL_GetLocalPlayer();
|
|
|
|
if (localPlayer != NULL)
|
|
{
|
|
SERVER_COMMAND("kill\n");
|
|
|
|
for (int i = 1; i <= gpGlobals->maxClients; i++)
|
|
{
|
|
CBasePlayer *player = reinterpret_cast<CBasePlayer *>(UTIL_PlayerByIndex(i));
|
|
|
|
if (!player || FNullEnt(player->pev))
|
|
continue;
|
|
|
|
if (player->IsBot() && player->m_iTeam == localPlayer->m_iTeam)
|
|
{
|
|
SERVER_COMMAND(UTIL_VarArgs("bot_kill \"%s\"\n", STRING(player->pev->netname)));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/* <1145dd> ../cstrike/dlls/multiplay_gamerules.cpp:173 */
|
|
bool CHalfLifeMultiplay::IsInCareerRound(void)
|
|
{
|
|
return IsMatchStarted() ? false : true;
|
|
}
|
|
|
|
/* <110ba1> ../cstrike/dlls/multiplay_gamerules.cpp:180 */
|
|
void SV_CareerAddTask_f(void)
|
|
{
|
|
if (CMD_ARGC() != 7)
|
|
return;
|
|
|
|
const char *taskName = CMD_ARGV(1);
|
|
const char *weaponName = CMD_ARGV(2);
|
|
|
|
int reps = Q_atoi(CMD_ARGV(3));
|
|
bool mustLive = Q_atoi(CMD_ARGV(4)) != 0;
|
|
bool crossRounds = Q_atoi(CMD_ARGV(5)) != 0;
|
|
bool isComplete = Q_atoi(CMD_ARGV(6)) != 0;
|
|
|
|
if (TheCareerTasks != NULL)
|
|
{
|
|
TheCareerTasks->AddTask(taskName, weaponName, reps, mustLive, crossRounds, isComplete);
|
|
}
|
|
}
|
|
|
|
/* <111640> ../cstrike/dlls/multiplay_gamerules.cpp:213 */
|
|
void SV_CareerMatchLimit_f(void)
|
|
{
|
|
if (CMD_ARGC() != 3)
|
|
{
|
|
return;
|
|
}
|
|
|
|
CHalfLifeMultiplay *mp = g_pGameRules;
|
|
|
|
if (mp->IsCareer())
|
|
{
|
|
mp->SetCareerMatchLimit(Q_atoi(CMD_ARGV(1)), Q_atoi(CMD_ARGV(2)));
|
|
}
|
|
}
|
|
|
|
/* <114600> ../cstrike/dlls/multiplay_gamerules.cpp:227 */
|
|
void CHalfLifeMultiplay::SetCareerMatchLimit(int minWins, int winDifference)
|
|
{
|
|
if (!IsCareer())
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (!m_iCareerMatchWins)
|
|
{
|
|
m_iCareerMatchWins = minWins;
|
|
m_iRoundWinDifference = winDifference;
|
|
}
|
|
}
|
|
|
|
/* <114650> ../cstrike/dlls/multiplay_gamerules.cpp:238 */
|
|
BOOL CHalfLifeMultiplay::IsCareer(void)
|
|
{
|
|
return IS_CAREER_MATCH();
|
|
}
|
|
|
|
/* <113ca2> ../cstrike/dlls/multiplay_gamerules.cpp:241 */
|
|
void CHalfLifeMultiplay::__MAKE_VHOOK(ServerDeactivate)(void)
|
|
{
|
|
if (!IsCareer())
|
|
{
|
|
return;
|
|
}
|
|
|
|
CVAR_SET_FLOAT("pausable", 0);
|
|
CVAR_SET_FLOAT("mp_windifference", 1);
|
|
UTIL_LogPrintf("Career End\n");
|
|
}
|
|
|
|
/* <113e08> ../cstrike/dlls/multiplay_gamerules.cpp:263 */
|
|
void CMapInfo::__MAKE_VHOOK(KeyValue)(KeyValueData *pkvd)
|
|
{
|
|
if (FStrEq(pkvd->szKeyName, "buying"))
|
|
{
|
|
m_iBuyingStatus = Q_atoi(pkvd->szValue);
|
|
pkvd->fHandled = TRUE;
|
|
}
|
|
else if (FStrEq(pkvd->szKeyName, "bombradius"))
|
|
{
|
|
m_flBombRadius = Q_atoi(pkvd->szValue);
|
|
|
|
if (m_flBombRadius > MAX_BOMB_RADIUS)
|
|
m_flBombRadius = MAX_BOMB_RADIUS;
|
|
|
|
pkvd->fHandled = TRUE;
|
|
}
|
|
}
|
|
|
|
/* <112879> ../cstrike/dlls/multiplay_gamerules.cpp:280 */
|
|
void CMapInfo::__MAKE_VHOOK(Spawn)(void)
|
|
{
|
|
pev->movetype = MOVETYPE_NONE;
|
|
pev->solid = SOLID_NOT;
|
|
pev->effects |= EF_NODRAW;
|
|
}
|
|
|
|
/* <114673> ../cstrike/dlls/multiplay_gamerules.cpp:288 */
|
|
LINK_ENTITY_TO_CLASS(info_map_parameters, CMapInfo);
|
|
|
|
/* <11124e> ../cstrike/dlls/multiplay_gamerules.cpp:293 */
|
|
bool CCStrikeGameMgrHelper::__MAKE_VHOOK(CanPlayerHearPlayer)(CBasePlayer *pListener, CBasePlayer *pSender)
|
|
{
|
|
if (!pSender->IsPlayer() || pListener->m_iTeam != pSender->m_iTeam)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
BOOL bListenerAlive = pListener->IsAlive();
|
|
BOOL bSenderAlive = pSender->IsAlive();
|
|
|
|
if (pListener->IsObserver())
|
|
{
|
|
return true;
|
|
}
|
|
|
|
if (bListenerAlive)
|
|
{
|
|
if (!bSenderAlive)
|
|
return false;
|
|
}
|
|
else
|
|
{
|
|
if (bSenderAlive)
|
|
return true;
|
|
}
|
|
|
|
return (bListenerAlive == bSenderAlive);
|
|
}
|
|
|
|
/* <11474f> ../cstrike/dlls/multiplay_gamerules.cpp:331 */
|
|
void Broadcast(const char *sentence)
|
|
{
|
|
char text[32];
|
|
|
|
if (!sentence)
|
|
{
|
|
return;
|
|
}
|
|
|
|
Q_strcpy(text, "%!MRAD_");
|
|
Q_strcat(text, UTIL_VarArgs("%s", sentence));
|
|
|
|
MESSAGE_BEGIN(MSG_BROADCAST, gmsgSendAudio);
|
|
WRITE_BYTE(0);
|
|
WRITE_STRING(text);
|
|
WRITE_SHORT(100);
|
|
MESSAGE_END();
|
|
}
|
|
|
|
/* <111767> ../cstrike/dlls/multiplay_gamerules.cpp:348 */
|
|
char *GetTeam(int teamNo)
|
|
{
|
|
switch (teamNo)
|
|
{
|
|
case TERRORIST:
|
|
return "TERRORIST";
|
|
case CT:
|
|
return "CT";
|
|
case SPECTATOR:
|
|
return "SPECTATOR";
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return "";
|
|
}
|
|
|
|
/* <114805> ../cstrike/dlls/multiplay_gamerules.cpp:364 */
|
|
void EndRoundMessage(const char *sentence, int event)
|
|
{
|
|
CHalfLifeMultiplay *mp = g_pGameRules;
|
|
char *team = NULL;
|
|
const char *message = &(sentence[1]);
|
|
int teamTriggered = 1;
|
|
|
|
UTIL_ClientPrintAll(HUD_PRINTCENTER, sentence);
|
|
|
|
switch (event)
|
|
{
|
|
case ROUND_TARGET_BOMB:
|
|
case ROUND_VIP_ASSASSINATED:
|
|
case ROUND_TERRORISTS_ESCAPED:
|
|
case ROUND_TERRORISTS_WIN:
|
|
case ROUND_HOSTAGE_NOT_RESCUED:
|
|
case ROUND_VIP_NOT_ESCAPED:
|
|
team = GetTeam(TERRORIST);
|
|
// tell bots the terrorists won the round
|
|
if (TheBots != NULL)
|
|
{
|
|
TheBots->OnEvent(EVENT_TERRORISTS_WIN);
|
|
}
|
|
break;
|
|
case ROUND_VIP_ESCAPED:
|
|
case ROUND_CTS_PREVENT_ESCAPE:
|
|
case ROUND_ESCAPING_TERRORISTS_NEUTRALIZED:
|
|
case ROUND_BOMB_DEFUSED:
|
|
case ROUND_CTS_WIN:
|
|
case ROUND_ALL_HOSTAGES_RESCUED:
|
|
case ROUND_TARGET_SAVED:
|
|
case ROUND_TERRORISTS_NOT_ESCAPED:
|
|
team = GetTeam(CT);
|
|
// tell bots the CTs won the round
|
|
if (TheBots != NULL)
|
|
{
|
|
TheBots->OnEvent(EVENT_CTS_WIN);
|
|
}
|
|
break;
|
|
default:
|
|
teamTriggered = false;
|
|
// tell bots the round was a draw
|
|
if (TheBots != NULL)
|
|
{
|
|
TheBots->OnEvent(EVENT_ROUND_DRAW);
|
|
}
|
|
break;
|
|
}
|
|
|
|
if (mp != NULL)
|
|
{
|
|
if (teamTriggered)
|
|
{
|
|
UTIL_LogPrintf
|
|
(
|
|
"Team \"%s\" triggered \"%s\" (CT \"%i\") (T \"%i\")\n",
|
|
team,
|
|
message,
|
|
mp->m_iNumCTWins,
|
|
mp->m_iNumTerroristWins
|
|
);
|
|
}
|
|
else
|
|
{
|
|
UTIL_LogPrintf
|
|
(
|
|
"World triggered \"%s\" (CT \"%i\") (T \"%i\")\n",
|
|
message,
|
|
mp->m_iNumCTWins,
|
|
mp->m_iNumTerroristWins
|
|
);
|
|
}
|
|
}
|
|
|
|
UTIL_LogPrintf("World triggered \"Round_End\"\n");
|
|
}
|
|
|
|
/* <1128a1> ../cstrike/dlls/multiplay_gamerules.cpp:419 */
|
|
void ReadMultiplayCvars(CHalfLifeMultiplay *mp)
|
|
{
|
|
mp->m_iRoundTime = (int)(CVAR_GET_FLOAT("mp_roundtime") * 60);
|
|
mp->m_iC4Timer = (int)CVAR_GET_FLOAT("mp_c4timer");
|
|
mp->m_iIntroRoundTime = (int)CVAR_GET_FLOAT("mp_freezetime");
|
|
mp->m_iLimitTeams = (int)CVAR_GET_FLOAT("mp_limitteams");
|
|
|
|
#ifndef REGAMEDLL_ADD
|
|
if (mp->m_iRoundTime > 540)
|
|
{
|
|
CVAR_SET_FLOAT("mp_roundtime", 9);
|
|
mp->m_iRoundTime = 540;
|
|
}
|
|
else if (mp->m_iRoundTime < 60)
|
|
{
|
|
CVAR_SET_FLOAT("mp_roundtime", 1);
|
|
mp->m_iRoundTime = 60;
|
|
}
|
|
#else
|
|
// a limit of 500 minutes because
|
|
// if you do more minutes would be a bug in the HUD RoundTime in the form 00:00
|
|
if (mp->m_iRoundTime > 30000)
|
|
{
|
|
CVAR_SET_FLOAT("mp_roundtime", 500);
|
|
mp->m_iRoundTime = 30000;
|
|
}
|
|
else if (mp->m_iRoundTime < 0)
|
|
{
|
|
CVAR_SET_FLOAT("mp_roundtime", 0);
|
|
mp->m_iRoundTime = 0;
|
|
}
|
|
#endif // REGAMEDLL_ADD
|
|
|
|
if (mp->m_iIntroRoundTime > 60)
|
|
{
|
|
CVAR_SET_FLOAT("mp_freezetime", 60);
|
|
mp->m_iIntroRoundTime = 60;
|
|
}
|
|
else if (mp->m_iIntroRoundTime < 0)
|
|
{
|
|
CVAR_SET_FLOAT("mp_freezetime", 0);
|
|
mp->m_iIntroRoundTime = 0;
|
|
}
|
|
|
|
if (mp->m_iC4Timer > 90)
|
|
{
|
|
CVAR_SET_FLOAT("mp_c4timer", 90);
|
|
mp->m_iC4Timer = 90;
|
|
}
|
|
else if (mp->m_iC4Timer < 10)
|
|
{
|
|
CVAR_SET_FLOAT("mp_c4timer", 10);
|
|
mp->m_iC4Timer = 10;
|
|
}
|
|
|
|
if (mp->m_iLimitTeams > 20)
|
|
{
|
|
CVAR_SET_FLOAT("mp_limitteams", 20);
|
|
mp->m_iLimitTeams = 20;
|
|
}
|
|
else if (mp->m_iLimitTeams < 0)
|
|
{
|
|
CVAR_SET_FLOAT("mp_limitteams", 0);
|
|
mp->m_iLimitTeams = 0;
|
|
}
|
|
}
|
|
|
|
/* <11492c> ../cstrike/dlls/multiplay_gamerules.cpp:479 */
|
|
CHalfLifeMultiplay::CHalfLifeMultiplay(void)
|
|
{
|
|
UNTESTED
|
|
m_VoiceGameMgr.Init(&g_GameMgrHelper, gpGlobals->maxClients);
|
|
RefreshSkillData();
|
|
|
|
m_flIntermissionEndTime = 0;
|
|
m_flIntermissionStartTime = 0;
|
|
m_fTeamCount = 0;
|
|
|
|
m_iAccountCT = 0;
|
|
m_iAccountTerrorist = 0;
|
|
m_iHostagesRescued = 0;
|
|
m_iRoundWinStatus = 0;
|
|
m_iNumCTWins = 0;
|
|
m_iNumTerroristWins = 0;
|
|
m_pVIP = NULL;
|
|
m_iNumCT = 0;
|
|
m_iNumTerrorist = 0;
|
|
m_iNumSpawnableCT = 0;
|
|
m_iNumSpawnableTerrorist = 0;
|
|
m_bMapHasCameras = MAP_HAS_CAMERAS_INIT;
|
|
g_fGameOver = FALSE;
|
|
|
|
m_iLoserBonus = REWARD_LOSER_BONUS_DEFAULT;
|
|
m_iNumConsecutiveCTLoses = 0;
|
|
m_iNumConsecutiveTerroristLoses = 0;
|
|
m_iC4Guy = 0;
|
|
m_bBombDefused = false;
|
|
m_bTargetBombed = false;
|
|
m_bFreezePeriod = TRUE;
|
|
m_bLevelInitialized = false;
|
|
m_tmNextPeriodicThink = 0;
|
|
m_bFirstConnected = 0;
|
|
m_bCompleteReset = false;
|
|
m_flRequiredEscapeRatio = 0.5;
|
|
m_iNumEscapers = 0;
|
|
m_bCTCantBuy = false;
|
|
m_bTCantBuy = false;
|
|
m_flBombRadius = 500.0;
|
|
m_iTotalGunCount = 0;
|
|
m_iTotalGrenadeCount = 0;
|
|
m_iTotalArmourCount = 0;
|
|
m_iConsecutiveVIP = 0;
|
|
m_iUnBalancedRounds = 0;
|
|
m_iNumEscapeRounds = 0;
|
|
m_bRoundTerminating = false;
|
|
|
|
g_iHostageNumber = 0;
|
|
m_bBombDropped = FALSE;
|
|
|
|
m_iMaxRounds = (int)CVAR_GET_FLOAT("mp_maxrounds");
|
|
|
|
if (m_iMaxRounds < 0)
|
|
{
|
|
m_iMaxRounds = 0;
|
|
CVAR_SET_FLOAT("mp_maxrounds", 0);
|
|
}
|
|
|
|
m_iTotalRoundsPlayed = 0;
|
|
m_iMaxRoundsWon = (int)CVAR_GET_FLOAT("mp_winlimit");
|
|
|
|
if (m_iMaxRoundsWon < 0)
|
|
{
|
|
m_iMaxRoundsWon = 0;
|
|
CVAR_SET_FLOAT("mp_winlimit", 0);
|
|
}
|
|
|
|
Q_memset(m_iMapVotes, 0, sizeof(m_iMapVotes));
|
|
|
|
m_iLastPick = 1;
|
|
m_bMapHasEscapeZone = false;
|
|
m_iMapHasVIPSafetyZone = 0;
|
|
m_bMapHasBombZone = false;
|
|
m_bMapHasRescueZone = false;
|
|
m_iStoredSpectValue = (int)allow_spectators.value;
|
|
|
|
for (int j = 0; j < MAX_VIP_QUEUES; j++)
|
|
{
|
|
VIPQueue[j] = NULL;
|
|
}
|
|
|
|
CVAR_SET_FLOAT("cl_himodels", 0);
|
|
ReadMultiplayCvars(this);
|
|
|
|
m_iIntroRoundTime += 2;
|
|
m_fMaxIdlePeriod = m_iRoundTime * 2;
|
|
|
|
float flAutoKickIdle = CVAR_GET_FLOAT("mp_autokick_timeout");
|
|
|
|
if (flAutoKickIdle > 0.0)
|
|
{
|
|
m_fMaxIdlePeriod = flAutoKickIdle;
|
|
}
|
|
|
|
m_bInCareerGame = false;
|
|
m_iRoundTimeSecs = m_iIntroRoundTime;
|
|
|
|
if (IS_DEDICATED_SERVER())
|
|
{
|
|
CVAR_SET_FLOAT("pausable", 0);
|
|
}
|
|
else if (IsCareer())
|
|
{
|
|
CVAR_SET_FLOAT("pausable", 1);
|
|
CVAR_SET_FLOAT("sv_aim", 0);
|
|
CVAR_SET_FLOAT("sv_maxspeed", 322);
|
|
CVAR_SET_FLOAT("sv_cheats", 0);
|
|
CVAR_SET_FLOAT("mp_windifference", 2);
|
|
|
|
m_bInCareerGame = true;
|
|
UTIL_LogPrintf("Career Start\n");
|
|
}
|
|
else
|
|
{
|
|
CVAR_SET_FLOAT("pausable", 0);
|
|
|
|
const char *lservercfgfile = CVAR_GET_STRING("lservercfgfile");
|
|
|
|
if (lservercfgfile && *lservercfgfile != '\0')
|
|
{
|
|
ALERT(at_console, "Executing listen server config file\n");
|
|
|
|
char szCommand[256];
|
|
Q_sprintf(szCommand, "exec %s\n", lservercfgfile);
|
|
SERVER_COMMAND(szCommand);
|
|
}
|
|
}
|
|
|
|
m_fRoundCount = 0;
|
|
m_fIntroRoundCount = 0;
|
|
|
|
#ifndef CSTRIKE
|
|
InstallBotControl();
|
|
#endif // CSTRIKE
|
|
|
|
InstallHostageManager();
|
|
|
|
m_bSkipSpawn = m_bInCareerGame;
|
|
|
|
static bool installedCommands = false;
|
|
|
|
if (!installedCommands)
|
|
{
|
|
if (UTIL_IsGame("czero"))
|
|
{
|
|
#if defined(HOOK_GAMEDLL) && !defined(REGAMEDLL_UNIT_TESTS)
|
|
ADD_SERVER_COMMAND("career_continue", (xcommand_t)GetOriginalFuncAddrOrDefault("_Z13SV_Continue_fv", (void *)SV_Continue_f));
|
|
ADD_SERVER_COMMAND("career_matchlimit", (xcommand_t)GetOriginalFuncAddrOrDefault("_Z21SV_CareerMatchLimit_fv", (void *)SV_CareerMatchLimit_f));
|
|
ADD_SERVER_COMMAND("career_add_task", (xcommand_t)GetOriginalFuncAddrOrDefault("_Z18SV_CareerAddTask_fv", (void *)SV_CareerAddTask_f));
|
|
ADD_SERVER_COMMAND("career_endround", (xcommand_t)GetOriginalFuncAddrOrDefault("_Z20SV_Career_EndRound_fv", (void *)SV_Career_EndRound_f));
|
|
ADD_SERVER_COMMAND("career_restart", (xcommand_t)GetOriginalFuncAddrOrDefault("_Z19SV_Career_Restart_fv", (void *)SV_Career_Restart_f));
|
|
ADD_SERVER_COMMAND("tutor_toggle", (xcommand_t)GetOriginalFuncAddrOrDefault("_Z17SV_Tutor_Toggle_fv", (void *)SV_Tutor_Toggle_f));
|
|
#else
|
|
ADD_SERVER_COMMAND("career_continue", SV_Continue_f);
|
|
ADD_SERVER_COMMAND("career_matchlimit", SV_CareerMatchLimit_f);
|
|
ADD_SERVER_COMMAND("career_add_task", SV_CareerAddTask_f);
|
|
ADD_SERVER_COMMAND("career_endround", SV_Career_EndRound_f);
|
|
ADD_SERVER_COMMAND("career_restart", SV_Career_Restart_f);
|
|
ADD_SERVER_COMMAND("tutor_toggle", SV_Tutor_Toggle_f);
|
|
#endif // HOOK_GAMEDLL
|
|
}
|
|
|
|
#if defined(HOOK_GAMEDLL) && !defined(REGAMEDLL_UNIT_TESTS)
|
|
ADD_SERVER_COMMAND("perf_test", (xcommand_t)GetOriginalFuncAddrOrDefault("_Z15loopPerformancev", (void *)loopPerformance));
|
|
ADD_SERVER_COMMAND("print_ent", (xcommand_t)GetOriginalFuncAddrOrDefault("_Z13printEntitiesv", (void *)printEntities));
|
|
#else
|
|
ADD_SERVER_COMMAND("perf_test", loopPerformance);
|
|
ADD_SERVER_COMMAND("print_ent", printEntities);
|
|
#endif // HOOK_GAMEDLL
|
|
|
|
installedCommands = true;
|
|
}
|
|
|
|
m_fCareerRoundMenuTime = 0;
|
|
m_fCareerMatchMenuTime = 0;
|
|
m_iCareerMatchWins = 0;
|
|
|
|
m_iRoundWinDifference = (int)CVAR_GET_FLOAT("mp_windifference");
|
|
CCareerTaskManager::Create();
|
|
|
|
if (m_iRoundWinDifference < 1)
|
|
{
|
|
m_iRoundWinDifference = 1;
|
|
CVAR_SET_FLOAT("mp_windifference", 1);
|
|
}
|
|
|
|
sv_clienttrace = CVAR_GET_POINTER("sv_clienttrace");
|
|
InstallTutor(CVAR_GET_FLOAT("tutor_enable") != 0.0f);
|
|
|
|
g_pMPGameRules = this;
|
|
}
|
|
|
|
/* <113b92> ../cstrike/dlls/multiplay_gamerules.cpp:678 */
|
|
void CHalfLifeMultiplay::__MAKE_VHOOK(RefreshSkillData)(void)
|
|
{
|
|
CGameRules::RefreshSkillData();
|
|
|
|
gSkillData.plrDmg9MM = 12;
|
|
gSkillData.plrDmgMP5 = 12;
|
|
gSkillData.suitchargerCapacity = 30;
|
|
gSkillData.plrDmg357 = 40;
|
|
gSkillData.plrDmgM203Grenade = 100;
|
|
gSkillData.plrDmgBuckshot = 20;
|
|
gSkillData.plrDmgCrossbowClient = 20;
|
|
gSkillData.plrDmgRPG = 120;
|
|
}
|
|
|
|
/* <113b51> ../cstrike/dlls/multiplay_gamerules.cpp:713 */
|
|
void CHalfLifeMultiplay::__MAKE_VHOOK(RemoveGuns)(void)
|
|
{
|
|
CBaseEntity *toremove = NULL;
|
|
|
|
while ((toremove = UTIL_FindEntityByClassname(toremove, "weaponbox")) != NULL)
|
|
((CWeaponBox *)toremove)->Kill();
|
|
|
|
toremove = NULL;
|
|
|
|
while ((toremove = UTIL_FindEntityByClassname(toremove, "weapon_shield")) != NULL)
|
|
{
|
|
toremove->SetThink(&CBaseEntity::SUB_Remove);
|
|
toremove->pev->nextthink = gpGlobals->time + 0.1;
|
|
}
|
|
}
|
|
|
|
/* <1149e8> ../cstrike/dlls/multiplay_gamerules.cpp:733 */
|
|
void CHalfLifeMultiplay::UpdateTeamScores(void)
|
|
{
|
|
MESSAGE_BEGIN(MSG_ALL, gmsgTeamScore);
|
|
WRITE_STRING("CT");
|
|
WRITE_SHORT(m_iNumCTWins);
|
|
MESSAGE_END();
|
|
|
|
MESSAGE_BEGIN(MSG_ALL, gmsgTeamScore);
|
|
WRITE_STRING("TERRORIST");
|
|
WRITE_SHORT(m_iNumTerroristWins);
|
|
MESSAGE_END();
|
|
}
|
|
|
|
/* <113aee> ../cstrike/dlls/multiplay_gamerules.cpp:747 */
|
|
void CHalfLifeMultiplay::__MAKE_VHOOK(CleanUpMap)(void)
|
|
{
|
|
// Recreate all the map entities from the map data (preserving their indices),
|
|
// then remove everything else except the players.
|
|
|
|
CBaseEntity *torestart = NULL;
|
|
CBaseEntity *toremove = NULL;
|
|
|
|
torestart = UTIL_FindEntityByClassname(NULL, "cycler_sprite");
|
|
while (torestart != NULL)
|
|
{
|
|
torestart->Restart();
|
|
torestart = UTIL_FindEntityByClassname(torestart, "cycler_sprite");
|
|
}
|
|
|
|
torestart = UTIL_FindEntityByClassname(NULL, "light");
|
|
while (torestart != NULL)
|
|
{
|
|
torestart->Restart();
|
|
torestart = UTIL_FindEntityByClassname(torestart, "light");
|
|
}
|
|
|
|
torestart = UTIL_FindEntityByClassname(NULL, "func_breakable");
|
|
while (torestart != NULL)
|
|
{
|
|
torestart->Restart();
|
|
torestart = UTIL_FindEntityByClassname(torestart, "func_breakable");
|
|
}
|
|
|
|
torestart = UTIL_FindEntityByClassname(NULL, "func_door");
|
|
while (torestart != NULL)
|
|
{
|
|
torestart->Restart();
|
|
torestart = UTIL_FindEntityByClassname(torestart, "func_door");
|
|
}
|
|
|
|
torestart = UTIL_FindEntityByClassname(NULL, "func_water");
|
|
while (torestart != NULL)
|
|
{
|
|
torestart->Restart();
|
|
torestart = UTIL_FindEntityByClassname(torestart, "func_water");
|
|
}
|
|
|
|
torestart = UTIL_FindEntityByClassname(NULL, "func_door_rotating");
|
|
while (torestart != NULL)
|
|
{
|
|
torestart->Restart();
|
|
torestart = UTIL_FindEntityByClassname(torestart, "func_door_rotating");
|
|
}
|
|
|
|
torestart = UTIL_FindEntityByClassname(NULL, "func_tracktrain");
|
|
while (torestart != NULL)
|
|
{
|
|
torestart->Restart();
|
|
torestart = UTIL_FindEntityByClassname(torestart, "func_tracktrain");
|
|
}
|
|
|
|
torestart = UTIL_FindEntityByClassname(NULL, "func_vehicle");
|
|
while (torestart != NULL)
|
|
{
|
|
torestart->Restart();
|
|
torestart = UTIL_FindEntityByClassname(torestart, "func_vehicle");
|
|
}
|
|
|
|
torestart = UTIL_FindEntityByClassname(NULL, "func_train");
|
|
while (torestart != NULL)
|
|
{
|
|
torestart->Restart();
|
|
torestart = UTIL_FindEntityByClassname(torestart, "func_train");
|
|
}
|
|
|
|
torestart = UTIL_FindEntityByClassname(NULL, "armoury_entity");
|
|
while (torestart != NULL)
|
|
{
|
|
torestart->Restart();
|
|
torestart = UTIL_FindEntityByClassname(torestart, "armoury_entity");
|
|
}
|
|
|
|
torestart = UTIL_FindEntityByClassname(NULL, "ambient_generic");
|
|
while (torestart != NULL)
|
|
{
|
|
torestart->Restart();
|
|
torestart = UTIL_FindEntityByClassname(torestart, "ambient_generic");
|
|
}
|
|
|
|
torestart = UTIL_FindEntityByClassname(NULL, "env_sprite");
|
|
while (torestart != NULL)
|
|
{
|
|
torestart->Restart();
|
|
torestart = UTIL_FindEntityByClassname(torestart, "env_sprite");
|
|
}
|
|
|
|
// Remove grenades and C4
|
|
int icount = 0;
|
|
toremove = UTIL_FindEntityByClassname(NULL, "grenade");
|
|
while (toremove != NULL && icount < 20)
|
|
{
|
|
UTIL_Remove(toremove);
|
|
toremove = UTIL_FindEntityByClassname(toremove, "grenade");
|
|
icount++;
|
|
}
|
|
|
|
// Remove defuse kit
|
|
// Old code only removed 4 kits and stopped.
|
|
toremove = UTIL_FindEntityByClassname(NULL, "item_thighpack");
|
|
while (toremove != NULL)
|
|
{
|
|
UTIL_Remove(toremove);
|
|
toremove = UTIL_FindEntityByClassname(toremove, "item_thighpack");
|
|
}
|
|
|
|
RemoveGuns();
|
|
PLAYBACK_EVENT((FEV_GLOBAL | FEV_RELIABLE), 0, m_usResetDecals);
|
|
}
|
|
|
|
/* <118585> ../cstrike/dlls/multiplay_gamerules.cpp:862 */
|
|
void CHalfLifeMultiplay::__MAKE_VHOOK(GiveC4)(void)
|
|
{
|
|
int iTeamCount;
|
|
int iTemp = 0;
|
|
int humansPresent = 0;
|
|
|
|
iTeamCount = m_iNumTerrorist;
|
|
m_iC4Guy++;
|
|
|
|
bool giveToHumans = (cv_bot_defer_to_human.value > 0.0);
|
|
|
|
if (giveToHumans)
|
|
{
|
|
for (int i = 1; i <= gpGlobals->maxClients; i++)
|
|
{
|
|
CBasePlayer *player = reinterpret_cast<CBasePlayer *>(UTIL_PlayerByIndex(i));
|
|
|
|
if (!player || FNullEnt(player->edict()))
|
|
continue;
|
|
|
|
if (player->pev->deadflag != DEAD_NO || player->m_iTeam != TERRORIST)
|
|
continue;
|
|
|
|
if (!player->IsBot())
|
|
humansPresent++;
|
|
}
|
|
|
|
if (humansPresent)
|
|
iTeamCount = humansPresent;
|
|
else
|
|
giveToHumans = false;
|
|
}
|
|
|
|
// if we've looped past the last Terrorist.. then give the C4 to the first one.
|
|
if (m_iC4Guy > iTeamCount)
|
|
{
|
|
m_iC4Guy = 1;
|
|
}
|
|
|
|
// Give the C4 to the specified T player..
|
|
CBaseEntity *pPlayer = NULL;
|
|
while ((pPlayer = UTIL_FindEntityByClassname(pPlayer, "player")) != NULL)
|
|
{
|
|
if (FNullEnt(pPlayer->edict()))
|
|
break;
|
|
|
|
if (!pPlayer->IsPlayer())
|
|
continue;
|
|
|
|
if (pPlayer->pev->flags == FL_DORMANT)
|
|
continue;
|
|
|
|
CBasePlayer *player = GetClassPtr((CBasePlayer *)pPlayer->pev);
|
|
|
|
if (player->pev->deadflag != DEAD_NO || player->m_iTeam != TERRORIST || (giveToHumans && player->IsBot()))
|
|
continue;
|
|
|
|
iTemp++;
|
|
if (iTemp == m_iC4Guy)
|
|
{
|
|
player->m_bHasC4 = true;
|
|
player->GiveNamedItem("weapon_c4");
|
|
player->SetBombIcon();
|
|
player->pev->body = 1;
|
|
|
|
player->m_flDisplayHistory |= DHF_BOMB_RETRIEVED;
|
|
player->HintMessage("#Hint_you_have_the_bomb", FALSE, TRUE);
|
|
|
|
// Log this information
|
|
UTIL_LogPrintf
|
|
(
|
|
"\"%s<%i><%s><TERRORIST>\" triggered \"Spawned_With_The_Bomb\"\n",
|
|
STRING(player->pev->netname),
|
|
GETPLAYERUSERID(player->edict()),
|
|
GETPLAYERAUTHID(player->edict())
|
|
);
|
|
|
|
m_bBombDropped = FALSE;
|
|
}
|
|
}
|
|
|
|
// if there are no players with a bomb
|
|
if (!IsThereABomber())
|
|
{
|
|
m_iC4Guy = 0;
|
|
pPlayer = NULL;
|
|
|
|
while ((pPlayer = UTIL_FindEntityByClassname(pPlayer, "player")) != NULL)
|
|
{
|
|
if (FNullEnt(pPlayer->edict()))
|
|
break;
|
|
|
|
if (!pPlayer->IsPlayer())
|
|
continue;
|
|
|
|
if (pPlayer->pev->flags == FL_DORMANT)
|
|
continue;
|
|
|
|
CBasePlayer *player = GetClassPtr((CBasePlayer *)pPlayer->pev);
|
|
|
|
if (player->pev->deadflag != DEAD_NO || player->m_iTeam != TERRORIST)
|
|
continue;
|
|
|
|
player->m_bHasC4 = true;
|
|
player->GiveNamedItem("weapon_c4");
|
|
player->SetBombIcon(FALSE);
|
|
player->pev->body = 1;
|
|
|
|
player->m_flDisplayHistory |= DHF_BOMB_RETRIEVED;
|
|
player->HintMessage("#Hint_you_have_the_bomb", FALSE, TRUE);
|
|
|
|
// Log this information
|
|
UTIL_LogPrintf
|
|
(
|
|
"\"%s<%i><%s><TERRORIST>\" triggered \"Spawned_With_The_Bomb\"\n",
|
|
STRING(player->pev->netname),
|
|
GETPLAYERUSERID(player->edict()),
|
|
GETPLAYERAUTHID(player->edict())
|
|
);
|
|
|
|
m_bBombDropped = FALSE;
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
/* <11541f> ../cstrike/dlls/multiplay_gamerules.cpp:981 */
|
|
void CHalfLifeMultiplay::TerminateRound(float tmDelay, int iWinStatus)
|
|
{
|
|
m_iRoundWinStatus = iWinStatus;
|
|
m_fTeamCount = gpGlobals->time + tmDelay;
|
|
m_bRoundTerminating = true;
|
|
}
|
|
|
|
/* <114a6a> ../cstrike/dlls/multiplay_gamerules.cpp:995 */
|
|
void CHalfLifeMultiplay::QueueCareerRoundEndMenu(float tmDelay, int iWinStatus)
|
|
{
|
|
if (TheCareerTasks == NULL)
|
|
return;
|
|
|
|
if (m_fCareerMatchMenuTime != 0.0f)
|
|
return;
|
|
|
|
m_fCareerRoundMenuTime = tmDelay + gpGlobals->time;
|
|
bool humansAreCTs = (Q_strcmp(humans_join_team.string, "CT") == 0);
|
|
|
|
if (humansAreCTs)
|
|
{
|
|
CBaseEntity *hostage = NULL;
|
|
|
|
int numHostagesInMap = 0;
|
|
int numHostagesFollowingHumans = 0;
|
|
int numHostagesAlive = 0;
|
|
|
|
while ((hostage = UTIL_FindEntityByClassname(hostage, "hostage_entity")) != NULL)
|
|
{
|
|
numHostagesInMap++;
|
|
|
|
CHostage *pHostage = reinterpret_cast<CHostage *>(hostage);
|
|
|
|
if (pHostage->pev->takedamage != DAMAGE_YES)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
CBasePlayer *pLeader = NULL;
|
|
|
|
if (pHostage->m_improv != NULL)
|
|
{
|
|
if (pHostage->IsFollowingSomeone())
|
|
{
|
|
pLeader = reinterpret_cast<CBasePlayer *>(pHostage->GetLeader());
|
|
}
|
|
}
|
|
else if (pHostage->m_hTargetEnt != NULL && pHostage->m_State == CHostage::FOLLOW)
|
|
{
|
|
pLeader = (CBasePlayer *)((CBaseEntity *)pHostage->m_hTargetEnt);
|
|
}
|
|
|
|
if (pLeader == NULL)
|
|
{
|
|
numHostagesAlive++;
|
|
}
|
|
else
|
|
{
|
|
if (!pLeader->IsBot())
|
|
{
|
|
++numHostagesFollowingHumans;
|
|
TheCareerTasks->HandleEvent(EVENT_HOSTAGE_RESCUED, pLeader, 0);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!numHostagesAlive)
|
|
{
|
|
if ((numHostagesInMap * 0.5) <= (numHostagesFollowingHumans + m_iHostagesRescued))
|
|
{
|
|
TheCareerTasks->HandleEvent(EVENT_ALL_HOSTAGES_RESCUED);
|
|
}
|
|
}
|
|
}
|
|
|
|
switch (iWinStatus)
|
|
{
|
|
case WINSTATUS_CTS:
|
|
TheCareerTasks->HandleEvent(humansAreCTs ? EVENT_ROUND_WIN : EVENT_ROUND_LOSS);
|
|
break;
|
|
case WINSTATUS_TERRORISTS:
|
|
TheCareerTasks->HandleEvent(humansAreCTs ? EVENT_ROUND_LOSS : EVENT_ROUND_WIN);
|
|
break;
|
|
default:
|
|
TheCareerTasks->HandleEvent(EVENT_ROUND_DRAW);
|
|
break;
|
|
}
|
|
|
|
if (m_fCareerMatchMenuTime == 0.0f && m_iCareerMatchWins)
|
|
{
|
|
bool canTsWin = true;
|
|
bool canCTsWin = true;
|
|
|
|
if (m_iNumCTWins < m_iCareerMatchWins || (m_iNumCTWins - m_iNumTerroristWins < m_iRoundWinDifference))
|
|
canCTsWin = false;
|
|
|
|
if (m_iNumTerroristWins < m_iCareerMatchWins || (m_iNumTerroristWins - m_iNumCTWins < m_iRoundWinDifference))
|
|
canTsWin = false;
|
|
|
|
if (!TheCareerTasks->AreAllTasksComplete())
|
|
{
|
|
if (humansAreCTs)
|
|
return;
|
|
|
|
canTsWin = false;
|
|
}
|
|
|
|
if (canCTsWin || canTsWin)
|
|
{
|
|
m_fCareerRoundMenuTime = 0;
|
|
m_fCareerMatchMenuTime = gpGlobals->time + 3.0f;
|
|
}
|
|
}
|
|
}
|
|
|
|
/* <117750> ../cstrike/dlls/multiplay_gamerules.cpp:1084 */
|
|
void CHalfLifeMultiplay::__MAKE_VHOOK(CheckWinConditions)(void)
|
|
{
|
|
#ifdef REGAMEDLL_ADD
|
|
if (round_infinite.string[0] == '1')
|
|
return;
|
|
#endif // REGAMEDLL_ADD
|
|
|
|
// If a winner has already been determined and game of started.. then get the heck out of here
|
|
if (m_bFirstConnected && m_iRoundWinStatus != 0)
|
|
{
|
|
return;
|
|
}
|
|
|
|
// Initialize the player counts..
|
|
int NumDeadCT, NumDeadTerrorist, NumAliveTerrorist, NumAliveCT;
|
|
InitializePlayerCounts(NumAliveTerrorist, NumAliveCT, NumDeadTerrorist, NumDeadCT);
|
|
|
|
// other player's check
|
|
bool bNeededPlayers = false;
|
|
if (NeededPlayersCheck(bNeededPlayers))
|
|
return;
|
|
|
|
// Assasination/VIP scenarion check
|
|
if (VIPRoundEndCheck(bNeededPlayers))
|
|
return;
|
|
|
|
// Prison escape check
|
|
if (PrisonRoundEndCheck(NumAliveTerrorist, NumAliveCT, NumDeadTerrorist, NumDeadCT, bNeededPlayers))
|
|
return;
|
|
|
|
// Bomb check
|
|
if (BombRoundEndCheck(bNeededPlayers))
|
|
return;
|
|
|
|
// Team Extermination check
|
|
// CounterTerrorists won by virture of elimination
|
|
if (TeamExterminationCheck(NumAliveTerrorist, NumAliveCT, NumDeadTerrorist, NumDeadCT, bNeededPlayers))
|
|
return;
|
|
|
|
// Hostage rescue check
|
|
if (HostageRescueRoundEndCheck(bNeededPlayers))
|
|
return;
|
|
}
|
|
|
|
void CHalfLifeMultiplay::InitializePlayerCounts(int &NumAliveTerrorist, int &NumAliveCT, int &NumDeadTerrorist, int &NumDeadCT)
|
|
{
|
|
NumAliveTerrorist = NumAliveCT = NumDeadCT = NumDeadTerrorist = 0;
|
|
m_iNumTerrorist = m_iNumCT = m_iNumSpawnableTerrorist = m_iNumSpawnableCT = 0;
|
|
m_iHaveEscaped = 0;
|
|
|
|
// initialize count dead/alive players
|
|
CBaseEntity *pPlayer = NULL;
|
|
while ((pPlayer = UTIL_FindEntityByClassname(pPlayer, "player")) != NULL)
|
|
{
|
|
if (FNullEnt(pPlayer->edict()))
|
|
{
|
|
break;
|
|
}
|
|
|
|
CBasePlayer *player = GetClassPtr((CBasePlayer *)pPlayer->pev);
|
|
|
|
if (pPlayer->pev->flags == FL_DORMANT)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
// TODO: check it out, for what here used player->IsBot() ?
|
|
// maybe body this conditions is located under the wrapper #ifdef 0
|
|
// if (player->IsBot())
|
|
// {
|
|
// #ifdef 0
|
|
// ....
|
|
// #endif
|
|
// }
|
|
|
|
switch (player->m_iTeam)
|
|
{
|
|
case CT:
|
|
{
|
|
m_iNumCT++;
|
|
|
|
if (player->m_iMenu != Menu_ChooseAppearance)
|
|
{
|
|
m_iNumSpawnableCT++;
|
|
//player->IsBot();
|
|
}
|
|
|
|
//player->IsBot();
|
|
if (player->pev->deadflag != DEAD_NO)
|
|
NumDeadCT++;
|
|
else
|
|
NumAliveCT++;
|
|
|
|
break;
|
|
}
|
|
case TERRORIST:
|
|
{
|
|
m_iNumTerrorist++;
|
|
|
|
if (player->m_iMenu != Menu_ChooseAppearance)
|
|
{
|
|
m_iNumSpawnableTerrorist++;
|
|
//player->IsBot();
|
|
}
|
|
//player->IsBot();
|
|
|
|
if (player->pev->deadflag != DEAD_NO)
|
|
NumDeadTerrorist++;
|
|
else
|
|
NumAliveTerrorist++;
|
|
|
|
// Check to see if this guy escaped.
|
|
if (player->m_bEscaped)
|
|
m_iHaveEscaped++;
|
|
|
|
break;
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
bool CHalfLifeMultiplay::NeededPlayersCheck(bool &bNeededPlayers)
|
|
{
|
|
// We needed players to start scoring
|
|
// Do we have them now?
|
|
// start the game, after the players entered in game
|
|
if (!m_iNumSpawnableTerrorist || !m_iNumSpawnableCT)
|
|
{
|
|
UTIL_ClientPrintAll(HUD_PRINTCONSOLE, "#Game_scoring");
|
|
bNeededPlayers = true;
|
|
m_bFirstConnected = false;
|
|
}
|
|
|
|
if (!m_bFirstConnected && m_iNumSpawnableTerrorist != 0 && m_iNumSpawnableCT != 0)
|
|
{
|
|
if (IsCareer())
|
|
{
|
|
CBasePlayer *player = reinterpret_cast<CBasePlayer *>(UTIL_PlayerByIndex(gpGlobals->maxClients));
|
|
|
|
if (!player || !player->IsBot())
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
|
|
// Start the round immediately when the first person joins
|
|
UTIL_LogPrintf("World triggered \"Game_Commencing\"\n");
|
|
|
|
// Make sure we are not on the FreezePeriod.
|
|
m_bFreezePeriod = FALSE;
|
|
m_bCompleteReset = true;
|
|
|
|
EndRoundMessage("#Game_Commencing", ROUND_END_DRAW);
|
|
TerminateRound(IsCareer() ? 0 : 3, WINSTATUS_DRAW);
|
|
|
|
m_bFirstConnected = true;
|
|
if (TheBots != NULL)
|
|
{
|
|
TheBots->OnEvent(EVENT_GAME_COMMENCE);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool CHalfLifeMultiplay::VIPRoundEndCheck(bool bNeededPlayers)
|
|
{
|
|
// checks to scenario Escaped VIP on map with vip safety zones
|
|
if (m_iMapHasVIPSafetyZone == MAP_HAVE_VIP_SAFETYZONE_YES && m_pVIP != NULL)
|
|
{
|
|
if (m_pVIP->m_bEscaped)
|
|
{
|
|
Broadcast("ctwin");
|
|
m_iAccountCT += REWARD_VIP_ESCAPED;
|
|
|
|
if (!bNeededPlayers)
|
|
{
|
|
m_iNumCTWins++;
|
|
// Update the clients team score
|
|
UpdateTeamScores();
|
|
}
|
|
|
|
MESSAGE_BEGIN(MSG_SPEC, SVC_DIRECTOR);
|
|
WRITE_BYTE(9); // command length in bytes
|
|
WRITE_BYTE(DRC_CMD_EVENT); // VIP rescued
|
|
WRITE_SHORT(ENTINDEX(m_pVIP->edict())); // index number of primary entity
|
|
WRITE_SHORT(0); // index number of secondary entity
|
|
WRITE_LONG(15 | DRC_FLAG_FINAL); // eventflags (priority and flags)
|
|
MESSAGE_END();
|
|
|
|
EndRoundMessage("#VIP_Escaped", ROUND_VIP_ESCAPED);
|
|
if (TheBots != NULL)
|
|
{
|
|
TheBots->OnEvent(EVENT_VIP_ESCAPED);
|
|
}
|
|
TerminateRound(5, WINSTATUS_CTS);
|
|
|
|
if (IsCareer())
|
|
{
|
|
QueueCareerRoundEndMenu(5, WINSTATUS_CTS);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
// The VIP is dead
|
|
else if (m_pVIP->pev->deadflag != DEAD_NO)
|
|
{
|
|
Broadcast("terwin");
|
|
m_iAccountTerrorist += REWARD_VIP_ASSASSINATED;
|
|
|
|
if (!bNeededPlayers)
|
|
{
|
|
m_iNumTerroristWins++;
|
|
// Update the clients team score
|
|
UpdateTeamScores();
|
|
}
|
|
|
|
EndRoundMessage("#VIP_Assassinated", ROUND_VIP_ASSASSINATED);
|
|
if (TheBots != NULL)
|
|
{
|
|
TheBots->OnEvent(EVENT_VIP_ASSASSINATED);
|
|
}
|
|
TerminateRound(5, WINSTATUS_TERRORISTS);
|
|
|
|
if (IsCareer())
|
|
{
|
|
QueueCareerRoundEndMenu(5, WINSTATUS_TERRORISTS);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool CHalfLifeMultiplay::PrisonRoundEndCheck(int NumAliveTerrorist, int NumAliveCT, int NumDeadTerrorist, int NumDeadCT, bool bNeededPlayers)
|
|
{
|
|
// checks to scenario Escaped Terrorist's
|
|
if (m_bMapHasEscapeZone)
|
|
{
|
|
float_precision flEscapeRatio = (float_precision)m_iHaveEscaped / (float_precision)m_iNumEscapers;
|
|
|
|
if (flEscapeRatio >= m_flRequiredEscapeRatio)
|
|
{
|
|
Broadcast("terwin");
|
|
m_iAccountTerrorist += REWARD_TERRORISTS_ESCAPED;
|
|
|
|
if (!bNeededPlayers)
|
|
{
|
|
m_iNumTerroristWins++;
|
|
// Update the clients team score
|
|
UpdateTeamScores();
|
|
}
|
|
|
|
EndRoundMessage("#Terrorists_Escaped", ROUND_TERRORISTS_ESCAPED);
|
|
TerminateRound(5, WINSTATUS_TERRORISTS);
|
|
|
|
if (IsCareer())
|
|
{
|
|
QueueCareerRoundEndMenu(5, WINSTATUS_TERRORISTS);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
else if (NumAliveTerrorist == 0 && flEscapeRatio < m_flRequiredEscapeRatio)
|
|
{
|
|
Broadcast("ctwin");
|
|
|
|
// CTs are rewarded based on how many terrorists have escaped...
|
|
m_iAccountCT += (1 - flEscapeRatio) * REWARD_CTS_PREVENT_ESCAPE;
|
|
|
|
if (!bNeededPlayers)
|
|
{
|
|
m_iNumCTWins++;
|
|
// Update the clients team score
|
|
UpdateTeamScores();
|
|
}
|
|
|
|
EndRoundMessage("#CTs_PreventEscape", ROUND_CTS_PREVENT_ESCAPE);
|
|
TerminateRound(5, WINSTATUS_CTS);
|
|
|
|
if (IsCareer())
|
|
{
|
|
QueueCareerRoundEndMenu(5, WINSTATUS_CTS);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
else if (NumAliveTerrorist == 0 && NumDeadTerrorist != 0 && m_iNumSpawnableCT > 0)
|
|
{
|
|
Broadcast("ctwin");
|
|
|
|
// CTs are rewarded based on how many terrorists have escaped...
|
|
m_iAccountCT += (1 - flEscapeRatio) * REWARD_ESCAPING_TERRORISTS_NEUTRALIZED;
|
|
|
|
if (!bNeededPlayers)
|
|
{
|
|
m_iNumCTWins++;
|
|
// Update the clients team score
|
|
UpdateTeamScores();
|
|
}
|
|
|
|
EndRoundMessage("#Escaping_Terrorists_Neutralized", ROUND_ESCAPING_TERRORISTS_NEUTRALIZED);
|
|
TerminateRound(5, WINSTATUS_CTS);
|
|
|
|
if (IsCareer())
|
|
{
|
|
QueueCareerRoundEndMenu(5, WINSTATUS_CTS);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
// else return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool CHalfLifeMultiplay::BombRoundEndCheck(bool bNeededPlayers)
|
|
{
|
|
// Check to see if the bomb target was hit or the bomb defused.. if so, then let's end the round!
|
|
if (m_bTargetBombed && m_bMapHasBombTarget)
|
|
{
|
|
Broadcast("terwin");
|
|
m_iAccountTerrorist += REWARD_TARGET_BOMB;
|
|
|
|
if (!bNeededPlayers)
|
|
{
|
|
m_iNumTerroristWins++;
|
|
// Update the clients team score
|
|
UpdateTeamScores();
|
|
}
|
|
|
|
EndRoundMessage("#Target_Bombed", ROUND_TARGET_BOMB);
|
|
TerminateRound(5, WINSTATUS_TERRORISTS);
|
|
|
|
if (IsCareer())
|
|
{
|
|
QueueCareerRoundEndMenu(5, WINSTATUS_TERRORISTS);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
else if (m_bBombDefused && m_bMapHasBombTarget)
|
|
{
|
|
Broadcast("ctwin");
|
|
m_iAccountCT += REWARD_BOMB_DEFUSED;
|
|
m_iAccountTerrorist += REWARD_BOMB_PLANTED;
|
|
|
|
if (!bNeededPlayers)
|
|
{
|
|
m_iNumCTWins++;
|
|
// Update the clients team score
|
|
UpdateTeamScores();
|
|
}
|
|
|
|
EndRoundMessage("#Bomb_Defused", ROUND_BOMB_DEFUSED);
|
|
TerminateRound(5, WINSTATUS_CTS);
|
|
|
|
if (IsCareer())
|
|
{
|
|
QueueCareerRoundEndMenu(5, WINSTATUS_CTS);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool CHalfLifeMultiplay::TeamExterminationCheck(int NumAliveTerrorist, int NumAliveCT, int NumDeadTerrorist, int NumDeadCT, bool bNeededPlayers)
|
|
{
|
|
if ((m_iNumCT > 0 && m_iNumSpawnableCT > 0)
|
|
&& (m_iNumTerrorist > 0 && m_iNumSpawnableTerrorist > 0))
|
|
{
|
|
if (!NumAliveTerrorist && NumDeadTerrorist && NumAliveCT > 0)
|
|
{
|
|
CBaseEntity *temp = NULL;
|
|
bool nowin = false;
|
|
|
|
while ((temp = UTIL_FindEntityByClassname(temp, "grenade")) != NULL)
|
|
{
|
|
CGrenade *C4 = reinterpret_cast<CGrenade *>(temp);
|
|
|
|
if (C4->m_bIsC4 && !C4->m_bJustBlew)
|
|
{
|
|
nowin = true;
|
|
#ifdef REGAMEDLL_FIXES
|
|
break;
|
|
#endif // REGAMEDLL_FIXES
|
|
}
|
|
}
|
|
|
|
if (!nowin)
|
|
{
|
|
Broadcast("ctwin");
|
|
m_iAccountCT += m_bMapHasBombTarget ? REWARD_BOMB_DEFUSED : REWARD_CTS_WIN;
|
|
|
|
if (!bNeededPlayers)
|
|
{
|
|
m_iNumCTWins++;
|
|
// Update the clients team score
|
|
UpdateTeamScores();
|
|
}
|
|
|
|
EndRoundMessage("#CTs_Win", ROUND_CTS_WIN);
|
|
TerminateRound(5, WINSTATUS_CTS);
|
|
|
|
if (IsCareer())
|
|
{
|
|
QueueCareerRoundEndMenu(5, WINSTATUS_CTS);
|
|
}
|
|
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
// Terrorists WON
|
|
if (NumAliveCT == 0 && NumDeadCT != 0)
|
|
{
|
|
Broadcast("terwin");
|
|
m_iAccountTerrorist += m_bMapHasBombTarget ? REWARD_BOMB_EXPLODED : REWARD_TERRORISTS_WIN;
|
|
|
|
if (!bNeededPlayers)
|
|
{
|
|
m_iNumTerroristWins++;
|
|
// Update the clients team score
|
|
UpdateTeamScores();
|
|
}
|
|
|
|
EndRoundMessage("#Terrorists_Win", ROUND_TERRORISTS_WIN);
|
|
TerminateRound(5, WINSTATUS_TERRORISTS);
|
|
|
|
if (IsCareer())
|
|
{
|
|
QueueCareerRoundEndMenu(5, WINSTATUS_TERRORISTS);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
}
|
|
else if (NumAliveCT == 0 && NumAliveTerrorist == 0)
|
|
{
|
|
EndRoundMessage("#Round_Draw", ROUND_END_DRAW);
|
|
Broadcast("rounddraw");
|
|
TerminateRound(5, WINSTATUS_DRAW);
|
|
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool CHalfLifeMultiplay::HostageRescueRoundEndCheck(bool bNeededPlayers)
|
|
{
|
|
// Check to see if 50% of the hostages have been rescued.
|
|
CBaseEntity *hostage = NULL;
|
|
int iHostages = 0;
|
|
|
|
// Assume that all hostages are either rescued or dead..
|
|
bool bHostageAlive = false;
|
|
|
|
while ((hostage = UTIL_FindEntityByClassname(hostage, "hostage_entity")) != NULL)
|
|
{
|
|
iHostages++;
|
|
|
|
// We've found a live hostage. don't end the round
|
|
if (hostage->pev->takedamage == DAMAGE_YES)
|
|
{
|
|
bHostageAlive = true;
|
|
}
|
|
}
|
|
|
|
// There are no hostages alive.. check to see if the CTs have rescued atleast 50% of them.
|
|
if (!bHostageAlive && iHostages > 0)
|
|
{
|
|
if (m_iHostagesRescued >= (iHostages * 0.5))
|
|
{
|
|
Broadcast("ctwin");
|
|
m_iAccountCT += REWARD_ALL_HOSTAGES_RESCUED;
|
|
|
|
if (!bNeededPlayers)
|
|
{
|
|
m_iNumCTWins++;
|
|
// Update the clients team score
|
|
UpdateTeamScores();
|
|
}
|
|
|
|
EndRoundMessage("#All_Hostages_Rescued", ROUND_ALL_HOSTAGES_RESCUED);
|
|
if (TheBots != NULL)
|
|
{
|
|
TheBots->OnEvent(EVENT_ALL_HOSTAGES_RESCUED);
|
|
}
|
|
|
|
if (IsCareer())
|
|
{
|
|
if (TheCareerTasks != NULL)
|
|
{
|
|
TheCareerTasks->HandleEvent(EVENT_ALL_HOSTAGES_RESCUED);
|
|
}
|
|
}
|
|
|
|
TerminateRound(5, WINSTATUS_CTS);
|
|
if (IsCareer())
|
|
{
|
|
QueueCareerRoundEndMenu(5, WINSTATUS_CTS);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
/* <117336> ../cstrike/dlls/multiplay_gamerules.cpp:1499 */
|
|
void CHalfLifeMultiplay::SwapAllPlayers(void)
|
|
{
|
|
CBaseEntity *pPlayer = NULL;
|
|
|
|
while ((pPlayer = UTIL_FindEntityByClassname(pPlayer, "player")) != NULL)
|
|
{
|
|
if (FNullEnt(pPlayer->edict()))
|
|
break;
|
|
|
|
if (pPlayer->pev->flags == FL_DORMANT)
|
|
continue;
|
|
|
|
CBasePlayer *player = GetClassPtr((CBasePlayer *)pPlayer->pev);
|
|
player->SwitchTeam();
|
|
}
|
|
|
|
// Swap Team victories
|
|
int iTemp;
|
|
|
|
iTemp = m_iNumTerroristWins;
|
|
m_iNumTerroristWins = m_iNumCTWins;
|
|
m_iNumCTWins = iTemp;
|
|
|
|
// Update the clients team score
|
|
UpdateTeamScores();
|
|
}
|
|
|
|
/* <1171eb> ../cstrike/dlls/multiplay_gamerules.cpp:1525 */
|
|
void CHalfLifeMultiplay::BalanceTeams(void)
|
|
{
|
|
int iTeamToSwap = UNASSIGNED;
|
|
int iNumToSwap;
|
|
|
|
// The ratio for teams is different for Assasination maps
|
|
if (m_iMapHasVIPSafetyZone == MAP_HAVE_VIP_SAFETYZONE_YES)
|
|
{
|
|
int iDesiredNumCT, iDesiredNumTerrorist;
|
|
|
|
// uneven number of players
|
|
if ((m_iNumCT + m_iNumTerrorist) % 2 != 0)
|
|
iDesiredNumCT = (int)((m_iNumCT + m_iNumTerrorist) * 0.55f) + 1;
|
|
else
|
|
iDesiredNumCT = (int)((m_iNumCT + m_iNumTerrorist) / 2);
|
|
|
|
iDesiredNumTerrorist = (m_iNumCT + m_iNumTerrorist) - iDesiredNumCT;
|
|
|
|
if (m_iNumCT < iDesiredNumCT)
|
|
{
|
|
iTeamToSwap = TERRORIST;
|
|
iNumToSwap = iDesiredNumCT - m_iNumCT;
|
|
}
|
|
else if (m_iNumTerrorist < iDesiredNumTerrorist)
|
|
{
|
|
iTeamToSwap = CT;
|
|
iNumToSwap = iDesiredNumTerrorist - m_iNumTerrorist;
|
|
}
|
|
else
|
|
{
|
|
return;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (m_iNumCT > m_iNumTerrorist)
|
|
{
|
|
iTeamToSwap = CT;
|
|
iNumToSwap = (m_iNumCT - m_iNumTerrorist) / 2;
|
|
}
|
|
else if (m_iNumTerrorist > m_iNumCT)
|
|
{
|
|
iTeamToSwap = TERRORIST;
|
|
iNumToSwap = (m_iNumTerrorist - m_iNumCT) / 2;
|
|
}
|
|
else
|
|
{
|
|
// Teams are even.. Get out of here.
|
|
return;
|
|
}
|
|
}
|
|
|
|
// Don't swap more than 4 players at a time.. This is a naive method of avoiding infinite loops.
|
|
if (iNumToSwap > 4)
|
|
iNumToSwap = 4;
|
|
|
|
// last person to join the server
|
|
int iHighestUserID = 0;
|
|
CBasePlayer *toSwap = NULL;
|
|
|
|
for (int i = 1; i <= iNumToSwap; i++)
|
|
{
|
|
iHighestUserID = 0;
|
|
toSwap = NULL;
|
|
|
|
CBaseEntity *pPlayer = NULL;
|
|
while ((pPlayer = UTIL_FindEntityByClassname(pPlayer, "player")) != NULL)
|
|
{
|
|
if (FNullEnt(pPlayer->edict()))
|
|
break;
|
|
|
|
if (pPlayer->pev->flags == FL_DORMANT)
|
|
continue;
|
|
|
|
CBasePlayer *player = GetClassPtr((CBasePlayer *)pPlayer->pev);
|
|
|
|
if (player->m_iTeam == iTeamToSwap && GETPLAYERUSERID(player->edict()) > iHighestUserID && m_pVIP != player)
|
|
{
|
|
iHighestUserID = GETPLAYERUSERID(player->edict());
|
|
toSwap = player;
|
|
}
|
|
}
|
|
|
|
if (toSwap != NULL)
|
|
{
|
|
toSwap->SwitchTeam();
|
|
}
|
|
}
|
|
}
|
|
|
|
/* <113158> ../cstrike/dlls/multiplay_gamerules.cpp:1608 */
|
|
void CHalfLifeMultiplay::__MAKE_VHOOK(CheckMapConditions)(void)
|
|
{
|
|
if (UTIL_FindEntityByClassname(NULL, "func_bomb_target"))
|
|
{
|
|
m_bMapHasBombTarget = true;
|
|
m_bMapHasBombZone = true;
|
|
}
|
|
else if (UTIL_FindEntityByClassname(NULL, "info_bomb_target"))
|
|
{
|
|
m_bMapHasBombTarget = true;
|
|
m_bMapHasBombZone = false;
|
|
}
|
|
else
|
|
{
|
|
m_bMapHasBombTarget = false;
|
|
m_bMapHasBombZone = false;
|
|
}
|
|
|
|
// Check to see if this map has hostage rescue zones
|
|
m_bMapHasRescueZone = (UTIL_FindEntityByClassname(NULL, "func_hostage_rescue") != NULL);
|
|
|
|
// See if the map has func_buyzone entities
|
|
// Used by CBasePlayer::HandleSignals() to support maps without these entities
|
|
m_bMapHasBuyZone = (UTIL_FindEntityByClassname(NULL, "func_buyzone") != NULL);
|
|
|
|
// GOOSEMAN : See if this map has func_escapezone entities
|
|
m_bMapHasEscapeZone = (UTIL_FindEntityByClassname(NULL, "func_escapezone") != NULL);
|
|
|
|
// Check to see if this map has VIP safety zones
|
|
if ((UTIL_FindEntityByClassname(NULL, "func_vip_safetyzone")) != NULL)
|
|
m_iMapHasVIPSafetyZone = MAP_HAVE_VIP_SAFETYZONE_YES;
|
|
else
|
|
m_iMapHasVIPSafetyZone = MAP_HAVE_VIP_SAFETYZONE_NO;
|
|
}
|
|
|
|
/* <11745e> ../cstrike/dlls/multiplay_gamerules.cpp:1676 */
|
|
void CHalfLifeMultiplay::__MAKE_VHOOK(RestartRound)(void)
|
|
{
|
|
// tell bots that the round is restarting
|
|
if (TheBots != NULL)
|
|
{
|
|
TheBots->RestartRound();
|
|
}
|
|
|
|
if (g_pHostages != NULL)
|
|
{
|
|
g_pHostages->RestartRound();
|
|
}
|
|
|
|
m_iTotalRoundsPlayed++;
|
|
ClearBodyQue();
|
|
|
|
// Hardlock the player accelaration to 5.0
|
|
CVAR_SET_FLOAT("sv_accelerate", 5.0);
|
|
CVAR_SET_FLOAT("sv_friction", 4.0);
|
|
CVAR_SET_FLOAT("sv_stopspeed", 75);
|
|
|
|
// Tabulate the number of players on each team.
|
|
m_iNumCT = CountTeamPlayers(CT);
|
|
m_iNumTerrorist = CountTeamPlayers(TERRORIST);
|
|
|
|
// reset the dropped bomb on everyone's radar
|
|
if (m_bMapHasBombTarget)
|
|
{
|
|
MESSAGE_BEGIN(MSG_ALL, gmsgBombPickup);
|
|
MESSAGE_END();
|
|
|
|
MESSAGE_BEGIN(MSG_ALL, gmsgShowTimer);
|
|
MESSAGE_END();
|
|
}
|
|
|
|
m_bBombDropped = FALSE;
|
|
|
|
// reset all players health for HLTV
|
|
MESSAGE_BEGIN(MSG_SPEC, gmsgHLTV);
|
|
WRITE_BYTE(0); // 0 = all players
|
|
WRITE_BYTE(100 | DRC_FLAG_FACEPLAYER); // 100 health + msg flag
|
|
MESSAGE_END();
|
|
|
|
// reset all players FOV for HLTV
|
|
MESSAGE_BEGIN(MSG_SPEC, gmsgHLTV);
|
|
WRITE_BYTE(0); // all players
|
|
WRITE_BYTE(0); // to default FOV value
|
|
MESSAGE_END();
|
|
|
|
if (CVAR_GET_FLOAT("mp_autoteambalance") != 0.0f && m_iUnBalancedRounds >= 1)
|
|
{
|
|
BalanceTeams();
|
|
}
|
|
|
|
if ((m_iNumCT - m_iNumTerrorist) >= 2 || (m_iNumTerrorist - m_iNumCT) >= 2)
|
|
{
|
|
m_iUnBalancedRounds++;
|
|
}
|
|
else
|
|
m_iUnBalancedRounds = 0;
|
|
|
|
// Warn the players of an impending auto-balance next round...
|
|
if (CVAR_GET_FLOAT("mp_autoteambalance") != 0.0f && m_iUnBalancedRounds == 1)
|
|
{
|
|
UTIL_ClientPrintAll(HUD_PRINTCENTER, "#Auto_Team_Balance_Next_Round");
|
|
}
|
|
|
|
if (m_bCompleteReset)
|
|
{
|
|
// bounds check
|
|
if (timelimit.value < 0)
|
|
{
|
|
CVAR_SET_FLOAT("mp_timelimit", 0);
|
|
}
|
|
|
|
g_flResetTime = gpGlobals->time;
|
|
|
|
// Reset timelimit
|
|
if (timelimit.value)
|
|
g_flTimeLimit = gpGlobals->time + (timelimit.value * 60);
|
|
|
|
// Reset total # of rounds played
|
|
m_iTotalRoundsPlayed = 0;
|
|
m_iMaxRounds = (int)CVAR_GET_FLOAT("mp_maxrounds");
|
|
|
|
if (m_iMaxRounds < 0)
|
|
{
|
|
m_iMaxRounds = 0;
|
|
CVAR_SET_FLOAT("mp_maxrounds", 0);
|
|
}
|
|
|
|
m_iMaxRoundsWon = (int)CVAR_GET_FLOAT("mp_winlimit");
|
|
|
|
if (m_iMaxRoundsWon < 0)
|
|
{
|
|
m_iMaxRoundsWon = 0;
|
|
CVAR_SET_FLOAT("mp_winlimit", 0);
|
|
}
|
|
|
|
// Reset score info
|
|
m_iNumTerroristWins = 0;
|
|
m_iNumCTWins = 0;
|
|
m_iNumConsecutiveTerroristLoses = 0;
|
|
m_iNumConsecutiveCTLoses = 0;
|
|
|
|
// Reset team scores
|
|
UpdateTeamScores();
|
|
|
|
// Reset the player stats
|
|
for (int i = 1; i <= gpGlobals->maxClients; i++)
|
|
{
|
|
CBasePlayer *plr = reinterpret_cast<CBasePlayer *>(UTIL_PlayerByIndex(i));
|
|
|
|
if (plr && !FNullEnt(plr->pev))
|
|
plr->Reset();
|
|
}
|
|
|
|
if (TheBots != NULL)
|
|
{
|
|
TheBots->OnEvent(EVENT_NEW_MATCH);
|
|
}
|
|
}
|
|
|
|
m_bFreezePeriod = TRUE;
|
|
m_bRoundTerminating = false;
|
|
|
|
ReadMultiplayCvars(this);
|
|
|
|
float flAutoKickIdle = CVAR_GET_FLOAT("mp_autokick_timeout");
|
|
|
|
// set the idlekick max time (in seconds)
|
|
if (flAutoKickIdle > 0)
|
|
m_fMaxIdlePeriod = flAutoKickIdle;
|
|
else
|
|
m_fMaxIdlePeriod = (m_iRoundTime * 2);
|
|
|
|
// This makes the round timer function as the intro timer on the client side
|
|
m_iRoundTimeSecs = m_iIntroRoundTime;
|
|
|
|
// Check to see if there's a mapping info paramater entity
|
|
CMapInfo *mi = (CMapInfo *)UTIL_FindEntityByClassname(NULL, "info_map_parameters");
|
|
if (mi != NULL)
|
|
{
|
|
switch (mi->m_iBuyingStatus)
|
|
{
|
|
case BUYING_EVERYONE:
|
|
m_bCTCantBuy = false;
|
|
m_bTCantBuy = false;
|
|
|
|
ALERT(at_console, "EVERYONE CAN BUY!\n");
|
|
break;
|
|
case BUYING_ONLY_CTS:
|
|
m_bCTCantBuy = false;
|
|
m_bTCantBuy = true;
|
|
|
|
ALERT(at_console, "Only CT's can buy!!\n");
|
|
break;
|
|
case BUYING_ONLY_TERRORISTS:
|
|
m_bCTCantBuy = true;
|
|
m_bTCantBuy = false;
|
|
|
|
ALERT(at_console, "Only T's can buy!!\n");
|
|
break;
|
|
case BUYING_NO_ONE:
|
|
m_bCTCantBuy = true;
|
|
m_bTCantBuy = true;
|
|
|
|
ALERT(at_console, "No one can buy!!\n");
|
|
break;
|
|
default:
|
|
m_bCTCantBuy = false;
|
|
m_bTCantBuy = false;
|
|
break;
|
|
}
|
|
|
|
m_flBombRadius = mi->m_flBombRadius;
|
|
}
|
|
|
|
CheckMapConditions();
|
|
|
|
if (m_bMapHasEscapeZone)
|
|
{
|
|
// Will increase this later when we count how many Ts are starting
|
|
m_iNumEscapers = m_iHaveEscaped = 0;
|
|
|
|
if (m_iNumEscapeRounds >= 3)
|
|
{
|
|
SwapAllPlayers();
|
|
m_iNumEscapeRounds = 0;
|
|
}
|
|
|
|
// Increment the number of rounds played... After 8 rounds, the players will do a whole sale switch..
|
|
m_iNumEscapeRounds++;
|
|
}
|
|
|
|
if (m_iMapHasVIPSafetyZone == MAP_HAVE_VIP_SAFETYZONE_YES)
|
|
{
|
|
PickNextVIP();
|
|
m_iConsecutiveVIP++;
|
|
}
|
|
|
|
int acct_tmp = 0;
|
|
CBaseEntity *hostage = NULL;
|
|
|
|
while ((hostage = UTIL_FindEntityByClassname(hostage, "hostage_entity")) != NULL)
|
|
{
|
|
if (acct_tmp >= 2000)
|
|
break;
|
|
|
|
CHostage *temp = reinterpret_cast<CHostage *>(hostage);
|
|
|
|
if (hostage->pev->solid != SOLID_NOT)
|
|
{
|
|
acct_tmp += 150;
|
|
|
|
if (hostage->pev->deadflag == DEAD_DEAD)
|
|
{
|
|
hostage->pev->deadflag = DEAD_RESPAWNABLE;
|
|
}
|
|
}
|
|
|
|
temp->RePosition();
|
|
}
|
|
|
|
// Scale up the loser bonus when teams fall into losing streaks
|
|
if (m_iRoundWinStatus == WINSTATUS_TERRORISTS) // terrorists won
|
|
{
|
|
// check to see if they just broke a losing streak
|
|
if (m_iNumConsecutiveTerroristLoses > 1)
|
|
{
|
|
// this is the default losing bonus
|
|
m_iLoserBonus = REWARD_LOSER_BONUS_MIN;
|
|
}
|
|
|
|
m_iNumConsecutiveTerroristLoses = 0; // starting fresh
|
|
m_iNumConsecutiveCTLoses++; // increment the number of wins the CTs have had
|
|
}
|
|
else if (m_iRoundWinStatus == WINSTATUS_CTS)
|
|
{
|
|
// check to see if they just broke a losing streak
|
|
if (m_iNumConsecutiveCTLoses > 1)
|
|
{
|
|
// this is the default losing bonus
|
|
m_iLoserBonus = REWARD_LOSER_BONUS_MIN;
|
|
}
|
|
|
|
m_iNumConsecutiveCTLoses = 0; // starting fresh
|
|
m_iNumConsecutiveTerroristLoses++; // increment the number of wins the Terrorists have had
|
|
}
|
|
|
|
// check if the losing team is in a losing streak & that the loser bonus hasen't maxed out.
|
|
if (m_iNumConsecutiveTerroristLoses > 1 && m_iLoserBonus < REWARD_LOSER_BONUS_MAX)
|
|
{
|
|
// help out the team in the losing streak
|
|
m_iLoserBonus += REWARD_LOSER_BONUS_ADD;
|
|
}
|
|
else if (m_iNumConsecutiveCTLoses > 1 && m_iLoserBonus < REWARD_LOSER_BONUS_MAX)
|
|
{
|
|
// help out the team in the losing streak
|
|
m_iLoserBonus += REWARD_LOSER_BONUS_ADD;
|
|
}
|
|
|
|
// assign the wining and losing bonuses
|
|
if (m_iRoundWinStatus == WINSTATUS_TERRORISTS) // terrorists won
|
|
{
|
|
m_iAccountTerrorist += acct_tmp;
|
|
m_iAccountCT += m_iLoserBonus;
|
|
}
|
|
else if (m_iRoundWinStatus == WINSTATUS_CTS) // CT Won
|
|
{
|
|
m_iAccountCT += acct_tmp;
|
|
|
|
if (!m_bMapHasEscapeZone)
|
|
{
|
|
// only give them the bonus if this isn't an escape map
|
|
m_iAccountTerrorist += m_iLoserBonus;
|
|
}
|
|
}
|
|
|
|
// Update CT account based on number of hostages rescued
|
|
m_iAccountCT += m_iHostagesRescued * REWARD_RESCUED_HOSTAGE;
|
|
|
|
// Update individual players accounts and respawn players
|
|
|
|
// the round time stamp must be set before players are spawned
|
|
m_fIntroRoundCount = m_fRoundCount = gpGlobals->time;
|
|
|
|
// Adrian - No cash for anyone at first rounds! ( well, only the default. )
|
|
if (m_bCompleteReset)
|
|
{
|
|
// No extra cash!.
|
|
m_iAccountTerrorist = m_iAccountCT = 0;
|
|
|
|
// We are starting fresh. So it's like no one has ever won or lost.
|
|
m_iNumTerroristWins = 0;
|
|
m_iNumCTWins = 0;
|
|
m_iNumConsecutiveTerroristLoses = 0;
|
|
m_iNumConsecutiveCTLoses = 0;
|
|
m_iLoserBonus = REWARD_LOSER_BONUS_DEFAULT;
|
|
}
|
|
|
|
// tell bots that the round is restarting
|
|
CBaseEntity *pPlayer = NULL;
|
|
while ((pPlayer = UTIL_FindEntityByClassname(pPlayer, "player")) != NULL)
|
|
{
|
|
if (FNullEnt(pPlayer->edict()))
|
|
break;
|
|
|
|
if (pPlayer->pev->flags == FL_DORMANT)
|
|
continue;
|
|
|
|
CBasePlayer *player = GetClassPtr((CBasePlayer *)pPlayer->pev);
|
|
|
|
player->m_iNumSpawns = 0;
|
|
player->m_bTeamChanged = false;
|
|
|
|
if (!player->IsPlayer())
|
|
{
|
|
player->SyncRoundTimer();
|
|
}
|
|
|
|
if (player->m_iTeam == CT)
|
|
{
|
|
if (!player->m_bReceivesNoMoneyNextRound)
|
|
{
|
|
player->AddAccount(m_iAccountCT);
|
|
}
|
|
}
|
|
else if (player->m_iTeam == TERRORIST)
|
|
{
|
|
// Add another potential escaper to the mix!
|
|
m_iNumEscapers++;
|
|
|
|
if (!player->m_bReceivesNoMoneyNextRound)
|
|
{
|
|
player->AddAccount(m_iAccountTerrorist);
|
|
}
|
|
|
|
// If it's a prison scenario then remove the Ts guns
|
|
if (m_bMapHasEscapeZone)
|
|
{
|
|
// this will cause them to be reset with default weapons, armor, and items
|
|
player->m_bNotKilled = false;
|
|
}
|
|
}
|
|
|
|
if (player->m_iTeam != UNASSIGNED && player->m_iTeam != SPECTATOR)
|
|
{
|
|
// drop the c4 if the player is carrying it
|
|
if (player->m_bHasC4)
|
|
{
|
|
player->DropPlayerItem("weapon_c4");
|
|
}
|
|
|
|
player->RoundRespawn();
|
|
}
|
|
|
|
// Gooseman : The following code fixes the HUD icon bug
|
|
// by removing the C4 and DEFUSER icons from the HUD regardless
|
|
// for EVERY player (regardless of what team they're on)
|
|
}
|
|
|
|
// Respawn entities (glass, doors, etc..)
|
|
CleanUpMap();
|
|
|
|
// Give C4 to the terrorists
|
|
if (m_bMapHasBombTarget)
|
|
{
|
|
GiveC4();
|
|
}
|
|
|
|
if (TheBots != NULL)
|
|
{
|
|
TheBots->OnEvent(EVENT_BUY_TIME_START);
|
|
}
|
|
|
|
// Reset game variables
|
|
m_flIntermissionEndTime = 0;
|
|
m_flIntermissionStartTime = 0;
|
|
m_fTeamCount = 0.0;
|
|
m_iAccountTerrorist = m_iAccountCT = 0;
|
|
m_iHostagesRescued = 0;
|
|
m_iHostagesTouched = 0;
|
|
m_iRoundWinStatus = 0;
|
|
m_bTargetBombed = m_bBombDefused = false;
|
|
m_bLevelInitialized = false;
|
|
m_bCompleteReset = false;
|
|
}
|
|
|
|
/* <114ca3> ../cstrike/dlls/multiplay_gamerules.cpp:2073 */
|
|
BOOL CHalfLifeMultiplay::IsThereABomber(void)
|
|
{
|
|
CBasePlayer *pPlayer = NULL;
|
|
|
|
while ((pPlayer = (CBasePlayer *)UTIL_FindEntityByClassname(pPlayer, "player")) != NULL)
|
|
{
|
|
if (FNullEnt(pPlayer->edict()))
|
|
break;
|
|
|
|
if (pPlayer->m_iTeam != CT && pPlayer->IsBombGuy())
|
|
{
|
|
// There you are.
|
|
return TRUE;
|
|
}
|
|
}
|
|
|
|
// Didn't find a bomber.
|
|
return FALSE;
|
|
}
|
|
|
|
/* <114d20> ../cstrike/dlls/multiplay_gamerules.cpp:2097 */
|
|
BOOL CHalfLifeMultiplay::IsThereABomb(void)
|
|
{
|
|
CGrenade *pC4 = NULL;
|
|
CBaseEntity *pWeaponC4 = NULL;
|
|
BOOL bFoundBomb = FALSE;
|
|
|
|
while ((pWeaponC4 = UTIL_FindEntityByClassname(pWeaponC4, "grenade")) != NULL)
|
|
{
|
|
if (!pWeaponC4)
|
|
continue;
|
|
|
|
pC4 = (CGrenade *)pWeaponC4;
|
|
|
|
if (pC4->m_bIsC4)
|
|
{
|
|
bFoundBomb = TRUE;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (bFoundBomb || (UTIL_FindEntityByClassname(NULL, "weapon_c4")) != NULL)
|
|
{
|
|
return TRUE;
|
|
}
|
|
|
|
return FALSE;
|
|
|
|
}
|
|
|
|
/* <114d83> ../cstrike/dlls/multiplay_gamerules.cpp:2129 */
|
|
BOOL CHalfLifeMultiplay::TeamFull(int team_id)
|
|
{
|
|
switch (team_id)
|
|
{
|
|
case TERRORIST:
|
|
return (m_iNumTerrorist >= m_iSpawnPointCount_Terrorist);
|
|
|
|
case CT:
|
|
return (m_iNumCT >= m_iSpawnPointCount_CT);
|
|
}
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
// checks to see if the desired team is stacked, returns true if it is
|
|
|
|
/* <114dbb> ../cstrike/dlls/multiplay_gamerules.cpp:2144 */
|
|
BOOL CHalfLifeMultiplay::TeamStacked(int newTeam_id, int curTeam_id)
|
|
{
|
|
// players are allowed to change to their own team
|
|
if (newTeam_id == curTeam_id)
|
|
return FALSE;
|
|
|
|
if (!m_iLimitTeams)
|
|
return FALSE;
|
|
|
|
switch (newTeam_id)
|
|
{
|
|
case TERRORIST:
|
|
if (curTeam_id != UNASSIGNED && curTeam_id != SPECTATOR)
|
|
return ((m_iNumTerrorist + 1) > (m_iNumCT + m_iLimitTeams - 1));
|
|
else
|
|
return ((m_iNumTerrorist + 1) > (m_iNumCT + m_iLimitTeams));
|
|
case CT:
|
|
if (curTeam_id != UNASSIGNED && curTeam_id != SPECTATOR)
|
|
return ((m_iNumCT + 1) > (m_iNumTerrorist + m_iLimitTeams - 1));
|
|
else
|
|
return ((m_iNumCT + 1) > (m_iNumTerrorist + m_iLimitTeams));
|
|
}
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
/* <114e2b> ../cstrike/dlls/multiplay_gamerules.cpp:2214 */
|
|
void CHalfLifeMultiplay::StackVIPQueue(void)
|
|
{
|
|
for (int i = 0; i < MAX_VIP_QUEUES - 2; i++)
|
|
{
|
|
if (VIPQueue[i - 1])
|
|
{
|
|
if (!VIPQueue[i])
|
|
{
|
|
VIPQueue[i] = VIPQueue[i + 1];
|
|
VIPQueue[i + 1] = NULL;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
VIPQueue[i - 1] = VIPQueue[i];
|
|
VIPQueue[i] = VIPQueue[i + 1];
|
|
VIPQueue[i + 1] = NULL;
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
/* <114e63> ../cstrike/dlls/multiplay_gamerules.cpp:2232 */
|
|
bool CHalfLifeMultiplay::IsVIPQueueEmpty(void)
|
|
{
|
|
for (int i = 0; i < MAX_VIP_QUEUES; i++)
|
|
{
|
|
CBasePlayer *toCheck = VIPQueue[i];
|
|
|
|
if (toCheck != NULL && toCheck->m_iTeam != CT)
|
|
{
|
|
VIPQueue[i] = NULL;
|
|
}
|
|
}
|
|
|
|
StackVIPQueue();
|
|
return (VIPQueue[0] == NULL && VIPQueue[1] == NULL && VIPQueue[2] == NULL && VIPQueue[3] == NULL && VIPQueue[4] == NULL);
|
|
}
|
|
|
|
/* <114eea> ../cstrike/dlls/multiplay_gamerules.cpp:2257 */
|
|
bool CHalfLifeMultiplay::AddToVIPQueue(CBasePlayer *toAdd)
|
|
{
|
|
for (int i = 0; i < MAX_VIP_QUEUES; i++)
|
|
{
|
|
CBasePlayer *toCheck = VIPQueue[i];
|
|
|
|
if (toCheck && toCheck->m_iTeam != CT)
|
|
{
|
|
VIPQueue[i] = NULL;
|
|
}
|
|
}
|
|
|
|
StackVIPQueue();
|
|
|
|
if (toAdd->m_iTeam == CT)
|
|
{
|
|
int j;
|
|
for (j = 0; j < MAX_VIP_QUEUES; j++)
|
|
{
|
|
if (VIPQueue[j] == toAdd)
|
|
{
|
|
ClientPrint(toAdd->pev, HUD_PRINTCENTER, "#Game_in_position", UTIL_dtos1(j + 1));
|
|
|
|
return FALSE;
|
|
}
|
|
}
|
|
|
|
for (j = 0; j < MAX_VIP_QUEUES; j++)
|
|
{
|
|
if (!VIPQueue[j])
|
|
{
|
|
VIPQueue[j] = toAdd;
|
|
|
|
StackVIPQueue();
|
|
ClientPrint(toAdd->pev, HUD_PRINTCENTER, "#Game_added_position", UTIL_dtos1(j + 1));
|
|
|
|
return TRUE;
|
|
}
|
|
}
|
|
|
|
ClientPrint(toAdd->pev, HUD_PRINTCENTER, "#All_VIP_Slots_Full");
|
|
}
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
/* <114f80> ../cstrike/dlls/multiplay_gamerules.cpp:2290 */
|
|
void CHalfLifeMultiplay::ResetCurrentVIP(void)
|
|
{
|
|
char *infobuffer = GET_INFO_BUFFER(m_pVIP->edict());
|
|
int numSkins = UTIL_IsGame("czero") ? CZ_NUM_SKIN : CS_NUM_SKIN;
|
|
|
|
switch (RANDOM_LONG(0, numSkins))
|
|
{
|
|
case 1:
|
|
m_pVIP->m_iModelName = MODEL_GSG9;
|
|
SET_CLIENT_KEY_VALUE(m_pVIP->entindex(), infobuffer, "model", "gsg9");
|
|
break;
|
|
case 2:
|
|
m_pVIP->m_iModelName = MODEL_SAS;
|
|
SET_CLIENT_KEY_VALUE(m_pVIP->entindex(), infobuffer, "model", "sas");
|
|
break;
|
|
case 3:
|
|
m_pVIP->m_iModelName = MODEL_GIGN;
|
|
SET_CLIENT_KEY_VALUE(m_pVIP->entindex(), infobuffer, "model", "gign");
|
|
break;
|
|
case 4:
|
|
if (UTIL_IsGame("czero"))
|
|
{
|
|
m_pVIP->m_iModelName = MODEL_SPETSNAZ;
|
|
SET_CLIENT_KEY_VALUE(m_pVIP->entindex(), infobuffer, "model", "spetsnaz");
|
|
break;
|
|
}
|
|
default:
|
|
m_pVIP->m_iModelName = MODEL_URBAN;
|
|
SET_CLIENT_KEY_VALUE(m_pVIP->entindex(), infobuffer, "model", "urban");
|
|
break;
|
|
}
|
|
|
|
m_pVIP->m_bIsVIP = false;
|
|
m_pVIP->m_bNotKilled = false;
|
|
}
|
|
|
|
/* <11706f> ../cstrike/dlls/multiplay_gamerules.cpp:2335 */
|
|
void CHalfLifeMultiplay::PickNextVIP(void)
|
|
{
|
|
if (!IsVIPQueueEmpty())
|
|
{
|
|
// Remove the current VIP from his VIP status and make him a regular CT.
|
|
if (m_pVIP != NULL)
|
|
{
|
|
ResetCurrentVIP();
|
|
}
|
|
|
|
for (int i = 0; i < MAX_VIP_QUEUES; i++)
|
|
{
|
|
if (VIPQueue[i] != NULL)
|
|
{
|
|
m_pVIP = VIPQueue[i];
|
|
m_pVIP->MakeVIP();
|
|
|
|
VIPQueue[i] = NULL; // remove this player from the VIP queue
|
|
StackVIPQueue(); // and re-organize the queue
|
|
m_iConsecutiveVIP = 0;
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
// If it's been the same VIP for 3 rounds already.. then randomly pick a new one
|
|
else if (m_iConsecutiveVIP >= 3)
|
|
{
|
|
m_iLastPick++;
|
|
|
|
if (m_iLastPick > m_iNumCT)
|
|
m_iLastPick = 1;
|
|
|
|
int iCount = 1;
|
|
|
|
CBaseEntity *pPlayer = NULL;
|
|
CBasePlayer *player = NULL;
|
|
CBasePlayer *pLastPlayer = NULL;
|
|
|
|
pPlayer = UTIL_FindEntityByClassname(pPlayer, "player");
|
|
|
|
while ((pPlayer != NULL) && (!FNullEnt(pPlayer->edict())))
|
|
{
|
|
if (!(pPlayer->pev->flags & FL_DORMANT))
|
|
{
|
|
player = GetClassPtr((CBasePlayer *)pPlayer->pev);
|
|
|
|
if (player->m_iTeam == CT && iCount == m_iLastPick)
|
|
{
|
|
if (player == m_pVIP && pLastPlayer != NULL)
|
|
player = pLastPlayer;
|
|
|
|
// Remove the current VIP from his VIP status and make him a regular CT.
|
|
if (m_pVIP != NULL)
|
|
{
|
|
ResetCurrentVIP();
|
|
}
|
|
|
|
player->MakeVIP();
|
|
m_iConsecutiveVIP = 0;
|
|
|
|
return;
|
|
}
|
|
else if (player->m_iTeam == CT)
|
|
iCount++;
|
|
|
|
if (player->m_iTeam != SPECTATOR)
|
|
pLastPlayer = player;
|
|
}
|
|
|
|
pPlayer = UTIL_FindEntityByClassname(pPlayer, "player");
|
|
}
|
|
}
|
|
// There is no VIP and there is no one waiting to be the VIP.. therefore just pick the first CT player we can find.
|
|
else if (m_pVIP == NULL)
|
|
{
|
|
CBaseEntity *pPlayer = NULL;
|
|
CBasePlayer *player = NULL;
|
|
|
|
pPlayer = UTIL_FindEntityByClassname(pPlayer, "player");
|
|
while ((pPlayer != NULL) && (!FNullEnt(pPlayer->edict())))
|
|
{
|
|
if (pPlayer->pev->flags != FL_DORMANT)
|
|
{
|
|
player = GetClassPtr((CBasePlayer *)pPlayer->pev);
|
|
|
|
if (player->m_iTeam == CT)
|
|
{
|
|
player->MakeVIP();
|
|
m_iConsecutiveVIP = 0;
|
|
return;
|
|
}
|
|
}
|
|
|
|
pPlayer = UTIL_FindEntityByClassname(pPlayer, "player");
|
|
}
|
|
}
|
|
}
|
|
|
|
/* <115458> ../cstrike/dlls/multiplay_gamerules.cpp:2435 */
|
|
void CHalfLifeMultiplay::__MAKE_VHOOK(Think)(void)
|
|
{
|
|
MonitorTutorStatus();
|
|
|
|
m_VoiceGameMgr.Update(gpGlobals->frametime);
|
|
|
|
if (sv_clienttrace->value != 1.0f)
|
|
{
|
|
CVAR_SET_FLOAT("sv_clienttrace", 1);
|
|
}
|
|
|
|
if (!m_fRoundCount)
|
|
{
|
|
// intialize the timer time stamps, this happens once only
|
|
m_fIntroRoundCount = m_fRoundCount = gpGlobals->time;
|
|
}
|
|
|
|
if (m_flForceCameraValue != forcecamera.value
|
|
|| m_flForceChaseCamValue != forcechasecam.value
|
|
|| m_flFadeToBlackValue != fadetoblack.value)
|
|
{
|
|
MESSAGE_BEGIN(MSG_ALL, gmsgForceCam);
|
|
WRITE_BYTE(forcecamera.value != 0);
|
|
WRITE_BYTE(forcechasecam.value != 0);
|
|
WRITE_BYTE(fadetoblack.value != 0);
|
|
MESSAGE_END();
|
|
|
|
m_flForceCameraValue = forcecamera.value;
|
|
m_flForceChaseCamValue = forcechasecam.value;
|
|
m_flFadeToBlackValue = fadetoblack.value;
|
|
}
|
|
|
|
// Check game rules
|
|
if (CheckGameOver())
|
|
return;
|
|
|
|
// have we hit the timelimit?
|
|
if (CheckTimeLimit())
|
|
return;
|
|
|
|
if (!IsCareer())
|
|
{
|
|
// have we hit the max rounds?
|
|
if (CheckMaxRounds())
|
|
return;
|
|
|
|
if (CheckWinLimit())
|
|
return;
|
|
}
|
|
|
|
if (!IsCareer() || (m_fCareerMatchMenuTime <= 0.0 || m_fCareerMatchMenuTime >= gpGlobals->time))
|
|
{
|
|
if (m_iStoredSpectValue != allow_spectators.value)
|
|
{
|
|
m_iStoredSpectValue = allow_spectators.value;
|
|
|
|
MESSAGE_BEGIN(MSG_ALL, gmsgAllowSpec);
|
|
WRITE_BYTE((int)allow_spectators.value);
|
|
MESSAGE_END();
|
|
}
|
|
|
|
// Check for the end of the round.
|
|
if (IsFreezePeriod())
|
|
{
|
|
CheckFreezePeriodExpired();
|
|
}
|
|
else
|
|
{
|
|
CheckRoundTimeExpired();
|
|
}
|
|
|
|
if (m_fTeamCount != 0.0f && m_fTeamCount <= gpGlobals->time)
|
|
{
|
|
if (!IsCareer() || !m_fCareerRoundMenuTime)
|
|
{
|
|
RestartRound();
|
|
}
|
|
else if (TheCareerTasks != NULL)
|
|
{
|
|
bool isBotSpeaking = false;
|
|
|
|
if (m_fTeamCount + 10.0 > gpGlobals->time)
|
|
{
|
|
isBotSpeaking = IsBotSpeaking();
|
|
}
|
|
|
|
if (!isBotSpeaking)
|
|
{
|
|
if (m_fCareerMatchMenuTime == 0.0f && m_iCareerMatchWins)
|
|
{
|
|
bool canCTsWin = true;
|
|
bool canTsWin = true;
|
|
|
|
if (m_iNumCTWins < m_iCareerMatchWins || (m_iNumCTWins - m_iNumTerroristWins < m_iRoundWinDifference))
|
|
canCTsWin = false;
|
|
|
|
if (m_iNumTerroristWins < m_iCareerMatchWins || (m_iNumTerroristWins - m_iNumCTWins < m_iRoundWinDifference))
|
|
canTsWin = false;
|
|
|
|
if (!Q_strcmp(humans_join_team.string, "CT"))
|
|
{
|
|
if (!TheCareerTasks->AreAllTasksComplete())
|
|
{
|
|
canCTsWin = false;
|
|
}
|
|
}
|
|
else if (!TheCareerTasks->AreAllTasksComplete())
|
|
{
|
|
canTsWin = false;
|
|
}
|
|
|
|
if (canCTsWin || canTsWin)
|
|
{
|
|
m_fCareerRoundMenuTime = 0;
|
|
m_fCareerMatchMenuTime = gpGlobals->time + 3.0f;
|
|
|
|
return;
|
|
}
|
|
}
|
|
|
|
m_bFreezePeriod = TRUE;
|
|
|
|
for (int i = 1; i <= gpGlobals->maxClients; i++)
|
|
{
|
|
CBasePlayer *pPlayer = reinterpret_cast<CBasePlayer *>(UTIL_PlayerByIndex(i));
|
|
|
|
if (pPlayer != NULL && !pPlayer->IsBot())
|
|
{
|
|
MESSAGE_BEGIN(MSG_ONE, gmsgCZCareerHUD, NULL, pPlayer->pev);
|
|
WRITE_STRING("ROUND");
|
|
WRITE_LONG(m_iNumCTWins);
|
|
WRITE_LONG(m_iNumTerroristWins);
|
|
WRITE_BYTE(m_iCareerMatchWins);
|
|
WRITE_BYTE(m_iRoundWinDifference);
|
|
WRITE_BYTE(m_iRoundWinStatus);
|
|
MESSAGE_END();
|
|
|
|
pPlayer->m_iHideHUD |= HIDEHUD_ALL;
|
|
m_fTeamCount = gpGlobals->time + 100000.0;
|
|
|
|
UTIL_LogPrintf("Career Round %d %d %d %d\n", m_iRoundWinStatus, m_iNumCTWins,
|
|
m_iNumTerroristWins, TheCareerTasks->AreAllTasksComplete());
|
|
|
|
break;
|
|
}
|
|
}
|
|
|
|
m_fCareerRoundMenuTime = 0;
|
|
}
|
|
}
|
|
|
|
if (TheTutor != NULL)
|
|
{
|
|
TheTutor->PurgeMessages();
|
|
}
|
|
}
|
|
|
|
CheckLevelInitialized();
|
|
|
|
if (gpGlobals->time > m_tmNextPeriodicThink)
|
|
{
|
|
CheckRestartRound();
|
|
m_tmNextPeriodicThink = gpGlobals->time + 1.0f;
|
|
|
|
if (g_psv_accelerate->value != 5.0f)
|
|
{
|
|
CVAR_SET_FLOAT("sv_accelerate", 5.0);
|
|
}
|
|
|
|
if (g_psv_friction->value != 4.0f)
|
|
{
|
|
CVAR_SET_FLOAT("sv_friction", 4.0);
|
|
}
|
|
|
|
if (g_psv_stopspeed->value != 75.0f)
|
|
{
|
|
CVAR_SET_FLOAT("sv_stopspeed", 75.0);
|
|
}
|
|
|
|
m_iMaxRounds = (int)maxrounds.value;
|
|
|
|
if (m_iMaxRounds < 0)
|
|
{
|
|
m_iMaxRounds = 0;
|
|
CVAR_SET_FLOAT("mp_maxrounds", 0);
|
|
}
|
|
|
|
m_iMaxRoundsWon = (int)winlimit.value;
|
|
|
|
if (m_iMaxRoundsWon < 0)
|
|
{
|
|
m_iMaxRoundsWon = 0;
|
|
CVAR_SET_FLOAT("mp_winlimit", 0);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (m_fCareerMatchMenuTime + 10 <= gpGlobals->time || !IsBotSpeaking())
|
|
{
|
|
UTIL_CareerDPrintf("Ending career match...one team has won the specified number of rounds\n");
|
|
|
|
MESSAGE_BEGIN(MSG_ALL, gmsgCZCareer);
|
|
WRITE_STRING("MATCH");
|
|
WRITE_LONG(m_iNumCTWins);
|
|
WRITE_LONG(m_iNumTerroristWins);
|
|
MESSAGE_END();
|
|
|
|
MESSAGE_BEGIN(MSG_ALL, gmsgCZCareerHUD);
|
|
WRITE_STRING("MATCH");
|
|
WRITE_LONG(m_iNumCTWins);
|
|
WRITE_LONG(m_iNumTerroristWins);
|
|
WRITE_BYTE(m_iCareerMatchWins);
|
|
WRITE_BYTE(m_iRoundWinDifference);
|
|
WRITE_BYTE(m_iRoundWinStatus);
|
|
MESSAGE_END();
|
|
|
|
UTIL_LogPrintf("Career Match %d %d %d %d\n", m_iRoundWinStatus, m_iNumCTWins, m_iNumTerroristWins, TheCareerTasks->AreAllTasksComplete());
|
|
|
|
SERVER_COMMAND("setpause\n");
|
|
}
|
|
}
|
|
}
|
|
|
|
bool CHalfLifeMultiplay::CheckGameOver(void)
|
|
{
|
|
// someone else quit the game already
|
|
if (g_fGameOver)
|
|
{
|
|
int time = (int)CVAR_GET_FLOAT("mp_chattime");
|
|
|
|
if (time < 1)
|
|
CVAR_SET_STRING("mp_chattime", "1");
|
|
|
|
else if (time > MAX_INTERMISSION_TIME)
|
|
CVAR_SET_STRING("mp_chattime", UTIL_dtos1(MAX_INTERMISSION_TIME));
|
|
|
|
// bounds check
|
|
m_flIntermissionEndTime = m_flIntermissionStartTime + mp_chattime.value;
|
|
|
|
// check to see if we should change levels now
|
|
if (m_flIntermissionEndTime < gpGlobals->time && !IsCareer())
|
|
{
|
|
if (!UTIL_HumansInGame(false) // if only bots, just change immediately
|
|
|| m_iEndIntermissionButtonHit // check that someone has pressed a key, or the max intermission time is over
|
|
|| ((m_flIntermissionStartTime + MAX_INTERMISSION_TIME) < gpGlobals->time))
|
|
{
|
|
// intermission is over
|
|
ChangeLevel();
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool CHalfLifeMultiplay::CheckTimeLimit(void)
|
|
{
|
|
float fTimeLimit = timelimit.value;
|
|
|
|
if (fTimeLimit < 0)
|
|
{
|
|
CVAR_SET_FLOAT("mp_timelimit", 0);
|
|
return false;
|
|
}
|
|
|
|
if (!IsCareer())
|
|
{
|
|
if (fTimeLimit != 0.0f)
|
|
{
|
|
g_flTimeLimit = g_flResetTime + fTimeLimit * 60.0f;
|
|
}
|
|
|
|
if (fTimeLimit > 0 && gpGlobals->time >= g_flTimeLimit)
|
|
{
|
|
ALERT(at_console, "Changing maps because time limit has been met\n");
|
|
GoToIntermission();
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool CHalfLifeMultiplay::CheckMaxRounds(void)
|
|
{
|
|
if (m_iMaxRounds != 0 && m_iTotalRoundsPlayed >= m_iMaxRounds)
|
|
{
|
|
ALERT(at_console, "Changing maps due to maximum rounds have been met\n");
|
|
GoToIntermission();
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool CHalfLifeMultiplay::CheckWinLimit(void)
|
|
{
|
|
// has one team won the specified number of rounds?
|
|
if (m_iMaxRoundsWon != 0 && (m_iNumCTWins >= m_iMaxRoundsWon || m_iNumTerroristWins >= m_iMaxRoundsWon))
|
|
{
|
|
if ((m_iNumCTWins - m_iNumTerroristWins >= m_iRoundWinDifference) || (m_iNumTerroristWins - m_iNumCTWins >= m_iRoundWinDifference))
|
|
{
|
|
ALERT(at_console, "Changing maps...one team has won the specified number of rounds\n");
|
|
GoToIntermission();
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void CHalfLifeMultiplay::CheckFreezePeriodExpired(void)
|
|
{
|
|
if (TimeRemaining() > 0)
|
|
return;
|
|
|
|
// Log this information
|
|
UTIL_LogPrintf("World triggered \"Round_Start\"\n");
|
|
|
|
// Freeze period expired: kill the flag
|
|
m_bFreezePeriod = FALSE;
|
|
|
|
char CT_sentence[40];
|
|
char T_sentence[40];
|
|
|
|
switch (RANDOM_LONG(0, 3))
|
|
{
|
|
case 0:
|
|
Q_strncpy(CT_sentence, "%!MRAD_MOVEOUT", sizeof(CT_sentence));
|
|
Q_strncpy(T_sentence, "%!MRAD_MOVEOUT", sizeof(T_sentence));
|
|
break;
|
|
case 1:
|
|
Q_strncpy(CT_sentence, "%!MRAD_LETSGO", sizeof(CT_sentence));
|
|
Q_strncpy(T_sentence, "%!MRAD_LETSGO", sizeof(T_sentence));
|
|
break;
|
|
case 2:
|
|
Q_strncpy(CT_sentence, "%!MRAD_LOCKNLOAD", sizeof(CT_sentence));
|
|
Q_strncpy(T_sentence, "%!MRAD_LOCKNLOAD", sizeof(T_sentence));
|
|
break;
|
|
default:
|
|
Q_strncpy(CT_sentence, "%!MRAD_GO", sizeof(CT_sentence));
|
|
Q_strncpy(T_sentence, "%!MRAD_GO", sizeof(T_sentence));
|
|
break;
|
|
}
|
|
|
|
// More specific radio commands for the new scenarios : Prison & Assasination
|
|
if (m_bMapHasEscapeZone)
|
|
{
|
|
Q_strncpy(CT_sentence, "%!MRAD_ELIM", sizeof(CT_sentence));
|
|
Q_strncpy(T_sentence, "%!MRAD_GETOUT", sizeof(T_sentence));
|
|
}
|
|
else if (m_iMapHasVIPSafetyZone == MAP_HAVE_VIP_SAFETYZONE_YES)
|
|
{
|
|
Q_strncpy(CT_sentence, "%!MRAD_VIP", sizeof(CT_sentence));
|
|
Q_strncpy(T_sentence, "%!MRAD_LOCKNLOAD", sizeof(T_sentence));
|
|
}
|
|
|
|
// Reset the round time
|
|
m_fRoundCount = gpGlobals->time;
|
|
|
|
// in seconds
|
|
m_iRoundTimeSecs = m_iRoundTime;
|
|
|
|
bool bCTPlayed = false;
|
|
bool bTPlayed = false;
|
|
|
|
if (TheCareerTasks != NULL)
|
|
{
|
|
TheCareerTasks->HandleEvent(EVENT_ROUND_START);
|
|
}
|
|
|
|
for (int i = 1; i <= gpGlobals->maxClients; i++)
|
|
{
|
|
CBasePlayer *plr = reinterpret_cast<CBasePlayer *>(UTIL_PlayerByIndex(i));
|
|
|
|
if (!plr || plr->pev->flags == FL_DORMANT)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if (plr->m_iJoiningState == JOINED)
|
|
{
|
|
if (plr->m_iTeam == CT && !bCTPlayed)
|
|
{
|
|
plr->Radio(CT_sentence, NULL);
|
|
bCTPlayed = true;
|
|
}
|
|
else if (plr->m_iTeam == TERRORIST && !bTPlayed)
|
|
{
|
|
plr->Radio(T_sentence, NULL);
|
|
bTPlayed = true;
|
|
}
|
|
|
|
if (plr->m_iTeam != SPECTATOR)
|
|
{
|
|
plr->ResetMaxSpeed();
|
|
plr->m_bCanShoot = true;
|
|
}
|
|
}
|
|
|
|
plr->SyncRoundTimer();
|
|
}
|
|
|
|
if (TheBots != NULL)
|
|
{
|
|
TheBots->OnEvent(EVENT_ROUND_START);
|
|
}
|
|
|
|
if (TheCareerTasks != NULL)
|
|
{
|
|
TheCareerTasks->HandleEvent(EVENT_ROUND_START);
|
|
}
|
|
}
|
|
|
|
void CHalfLifeMultiplay::CheckRoundTimeExpired(void)
|
|
{
|
|
#ifdef REGAMEDLL_ADD
|
|
if (round_infinite.string[0] == '1')
|
|
return;
|
|
#endif // REGAMEDLL_ADD
|
|
|
|
if (!HasRoundTimeExpired())
|
|
return;
|
|
|
|
#if 0
|
|
// Round time expired
|
|
float flEndRoundTime;
|
|
|
|
// Check to see if there's still a live C4 hanging around.. if so, wait until this C4 blows before ending the round
|
|
CGrenade *C4 = (CGrenade *)UTIL_FindEntityByClassname(NULL, "grenade");
|
|
|
|
if (C4 != NULL)
|
|
{
|
|
if (!C4->m_bJustBlew)
|
|
flEndRoundTime = C4->m_flC4Blow;
|
|
else
|
|
flEndRoundTime = gpGlobals->time + 5.0;
|
|
}
|
|
#endif
|
|
|
|
// New code to get rid of round draws!!
|
|
if (m_bMapHasBombTarget)
|
|
{
|
|
Broadcast("ctwin");
|
|
|
|
m_iAccountCT += REWARD_TARGET_BOMB_SAVED;
|
|
m_iNumCTWins++;
|
|
|
|
EndRoundMessage("#Target_Saved", ROUND_TARGET_SAVED);
|
|
TerminateRound(5, WINSTATUS_CTS);
|
|
|
|
if (IsCareer())
|
|
{
|
|
QueueCareerRoundEndMenu(5, WINSTATUS_CTS);
|
|
}
|
|
|
|
UpdateTeamScores();
|
|
MarkLivingPlayersOnTeamAsNotReceivingMoneyNextRound(TERRORIST);
|
|
}
|
|
else if (UTIL_FindEntityByClassname(NULL, "hostage_entity") != NULL)
|
|
{
|
|
Broadcast("terwin");
|
|
m_iAccountTerrorist += REWARD_HOSTAGE_NOT_RESCUED;
|
|
m_iNumTerroristWins++;
|
|
|
|
EndRoundMessage("#Hostages_Not_Rescued", ROUND_HOSTAGE_NOT_RESCUED);
|
|
TerminateRound(5, WINSTATUS_TERRORISTS);
|
|
|
|
if (IsCareer())
|
|
{
|
|
QueueCareerRoundEndMenu(5, WINSTATUS_TERRORISTS);
|
|
}
|
|
|
|
UpdateTeamScores();
|
|
MarkLivingPlayersOnTeamAsNotReceivingMoneyNextRound(CT);
|
|
}
|
|
else if (m_bMapHasEscapeZone)
|
|
{
|
|
Broadcast("ctwin");
|
|
m_iNumCTWins++;
|
|
|
|
EndRoundMessage("#Terrorists_Not_Escaped", ROUND_TERRORISTS_NOT_ESCAPED);
|
|
TerminateRound(5, WINSTATUS_CTS);
|
|
|
|
if (IsCareer())
|
|
{
|
|
QueueCareerRoundEndMenu(5, WINSTATUS_CTS);
|
|
}
|
|
|
|
UpdateTeamScores();
|
|
}
|
|
else if (m_iMapHasVIPSafetyZone == MAP_HAVE_VIP_SAFETYZONE_YES)
|
|
{
|
|
Broadcast("terwin");
|
|
m_iAccountTerrorist += REWARD_VIP_NOT_ESCAPED;
|
|
m_iNumTerroristWins++;
|
|
|
|
EndRoundMessage("#VIP_Not_Escaped", ROUND_VIP_NOT_ESCAPED);
|
|
TerminateRound(5, WINSTATUS_TERRORISTS);
|
|
|
|
if (IsCareer())
|
|
{
|
|
QueueCareerRoundEndMenu(5, WINSTATUS_TERRORISTS);
|
|
}
|
|
|
|
UpdateTeamScores();
|
|
}
|
|
|
|
// This is done so that the portion of code has enough time to do it's thing.
|
|
m_fRoundCount = gpGlobals->time + 60.0f;
|
|
}
|
|
|
|
void CHalfLifeMultiplay::CheckLevelInitialized(void)
|
|
{
|
|
if (!m_bLevelInitialized)
|
|
{
|
|
// Count the number of spawn points for each team
|
|
// This determines the maximum number of players allowed on each
|
|
CBaseEntity *ent = NULL;
|
|
|
|
m_iSpawnPointCount_Terrorist = 0;
|
|
m_iSpawnPointCount_CT = 0;
|
|
|
|
while ((ent = UTIL_FindEntityByClassname(ent, "info_player_deathmatch")) != NULL)
|
|
m_iSpawnPointCount_Terrorist++;
|
|
|
|
while ((ent = UTIL_FindEntityByClassname(ent, "info_player_start")) != NULL)
|
|
m_iSpawnPointCount_CT++;
|
|
|
|
m_bLevelInitialized = true;
|
|
}
|
|
}
|
|
|
|
void CHalfLifeMultiplay::CheckRestartRound(void)
|
|
{
|
|
// Restart the round if specified by the server
|
|
int iRestartDelay = (int)restartround.value;
|
|
|
|
if (!iRestartDelay)
|
|
{
|
|
iRestartDelay = sv_restart.value;
|
|
}
|
|
|
|
if (iRestartDelay > 0)
|
|
{
|
|
if (iRestartDelay > 60)
|
|
iRestartDelay = 60;
|
|
|
|
// log the restart
|
|
UTIL_LogPrintf("World triggered \"Restart_Round_(%i_%s)\"\n", iRestartDelay, (iRestartDelay == 1) ? "second" : "seconds");
|
|
UTIL_LogPrintf
|
|
(
|
|
"Team \"CT\" scored \"%i\" with \"%i\" players\n",
|
|
m_iNumCTWins,
|
|
m_iNumCT
|
|
);
|
|
|
|
UTIL_LogPrintf
|
|
(
|
|
"Team \"TERRORIST\" scored \"%i\" with \"%i\" players\n",
|
|
m_iNumTerroristWins,
|
|
m_iNumTerrorist
|
|
);
|
|
|
|
// let the players know
|
|
UTIL_ClientPrintAll(HUD_PRINTCENTER, "#Game_will_restart_in", UTIL_dtos1(iRestartDelay), (iRestartDelay == 1) ? "SECOND" : "SECONDS");
|
|
UTIL_ClientPrintAll(HUD_PRINTCONSOLE, "#Game_will_restart_in_console", UTIL_dtos1(iRestartDelay), (iRestartDelay == 1) ? "SECOND" : "SECONDS");
|
|
|
|
m_fTeamCount = gpGlobals->time + iRestartDelay;
|
|
m_bCompleteReset = true;
|
|
|
|
CVAR_SET_FLOAT("sv_restartround", 0);
|
|
CVAR_SET_FLOAT("sv_restart", 0);
|
|
|
|
CareerRestart();
|
|
}
|
|
}
|
|
|
|
/* <115189> ../cstrike/dlls/multiplay_gamerules.cpp:2922 */
|
|
bool CHalfLifeMultiplay::HasRoundTimeExpired(void)
|
|
{
|
|
// We haven't completed other objectives, so go for this!.
|
|
if (TimeRemaining() > 0 || m_iRoundWinStatus != 0)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (!IsBombPlanted())
|
|
{
|
|
if (cv_bot_nav_edit.value == 0.0f || IS_DEDICATED_SERVER() || UTIL_HumansInGame(false) != 1)
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
/* <1151f4> ../cstrike/dlls/multiplay_gamerules.cpp:2945 */
|
|
bool CHalfLifeMultiplay::IsBombPlanted(void)
|
|
{
|
|
if (m_bMapHasBombTarget)
|
|
{
|
|
CGrenade *bomb = NULL;
|
|
|
|
if ((bomb = (CGrenade *)UTIL_FindEntityByClassname(bomb, "grenade")) != NULL)
|
|
{
|
|
if (bomb->m_bIsC4)
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
/* <115229> ../cstrike/dlls/multiplay_gamerules.cpp:2971 */
|
|
void CHalfLifeMultiplay::MarkLivingPlayersOnTeamAsNotReceivingMoneyNextRound(int iTeam)
|
|
{
|
|
for (int i = 1; i <= gpGlobals->maxClients; i++)
|
|
{
|
|
CBasePlayer *player = reinterpret_cast<CBasePlayer *>(UTIL_PlayerByIndex(i));
|
|
|
|
if (!player || FNullEnt(player->pev))
|
|
continue;
|
|
|
|
if (player->m_iTeam == iTeam)
|
|
{
|
|
if (player->pev->health > 0 && player->pev->deadflag == DEAD_NO)
|
|
{
|
|
player->m_bReceivesNoMoneyNextRound = true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/* <1152e2> ../cstrike/dlls/multiplay_gamerules.cpp:2987 */
|
|
void CHalfLifeMultiplay::CareerRestart(void)
|
|
{
|
|
g_fGameOver = FALSE;
|
|
|
|
if (m_fTeamCount == 0.0f)
|
|
{
|
|
m_fTeamCount = gpGlobals->time + 1.0f;
|
|
}
|
|
|
|
// for reset everything
|
|
m_bCompleteReset = true;
|
|
m_fCareerRoundMenuTime = 0;
|
|
m_fCareerMatchMenuTime = 0;
|
|
|
|
if (TheCareerTasks != NULL)
|
|
{
|
|
TheCareerTasks->Reset(false);
|
|
}
|
|
|
|
m_bSkipSpawn = false;
|
|
|
|
for (int i = 1; i <= gpGlobals->maxClients; i++)
|
|
{
|
|
CBasePlayer *player = reinterpret_cast<CBasePlayer *>(UTIL_PlayerByIndex(i));
|
|
|
|
if (!player || FNullEnt(player->pev))
|
|
continue;
|
|
|
|
if (!player->IsBot())
|
|
{
|
|
player->ForceClientDllUpdate();
|
|
}
|
|
}
|
|
}
|
|
|
|
/* <1128cb> ../cstrike/dlls/multiplay_gamerules.cpp:3017 */
|
|
BOOL CHalfLifeMultiplay::__MAKE_VHOOK(IsMultiplayer)(void)
|
|
{
|
|
return TRUE;
|
|
}
|
|
|
|
/* <1128f3> ../cstrike/dlls/multiplay_gamerules.cpp:3024 */
|
|
BOOL CHalfLifeMultiplay::__MAKE_VHOOK(IsDeathmatch)(void)
|
|
{
|
|
return TRUE;
|
|
}
|
|
|
|
/* <11291b> ../cstrike/dlls/multiplay_gamerules.cpp:3031 */
|
|
BOOL CHalfLifeMultiplay::__MAKE_VHOOK(IsCoOp)(void)
|
|
{
|
|
return gpGlobals->coop;
|
|
}
|
|
|
|
/* <113fcf> ../cstrike/dlls/multiplay_gamerules.cpp:3038 */
|
|
BOOL CHalfLifeMultiplay::__MAKE_VHOOK(FShouldSwitchWeapon)(CBasePlayer *pPlayer, CBasePlayerItem *pWeapon)
|
|
{
|
|
if (!pWeapon->CanDeploy())
|
|
return FALSE;
|
|
|
|
if (!pPlayer->m_pActiveItem)
|
|
return TRUE;
|
|
|
|
if (!pPlayer->m_iAutoWepSwitch)
|
|
return FALSE;
|
|
|
|
if (!pPlayer->m_pActiveItem->CanHolster())
|
|
return FALSE;
|
|
|
|
if (pWeapon->iWeight() > pPlayer->m_pActiveItem->iWeight())
|
|
return TRUE;
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
/* <113eec> ../cstrike/dlls/multiplay_gamerules.cpp:3071 */
|
|
BOOL CHalfLifeMultiplay::__MAKE_VHOOK(GetNextBestWeapon)(CBasePlayer *pPlayer, CBasePlayerItem *pCurrentWeapon)
|
|
{
|
|
CBasePlayerItem *pCheck;
|
|
CBasePlayerItem *pBest; // this will be used in the event that we don't find a weapon in the same category.
|
|
int iBestWeight;
|
|
int i;
|
|
|
|
if (!pCurrentWeapon->CanHolster())
|
|
{
|
|
// can't put this gun away right now, so can't switch.
|
|
return FALSE;
|
|
}
|
|
|
|
iBestWeight = -1; // no weapon lower than -1 can be autoswitched to
|
|
pBest = NULL;
|
|
|
|
for (i = 0; i < MAX_ITEM_TYPES; i++)
|
|
{
|
|
pCheck = pPlayer->m_rgpPlayerItems[i];
|
|
|
|
while (pCheck != NULL)
|
|
{
|
|
// don't reselect the weapon we're trying to get rid of
|
|
if (pCheck->iWeight() > iBestWeight && pCheck != pCurrentWeapon)
|
|
{
|
|
//ALERT (at_console, "Considering %s\n", STRING(pCheck->pev->classname));
|
|
// we keep updating the 'best' weapon just in case we can't find a weapon of the same weight
|
|
// that the player was using. This will end up leaving the player with his heaviest-weighted
|
|
// weapon.
|
|
|
|
if (pCheck->CanDeploy())
|
|
{
|
|
// if this weapon is useable, flag it as the best
|
|
iBestWeight = pCheck->iWeight();
|
|
pBest = pCheck;
|
|
}
|
|
}
|
|
|
|
pCheck = pCheck->m_pNext;
|
|
}
|
|
}
|
|
|
|
// if we make it here, we've checked all the weapons and found no useable
|
|
// weapon in the same catagory as the current weapon.
|
|
|
|
// if pBest is null, we didn't find ANYTHING. Shouldn't be possible- should always
|
|
// at least get the crowbar, but ya never know.
|
|
if (pBest == NULL)
|
|
{
|
|
return FALSE;
|
|
}
|
|
|
|
pPlayer->SwitchWeapon(pBest);
|
|
return TRUE;
|
|
}
|
|
|
|
/* <113aa5> ../cstrike/dlls/multiplay_gamerules.cpp:3132 */
|
|
BOOL CHalfLifeMultiplay::__MAKE_VHOOK(ClientCommand_DeadOrAlive)(CBasePlayer *pPlayer, const char *pcmd)
|
|
{
|
|
return m_VoiceGameMgr.ClientCommand(pPlayer, pcmd);
|
|
}
|
|
|
|
/* <113afe> ../cstrike/dlls/multiplay_gamerules.cpp:3138 */
|
|
BOOL CHalfLifeMultiplay::__MAKE_VHOOK(ClientCommand)(CBasePlayer *pPlayer, const char *pcmd)
|
|
{
|
|
return FALSE;
|
|
}
|
|
|
|
/* <113a3c> ../cstrike/dlls/multiplay_gamerules.cpp:3145 */
|
|
BOOL CHalfLifeMultiplay::__MAKE_VHOOK(ClientConnected)(edict_t *pEntity, const char *pszName, const char *pszAddress, char *szRejectReason)
|
|
{
|
|
m_VoiceGameMgr.ClientConnected(pEntity);
|
|
return TRUE;
|
|
}
|
|
|
|
/* <11298b> ../cstrike/dlls/multiplay_gamerules.cpp:3156 */
|
|
void CHalfLifeMultiplay::__MAKE_VHOOK(UpdateGameMode)(CBasePlayer *pPlayer)
|
|
{
|
|
MESSAGE_BEGIN(MSG_ONE, gmsgGameMode, NULL, pPlayer->edict());
|
|
WRITE_BYTE(1);
|
|
MESSAGE_END();
|
|
}
|
|
|
|
/* <11642b> ../cstrike/dlls/multiplay_gamerules.cpp:3163 */
|
|
void CHalfLifeMultiplay::__MAKE_VHOOK(InitHUD)(CBasePlayer *pl)
|
|
{
|
|
int i;
|
|
|
|
// notify other clients of player joining the game
|
|
UTIL_LogPrintf
|
|
(
|
|
"\"%s<%i><%s><>\" entered the game\n",
|
|
STRING(pl->pev->netname),
|
|
GETPLAYERUSERID(pl->edict()),
|
|
GETPLAYERAUTHID(pl->edict())
|
|
);
|
|
|
|
UpdateGameMode(pl);
|
|
|
|
if (!g_flWeaponCheat)
|
|
{
|
|
MESSAGE_BEGIN(MSG_ONE, gmsgViewMode, NULL, pl->edict());
|
|
MESSAGE_END();
|
|
}
|
|
|
|
// sending just one score makes the hud scoreboard active; otherwise
|
|
// it is just disabled for single play
|
|
MESSAGE_BEGIN(MSG_ONE, gmsgScoreInfo, NULL, pl->edict());
|
|
WRITE_BYTE(ENTINDEX(pl->edict()));
|
|
WRITE_SHORT(0);
|
|
WRITE_SHORT(0);
|
|
WRITE_SHORT(0);
|
|
WRITE_SHORT(pl->m_iTeam);
|
|
MESSAGE_END();
|
|
|
|
MESSAGE_BEGIN(MSG_ONE, gmsgShadowIdx, NULL, pl->edict());
|
|
WRITE_LONG(g_iShadowSprite);
|
|
MESSAGE_END();
|
|
|
|
if (IsCareer())
|
|
{
|
|
MESSAGE_BEGIN(MSG_ONE, gmsgCZCareer, NULL, pl->edict());
|
|
WRITE_STRING("START");
|
|
WRITE_SHORT(m_iRoundTime);
|
|
MESSAGE_END();
|
|
}
|
|
else
|
|
SendMOTDToClient(pl->edict());
|
|
|
|
// loop through all active players and send their score info to the new client
|
|
for (i = 1; i <= gpGlobals->maxClients; i++)
|
|
{
|
|
// FIXME: Probably don't need to cast this just to read m_iDeaths
|
|
CBasePlayer *plr = reinterpret_cast<CBasePlayer *>(UTIL_PlayerByIndex(i));
|
|
|
|
if (plr != NULL)
|
|
{
|
|
MESSAGE_BEGIN(MSG_ONE, gmsgScoreInfo, NULL, pl->edict());
|
|
WRITE_BYTE(i); // client number
|
|
WRITE_SHORT((int)plr->pev->frags);
|
|
WRITE_SHORT(plr->m_iDeaths);
|
|
WRITE_SHORT(0);
|
|
WRITE_SHORT(plr->m_iTeam);
|
|
MESSAGE_END();
|
|
}
|
|
}
|
|
|
|
MESSAGE_BEGIN(MSG_ONE, gmsgTeamScore, NULL, pl->edict());
|
|
WRITE_STRING("TERRORIST");
|
|
WRITE_SHORT(m_iNumTerroristWins);
|
|
MESSAGE_END();
|
|
|
|
MESSAGE_BEGIN(MSG_ONE, gmsgTeamScore, NULL, pl->edict());
|
|
WRITE_STRING("CT");
|
|
WRITE_SHORT(m_iNumCTWins);
|
|
MESSAGE_END();
|
|
|
|
MESSAGE_BEGIN(MSG_ONE, gmsgAllowSpec, NULL, pl->edict());
|
|
WRITE_BYTE((int)allow_spectators.value);
|
|
MESSAGE_END();
|
|
|
|
MESSAGE_BEGIN(MSG_ONE, gmsgForceCam, NULL, pl->edict());
|
|
WRITE_BYTE(forcecamera.value != 0);
|
|
WRITE_BYTE(forcechasecam.value != 0);
|
|
WRITE_BYTE(fadetoblack.value != 0);
|
|
MESSAGE_END();
|
|
|
|
if (g_fGameOver)
|
|
{
|
|
MESSAGE_BEGIN(MSG_ONE, SVC_INTERMISSION, NULL, pl->edict());
|
|
MESSAGE_END();
|
|
}
|
|
|
|
for (i = 1; i <= gpGlobals->maxClients; i++)
|
|
{
|
|
CBasePlayer *plr = reinterpret_cast<CBasePlayer *>(UTIL_PlayerByIndex(i));
|
|
|
|
if (plr != NULL)
|
|
{
|
|
MESSAGE_BEGIN(MSG_ONE, gmsgTeamInfo, NULL, pl->edict());
|
|
WRITE_BYTE(plr->entindex());
|
|
switch (plr->m_iTeam)
|
|
{
|
|
case CT:
|
|
WRITE_STRING("CT");
|
|
break;
|
|
case TERRORIST:
|
|
WRITE_STRING("TERRORIST");
|
|
break;
|
|
case SPECTATOR:
|
|
WRITE_STRING("SPECTATOR");
|
|
break;
|
|
default:
|
|
WRITE_STRING("UNASSIGNED");
|
|
break;
|
|
}
|
|
MESSAGE_END();
|
|
|
|
plr->SetScoreboardAttributes(pl);
|
|
|
|
if (i != pl->entindex())
|
|
{
|
|
if (plr->pev->flags == FL_DORMANT)
|
|
continue;
|
|
|
|
if (plr->pev->deadflag == DEAD_NO)
|
|
{
|
|
MESSAGE_BEGIN(MSG_ONE, gmsgRadar, NULL, pl->edict());
|
|
WRITE_BYTE(plr->entindex());
|
|
WRITE_COORD(plr->pev->origin.x);
|
|
WRITE_COORD(plr->pev->origin.y);
|
|
WRITE_COORD(plr->pev->origin.z);
|
|
MESSAGE_END();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (m_bBombDropped)
|
|
{
|
|
CBaseEntity *pWeaponC4 = UTIL_FindEntityByClassname(NULL, "weapon_c4");
|
|
|
|
if (pWeaponC4 != NULL)
|
|
{
|
|
MESSAGE_BEGIN(MSG_ONE, gmsgBombDrop, NULL, pl->edict());
|
|
WRITE_COORD(pWeaponC4->pev->origin.x);
|
|
WRITE_COORD(pWeaponC4->pev->origin.y);
|
|
WRITE_COORD(pWeaponC4->pev->origin.z);
|
|
WRITE_BYTE(0);
|
|
MESSAGE_END();
|
|
}
|
|
}
|
|
}
|
|
|
|
/* <1137c1> ../cstrike/dlls/multiplay_gamerules.cpp:3318 */
|
|
void CHalfLifeMultiplay::__MAKE_VHOOK(ClientDisconnected)(edict_t *pClient)
|
|
{
|
|
if (pClient != NULL)
|
|
{
|
|
CBasePlayer *pPlayer = reinterpret_cast<CBasePlayer *>(CBaseEntity::Instance(pClient));
|
|
|
|
if (pPlayer != NULL)
|
|
{
|
|
pPlayer->has_disconnected = true;
|
|
pPlayer->pev->deadflag = DEAD_DEAD;
|
|
pPlayer->SetScoreboardAttributes();
|
|
|
|
if (pPlayer->m_bHasC4)
|
|
{
|
|
pPlayer->DropPlayerItem("weapon_c4");
|
|
}
|
|
|
|
if (pPlayer->m_bHasDefuser)
|
|
{
|
|
pPlayer->DropPlayerItem("item_thighpack");
|
|
}
|
|
|
|
if (pPlayer->m_bIsVIP)
|
|
{
|
|
m_pVIP = NULL;
|
|
}
|
|
|
|
pPlayer->m_iCurrentKickVote = 0;
|
|
|
|
if (pPlayer->m_iMapVote)
|
|
{
|
|
m_iMapVotes[ pPlayer->m_iMapVote ]--;
|
|
|
|
if (m_iMapVotes[ pPlayer->m_iMapVote ] < 0)
|
|
{
|
|
m_iMapVotes[ pPlayer->m_iMapVote ] = 0;
|
|
}
|
|
}
|
|
|
|
MESSAGE_BEGIN(MSG_ALL, gmsgScoreInfo);
|
|
WRITE_BYTE(ENTINDEX(pClient));
|
|
WRITE_SHORT(0);
|
|
WRITE_SHORT(0);
|
|
WRITE_SHORT(0);
|
|
WRITE_SHORT(0);
|
|
MESSAGE_END();
|
|
|
|
MESSAGE_BEGIN(MSG_ALL, gmsgTeamInfo);
|
|
WRITE_BYTE(ENTINDEX(pClient));
|
|
WRITE_STRING("UNASSIGNED");
|
|
MESSAGE_END();
|
|
|
|
MESSAGE_BEGIN(MSG_ALL, gmsgLocation);
|
|
WRITE_BYTE(ENTINDEX(pClient));
|
|
WRITE_STRING("");
|
|
MESSAGE_END();
|
|
|
|
char *team = GetTeam(pPlayer->m_iTeam);
|
|
|
|
FireTargets("game_playerleave", pPlayer, pPlayer, USE_TOGGLE, 0);
|
|
UTIL_LogPrintf
|
|
(
|
|
"\"%s<%i><%s><%s>\" disconnected\n",
|
|
STRING(pPlayer->pev->netname),
|
|
GETPLAYERUSERID(pPlayer->edict()),
|
|
GETPLAYERAUTHID(pPlayer->edict()),
|
|
team
|
|
);
|
|
|
|
// destroy all of the players weapons and items
|
|
pPlayer->RemoveAllItems(TRUE);
|
|
|
|
if (pPlayer->m_pObserver != NULL)
|
|
{
|
|
pPlayer->m_pObserver->SUB_Remove();
|
|
}
|
|
|
|
CBasePlayer *client = NULL;
|
|
|
|
while ((client = (CBasePlayer *)UTIL_FindEntityByClassname(client, "player")) != NULL)
|
|
{
|
|
if (FNullEnt(client->edict()))
|
|
break;
|
|
|
|
if (!client->pev || client == pPlayer)
|
|
continue;
|
|
|
|
if (client->m_hObserverTarget == pPlayer)
|
|
{
|
|
int iMode = client->pev->iuser1;
|
|
|
|
client->pev->iuser1 = OBS_NONE;
|
|
client->Observer_SetMode(iMode);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
CheckWinConditions();
|
|
}
|
|
|
|
/* <112a05> ../cstrike/dlls/multiplay_gamerules.cpp:3428 */
|
|
float CHalfLifeMultiplay::__MAKE_VHOOK(FlPlayerFallDamage)(CBasePlayer *pPlayer)
|
|
{
|
|
pPlayer->m_flFallVelocity -= PLAYER_MAX_SAFE_FALL_SPEED;
|
|
return pPlayer->m_flFallVelocity * DAMAGE_FOR_FALL_SPEED * 1.25;
|
|
}
|
|
|
|
/* <112a3d> ../cstrike/dlls/multiplay_gamerules.cpp:3436 */
|
|
BOOL CHalfLifeMultiplay::__MAKE_VHOOK(FPlayerCanTakeDamage)(CBasePlayer *pPlayer, CBaseEntity *pAttacker)
|
|
{
|
|
if (!pAttacker || PlayerRelationship(pPlayer, pAttacker) != GR_TEAMMATE)
|
|
{
|
|
return TRUE;
|
|
}
|
|
|
|
if (CVAR_GET_FLOAT("mp_friendlyfire") != 0 || pAttacker == pPlayer)
|
|
{
|
|
return TRUE;
|
|
}
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
/* <11370c> ../cstrike/dlls/multiplay_gamerules.cpp:3454 */
|
|
void CHalfLifeMultiplay::__MAKE_VHOOK(PlayerThink)(CBasePlayer *pPlayer)
|
|
{
|
|
if (g_fGameOver)
|
|
{
|
|
// check for button presses
|
|
if (!IsCareer() && (pPlayer->m_afButtonPressed & (IN_DUCK | IN_ATTACK | IN_ATTACK2 | IN_USE | IN_JUMP)))
|
|
{
|
|
m_iEndIntermissionButtonHit = TRUE;
|
|
}
|
|
|
|
// clear attack/use commands from player
|
|
pPlayer->m_afButtonPressed = 0;
|
|
pPlayer->pev->button = 0;
|
|
pPlayer->m_afButtonReleased = 0;
|
|
}
|
|
|
|
if (!pPlayer->m_bCanShoot && !IsFreezePeriod())
|
|
{
|
|
pPlayer->m_bCanShoot = true;
|
|
}
|
|
|
|
if (pPlayer->m_pActiveItem && pPlayer->m_pActiveItem->IsWeapon())
|
|
{
|
|
CBasePlayerWeapon *pWeapon = reinterpret_cast<CBasePlayerWeapon *>(pPlayer->m_pActiveItem->GetWeaponPtr());
|
|
|
|
if (pWeapon->m_iWeaponState & WPNSTATE_SHIELD_DRAWN)
|
|
{
|
|
pPlayer->m_bCanShoot = false;
|
|
}
|
|
}
|
|
|
|
if (pPlayer->m_iMenu != Menu_ChooseTeam && pPlayer->m_iJoiningState == SHOWTEAMSELECT)
|
|
{
|
|
int team = MENU_SLOT_TEAM_UNDEFINED;
|
|
|
|
if (!Q_stricmp(humans_join_team.string, "T"))
|
|
{
|
|
team = MENU_SLOT_TEAM_TERRORIST;
|
|
}
|
|
else if (!Q_stricmp(humans_join_team.string, "CT"))
|
|
{
|
|
team = MENU_SLOT_TEAM_CT;
|
|
}
|
|
else
|
|
{
|
|
if (allow_spectators.value == 0.0f)
|
|
ShowVGUIMenu(pPlayer, VGUI_Menu_Team, (MENU_KEY_1 | MENU_KEY_2 | MENU_KEY_5), "#Team_Select");
|
|
else
|
|
ShowVGUIMenu(pPlayer, VGUI_Menu_Team, (MENU_KEY_1 | MENU_KEY_2 | MENU_KEY_5 | MENU_KEY_6), "#Team_Select_Spect");
|
|
}
|
|
|
|
pPlayer->m_iMenu = Menu_ChooseTeam;
|
|
pPlayer->m_iJoiningState = PICKINGTEAM;
|
|
|
|
if (team != MENU_SLOT_TEAM_UNDEFINED && !pPlayer->IsBot())
|
|
{
|
|
HandleMenu_ChooseTeam(pPlayer, team);
|
|
|
|
if (team != MENU_SLOT_TEAM_SPECT && IsCareer())
|
|
{
|
|
// slot 6 - chooses randomize the appearance to model player
|
|
HandleMenu_ChooseAppearance(pPlayer, 6);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Purpose: Player has just spawned. Equip them.
|
|
|
|
/* <113bcf> ../cstrike/dlls/multiplay_gamerules.cpp:3523 */
|
|
void CHalfLifeMultiplay::__MAKE_VHOOK(PlayerSpawn)(CBasePlayer *pPlayer)
|
|
{
|
|
// This is tied to the joining state (m_iJoiningState).. add it when the joining state is there.
|
|
if (pPlayer->m_bJustConnected)
|
|
{
|
|
return;
|
|
}
|
|
|
|
pPlayer->pev->weapons |= (1 << WEAPON_SUIT);
|
|
|
|
bool addDefault = true;
|
|
CBaseEntity *pWeaponEntity = NULL;
|
|
|
|
while ((pWeaponEntity = UTIL_FindEntityByClassname(pWeaponEntity, "game_player_equip")) != NULL)
|
|
{
|
|
pWeaponEntity->Touch(pPlayer);
|
|
addDefault = false;
|
|
}
|
|
|
|
if (pPlayer->m_bNotKilled)
|
|
addDefault = false;
|
|
|
|
if (addDefault || pPlayer->m_bIsVIP)
|
|
{
|
|
pPlayer->GiveDefaultItems();
|
|
}
|
|
|
|
pPlayer->SetPlayerModel(false);
|
|
}
|
|
|
|
/* <113d74> ../cstrike/dlls/multiplay_gamerules.cpp:3553 */
|
|
BOOL CHalfLifeMultiplay::__MAKE_VHOOK(FPlayerCanRespawn)(CBasePlayer *pPlayer)
|
|
{
|
|
// Player cannot respawn twice in a round
|
|
if (pPlayer->m_iNumSpawns > 0)
|
|
{
|
|
return FALSE;
|
|
}
|
|
|
|
// Player cannot respawn until next round if more than 20 seconds in
|
|
|
|
// Tabulate the number of players on each team.
|
|
m_iNumCT = CountTeamPlayers(CT);
|
|
m_iNumTerrorist = CountTeamPlayers(TERRORIST);
|
|
|
|
|
|
if (m_iNumTerrorist > 0 && m_iNumCT > 0)
|
|
{
|
|
// If this player just connected and fadetoblack is on, then maybe
|
|
// the server admin doesn't want him peeking around.
|
|
if (gpGlobals->time > m_fRoundCount + 20.0f)
|
|
{
|
|
if (fadetoblack.value != 0.0f)
|
|
{
|
|
UTIL_ScreenFade(pPlayer, Vector(0, 0, 0), 3, 3, 255, (FFADE_OUT | FFADE_STAYOUT));
|
|
}
|
|
|
|
return FALSE;
|
|
}
|
|
}
|
|
|
|
// Player cannot respawn while in the Choose Appearance menu
|
|
if (pPlayer->m_iMenu == Menu_ChooseAppearance)
|
|
{
|
|
return FALSE;
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
/* <112a86> ../cstrike/dlls/multiplay_gamerules.cpp:3591 */
|
|
float CHalfLifeMultiplay::__MAKE_VHOOK(FlPlayerSpawnTime)(CBasePlayer *pPlayer)
|
|
{
|
|
return gpGlobals->time;//now!
|
|
}
|
|
|
|
/* <112abe> ../cstrike/dlls/multiplay_gamerules.cpp:3596 */
|
|
BOOL CHalfLifeMultiplay::__MAKE_VHOOK(AllowAutoTargetCrosshair)(void)
|
|
{
|
|
return FALSE;
|
|
}
|
|
|
|
// IPointsForKill - how many points awarded to anyone
|
|
// that kills this player?
|
|
|
|
/* <112ae6> ../cstrike/dlls/multiplay_gamerules.cpp:3619 */
|
|
int CHalfLifeMultiplay::__MAKE_VHOOK(IPointsForKill)(CBasePlayer *pAttacker, CBasePlayer *pKilled)
|
|
{
|
|
return 1;
|
|
}
|
|
|
|
/* <116cbd> ../cstrike/dlls/multiplay_gamerules.cpp:3627 */
|
|
void CHalfLifeMultiplay::__MAKE_VHOOK(PlayerKilled)(CBasePlayer *pVictim, entvars_t *pKiller, entvars_t *pInflictor)
|
|
{
|
|
DeathNotice(pVictim, pKiller, pInflictor);
|
|
|
|
pVictim->m_afPhysicsFlags &= ~PFLAG_ONTRAIN;
|
|
pVictim->m_iDeaths++;
|
|
pVictim->m_bNotKilled = false;
|
|
pVictim->m_bEscaped = false;
|
|
pVictim->m_iTrain = (TRAIN_NEW | TRAIN_OFF);
|
|
SET_VIEW(ENT(pVictim->pev), ENT(pVictim->pev));
|
|
|
|
CBasePlayer *peKiller = NULL;
|
|
CBaseEntity *ktmp = CBaseEntity::Instance(pKiller);
|
|
|
|
if (ktmp && ktmp->Classify() == CLASS_PLAYER)
|
|
{
|
|
peKiller = reinterpret_cast<CBasePlayer *>(ktmp);
|
|
}
|
|
else if (ktmp && ktmp->Classify() == CLASS_VEHICLE)
|
|
{
|
|
CBasePlayer *pDriver = reinterpret_cast<CBasePlayer *>(((CFuncVehicle *)ktmp)->m_pDriver);
|
|
|
|
if (pDriver != NULL)
|
|
{
|
|
pKiller = pDriver->pev;
|
|
peKiller = reinterpret_cast<CBasePlayer *>(pDriver);
|
|
}
|
|
}
|
|
|
|
FireTargets("game_playerdie", pVictim, pVictim, USE_TOGGLE, 0);
|
|
|
|
// Did the player kill himself?
|
|
if (pVictim->pev == pKiller)
|
|
{
|
|
// Players lose a frag for killing themselves
|
|
pKiller->frags -= 1;
|
|
}
|
|
else if (peKiller && peKiller->IsPlayer())
|
|
{
|
|
// if a player dies in a deathmatch game and the killer is a client, award the killer some points
|
|
CBasePlayer *killer = GetClassPtr((CBasePlayer *)pKiller);
|
|
bool killedByFFA = false;
|
|
|
|
#ifdef REGAMEDLL_ADD
|
|
if (friendlyfire.string[0] == '2')
|
|
killedByFFA = true;
|
|
#endif // REGAMEDLL_ADD
|
|
|
|
if (killer->m_iTeam == pVictim->m_iTeam && !killedByFFA)
|
|
{
|
|
// if a player dies by from teammate
|
|
pKiller->frags -= IPointsForKill(peKiller, pVictim);
|
|
|
|
killer->AddAccount(PAYBACK_FOR_KILLED_TEAMMATES);
|
|
killer->m_iTeamKills++;
|
|
killer->m_bJustKilledTeammate = true;
|
|
|
|
ClientPrint(killer->pev, HUD_PRINTCENTER, "#Killed_Teammate");
|
|
ClientPrint(killer->pev, HUD_PRINTCONSOLE, "#Game_teammate_kills", UTIL_dtos1(killer->m_iTeamKills));
|
|
|
|
if (killer->m_iTeamKills == 3 && CVAR_GET_FLOAT("mp_autokick") != 0.0f)
|
|
{
|
|
ClientPrint(killer->pev, HUD_PRINTCONSOLE, "#Banned_For_Killing_Teamates");
|
|
|
|
int iUserID = GETPLAYERUSERID(killer->edict());
|
|
|
|
if (iUserID != -1)
|
|
{
|
|
SERVER_COMMAND(UTIL_VarArgs("kick # %d\n", iUserID));
|
|
}
|
|
}
|
|
|
|
if (!(killer->m_flDisplayHistory & DHF_FRIEND_KILLED))
|
|
{
|
|
killer->m_flDisplayHistory |= DHF_FRIEND_KILLED;
|
|
killer->HintMessage("#Hint_careful_around_teammates");
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// if a player dies in a deathmatch game and the killer is a client, award the killer some points
|
|
pKiller->frags += IPointsForKill(peKiller, pVictim);
|
|
|
|
if (pVictim->m_bIsVIP)
|
|
{
|
|
killer->HintMessage("#Hint_reward_for_killing_vip", TRUE);
|
|
killer->AddAccount(REWARD_KILLED_VIP);
|
|
|
|
MESSAGE_BEGIN(MSG_SPEC, SVC_DIRECTOR);
|
|
WRITE_BYTE(9);
|
|
WRITE_BYTE(DRC_CMD_EVENT);
|
|
WRITE_SHORT(ENTINDEX(pVictim->edict()));
|
|
WRITE_SHORT(ENTINDEX(ENT(pInflictor)));
|
|
WRITE_LONG(DRC_FLAG_PRIO_MASK | DRC_FLAG_DRAMATIC | DRC_FLAG_FINAL);
|
|
MESSAGE_END();
|
|
|
|
UTIL_LogPrintf
|
|
(
|
|
"\"%s<%i><%s><TERRORIST>\" triggered \"Assassinated_The_VIP\"\n",
|
|
STRING(killer->pev->netname),
|
|
GETPLAYERUSERID(killer->edict()),
|
|
GETPLAYERAUTHID(killer->edict())
|
|
);
|
|
}
|
|
else
|
|
killer->AddAccount(REWARD_KILLED_ENEMY);
|
|
|
|
if (!(killer->m_flDisplayHistory & DHF_ENEMY_KILLED))
|
|
{
|
|
killer->m_flDisplayHistory |= DHF_ENEMY_KILLED;
|
|
killer->HintMessage("#Hint_win_round_by_killing_enemy");
|
|
}
|
|
}
|
|
|
|
FireTargets("game_playerkill", peKiller, peKiller, USE_TOGGLE, 0);
|
|
}
|
|
else
|
|
{
|
|
// killed by the world
|
|
pKiller->frags -= 1;
|
|
}
|
|
|
|
// update the scores
|
|
// killed scores
|
|
MESSAGE_BEGIN(MSG_BROADCAST, gmsgScoreInfo);
|
|
WRITE_BYTE(ENTINDEX(pVictim->edict()));
|
|
WRITE_SHORT((int)pVictim->pev->frags);
|
|
WRITE_SHORT(pVictim->m_iDeaths);
|
|
WRITE_SHORT(0);
|
|
WRITE_SHORT(pVictim->m_iTeam);
|
|
MESSAGE_END();
|
|
|
|
// killers score, if it's a player
|
|
CBaseEntity *ep = CBaseEntity::Instance(pKiller);
|
|
|
|
if (ep && ep->Classify() == CLASS_PLAYER)
|
|
{
|
|
CBasePlayer *PK = reinterpret_cast<CBasePlayer *>(ep);
|
|
|
|
MESSAGE_BEGIN(MSG_ALL, gmsgScoreInfo);
|
|
WRITE_BYTE(ENTINDEX(PK->edict()));
|
|
WRITE_SHORT((int)PK->pev->frags);
|
|
WRITE_SHORT(PK->m_iDeaths);
|
|
WRITE_SHORT(0);
|
|
WRITE_SHORT(PK->m_iTeam);
|
|
MESSAGE_END();
|
|
|
|
// let the killer paint another decal as soon as he'd like.
|
|
PK->m_flNextDecalTime = gpGlobals->time;
|
|
}
|
|
}
|
|
|
|
/* <113273> ../cstrike/dlls/multiplay_gamerules.cpp:3772 */
|
|
void CHalfLifeMultiplay::__MAKE_VHOOK(DeathNotice)(CBasePlayer *pVictim, entvars_t *pKiller, entvars_t *pevInflictor)
|
|
{
|
|
// Work out what killed the player, and send a message to all clients about it
|
|
// CBaseEntity *Killer = CBaseEntity::Instance(pKiller);
|
|
|
|
// by default, the player is killed by the world
|
|
const char *killer_weapon_name = "world";
|
|
int killer_index = 0;
|
|
|
|
// Hack to fix name change
|
|
char *tau = "tau_cannon";
|
|
char *gluon = "gluon gun";
|
|
|
|
// Is the killer a client?
|
|
if (pKiller->flags & FL_CLIENT)
|
|
{
|
|
killer_index = ENTINDEX(ENT(pKiller));
|
|
|
|
if (pevInflictor)
|
|
{
|
|
if (pevInflictor == pKiller)
|
|
{
|
|
// If the inflictor is the killer, then it must be their current weapon doing the damage
|
|
CBasePlayer *pPlayer = reinterpret_cast<CBasePlayer*>(CBaseEntity::Instance(pKiller));
|
|
|
|
if (pPlayer && pPlayer->m_pActiveItem)
|
|
{
|
|
killer_weapon_name = pPlayer->m_pActiveItem->pszName();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// it's just that easy
|
|
killer_weapon_name = STRING(pevInflictor->classname);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
killer_weapon_name = STRING(pevInflictor->classname);
|
|
|
|
// strip the monster_* or weapon_* from the inflictor's classname
|
|
if (!Q_strncmp(killer_weapon_name, "weapon_", 7))
|
|
killer_weapon_name += 7;
|
|
|
|
else if (!Q_strncmp(killer_weapon_name, "monster_", 8))
|
|
killer_weapon_name += 8;
|
|
|
|
else if (!Q_strncmp(killer_weapon_name, "func_", 5))
|
|
killer_weapon_name += 5;
|
|
|
|
int iGotHeadshot = 0;
|
|
|
|
if (pVictim->m_bHeadshotKilled)
|
|
iGotHeadshot = 1;
|
|
|
|
if (TheTutor == NULL)
|
|
{
|
|
MESSAGE_BEGIN(MSG_ALL, gmsgDeathMsg);
|
|
WRITE_BYTE(killer_index); // the killer
|
|
WRITE_BYTE(ENTINDEX(pVictim->edict())); // the victim
|
|
WRITE_BYTE(iGotHeadshot); // is killed headshot
|
|
WRITE_STRING(killer_weapon_name); // what they were killed by (should this be a string?)
|
|
MESSAGE_END();
|
|
}
|
|
|
|
// replace the code names with the 'real' names
|
|
if (!Q_strcmp(killer_weapon_name, "egon"))
|
|
killer_weapon_name = gluon;
|
|
|
|
else if (!Q_strcmp(killer_weapon_name, "gauss"))
|
|
killer_weapon_name = tau;
|
|
|
|
// Did he kill himself?
|
|
if (pVictim->pev == pKiller)
|
|
{
|
|
// killed self
|
|
char *team = GetTeam(pVictim->m_iTeam);
|
|
|
|
UTIL_LogPrintf
|
|
(
|
|
"\"%s<%i><%s><%s>\" committed suicide with \"%s\"\n",
|
|
STRING(pVictim->pev->netname),
|
|
GETPLAYERUSERID(pVictim->edict()),
|
|
GETPLAYERAUTHID(pVictim->edict()),
|
|
team,
|
|
killer_weapon_name
|
|
);
|
|
}
|
|
else if (pKiller->flags & FL_CLIENT)
|
|
{
|
|
CBasePlayer *pPlayer = reinterpret_cast<CBasePlayer *>(CBaseEntity::Instance(pKiller));
|
|
|
|
char *VictimTeam = GetTeam(pVictim->m_iTeam);
|
|
char *KillerTeam = GetTeam(pPlayer->m_iTeam);
|
|
|
|
UTIL_LogPrintf
|
|
(
|
|
"\"%s<%i><%s><%s>\" killed \"%s<%i><%s><%s>\" with \"%s\"\n",
|
|
STRING(pKiller->netname),
|
|
GETPLAYERUSERID(ENT(pKiller)),
|
|
GETPLAYERAUTHID(ENT(pKiller)),
|
|
KillerTeam,
|
|
STRING(pVictim->pev->netname),
|
|
GETPLAYERUSERID(pVictim->edict()),
|
|
GETPLAYERAUTHID(pVictim->edict()),
|
|
VictimTeam,
|
|
killer_weapon_name
|
|
);
|
|
}
|
|
else
|
|
{
|
|
// killed by the world
|
|
char *team = GetTeam(pVictim->m_iTeam);
|
|
|
|
UTIL_LogPrintf
|
|
(
|
|
"\"%s<%i><%s><%s>\" committed suicide with \"%s\" (world)\n",
|
|
STRING(pVictim->pev->netname),
|
|
GETPLAYERUSERID(pVictim->edict()),
|
|
GETPLAYERAUTHID(pVictim->edict()),
|
|
team,
|
|
killer_weapon_name
|
|
);
|
|
}
|
|
|
|
CheckWinConditions();
|
|
|
|
MESSAGE_BEGIN(MSG_SPEC, SVC_DIRECTOR);
|
|
WRITE_BYTE(9); // command length in bytes
|
|
WRITE_BYTE(DRC_CMD_EVENT); // player killed
|
|
WRITE_SHORT(ENTINDEX(pVictim->edict())); // index number of primary entity
|
|
|
|
if (pevInflictor)
|
|
WRITE_SHORT(ENTINDEX(ENT(pevInflictor))); // index number of secondary entity
|
|
else
|
|
WRITE_SHORT(ENTINDEX(ENT(pKiller))); // index number of secondary entity
|
|
|
|
if (iGotHeadshot)
|
|
WRITE_LONG(9 | DRC_FLAG_DRAMATIC | DRC_FLAG_SLOWMOTION);
|
|
else
|
|
WRITE_LONG(7 | DRC_FLAG_DRAMATIC); // eventflags (priority and flags)
|
|
|
|
MESSAGE_END();
|
|
}
|
|
|
|
// PlayerGotWeapon - player has grabbed a weapon that was
|
|
// sitting in the world
|
|
|
|
/* <112b2e> ../cstrike/dlls/multiplay_gamerules.cpp:3916 */
|
|
void CHalfLifeMultiplay::__MAKE_VHOOK(PlayerGotWeapon)(CBasePlayer *pPlayer, CBasePlayerItem *pWeapon)
|
|
{
|
|
;
|
|
}
|
|
|
|
// FlWeaponRespawnTime - what is the time in the future
|
|
// at which this weapon may spawn?
|
|
|
|
/* <112b76> ../cstrike/dlls/multiplay_gamerules.cpp:3924 */
|
|
float CHalfLifeMultiplay::__MAKE_VHOOK(FlWeaponRespawnTime)(CBasePlayerItem *pWeapon)
|
|
{
|
|
return gpGlobals->time + WEAPON_RESPAWN_TIME;
|
|
}
|
|
|
|
// FlWeaponRespawnTime - Returns 0 if the weapon can respawn
|
|
// now, otherwise it returns the time at which it can try
|
|
// to spawn again.
|
|
|
|
/* <114058> ../cstrike/dlls/multiplay_gamerules.cpp:3938 */
|
|
float CHalfLifeMultiplay::__MAKE_VHOOK(FlWeaponTryRespawn)(CBasePlayerItem *pWeapon)
|
|
{
|
|
if (pWeapon && pWeapon->m_iId && (pWeapon->iFlags() & ITEM_FLAG_LIMITINWORLD))
|
|
{
|
|
if (NUMBER_OF_ENTITIES() < (gpGlobals->maxEntities - ENTITY_INTOLERANCE))
|
|
return 0;
|
|
|
|
// we're past the entity tolerance level, so delay the respawn
|
|
return FlWeaponRespawnTime(pWeapon);
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
/* <112bae> ../cstrike/dlls/multiplay_gamerules.cpp:3956 */
|
|
Vector CHalfLifeMultiplay::__MAKE_VHOOK(VecWeaponRespawnSpot)(CBasePlayerItem *pWeapon)
|
|
{
|
|
return pWeapon->pev->origin;
|
|
}
|
|
|
|
/* <112c11> ../cstrike/dlls/multiplay_gamerules.cpp:3965 */
|
|
int CHalfLifeMultiplay::__MAKE_VHOOK(WeaponShouldRespawn)(CBasePlayerItem *pWeapon)
|
|
{
|
|
if (pWeapon->pev->spawnflags & SF_NORESPAWN)
|
|
{
|
|
return GR_WEAPON_RESPAWN_NO;
|
|
}
|
|
|
|
return GR_WEAPON_RESPAWN_YES;
|
|
}
|
|
|
|
/* <11322b> ../cstrike/dlls/multiplay_gamerules.cpp:3979 */
|
|
BOOL CHalfLifeMultiplay::__MAKE_VHOOK(CanHavePlayerItem)(CBasePlayer *pPlayer, CBasePlayerItem *pItem)
|
|
{
|
|
return CGameRules::CanHavePlayerItem(pPlayer, pItem);
|
|
}
|
|
|
|
/* <112c49> ../cstrike/dlls/multiplay_gamerules.cpp:3986 */
|
|
BOOL CHalfLifeMultiplay::__MAKE_VHOOK(CanHaveItem)(CBasePlayer *pPlayer, CItem *pItem)
|
|
{
|
|
return TRUE;
|
|
}
|
|
|
|
/* <112c91> ../cstrike/dlls/multiplay_gamerules.cpp:3993 */
|
|
void CHalfLifeMultiplay::__MAKE_VHOOK(PlayerGotItem)(CBasePlayer *pPlayer, CItem *pItem)
|
|
{
|
|
;
|
|
}
|
|
|
|
/* <112cd9> ../cstrike/dlls/multiplay_gamerules.cpp:3999 */
|
|
int CHalfLifeMultiplay::__MAKE_VHOOK(ItemShouldRespawn)(CItem *pItem)
|
|
{
|
|
if (pItem->pev->spawnflags & SF_NORESPAWN)
|
|
{
|
|
return GR_ITEM_RESPAWN_NO;
|
|
}
|
|
|
|
return GR_ITEM_RESPAWN_YES;
|
|
}
|
|
|
|
/* <112d11> ../cstrike/dlls/multiplay_gamerules.cpp:4013 */
|
|
float CHalfLifeMultiplay::__MAKE_VHOOK(FlItemRespawnTime)(CItem *pItem)
|
|
{
|
|
return gpGlobals->time + ITEM_RESPAWN_TIME;
|
|
}
|
|
|
|
/* <112d49> ../cstrike/dlls/multiplay_gamerules.cpp:4022 */
|
|
Vector CHalfLifeMultiplay::__MAKE_VHOOK(VecItemRespawnSpot)(CItem *pItem)
|
|
{
|
|
return pItem->pev->origin;
|
|
}
|
|
|
|
/* <112dac> ../cstrike/dlls/multiplay_gamerules.cpp:4029 */
|
|
void CHalfLifeMultiplay::__MAKE_VHOOK(PlayerGotAmmo)(CBasePlayer *pPlayer, char *szName, int iCount)
|
|
{
|
|
;
|
|
}
|
|
|
|
/* <112e04> ../cstrike/dlls/multiplay_gamerules.cpp:4035 */
|
|
BOOL CHalfLifeMultiplay::__MAKE_VHOOK(IsAllowedToSpawn)(CBaseEntity *pEntity)
|
|
{
|
|
return TRUE;
|
|
}
|
|
|
|
/* <112e3c> ../cstrike/dlls/multiplay_gamerules.cpp:4045 */
|
|
int CHalfLifeMultiplay::__MAKE_VHOOK(AmmoShouldRespawn)(CBasePlayerAmmo *pAmmo)
|
|
{
|
|
if (pAmmo->pev->spawnflags & SF_NORESPAWN)
|
|
{
|
|
return GR_AMMO_RESPAWN_NO;
|
|
}
|
|
|
|
return GR_AMMO_RESPAWN_YES;
|
|
}
|
|
|
|
/* <112e74> ../cstrike/dlls/multiplay_gamerules.cpp:4057 */
|
|
float CHalfLifeMultiplay::__MAKE_VHOOK(FlAmmoRespawnTime)(CBasePlayerAmmo *pAmmo)
|
|
{
|
|
return gpGlobals->time + 20.0f;
|
|
}
|
|
|
|
/* <112eac> ../cstrike/dlls/multiplay_gamerules.cpp:4064 */
|
|
Vector CHalfLifeMultiplay::__MAKE_VHOOK(VecAmmoRespawnSpot)(CBasePlayerAmmo *pAmmo)
|
|
{
|
|
return pAmmo->pev->origin;
|
|
}
|
|
|
|
/* <112f0f> ../cstrike/dlls/multiplay_gamerules.cpp:4071 */
|
|
float CHalfLifeMultiplay::__MAKE_VHOOK(FlHealthChargerRechargeTime)(void)
|
|
{
|
|
return 60;
|
|
}
|
|
|
|
/* <112f37> ../cstrike/dlls/multiplay_gamerules.cpp:4077 */
|
|
float CHalfLifeMultiplay::__MAKE_VHOOK(FlHEVChargerRechargeTime)(void)
|
|
{
|
|
return 30;
|
|
}
|
|
|
|
/* <112f5f> ../cstrike/dlls/multiplay_gamerules.cpp:4084 */
|
|
int CHalfLifeMultiplay::__MAKE_VHOOK(DeadPlayerWeapons)(CBasePlayer *pPlayer)
|
|
{
|
|
return GR_PLR_DROP_GUN_ACTIVE;
|
|
}
|
|
|
|
/* <112f97> ../cstrike/dlls/multiplay_gamerules.cpp:4091 */
|
|
int CHalfLifeMultiplay::__MAKE_VHOOK(DeadPlayerAmmo)(CBasePlayer *pPlayer)
|
|
{
|
|
return GR_PLR_DROP_AMMO_ACTIVE;
|
|
}
|
|
|
|
/* <1131d6> ../cstrike/dlls/multiplay_gamerules.cpp:4096 */
|
|
edict_t *CHalfLifeMultiplay::__MAKE_VHOOK(GetPlayerSpawnSpot)(CBasePlayer *pPlayer)
|
|
{
|
|
edict_t *pentSpawnSpot = CGameRules::GetPlayerSpawnSpot(pPlayer);
|
|
|
|
if (IsMultiplayer())
|
|
{
|
|
if (pentSpawnSpot->v.target)
|
|
{
|
|
FireTargets(STRING(pentSpawnSpot->v.target), pPlayer, pPlayer, USE_TOGGLE, 0);
|
|
}
|
|
}
|
|
|
|
return pentSpawnSpot;
|
|
}
|
|
|
|
/* <116c24> ../cstrike/dlls/multiplay_gamerules.cpp:4110 */
|
|
int CHalfLifeMultiplay::__MAKE_VHOOK(PlayerRelationship)(CBasePlayer *pPlayer, CBaseEntity *pTarget)
|
|
{
|
|
if (!pPlayer || !pTarget)
|
|
{
|
|
return GR_NOTTEAMMATE;
|
|
}
|
|
|
|
if (!pTarget->IsPlayer())
|
|
{
|
|
return GR_NOTTEAMMATE;
|
|
}
|
|
|
|
CBasePlayer *player = GetClassPtr((CBasePlayer *)pPlayer->pev);
|
|
CBasePlayer *target = GetClassPtr((CBasePlayer *)pTarget->pev);
|
|
|
|
if (player->m_iTeam != target->m_iTeam)
|
|
{
|
|
return GR_NOTTEAMMATE;
|
|
}
|
|
|
|
return GR_TEAMMATE;
|
|
}
|
|
|
|
/* <112fcf> ../cstrike/dlls/multiplay_gamerules.cpp:4128 */
|
|
BOOL CHalfLifeMultiplay::__MAKE_VHOOK(FAllowFlashlight)(void)
|
|
{
|
|
static cvar_t *mp_flashlight = NULL;
|
|
|
|
if (!mp_flashlight)
|
|
mp_flashlight = CVAR_GET_POINTER("mp_flashlight");
|
|
|
|
if (mp_flashlight)
|
|
return mp_flashlight->value != 0;
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
/* <113012> ../cstrike/dlls/multiplay_gamerules.cpp:4145 */
|
|
BOOL CHalfLifeMultiplay::__MAKE_VHOOK(FAllowMonsters)(void)
|
|
{
|
|
return CVAR_GET_FLOAT("mp_allowmonsters") != 0;
|
|
}
|
|
|
|
/* <114155> ../cstrike/dlls/multiplay_gamerules.cpp:4156 */
|
|
void CHalfLifeMultiplay::__MAKE_VHOOK(GoToIntermission)(void)
|
|
{
|
|
if (g_fGameOver)
|
|
return;
|
|
|
|
UTIL_LogPrintf("Team \"CT\" scored \"%i\" with \"%i\" players\n", m_iNumCTWins, m_iNumCT);
|
|
UTIL_LogPrintf("Team \"TERRORIST\" scored \"%i\" with \"%i\" players\n", m_iNumTerroristWins, m_iNumTerrorist);
|
|
|
|
if (IsCareer())
|
|
{
|
|
MESSAGE_BEGIN(MSG_ALL, gmsgCZCareer);
|
|
WRITE_STRING("MATCH");
|
|
WRITE_LONG(m_iNumCTWins);
|
|
WRITE_LONG(m_iNumTerroristWins);
|
|
MESSAGE_END();
|
|
|
|
MESSAGE_BEGIN(MSG_ALL, gmsgCZCareerHUD);
|
|
WRITE_STRING("MATCH");
|
|
WRITE_LONG(m_iNumCTWins);
|
|
WRITE_LONG(m_iNumTerroristWins);
|
|
WRITE_BYTE(m_iCareerMatchWins);
|
|
WRITE_BYTE(m_iRoundWinDifference);
|
|
WRITE_BYTE(m_iRoundWinStatus);
|
|
MESSAGE_END();
|
|
|
|
if (TheCareerTasks != NULL)
|
|
{
|
|
UTIL_LogPrintf("Career Match %d %d %d %d\n", m_iRoundWinStatus, m_iNumCTWins, m_iNumTerroristWins, TheCareerTasks->AreAllTasksComplete());
|
|
}
|
|
}
|
|
|
|
MESSAGE_BEGIN(MSG_ALL, SVC_INTERMISSION);
|
|
MESSAGE_END();
|
|
|
|
if (IsCareer())
|
|
{
|
|
SERVER_COMMAND("setpause\n");
|
|
}
|
|
|
|
int time = (int)CVAR_GET_FLOAT("mp_chattime");
|
|
|
|
if (time < 1)
|
|
CVAR_SET_STRING("mp_chattime", "1");
|
|
|
|
else if (time > MAX_INTERMISSION_TIME)
|
|
CVAR_SET_STRING("mp_chattime", UTIL_dtos1(MAX_INTERMISSION_TIME));
|
|
|
|
m_flIntermissionEndTime = gpGlobals->time + (int)mp_chattime.value;
|
|
m_flIntermissionStartTime = gpGlobals->time;
|
|
|
|
g_fGameOver = TRUE;
|
|
m_iEndIntermissionButtonHit = FALSE;
|
|
m_iSpawnPointCount_Terrorist = 0;
|
|
m_iSpawnPointCount_CT = 0;
|
|
m_bLevelInitialized = false;
|
|
}
|
|
|
|
// Clean up memory used by mapcycle when switching it
|
|
|
|
/* <115c98> ../cstrike/dlls/multiplay_gamerules.cpp:4241 */
|
|
void DestroyMapCycle(mapcycle_t *cycle)
|
|
{
|
|
mapcycle_item_t *p, *n, *start;
|
|
p = cycle->items;
|
|
|
|
if (p != NULL)
|
|
{
|
|
start = p;
|
|
p = p->next;
|
|
while (p != start)
|
|
{
|
|
n = p->next;
|
|
delete p;
|
|
p = n;
|
|
}
|
|
|
|
delete cycle->items;
|
|
}
|
|
|
|
cycle->items = NULL;
|
|
cycle->next_item = NULL;
|
|
}
|
|
|
|
/* <115d30> ../cstrike/dlls/multiplay_gamerules.cpp:4271 */
|
|
char *MP_COM_GetToken(void)
|
|
{
|
|
return mp_com_token;
|
|
}
|
|
|
|
/* <115d4d> ../cstrike/dlls/multiplay_gamerules.cpp:4283 */
|
|
char *MP_COM_Parse(char *data)
|
|
{
|
|
int c;
|
|
int len;
|
|
|
|
len = 0;
|
|
mp_com_token[0] = '\0';
|
|
|
|
if (!data)
|
|
{
|
|
return NULL;
|
|
}
|
|
|
|
skipwhite:
|
|
// skip whitespace
|
|
while (*data <= ' ')
|
|
{
|
|
if (!data[0])
|
|
return NULL;
|
|
|
|
data++;
|
|
}
|
|
|
|
c = *data;
|
|
|
|
// skip // comments till the next line
|
|
if (c == '/' && data[1] == '/')
|
|
{
|
|
while (*data && *data != '\n')
|
|
data++;
|
|
|
|
goto skipwhite; // start over new line
|
|
}
|
|
|
|
// handle quoted strings specially: copy till the end or another quote
|
|
if (c == '\"')
|
|
{
|
|
data++; // skip starting quote
|
|
|
|
while (true)
|
|
{
|
|
// get char and advance
|
|
c = *data++;
|
|
|
|
if (c == '\"' || !c)
|
|
{
|
|
mp_com_token[ len ] = '\0';
|
|
return data;
|
|
}
|
|
|
|
mp_com_token[ len++ ] = c;
|
|
}
|
|
}
|
|
|
|
// parse single characters
|
|
if (c == '{' || c == '}'|| c == ')'|| c == '(' || c == '\'' || c == ',')
|
|
{
|
|
mp_com_token[ len++ ] = c;
|
|
mp_com_token[ len ] = '\0';
|
|
|
|
return data + 1;
|
|
}
|
|
|
|
// parse a regular word
|
|
do
|
|
{
|
|
mp_com_token[ len++ ] = c;
|
|
data++;
|
|
c = *data;
|
|
|
|
if (c == '{' || c == '}'|| c == ')'|| c == '(' || c == '\'' || c == ',')
|
|
break;
|
|
}
|
|
while (c > 32);
|
|
|
|
mp_com_token[ len ] = '\0';
|
|
return data;
|
|
}
|
|
|
|
/* <115db1> ../cstrike/dlls/multiplay_gamerules.cpp:4360 */
|
|
int MP_COM_TokenWaiting(char *buffer)
|
|
{
|
|
char *p;
|
|
|
|
p = buffer;
|
|
while (*p && *p != '\n')
|
|
{
|
|
if (!isspace(*p) || isalnum(*p))
|
|
return 1;
|
|
|
|
p++;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
/* <115e11> ../cstrike/dlls/multiplay_gamerules.cpp:4384 */
|
|
int ReloadMapCycleFile(char *filename, mapcycle_t *cycle)
|
|
{
|
|
char szBuffer[ MAX_RULE_BUFFER ];
|
|
char szMap[ 32 ];
|
|
int length;
|
|
char *pFileList;
|
|
char *aFileList = pFileList = (char *)LOAD_FILE_FOR_ME(filename, &length);
|
|
int hasbuffer;
|
|
mapcycle_item_s *item, *newlist = NULL, *next;
|
|
|
|
if (pFileList && length)
|
|
{
|
|
// the first map name in the file becomes the default
|
|
while (true)
|
|
{
|
|
hasbuffer = 0;
|
|
Q_memset(szBuffer, 0, sizeof(szBuffer));
|
|
|
|
pFileList = MP_COM_Parse(pFileList);
|
|
|
|
if (Q_strlen(mp_com_token) <= 0)
|
|
break;
|
|
|
|
Q_strcpy(szMap, mp_com_token);
|
|
|
|
// Any more tokens on this line?
|
|
if (MP_COM_TokenWaiting(pFileList))
|
|
{
|
|
pFileList = MP_COM_Parse(pFileList);
|
|
if (Q_strlen(mp_com_token) > 0)
|
|
{
|
|
hasbuffer = 1;
|
|
Q_strcpy(szBuffer, mp_com_token);
|
|
}
|
|
}
|
|
|
|
// Check map
|
|
if (IS_MAP_VALID(szMap))
|
|
{
|
|
// Create entry
|
|
char *s;
|
|
|
|
item = new mapcycle_item_s;
|
|
|
|
Q_strcpy(item->mapname, szMap);
|
|
|
|
item->minplayers = 0;
|
|
item->maxplayers = 0;
|
|
|
|
Q_memset(item->rulebuffer, 0, sizeof(item->rulebuffer));
|
|
|
|
if (hasbuffer)
|
|
{
|
|
s = GET_KEY_VALUE(szBuffer, "minplayers");
|
|
|
|
if (s && s[0] != '\0')
|
|
{
|
|
item->minplayers = Q_atoi(s);
|
|
item->minplayers = Q_max(item->minplayers, 0);
|
|
item->minplayers = Q_min(item->minplayers, gpGlobals->maxClients);
|
|
}
|
|
|
|
s = GET_KEY_VALUE(szBuffer, "maxplayers");
|
|
if (s && s[0] != '\0')
|
|
{
|
|
item->maxplayers = Q_atoi(s);
|
|
item->maxplayers = Q_max(item->maxplayers, 0);
|
|
item->maxplayers = Q_min(item->maxplayers, gpGlobals->maxClients);
|
|
}
|
|
|
|
// Remove keys
|
|
REMOVE_KEY_VALUE(szBuffer, "minplayers");
|
|
REMOVE_KEY_VALUE(szBuffer, "maxplayers");
|
|
|
|
Q_strcpy(item->rulebuffer, szBuffer);
|
|
}
|
|
|
|
item->next = cycle->items;
|
|
cycle->items = item;
|
|
}
|
|
else
|
|
ALERT(at_console, "Skipping %s from mapcycle, not a valid map\n", szMap);
|
|
}
|
|
|
|
FREE_FILE(aFileList);
|
|
}
|
|
|
|
// Fixup circular list pointer
|
|
item = cycle->items;
|
|
|
|
// Reverse it to get original order
|
|
while (item)
|
|
{
|
|
next = item->next;
|
|
item->next = newlist;
|
|
newlist = item;
|
|
item = next;
|
|
}
|
|
|
|
cycle->items = newlist;
|
|
item = cycle->items;
|
|
|
|
// Didn't parse anything
|
|
if (!item)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
while (item->next != NULL)
|
|
{
|
|
item = item->next;
|
|
}
|
|
|
|
item->next = cycle->items;
|
|
cycle->next_item = item->next;
|
|
|
|
return 1;
|
|
}
|
|
|
|
// Determine the current # of active players on the server for map cycling logic
|
|
|
|
/* <115f76> ../cstrike/dlls/multiplay_gamerules.cpp:4510 */
|
|
int CountPlayers(void)
|
|
{
|
|
int num = 0;
|
|
|
|
for (int i = 1; i <= gpGlobals->maxClients; i++)
|
|
{
|
|
CBaseEntity *pEnt = UTIL_PlayerByIndex(i);
|
|
|
|
if (pEnt != NULL)
|
|
{
|
|
num = num + 1;
|
|
}
|
|
}
|
|
|
|
return num;
|
|
}
|
|
|
|
// Parse commands/key value pairs to issue right after map xxx command is issued on server level transition
|
|
|
|
/* <116002> ../cstrike/dlls/multiplay_gamerules.cpp:4535 */
|
|
void ExtractCommandString(char *s, char *szCommand)
|
|
{
|
|
// Now make rules happen
|
|
char pkey[512];
|
|
char value[512]; // use two buffers so compares
|
|
|
|
// work without stomping on each other
|
|
char *o;
|
|
|
|
if (*s == '\\')
|
|
s++;
|
|
|
|
while (true)
|
|
{
|
|
o = pkey;
|
|
while (*s != '\\')
|
|
{
|
|
if (!*s)
|
|
{
|
|
return;
|
|
}
|
|
|
|
*o++ = *s++;
|
|
}
|
|
|
|
*o = '\0';
|
|
s++;
|
|
|
|
o = value;
|
|
|
|
while (*s != '\\' && *s)
|
|
{
|
|
if (!*s)
|
|
{
|
|
return;
|
|
}
|
|
|
|
*o++ = *s++;
|
|
}
|
|
|
|
*o = '\0';
|
|
|
|
Q_strcat(szCommand, pkey);
|
|
if (Q_strlen(value) > 0)
|
|
{
|
|
Q_strcat(szCommand, " ");
|
|
Q_strcat(szCommand, value);
|
|
}
|
|
Q_strcat(szCommand, "\n");
|
|
|
|
if (!*s)
|
|
{
|
|
return;
|
|
}
|
|
|
|
s++;
|
|
}
|
|
}
|
|
|
|
/* <116b52> ../cstrike/dlls/multiplay_gamerules.cpp:4582 */
|
|
void CHalfLifeMultiplay::ResetAllMapVotes(void)
|
|
{
|
|
CBaseEntity *pTempEntity = NULL;
|
|
|
|
while ((pTempEntity = UTIL_FindEntityByClassname(pTempEntity, "player")) != NULL)
|
|
{
|
|
if (FNullEnt(pTempEntity->edict()))
|
|
break;
|
|
|
|
CBasePlayer *pTempPlayer = GetClassPtr((CBasePlayer *)pTempEntity->pev);
|
|
|
|
if (pTempPlayer->m_iTeam != UNASSIGNED)
|
|
{
|
|
pTempPlayer->m_iMapVote = 0;
|
|
}
|
|
}
|
|
|
|
for (int j = 0; j < MAX_VOTE_MAPS; j++)
|
|
m_iMapVotes[j] = 0;
|
|
}
|
|
|
|
/* <11624e> ../cstrike/dlls/multiplay_gamerules.cpp:4608 */
|
|
int GetMapCount(void)
|
|
{
|
|
static mapcycle_t mapcycle2;
|
|
char *mapcfile = (char *)CVAR_GET_STRING("mapcyclefile");
|
|
|
|
DestroyMapCycle(&mapcycle2);
|
|
ReloadMapCycleFile(mapcfile, &mapcycle2);
|
|
|
|
int iCount = 0, iDone = 0;
|
|
for (mapcycle_item_s *item = mapcycle2.next_item; item != NULL && iDone != 1; item = item->next)
|
|
{
|
|
if (item == mapcycle2.next_item)
|
|
iDone = 1;
|
|
|
|
++iCount;
|
|
}
|
|
|
|
return iCount;
|
|
}
|
|
|
|
/* <1187d2> ../cstrike/dlls/multiplay_gamerules.cpp:4629 */
|
|
void CHalfLifeMultiplay::DisplayMaps(CBasePlayer *player, int iVote)
|
|
{
|
|
static mapcycle_t mapcycle2;
|
|
char *mapcfile = (char *)CVAR_GET_STRING("mapcyclefile");
|
|
char *pszNewMap = NULL;
|
|
|
|
int iCount = 0, done = 0;
|
|
|
|
DestroyMapCycle(&mapcycle2);
|
|
ReloadMapCycleFile(mapcfile, &mapcycle2);
|
|
|
|
mapcycle_item_s *item = mapcycle2.next_item;
|
|
while (!done && item != NULL)
|
|
{
|
|
if (item->next == mapcycle2.next_item)
|
|
done = 1;
|
|
|
|
++iCount;
|
|
|
|
if (player != NULL)
|
|
{
|
|
if (m_iMapVotes[iCount] == 1)
|
|
{
|
|
ClientPrint(player->pev, HUD_PRINTCONSOLE, "#Vote", UTIL_dtos1(iCount), item->mapname, UTIL_dtos2(1));
|
|
}
|
|
else
|
|
ClientPrint(player->pev, HUD_PRINTCONSOLE, "#Votes", UTIL_dtos1(iCount), item->mapname, UTIL_dtos2(m_iMapVotes[iCount]));
|
|
}
|
|
|
|
if (iCount == iVote)
|
|
{
|
|
pszNewMap = item->mapname;
|
|
}
|
|
|
|
item = item->next;
|
|
}
|
|
|
|
if (!pszNewMap || !iVote)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (Q_strcmp(pszNewMap, STRING(gpGlobals->mapname)))
|
|
{
|
|
CHANGE_LEVEL(pszNewMap, NULL);
|
|
return;
|
|
}
|
|
|
|
if (timelimit.value)
|
|
{
|
|
timelimit.value += 30;
|
|
UTIL_ClientPrintAll(HUD_PRINTCENTER, "#Map_Vote_Extend");
|
|
}
|
|
|
|
ResetAllMapVotes();
|
|
}
|
|
|
|
/* <11895b> ../cstrike/dlls/multiplay_gamerules.cpp:4702 */
|
|
void CHalfLifeMultiplay::ProcessMapVote(CBasePlayer *player, int iVote)
|
|
{
|
|
CBaseEntity *pTempEntity = NULL;
|
|
|
|
int iValidVotes = 0, iNumPlayers = 0;
|
|
|
|
while ((pTempEntity = UTIL_FindEntityByClassname(pTempEntity, "player")) != NULL)
|
|
{
|
|
if (FNullEnt(pTempEntity->edict()))
|
|
break;
|
|
|
|
CBasePlayer *pTempPlayer = GetClassPtr((CBasePlayer *)pTempEntity->pev);
|
|
|
|
if (pTempPlayer->m_iTeam != UNASSIGNED)
|
|
{
|
|
iNumPlayers++;
|
|
|
|
if (pTempPlayer->m_iMapVote = iVote)
|
|
iValidVotes++;
|
|
}
|
|
}
|
|
|
|
m_iMapVotes[iVote] = iValidVotes;
|
|
|
|
float ratio = mapvoteratio.value;
|
|
if (mapvoteratio.value > 1)
|
|
{
|
|
ratio = 1;
|
|
CVAR_SET_STRING("mp_mapvoteratio", "1.0");
|
|
}
|
|
else if (mapvoteratio.value < 0.35)
|
|
{
|
|
ratio = 0.35;
|
|
CVAR_SET_STRING("mp_mapvoteratio", "0.35");
|
|
}
|
|
|
|
int iRequiredVotes = 2;
|
|
if (iNumPlayers > 2)
|
|
{
|
|
iRequiredVotes = (int)(iNumPlayers * ratio + 0.5);
|
|
}
|
|
|
|
if (iValidVotes < iRequiredVotes)
|
|
{
|
|
DisplayMaps(player, 0);
|
|
ClientPrint(player->pev, HUD_PRINTCONSOLE, "#Game_required_votes", UTIL_dtos1(iRequiredVotes));
|
|
}
|
|
else
|
|
DisplayMaps(NULL, iVote);
|
|
}
|
|
|
|
// Server is changing to a new level, check mapcycle.txt for map name and setup info
|
|
|
|
/* <116089> ../cstrike/dlls/multiplay_gamerules.cpp:4773 */
|
|
void CHalfLifeMultiplay::__MAKE_VHOOK(ChangeLevel)(void)
|
|
{
|
|
static char szPreviousMapCycleFile[256];
|
|
static mapcycle_t mapcycle;
|
|
|
|
char szNextMap[32];
|
|
char szFirstMapInList[32];
|
|
char szCommands[1500];
|
|
char szRules[1500];
|
|
int minplayers = 0, maxplayers = 0;
|
|
|
|
// the absolute default level is hldm1
|
|
Q_strcpy(szFirstMapInList, "hldm1");
|
|
|
|
int curplayers;
|
|
BOOL do_cycle = TRUE;
|
|
|
|
// find the map to change to
|
|
char *mapcfile = (char *)CVAR_GET_STRING("mapcyclefile");
|
|
assert(mapcfile != NULL);
|
|
|
|
szCommands[0] = '\0';
|
|
szRules[0] = '\0';
|
|
|
|
curplayers = CountPlayers();
|
|
|
|
// Has the map cycle filename changed?
|
|
if (Q_stricmp(mapcfile, szPreviousMapCycleFile))
|
|
{
|
|
Q_strcpy(szPreviousMapCycleFile, mapcfile);
|
|
|
|
DestroyMapCycle(&mapcycle);
|
|
|
|
if (!ReloadMapCycleFile(mapcfile, &mapcycle) || !mapcycle.items)
|
|
{
|
|
ALERT(at_console, "Unable to load map cycle file %s\n", mapcfile);
|
|
do_cycle = FALSE;
|
|
}
|
|
}
|
|
|
|
if (do_cycle && mapcycle.items)
|
|
{
|
|
BOOL keeplooking = FALSE;
|
|
BOOL found = FALSE;
|
|
mapcycle_item_s *item;
|
|
|
|
// Assume current map
|
|
Q_strcpy(szNextMap, STRING(gpGlobals->mapname));
|
|
Q_strcpy(szFirstMapInList, STRING(gpGlobals->mapname));
|
|
|
|
// Traverse list
|
|
for (item = mapcycle.next_item; item->next != mapcycle.next_item; item = item->next)
|
|
{
|
|
keeplooking = FALSE;
|
|
|
|
assert(item != NULL);
|
|
|
|
if (item->minplayers != 0)
|
|
{
|
|
if (curplayers >= item->minplayers)
|
|
{
|
|
found = TRUE;
|
|
minplayers = item->minplayers;
|
|
}
|
|
else
|
|
{
|
|
keeplooking = TRUE;
|
|
}
|
|
}
|
|
|
|
if (item->maxplayers != 0)
|
|
{
|
|
if (curplayers <= item->maxplayers)
|
|
{
|
|
found = TRUE;
|
|
maxplayers = item->maxplayers;
|
|
}
|
|
else
|
|
{
|
|
keeplooking = TRUE;
|
|
}
|
|
}
|
|
|
|
if (keeplooking)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
found = TRUE;
|
|
break;
|
|
}
|
|
|
|
if (!found)
|
|
{
|
|
item = mapcycle.next_item;
|
|
}
|
|
|
|
// Increment next item pointer
|
|
mapcycle.next_item = item->next;
|
|
|
|
// Perform logic on current item
|
|
Q_strcpy(szNextMap, item->mapname);
|
|
ExtractCommandString(item->rulebuffer, szCommands);
|
|
Q_strcpy(szRules, item->rulebuffer);
|
|
}
|
|
|
|
if (!IS_MAP_VALID(szNextMap))
|
|
{
|
|
Q_strcpy(szNextMap, szFirstMapInList);
|
|
}
|
|
|
|
g_fGameOver = TRUE;
|
|
|
|
ALERT(at_console, "CHANGE LEVEL: %s\n", szNextMap);
|
|
if (minplayers || maxplayers)
|
|
{
|
|
ALERT(at_console, "PLAYER COUNT: min %i max %i current %i\n", minplayers, maxplayers, curplayers);
|
|
}
|
|
|
|
if (Q_strlen(szRules) > 0)
|
|
{
|
|
ALERT(at_console, "RULES: %s\n", szRules);
|
|
}
|
|
|
|
CHANGE_LEVEL(szNextMap, NULL);
|
|
if (Q_strlen(szCommands) > 0)
|
|
{
|
|
SERVER_COMMAND(szCommands);
|
|
}
|
|
}
|
|
|
|
/* <116317> ../cstrike/dlls/multiplay_gamerules.cpp:4903 */
|
|
void CHalfLifeMultiplay::SendMOTDToClient(edict_t *client)
|
|
{
|
|
// read from the MOTD.txt file
|
|
int length, char_count = 0;
|
|
char *pFileList;
|
|
char *aFileList = pFileList = (char *)LOAD_FILE_FOR_ME((char *)CVAR_GET_STRING("motdfile"), &length);
|
|
|
|
// send the server name
|
|
MESSAGE_BEGIN(MSG_ONE, gmsgServerName, NULL, client);
|
|
WRITE_STRING(CVAR_GET_STRING("hostname"));
|
|
MESSAGE_END();
|
|
|
|
// Send the message of the day
|
|
// read it chunk-by-chunk, and send it in parts
|
|
while (pFileList && *pFileList && char_count < MAX_MOTD_LENGTH)
|
|
{
|
|
char chunk[MAX_MOTD_CHUNK + 1];
|
|
|
|
if (Q_strlen(pFileList) < sizeof(chunk))
|
|
{
|
|
Q_strcpy(chunk, pFileList);
|
|
}
|
|
else
|
|
{
|
|
Q_strncpy(chunk, pFileList, sizeof(chunk) - 1);
|
|
// Q_strncpy doesn't always append the null terminator
|
|
chunk[sizeof(chunk) - 1] = '\0';
|
|
}
|
|
|
|
char_count += Q_strlen(chunk);
|
|
|
|
if (char_count < MAX_MOTD_LENGTH)
|
|
pFileList = aFileList + char_count;
|
|
else
|
|
*pFileList = '\0';
|
|
|
|
MESSAGE_BEGIN(MSG_ONE, gmsgMOTD, NULL, client);
|
|
WRITE_BYTE((*pFileList != '\0') ? FALSE : TRUE); // FALSE means there is still more message to come
|
|
WRITE_STRING(chunk);
|
|
MESSAGE_END();
|
|
}
|
|
|
|
FREE_FILE(aFileList);
|
|
}
|
|
|
|
/* <1181ac> ../cstrike/dlls/multiplay_gamerules.cpp:4961 */
|
|
void CHalfLifeMultiplay::__MAKE_VHOOK(ClientUserInfoChanged)(CBasePlayer *pPlayer, char *infobuffer)
|
|
{
|
|
pPlayer->SetPlayerModel(pPlayer->m_bHasC4);
|
|
pPlayer->SetPrefsFromUserinfo(infobuffer);
|
|
}
|
|
|
|
#ifdef HOOK_GAMEDLL
|
|
|
|
void CMapInfo::Spawn(void)
|
|
{
|
|
Spawn_();
|
|
}
|
|
|
|
void CMapInfo::KeyValue(KeyValueData *pkvd)
|
|
{
|
|
KeyValue_(pkvd);
|
|
}
|
|
|
|
bool CCStrikeGameMgrHelper::CanPlayerHearPlayer(CBasePlayer *pListener, CBasePlayer *pSender)
|
|
{
|
|
return CanPlayerHearPlayer_(pListener, pSender);
|
|
}
|
|
|
|
void CHalfLifeMultiplay::RefreshSkillData(void)
|
|
{
|
|
RefreshSkillData_();
|
|
}
|
|
|
|
void CHalfLifeMultiplay::Think(void)
|
|
{
|
|
Think_();
|
|
}
|
|
|
|
BOOL CHalfLifeMultiplay::IsAllowedToSpawn(CBaseEntity *pEntity)
|
|
{
|
|
return IsAllowedToSpawn_(pEntity);
|
|
}
|
|
|
|
BOOL CHalfLifeMultiplay::FAllowFlashlight(void)
|
|
{
|
|
return FAllowFlashlight_();
|
|
}
|
|
|
|
BOOL CHalfLifeMultiplay::FShouldSwitchWeapon(CBasePlayer *pPlayer, CBasePlayerItem *pWeapon)
|
|
{
|
|
return FShouldSwitchWeapon_(pPlayer, pWeapon);
|
|
}
|
|
|
|
BOOL CHalfLifeMultiplay::GetNextBestWeapon(CBasePlayer *pPlayer, CBasePlayerItem *pCurrentWeapon)
|
|
{
|
|
return GetNextBestWeapon_(pPlayer, pCurrentWeapon);
|
|
}
|
|
|
|
BOOL CHalfLifeMultiplay::IsMultiplayer(void)
|
|
{
|
|
return IsMultiplayer_();
|
|
}
|
|
|
|
BOOL CHalfLifeMultiplay::IsDeathmatch(void)
|
|
{
|
|
return IsDeathmatch_();
|
|
}
|
|
|
|
BOOL CHalfLifeMultiplay::IsCoOp(void)
|
|
{
|
|
return IsCoOp_();
|
|
}
|
|
|
|
BOOL CHalfLifeMultiplay::ClientConnected(edict_t *pEntity, const char *pszName, const char *pszAddress, char szRejectReason[128])
|
|
{
|
|
return ClientConnected_(pEntity, pszName, pszAddress, szRejectReason);
|
|
}
|
|
|
|
void CHalfLifeMultiplay::InitHUD(CBasePlayer *pl)
|
|
{
|
|
InitHUD_(pl);
|
|
}
|
|
|
|
void CHalfLifeMultiplay::ClientDisconnected(edict_t *pClient)
|
|
{
|
|
ClientDisconnected_(pClient);
|
|
}
|
|
|
|
void CHalfLifeMultiplay::UpdateGameMode(CBasePlayer *pPlayer)
|
|
{
|
|
UpdateGameMode_(pPlayer);
|
|
}
|
|
|
|
float CHalfLifeMultiplay::FlPlayerFallDamage(CBasePlayer *pPlayer)
|
|
{
|
|
return FlPlayerFallDamage_(pPlayer);
|
|
}
|
|
|
|
BOOL CHalfLifeMultiplay::FPlayerCanTakeDamage(CBasePlayer *pPlayer, CBaseEntity *pAttacker)
|
|
{
|
|
return FPlayerCanTakeDamage_(pPlayer, pAttacker);
|
|
}
|
|
|
|
void CHalfLifeMultiplay::PlayerSpawn(CBasePlayer *pPlayer)
|
|
{
|
|
PlayerSpawn_(pPlayer);
|
|
}
|
|
|
|
void CHalfLifeMultiplay::PlayerThink(CBasePlayer *pPlayer)
|
|
{
|
|
PlayerThink_(pPlayer);
|
|
}
|
|
|
|
BOOL CHalfLifeMultiplay::FPlayerCanRespawn(CBasePlayer *pPlayer)
|
|
{
|
|
return FPlayerCanRespawn_(pPlayer);
|
|
}
|
|
|
|
float CHalfLifeMultiplay::FlPlayerSpawnTime(CBasePlayer *pPlayer)
|
|
{
|
|
return FlPlayerSpawnTime_(pPlayer);
|
|
}
|
|
|
|
edict_t *CHalfLifeMultiplay::GetPlayerSpawnSpot(CBasePlayer *pPlayer)
|
|
{
|
|
return GetPlayerSpawnSpot_(pPlayer);
|
|
}
|
|
|
|
BOOL CHalfLifeMultiplay::AllowAutoTargetCrosshair(void)
|
|
{
|
|
return AllowAutoTargetCrosshair_();
|
|
}
|
|
|
|
BOOL CHalfLifeMultiplay::ClientCommand_DeadOrAlive(CBasePlayer *pPlayer, const char *pcmd)
|
|
{
|
|
return ClientCommand_DeadOrAlive_(pPlayer, pcmd);
|
|
}
|
|
|
|
BOOL CHalfLifeMultiplay::ClientCommand(CBasePlayer *pPlayer, const char *pcmd)
|
|
{
|
|
return ClientCommand_(pPlayer, pcmd);
|
|
}
|
|
|
|
void CHalfLifeMultiplay::ClientUserInfoChanged(CBasePlayer *pPlayer, char *infobuffer)
|
|
{
|
|
ClientUserInfoChanged_(pPlayer, infobuffer);
|
|
}
|
|
|
|
int CHalfLifeMultiplay::IPointsForKill(CBasePlayer *pAttacker, CBasePlayer *pKilled)
|
|
{
|
|
return IPointsForKill_(pAttacker, pKilled);
|
|
}
|
|
|
|
void CHalfLifeMultiplay::PlayerKilled(CBasePlayer *pVictim, entvars_t *pKiller, entvars_t *pInflictor)
|
|
{
|
|
PlayerKilled_(pVictim, pKiller, pInflictor);
|
|
}
|
|
|
|
void CHalfLifeMultiplay::DeathNotice(CBasePlayer *pVictim, entvars_t *pKiller, entvars_t *pInflictor)
|
|
{
|
|
DeathNotice_(pVictim, pKiller, pInflictor);
|
|
}
|
|
|
|
BOOL CHalfLifeMultiplay::CanHavePlayerItem(CBasePlayer *pPlayer, CBasePlayerItem *pWeapon)
|
|
{
|
|
return CanHavePlayerItem_(pPlayer, pWeapon);
|
|
}
|
|
|
|
void CHalfLifeMultiplay::PlayerGotWeapon(CBasePlayer *pPlayer, CBasePlayerItem *pWeapon)
|
|
{
|
|
PlayerGotWeapon_(pPlayer, pWeapon);
|
|
}
|
|
|
|
int CHalfLifeMultiplay::WeaponShouldRespawn(CBasePlayerItem *pWeapon)
|
|
{
|
|
return WeaponShouldRespawn_(pWeapon);
|
|
}
|
|
|
|
float CHalfLifeMultiplay::FlWeaponRespawnTime(CBasePlayerItem *pWeapon)
|
|
{
|
|
return FlWeaponRespawnTime_(pWeapon);
|
|
}
|
|
|
|
float CHalfLifeMultiplay::FlWeaponTryRespawn(CBasePlayerItem *pWeapon)
|
|
{
|
|
return FlWeaponTryRespawn_(pWeapon);
|
|
}
|
|
|
|
Vector CHalfLifeMultiplay::VecWeaponRespawnSpot(CBasePlayerItem *pWeapon)
|
|
{
|
|
return VecWeaponRespawnSpot_(pWeapon);
|
|
}
|
|
|
|
BOOL CHalfLifeMultiplay::CanHaveItem(CBasePlayer *pPlayer, CItem *pItem)
|
|
{
|
|
return CanHaveItem_(pPlayer, pItem);
|
|
}
|
|
|
|
void CHalfLifeMultiplay::PlayerGotItem(CBasePlayer *pPlayer, CItem *pItem)
|
|
{
|
|
PlayerGotItem_(pPlayer, pItem);
|
|
}
|
|
|
|
int CHalfLifeMultiplay::ItemShouldRespawn(CItem *pItem)
|
|
{
|
|
return ItemShouldRespawn_(pItem);
|
|
}
|
|
|
|
float CHalfLifeMultiplay::FlItemRespawnTime(CItem *pItem)
|
|
{
|
|
return FlItemRespawnTime_(pItem);
|
|
}
|
|
|
|
Vector CHalfLifeMultiplay::VecItemRespawnSpot(CItem *pItem)
|
|
{
|
|
return VecItemRespawnSpot_(pItem);
|
|
}
|
|
|
|
void CHalfLifeMultiplay::PlayerGotAmmo(CBasePlayer *pPlayer, char *szName, int iCount)
|
|
{
|
|
PlayerGotAmmo_(pPlayer, szName, iCount);
|
|
}
|
|
|
|
int CHalfLifeMultiplay::AmmoShouldRespawn(CBasePlayerAmmo *pAmmo)
|
|
{
|
|
return AmmoShouldRespawn_(pAmmo);
|
|
}
|
|
|
|
float CHalfLifeMultiplay::FlAmmoRespawnTime(CBasePlayerAmmo *pAmmo)
|
|
{
|
|
return FlAmmoRespawnTime_(pAmmo);
|
|
}
|
|
|
|
Vector CHalfLifeMultiplay::VecAmmoRespawnSpot(CBasePlayerAmmo *pAmmo)
|
|
{
|
|
return VecAmmoRespawnSpot_(pAmmo);
|
|
}
|
|
|
|
float CHalfLifeMultiplay::FlHealthChargerRechargeTime(void)
|
|
{
|
|
return FlHealthChargerRechargeTime_();
|
|
}
|
|
|
|
float CHalfLifeMultiplay::FlHEVChargerRechargeTime(void)
|
|
{
|
|
return FlHEVChargerRechargeTime_();
|
|
}
|
|
|
|
int CHalfLifeMultiplay::DeadPlayerWeapons(CBasePlayer *pPlayer)
|
|
{
|
|
return DeadPlayerWeapons_(pPlayer);
|
|
}
|
|
|
|
int CHalfLifeMultiplay::DeadPlayerAmmo(CBasePlayer *pPlayer)
|
|
{
|
|
return DeadPlayerAmmo_(pPlayer);
|
|
}
|
|
|
|
int CHalfLifeMultiplay::PlayerRelationship(CBasePlayer *pPlayer, CBaseEntity *pTarget)
|
|
{
|
|
return PlayerRelationship_(pPlayer, pTarget);
|
|
}
|
|
|
|
BOOL CHalfLifeMultiplay::FAllowMonsters(void)
|
|
{
|
|
return FAllowMonsters_();
|
|
}
|
|
|
|
void CHalfLifeMultiplay::ServerDeactivate(void)
|
|
{
|
|
ServerDeactivate_();
|
|
}
|
|
|
|
void CHalfLifeMultiplay::CheckMapConditions(void)
|
|
{
|
|
CheckMapConditions_();
|
|
}
|
|
|
|
void CHalfLifeMultiplay::CleanUpMap(void)
|
|
{
|
|
CleanUpMap_();
|
|
}
|
|
|
|
void CHalfLifeMultiplay::RestartRound(void)
|
|
{
|
|
RestartRound_();
|
|
}
|
|
|
|
void CHalfLifeMultiplay::CheckWinConditions(void)
|
|
{
|
|
CheckWinConditions_();
|
|
}
|
|
|
|
void CHalfLifeMultiplay::RemoveGuns(void)
|
|
{
|
|
RemoveGuns_();
|
|
}
|
|
|
|
void CHalfLifeMultiplay::GiveC4(void)
|
|
{
|
|
GiveC4_();
|
|
}
|
|
|
|
void CHalfLifeMultiplay::ChangeLevel(void)
|
|
{
|
|
ChangeLevel_();
|
|
}
|
|
|
|
void CHalfLifeMultiplay::GoToIntermission(void)
|
|
{
|
|
GoToIntermission_();
|
|
}
|
|
|
|
#endif // HOOK_GAMEDLL
|