mirror of
https://github.com/s1lentq/ReGameDLL_CS.git
synced 2024-12-28 15:45:41 +03:00
161 lines
4.7 KiB
C++
161 lines
4.7 KiB
C++
/*
|
|
*
|
|
* This program is free software; you can redistribute it and/or modify it
|
|
* under the terms of the GNU General Public License as published by the
|
|
* Free Software Foundation; either version 2 of the License, or (at
|
|
* your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful, but
|
|
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software Foundation,
|
|
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
*
|
|
* In addition, as a special exception, the author gives permission to
|
|
* link the code of this program with the Half-Life Game Engine ("HL
|
|
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
|
|
* L.L.C ("Valve"). You must obey the GNU General Public License in all
|
|
* respects for all of the code used other than the HL Engine and MODs
|
|
* from Valve. If you modify this file, you may extend this exception
|
|
* to your version of the file, but you are not obligated to do so. If
|
|
* you do not wish to do so, delete this exception statement from your
|
|
* version.
|
|
*
|
|
*/
|
|
|
|
#ifndef TRAINING_GAMERULES_H
|
|
#define TRAINING_GAMERULES_H
|
|
#ifdef _WIN32
|
|
#pragma once
|
|
#endif
|
|
|
|
/* <18bcdd> ../cstrike/dlls/training_gamerules.cpp:23 */
|
|
class CHalfLifeTraining: public CHalfLifeMultiplay
|
|
{
|
|
public:
|
|
CHalfLifeTraining(void);
|
|
public:
|
|
virtual BOOL IsMultiplayer(void)
|
|
{
|
|
return FALSE;
|
|
}
|
|
virtual BOOL IsDeathmatch(void);
|
|
virtual void InitHUD(CBasePlayer *pl);
|
|
virtual void PlayerSpawn(CBasePlayer *pPlayer);
|
|
virtual void PlayerThink(CBasePlayer *pPlayer);
|
|
virtual BOOL FPlayerCanRespawn(CBasePlayer *pPlayer);
|
|
virtual edict_t *GetPlayerSpawnSpot(CBasePlayer *pPlayer);
|
|
virtual void PlayerKilled(CBasePlayer *pVictim, entvars_t *pKiller, entvars_t *pInflictor);
|
|
virtual int ItemShouldRespawn(CItem *pItem);
|
|
virtual void CheckMapConditions(void) {};
|
|
virtual void CheckWinConditions(void);
|
|
|
|
#ifdef HOOK_GAMEDLL
|
|
|
|
BOOL IsDeathmatch_(void);
|
|
void InitHUD_(CBasePlayer *pl);
|
|
void PlayerSpawn_(CBasePlayer *pPlayer);
|
|
void PlayerThink_(CBasePlayer *pPlayer);
|
|
BOOL FPlayerCanRespawn_(CBasePlayer *pPlayer);
|
|
edict_t *GetPlayerSpawnSpot_(CBasePlayer *pPlayer);
|
|
void PlayerKilled_(CBasePlayer *pVictim, entvars_t *pKiller, entvars_t *pInflictor);
|
|
int ItemShouldRespawn_(CItem *pItem);
|
|
void CheckWinConditions_(void);
|
|
|
|
#endif // HOOK_GAMEDLL
|
|
|
|
public:
|
|
static void HostageDied(void);
|
|
static bool PlayerCanBuy(CBasePlayer *pPlayer);
|
|
|
|
float FillAccountTime;
|
|
float ServerRestartTime;
|
|
BOOL fInBuyArea;
|
|
BOOL fVisitedBuyArea;
|
|
bool fVGUIMenus;
|
|
|
|
};/* size: 728, cachelines: 12, members: 6 */
|
|
|
|
/* <18a1d5> ../cstrike/dlls/training_gamerules.cpp:252 */
|
|
class CBaseGrenCatch: public CBaseEntity
|
|
{
|
|
public:
|
|
virtual void Spawn(void);
|
|
virtual void KeyValue(KeyValueData *pkvd);
|
|
virtual int Save(CSave &save);
|
|
virtual int Restore(CRestore &restore);
|
|
virtual int ObjectCaps(void)
|
|
{
|
|
return (CBaseEntity::ObjectCaps() & ~FCAP_ACROSS_TRANSITION);
|
|
}
|
|
virtual void Think(void);
|
|
virtual void Touch(CBaseEntity *pOther);
|
|
|
|
#ifdef HOOK_GAMEDLL
|
|
|
|
void Spawn_(void);
|
|
void KeyValue_(KeyValueData *pkvd);
|
|
int Save_(CSave &save);
|
|
int Restore_(CRestore &restore);
|
|
void Think_(void);
|
|
void Touch_(CBaseEntity *pOther);
|
|
|
|
#endif // HOOK_GAMEDLL
|
|
|
|
public:
|
|
static TYPEDESCRIPTION IMPL(m_SaveData)[5];
|
|
|
|
int m_NeedGrenadeType;
|
|
string_t sTriggerOnGrenade;
|
|
string_t sDisableOnGrenade;
|
|
bool m_fSmokeTouching;
|
|
bool m_fFlashTouched;
|
|
|
|
};/* size: 168, cachelines: 3, members: 7 */
|
|
|
|
/* <18a222> ../cstrike/dlls/training_gamerules.cpp:385 */
|
|
class CFuncWeaponCheck: public CBaseEntity
|
|
{
|
|
public:
|
|
virtual void Spawn(void);
|
|
virtual void KeyValue(KeyValueData *pkvd);
|
|
virtual int Save(CSave &save);
|
|
virtual int Restore(CRestore &restore);
|
|
virtual void Touch(CBaseEntity *pOther);
|
|
|
|
#ifdef HOOK_GAMEDLL
|
|
|
|
void Spawn_(void);
|
|
void KeyValue_(KeyValueData *pkvd);
|
|
int Save_(CSave &save);
|
|
int Restore_(CRestore &restore);
|
|
void Touch_(CBaseEntity *pOther);
|
|
|
|
#endif // HOOK_GAMEDLL
|
|
|
|
public:
|
|
static TYPEDESCRIPTION IMPL(m_SaveData)[6];
|
|
|
|
private:
|
|
string_t sTriggerWithItems;
|
|
string_t sTriggerNoItems;
|
|
string_t sMaster;
|
|
unsigned int sItemName[32];
|
|
int iItemCount;
|
|
int iAnyWeapon;
|
|
|
|
};/* size: 300, cachelines: 5, members: 8 */
|
|
|
|
#ifdef HOOK_GAMEDLL
|
|
|
|
// linked objects
|
|
C_DLLEXPORT void func_grencatch(entvars_t *pev);
|
|
C_DLLEXPORT void func_weaponcheck(entvars_t *pev);
|
|
|
|
#endif // HOOK_GAMEDLL
|
|
|
|
#endif // TRAINING_GAMERULES_H
|