mirror of
https://github.com/s1lentq/ReGameDLL_CS.git
synced 2024-12-29 08:05:46 +03:00
730 lines
15 KiB
C++
730 lines
15 KiB
C++
#include "precompiled.h"
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/*
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* Globals initialization
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*/
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#ifndef HOOK_GAMEDLL
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static short s_iBeamSprite = 0;
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static float cosTable[ COS_TABLE_SIZE ];
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#else
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short s_iBeamSprite;
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float cosTable[ COS_TABLE_SIZE ];
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#endif // HOOK_GAMEDLL
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/* <4ad1c6> ../game_shared/bot/bot_util.cpp:26 */
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bool UTIL_IsNameTaken(const char *name, bool ignoreHumans)
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{
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for (int i = 1; i <= gpGlobals->maxClients; ++i)
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{
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CBaseEntity *player = UTIL_PlayerByIndex(i);
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if (player == NULL)
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continue;
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if (FNullEnt(player->pev))
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continue;
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if (FStrEq(STRING(player->pev->netname), ""))
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continue;
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if (player->IsPlayer() && (((CBasePlayer *)player)->IsBot() == TRUE))
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{
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// bots can have prefixes so we need to check the name
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// against the profile name instead.
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CBot *bot = reinterpret_cast<CBot *>(player);
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if (FStrEq(name, bot->GetProfile()->GetName()))
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{
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return true;
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}
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}
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else
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{
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if (!ignoreHumans)
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{
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if (FStrEq(name, STRING(player->pev->netname)))
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return true;
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}
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}
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}
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return false;
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}
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/* <4ad2da> ../game_shared/bot/bot_util.cpp:66 */
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int UTIL_ClientsInGame(void)
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{
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int iCount = 0;
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for (int iIndex = 1; iIndex <= gpGlobals->maxClients; ++iIndex)
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{
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CBaseEntity *pPlayer = UTIL_PlayerByIndex(iIndex);
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if (pPlayer == NULL)
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continue;
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if (FNullEnt(pPlayer->pev))
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continue;
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if (FStrEq(STRING(pPlayer->pev->netname), ""))
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continue;
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++iCount;
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}
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return iCount;
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}
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/* <4ad385> ../game_shared/bot/bot_util.cpp:93 */
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int UTIL_ActivePlayersInGame(void)
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{
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int iCount = 0;
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for (int iIndex = 1; iIndex <= gpGlobals->maxClients; ++iIndex)
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{
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CBaseEntity *entity = UTIL_PlayerByIndex(iIndex);
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if (entity == NULL)
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continue;
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if (FNullEnt(entity->pev))
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continue;
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if (FStrEq(STRING(entity->pev->netname), ""))
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continue;
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CBasePlayer *player = static_cast<CBasePlayer *>(entity);
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// ignore spectators
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if (player->m_iTeam != TERRORIST && player->m_iTeam != CT)
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continue;
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if (player->m_iJoiningState != JOINED)
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continue;
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++iCount;
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}
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return iCount;
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}
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/* <4ad43f> ../game_shared/bot/bot_util.cpp:128 */
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int UTIL_HumansInGame(bool ignoreSpectators)
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{
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int iCount = 0;
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for (int iIndex = 1; iIndex <= gpGlobals->maxClients; ++iIndex)
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{
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CBaseEntity *entity = UTIL_PlayerByIndex(iIndex);
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if (entity == NULL)
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continue;
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if (FNullEnt(entity->pev))
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continue;
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if (FStrEq(STRING(entity->pev->netname), ""))
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continue;
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CBasePlayer *player = static_cast<CBasePlayer *>(entity);
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if (player->IsBot())
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continue;
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if (ignoreSpectators && player->m_iTeam != TERRORIST && player->m_iTeam != CT)
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continue;
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if (ignoreSpectators && player->m_iJoiningState != JOINED)
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continue;
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++iCount;
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}
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return iCount;
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}
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/* <4ad507> ../game_shared/bot/bot_util.cpp:174 */
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NOBODY int UTIL_HumansOnTeam(int teamID, bool isAlive)
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{
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int iCount = 0;
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for (int iIndex = 1; iIndex <= gpGlobals->maxClients; ++iIndex)
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{
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CBaseEntity *entity = UTIL_PlayerByIndex(iIndex);
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if (entity == NULL)
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continue;
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if (FNullEnt(entity->pev))
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continue;
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if (FStrEq(STRING(entity->pev->netname), ""))
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continue;
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CBasePlayer *player = static_cast<CBasePlayer *>(entity);
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if (player->IsBot())
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continue;
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if (player->m_iTeam != teamID)
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continue;
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if (isAlive && !player->IsAlive())
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continue;
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++iCount;
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}
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return iCount;
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}
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/* <4ad5db> ../game_shared/bot/bot_util.cpp:210 */
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NOBODY int UTIL_BotsInGame(void)
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{
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int iCount = 0;
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for (int iIndex = 1; iIndex <= gpGlobals->maxClients; ++iIndex)
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{
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CBasePlayer *pPlayer = static_cast<CBasePlayer *>(UTIL_PlayerByIndex(iIndex));
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if (pPlayer == NULL)
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continue;
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if (FNullEnt(pPlayer->pev))
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continue;
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if (FStrEq(STRING(pPlayer->pev->netname), ""))
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continue;
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if (!pPlayer->IsBot())
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continue;
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++iCount;
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}
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return iCount;
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}
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/* <4ad686> ../game_shared/bot/bot_util.cpp:240 */
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bool UTIL_KickBotFromTeam(TeamName kickTeam)
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{
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int i;
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// try to kick a dead bot first
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for (i = 1; i <= gpGlobals->maxClients; ++i)
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{
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CBasePlayer *player = static_cast<CBasePlayer *>(UTIL_PlayerByIndex(i));
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if (player == NULL)
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continue;
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if (FNullEnt(player->pev))
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continue;
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const char *name = STRING(player->pev->netname);
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if (FStrEq(name, ""))
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continue;
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if (!player->IsBot())
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continue;
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if (!player->IsAlive() && player->m_iTeam == kickTeam)
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{
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// its a bot on the right team - kick it
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SERVER_COMMAND(UTIL_VarArgs("kick \"%s\"\n", STRING(player->pev->netname)));
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return true;
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}
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}
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// no dead bots, kick any bot on the given team
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for (i = 1; i <= gpGlobals->maxClients; ++i)
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{
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CBasePlayer *player = static_cast<CBasePlayer *>(UTIL_PlayerByIndex(i));
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if (player == NULL)
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continue;
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if (FNullEnt(player->pev))
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continue;
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const char *name = STRING(player->pev->netname);
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if (FStrEq(name, ""))
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continue;
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if (!player->IsBot())
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continue;
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if (player->m_iTeam == kickTeam)
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{
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// its a bot on the right team - kick it
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SERVER_COMMAND(UTIL_VarArgs("kick \"%s\"\n", STRING(player->pev->netname)));
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return true;
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}
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}
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return false;
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}
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/* <4ad7ad> ../game_shared/bot/bot_util.cpp:305 */
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NOBODY bool UTIL_IsTeamAllBots(int team)
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{
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int botCount = 0;
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for (int i = 1; i <= gpGlobals->maxClients; ++i)
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{
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CBasePlayer *player = static_cast<CBasePlayer *>(UTIL_PlayerByIndex(i));
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if (player == NULL)
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continue;
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if (player->m_iTeam != team)
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continue;
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if (FNullEnt(player->pev))
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continue;
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if (FStrEq(STRING(player->pev->netname), ""))
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continue;
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if (!(player->pev->flags & FL_FAKECLIENT))
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return false;
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++botCount;
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}
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return (botCount) ? true : false;
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}
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// Return the closest active player to the given position.
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// If 'distance' is non-NULL, the distance to the closest player is returned in it.
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/* <4ad86a> ../game_shared/bot/bot_util.cpp:343 */
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/*extern*/ CBasePlayer *UTIL_GetClosestPlayer(const Vector *pos, float *distance)
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{
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CBasePlayer *closePlayer = NULL;
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float closeDistSq = 1.0e12f; // 999999999999.9f
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for (int i = 1; i <= gpGlobals->maxClients; ++i)
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{
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CBasePlayer *player = static_cast<CBasePlayer *>(UTIL_PlayerByIndex(i));
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if (!IsEntityValid(player))
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continue;
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if (!player->IsAlive())
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continue;
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float distSq = (player->pev->origin - *pos).LengthSquared();
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if (distSq < closeDistSq)
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{
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closeDistSq = distSq;
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closePlayer = player;
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}
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}
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if (distance)
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*distance = sqrt(closeDistSq);
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return closePlayer;
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}
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// Return the closest active player on the given team to the given position.
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// If 'distance' is non-NULL, the distance to the closest player is returned in it.
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/* <4ad86a> ../game_shared/bot/bot_util.cpp:343 */
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NOBODY /*extern*/ CBasePlayer *UTIL_GetClosestPlayer(const Vector *pos, int team, float *distance)
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{
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CBasePlayer *closePlayer = NULL;
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float closeDistSq = 1.0e12f; // 999999999999.9f
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for (int i = 1; i <= gpGlobals->maxClients; ++i)
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{
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CBasePlayer *player = static_cast<CBasePlayer *>(UTIL_PlayerByIndex(i));
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if (!IsEntityValid(player))
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continue;
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if (!player->IsAlive())
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continue;
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if (player->m_iTeam != team)
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continue;
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float distSq = (player->pev->origin - *pos).LengthSquared();
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if (distSq < closeDistSq)
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{
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closeDistSq = distSq;
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closePlayer = player;
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}
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}
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if (distance)
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*distance = sqrt(closeDistSq);
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return closePlayer;
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}
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/* <4ad0de> ../game_shared/bot/bot_util.cpp:411 */
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const char *UTIL_GetBotPrefix()
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{
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return cv_bot_prefix.string;
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}
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/* <4adb11> ../game_shared/bot/bot_util.cpp:418 */
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void UTIL_ConstructBotNetName(char *name, int nameLength, const BotProfile *profile)
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{
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if (profile == NULL)
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{
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name[0] = '\0';
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return;
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}
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// if there is no bot prefix just use the profile name.
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if ((UTIL_GetBotPrefix() == NULL) || (Q_strlen(UTIL_GetBotPrefix()) == 0))
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{
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Q_strncpy(name, profile->GetName(), nameLength);
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return;
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}
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Q_snprintf(name, nameLength, "%s %s", UTIL_GetBotPrefix(), profile->GetName());
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}
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/* <4adb6c> ../game_shared/bot/bot_util.cpp:440 */
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NOBODY bool UTIL_IsVisibleToTeam(const Vector &spot, int team, float maxRange)
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{
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for (int i = 1; i <= gpGlobals->maxClients; ++i)
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{
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CBasePlayer *player = static_cast<CBasePlayer *>(UTIL_PlayerByIndex(i));
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if (player == NULL)
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continue;
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if (FNullEnt(player->pev))
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continue;
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if (FStrEq(STRING(player->pev->netname), ""))
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continue;
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if (!player->IsAlive())
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continue;
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if (player->m_iTeam != team)
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continue;
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if (maxRange > 0.0f && (spot - player->Center()).IsLengthGreaterThan(maxRange))
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continue;
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TraceResult result;
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UTIL_TraceLine(player->EyePosition(), spot, ignore_monsters, ignore_glass, ENT(player->pev), &result);
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if (result.flFraction == 1.0f)
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return true;
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}
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return false;
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}
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/* <4adc8e> ../game_shared/bot/bot_util.cpp:479 */
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CBasePlayer *UTIL_GetLocalPlayer(void)
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{
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if (!IS_DEDICATED_SERVER())
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return static_cast<CBasePlayer *>(UTIL_PlayerByIndex(1));
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return NULL;
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}
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/* <4adcab> ../game_shared/bot/bot_util.cpp:491 */
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NOBODY Vector UTIL_ComputeOrigin(entvars_t *pevVars)
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{
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if ((pevVars->origin.x == 0.0) && (pevVars->origin.y == 0.0) && (pevVars->origin.z == 0.0))
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return (pevVars->absmax + pevVars->absmin) *0.5;
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else
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return pevVars->origin;
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}
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NOBODY Vector UTIL_ComputeOrigin(CBaseEntity *pEntity)
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{
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return UTIL_ComputeOrigin(pEntity->pev);
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}
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NOBODY Vector UTIL_ComputeOrigin(edict_t *pentEdict)
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{
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return UTIL_ComputeOrigin(VARS(pentEdict));
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}
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/* <4adf8a> ../game_shared/bot/bot_util.cpp:513 */
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NOBODY void UTIL_DrawBeamFromEnt(int iIndex, Vector vecEnd, int iLifetime, byte bRed, byte bGreen, byte bBlue)
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{
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MESSAGE_BEGIN(MSG_PVS, SVC_TEMPENTITY, vecEnd);
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WRITE_BYTE(TE_BEAMENTPOINT);
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WRITE_SHORT(iIndex);
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WRITE_COORD(vecEnd.x);
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WRITE_COORD(vecEnd.y);
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WRITE_COORD(vecEnd.z);
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WRITE_SHORT(s_iBeamSprite);
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WRITE_BYTE(0);
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WRITE_BYTE(0);
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WRITE_BYTE(iLifetime);
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WRITE_BYTE(10);
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WRITE_BYTE(0);
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WRITE_BYTE(bRed);
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WRITE_BYTE(bGreen);
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WRITE_BYTE(bBlue);
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WRITE_BYTE(255);
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WRITE_BYTE(0);
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MESSAGE_END();
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}
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/* <4ae02e> ../game_shared/bot/bot_util.cpp:537 */
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NOBODY void UTIL_DrawBeamPoints(Vector vecStart, Vector vecEnd, int iLifetime, byte bRed, byte bGreen, byte bBlue)
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{
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MESSAGE_BEGIN(MSG_PVS, SVC_TEMPENTITY, vecStart);
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WRITE_BYTE(TE_BEAMPOINTS);
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WRITE_COORD(vecStart.x);
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WRITE_COORD(vecStart.y);
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WRITE_COORD(vecStart.z);
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WRITE_COORD(vecEnd.x);
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WRITE_COORD(vecEnd.y);
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WRITE_COORD(vecEnd.z);
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WRITE_SHORT(s_iBeamSprite);
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WRITE_BYTE(0);
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WRITE_BYTE(0);
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WRITE_BYTE(iLifetime);
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WRITE_BYTE(10);
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WRITE_BYTE(0);
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WRITE_BYTE(bRed);
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WRITE_BYTE(bGreen);
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WRITE_BYTE(bBlue);
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WRITE_BYTE(255);
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WRITE_BYTE(0);
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MESSAGE_END();
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}
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/* <4ae0d3> ../game_shared/bot/bot_util.cpp:563 */
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void CONSOLE_ECHO(char *pszMsg, ...)
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{
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va_list argptr;
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static char szStr[1024];
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va_start(argptr, pszMsg);
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vsprintf(szStr, pszMsg, argptr);
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va_end(argptr);
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SERVER_PRINT(szStr);
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}
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/* <4ae13e> ../game_shared/bot/bot_util.cpp:577 */
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void CONSOLE_ECHO_LOGGED(char *pszMsg, ...)
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{
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va_list argptr;
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static char szStr[1024];
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va_start(argptr, pszMsg);
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vsprintf(szStr, pszMsg, argptr);
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va_end(argptr);
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SERVER_PRINT(szStr);
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UTIL_LogPrintf(szStr);
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}
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/* <4ae198> ../game_shared/bot/bot_util.cpp:592 */
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void BotPrecache(void)
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{
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s_iBeamSprite = PRECACHE_MODEL("sprites/smoke.spr");
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PRECACHE_SOUND("buttons/bell1.wav");
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PRECACHE_SOUND("buttons/blip1.wav");
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PRECACHE_SOUND("buttons/blip2.wav");
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PRECACHE_SOUND("buttons/button11.wav");
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PRECACHE_SOUND("buttons/latchunlocked2.wav");
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PRECACHE_SOUND("buttons/lightswitch2.wav");
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PRECACHE_SOUND("ambience/quail1.wav");
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PRECACHE_SOUND("events/tutor_msg.wav");
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PRECACHE_SOUND("events/enemy_died.wav");
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PRECACHE_SOUND("events/friend_died.wav");
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PRECACHE_SOUND("events/task_complete.wav");
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}
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/* <4ae1b1> ../game_shared/bot/bot_util.cpp:666 */
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void InitBotTrig(void)
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{
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for (int i = 0; i < COS_TABLE_SIZE; ++i)
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{
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float_precision angle = 2.0f * M_PI * (float)i / (float)(COS_TABLE_SIZE - 1);
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|
cosTable[i] = cos(angle);
|
|
}
|
|
}
|
|
|
|
/* <4ae1fd> ../game_shared/bot/bot_util.cpp:675 */
|
|
float BotCOS(float angle)
|
|
{
|
|
angle = NormalizeAnglePositive(angle);
|
|
int i = angle * ((COS_TABLE_SIZE - 1) / 360.0f);
|
|
return cosTable[ i ];
|
|
}
|
|
|
|
/* <4ae261> ../game_shared/bot/bot_util.cpp:682 */
|
|
float BotSIN(float angle)
|
|
{
|
|
angle = NormalizeAnglePositive(angle - 90);
|
|
int i = angle * ((COS_TABLE_SIZE - 1) / 360.0f);
|
|
return cosTable[ i ];
|
|
}
|
|
|
|
// Determine if this event is audible, and if so, return its audible range and priority
|
|
|
|
/* <4ae2c5> ../game_shared/bot/bot_util.cpp:694 */
|
|
bool IsGameEventAudible(GameEventType event, CBaseEntity *entity, CBaseEntity *other, float *range, PriorityType *priority, bool *isHostile)
|
|
{
|
|
CBasePlayer *player = static_cast<CBasePlayer *>(entity);
|
|
|
|
if (entity == NULL || !player->IsPlayer())
|
|
player = NULL;
|
|
|
|
const float ShortRange = 1000.0f;
|
|
const float NormalRange = 2000.0f;
|
|
|
|
switch (event)
|
|
{
|
|
/// TODO: Check weapon type (knives are pretty quiet)
|
|
/// TODO: Use actual volume, account for silencers, etc.
|
|
case EVENT_WEAPON_FIRED:
|
|
{
|
|
if (player->m_pActiveItem == NULL)
|
|
return false;
|
|
|
|
switch (player->m_pActiveItem->m_iId)
|
|
{
|
|
// silent "firing"
|
|
case WEAPON_HEGRENADE:
|
|
case WEAPON_SMOKEGRENADE:
|
|
case WEAPON_FLASHBANG:
|
|
case WEAPON_SHIELDGUN:
|
|
case WEAPON_C4:
|
|
return false;
|
|
// quiet
|
|
case WEAPON_KNIFE:
|
|
case WEAPON_TMP:
|
|
*range = ShortRange;
|
|
break;
|
|
// M4A1 - check for silencer
|
|
case WEAPON_M4A1:
|
|
{
|
|
CBasePlayerWeapon *pWeapon = static_cast<CBasePlayerWeapon *>(player->m_pActiveItem);
|
|
if (pWeapon->m_iWeaponState & WPNSTATE_M4A1_SILENCED)
|
|
*range = ShortRange;
|
|
else
|
|
*range = NormalRange;
|
|
break;
|
|
}
|
|
// USP - check for silencer
|
|
case WEAPON_USP:
|
|
{
|
|
CBasePlayerWeapon *pWeapon = static_cast<CBasePlayerWeapon *>(player->m_pActiveItem);
|
|
if (pWeapon->m_iWeaponState & WPNSTATE_USP_SILENCED)
|
|
*range = ShortRange;
|
|
else
|
|
*range = NormalRange;
|
|
break;
|
|
}
|
|
// loud
|
|
case WEAPON_AWP:
|
|
*range = 99999.0f;
|
|
break;
|
|
// normal
|
|
default:
|
|
*range = NormalRange;
|
|
break;
|
|
}
|
|
|
|
*priority = PRIORITY_HIGH;
|
|
*isHostile = true;
|
|
return true;
|
|
}
|
|
case EVENT_HE_GRENADE_EXPLODED:
|
|
*range = 99999.0f;
|
|
*priority = PRIORITY_HIGH;
|
|
*isHostile = true;
|
|
return true;
|
|
|
|
case EVENT_FLASHBANG_GRENADE_EXPLODED:
|
|
*range = 1000.0f;
|
|
*priority = PRIORITY_LOW;
|
|
*isHostile = true;
|
|
return true;
|
|
|
|
case EVENT_SMOKE_GRENADE_EXPLODED:
|
|
*range = 1000.0f;
|
|
*priority = PRIORITY_LOW;
|
|
*isHostile = true;
|
|
return true;
|
|
|
|
case EVENT_GRENADE_BOUNCED:
|
|
*range = 500.0f;
|
|
*priority = PRIORITY_LOW;
|
|
*isHostile = true;
|
|
return true;
|
|
|
|
case EVENT_BREAK_GLASS:
|
|
case EVENT_BREAK_WOOD:
|
|
case EVENT_BREAK_METAL:
|
|
case EVENT_BREAK_FLESH:
|
|
case EVENT_BREAK_CONCRETE:
|
|
*range = 1100.0f;
|
|
*priority = PRIORITY_MEDIUM;
|
|
*isHostile = true;
|
|
return true;
|
|
|
|
case EVENT_DOOR:
|
|
*range = 1100.0f;
|
|
*priority = PRIORITY_MEDIUM;
|
|
*isHostile = false;
|
|
return true;
|
|
|
|
case EVENT_WEAPON_FIRED_ON_EMPTY:
|
|
case EVENT_PLAYER_FOOTSTEP:
|
|
case EVENT_WEAPON_RELOADED:
|
|
case EVENT_WEAPON_ZOOMED:
|
|
case EVENT_PLAYER_LANDED_FROM_HEIGHT:
|
|
*range = 1100.0f;
|
|
*priority = PRIORITY_LOW;
|
|
*isHostile = false;
|
|
return true;
|
|
|
|
case EVENT_HOSTAGE_USED:
|
|
case EVENT_HOSTAGE_CALLED_FOR_HELP:
|
|
*range = 1200.0f;
|
|
*priority = PRIORITY_MEDIUM;
|
|
*isHostile = false;
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
/* <4ae3c1> ../game_shared/bot/bot_util.cpp:838 */
|
|
void HintMessageToAllPlayers(const char *message)
|
|
{
|
|
hudtextparms_t textParms;
|
|
|
|
textParms.x = -1.0f;
|
|
textParms.y = -1.0f;
|
|
textParms.effect = 0;
|
|
|
|
textParms.r1 = 100;
|
|
textParms.g1 = 255;
|
|
textParms.b1 = 100;
|
|
|
|
textParms.r2 = 255;
|
|
textParms.g2 = 255;
|
|
textParms.b2 = 255;
|
|
|
|
textParms.fadeinTime = 1.0f;
|
|
textParms.fadeoutTime = 5.0f;
|
|
textParms.holdTime = 5.0f;
|
|
textParms.fxTime = 0.0f;
|
|
|
|
textParms.channel = 0;
|
|
|
|
UTIL_HudMessageAll(textParms, message);
|
|
}
|