mirror of
https://github.com/s1lentq/ReGameDLL_CS.git
synced 2024-12-29 08:05:46 +03:00
25f425801a
Removed project bzip2. CZero: Fix crashing of HostageEscapeState.
217 lines
5.7 KiB
C++
217 lines
5.7 KiB
C++
#include "precompiled.h"
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/* <25698d> ../cstrike/dlls/wpn_shared/wpn_fiveseven.cpp:49 */
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LINK_ENTITY_TO_CLASS(weapon_fiveseven, CFiveSeven);
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/* <256720> ../cstrike/dlls/wpn_shared/wpn_fiveseven.cpp:51 */
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void CFiveSeven::__MAKE_VHOOK(Spawn)()
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{
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Precache();
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m_iId = WEAPON_FIVESEVEN;
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SET_MODEL(edict(), "models/w_fiveseven.mdl");
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m_iDefaultAmmo = FIVESEVEN_DEFAULT_GIVE;
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m_iWeaponState &= ~WPNSTATE_SHIELD_DRAWN;
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m_flAccuracy = 0.92f;
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FallInit();
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}
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/* <25669f> ../cstrike/dlls/wpn_shared/wpn_fiveseven.cpp:66 */
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void CFiveSeven::__MAKE_VHOOK(Precache)()
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{
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PRECACHE_MODEL("models/v_fiveseven.mdl");
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PRECACHE_MODEL("models/w_fiveseven.mdl");
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PRECACHE_MODEL("models/shield/v_shield_fiveseven.mdl");
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PRECACHE_SOUND("weapons/fiveseven-1.wav");
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PRECACHE_SOUND("weapons/fiveseven_clipout.wav");
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PRECACHE_SOUND("weapons/fiveseven_clipin.wav");
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PRECACHE_SOUND("weapons/fiveseven_sliderelease.wav");
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PRECACHE_SOUND("weapons/fiveseven_slidepull.wav");
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m_iShell = PRECACHE_MODEL("models/pshell.mdl");
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m_usFireFiveSeven = PRECACHE_EVENT(1, "events/fiveseven.sc");
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}
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/* <2566c6> ../cstrike/dlls/wpn_shared/wpn_fiveseven.cpp:84 */
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int CFiveSeven::__MAKE_VHOOK(GetItemInfo)(ItemInfo *p)
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{
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p->pszName = STRING(pev->classname);
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p->pszAmmo1 = "57mm";
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p->iMaxAmmo1 = MAX_AMMO_57MM;
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p->pszAmmo2 = NULL;
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p->iMaxAmmo2 = -1;
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p->iMaxClip = FIVESEVEN_MAX_CLIP;
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p->iSlot = 1;
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p->iPosition = 6;
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p->iId = m_iId = WEAPON_FIVESEVEN;
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p->iFlags = 0;
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p->iWeight = FIVESEVEN_WEIGHT;
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return 1;
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}
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/* <25680a> ../cstrike/dlls/wpn_shared/wpn_fiveseven.cpp:101 */
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BOOL CFiveSeven::__MAKE_VHOOK(Deploy)()
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{
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m_flAccuracy = 0.92f;
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m_fMaxSpeed = FIVESEVEN_MAX_SPEED;
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m_iWeaponState &= ~WPNSTATE_SHIELD_DRAWN;
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m_pPlayer->m_bShieldDrawn = false;
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if (m_pPlayer->HasShield())
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return DefaultDeploy("models/shield/v_shield_fiveseven.mdl", "models/shield/p_shield_fiveseven.mdl", FIVESEVEN_DRAW, "shieldgun", UseDecrement() != FALSE);
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else
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return DefaultDeploy("models/v_fiveseven.mdl", "models/p_fiveseven.mdl", FIVESEVEN_DRAW, "onehanded", UseDecrement() != FALSE);
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}
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/* <256943> ../cstrike/dlls/wpn_shared/wpn_fiveseven.cpp:117 */
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void CFiveSeven::__MAKE_VHOOK(PrimaryAttack)()
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{
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if (!(m_pPlayer->pev->flags & FL_ONGROUND))
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{
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FiveSevenFire(1.5 * (1 - m_flAccuracy), 0.2, FALSE);
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}
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else if (m_pPlayer->pev->velocity.Length2D() > 0)
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{
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FiveSevenFire(0.255 * (1 - m_flAccuracy), 0.2, FALSE);
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}
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else if (m_pPlayer->pev->flags & FL_DUCKING)
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{
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FiveSevenFire(0.075 * (1 - m_flAccuracy), 0.2, FALSE);
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}
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else
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{
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FiveSevenFire(0.15 * (1 - m_flAccuracy), 0.2, FALSE);
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}
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}
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/* <2566f9> ../cstrike/dlls/wpn_shared/wpn_fiveseven.cpp:129 */
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void CFiveSeven::__MAKE_VHOOK(SecondaryAttack)()
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{
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ShieldSecondaryFire(SHIELDGUN_UP, SHIELDGUN_DOWN);
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}
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/* <256a57> ../cstrike/dlls/wpn_shared/wpn_fiveseven.cpp:134 */
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void CFiveSeven::FiveSevenFire(float flSpread, float flCycleTime, BOOL fUseSemi)
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{
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Vector vecAiming, vecSrc, vecDir;
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int flag;
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flCycleTime -= 0.05;
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if (++m_iShotsFired > 1)
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{
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return;
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}
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if (m_flLastFire != 0.0f)
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{
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m_flAccuracy -= (0.275f - (gpGlobals->time - m_flLastFire)) * 0.25f;
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if (m_flAccuracy > 0.92f)
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{
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m_flAccuracy = 0.92f;
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}
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else if (m_flAccuracy < 0.725f)
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{
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m_flAccuracy = 0.725f;
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}
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}
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m_flLastFire = gpGlobals->time;
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if (m_iClip <= 0)
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{
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if (m_fFireOnEmpty)
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{
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PlayEmptySound();
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m_flNextPrimaryAttack = GetNextAttackDelay(0.2);
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}
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if (TheBots != NULL)
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{
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TheBots->OnEvent(EVENT_WEAPON_FIRED_ON_EMPTY, m_pPlayer);
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}
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return;
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}
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--m_iClip;
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m_pPlayer->pev->effects |= EF_MUZZLEFLASH;
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SetPlayerShieldAnim();
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m_pPlayer->SetAnimation(PLAYER_ATTACK1);
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UTIL_MakeVectors(m_pPlayer->pev->v_angle + m_pPlayer->pev->punchangle);
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m_pPlayer->m_iWeaponVolume = BIG_EXPLOSION_VOLUME;
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m_pPlayer->m_iWeaponFlash = DIM_GUN_FLASH;
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vecSrc = m_pPlayer->GetGunPosition();
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vecAiming = gpGlobals->v_forward;
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vecDir = m_pPlayer->FireBullets3(vecSrc, vecAiming, flSpread, 4096, 1, BULLET_PLAYER_57MM, FIVESEVEN_DAMAGE, FIVESEVEN_RANGE_MODIFER, m_pPlayer->pev, false, m_pPlayer->random_seed);
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#ifdef CLIENT_WEAPONS
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flag = FEV_NOTHOST;
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#else
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flag = 0;
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#endif // CLIENT_WEAPONS
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PLAYBACK_EVENT_FULL(flag, m_pPlayer->edict(), m_usFireFiveSeven, 0, (float *)&g_vecZero, (float *)&g_vecZero, vecDir.x, vecDir.y,
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(int)(m_pPlayer->pev->punchangle.x * 100), (int)(m_pPlayer->pev->punchangle.y * 100), m_iClip == 0, FALSE);
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m_flNextPrimaryAttack = m_flNextSecondaryAttack = GetNextAttackDelay(flCycleTime);
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if (!m_iClip && m_pPlayer->m_rgAmmo[m_iPrimaryAmmoType] <= 0)
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{
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m_pPlayer->SetSuitUpdate("!HEV_AMO0", FALSE, FALSE);
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}
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m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 2.0f;
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m_pPlayer->pev->punchangle.x -= 2.0f;
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ResetPlayerShieldAnim();
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}
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/* <2567d0> ../cstrike/dlls/wpn_shared/wpn_fiveseven.cpp:225 */
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void CFiveSeven::__MAKE_VHOOK(Reload)()
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{
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if (m_pPlayer->ammo_57mm <= 0)
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return;
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if (DefaultReload(FIVESEVEN_MAX_CLIP, FIVESEVEN_RELOAD, FIVESEVEN_RELOAD_TIME))
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{
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m_pPlayer->SetAnimation(PLAYER_RELOAD);
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m_flAccuracy = 0.92f;
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}
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}
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/* <256796> ../cstrike/dlls/wpn_shared/wpn_fiveseven.cpp:238 */
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void CFiveSeven::__MAKE_VHOOK(WeaponIdle)()
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{
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ResetEmptySound();
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m_pPlayer->GetAutoaimVector(AUTOAIM_10DEGREES);
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if (m_flTimeWeaponIdle > UTIL_WeaponTimeBase())
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{
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return;
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}
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if (m_pPlayer->HasShield())
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{
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m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 20.0f;
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if (m_iWeaponState & WPNSTATE_SHIELD_DRAWN)
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{
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SendWeaponAnim(SHIELDGUN_DRAWN_IDLE, UseDecrement() != FALSE);
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}
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}
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else if (m_iClip)
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{
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m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 3.0625f;
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SendWeaponAnim(FIVESEVEN_IDLE, UseDecrement() != FALSE);
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}
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}
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