ReGameDLL_CS/regamedll/game_shared/voice_gamemgr.h
s1lentq 25f425801a Refactoring and cleanup project.
Removed project bzip2.
CZero: Fix crashing of HostageEscapeState.
2016-02-04 22:45:37 +06:00

77 lines
2.4 KiB
C++

/*
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#ifndef VOICE_GAMEMGR_H
#define VOICE_GAMEMGR_H
#ifdef _WIN32
#pragma once
#endif
#define UPDATE_INTERVAL 0.3
#include "voice_common.h"
/* <111716> ../game_shared/voice_gamemgr.h:23 */
class IVoiceGameMgrHelper
{
public:
virtual ~IVoiceGameMgrHelper() {}
virtual bool CanPlayerHearPlayer(CBasePlayer *pListener, CBasePlayer *pTalker) = 0;
};
class CVoiceGameMgr
{
public:
CVoiceGameMgr();
virtual ~CVoiceGameMgr();
bool Init(IVoiceGameMgrHelper *pHelper, int maxClients);
void SetHelper(IVoiceGameMgrHelper *pHelper);
void Update(double frametime);
void ClientConnected(edict_t *pEdict);
bool ClientCommand(CBasePlayer *pPlayer, const char *cmd);
bool PlayerHasBlockedPlayer(CBasePlayer *pReceiver, CBasePlayer *pSender);
#ifndef HOOK_GAMEDLL
private:
#endif // HOOK_GAMEDLL
void UpdateMasks();
private:
int m_msgPlayerVoiceMask;
int m_msgRequestState;
IVoiceGameMgrHelper *m_pHelper;
int m_nMaxPlayers;
double m_UpdateInterval;
};
void VoiceServerDebug(const char *pFmt, ...);
#endif // VOICE_GAMEMGR_H