mirror of
https://github.com/s1lentq/ReGameDLL_CS.git
synced 2024-12-28 15:45:41 +03:00
2f82bb17ae
Better implemented static members by all objects of the class MSVC: Added loading of custom configurations for the test demo with the launch --regamedll-cfg-init filename.cfg (NOTE: The config should be in the "tests" folder) Gradle script: Added stuff for each the test demo and their auto-unpacking the root folder HLDS
518 lines
14 KiB
C++
518 lines
14 KiB
C++
#include "precompiled.h"
|
|
|
|
/*
|
|
* Globals initialization
|
|
*/
|
|
#ifndef HOOK_GAMEDLL
|
|
|
|
// Just add more items to the bottom of this array and they will automagically be supported
|
|
// This is done instead of just a classname in the FGD so we can control which entities can
|
|
// be spawned, and still remain fairly flexible
|
|
const char *CBreakable::pSpawnObjects[] =
|
|
{
|
|
NULL,
|
|
"item_battery",
|
|
"item_healthkit",
|
|
"weapon_9mmhandgun",
|
|
"ammo_9mmclip",
|
|
"weapon_9mmAR",
|
|
"ammo_9mmAR",
|
|
"ammo_ARgrenades",
|
|
"weapon_shotgun",
|
|
"ammo_buckshot",
|
|
"weapon_crossbow",
|
|
"ammo_crossbow",
|
|
"weapon_357",
|
|
"ammo_357",
|
|
"weapon_rpg",
|
|
"ammo_rpgclip",
|
|
"ammo_gaussclip",
|
|
"weapon_handgrenade",
|
|
"weapon_tripmine",
|
|
"weapon_satchel",
|
|
"weapon_snark",
|
|
"weapon_hornetgun",
|
|
"weapon_usp",
|
|
"weapon_glock18",
|
|
"weapon_awp",
|
|
"weapon_mp5n",
|
|
"weapon_m249",
|
|
"weapon_m3",
|
|
"weapon_m4a1",
|
|
"weapon_tmp",
|
|
"weapon_g3sg1",
|
|
"weapon_flashbang"
|
|
};
|
|
|
|
const char *CBreakable::pSoundsWood[] =
|
|
{
|
|
"debris/wood1.wav",
|
|
"debris/wood2.wav",
|
|
"debris/wood3.wav",
|
|
};
|
|
|
|
const char *CBreakable::pSoundsFlesh[] =
|
|
{
|
|
"debris/flesh1.wav",
|
|
"debris/flesh2.wav",
|
|
"debris/flesh3.wav",
|
|
"debris/flesh5.wav",
|
|
"debris/flesh6.wav",
|
|
"debris/flesh7.wav",
|
|
};
|
|
|
|
const char *CBreakable::pSoundsMetal[] =
|
|
{
|
|
"debris/metal1.wav",
|
|
"debris/metal2.wav",
|
|
"debris/metal3.wav",
|
|
};
|
|
|
|
const char *CBreakable::pSoundsConcrete[] =
|
|
{
|
|
"debris/concrete1.wav",
|
|
"debris/concrete2.wav",
|
|
"debris/concrete3.wav",
|
|
};
|
|
|
|
const char *CBreakable::pSoundsGlass[] =
|
|
{
|
|
"debris/glass1.wav",
|
|
"debris/glass2.wav",
|
|
"debris/glass3.wav",
|
|
};
|
|
|
|
char *CPushable::m_soundNames[] =
|
|
{
|
|
"debris/pushbox1.wav",
|
|
"debris/pushbox2.wav",
|
|
"debris/pushbox3.wav"
|
|
};
|
|
|
|
TYPEDESCRIPTION CBreakable::m_SaveData[] =
|
|
{
|
|
DEFINE_FIELD(CBreakable, m_Material, FIELD_INTEGER),
|
|
DEFINE_FIELD(CBreakable, m_Explosion, FIELD_INTEGER),
|
|
DEFINE_FIELD(CBreakable, m_angle, FIELD_FLOAT),
|
|
DEFINE_FIELD(CBreakable, m_iszGibModel, FIELD_STRING),
|
|
DEFINE_FIELD(CBreakable, m_iszSpawnObject, FIELD_STRING),
|
|
};
|
|
|
|
TYPEDESCRIPTION CPushable::m_SaveData[] =
|
|
{
|
|
DEFINE_FIELD(CPushable, m_maxSpeed, FIELD_FLOAT),
|
|
DEFINE_FIELD(CPushable, m_soundTime, FIELD_TIME),
|
|
};
|
|
|
|
#else // HOOK_GAMEDLL
|
|
|
|
const char *(*CBreakable::ppSpawnObjects)[32];
|
|
|
|
const char *(*CBreakable::ppSoundsWood)[3];
|
|
const char *(*CBreakable::ppSoundsFlesh)[6];
|
|
const char *(*CBreakable::ppSoundsMetal)[3];
|
|
const char *(*CBreakable::ppSoundsConcrete)[3];
|
|
const char *(*CBreakable::ppSoundsGlass)[3];
|
|
|
|
char *(*CPushable::pm_soundNames)[3];
|
|
|
|
TYPEDESCRIPTION (*CBreakable::pm_SaveData)[5];
|
|
TYPEDESCRIPTION (*CPushable::pm_SaveData)[2];
|
|
|
|
#endif // HOOK_GAMEDLL
|
|
|
|
/* <85bf3> ../cstrike/dlls/func_break.cpp:76 */
|
|
NOBODY void CBreakable::KeyValue_(KeyValueData *pkvd)
|
|
{
|
|
// FStrEq(const char *sz1,
|
|
// const char *sz2); // 90
|
|
// FStrEq(const char *sz1,
|
|
// const char *sz2); // 103
|
|
// FStrEq(const char *sz1,
|
|
// const char *sz2); // 107
|
|
// FStrEq(const char *sz1,
|
|
// const char *sz2); // 112
|
|
// FStrEq(const char *sz1,
|
|
// const char *sz2); // 117
|
|
// FStrEq(const char *sz1,
|
|
// const char *sz2); // 124
|
|
// FStrEq(const char *sz1,
|
|
// const char *sz2); // 129
|
|
// {
|
|
// int object; // 119
|
|
// atoi(const char *__nptr); // 119
|
|
// }
|
|
// atoi(const char *__nptr); // 126
|
|
// ExplosionSetMagnitude(CBreakable *const this,
|
|
// int magnitude); // 126
|
|
// {
|
|
// int i; // 92
|
|
// atoi(const char *__nptr); // 92
|
|
// }
|
|
}
|
|
|
|
/* <86426> ../cstrike/dlls/func_break.cpp:139 */
|
|
LINK_ENTITY_TO_CLASS(func_breakable, CBreakable);
|
|
|
|
/* <85b30> ../cstrike/dlls/func_break.cpp:155 */
|
|
IMPLEMENT_SAVERESTORE(CBreakable, CBaseEntity);
|
|
|
|
/* <85663> ../cstrike/dlls/func_break.cpp:157 */
|
|
NOBODY void CBreakable::Spawn_(void)
|
|
{
|
|
}
|
|
|
|
/* <8568a> ../cstrike/dlls/func_break.cpp:191 */
|
|
NOBODY void CBreakable::Restart_(void)
|
|
{
|
|
}
|
|
|
|
/* <864f1> ../cstrike/dlls/func_break.cpp:260 */
|
|
NOBODY const char **CBreakable::MaterialSoundList(Materials precacheMaterial, int &soundCount)
|
|
{
|
|
// {
|
|
// const char ** pSoundList; // 262
|
|
// }
|
|
}
|
|
|
|
/* <86526> ../cstrike/dlls/func_break.cpp:303 */
|
|
NOBODY void CBreakable::MaterialSoundPrecache(Materials precacheMaterial)
|
|
{
|
|
// {
|
|
// const char ** pSoundList; // 305
|
|
// int i; // 306
|
|
// int soundCount; // 306
|
|
// MaterialSoundList(Materials precacheMaterial,
|
|
// int &soundCount); // 308
|
|
// }
|
|
}
|
|
|
|
/* <86598> ../cstrike/dlls/func_break.cpp:316 */
|
|
NOBODY void CBreakable::MaterialSoundRandom(edict_t *pEdict, Materials soundMaterial, float volume)
|
|
{
|
|
// {
|
|
// const char ** pSoundList; // 318
|
|
// int soundCount; // 319
|
|
// MaterialSoundList(Materials precacheMaterial,
|
|
// int &soundCount); // 321
|
|
// EMIT_SOUND(edict_t *entity,
|
|
// int channel,
|
|
// const char *sample,
|
|
// float volume,
|
|
// float attenuation); // 324
|
|
// }
|
|
}
|
|
|
|
/* <8634b> ../cstrike/dlls/func_break.cpp:328 */
|
|
NOBODY void CBreakable::Precache_(void)
|
|
{
|
|
// {
|
|
// const char *pGibName; // 330
|
|
// MaterialSoundPrecache(Materials precacheMaterial); // 386
|
|
// }
|
|
}
|
|
|
|
/* <86676> ../cstrike/dlls/func_break.cpp:401 */
|
|
NOBODY void CBreakable::DamageSound(void)
|
|
{
|
|
// {
|
|
// int pitch; // 403
|
|
// float fvol; // 404
|
|
// char *rgpsz; // 405
|
|
// int i; // 406
|
|
// int material; // 407
|
|
// }
|
|
}
|
|
|
|
/* <8691c> ../cstrike/dlls/func_break.cpp:475 */
|
|
NOBODY void CBreakable::BreakTouch(CBaseEntity *pOther)
|
|
{
|
|
// {
|
|
// float flDamage; // 477
|
|
// entvars_t *pevToucher; // 478
|
|
// Length(const Vector *const this); // 500
|
|
// }
|
|
}
|
|
|
|
/* <85f2d> ../cstrike/dlls/func_break.cpp:538 */
|
|
NOBODY void CBreakable::Use_(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
|
|
{
|
|
// Use(CBreakable *const this,
|
|
// class CBaseEntity *pActivator,
|
|
// class CBaseEntity *pCaller,
|
|
// USE_TYPE useType,
|
|
// float value); // 538
|
|
}
|
|
|
|
/* <85964> ../cstrike/dlls/func_break.cpp:554 */
|
|
NOBODY void CBreakable::TraceAttack_(entvars_t *pevAttacker, float flDamage, Vector vecDir, TraceResult *ptr, int bitsDamageType)
|
|
{
|
|
// {
|
|
// float flVolume; // 565
|
|
// EMIT_SOUND(edict_t *entity,
|
|
// int channel,
|
|
// const char *sample,
|
|
// float volume,
|
|
// float attenuation); // 568
|
|
// EMIT_SOUND(edict_t *entity,
|
|
// int channel,
|
|
// const char *sample,
|
|
// float volume,
|
|
// float attenuation); // 569
|
|
// }
|
|
// Vector(Vector *const this,
|
|
// const Vector &v); // 580
|
|
}
|
|
|
|
/* <86719> ../cstrike/dlls/func_break.cpp:588 */
|
|
NOBODY int CBreakable::TakeDamage_(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType)
|
|
{
|
|
// {
|
|
// Vector vecTemp; // 590
|
|
// operator*(const Vector *const this,
|
|
// float fl); // 606
|
|
// operator+(const Vector *const this,
|
|
// const Vector &v); // 606
|
|
// operator-(const Vector *const this,
|
|
// const Vector &v); // 606
|
|
// Normalize(const Vector *const this); // 621
|
|
// operator*(const Vector *const this,
|
|
// float fl); // 596
|
|
// operator+(const Vector *const this,
|
|
// const Vector &v); // 596
|
|
// operator-(const Vector *const this,
|
|
// const Vector &v); // 596
|
|
// }
|
|
}
|
|
|
|
/* <856fe> ../cstrike/dlls/func_break.cpp:653 */
|
|
NOBODY void CBreakable::Die(void)
|
|
{
|
|
// {
|
|
// Vector vecSpot; // 655
|
|
// Vector vecVelocity; // 656
|
|
// class CBaseEntity *pEntity; // 657
|
|
// char cFlag; // 658
|
|
// int pitch; // 659
|
|
// float fvol; // 660
|
|
// float size; // 790
|
|
// Vector mins; // 798
|
|
// Vector maxs; // 799
|
|
// class CBaseEntity *pList; // 804
|
|
// int count; // 805
|
|
// operator+(const Vector *const this,
|
|
// const Vector &v); // 755
|
|
// MESSAGE_BEGIN(int msg_dest,
|
|
// int msg_type,
|
|
// const float *pOrigin,
|
|
// edict_t *ed); // 756
|
|
// operator*(const Vector *const this,
|
|
// float fl); // 755
|
|
// operator+(const Vector *const this,
|
|
// const Vector &v); // 755
|
|
// Vector(Vector *const this,
|
|
// const Vector &v); // 798
|
|
// Vector(Vector *const this,
|
|
// const Vector &v); // 799
|
|
// {
|
|
// int i; // 808
|
|
// }
|
|
// Explodable(CBreakable *const this); // 825
|
|
// edict(CBaseEntity *const this); // 827
|
|
// operator*(const Vector *const this,
|
|
// float fl); // 747
|
|
// edict(CBaseEntity *const this); // 822
|
|
// }
|
|
}
|
|
|
|
/* <86992> ../cstrike/dlls/func_break.cpp:833 */
|
|
NOBODY BOOL CBreakable::IsBreakable(void)
|
|
{
|
|
}
|
|
|
|
/* <85a99> ../cstrike/dlls/func_break.cpp:839 */
|
|
NOBODY int CBreakable::DamageDecal_(int bitsDamageType)
|
|
{
|
|
// DamageDecal(CBreakable *const this,
|
|
// int bitsDamageType); // 839
|
|
}
|
|
|
|
/* <869b4> ../cstrike/dlls/func_break.cpp:888 */
|
|
LINK_ENTITY_TO_CLASS(func_pushable, CPushable);
|
|
|
|
/* <85e0b> ../cstrike/dlls/func_break.cpp:886 */
|
|
IMPLEMENT_SAVERESTORE(CPushable, CBreakable);
|
|
|
|
/* <856d7> ../cstrike/dlls/func_break.cpp:893 */
|
|
NOBODY void CPushable::Spawn_(void)
|
|
{
|
|
}
|
|
|
|
/* <863eb> ../cstrike/dlls/func_break.cpp:920 */
|
|
NOBODY void CPushable::Precache_(void)
|
|
{
|
|
// {
|
|
// int i; // 922
|
|
// }
|
|
}
|
|
|
|
/* <85fa3> ../cstrike/dlls/func_break.cpp:930 */
|
|
NOBODY void CPushable::KeyValue_(KeyValueData *pkvd)
|
|
{
|
|
// {
|
|
// int bbox; // 934
|
|
// }
|
|
// FStrEq(const char *sz1,
|
|
// const char *sz2); // 932
|
|
// FStrEq(const char *sz1,
|
|
// const char *sz2); // 958
|
|
// KeyValue(CBreakable *const this,
|
|
// KeyValueData *pkvd); // 964
|
|
// atof(const char *__nptr); // 960
|
|
// KeyValue(CPushable *const this,
|
|
// KeyValueData *pkvd); // 930
|
|
}
|
|
|
|
/* <86c0d> ../cstrike/dlls/func_break.cpp:969 */
|
|
NOBODY void CPushable::Use_(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
|
|
{
|
|
// Use(CPushable *const this,
|
|
// class CBaseEntity *pActivator,
|
|
// class CBaseEntity *pCaller,
|
|
// USE_TYPE useType,
|
|
// float value); // 969
|
|
// operator!=(const Vector *const this,
|
|
// const Vector &v); // 978
|
|
}
|
|
|
|
/* <86b99> ../cstrike/dlls/func_break.cpp:983 */
|
|
NOBODY void CPushable::Touch_(CBaseEntity *pOther)
|
|
{
|
|
// FClassnameIs(entvars_t *pev,
|
|
// const char *szClassname); // 985
|
|
}
|
|
|
|
/* <86a82> ../cstrike/dlls/func_break.cpp:992 */
|
|
NOBODY void CPushable::Move(CBaseEntity *pOther, int push)
|
|
{
|
|
// {
|
|
// entvars_t *pevToucher; // 994
|
|
// int playerTouch; // 995
|
|
// float factor; // 1015
|
|
// float length; // 1035
|
|
// VARS(edict_t *pent); // 998
|
|
// STOP_SOUND(edict_t *entity,
|
|
// int channel,
|
|
// const char *sample); // 1056
|
|
// EMIT_SOUND(edict_t *entity,
|
|
// int channel,
|
|
// const char *sample,
|
|
// float volume,
|
|
// float attenuation); // 1051
|
|
// }
|
|
}
|
|
|
|
/* <868b0> ../cstrike/dlls/func_break.cpp:1061 */
|
|
NOBODY int CPushable::TakeDamage_(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType)
|
|
{
|
|
// TakeDamage(CPushable *const this,
|
|
// entvars_t *pevInflictor,
|
|
// entvars_t *pevAttacker,
|
|
// float flDamage,
|
|
// int bitsDamageType); // 1061
|
|
}
|
|
|
|
#ifdef HOOK_GAMEDLL
|
|
|
|
void CBreakable::Spawn(void)
|
|
{
|
|
Spawn_();
|
|
}
|
|
|
|
void CBreakable::Precache(void)
|
|
{
|
|
Precache_();
|
|
}
|
|
|
|
void CBreakable::Restart(void)
|
|
{
|
|
Restart_();
|
|
}
|
|
|
|
void CBreakable::KeyValue(KeyValueData *pkvd)
|
|
{
|
|
KeyValue_(pkvd);
|
|
}
|
|
|
|
int CBreakable::Save(CSave &save)
|
|
{
|
|
return Save_(save);
|
|
}
|
|
|
|
int CBreakable::Restore(CRestore &restore)
|
|
{
|
|
return Restore_(restore);
|
|
}
|
|
|
|
void CBreakable::TraceAttack(entvars_t *pevAttacker, float flDamage, Vector vecDir, TraceResult *ptr, int bitsDamageType)
|
|
{
|
|
TraceAttack_(pevAttacker, flDamage, vecDir, ptr, bitsDamageType);
|
|
}
|
|
|
|
int CBreakable::TakeDamage(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType)
|
|
{
|
|
return TakeDamage_(pevInflictor, pevAttacker, flDamage, bitsDamageType);
|
|
}
|
|
|
|
int CBreakable::DamageDecal(int bitsDamageType)
|
|
{
|
|
return DamageDecal_(bitsDamageType);
|
|
}
|
|
|
|
void CBreakable::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
|
|
{
|
|
Use_(pActivator, pCaller, useType, value);
|
|
}
|
|
|
|
void CPushable::Spawn(void)
|
|
{
|
|
Spawn_();
|
|
}
|
|
|
|
void CPushable::Precache(void)
|
|
{
|
|
Precache_();
|
|
}
|
|
|
|
void CPushable::KeyValue(KeyValueData *pkvd)
|
|
{
|
|
KeyValue_(pkvd);
|
|
}
|
|
|
|
int CPushable::Save(CSave &save)
|
|
{
|
|
return Save_(save);
|
|
}
|
|
|
|
int CPushable::Restore(CRestore &restore)
|
|
{
|
|
return Restore_(restore);
|
|
}
|
|
|
|
int CPushable::TakeDamage(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType)
|
|
{
|
|
return TakeDamage_(pevInflictor, pevAttacker, flDamage, bitsDamageType);
|
|
}
|
|
|
|
void CPushable::Touch(CBaseEntity *pOther)
|
|
{
|
|
Touch_(pOther);
|
|
}
|
|
|
|
void CPushable::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
|
|
{
|
|
Use_(pActivator, pCaller, useType, value);
|
|
}
|
|
|
|
#endif // HOOK_GAMEDLL
|