mirror of
https://github.com/s1lentq/ReGameDLL_CS.git
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261 lines
7.4 KiB
C++
261 lines
7.4 KiB
C++
/*
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at
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* your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* In addition, as a special exception, the author gives permission to
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* link the code of this program with the Half-Life Game Engine ("HL
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* Engine") and Modified Game Libraries ("MODs") developed by Valve,
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* L.L.C ("Valve"). You must obey the GNU General Public License in all
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* respects for all of the code used other than the HL Engine and MODs
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* from Valve. If you modify this file, you may extend this exception
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* to your version of the file, but you are not obligated to do so. If
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* you do not wish to do so, delete this exception statement from your
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* version.
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*
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*/
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#pragma once
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#include "tier0/dbg.h"
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#include "utlrbtree.h"
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// Purpose: An associative container. Pretty much identical to std::map.
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// This is a useful macro to iterate from start to end in order in a map
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#define FOR_EACH_MAP(mapName, iteratorName)\
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for (int iteratorName = (mapName).FirstInorder(); (mapName).IsUtlMap && iteratorName != (mapName).InvalidIndex(); iteratorName = (mapName).NextInorder(iteratorName))
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// faster iteration, but in an unspecified order
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#define FOR_EACH_MAP_FAST(mapName, iteratorName)\
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for (int iteratorName = 0; (mapName).IsUtlMap && iteratorName < (mapName).MaxElement(); iteratorName++) if (!(mapName).IsValidIndex(iteratorName)) continue; else
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struct base_utlmap_t
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{
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public:
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// This enum exists so that FOR_EACH_MAP and FOR_EACH_MAP_FAST cannot accidentally
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// be used on a type that is not a CUtlMap. If the code compiles then all is well.
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// The check for IsUtlMap being true should be free.
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// Using an enum rather than a static const bool ensures that this trick works even
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// with optimizations disabled on gcc.
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enum CompileTimeCheck
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{
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IsUtlMap = 1
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};
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};
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template <typename K, typename T, typename I = unsigned short>
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class CUtlMap: public base_utlmap_t
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{
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public:
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typedef K KeyType_t;
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typedef T ElemType_t;
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typedef I IndexType_t;
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// Less func typedef
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// Returns true if the first parameter is "less" than the second
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typedef bool (*LessFunc_t)(const KeyType_t &, const KeyType_t &);
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// constructor, destructor
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// Left at growSize = 0, the memory will first allocate 1 element and double in size
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// at each increment.
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// LessFunc_t is required, but may be set after the constructor using SetLessFunc() below
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CUtlMap(int growSize = 0, int initSize = 0, LessFunc_t lessfunc = 0)
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: m_Tree(growSize, initSize, CKeyLess(lessfunc))
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{
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if (!lessfunc) {
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SetLessFunc(DefLessFunc(K));
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}
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}
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CUtlMap(LessFunc_t lessfunc)
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: m_Tree(CKeyLess(lessfunc))
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{
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if (!lessfunc) {
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SetLessFunc(DefLessFunc(K));
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}
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}
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void EnsureCapacity(int num) { m_Tree.EnsureCapacity(num); }
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// gets particular elements
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ElemType_t& Element(IndexType_t i) { return m_Tree.Element(i).elem; }
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const ElemType_t& Element(IndexType_t i) const { return m_Tree.Element(i).elem; }
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ElemType_t& operator[](IndexType_t i) { return m_Tree.Element(i).elem; }
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const ElemType_t& operator[](IndexType_t i) const { return m_Tree.Element(i).elem; }
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KeyType_t& Key(IndexType_t i) { return m_Tree.Element(i).key; }
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const KeyType_t& Key(IndexType_t i) const { return m_Tree.Element(i).key; }
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// Num elements
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unsigned int Count() const { return m_Tree.Count(); }
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// Max "size" of the vector
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IndexType_t MaxElement() const { return m_Tree.MaxElement(); }
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// Checks if a node is valid and in the map
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bool IsValidIndex(IndexType_t i) const { return m_Tree.IsValidIndex(i); }
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// Checks if the map as a whole is valid
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bool IsValid() const { return m_Tree.IsValid(); }
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// Invalid index
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static IndexType_t InvalidIndex() { return CTree::InvalidIndex(); }
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// Sets the less func
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void SetLessFunc(LessFunc_t func)
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{
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m_Tree.SetLessFunc(CKeyLess(func));
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}
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// Insert method (inserts in order)
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IndexType_t Insert(const KeyType_t &key, const ElemType_t &insert)
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{
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Node_t node;
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node.key = key;
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node.elem = insert;
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return m_Tree.Insert(node);
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}
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IndexType_t Insert(const KeyType_t &key)
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{
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Node_t node;
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node.key = key;
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return m_Tree.Insert(node);
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}
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// Find method
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IndexType_t Find(const KeyType_t &key) const
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{
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Node_t dummyNode;
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dummyNode.key = key;
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return m_Tree.Find(dummyNode);
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}
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// Remove methods
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void RemoveAt(IndexType_t i) { m_Tree.RemoveAt(i); }
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bool Remove(const KeyType_t &key)
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{
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Node_t dummyNode;
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dummyNode.key = key;
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return m_Tree.Remove(dummyNode);
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}
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void RemoveAll() { m_Tree.RemoveAll(); }
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void Purge() { m_Tree.Purge(); }
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// Purges the list and calls delete on each element in it.
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void PurgeAndDeleteElements();
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// Iteration
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IndexType_t FirstInorder() const { return m_Tree.FirstInorder(); }
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IndexType_t NextInorder(IndexType_t i) const { return m_Tree.NextInorder(i); }
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IndexType_t PrevInorder(IndexType_t i) const { return m_Tree.PrevInorder(i); }
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IndexType_t LastInorder() const { return m_Tree.LastInorder(); }
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// If you change the search key, this can be used to reinsert the
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// element into the map.
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void Reinsert(const KeyType_t &key, IndexType_t i)
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{
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m_Tree[i].key = key;
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m_Tree.Reinsert(i);
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}
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IndexType_t InsertOrReplace(const KeyType_t &key, const ElemType_t &insert)
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{
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IndexType_t i = Find(key);
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if (i != InvalidIndex())
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{
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Element(i) = insert;
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return i;
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}
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return Insert(key, insert);
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}
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void Swap(CUtlMap<K, T, I> &that)
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{
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m_Tree.Swap(that.m_Tree);
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}
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struct Node_t
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{
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Node_t()
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{
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}
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Node_t(const Node_t &from)
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: key(from.key),
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elem(from.elem)
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{
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}
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KeyType_t key;
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ElemType_t elem;
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};
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class CKeyLess
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{
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public:
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CKeyLess(LessFunc_t lessFunc) : m_LessFunc(lessFunc) {}
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bool operator!() const
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{
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return !m_LessFunc;
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}
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bool operator()(const Node_t &left, const Node_t &right) const
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{
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return m_LessFunc(left.key, right.key);
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}
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LessFunc_t m_LessFunc;
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};
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typedef CUtlRBTree<Node_t, I, CKeyLess> CTree;
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CTree *AccessTree() { return &m_Tree; }
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protected:
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CTree m_Tree;
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};
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// Purges the list and calls delete on each element in it.
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template <typename K, typename T, typename I>
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inline void CUtlMap<K, T, I>::PurgeAndDeleteElements()
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{
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for (I i = 0; i < MaxElement(); i++)
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{
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if (!IsValidIndex(i))
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continue;
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delete Element(i);
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}
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Purge();
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}
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// This is horrible and slow and meant to be used only when you're dealing with really
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// non-time/memory-critical code and desperately want to copy a whole map element-by-element
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// for whatever reason.
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template <typename K, typename T, typename I>
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void DeepCopyMap(const CUtlMap<K, T, I> &pmapIn, CUtlMap<K, T, I> *out_pmapOut)
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{
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DbgAssert(out_pmapOut);
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out_pmapOut->Purge();
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FOR_EACH_MAP_FAST(pmapIn, i)
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{
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out_pmapOut->Insert(pmapIn.Key(i), pmapIn.Element(i));
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}
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}
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