ReGameDLL_CS/regamedll/pm_shared/pm_shared.h
2015-08-20 17:24:18 +06:00

139 lines
4.7 KiB
C

/*
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#ifndef PM_SHARED_H
#define PM_SHARED_H
#ifdef _WIN32
#pragma once
#endif
#define MAX_CLIENTS 32
#define PM_DEAD_VIEWHEIGHT -8
#define OBS_NONE 0
#define OBS_CHASE_LOCKED 1
#define OBS_CHASE_FREE 2
#define OBS_ROAMING 3
#define OBS_IN_EYE 4
#define OBS_MAP_FREE 5
#define OBS_MAP_CHASE 6
#define STEP_CONCRETE 0
#define STEP_METAL 1
#define STEP_DIRT 2
#define STEP_VENT 3
#define STEP_GRATE 4
#define STEP_TILE 5
#define STEP_SLOSH 6
#define STEP_WADE 7
#define STEP_LADDER 8
#define STEP_SNOW 9
#ifdef HOOK_GAMEDLL
#define pmove (*pg_ppmove)
#define pm_shared_initialized (*ppm_shared_initialized)
#define rgv3tStuckTable (*prgv3tStuckTable)
#define pm_gcTextures (*ppm_gcTextures)
#define pm_grgszTextureName (*ppm_grgszTextureName)
#define pm_grgchTextureType (*ppm_grgchTextureType)
#define rgStuckLast (*prgStuckLast)
#define g_onladder (*pg_onladder)
#endif // HOOK_GAMEDLL
extern playermove_t *pmove;
extern int pm_shared_initialized;
extern vec3_t rgv3tStuckTable[54];
extern int rgStuckLast[MAX_CLIENTS][2];
extern int g_onladder;
extern int pm_gcTextures;
extern char pm_grgszTextureName[ CTEXTURESMAX ][ CBTEXTURENAMEMAX ];
extern char pm_grgchTextureType[ CTEXTURESMAX ];
void PM_SwapTextures(int i, int j);
NOXREF int PM_IsThereGrassTexture(void);
void PM_SortTextures(void);
void PM_InitTextureTypes(void);
char PM_FindTextureType(char *name);
void PM_PlayStepSound(int step, float fvol);
int PM_MapTextureTypeStepType(char chTextureType);
void PM_CatagorizeTextureType(void);
void PM_UpdateStepSound(void);
qboolean PM_AddToTouched(pmtrace_t tr, vec_t *impactvelocity);
void PM_CheckVelocity(void);
int PM_ClipVelocity(vec_t *in, vec_t *normal, vec_t *out, float overbounce);
void PM_AddCorrectGravity(void);
void PM_FixupGravityVelocity(void);
int PM_FlyMove(void);
void PM_Accelerate(vec_t *wishdir, float_precision wishspeed, float accel);
void PM_WalkMove(void);
void PM_Friction(void);
void PM_AirAccelerate(vec_t *wishdir, float wishspeed, float accel);
void PM_WaterMove(void);
void PM_AirMove(void);
qboolean PM_InWater(void);
qboolean PM_CheckWater(void);
void PM_CatagorizePosition(void);
int PM_GetRandomStuckOffsets(int nIndex, int server, vec_t *offset);
void PM_ResetStuckOffsets(int nIndex, int server);
int PM_CheckStuck(void);
void PM_SpectatorMove(void);
float PM_SplineFraction(float value, float scale);
NOXREF float PM_SimpleSpline(float value);
void PM_FixPlayerCrouchStuck(int direction);
void PM_Duck(void);
void PM_LadderMove(physent_t *pLadder);
physent_t *PM_Ladder(void);
void PM_WaterJump(void);
void PM_AddGravity(void);
pmtrace_t PM_PushEntity(vec_t *push);
void PM_Physics_Toss(void);
void PM_NoClip(void);
void PM_PreventMegaBunnyJumping(void);
void PM_Jump(void);
void PM_CheckWaterJump(void);
void PM_CheckFalling(void);
void PM_PlayWaterSounds(void);
float PM_CalcRoll(vec_t *angles, vec_t *velocity, float rollangle, float rollspeed);
void PM_DropPunchAngle(vec_t *punchangle);
void PM_CheckParamters(void);
void PM_ReduceTimers(void);
qboolean PM_ShouldDoSpectMode(void);
void PM_PlayerMove(qboolean server);
void PM_CreateStuckTable(void);
void PM_Move(struct playermove_s *ppmove, int server);
NOXREF int PM_GetVisEntInfo(int ent);
NOXREF int PM_GetPhysEntInfo(int ent);
void PM_Init(struct playermove_s *ppmove);
#endif // PM_SHARED_H