ReGameDLL_CS/regamedll/dlls/airtank.h
s1lentq 2f82bb17ae Reversed some function from player.cpp
Better implemented static members by all objects of the class
MSVC: Added loading of custom configurations for the test demo with the launch --regamedll-cfg-init filename.cfg (NOTE: The config should be in the "tests" folder)
Gradle script: Added stuff for each the test demo and their auto-unpacking the root folder HLDS
2015-07-05 17:19:59 +06:00

72 lines
2.2 KiB
C++

/*
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#ifndef AIRTANK_H
#define AIRTANK_H
#ifdef _WIN32
#pragma once
#endif
/* <468c> ../cstrike/dlls/airtank.cpp:23 */
class CAirtank: public CGrenade
{
public:
virtual void Spawn(void);
virtual void Precache(void);
virtual int Save(CSave &save);
virtual int Restore(CRestore &restore);
virtual void Killed(entvars_t *pevAttacker, int iGib);
virtual int BloodColor(void);
public:
void EXPORT TankThink(void);
void EXPORT TankTouch(CBaseEntity *pOther);
#ifdef HOOK_GAMEDLL
NOBODY void Spawn_(void);
NOBODY void Precache_(void);
NOBODY int Save_(CSave &save);
NOBODY int Restore_(CRestore &restore);
NOBODY void Killed_(entvars_t *pevAttacker, int iGib);
NOBODY int BloodColor_(void);
#endif // HOOK_GAMEDLL
public:
static TYPEDESCRIPTION IMPLEMENT_ARRAY(m_SaveData)[1];
private:
int m_state;
};
//NOBODY void item_airtank(entvars_t *pev);
#endif // AIRTANK_H