mirror of
https://github.com/s1lentq/ReGameDLL_CS.git
synced 2024-12-27 23:25:41 +03:00
2f82bb17ae
Better implemented static members by all objects of the class MSVC: Added loading of custom configurations for the test demo with the launch --regamedll-cfg-init filename.cfg (NOTE: The config should be in the "tests" folder) Gradle script: Added stuff for each the test demo and their auto-unpacking the root folder HLDS
72 lines
2.2 KiB
C++
72 lines
2.2 KiB
C++
/*
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at
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* your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* In addition, as a special exception, the author gives permission to
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* link the code of this program with the Half-Life Game Engine ("HL
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* Engine") and Modified Game Libraries ("MODs") developed by Valve,
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* L.L.C ("Valve"). You must obey the GNU General Public License in all
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* respects for all of the code used other than the HL Engine and MODs
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* from Valve. If you modify this file, you may extend this exception
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* to your version of the file, but you are not obligated to do so. If
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* you do not wish to do so, delete this exception statement from your
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* version.
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*
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*/
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#ifndef AIRTANK_H
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#define AIRTANK_H
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#ifdef _WIN32
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#pragma once
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#endif
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/* <468c> ../cstrike/dlls/airtank.cpp:23 */
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class CAirtank: public CGrenade
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{
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public:
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virtual void Spawn(void);
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virtual void Precache(void);
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virtual int Save(CSave &save);
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virtual int Restore(CRestore &restore);
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virtual void Killed(entvars_t *pevAttacker, int iGib);
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virtual int BloodColor(void);
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public:
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void EXPORT TankThink(void);
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void EXPORT TankTouch(CBaseEntity *pOther);
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#ifdef HOOK_GAMEDLL
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NOBODY void Spawn_(void);
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NOBODY void Precache_(void);
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NOBODY int Save_(CSave &save);
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NOBODY int Restore_(CRestore &restore);
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NOBODY void Killed_(entvars_t *pevAttacker, int iGib);
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NOBODY int BloodColor_(void);
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#endif // HOOK_GAMEDLL
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public:
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static TYPEDESCRIPTION IMPLEMENT_ARRAY(m_SaveData)[1];
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private:
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int m_state;
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};
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//NOBODY void item_airtank(entvars_t *pev);
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#endif // AIRTANK_H
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