mirror of
https://github.com/s1lentq/ReGameDLL_CS.git
synced 2024-12-28 07:35:40 +03:00
2f82bb17ae
Better implemented static members by all objects of the class MSVC: Added loading of custom configurations for the test demo with the launch --regamedll-cfg-init filename.cfg (NOTE: The config should be in the "tests" folder) Gradle script: Added stuff for each the test demo and their auto-unpacking the root folder HLDS
716 lines
22 KiB
C++
716 lines
22 KiB
C++
#include "precompiled.h"
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/* <1523e> ../cstrike/dlls/animation.cpp:57 */
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NOBODY int ExtractBbox(void *pmodel, int sequence, float *mins, float *maxs)
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{
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// {
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// studiohdr_t *pstudiohdr; // 59
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// mstudioseqdesc_t *pseqdesc; // 65
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// }
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}
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/* <152c6> ../cstrike/dlls/animation.cpp:81 */
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int LookupActivity(void *pmodel, entvars_t *pev, int activity)
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{
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int i;
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int weightTotal = 0;
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int activitySequenceCount = 0;
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int weight = 0;
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int select;
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studiohdr_t *pstudiohdr = (studiohdr_t *)pmodel;
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if (!pstudiohdr)
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return 0;
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mstudioseqdesc_t *pseqdesc = (mstudioseqdesc_t *)((byte *)pstudiohdr + pstudiohdr->seqindex);
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for (i = 0; i < pstudiohdr->numseq; i++)
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{
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if (pseqdesc[i].activity == activity)
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{
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weightTotal += pseqdesc[i].actweight;
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activitySequenceCount++;
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}
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}
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if (activitySequenceCount)
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{
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if (!weightTotal)
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{
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select = RANDOM_LONG(0, activitySequenceCount - 1);
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for (i = 0; i < pstudiohdr->numseq; i++)
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{
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if (pseqdesc[i].activity == activity)
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{
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if (!select)
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return i;
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--select;
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}
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}
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return ACTIVITY_NOT_AVAILABLE;
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}
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select = RANDOM_LONG(0, weightTotal - 1);
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for (i = 0; i < pstudiohdr->numseq; i++)
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{
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if (pseqdesc[i].activity == activity)
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{
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weight += pseqdesc[i].actweight;
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if (weight > select)
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return i;
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}
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}
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}
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return ACTIVITY_NOT_AVAILABLE;
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}
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/* <1539a> ../cstrike/dlls/animation.cpp:149 */
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NOBODY int LookupActivityHeaviest(void *pmodel, entvars_t *pev, int activity)
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{
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// {
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// studiohdr_t *pstudiohdr; // 151
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// mstudioseqdesc_t *pseqdesc; // 157
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// int weight; // 161
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// int seq; // 162
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// {
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// int i; // 163
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// }
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// }
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}
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/* <15439> ../cstrike/dlls/animation.cpp:178 */
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NOBODY void GetEyePosition(void *pmodel, float *vecEyePosition)
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{
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// {
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// studiohdr_t *pstudiohdr; // 180
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// }
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}
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/* <15485> ../cstrike/dlls/animation.cpp:193 */
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int LookupSequence(void *pmodel, const char *label)
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{
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studiohdr_t *pstudiohdr = (studiohdr_t *)pmodel;
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if (!pstudiohdr)
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return 0;
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mstudioseqdesc_t *pseqdesc = (mstudioseqdesc_t *)((byte *)pstudiohdr + pstudiohdr->seqindex);
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for (int i = 0; i < pstudiohdr->numseq; i++)
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{
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if (!Q_stricmp(pseqdesc[i].label, label))
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return i;
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}
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return -1;
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}
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/* <1518c> ../cstrike/dlls/animation.cpp:215 */
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NOBODY int IsSoundEvent(int eventNumber)
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{
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}
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/* <15539> ../cstrike/dlls/animation.cpp:223 */
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NOBODY void SequencePrecache(void *pmodel, const char *pSequenceName)
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{
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// {
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// int index; // 225
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// LookupSequence(void *pmodel,
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// const char *label); // 225
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// {
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// studiohdr_t *pstudiohdr; // 228
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// mstudioseqdesc_t *pseqdesc; // 234
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// mstudioevent_t *pevent; // 235
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// {
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// int i; // 240
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// IsSoundEvent(int eventNumber); // 248
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// }
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// }
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// }
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}
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/* <15634> ../cstrike/dlls/animation.cpp:263 */
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void GetSequenceInfo(void *pmodel, entvars_t *pev, float *pflFrameRate, float *pflGroundSpeed)
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{
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studiohdr_t *pstudiohdr = (studiohdr_t *)pmodel;
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if (!pstudiohdr)
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return;
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if (pev->sequence >= pstudiohdr->numseq)
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{
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*pflFrameRate = 0;
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*pflGroundSpeed = 0;
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return;
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}
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mstudioseqdesc_t *pseqdesc = (mstudioseqdesc_t *)((byte *)pstudiohdr + pstudiohdr->seqindex) + (int)pev->sequence;
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if (pseqdesc->numframes <= 1)
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{
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*pflFrameRate = 256.0f;
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*pflGroundSpeed = 0.0f;
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return;
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}
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*pflFrameRate = pseqdesc->fps * 256.0f / (pseqdesc->numframes - 1);
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*pflGroundSpeed = sqrt(pseqdesc->linearmovement[0] * pseqdesc->linearmovement[0] + pseqdesc->linearmovement[1] * pseqdesc->linearmovement[1] + pseqdesc->linearmovement[2] * pseqdesc->linearmovement[2]);
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*pflGroundSpeed = *pflGroundSpeed * pseqdesc->fps / (pseqdesc->numframes - 1);
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}
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/* <156b3> ../cstrike/dlls/animation.cpp:297 */
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int GetSequenceFlags(void *pmodel, entvars_t *pev)
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{
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studiohdr_t *pstudiohdr = (studiohdr_t *)pmodel;
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if (!pstudiohdr || pev->sequence >= pstudiohdr->numseq)
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return 0;
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mstudioseqdesc_t *pseqdesc = (mstudioseqdesc_t *)((byte *)pstudiohdr + pstudiohdr->seqindex) + (int)pev->sequence;
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return pseqdesc->flags;
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}
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/* <15717> ../cstrike/dlls/animation.cpp:312 */
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NOBODY int GetAnimationEvent(void *pmodel, entvars_t *pev, MonsterEvent_t *pMonsterEvent, float flStart, float flEnd, int index)
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{
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// {
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// studiohdr_t *pstudiohdr; // 314
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// int events; // 320
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// mstudioseqdesc_t *pseqdesc; // 322
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// mstudioevent_t *pevent; // 323
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// }
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}
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/* <157e1> ../cstrike/dlls/animation.cpp:359 */
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float SetController(void *pmodel, entvars_t *pev, int iController, float flValue)
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{
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studiohdr_t *pstudiohdr = (studiohdr_t *)pmodel;
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if (!pstudiohdr)
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return flValue;
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int i;
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mstudiobonecontroller_t *pbonecontroller = (mstudiobonecontroller_t *)((byte *)pstudiohdr + pstudiohdr->bonecontrollerindex);
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for (i = 0; i < pstudiohdr->numbonecontrollers; i++, pbonecontroller++)
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{
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if (pbonecontroller->index == iController)
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break;
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}
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if (i >= pstudiohdr->numbonecontrollers)
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return flValue;
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if (pbonecontroller->type & (STUDIO_XR | STUDIO_YR | STUDIO_ZR))
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{
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if (pbonecontroller->end < pbonecontroller->start)
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flValue = -flValue;
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if (pbonecontroller->end > pbonecontroller->start + 359.0)
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{
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if (flValue > 360.0)
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flValue = flValue - (int64_t)(flValue / 360.0) * 360.0;
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else if (flValue < 0.0)
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flValue = flValue + (int64_t)((flValue / -360.0) + 1) * 360.0;
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}
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else
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{
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if (flValue > ((pbonecontroller->start + pbonecontroller->end) / 2) + 180)
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flValue -= 360;
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if (flValue < ((pbonecontroller->start + pbonecontroller->end) / 2) - 180)
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flValue += 360;
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}
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}
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int setting = (int64_t)(255.0f * (flValue - pbonecontroller->start) / (pbonecontroller->end - pbonecontroller->start));
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if (setting < 0)
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setting = 0;
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if (setting > 255)
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setting = 255;
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pev->controller[ iController ] = setting;
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return setting * (1.0f / 255.0f) * (pbonecontroller->end - pbonecontroller->start) + pbonecontroller->start;
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}
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/* <15883> ../cstrike/dlls/animation.cpp:414 */
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NOBODY float SetBlending(void *pmodel, entvars_t *pev, int iBlender, float flValue)
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{
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// {
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// studiohdr_t *pstudiohdr; // 416
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// mstudioseqdesc_t *pseqdesc; // 422
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// int setting; // 445
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// }
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}
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/* <15917> ../cstrike/dlls/animation.cpp:458 */
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NOBODY int FindTransition(void *pmodel, int iEndingAnim, int iGoalAnim, int *piDir)
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{
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// {
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// studiohdr_t *pstudiohdr; // 460
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// mstudioseqdesc_t *pseqdesc; // 466
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// int iEndNode; // 475
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// byte *pTransition; // 492
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// int iInternNode; // 494
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// int i; // 499
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// }
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}
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/* <159d8> ../cstrike/dlls/animation.cpp:523 */
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NOBODY void SetBodygroup(void *pmodel, entvars_t *pev, int iGroup, int iValue)
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{
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// {
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// studiohdr_t *pstudiohdr; // 525
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// mstudiobodyparts_t *pbodypart; // 534
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// int iCurrent; // 539
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// }
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}
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/* <15a6d> ../cstrike/dlls/animation.cpp:545 */
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NOBODY int GetBodygroup(void *pmodel, entvars_t *pev, int iGroup)
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{
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// {
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// studiohdr_t *pstudiohdr; // 547
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// mstudiobodyparts_t *pbodypart; // 556
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// int iCurrent; // 561
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// }
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}
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/* <15aed> ../cstrike/dlls/animation.cpp:605 */
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NOBODY int Server_GetBlendingInterface(int version, sv_blending_interface_s **ppinterface, engine_studio_api_s *pstudio, float *rotationmatrix, float *bonetransform)
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{
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return 0;
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}
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/* <15ba5> ../cstrike/dlls/animation.cpp:630 */
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#ifdef REGAMEDLL_FIXES // SSE2 version
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void AngleQuaternion(vec_t *angles, vec_t *quaternion)
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{
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static const ALIGN16_BEG int ps_signmask[4] ALIGN16_END = { 0x80000000, 0, 0x80000000, 0 };
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__m128 a = _mm_loadu_ps(angles);
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a = _mm_mul_ps(a, _mm_load_ps(_ps_0p5)); //a *= 0.5
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__m128 s, c;
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sincos_ps(a, &s, &c);
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__m128 im1 = _mm_shuffle_ps(s, c, _MM_SHUFFLE(1, 0, 1, 0)); //im1 = {sin[0], sin[1], cos[0], cos[1] }
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__m128 im2 = _mm_shuffle_ps(c, s, _MM_SHUFFLE(2, 2, 2, 2)); //im2 = {cos[2], cos[2], sin[2], sin[2] }
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__m128 part1 = _mm_mul_ps(
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_mm_shuffle_ps(im1, im1, _MM_SHUFFLE(1, 2, 2, 0)),
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_mm_shuffle_ps(im1, im1, _MM_SHUFFLE(0, 3, 1, 3))
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);
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part1 = _mm_mul_ps(part1, im2);
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__m128 part2 = _mm_mul_ps(
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_mm_shuffle_ps(im1, im1, _MM_SHUFFLE(2, 1, 0, 2)),
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_mm_shuffle_ps(im1, im1, _MM_SHUFFLE(3, 0, 3, 1))
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);
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part2 = _mm_mul_ps(part2, _mm_shuffle_ps(im2, im2, _MM_SHUFFLE(0, 0, 2, 2)));
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__m128 signmask = _mm_load_ps((float*)ps_signmask);
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part2 = _mm_xor_ps(part2, signmask);
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__m128 res = _mm_add_ps(part1, part2);
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_mm_storeu_ps(quaternion, res);
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}
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#else //REGAMEDLL_FIXES
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void AngleQuaternion(vec_t *angles, vec_t *quaternion)
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{
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long double sy; // st7@1
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long double cy; // st6@1
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double sp_; // qt1@1
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long double cp; // st4@1
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float sr; // ST08_4@1
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float cr; // ST04_4@1
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float ftmp0; // ST00_4@1
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float ftmp1; // [sp+10h] [bp+4h]@1
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float ftmp2; // [sp+10h] [bp+4h]@1
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long double angle;
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angle = angles[2] * 0.5;
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sy = sin(angle);
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cy = cos(angle);
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angle = angles[1] * 0.5;
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sp_ = sin(angle);
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cp = cos(angle);
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angle = angles[0] * 0.5;
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sr = sin(angle);
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cr = cos(angle);
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ftmp0 = sr * cp;
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ftmp1 = cr * sp_;
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*quaternion = ftmp0 * cy - ftmp1 * sy;
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quaternion[1] = ftmp1 * cy + ftmp0 * sy;
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ftmp2 = cr * cp;
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quaternion[2] = ftmp2 * sy - sp_ * sr * cy;
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quaternion[3] = sp_ * sr * sy + ftmp2 * cy;
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}
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#endif //REGAMEDLL_FIXES
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/* <15c4d> ../cstrike/dlls/animation.cpp:653 */
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NOBODY void QuaternionSlerp(vec_t *p, vec_t *q, float t, vec_t *qt)
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{
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// {
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// int i; // 655
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// float a; // 658
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// float b; // 659
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// }
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}
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/* <15cd0> ../cstrike/dlls/animation.cpp:700 */
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NOBODY void QuaternionMatrix(vec_t *quaternion, float *matrix)
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{
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}
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/* <15d12> ../cstrike/dlls/animation.cpp:715 */
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NOBODY mstudioanim_t *StudioGetAnim(model_t *m_pSubModel, mstudioseqdesc_t *pseqdesc)
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{
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// {
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// mstudioseqgroup_t *pseqgroup; // 717
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// cache_user_t *paSequences; // 718
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// }
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}
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/* <15d90> ../cstrike/dlls/animation.cpp:749 */
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NOBODY mstudioanim_t *LookupAnimation(studiohdr_t *pstudiohdr, model_s *model, mstudioseqdesc_t *pseqdesc, int index)
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{
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// {
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// mstudioanim_t *panim; // 751
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// }
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}
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/* <151a9> ../cstrike/dlls/animation.cpp:770 */
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NOBODY void StudioCalcBoneAdj(float dadt, float *adj, const byte *pcontroller1, const byte *pcontroller2, byte mouthopen)
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{
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// {
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// int i; // 772
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// int j; // 772
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// float value; // 773
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// mstudiobonecontroller_t *pbonecontroller; // 774
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// {
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// int a; // 788
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// int b; // 788
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// }
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// }
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}
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/* <15ea6> ../cstrike/dlls/animation.cpp:828 */
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NOBODY void StudioCalcBoneQuaterion(int frame, float s, mstudiobone_t *pbone, mstudioanim_t *panim, float *adj, float *q)
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{
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// {
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// int j; // 830
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// int k; // 830
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// vec4_t q1; // 831
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// vec4_t q2; // 831
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// vec3_t angle1; // 832
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// vec3_t angle2; // 832
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// mstudioanimvalue_t *panimvalue; // 833
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// }
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}
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/* <15f94> ../cstrike/dlls/animation.cpp:908 */
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NOBODY void StudioCalcBonePosition(int frame, float s, mstudiobone_t *pbone, mstudioanim_t *panim, float *adj, float *pos)
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{
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// {
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// int j; // 910
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// int k; // 910
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// mstudioanimvalue_t *panimvalue; // 911
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// }
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}
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/* <1603c> ../cstrike/dlls/animation.cpp:970 */
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NOBODY void StudioSlerpBones(vec4_t *q1, vec3_t *pos1, vec4_t *q2, vec3_t *pos2, float s)
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{
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// {
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// int i; // 972
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// vec4_t q3; // 973
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// float s1; // 974
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// }
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}
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/* <160de> ../cstrike/dlls/animation.cpp:994 */
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NOBODY void StudioCalcRotations(mstudiobone_t *pbones, int *chain, int chainlength, float *adj, float *pos, vec4_t *q, mstudioseqdesc_t *pseqdesc, mstudioanim_t *panim, float f, float s)
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{
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// {
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// int i; // 996
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// int j; // 996
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// }
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}
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/* <161fd> ../cstrike/dlls/animation.cpp:1006 */
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NOBODY void ConcatTransforms(float *in1, float *in2, float *out)
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{
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}
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/* <16247> ../cstrike/dlls/animation.cpp:1115 */
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NOBODY void SV_StudioSetupBones(model_s *pModel, float frame, int sequence, const vec_t *angles, const vec_t *origin, const byte *pcontroller, const byte *pblending, int iBone, const edict_t *pEdict)
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{
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// {
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// int i; // 1117
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// int j; // 1117
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// float f; // 1118
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// float subframe; // 1118
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// float adj; // 1119
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// mstudiobone_t *pbones; // 1120
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// mstudioseqdesc_t *pseqdesc; // 1121
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// mstudioanim_t *panim; // 1122
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// float pos; // 1124
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// float bonematrix; // 1125
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// float q; // 1126
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// float pos2; // 1127
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// float q2; // 1128
|
|
// int chain; // 1130
|
|
// int chainlength; // 1131
|
|
// vec3_t temp_angles; // 1354
|
|
// StudioCalcBoneAdj(float dadt,
|
|
// float *adj,
|
|
// const byte *pcontroller1,
|
|
// const byte *pcontroller2,
|
|
// byte mouthopen); // 1175
|
|
// {
|
|
// float b; // 1295
|
|
// }
|
|
// {
|
|
// float pos3; // 1186
|
|
// float q3; // 1187
|
|
// float pos4; // 1188
|
|
// float q4; // 1189
|
|
// float s; // 1191
|
|
// float t; // 1192
|
|
// LookupAnimation(studiohdr_t *pstudiohdr,
|
|
// model_s *model,
|
|
// mstudioseqdesc_t *pseqdesc,
|
|
// int index); // 1236
|
|
// StudioCalcRotations(mstudiobone_t *pbones,
|
|
// int *chain,
|
|
// int chainlength,
|
|
// float *adj,
|
|
// float *pos,
|
|
// vec4_t *q,
|
|
// mstudioseqdesc_t *pseqdesc,
|
|
// mstudioanim_t *panim,
|
|
// float f,
|
|
// float s); // 1237
|
|
// LookupAnimation(studiohdr_t *pstudiohdr,
|
|
// model_s *model,
|
|
// mstudioseqdesc_t *pseqdesc,
|
|
// int index); // 1238
|
|
// StudioCalcRotations(mstudiobone_t *pbones,
|
|
// int *chain,
|
|
// int chainlength,
|
|
// float *adj,
|
|
// float *pos,
|
|
// vec4_t *q,
|
|
// mstudioseqdesc_t *pseqdesc,
|
|
// mstudioanim_t *panim,
|
|
// float f,
|
|
// float s); // 1239
|
|
// LookupAnimation(studiohdr_t *pstudiohdr,
|
|
// model_s *model,
|
|
// mstudioseqdesc_t *pseqdesc,
|
|
// int index); // 1240
|
|
// StudioCalcRotations(mstudiobone_t *pbones,
|
|
// int *chain,
|
|
// int chainlength,
|
|
// float *adj,
|
|
// float *pos,
|
|
// vec4_t *q,
|
|
// mstudioseqdesc_t *pseqdesc,
|
|
// mstudioanim_t *panim,
|
|
// float f,
|
|
// float s); // 1241
|
|
// LookupAnimation(studiohdr_t *pstudiohdr,
|
|
// model_s *model,
|
|
// mstudioseqdesc_t *pseqdesc,
|
|
// int index); // 1242
|
|
// StudioCalcRotations(mstudiobone_t *pbones,
|
|
// int *chain,
|
|
// int chainlength,
|
|
// float *adj,
|
|
// float *pos,
|
|
// vec4_t *q,
|
|
// mstudioseqdesc_t *pseqdesc,
|
|
// mstudioanim_t *panim,
|
|
// float f,
|
|
// float s); // 1243
|
|
// LookupAnimation(studiohdr_t *pstudiohdr,
|
|
// model_s *model,
|
|
// mstudioseqdesc_t *pseqdesc,
|
|
// int index); // 1257
|
|
// StudioCalcRotations(mstudiobone_t *pbones,
|
|
// int *chain,
|
|
// int chainlength,
|
|
// float *adj,
|
|
// float *pos,
|
|
// vec4_t *q,
|
|
// mstudioseqdesc_t *pseqdesc,
|
|
// mstudioanim_t *panim,
|
|
// float f,
|
|
// float s); // 1258
|
|
// LookupAnimation(studiohdr_t *pstudiohdr,
|
|
// model_s *model,
|
|
// mstudioseqdesc_t *pseqdesc,
|
|
// int index); // 1259
|
|
// StudioCalcRotations(mstudiobone_t *pbones,
|
|
// int *chain,
|
|
// int chainlength,
|
|
// float *adj,
|
|
// float *pos,
|
|
// vec4_t *q,
|
|
// mstudioseqdesc_t *pseqdesc,
|
|
// mstudioanim_t *panim,
|
|
// float f,
|
|
// float s); // 1260
|
|
// LookupAnimation(studiohdr_t *pstudiohdr,
|
|
// model_s *model,
|
|
// mstudioseqdesc_t *pseqdesc,
|
|
// int index); // 1261
|
|
// StudioCalcRotations(mstudiobone_t *pbones,
|
|
// int *chain,
|
|
// int chainlength,
|
|
// float *adj,
|
|
// float *pos,
|
|
// vec4_t *q,
|
|
// mstudioseqdesc_t *pseqdesc,
|
|
// mstudioanim_t *panim,
|
|
// float f,
|
|
// float s); // 1262
|
|
// LookupAnimation(studiohdr_t *pstudiohdr,
|
|
// model_s *model,
|
|
// mstudioseqdesc_t *pseqdesc,
|
|
// int index); // 1263
|
|
// StudioCalcRotations(mstudiobone_t *pbones,
|
|
// int *chain,
|
|
// int chainlength,
|
|
// float *adj,
|
|
// float *pos,
|
|
// vec4_t *q,
|
|
// mstudioseqdesc_t *pseqdesc,
|
|
// mstudioanim_t *panim,
|
|
// float f,
|
|
// float s); // 1264
|
|
// LookupAnimation(studiohdr_t *pstudiohdr,
|
|
// model_s *model,
|
|
// mstudioseqdesc_t *pseqdesc,
|
|
// int index); // 1272
|
|
// StudioCalcRotations(mstudiobone_t *pbones,
|
|
// int *chain,
|
|
// int chainlength,
|
|
// float *adj,
|
|
// float *pos,
|
|
// vec4_t *q,
|
|
// mstudioseqdesc_t *pseqdesc,
|
|
// mstudioanim_t *panim,
|
|
// float f,
|
|
// float s); // 1273
|
|
// LookupAnimation(studiohdr_t *pstudiohdr,
|
|
// model_s *model,
|
|
// mstudioseqdesc_t *pseqdesc,
|
|
// int index); // 1274
|
|
// StudioCalcRotations(mstudiobone_t *pbones,
|
|
// int *chain,
|
|
// int chainlength,
|
|
// float *adj,
|
|
// float *pos,
|
|
// vec4_t *q,
|
|
// mstudioseqdesc_t *pseqdesc,
|
|
// mstudioanim_t *panim,
|
|
// float f,
|
|
// float s); // 1275
|
|
// LookupAnimation(studiohdr_t *pstudiohdr,
|
|
// model_s *model,
|
|
// mstudioseqdesc_t *pseqdesc,
|
|
// int index); // 1276
|
|
// StudioCalcRotations(mstudiobone_t *pbones,
|
|
// int *chain,
|
|
// int chainlength,
|
|
// float *adj,
|
|
// float *pos,
|
|
// vec4_t *q,
|
|
// mstudioseqdesc_t *pseqdesc,
|
|
// mstudioanim_t *panim,
|
|
// float f,
|
|
// float s); // 1277
|
|
// LookupAnimation(studiohdr_t *pstudiohdr,
|
|
// model_s *model,
|
|
// mstudioseqdesc_t *pseqdesc,
|
|
// int index); // 1278
|
|
// StudioCalcRotations(mstudiobone_t *pbones,
|
|
// int *chain,
|
|
// int chainlength,
|
|
// float *adj,
|
|
// float *pos,
|
|
// vec4_t *q,
|
|
// mstudioseqdesc_t *pseqdesc,
|
|
// mstudioanim_t *panim,
|
|
// float f,
|
|
// float s); // 1279
|
|
// StudioCalcRotations(mstudiobone_t *pbones,
|
|
// int *chain,
|
|
// int chainlength,
|
|
// float *adj,
|
|
// float *pos,
|
|
// vec4_t *q,
|
|
// mstudioseqdesc_t *pseqdesc,
|
|
// mstudioanim_t *panim,
|
|
// float f,
|
|
// float s); // 1222
|
|
// LookupAnimation(studiohdr_t *pstudiohdr,
|
|
// model_s *model,
|
|
// mstudioseqdesc_t *pseqdesc,
|
|
// int index); // 1223
|
|
// StudioCalcRotations(mstudiobone_t *pbones,
|
|
// int *chain,
|
|
// int chainlength,
|
|
// float *adj,
|
|
// float *pos,
|
|
// vec4_t *q,
|
|
// mstudioseqdesc_t *pseqdesc,
|
|
// mstudioanim_t *panim,
|
|
// float f,
|
|
// float s); // 1224
|
|
// LookupAnimation(studiohdr_t *pstudiohdr,
|
|
// model_s *model,
|
|
// mstudioseqdesc_t *pseqdesc,
|
|
// int index); // 1225
|
|
// StudioCalcRotations(mstudiobone_t *pbones,
|
|
// int *chain,
|
|
// int chainlength,
|
|
// float *adj,
|
|
// float *pos,
|
|
// vec4_t *q,
|
|
// mstudioseqdesc_t *pseqdesc,
|
|
// mstudioanim_t *panim,
|
|
// float f,
|
|
// float s); // 1226
|
|
// LookupAnimation(studiohdr_t *pstudiohdr,
|
|
// model_s *model,
|
|
// mstudioseqdesc_t *pseqdesc,
|
|
// int index); // 1227
|
|
// StudioCalcRotations(mstudiobone_t *pbones,
|
|
// int *chain,
|
|
// int chainlength,
|
|
// float *adj,
|
|
// float *pos,
|
|
// vec4_t *q,
|
|
// mstudioseqdesc_t *pseqdesc,
|
|
// mstudioanim_t *panim,
|
|
// float f,
|
|
// float s); // 1228
|
|
// }
|
|
// {
|
|
// int copy; // 1323
|
|
// int gaitsequence; // 1324
|
|
// StudioCalcRotations(mstudiobone_t *pbones,
|
|
// int *chain,
|
|
// int chainlength,
|
|
// float *adj,
|
|
// float *pos,
|
|
// vec4_t *q,
|
|
// mstudioseqdesc_t *pseqdesc,
|
|
// mstudioanim_t *panim,
|
|
// float f,
|
|
// float s); // 1333
|
|
// }
|
|
// }
|
|
}
|