ReGameDLL_CS/regamedll/dlls/player.cpp

7193 lines
172 KiB
C++

#include "precompiled.h"
#define DEFINE_WEAPON(m_wpnid, m_cost, m_slotnum, m_acost)\
{ m_wpnid, m_cost, 3, m_slotnum, m_acost }
/* <14e3fc> ../cstrike/dlls/player.cpp:5868 */
struct ZombieSpawn
{
CBaseEntity *entity;
CountdownTimer useableTimer;
};/* size: 12, cachelines: 1, members: 2 */
/*
* Globals initialization
*/
#ifndef HOOK_GAMEDLL
int giPrecacheGrunt = 0;
int gmsgFlashlight = 0;
int gmsgFlashBattery = 0;
int gmsgResetHUD = 0;
int gmsgInitHUD = 0;
int gmsgViewMode = 0;
int gmsgShowGameTitle = 0;
int gmsgCurWeapon = 0;
int gmsgHealth = 0;
int gmsgDamage = 0;
int gmsgBattery = 0;
int gmsgTrain = 0;
int gmsgLogo = 0;
int gmsgWeaponList = 0;
int gmsgAmmoX = 0;
int gmsgDeathMsg = 0;
int gmsgScoreAttrib = 0;
int gmsgScoreInfo = 0;
int gmsgTeamInfo = 0;
int gmsgTeamScore = 0;
int gmsgGameMode = 0;
int gmsgMOTD = 0;
int gmsgServerName = 0;
int gmsgAmmoPickup = 0;
int gmsgItemPickup = 0;
int gmsgHideWeapon = 0;
int gmsgSayText = 0;
int gmsgTextMsg = 0;
int gmsgSetFOV = 0;
int gmsgShowMenu = 0;
int gmsgSendAudio = 0;
int gmsgRoundTime = 0;
int gmsgMoney = 0;
int gmsgBlinkAcct = 0;
int gmsgArmorType = 0;
int gmsgStatusValue = 0;
int gmsgStatusText = 0;
int gmsgStatusIcon = 0;
int gmsgBarTime = 0;
int gmsgReloadSound = 0;
int gmsgCrosshair = 0;
int gmsgNVGToggle = 0;
int gmsgRadar = 0;
int gmsgSpectator = 0;
int gmsgVGUIMenu = 0;
int gmsgCZCareer = 0;
int gmsgCZCareerHUD = 0;
int gmsgTaskTime = 0;
int gmsgTutorText = 0;
int gmsgTutorLine = 0;
int gmsgShadowIdx = 0;
int gmsgTutorState = 0;
int gmsgTutorClose = 0;
int gmsgAllowSpec = 0;
int gmsgBombDrop = 0;
int gmsgBombPickup = 0;
int gmsgHostagePos = 0;
int gmsgHostageK = 0;
int gmsgGeigerRange = 0;
int gmsgSendCorpse = 0;
int gmsgHLTV = 0;
int gmsgSpecHealth = 0;
int gmsgForceCam = 0;
int gmsgADStop = 0;
int gmsgReceiveW = 0;
int gmsgScenarioIcon = 0;
int gmsgBotVoice = 0;
int gmsgBuyClose = 0;
int gmsgItemStatus = 0;
int gmsgLocation = 0;
int gmsgSpecHealth2 = 0;
int gmsgBarTime2 = 0;
int gmsgBotProgress = 0;
int gmsgBrass = 0;
int gmsgFog = 0;
int gmsgShowTimer = 0;
BOOL gInitHUD = TRUE;
cvar_t *sv_aim = NULL;
TYPEDESCRIPTION CRevertSaved::m_SaveData[] =
{
DEFINE_FIELD(CRevertSaved, m_messageTime, FIELD_FLOAT),
DEFINE_FIELD(CRevertSaved, m_loadTime, FIELD_FLOAT),
};
TYPEDESCRIPTION CBasePlayer::m_playerSaveData[] =
{
DEFINE_FIELD(CBasePlayer, m_flFlashLightTime, FIELD_TIME),
DEFINE_FIELD(CBasePlayer, m_iFlashBattery, FIELD_INTEGER),
DEFINE_FIELD(CBasePlayer, m_afButtonLast, FIELD_INTEGER),
DEFINE_FIELD(CBasePlayer, m_afButtonPressed, FIELD_INTEGER),
DEFINE_FIELD(CBasePlayer, m_afButtonReleased, FIELD_INTEGER),
DEFINE_ARRAY(CBasePlayer, m_rgItems, FIELD_INTEGER, MAX_ITEMS),
DEFINE_FIELD(CBasePlayer, m_afPhysicsFlags, FIELD_INTEGER),
DEFINE_FIELD(CBasePlayer, m_flTimeStepSound, FIELD_TIME),
DEFINE_FIELD(CBasePlayer, m_flTimeWeaponIdle, FIELD_TIME),
DEFINE_FIELD(CBasePlayer, m_flSwimTime, FIELD_TIME),
DEFINE_FIELD(CBasePlayer, m_flDuckTime, FIELD_TIME),
DEFINE_FIELD(CBasePlayer, m_flWallJumpTime, FIELD_TIME),
DEFINE_FIELD(CBasePlayer, m_flSuitUpdate, FIELD_TIME),
DEFINE_ARRAY(CBasePlayer, m_rgSuitPlayList, FIELD_INTEGER, CSUITPLAYLIST),
DEFINE_FIELD(CBasePlayer, m_iSuitPlayNext, FIELD_INTEGER),
DEFINE_ARRAY(CBasePlayer, m_rgiSuitNoRepeat, FIELD_INTEGER, CSUITNOREPEAT),
DEFINE_ARRAY(CBasePlayer, m_rgflSuitNoRepeatTime, FIELD_TIME, CSUITNOREPEAT),
DEFINE_FIELD(CBasePlayer, m_lastDamageAmount, FIELD_INTEGER),
DEFINE_ARRAY(CBasePlayer, m_rgpPlayerItems, FIELD_CLASSPTR, MAX_ITEM_TYPES),
DEFINE_FIELD(CBasePlayer, m_pActiveItem, FIELD_CLASSPTR),
DEFINE_FIELD(CBasePlayer, m_pLastItem, FIELD_CLASSPTR),
DEFINE_ARRAY(CBasePlayer, m_rgAmmo, FIELD_INTEGER, MAX_AMMO_SLOTS),
DEFINE_FIELD(CBasePlayer, m_idrowndmg, FIELD_INTEGER),
DEFINE_FIELD(CBasePlayer, m_idrownrestored, FIELD_INTEGER),
DEFINE_FIELD(CBasePlayer, m_tSneaking, FIELD_TIME),
DEFINE_FIELD(CBasePlayer, m_iTrain, FIELD_INTEGER),
DEFINE_FIELD(CBasePlayer, m_bitsHUDDamage, FIELD_INTEGER),
DEFINE_FIELD(CBasePlayer, m_flFallVelocity, FIELD_FLOAT),
DEFINE_FIELD(CBasePlayer, m_iTargetVolume, FIELD_INTEGER),
DEFINE_FIELD(CBasePlayer, m_iWeaponVolume, FIELD_INTEGER),
DEFINE_FIELD(CBasePlayer, m_iExtraSoundTypes, FIELD_INTEGER),
DEFINE_FIELD(CBasePlayer, m_iWeaponFlash, FIELD_INTEGER),
DEFINE_FIELD(CBasePlayer, m_fLongJump, FIELD_BOOLEAN),
DEFINE_FIELD(CBasePlayer, m_fInitHUD, FIELD_BOOLEAN),
DEFINE_FIELD(CBasePlayer, m_tbdPrev, FIELD_TIME),
DEFINE_FIELD(CBasePlayer, m_pTank, FIELD_EHANDLE),
DEFINE_FIELD(CBasePlayer, m_iHideHUD, FIELD_INTEGER),
DEFINE_FIELD(CBasePlayer, m_iFOV, FIELD_INTEGER),
DEFINE_FIELD(CBasePlayer, m_flDisplayHistory, FIELD_INTEGER),
DEFINE_FIELD(CBasePlayer, m_iJoiningState, FIELD_INTEGER),
};
//TODO: check it m_side - for restrict to team? CT changed to TERRORIST, and on the contrary?
WeaponStruct g_weaponStruct[MAX_WEAPONS] =
{
{ 0, 0, 0, 0, 0 },
{ WEAPON_P228, P228_PRICE, TERRORIST|CT, AUTOBUYCLASS_SECONDARY, AMMO_357SIG_PRICE },
{ WEAPON_SCOUT, SCOUT_PRICE, TERRORIST|CT, AUTOBUYCLASS_PRIMARY, AMMO_762MM_PRICE },
{ WEAPON_XM1014, XM1014_PRICE, TERRORIST|CT, AUTOBUYCLASS_PRIMARY, AMMO_BUCKSHOT_PRICE },
{ WEAPON_MAC10, MAC10_PRICE, CT, AUTOBUYCLASS_PRIMARY, AMMO_45ACP_PRICE },
{ WEAPON_AUG, AUG_PRICE, TERRORIST, AUTOBUYCLASS_PRIMARY, AMMO_556MM_PRICE },
{ WEAPON_ELITE, ELITE_PRICE, CT, AUTOBUYCLASS_SECONDARY, AMMO_9MM_PRICE },
{ WEAPON_FIVESEVEN, FIVESEVEN_PRICE, TERRORIST|CT, AUTOBUYCLASS_SECONDARY, AMMO_57MM_PRICE },
{ WEAPON_UMP45, UMP45_PRICE, TERRORIST, AUTOBUYCLASS_PRIMARY, AMMO_45ACP_PRICE },
{ WEAPON_SG550, SG550_PRICE, TERRORIST, AUTOBUYCLASS_PRIMARY, AMMO_556MM_PRICE },
{ WEAPON_USP, USP_PRICE, TERRORIST|CT, AUTOBUYCLASS_SECONDARY, AMMO_45ACP_PRICE },
{ WEAPON_GLOCK18, GLOCK18_PRICE, TERRORIST|CT, AUTOBUYCLASS_SECONDARY, AMMO_9MM_PRICE },
{ WEAPON_MP5N, MP5NAVY_PRICE, TERRORIST|CT, AUTOBUYCLASS_PRIMARY, AMMO_9MM_PRICE },
{ WEAPON_AWP, AWP_PRICE, TERRORIST|CT, AUTOBUYCLASS_PRIMARY, AMMO_338MAG_PRICE },
{ WEAPON_M249, M249_PRICE, TERRORIST|CT, AUTOBUYCLASS_PRIMARY, AMMO_556MM_PRICE },
{ WEAPON_M3, M3_PRICE, TERRORIST|CT, AUTOBUYCLASS_PRIMARY, AMMO_BUCKSHOT_PRICE },
{ WEAPON_M4A1, M4A1_PRICE, TERRORIST, AUTOBUYCLASS_PRIMARY, AMMO_556MM_PRICE },
{ WEAPON_TMP, TMP_PRICE, TERRORIST, AUTOBUYCLASS_PRIMARY, AMMO_9MM_PRICE },
{ WEAPON_G3SG1, G3SG1_PRICE, CT, AUTOBUYCLASS_PRIMARY, AMMO_762MM_PRICE },
{ WEAPON_DEAGLE, DEAGLE_PRICE, TERRORIST|CT, AUTOBUYCLASS_SECONDARY, AMMO_50AE_PRICE },
{ WEAPON_SG552, SG552_PRICE, CT, AUTOBUYCLASS_PRIMARY, AMMO_556MM_PRICE },
{ WEAPON_AK47, AK47_PRICE, CT, AUTOBUYCLASS_PRIMARY, AMMO_762MM_PRICE },
{ WEAPON_P90, P90_PRICE, TERRORIST|CT, AUTOBUYCLASS_PRIMARY, AMMO_57MM_PRICE },
{ WEAPON_FAMAS, FAMAS_PRICE, TERRORIST, AUTOBUYCLASS_PRIMARY, AMMO_556MM_PRICE },
{ WEAPON_GALIL, GALIL_PRICE, CT, AUTOBUYCLASS_PRIMARY, AMMO_556MM_PRICE },
// TODO: this have bug, the cost of galil $2000, but not $2250
{ WEAPON_SHIELDGUN, SHIELDGUN_PRICE, TERRORIST, AUTOBUYCLASS_PRIMARY, 0 },
{ 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0 }
};
char *CDeadHEV::m_szPoses[] =
{
"deadback",
"deadsitting",
"deadstomach",
"deadtable"
};
#else //HOOK_GAMEDLL
int giPrecacheGrunt;
int gmsgWeapPickup;
int gmsgHudText;
int gmsgHudTextArgs;
int gmsgShake;
int gmsgFade;
int gmsgFlashlight;
//int gmsgFlashBattery;
//int gmsgResetHUD;
//int gmsgInitHUD;
//int gmsgViewMode;
//int gmsgShowGameTitle;
int gmsgCurWeapon;
//int gmsgHealth;
//int gmsgDamage;
//int gmsgBattery;
//int gmsgTrain;
int gmsgLogo;
int gmsgWeaponList;
int gmsgAmmoX;
//int gmsgDeathMsg;
int gmsgScoreAttrib;
int gmsgScoreInfo;
int gmsgTeamInfo;
//int gmsgTeamScore;
//int gmsgGameMode;
//int gmsgMOTD;
//int gmsgServerName;
int gmsgAmmoPickup;
int gmsgItemPickup;
//int gmsgHideWeapon;
int gmsgSayText;
int gmsgTextMsg;
int gmsgSetFOV;
int gmsgShowMenu;
int gmsgSendAudio;
int gmsgRoundTime;
int gmsgMoney;
int gmsgBlinkAcct;
int gmsgArmorType;
int gmsgStatusValue;
int gmsgStatusText;
int gmsgStatusIcon;
int gmsgBarTime;
int gmsgReloadSound;
int gmsgCrosshair;
int gmsgNVGToggle;
//int gmsgRadar;
int gmsgSpectator;
//int gmsgVGUIMenu;
int gmsgCZCareer;
//int gmsgCZCareerHUD;
int gmsgTaskTime;
//int gmsgTutorText;
int gmsgTutorLine;
//int gmsgShadowIdx;
int gmsgTutorState;
int gmsgTutorClose;
//int gmsgAllowSpec;
int gmsgBombDrop;
//int gmsgBombPickup;
int gmsgHostagePos;
//int gmsgHostageK;
int gmsgGeigerRange;
int gmsgSendCorpse;
//int gmsgHLTV;
//int gmsgSpecHealth;
//int gmsgForceCam;
//int gmsgADStop;
int gmsgReceiveW;
int gmsgScenarioIcon;
int gmsgBotVoice;
int gmsgBuyClose;
int gmsgItemStatus;
int gmsgLocation;
int gmsgSpecHealth2;
int gmsgBarTime2;
int gmsgBotProgress;
//int gmsgBrass;
//int gmsgFog;
//int gmsgShowTimer;
BOOL gInitHUD;
cvar_t *sv_aim;
TYPEDESCRIPTION (*CRevertSaved::pm_SaveData)[2];
TYPEDESCRIPTION (*CBasePlayer::pm_playerSaveData)[40];
WeaponStruct g_weaponStruct[ MAX_WEAPONS ];
char *(*CDeadHEV::pm_szPoses)[4];
#endif //HOOK_GAMEDLL
//int giPrecacheGrunt;
int gEvilImpulse101;
char g_szMapBriefingText[512];
//extern cvar_t fadetoblack; // move player.h
//extern cvar_t playerid; // move player.h
//CBaseEntity *g_pSelectedZombieSpawn;
//entvars_t *g_pevLastInflictor;
//extern cvar_t startmoney; // move player.h
//CBaseEntity *g_pLastSpawn;
//CBaseEntity *g_pLastCTSpawn;
//CBaseEntity *g_pLastTerroristSpawn;
//ZombieSpawn zombieSpawn[256];
//int zombieSpawnCount;
//extern float g_flWeaponCheat;
//float g_flWeaponCheat; // move player.h
//const char *BotArgs[4];
//bool UseBotArgs;
/* <15353b> ../cstrike/dlls/player.cpp:282 */
NOBODY void LinkUserMessages(void)
{
}
/* <1535a5> ../cstrike/dlls/player.cpp:380 */
void WriteSigonMessages(void)
{
for (int i = 0; i < MAX_WEAPONS; i++)
{
ItemInfo &II = IMPLEMENT_ARRAY_CLASS(CBasePlayerItem, ItemInfoArray)[i];
if (!II.iId)
continue;
const char *pszName;
if (!II.pszName)
pszName = "Empty";
else
pszName = II.pszName;
MESSAGE_BEGIN(MSG_INIT, gmsgWeaponList);
WRITE_STRING(pszName);
WRITE_BYTE(CBasePlayer::GetAmmoIndex(II.pszAmmo1));
WRITE_BYTE(II.iMaxAmmo1);
WRITE_BYTE(CBasePlayer::GetAmmoIndex(II.pszAmmo2));
WRITE_BYTE(II.iMaxAmmo2);
WRITE_BYTE(II.iSlot);
WRITE_BYTE(II.iPosition);
WRITE_BYTE(II.iId);
WRITE_BYTE(II.iFlags);
MESSAGE_END();
}
}
/* <15f281> ../cstrike/dlls/player.cpp:425 */
LINK_ENTITY_TO_CLASS(player, CBasePlayer);
/* <1536a9> ../cstrike/dlls/player.cpp:429 */
void SendItemStatus(CBasePlayer *pPlayer)
{
int itemStatus = 0;
if (pPlayer->m_bHasNightVision)
itemStatus |= ITEM_STATUS_NIGHTVISION;
if (pPlayer->m_bHasDefuser)
itemStatus |= ITEM_STATUS_DEFUSER;
MESSAGE_BEGIN(MSG_ONE, gmsgItemStatus, NULL, pPlayer->pev);
WRITE_BYTE(itemStatus);
MESSAGE_END();
}
/* <150ed5> ../cstrike/dlls/player.cpp:438 */
const char *GetCSModelName(int item_id)
{
const char *modelName = NULL;
switch (item_id)
{
case WEAPON_P228:
modelName = "models/w_p228.mdl";
break;
case WEAPON_SCOUT:
modelName = "models/w_scout.mdl";
break;
case WEAPON_HEGRENADE:
modelName = "models/w_hegrenade.mdl";
break;
case WEAPON_XM1014:
modelName = "models/w_xm1014.mdl";
break;
case WEAPON_C4:
modelName = "models/w_backpack.mdl";
break;
case WEAPON_MAC10:
modelName = "models/w_mac10.mdl";
break;
case WEAPON_AUG:
modelName = "models/w_aug.mdl";
break;
case WEAPON_SMOKEGRENADE:
modelName = "models/w_smokegrenade.mdl";
break;
case WEAPON_ELITE:
modelName = "models/w_elite.mdl";
break;
case WEAPON_FIVESEVEN:
modelName = "models/w_fiveseven.mdl";
break;
case WEAPON_UMP45:
modelName = "models/w_ump45.mdl";
break;
case WEAPON_SG550:
modelName = "models/w_sg550.mdl";
break;
case WEAPON_GALIL:
modelName = "models/w_galil.mdl";
break;
case WEAPON_FAMAS:
modelName = "models/w_famas.mdl";
break;
case WEAPON_USP:
modelName = "models/w_usp.mdl";
break;
case WEAPON_GLOCK18:
modelName = "models/w_glock18.mdl";
break;
case WEAPON_AWP:
modelName = "models/w_awp.mdl";
break;
case WEAPON_MP5N:
modelName = "models/w_mp5.mdl";
break;
case WEAPON_M249:
modelName = "models/w_m249.mdl";
break;
case WEAPON_M3:
modelName = "models/w_m3.mdl";
break;
case WEAPON_M4A1:
modelName = "models/w_m4a1.mdl";
break;
case WEAPON_TMP:
modelName = "models/w_tmp.mdl";
break;
case WEAPON_G3SG1:
modelName = "models/w_g3sg1.mdl";
break;
case WEAPON_FLASHBANG:
modelName = "models/w_flashbang.mdl";
break;
case WEAPON_DEAGLE:
modelName = "models/w_deagle.mdl";
break;
case WEAPON_SG552:
modelName = "models/w_sg552.mdl";
break;
case WEAPON_AK47:
modelName = "models/w_ak47.mdl";
break;
case WEAPON_KNIFE:
modelName = "models/w_knife.mdl";
break;
case WEAPON_P90:
modelName = "models/w_p90.mdl";
break;
case WEAPON_SHIELDGUN:
modelName = "models/w_shield.mdl";
break;
default:
ALERT(at_console, "CBasePlayer::PackDeadPlayerItems(): Unhandled item- not creating weaponbox\n");
}
return modelName;
}
/* <153737> ../cstrike/dlls/player.cpp:572 */
void CBasePlayer::SetPlayerModel(BOOL HasC4)
{
char *infobuffer = GET_INFO_BUFFER(edict());
char *model;
if (m_iTeam == CT)
{
switch (m_iModelName)
{
case MODEL_URBAN:
model = "urban";
break;
case MODEL_GSG9:
model = "gsg9";
break;
case MODEL_GIGN:
model = "gign";
break;
case MODEL_SAS:
model = "sas";
break;
case MODEL_VIP:
model = "vip";
break;
case MODEL_SPETSNAZ:
if (UTIL_IsGame("czero"))
{
model = "spetsnaz";
break;
}
default:
{
if (IsBot())
{
model = (char *)TheBotProfiles->GetCustomSkinModelname(m_iModelName);
if (!model)
model = "urban";
}
else
model = "urban";
break;
}
}
}
else if (m_iTeam == TERRORIST)
{
switch (m_iModelName)
{
case MODEL_TERROR:
model = "terror";
break;
case MODEL_LEET:
model = "leet";
break;
case MODEL_ARCTIC:
model = "arctic";
break;
case MODEL_GUERILLA:
model = "guerilla";
break;
case MODEL_MILITIA:
if (UTIL_IsGame("czero"))
{
model = "militia";
break;
}
default:
{
if (IsBot())
{
model = (char *)TheBotProfiles->GetCustomSkinModelname(m_iModelName);
if (!model)
model = "terror";
}
else
model = "terror";
break;
}
}
}
else
model = "urban";
if (Q_strcmp(GET_KEY_VALUE(infobuffer, "model"), model))
SET_CLIENT_KEY_VALUE(entindex(), infobuffer, "model", model);
}
/* <15f129> ../cstrike/dlls/player.cpp:659 */
NOXREF CBasePlayer *CBasePlayer::GetNextRadioRecipient(CBasePlayer *pStartPlayer)
{
CBaseEntity *pEntity = (CBaseEntity *)pStartPlayer;
while ((pEntity = UTIL_FindEntityByClassname(pEntity, "player")) != NULL)
{
if (FNullEnt(pEntity->edict()))
break;
BOOL bSend = FALSE;
CBasePlayer *pPlayer = GetClassPtr((CBasePlayer *)pEntity->pev);
if (pEntity->IsPlayer())
{
if (pEntity->IsDormant())
continue;
if (pPlayer && pPlayer->m_iTeam == m_iTeam)
bSend = TRUE;
}
else if (pPlayer)
{
int iSpecMode = IsObserver();
if (iSpecMode != OBS_CHASE_LOCKED && iSpecMode != OBS_CHASE_FREE && iSpecMode != OBS_IN_EYE)
continue;
if (!FNullEnt(m_hObserverTarget))
continue;
CBasePlayer *pTarget = (CBasePlayer *)CBaseEntity::Instance( pPlayer->m_hObserverTarget->pev );
if (pTarget && pTarget->m_iTeam == m_iTeam)
bSend = TRUE;
}
if (bSend)
return pPlayer;
}
return NULL;
}
/* <15edd2> ../cstrike/dlls/player.cpp:705 */
void CBasePlayer::Radio(const char *msg_id, const char *msg_verbose, short pitch, bool showIcon)
{
if (!IsPlayer())
return;
if (pev->deadflag != DEAD_NO && !IsBot())
return;
CBaseEntity *pEntity = NULL;
while ((pEntity = UTIL_FindEntityByClassname(pEntity, "player")) != NULL)
{
if (FNullEnt(pEntity->edict()))
break;
BOOL bSend = FALSE;
CBasePlayer *pPlayer = GetClassPtr((CBasePlayer *)pEntity->pev);
// TODO: check out! checking used is here pEntity or pPlayer?
if (pEntity->IsPlayer())
{
if (pEntity->IsDormant())
continue;
if (pPlayer && pPlayer->m_iTeam == m_iTeam)
bSend = TRUE;
}
else if (pPlayer)
{
int iSpecMode = IsObserver();
if (iSpecMode != OBS_CHASE_LOCKED && iSpecMode != OBS_CHASE_FREE && iSpecMode != OBS_IN_EYE)
continue;
if (!FNullEnt(m_hObserverTarget))
continue;
CBasePlayer *pTarget = (CBasePlayer *)CBaseEntity::Instance(pPlayer->m_hObserverTarget->pev);
if (pTarget && pTarget->m_iTeam == m_iTeam)
bSend = TRUE;
}
if (!bSend || pPlayer->m_bIgnoreRadio)
continue;
MESSAGE_BEGIN(MSG_ONE, gmsgSendAudio, NULL, pEntity->pev);
WRITE_BYTE(ENTINDEX(edict()));
WRITE_STRING(msg_id);
WRITE_SHORT(pitch);
MESSAGE_END();
if (msg_verbose)
{
// search the place name where is located the player
const char *placeName = NULL;
Place playerPlace = TheNavAreaGrid.GetPlace( &pev->origin );
const BotPhraseList *placeList = TheBotPhrases->GetPlaceList();
for (BotPhraseList::const_iterator iter = placeList->begin(); iter != placeList->end(); ++iter)
{
if ((*iter)->GetID() == playerPlace)
{
placeName = (*iter)->GetName();
break;
}
}
if (placeName != NULL)
ClientPrint(pEntity->pev, HUD_PRINTRADIO, NumAsString(entindex()), "#Game_radio_location", STRING(pev->netname), placeName, msg_verbose);
else
ClientPrint(pEntity->pev, HUD_PRINTRADIO, NumAsString(entindex()), "#Game_radio", STRING(pev->netname), msg_verbose);
}
if (showIcon)
{
MESSAGE_BEGIN(MSG_ONE, SVC_TEMPENTITY, NULL, pEntity->pev);
WRITE_BYTE(TE_PLAYERATTACHMENT);
WRITE_BYTE(ENTINDEX(edict()));
WRITE_COORD(35); // vertical offset
WRITE_SHORT(g_sModelIndexRadio); // model index
WRITE_SHORT(15); // life
MESSAGE_END();
}
}
}
/* <1537f3> ../cstrike/dlls/player.cpp:812 */
void CBasePlayer::SmartRadio(void)
{
;
}
/* <15381b> ../cstrike/dlls/player.cpp:816 */
void CBasePlayer::Pain(int m_LastHitGroup, bool HasArmour)
{
int temp = RANDOM_LONG(0, 2);
if (m_LastHitGroup == HITGROUP_HEAD)
{
if (m_iKevlar == ARMOR_TYPE_HELMET)
{
EMIT_SOUND(ENT(pev), CHAN_VOICE, "player/bhit_helmet-1.wav", VOL_NORM, ATTN_NORM);
return;
}
switch (temp)
{
case 0:
EMIT_SOUND(ENT(pev), CHAN_VOICE, "player/headshot1.wav", VOL_NORM, ATTN_NORM);
break;
case 1:
EMIT_SOUND(ENT(pev), CHAN_VOICE, "player/headshot2.wav", VOL_NORM, ATTN_NORM);
break;
default:
EMIT_SOUND(ENT(pev), CHAN_VOICE, "player/headshot3.wav", VOL_NORM, ATTN_NORM);
break;
}
}
else
{
if (m_LastHitGroup != HITGROUP_LEFTLEG && m_LastHitGroup != HITGROUP_RIGHTLEG)
{
if (HasArmour)
{
EMIT_SOUND(ENT(pev), CHAN_VOICE, "player/bhit_kevlar-1.wav", VOL_NORM, ATTN_NORM);
return;
}
}
switch (temp)
{
case 0:
EMIT_SOUND(ENT(pev), CHAN_VOICE, "player/bhit_flesh-1.wav", VOL_NORM, ATTN_NORM);
break;
case 1:
EMIT_SOUND(ENT(pev), CHAN_VOICE, "player/bhit_flesh-2.wav", VOL_NORM, ATTN_NORM);
break;
default:
EMIT_SOUND(ENT(pev), CHAN_VOICE, "player/bhit_flesh-3.wav", VOL_NORM, ATTN_NORM);
break;
}
}
}
/* <153b48> ../cstrike/dlls/player.cpp:864 */
Vector VecVelocityForDamage(float flDamage)
{
Vector vec(RANDOM_FLOAT(-100, 100), RANDOM_FLOAT(-100, 100), RANDOM_FLOAT(200, 300));
if (flDamage > -50.0f)
vec = vec * 0.7f;
else if (flDamage > -200.0f)
vec = vec * 2.0f;
else
vec = vec * 10.0f;
return vec;
}
/* <14edfb> ../cstrike/dlls/player.cpp:878 */
int TrainSpeed(int iSpeed, int iMax)
{
float fMax;
float fSpeed;
int iRet = 0;
fMax = (float)iMax;
fSpeed = iSpeed / fMax;
if (iSpeed < 0)
iRet = TRAIN_BACK;
else if (iSpeed == 0)
iRet = TRAIN_NEUTRAL;
else if (fSpeed < 0.33)
iRet = TRAIN_SLOW;
else if (fSpeed < 0.66)
iRet = TRAIN_MEDIUM;
else
iRet = TRAIN_FAST;
return iRet;
}
/* <153c8e> ../cstrike/dlls/player.cpp:902 */
NOXREF void CBasePlayer::DeathSound(void)
{
switch (RANDOM_LONG(1, 4))
{
case 1: EMIT_SOUND(ENT(pev), CHAN_VOICE, "player/die1.wav", VOL_NORM, ATTN_NORM);
break;
case 2: EMIT_SOUND(ENT(pev), CHAN_VOICE, "player/die2.wav", VOL_NORM, ATTN_NORM);
break;
case 3: EMIT_SOUND(ENT(pev), CHAN_VOICE, "player/die3.wav", VOL_NORM, ATTN_NORM);
break;
case 4: EMIT_SOUND(ENT(pev), CHAN_VOICE, "player/death6.wav", VOL_NORM, ATTN_NORM);
break;
}
}
/* <151213> ../cstrike/dlls/player.cpp:937 */
int CBasePlayer::TakeHealth_(float flHealth, int bitsDamageType)
{
return CBaseMonster::TakeHealth(flHealth, bitsDamageType);
}
/* <150f1c> ../cstrike/dlls/player.cpp:943 */
Vector CBasePlayer::GetGunPosition_(void)
{
return pev->origin + pev->view_ofs;
}
/* <15412b> ../cstrike/dlls/player.cpp:953 */
bool CBasePlayer::IsHittingShield(Vector &vecDirection, TraceResult *ptr)
{
if ((m_pActiveItem && m_pActiveItem->m_iId == WEAPON_C4) || !HasShield())
return false;
if (ptr->iHitgroup == HITGROUP_SHIELD)
return true;
if (m_bShieldDrawn)
UTIL_MakeVectors(pev->angles);
return false;
}
/* <152b58> ../cstrike/dlls/player.cpp:989 */
void CBasePlayer::TraceAttack_(entvars_t *pevAttacker, float flDamage, Vector vecDir, TraceResult *ptr, int bitsDamageType)
{
bool bShouldBleed = true;
bool bShouldSpark = false;
bool bHitShield = IsHittingShield(vecDir, ptr);
CBasePlayer *pAttacker = (CBasePlayer *)CBasePlayer::Instance(pevAttacker);
if (CVAR_GET_FLOAT("mp_friendlyfire") == 0 && m_iTeam == pAttacker->m_iTeam)
bShouldBleed = false;
if (pev->takedamage == DAMAGE_NO)
return;
m_LastHitGroup = ptr->iHitgroup;
if (bHitShield)
{
flDamage = 0;
if (RANDOM_LONG(0, 1))
EMIT_SOUND(ENT(pev), CHAN_VOICE, "weapons/ric_metal-1.wav", VOL_NORM, ATTN_NORM);
else
EMIT_SOUND(ENT(pev), CHAN_VOICE, "weapons/ric_metal-2.wav", VOL_NORM, ATTN_NORM);
UTIL_Sparks(ptr->vecEndPos);
pev->punchangle.x = flDamage * RANDOM_FLOAT(-0.15, 0.15);
pev->punchangle.z = flDamage * RANDOM_FLOAT(-0.15, 0.15);
if (pev->punchangle.x < 4)
pev->punchangle.x = -4;
if (pev->punchangle.z < -5)
pev->punchangle.z = -5;
else if (pev->punchangle.z > 5)
pev->punchangle.z = 5;
}
else
{
switch (ptr->iHitgroup)
{
case HITGROUP_GENERIC:
break;
case HITGROUP_HEAD:
{
if (m_iKevlar == ARMOR_TYPE_HELMET)
{
bShouldBleed = false;
bShouldSpark = true;
}
flDamage *= 4;
if (bShouldBleed)
{
pev->punchangle.x = flDamage * -0.5;
if (pev->punchangle.x < -12)
pev->punchangle.x = -12;
pev->punchangle.z = flDamage * RANDOM_FLOAT(-1, 1);
if (pev->punchangle.z < -9)
pev->punchangle.z = -9;
else if (pev->punchangle.z > 9)
pev->punchangle.z = 9;
}
break;
}
case HITGROUP_CHEST:
{
flDamage *= 1;
if (m_iKevlar != ARMOR_TYPE_EMPTY)
bShouldBleed = false;
else if (bShouldBleed)
{
pev->punchangle.x = flDamage * -0.1;
if (pev->punchangle.x < -4)
pev->punchangle.x = -4;
}
break;
}
case HITGROUP_STOMACH:
{
flDamage = flDamage * 1.25;
if (m_iKevlar != ARMOR_TYPE_EMPTY)
bShouldBleed = false;
else if (bShouldBleed)
{
pev->punchangle.x = flDamage * -0.1;
if (pev->punchangle.x < -4)
pev->punchangle.x = -4;
}
break;
}
case HITGROUP_LEFTARM:
case HITGROUP_RIGHTARM:
{
if (m_iKevlar != ARMOR_TYPE_EMPTY)
bShouldBleed = false;
break;
}
case HITGROUP_LEFTLEG:
case HITGROUP_RIGHTLEG:
{
flDamage *= 0.75;
break;
}
}
}
if (bShouldBleed)
{
BloodSplat(ptr->vecEndPos, vecDir, ptr->iHitgroup, flDamage * 5);
SpawnBlood(ptr->vecEndPos, BloodColor(), flDamage);
TraceBleed(flDamage, vecDir, ptr, bitsDamageType);
}
else if (ptr->iHitgroup == HITGROUP_HEAD && bShouldSpark == true)
{
MESSAGE_BEGIN(MSG_PVS, SVC_TEMPENTITY, ptr->vecEndPos);
WRITE_BYTE(TE_STREAK_SPLASH);
WRITE_COORD(ptr->vecEndPos.x);
WRITE_COORD(ptr->vecEndPos.y);
WRITE_COORD(ptr->vecEndPos.z);
WRITE_COORD(ptr->vecPlaneNormal.x);
WRITE_COORD(ptr->vecPlaneNormal.y);
WRITE_COORD(ptr->vecPlaneNormal.z);
WRITE_BYTE(5); // color
WRITE_SHORT(22); // count
WRITE_SHORT(25); // base speed
WRITE_SHORT(65); // ramdon velocity
MESSAGE_END();
}
AddMultiDamage(pevAttacker, this, flDamage, bitsDamageType);
}
/* <1541c2> ../cstrike/dlls/player.cpp:1171 */
const char *GetWeaponName(entvars_t *pevInflictor, entvars_t *pKiller)
{
const char *killer_weapon_name = "world";
if (pKiller->flags & FL_CLIENT)
{
#ifndef REGAMEDLL_FIXES
//int killer_index = ENTINDEX(ENT(pKiller)); unused!
#endif // REGAMEDLL_FIXES
if (pevInflictor)
{
if (pevInflictor == pKiller)
{
CBasePlayer *pAttacker = (CBasePlayer *)CBaseEntity::Instance(pKiller);
if (pAttacker)
{
if (pAttacker->m_pActiveItem)
killer_weapon_name = pAttacker->m_pActiveItem->pszName();
}
}
else
killer_weapon_name = STRING(pevInflictor->classname);
}
}
else
killer_weapon_name = STRING(pevInflictor->classname);
if (!Q_strncmp(killer_weapon_name, "weapon_", 7))
killer_weapon_name += 7;
else if (!Q_strncmp(killer_weapon_name, "monster_", 8))
killer_weapon_name += 8;
else if (Q_strncmp(killer_weapon_name, "func_", 5))
killer_weapon_name += 5;
return killer_weapon_name;
}
/* <14e061> ../cstrike/dlls/player.cpp:1214 */
void LogAttack(CBasePlayer *pAttacker, class CBasePlayer *pVictim, int teamAttack, int healthHit, int armorHit, int newHealth, int newArmor, const char *killer_weapon_name)
{
int detail = logdetail.value;
if (!detail)
return;
if (!pAttacker || !pVictim)
return;
if ((teamAttack && (detail & LOG_TEAMMATEATTACK)) || (!teamAttack && (detail & LOG_ENEMYATTACK)))
{
UTIL_LogPrintf
(
"\"%s<%i><%s><%s>\" attacked \"%s<%i><%s><%s>\" with \"%s\" (damage \"%d\") (damage_armor \"%d\") (health \"%d\") (armor \"%d\")\n",
STRING(pAttacker->pev->netname),
GETPLAYERUSERID(pAttacker->edict()),
GETPLAYERAUTHID(pAttacker->edict()),
GetTeam(pAttacker->m_iTeam),
STRING(pVictim->pev->netname),
GETPLAYERUSERID(pVictim->edict()),
GETPLAYERAUTHID(pVictim->edict()),
GetTeam(pVictim->m_iTeam),
killer_weapon_name,
healthHit,
armorHit,
newHealth,
newArmor
);
}
}
/* <15dff9> ../cstrike/dlls/player.cpp:1241 */
NOBODY int CBasePlayer::TakeDamage_(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType)
{
// {
// int fTookDamage; // 1243
// float flRatio; // 1244
// float flBonus; // 1245
// float flHealthPrev; // 1246
// int iGunType; // 1247
// float flShieldRatio; // 1248
// int teamAttack; // 1251
// int armorHit; // 1251
// class CBasePlayer *pAttack; // 1252
// class CBaseEntity *pAttacker; // 1452
// class CBaseEntity *attacker; // 1472
// int i; // 1662
// {
// float fTookDamage; // 1386
// {
// class CGrenade *pGrenade; // 1290
// class CBaseEntity *temp; // 1291
// GetClassPtr<CBaseEntity>(CBaseEntity *a); // 1291
// GetClassPtr<CGrenade>(CGrenade *a); // 1295
// edict(CBaseEntity *const this); // 1299
// Instance(entvars_t *pev); // 1312
// }
// FNullEnt(const edict_t *pent); // 1318
// IsArmored(CBasePlayer *const this,
// int nHitGroup); // 1324
// {
// float flNew; // 1326
// float flArmor; // 1327
// {
// int oldValue; // 1343
// }
// }
// LogAttack(CBasePlayer *pAttacker,
// class CBasePlayer *pVictim,
// int teamAttack,
// int healthHit,
// int armorHit,
// int newHealth,
// int newArmor,
// const char *killer_weapon_name); // 1384
// {
// class CHalfLifeMultiplay *mp; // 1395
// {
// int i; // 1398
// {
// class CBasePlayer *pPlayer; // 1400
// {
// bool killedByHumanPlayer; // 1403
// }
// }
// }
// }
// {
// int i; // 1414
// }
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// edict_t *ed); // 1420
// edict(CBaseEntity *const this); // 1423
// ENTINDEX(edict_t *pEdict); // 1423
// ENTINDEX(edict_t *pEdict); // 1424
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// edict_t *ed); // 1429
// edict(CBaseEntity *const this); // 1430
// ENTINDEX(edict_t *pEdict); // 1430
// {
// int i; // 1434
// {
// class CBasePlayer *pPlayer; // 1436
// edict(CBaseEntity *const this); // 1440
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// edict_t *ed); // 1440
// }
// }
// operator-(const class Vector *const this,
// const class Vector &v); // 1320
// SetAnimation(CBasePlayer *const this,
// PLAYER_ANIM playerAnim); // 1372
// }
// Instance(entvars_t *pev); // 1452
// GetClassPtr<CBaseEntity>(CBaseEntity *a); // 1472
// {
// class CBasePlayer *player; // 1475
// {
// class CBaseEntity *pBasePlayer; // 1496
// class CBasePlayer *basePlayer; // 1497
// edict(CBaseEntity *const this); // 1500
// FNullEnt(const edict_t *pent); // 1500
// }
// HintMessage(CBasePlayer *const this,
// const char *pMessage,
// BOOL bDisplayIfPlayerDead,
// BOOL bOverride); // 1484
// ShouldDoLargeFlinch(CBasePlayer *const this,
// int nHitGroup,
// int nGunType); // 1557
// SetAnimation(CBasePlayer *const this,
// PLAYER_ANIM playerAnim); // 1579
// Length(const class Vector *const this); // 1559
// {
// class Vector attack_velocity; // 1561
// operator-(const class Vector *const this,
// const class Vector &v); // 1563
// Normalize(const class Vector *const this); // 1564
// operator+(const class Vector *const this,
// const class Vector &v); // 1568
// }
// SetAnimation(CBasePlayer *const this,
// PLAYER_ANIM playerAnim); // 1570
// }
// IsArmored(CBasePlayer *const this,
// int nHitGroup); // 1587
// {
// float flNew; // 1589
// float flArmor; // 1590
// {
// int oldValue; // 1604
// }
// }
// LogAttack(CBasePlayer *pAttacker,
// class CBasePlayer *pVictim,
// int teamAttack,
// int healthHit,
// int armorHit,
// int newHealth,
// int newArmor,
// const char *killer_weapon_name); // 1630
// {
// class CHalfLifeMultiplay *mp; // 1643
// {
// int i; // 1646
// {
// class CBasePlayer *pPlayer; // 1648
// {
// bool killedByHumanPlayer; // 1651
// }
// }
// }
// }
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// edict_t *ed); // 1670
// edict(CBaseEntity *const this); // 1673
// ENTINDEX(edict_t *pEdict); // 1673
// ENTINDEX(edict_t *pEdict); // 1674
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// edict_t *ed); // 1679
// edict(CBaseEntity *const this); // 1680
// ENTINDEX(edict_t *pEdict); // 1680
// {
// class CBasePlayer *pPlayer; // 1686
// edict(CBaseEntity *const this); // 1690
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// edict_t *ed); // 1690
// }
// }
}
/* <1516a0> ../cstrike/dlls/player.cpp:1706 */
void packPlayerItem(CBasePlayer *pPlayer, CBasePlayerItem *pItem, bool packAmmo)
{
if (pItem)
{
const char *modelName = GetCSModelName(pItem->m_iId);
if (modelName)
{
CWeaponBox *pWeaponBox = (CWeaponBox *)CBaseEntity::Create("weaponbox", pPlayer->pev->origin, pPlayer->pev->angles, ENT(pPlayer->pev));
pWeaponBox->pev->angles.x = 0;
pWeaponBox->pev->angles.z = 0;
pWeaponBox->pev->velocity = pPlayer->pev->velocity * 0.75;
pWeaponBox->SetThink(&CWeaponBox::Kill);
pWeaponBox->pev->nextthink = gpGlobals->time + 300;
pWeaponBox->PackWeapon(pItem);
if (packAmmo)
pWeaponBox->PackAmmo(MAKE_STRING( IMPLEMENT_ARRAY_CLASS(CBasePlayerItem, ItemInfoArray)[ pItem->m_iId ].pszAmmo1 ), pPlayer->m_rgAmmo[pItem->PrimaryAmmoIndex()]);
SET_MODEL(ENT(pWeaponBox->pev), modelName);
}
}
}
/* <15f739> ../cstrike/dlls/player.cpp:1756 */
void CBasePlayer::PackDeadPlayerItems(void)
{
bool bPackGun = (g_pGameRules->DeadPlayerWeapons(this) != GR_PLR_DROP_GUN_NO);
bool bPackAmmo = (g_pGameRules->DeadPlayerAmmo(this) != GR_PLR_DROP_AMMO_NO);
if (bPackGun)
{
bool bShieldDropped = false;
if (HasShield())
{
DropShield(TRUE);
bShieldDropped = true;
}
int nBestWeight = 0;
CBasePlayerItem *pBestItem = NULL;
for (int n = 0; n < MAX_ITEM_TYPES; n++)
{
CBasePlayerItem *pPlayerItem = m_rgpPlayerItems[ n ];
while (pPlayerItem != NULL)
{
ItemInfo info;
if (pPlayerItem->iItemSlot() < KNIFE_SLOT && !bShieldDropped)
{
if (pPlayerItem->GetItemInfo(&info))
{
if (info.iWeight > nBestWeight)
{
nBestWeight = info.iWeight;
pBestItem = pPlayerItem;
}
}
}
else if (pPlayerItem->iItemSlot() == GRENADE_SLOT && UTIL_IsGame("czero"))
packPlayerItem(this, pPlayerItem, true);
pPlayerItem = pPlayerItem->m_pNext;
}
}
packPlayerItem(this, pBestItem, bPackAmmo);
}
RemoveAllItems(TRUE);
}
/* <15f710> ../cstrike/dlls/player.cpp:1829 */
void CBasePlayer::GiveDefaultItems(void)
{
RemoveAllItems(FALSE);
m_bHasPrimary = false;
switch (m_iTeam)
{
case CT:
{
GiveNamedItem("weapon_knife");
GiveNamedItem("weapon_usp");
GiveAmmo(m_bIsVIP ? 12 : 24, "45acp", MAX_AMMO_45ACP);
break;
}
case TERRORIST:
{
GiveNamedItem("weapon_knife");
GiveNamedItem("weapon_glock18");
GiveAmmo(40, "9mm", MAX_AMMO_9MM);
break;
}
}
}
/* <15f406> ../cstrike/dlls/player.cpp:1871 */
void CBasePlayer::RemoveAllItems(BOOL removeSuit)
{
BOOL bKillProgBar = false;
int i;
if (m_bHasDefuser)
{
m_bHasDefuser = false;
pev->body = 0;
MESSAGE_BEGIN(MSG_ONE, gmsgStatusIcon, NULL, pev);
WRITE_BYTE(STATUSICON_HIDE);
WRITE_STRING("defuser");
MESSAGE_END();
SendItemStatus(this);
bKillProgBar = true;
}
if (m_bHasC4)
{
m_bHasC4 = false;
pev->body = 0;
MESSAGE_BEGIN(MSG_ONE, gmsgStatusIcon, NULL, pev);
WRITE_BYTE(STATUSICON_HIDE);
WRITE_STRING("c4");
MESSAGE_END();
bKillProgBar = true;
}
RemoveShield();
if (bKillProgBar)
SetProgressBarTime(0);
if (m_pActiveItem)
{
ResetAutoaim();
m_pActiveItem->Holster();
m_pActiveItem = NULL;
}
m_pLastItem = NULL;
for (i = 0; i < MAX_ITEM_TYPES; i++)
{
m_pActiveItem = m_rgpPlayerItems[i];
while (m_pActiveItem)
{
CBasePlayerItem *pPendingItem = m_pActiveItem->m_pNext;
m_pActiveItem->Drop();
m_pActiveItem = pPendingItem;
}
m_rgpPlayerItems[i] = NULL;
}
m_pActiveItem = NULL;
m_bHasPrimary = NULL;
pev->viewmodel = 0;
pev->weaponmodel = 0;
if (removeSuit)
pev->weapons = 0;
else
pev->weapons &= ~WEAPON_ALLWEAPONS;
for (i = 0; i < MAX_AMMO_SLOTS; i++)
m_rgAmmo[i] = 0;
UpdateClientData();
MESSAGE_BEGIN(MSG_ONE, gmsgCurWeapon, NULL, pev);
WRITE_BYTE(0);
WRITE_BYTE(0);
WRITE_BYTE(0);
MESSAGE_END();
}
/* <15436c> ../cstrike/dlls/player.cpp:1962 */
void CBasePlayer::SetBombIcon(BOOL bFlash)
{
if (m_bHasC4)
{
MESSAGE_BEGIN(MSG_ONE, gmsgStatusIcon, NULL, pev);
WRITE_BYTE(bFlash ? STATUSICON_FLASH : STATUSICON_SHOW);
WRITE_STRING("c4");
WRITE_BYTE(0);
WRITE_BYTE(160);
WRITE_BYTE(0);
MESSAGE_END();
}
else
{
MESSAGE_BEGIN(MSG_ONE, gmsgStatusIcon, NULL, pev);
WRITE_BYTE(STATUSICON_HIDE);
WRITE_STRING("c4");
MESSAGE_END();
}
SetScoreboardAttributes();
}
/* <15f2ab> ../cstrike/dlls/player.cpp:1985 */
void CBasePlayer::SetProgressBarTime(int time)
{
if (time)
{
m_progressStart = gpGlobals->time;
m_progressEnd = time + gpGlobals->time;
}
else
{
m_progressStart = 0;
m_progressEnd = 0;
}
MESSAGE_BEGIN(MSG_ONE, gmsgBarTime, NULL, pev);
WRITE_SHORT(time);
MESSAGE_END();
CBaseEntity *pPlayer = NULL;
int myIndex = entindex();
while ((pPlayer = UTIL_FindEntityByClassname(pPlayer, "player")) != NULL)
{
if (FNullEnt(pPlayer->edict()))
break;
CBasePlayer *player = GetClassPtr((CBasePlayer *)pPlayer->pev);
if (player->IsObserver() == OBS_IN_EYE && player->pev->iuser2 == myIndex)
{
MESSAGE_BEGIN(MSG_ONE, gmsgBarTime, NULL, player->pev);
WRITE_SHORT(time);
MESSAGE_END();
}
}
}
/* <15dcb4> ../cstrike/dlls/player.cpp:2027 */
void CBasePlayer::SetProgressBarTime2(int time, float timeElapsed)
{
if (time)
{
m_progressStart = gpGlobals->time - timeElapsed;
m_progressEnd = time + gpGlobals->time - timeElapsed;
}
else
{
timeElapsed = 0;
m_progressStart = 0;
m_progressEnd = 0;
}
short iTimeElapsed = (timeElapsed * 100.0 / (m_progressEnd - m_progressStart));
MESSAGE_BEGIN(MSG_ONE, gmsgBarTime2, NULL, pev);
WRITE_SHORT(time);
WRITE_SHORT(iTimeElapsed);
MESSAGE_END();
CBaseEntity *pPlayer = NULL;
int myIndex = entindex();
while ((pPlayer = UTIL_FindEntityByClassname(pPlayer, "player")) != NULL)
{
if (FNullEnt(pPlayer->edict()))
break;
CBasePlayer *player = GetClassPtr((CBasePlayer *)pPlayer->pev);
if (player->IsObserver() == OBS_IN_EYE && player->pev->iuser2 == myIndex)
{
MESSAGE_BEGIN(MSG_ONE, gmsgBarTime, NULL, player->pev);
WRITE_SHORT(time);
WRITE_SHORT(iTimeElapsed);
MESSAGE_END();
}
}
}
/* <14e0e9> ../cstrike/dlls/player.cpp:2073 */
void BuyZoneIcon_Set(CBasePlayer *player)
{
MESSAGE_BEGIN(MSG_ONE, gmsgStatusIcon, NULL, player->pev);
WRITE_BYTE(STATUSICON_SHOW);
WRITE_STRING("buyzone");
WRITE_BYTE(0);
WRITE_BYTE(160);
WRITE_BYTE(0);
MESSAGE_END();
}
/* <14e106> ../cstrike/dlls/player.cpp:2086 */
void BuyZoneIcon_Clear(CBasePlayer *player)
{
MESSAGE_BEGIN(MSG_ONE, gmsgStatusIcon, NULL, player->pev);
WRITE_BYTE(STATUSICON_HIDE);
WRITE_STRING("buyzone");
MESSAGE_END();
if (player->m_iMenu >= Menu_Buy)
{
if (player->m_iMenu <= Menu_BuyItem)
{
CLIENT_COMMAND(ENT(player->pev), "slot10\n");
}
else if (player->m_iMenu == Menu_ClientBuy)
{
MESSAGE_BEGIN(MSG_ONE, gmsgBuyClose, NULL, player->pev);
MESSAGE_END();
}
}
}
/* <14e62c> ../cstrike/dlls/player.cpp:2115 */
void BombTargetFlash_Set(CBasePlayer *player)
{
if (player->m_bHasC4 && !(player->m_flDisplayHistory & DHF_IN_TARGET_ZONE))
{
player->m_flDisplayHistory |= DHF_IN_TARGET_ZONE;
player->HintMessage("#Hint_you_are_in_targetzone");
}
player->SetBombIcon(TRUE);
}
/* <14e649> ../cstrike/dlls/player.cpp:2129 */
void BombTargetFlash_Clear(CBasePlayer *player)
{
player->SetBombIcon(FALSE);
}
/* <158292> ../cstrike/dlls/player.cpp:2136 */
void RescueZoneIcon_Set(CBasePlayer *player)
{
MESSAGE_BEGIN(MSG_ONE, gmsgStatusIcon, NULL, player->pev);
WRITE_BYTE(STATUSICON_SHOW);
WRITE_STRING("rescue");
WRITE_BYTE(0);
WRITE_BYTE(160);
WRITE_BYTE(0);
MESSAGE_END();
if (player->m_iTeam == CT && !(player->m_flDisplayHistory & DHF_IN_RESCUE_ZONE))
{
player->m_flDisplayHistory |= DHF_IN_RESCUE_ZONE;
player->HintMessage("#Hint_hostage_rescue_zone");
}
}
/* <14e666> ../cstrike/dlls/player.cpp:2156 */
void RescueZoneIcon_Clear(CBasePlayer *player)
{
MESSAGE_BEGIN(MSG_ONE, gmsgStatusIcon, NULL, player->pev);
WRITE_BYTE(STATUSICON_HIDE);
WRITE_STRING("rescue");
MESSAGE_END();
if (player->m_iMenu >= Menu_Buy)
{
if (player->m_iMenu <= Menu_BuyItem)
{
CLIENT_COMMAND(ENT(player->pev), "slot10\n");
}
else if (player->m_iMenu == Menu_ClientBuy)
{
MESSAGE_BEGIN(MSG_ONE, gmsgBuyClose, NULL, player->pev);
MESSAGE_END();
}
}
}
/* <1582af> ../cstrike/dlls/player.cpp:2185 */
void EscapeZoneIcon_Set(CBasePlayer *player)
{
MESSAGE_BEGIN(MSG_ONE, gmsgStatusIcon, NULL, player->pev);
WRITE_BYTE(STATUSICON_SHOW);
WRITE_STRING("escape");
WRITE_BYTE(0);
WRITE_BYTE(160);
WRITE_BYTE(0);
MESSAGE_END();
if (player->m_iTeam == CT)
{
if (!(player->m_flDisplayHistory & DHF_IN_ESCAPE_ZONE))
{
player->m_flDisplayHistory |= DHF_IN_ESCAPE_ZONE;
player->HintMessage("#Hint_terrorist_escape_zone", TRUE);
}
}
}
/* <14e683> ../cstrike/dlls/player.cpp:2203 */
void EscapeZoneIcon_Clear(CBasePlayer *player)
{
MESSAGE_BEGIN(MSG_ONE, gmsgStatusIcon, NULL, player->pev);
WRITE_BYTE(STATUSICON_HIDE);
WRITE_STRING("escape");
MESSAGE_END();
if (player->m_iMenu >= Menu_Buy)
{
if (player->m_iMenu <= Menu_BuyItem)
{
CLIENT_COMMAND(player->edict(), "slot10\n");
}
else if (player->m_iMenu == Menu_ClientBuy)
{
MESSAGE_BEGIN(MSG_ONE, gmsgBuyClose, NULL, player->pev);
MESSAGE_END();
}
}
}
/* <1582cc> ../cstrike/dlls/player.cpp:2231 */
void VIP_SafetyZoneIcon_Set(CBasePlayer *player)
{
MESSAGE_BEGIN(MSG_ONE, gmsgStatusIcon, NULL, player->pev);
WRITE_BYTE(STATUSICON_SHOW);
WRITE_STRING("vipsafety");
WRITE_BYTE(0);
WRITE_BYTE(160);
WRITE_BYTE(0);
MESSAGE_END();
if(!(player->m_flDisplayHistory & DHF_IN_VIPSAFETY_ZONE))
{
if (player->m_iTeam == CT)
{
player->m_flDisplayHistory |= DHF_IN_VIPSAFETY_ZONE;
player->HintMessage("#Hint_ct_vip_zone");
}
else if (player->m_iTeam == TERRORIST)
{
player->m_flDisplayHistory |= DHF_IN_VIPSAFETY_ZONE;
player->HintMessage("#Hint_terrorist_vip_zone");
}
}
}
/* <14e6a0> ../cstrike/dlls/player.cpp:2255 */
void VIP_SafetyZoneIcon_Clear(CBasePlayer *player)
{
MESSAGE_BEGIN(MSG_ONE, gmsgStatusIcon, NULL, player->pev);
WRITE_BYTE(STATUSICON_HIDE);
WRITE_STRING("vipsafety");
MESSAGE_END();
if (player->m_iMenu >= Menu_Buy)
{
if (player->m_iMenu <= Menu_BuyItem)
{
CLIENT_COMMAND(player->edict(), "slot10\n");
}
else if (player->m_iMenu == Menu_ClientBuy)
{
MESSAGE_BEGIN(MSG_ONE, gmsgBuyClose, NULL, player->pev);
MESSAGE_END();
}
}
}
/* <154417> ../cstrike/dlls/player.cpp:2282 */
NOXREF void CBasePlayer::SendFOV(int fov)
{
pev->fov = (float_precision)fov;
m_iClientFOV = fov;
m_iFOV = fov;
MESSAGE_BEGIN(MSG_ONE, gmsgSetFOV, NULL, pev);
WRITE_BYTE(fov);
MESSAGE_END();
}
/* <160a1a> ../cstrike/dlls/player.cpp:2300 */
NOBODY void CBasePlayer::Killed_(entvars_t *pevAttacker, int iGib)
{
// {
// class CSound *pSound; // 2302
// Instance(entvars_t *pev); // 2310
// {
// class CBaseEntity *pAttackerEntity; // 2374
// class CBasePlayer *pAttacker; // 2375
// bool killerHasShield; // 2378
// bool wasBlind; // 2380
// Instance(entvars_t *pev); // 2374
// HasShield(CBasePlayer *const this); // 2378
// {
// class CCSBot *pBot; // 2383
// IsBlind(const class CBasePlayer *const this); // 2384
// }
// {
// int i; // 2386
// {
// class CBasePlayer *pPlayer; // 2388
// {
// bool killedByHumanPlayer; // 2391
// }
// }
// }
// }
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// entvars_t *ent); // 2405
// {
// int i; // 2411
// {
// class CBasePlayer *pObserver; // 2413
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// entvars_t *ent); // 2416
// }
// }
// edict(CBaseEntity *const this); // 2431
// SetAnimation(CBasePlayer *const this,
// PLAYER_ANIM playerAnim); // 2439
// {
// class CSmokeGrenade *pSmoke; // 2461
// Vector(Vector *const this,
// const Vector &v); // 2462
// operator+(const Vector *const this,
// const Vector &v); // 2462
// }
// Vector(Vector *const this,
// const Vector &v); // 2455
// operator+(const Vector *const this,
// const Vector &v); // 2455
// {
// class CHEGrenade *pHEGrenade; // 2448
// Vector(Vector *const this,
// const Vector &v); // 2449
// operator+(const Vector *const this,
// const Vector &v); // 2449
// }
// {
// int gmsgADStop; // 2489
// ENTINDEX(edict_t *pEdict); // 2486
// ENTINDEX(edict_t *pEdict); // 2487
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// entvars_t *ent); // 2490
// }
// Vector(Vector *const this,
// float X,
// float Y,
// float Z); // 2480
// operator-(const Vector *const this); // 2535
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// entvars_t *ent); // 2545
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// entvars_t *ent); // 2550
// SendFOV(CBasePlayer *const this,
// int fov); // 2556
// BuyZoneIcon_Clear(CBasePlayer *player); // 2588
// HintMessage(CBasePlayer *const this,
// const char *pMessage,
// BOOL bDisplayIfPlayerDead,
// BOOL bOverride); // 2618
// HintMessage(CBasePlayer *const this,
// const char *pMessage,
// BOOL bDisplayIfPlayerDead,
// BOOL bOverride); // 2599
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// entvars_t *ent); // 2575
// SendItemStatus(CBasePlayer *pPlayer); // 2579
// operator*(const Vector *const this,
// float fl); // 2508
// operator*(const Vector *const this,
// float fl); // 2515
// operator*(const Vector *const this,
// float fl); // 2532
// Length(const Vector *const this); // 2525
// Length(const Vector *const this); // 2525
// operator/(const Vector *const this,
// float fl); // 2525
// operator*(const Vector *const this,
// float fl); // 2525
// Length(const Vector *const this); // 2526
// Length(const Vector *const this); // 2520
// Length(const Vector *const this); // 2520
// operator/(const Vector *const this,
// float fl); // 2520
// operator*(const Vector *const this,
// float fl); // 2520
// operator/(const Vector *const this,
// float fl); // 2520
// Length(const Vector *const this); // 2521
// }
}
/* <154478> ../cstrike/dlls/player.cpp:2625 */
BOOL CBasePlayer::IsBombGuy(void)
{
if (!g_pGameRules->IsMultiplayer())
return FALSE;
return m_bHasC4;
}
/* <1544a1> ../cstrike/dlls/player.cpp:2636 */
void CBasePlayer::SetAnimation(PLAYER_ANIM playerAnim)
{
int animDesired;
float speed;
char szAnim[64];
int hopSeq;
int leapSeq;
if (!pev->modelindex)
return;
if ((playerAnim == PLAYER_FLINCH || playerAnim == PLAYER_LARGE_FLINCH) && HasShield())
return;
if (playerAnim != PLAYER_FLINCH && playerAnim != PLAYER_LARGE_FLINCH && m_flFlinchTime > gpGlobals->time && pev->health > 0.0f)
return;
speed = pev->velocity.Length2D();
if (pev->flags & FL_FROZEN)
{
speed = 0;
playerAnim = PLAYER_IDLE;
}
hopSeq = LookupActivity(ACT_HOP);
leapSeq = LookupActivity(ACT_LEAP);
switch (playerAnim)
{
case PLAYER_JUMP:
{
if (m_Activity == ACT_SWIM || m_Activity == ACT_DIESIMPLE || m_Activity == ACT_HOVER)
m_IdealActivity = m_Activity;
else
{
m_IdealActivity = ACT_HOP;
TheBots->OnEvent(EVENT_PLAYER_JUMPED, this);
}
break;
}
case PLAYER_SUPERJUMP:
{
if (m_Activity == ACT_SWIM || m_Activity == ACT_DIESIMPLE || m_Activity == ACT_HOVER)
m_IdealActivity = m_Activity;
else
m_IdealActivity = ACT_LEAP;
break;
}
case PLAYER_DIE:
{
m_IdealActivity = ACT_DIESIMPLE;
DeathSound();
break;
}
case PLAYER_ATTACK1:
{
if (m_Activity == ACT_SWIM || m_Activity == ACT_DIESIMPLE || m_Activity == ACT_HOVER)
m_IdealActivity = m_Activity;
else
{
m_IdealActivity = ACT_RANGE_ATTACK1;
TheBots->OnEvent(EVENT_WEAPON_FIRED, this);
}
break;
}
case PLAYER_ATTACK2:
{
if (m_Activity == ACT_SWIM || m_Activity == ACT_DIESIMPLE || m_Activity == ACT_HOVER)
m_IdealActivity = m_Activity;
else
{
m_IdealActivity = ACT_RANGE_ATTACK2;
TheBots->OnEvent(EVENT_WEAPON_FIRED, this);
}
break;
}
case PLAYER_RELOAD:
{
if (m_Activity == ACT_SWIM || m_Activity == ACT_DIESIMPLE || m_Activity == ACT_HOVER)
m_IdealActivity = m_Activity;
else
{
m_IdealActivity = ACT_RELOAD;
TheBots->OnEvent(EVENT_WEAPON_RELOADED, this);
}
break;
}
case PLAYER_IDLE:
case PLAYER_WALK:
{
if (pev->flags & FL_ONGROUND || (m_Activity != ACT_HOP && m_Activity != ACT_LEAP))
{
if (pev->waterlevel <= 1)
m_IdealActivity = ACT_WALK;
else if (speed == 0.0f)
m_IdealActivity = ACT_HOVER;
else
m_IdealActivity = ACT_SWIM;
}
else
m_IdealActivity = m_Activity;
break;
}
case PLAYER_HOLDBOMB:
m_IdealActivity = ACT_HOLDBOMB;
break;
case PLAYER_FLINCH:
m_IdealActivity = ACT_FLINCH;
break;
case PLAYER_LARGE_FLINCH:
m_IdealActivity = ACT_LARGE_FLINCH;
break;
default:
break;
}
switch (m_IdealActivity)
{
case ACT_HOP:
case ACT_LEAP:
{
if (m_Activity == m_IdealActivity)
return;
switch (m_Activity)
{
case ACT_RANGE_ATTACK1:
Q_strcpy(szAnim, "ref_shoot_");
break;
case ACT_RANGE_ATTACK2:
Q_strcpy(szAnim, "ref_shoot2_");
break;
case ACT_RELOAD:
Q_strcpy(szAnim, "ref_reload_");
break;
default:
Q_strcpy(szAnim, "ref_aim_");
break;
}
Q_strcat(szAnim, m_szAnimExtention);
animDesired = LookupSequence(szAnim);
if (animDesired == -1)
animDesired = 0;
if (pev->sequence != animDesired || !m_fSequenceLoops)
pev->frame = 0;
if (!m_fSequenceLoops)
pev->effects |= EF_NOINTERP;
if (m_IdealActivity == ACT_LEAP)
pev->gaitsequence = LookupActivity(ACT_LEAP);
else
pev->gaitsequence = LookupActivity(ACT_HOP);
m_Activity = m_IdealActivity;
break;
}
case ACT_RANGE_ATTACK1:
{
m_flLastFired = gpGlobals->time;
if (pev->flags & FL_DUCKING)
Q_strcpy(szAnim, "crouch_shoot_");
else
Q_strcpy(szAnim, "ref_shoot_");
Q_strcat(szAnim, m_szAnimExtention);
animDesired = LookupSequence(szAnim);
if (animDesired == -1)
animDesired = 0;
pev->sequence = animDesired;
pev->frame = 0;
ResetSequenceInfo();
m_Activity = m_IdealActivity;
break;
}
case ACT_RANGE_ATTACK2:
{
m_flLastFired = gpGlobals->time;
if (pev->flags & FL_DUCKING)
Q_strcpy(szAnim, "crouch_shoot2_");
else
Q_strcpy(szAnim, "ref_shoot2_");
Q_strcat(szAnim, m_szAnimExtention);
animDesired = LookupSequence(szAnim);
if (animDesired == -1)
animDesired = 0;
pev->sequence = animDesired;
pev->frame = 0;
ResetSequenceInfo();
m_Activity = m_IdealActivity;
break;
}
case ACT_RELOAD:
{
if (pev->flags & FL_DUCKING)
Q_strcpy(szAnim, "crouch_reload_");
else
Q_strcpy(szAnim, "ref_reload_");
Q_strcat(szAnim, m_szAnimExtention);
animDesired = LookupSequence(szAnim);
if (animDesired == -1)
animDesired = 0;
if (pev->sequence != animDesired || !m_fSequenceLoops)
pev->frame = 0;
if (!m_fSequenceLoops)
pev->effects |= EF_NOINTERP;
m_Activity = m_IdealActivity;
break;
}
case ACT_HOLDBOMB:
{
if (pev->flags & FL_DUCKING)
Q_strcpy(szAnim, "crouch_aim_");
else
Q_strcpy(szAnim, "ref_aim_");
Q_strcat(szAnim, m_szAnimExtention);
animDesired = LookupSequence(szAnim);
if (animDesired == -1)
animDesired = 0;
m_Activity = m_IdealActivity;
break;
}
case ACT_WALK:
{
if ((m_Activity != ACT_RANGE_ATTACK1 || m_fSequenceFinished)
&& (m_Activity != ACT_RANGE_ATTACK2 || m_fSequenceFinished)
&& (m_Activity != ACT_FLINCH || m_fSequenceFinished)
&& (m_Activity != ACT_LARGE_FLINCH || m_fSequenceFinished)
&& (m_Activity != ACT_RELOAD || m_fSequenceFinished))
{
if (speed <= 135.0f || m_flLastFired + 4.0 >= gpGlobals->time)
{
if (pev->flags & FL_DUCKING)
Q_strcpy(szAnim, "crouch_aim_");
else
Q_strcpy(szAnim, "ref_aim_");
Q_strcat(szAnim, m_szAnimExtention);
animDesired = LookupSequence(szAnim);
if (animDesired == -1)
animDesired = 0;
m_Activity = ACT_WALK;
}
else
{
Q_strcpy(szAnim, "run_");
Q_strcat(szAnim, m_szAnimExtention);
animDesired = LookupSequence(szAnim);
if (animDesired == -1)
{
if (pev->flags & FL_DUCKING)
Q_strcpy(szAnim, "crouch_aim_");
else
Q_strcpy(szAnim, "ref_aim_");
Q_strcat(szAnim, m_szAnimExtention);
animDesired = LookupSequence(szAnim);
if (animDesired == -1)
animDesired = 0;
m_Activity = ACT_RUN;
pev->gaitsequence = LookupActivity(ACT_RUN);
}
else
{
m_Activity = ACT_RUN;
pev->gaitsequence = animDesired;
}
if (m_Activity == ACT_RUN)
{
//TODO: maybe away used variable 'speed'?
//if (speed > 150.0f)
if (pev->velocity.Length2D() > 150.0f)
TheBots->OnEvent(EVENT_PLAYER_FOOTSTEP, this);
}
}
}
else
animDesired = pev->sequence;
if (speed > 135.0f)
pev->gaitsequence = LookupActivity(ACT_RUN);
else
pev->gaitsequence = LookupActivity(ACT_WALK);
break;
}
case ACT_FLINCH:
case ACT_LARGE_FLINCH:
{
m_Activity = m_IdealActivity;
#ifndef REGAMEDLL_FIXES
// TODO: why? this condition was checked!
if ((playerAnim == PLAYER_FLINCH || playerAnim == PLAYER_LARGE_FLINCH) && HasShield())
return;
#endif // REGAMEDLL_FIXES
switch (m_LastHitGroup)
{
case HITGROUP_GENERIC:
{
if (RANDOM_LONG(0, 1))
animDesired = LookupSequence("head_flinch");
else
animDesired = LookupSequence("gut_flinch");
break;
}
case HITGROUP_HEAD:
case HITGROUP_CHEST:
animDesired = LookupSequence("head_flinch");
break;
case HITGROUP_SHIELD:
animDesired = 0;
break;
default:
animDesired = LookupSequence("gut_flinch");
break;
}
if (animDesired == -1)
animDesired = 0;
break;
}
case ACT_DIESIMPLE:
{
if (m_Activity == m_IdealActivity)
return;
m_Activity = m_IdealActivity;
m_flDeathThrowTime = 0;
m_iThrowDirection = THROW_NONE;
switch (m_LastHitGroup)
{
case HITGROUP_GENERIC:
{
switch (RANDOM_LONG(0, 8))
{
case 0:
animDesired = LookupActivity(ACT_DIE_HEADSHOT);
m_iThrowDirection = THROW_BACKWARD;
break;
case 1:
animDesired = LookupActivity(ACT_DIE_GUTSHOT);
break;
case 2:
animDesired = LookupActivity(ACT_DIE_BACKSHOT);
m_iThrowDirection = THROW_HITVEL;
break;
case 3:
animDesired = LookupActivity(ACT_DIESIMPLE);
break;
case 4:
animDesired = LookupActivity(ACT_DIEBACKWARD);
m_iThrowDirection = THROW_HITVEL;
break;
case 5:
animDesired = LookupActivity(ACT_DIEFORWARD);
m_iThrowDirection = THROW_FORWARD;
break;
case 6:
animDesired = LookupActivity(ACT_DIE_CHESTSHOT);
break;
case 7:
animDesired = LookupActivity(ACT_DIE_GUTSHOT);
break;
case 8:
animDesired = LookupActivity(ACT_DIE_HEADSHOT);
break;
default:
break;
}
break;
}
case HITGROUP_HEAD:
{
int random = RANDOM_LONG(0, 8);
m_bHeadshotKilled = true;
if (m_bHighDamage)
++random;
switch (random)
{
case 1:
case 2:
m_iThrowDirection = THROW_BACKWARD;
break;
case 3:
case 4:
m_iThrowDirection = THROW_FORWARD;
break;
case 5:
case 6:
m_iThrowDirection = THROW_HITVEL;
break;
default:
m_iThrowDirection = THROW_NONE;
break;
}
animDesired = LookupActivity(ACT_DIE_HEADSHOT);
break;
}
case HITGROUP_CHEST:
animDesired = LookupActivity(ACT_DIE_CHESTSHOT);
break;
case HITGROUP_STOMACH:
animDesired = LookupActivity(ACT_DIE_GUTSHOT);
break;
case HITGROUP_LEFTARM:
animDesired = LookupSequence("left");
break;
case HITGROUP_RIGHTARM:
{
m_iThrowDirection = RANDOM_LONG(0, 1) ? THROW_HITVEL : THROW_HITVEL_MINUS_AIRVEL;
animDesired = LookupSequence("right");
break;
}
default:
{
animDesired = LookupActivity(ACT_DIESIMPLE);
break;
}
}
if (pev->flags & FL_DUCKING)
{
animDesired = LookupSequence("crouch_die");
m_iThrowDirection = THROW_BACKWARD;
}
else if (m_bKilledByBomb || m_bKilledByGrenade)
{
UTIL_MakeVectors(pev->angles);
if (DotProduct(gpGlobals->v_forward, m_vBlastVector) > 0.0f)
animDesired = LookupSequence("left");
else
{
if (RANDOM_LONG(0, 1))
animDesired = LookupSequence("crouch_die");
else
animDesired = LookupActivity(ACT_DIE_HEADSHOT);
}
if (m_bKilledByBomb)
m_iThrowDirection = THROW_BOMB;
else if (m_bKilledByGrenade)
m_iThrowDirection = THROW_GRENADE;
}
if (animDesired == -1)
animDesired = 0;
if (pev->sequence != animDesired)
{
pev->gaitsequence = 0;
pev->sequence = animDesired;
pev->frame = 0.0f;
ResetSequenceInfo();
}
return;
}
default:
{
if (m_Activity == m_IdealActivity)
return;
m_Activity = m_IdealActivity;
animDesired = LookupActivity(m_IdealActivity);
if (pev->sequence != animDesired)
{
pev->gaitsequence = 0;
pev->sequence = animDesired;
pev->frame = 0;
ResetSequenceInfo();
}
return;
}
}
if (pev->gaitsequence != hopSeq && pev->gaitsequence != leapSeq)
{
if (pev->flags & FL_DUCKING)
{
if (speed != 0.0f)
pev->gaitsequence = LookupActivity(ACT_CROUCH);
else
pev->gaitsequence = LookupActivity(ACT_CROUCHIDLE);
}
else
{
if (speed > 135.0f)
{
if (m_flLastFired + 4.0f < gpGlobals->time)
{
if (m_Activity != ACT_FLINCH && m_Activity != ACT_LARGE_FLINCH)
{
Q_strcpy(szAnim, "run_");
Q_strcat(szAnim, m_szAnimExtention);
animDesired = LookupSequence(szAnim);
if (animDesired == -1)
{
if (pev->flags & FL_DUCKING)
Q_strcpy(szAnim, "crouch_aim_");
else
Q_strcpy(szAnim, "ref_aim_");
Q_strcat(szAnim, m_szAnimExtention);
animDesired = LookupSequence(szAnim);
}
else
pev->gaitsequence = animDesired;
m_Activity = ACT_RUN;
}
}
pev->gaitsequence = LookupActivity(ACT_RUN);
}
else
{
if (speed > 0.0f)
pev->gaitsequence = LookupActivity(ACT_WALK);
else
pev->gaitsequence = LookupActivity(ACT_IDLE);
}
}
}
if (pev->sequence != animDesired)
{
pev->sequence = animDesired;
pev->frame = 0;
ResetSequenceInfo();
}
}
/* <1544f4> ../cstrike/dlls/player.cpp:3264 */
NOBODY void CBasePlayer::WaterMove(void)
{
// {
// int air; // 3266
// EMIT_SOUND(edict_t *entity,
// int channel,
// const char *sample,
// float volume,
// float attenuation); // 3285
// EMIT_SOUND(edict_t *entity,
// int channel,
// const char *sample,
// float volume,
// float attenuation); // 3287
// VARS(EOFFSET eoffset); // 3322
// VARS(EOFFSET eoffset); // 3322
// EMIT_SOUND(edict_t *entity,
// int channel,
// const char *sample,
// float volume,
// float attenuation); // 3356
// VARS(EOFFSET eoffset); // 3363
// VARS(EOFFSET eoffset); // 3363
// VARS(EOFFSET eoffset); // 3368
// VARS(EOFFSET eoffset); // 3368
// EMIT_SOUND(edict_t *entity,
// int channel,
// const char *sample,
// float volume,
// float attenuation); // 3355
// EMIT_SOUND(edict_t *entity,
// int channel,
// const char *sample,
// float volume,
// float attenuation); // 3354
// EMIT_SOUND(edict_t *entity,
// int channel,
// const char *sample,
// float volume,
// float attenuation); // 3353
// }
}
/* <15493f> ../cstrike/dlls/player.cpp:3380 */
BOOL CBasePlayer::IsOnLadder(void)
{
return pev->movetype == MOVETYPE_FLY;
}
/* <160720> ../cstrike/dlls/player.cpp:3387 */
NOXREF void CBasePlayer::ThrowWeapon(char *pszItemName)
{
for (int i = 0; i < MAX_WEAPON_SLOTS; i++)
{
CBasePlayerItem *pWeapon = m_rgpPlayerItems[i];
while (pWeapon != NULL)
{
if (!Q_strcmp(pszItemName, STRING(pWeapon->pev->classname)))
{
DropPlayerItem(pszItemName);
return;
}
pWeapon = pWeapon->m_pNext;
}
}
}
/* <154967> ../cstrike/dlls/player.cpp:3424 */
LINK_ENTITY_TO_CLASS(weapon_shield, CWShield);
/* <151962> ../cstrike/dlls/player.cpp:3426 */
NOBODY void CWShield::Spawn(void)
{
}
/* <152e95> ../cstrike/dlls/player.cpp:3436 */
NOBODY void CWShield::Touch(CBaseEntity *pOther)
{
// {
// class CBasePlayer *pPlayer; // 3457
// }
// Touch(CWShield *const this,
// class CBaseEntity *pOther); // 3436
}
/* <154a43> ../cstrike/dlls/player.cpp:3480 */
NOBODY void CBasePlayer::GiveShield(bool bDeploy)
{
}
/* <154a70> ../cstrike/dlls/player.cpp:3504 */
void CBasePlayer::RemoveShield(void)
{
if (HasShield())
{
m_bOwnsShield = false;
m_bHasPrimary = false;
m_bShieldDrawn = false;
pev->gamestate = 1;
UpdateShieldCrosshair(true);
}
}
/* <154ad5> ../cstrike/dlls/player.cpp:3521 */
void CBasePlayer::DropShield(bool bDeploy)
{
if (!HasShield())
return;
if (m_pActiveItem && !m_pActiveItem->CanHolster())
return;
if (m_pActiveItem)
{
CBasePlayerWeapon *pWeapon = (CBasePlayerWeapon *)m_pActiveItem;
if (pWeapon->m_iId == WEAPON_HEGRENADE || pWeapon->m_iId == WEAPON_FLASHBANG || pWeapon->m_iId == WEAPON_SMOKEGRENADE)
{
if (m_rgAmmo[ pWeapon->m_iPrimaryAmmoType ] <= 0)
g_pGameRules->GetNextBestWeapon(this, pWeapon);
}
}
if (m_pActiveItem)
{
CBasePlayerWeapon *pWeapon = (CBasePlayerWeapon *)m_pActiveItem;
if (pWeapon->m_flStartThrow != 0)
m_pActiveItem->Holster();
}
if (IsReloading())
{
CBasePlayerWeapon *pWeapon = (CBasePlayerWeapon *)m_pActiveItem;
pWeapon->m_fInReload = FALSE;
m_flNextAttack = 0;
}
if (IsProtectedByShield() && m_pActiveItem)
((CBasePlayerWeapon *)m_pActiveItem)->SecondaryAttack();
m_bShieldDrawn = false;
RemoveShield();
if (m_pActiveItem && bDeploy)
m_pActiveItem->Deploy();
UTIL_MakeVectors(pev->angles);
CWShield *pShield = (CWShield *)CBaseEntity::Create("weapon_shield", pev->origin + gpGlobals->v_forward * 10, pev->angles, edict());
pShield->pev->angles.x = 0;
pShield->pev->angles.z = 0;
pShield->pev->velocity = gpGlobals->v_forward * 400;
pShield->SetThink(&CBaseEntity::SUB_Remove);
pShield->pev->nextthink = gpGlobals->time + 300;
pShield->SetCantBePickedUpByUser(this, 2.0);
}
/* <154b15> ../cstrike/dlls/player.cpp:3588 */
bool CBasePlayer::HasShield(void)
{
return m_bOwnsShield;
}
/* <1615d2> ../cstrike/dlls/player.cpp:3593 */
NOXREF void CBasePlayer::ThrowPrimary(void)
{
ThrowWeapon("weapon_m249");
ThrowWeapon("weapon_g3sg1");
ThrowWeapon("weapon_sg550");
ThrowWeapon("weapon_awp");
ThrowWeapon("weapon_mp5navy");
ThrowWeapon("weapon_tmp");
ThrowWeapon("weapon_p90");
ThrowWeapon("weapon_ump45");
ThrowWeapon("weapon_m4a1");
ThrowWeapon("weapon_m3");
ThrowWeapon("weapon_sg552");
ThrowWeapon("weapon_scout");
ThrowWeapon("weapon_galil");
ThrowWeapon("weapon_famas");
DropShield(true);
}
/* <154b6d> ../cstrike/dlls/player.cpp:3624 */
void CBasePlayer::AddAccount(int amount, bool bTrackChange)
{
m_iAccount += amount;
if (m_iAccount < 0)
m_iAccount = 0;
else if (m_iAccount > 16000)
m_iAccount = 16000;
MESSAGE_BEGIN(MSG_ONE, gmsgMoney, NULL, pev);
WRITE_LONG(m_iAccount);
WRITE_BYTE(bTrackChange);
MESSAGE_END();
}
/* <154bf8> ../cstrike/dlls/player.cpp:3640 */
void CBasePlayer::ResetMenu(void)
{
MESSAGE_BEGIN(MSG_ONE, gmsgShowMenu, NULL, pev);
WRITE_SHORT(0);
WRITE_CHAR(0);
WRITE_BYTE(0);
WRITE_STRING("");
MESSAGE_END();
#ifdef REGAMEDLL_FIXES
m_iMenu = Menu_OFF;
#endif // REGAMEDLL_FIXES
}
/* <154c50> ../cstrike/dlls/player.cpp:3651 */
void CBasePlayer::SyncRoundTimer(void)
{
float tmRemaining;
CHalfLifeMultiplay *mp = g_pGameRules;
if (mp->IsMultiplayer())
tmRemaining = mp->TimeRemaining();
else
tmRemaining = 0;
if (tmRemaining < 0)
tmRemaining = 0;
MESSAGE_BEGIN(MSG_ONE, gmsgRoundTime, NULL, pev);
WRITE_SHORT(tmRemaining);
MESSAGE_END();
if (!mp->IsMultiplayer())
return;
if (mp->IsFreezePeriod() && TheTutor && !IsObserver())
{
MESSAGE_BEGIN(MSG_ONE, gmsgBlinkAcct, NULL, pev);
WRITE_BYTE( MONEY_BLINK_AMOUNT );
MESSAGE_END();
}
if (mp->IsCareer())
{
int remaining;
bool shouldCountDown = false;
int fadeOutDelay = 0;
if (tmRemaining)
remaining = (int)((float_precision)TheCareerTasks->GetTaskTime() - (gpGlobals->time - mp->m_fRoundCount));
if (remaining < 0)
remaining = 0;
if (mp->IsFreezePeriod())
remaining = -1;
if (TheCareerTasks->GetFinishedTaskTime())
remaining = -TheCareerTasks->GetFinishedTaskTime();
if (!mp->IsFreezePeriod() && !TheCareerTasks->GetFinishedTaskTime())
shouldCountDown = true;
if (!mp->IsFreezePeriod())
{
if (TheCareerTasks->GetFinishedTaskTime() || ((float_precision)TheCareerTasks->GetTaskTime() <= TheCareerTasks->GetRoundElapsedTime()))
fadeOutDelay = 3;
}
if (!TheCareerTasks->GetFinishedTaskTime() || TheCareerTasks->GetFinishedTaskRound() == mp->m_iTotalRoundsPlayed)
{
MESSAGE_BEGIN(MSG_ONE, gmsgTaskTime, NULL, pev);
WRITE_SHORT(remaining);
WRITE_BYTE(shouldCountDown);
WRITE_BYTE(fadeOutDelay);
MESSAGE_END();
}
}
}
/* <154db6> ../cstrike/dlls/player.cpp:3711 */
void CBasePlayer::RemoveLevelText(void)
{
ResetMenu();
}
void ShowMenu2(CBasePlayer *pPlayer, int bitsValidSlots, int nDisplayTime, int fNeedMore, char *pszText)
{
MESSAGE_BEGIN(MSG_ONE, gmsgShowMenu, NULL, pPlayer->pev);
WRITE_SHORT(bitsValidSlots);
WRITE_CHAR(nDisplayTime);
WRITE_BYTE(fNeedMore);
WRITE_STRING(pszText);
MESSAGE_END();
}
/* <154e29> ../cstrike/dlls/player.cpp:3721 */
void WINAPI_HOOK CBasePlayer::MenuPrint(const char *msg)
{
const char *msg_portion = msg;
char sbuf[MAX_BUFFER_MENU_BRIEFING + 1];
while (Q_strlen(msg_portion) >= MAX_BUFFER_MENU_BRIEFING)
{
Q_strncpy(sbuf, msg_portion, MAX_BUFFER_MENU_BRIEFING);
sbuf[ MAX_BUFFER_MENU_BRIEFING ] = '\0';
msg_portion += MAX_BUFFER_MENU_BRIEFING;
MESSAGE_BEGIN(MSG_ONE, gmsgShowMenu, NULL, pev);
WRITE_SHORT(0xFFFF);
WRITE_CHAR(-1);
WRITE_BYTE(1); // multipart
WRITE_STRING(sbuf);
MESSAGE_END();
}
MESSAGE_BEGIN(MSG_ONE, gmsgShowMenu, NULL, pev);
WRITE_SHORT(0xFFFF);
WRITE_CHAR(-1);
WRITE_BYTE(0); // multipart
WRITE_STRING(msg_portion);
MESSAGE_END();
}
/* <154f3d> ../cstrike/dlls/player.cpp:3753 */
void CBasePlayer::MakeVIP(void)
{
pev->body = 0;
m_iModelName = MODEL_VIP;
SET_CLIENT_KEY_VALUE(entindex(), GET_INFO_BUFFER(edict()), "model", "vip");
UTIL_LogPrintf("\"%s<%i><%s><CT>\" triggered \"Became_VIP\"\n", STRING(pev->netname), GETPLAYERUSERID(edict()), GETPLAYERAUTHID(edict()));
m_iTeam = CT;
m_bIsVIP = true;
m_bNotKilled = false;
g_pGameRules->m_pVIP = this;
g_pGameRules->m_iConsecutiveVIP = 1;
}
/* <154fe5> ../cstrike/dlls/player.cpp:3785 */
NOBODY void CBasePlayer::JoiningThink(void)
{
// {
// class CHalfLifeMultiplay *mp; // 3787
// {
// class CHalfLifeMultiplay *MPRules; // 3843
// RemoveLevelText(CBasePlayer *const this); // 3815
// {
// edict_t *pentSpawnSpot; // 3861
// MAKE_STRING_CLASS(const char *str,
// entvars_t *pev); // 3857
// VARS(edict_t *pent); // 3862
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// edict_t *ed); // 3866
// Vector(Vector *const this,
// const Vector &v); // 3862
// Vector(Vector *const this,
// const Vector &v); // 3862
// entindex(CBaseEntity *const this); // 3867
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// edict_t *ed); // 3878
// entindex(CBaseEntity *const this); // 3879
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// edict_t *ed); // 3884
// edict(CBaseEntity *const this); // 3885
// ENTINDEX(edict_t *pEdict); // 3885
// HintMessage(CBasePlayer *const this,
// const char *pMessage,
// BOOL bDisplayIfPlayerDead,
// BOOL bOverride); // 3894
// }
// ResetMenu(CBasePlayer *const this); // 3794
// SendItemStatus(CBasePlayer *pPlayer); // 3806
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// entvars_t *ent); // 3798
// AddAccount(CBasePlayer *const this,
// int amount,
// bool bTrackChange); // 3850
// }
// {
// class CBaseEntity *Target; // 3919
// Vector CamAngles; // 3920
// operator-(const Vector *const this,
// const Vector &v); // 3935
// Normalize(const Vector *const this); // 3936
// }
// }
}
/* <16076f> ../cstrike/dlls/player.cpp:3952 */
NOBODY void CBasePlayer::Disappear(void)
{
// {
// class CSound *pSound; // 3954
// edict(CBaseEntity *const this); // 3964
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// entvars_t *ent); // 3987
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// entvars_t *ent); // 3992
// SendFOV(CBasePlayer *const this,
// int fov); // 3998
// BuyZoneIcon_Clear(CBasePlayer *player); // 4026
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// entvars_t *ent); // 4017
// SendItemStatus(CBasePlayer *pPlayer); // 4021
// }
}
/* <15f83d> ../cstrike/dlls/player.cpp:4039 */
NOBODY void CBasePlayer::PlayerDeathThink(void)
{
// {
// float flForward; // 4041
// BOOL fAnyButtonDown; // 4088
// HasWeapons(CBasePlayer *const this); // 4056
// StopAnimation(CBaseMonster *const this); // 4084
// Length(const Vector *const this); // 4049
// Normalize(const Vector *const this); // 4053
// operator*(float fl,
// const Vector &v); // 4053
// }
}
/* <153042> ../cstrike/dlls/player.cpp:4134 */
void CBasePlayer::RoundRespawn_(void)
{
m_canSwitchObserverModes = true;
if (m_bJustKilledTeammate && CVAR_GET_FLOAT("mp_tkpunish"))
{
m_bJustKilledTeammate = false;
CLIENT_COMMAND(edict(), "kill\n");
m_bPunishedForTK = true;
}
if (m_iMenu != Menu_ChooseAppearance)
{
respawn(pev);
pev->button = 0;
pev->nextthink = -1;
}
if (m_pActiveItem)
{
if (m_pActiveItem->iItemSlot() == GRENADE_SLOT)
SwitchWeapon(m_pActiveItem);
}
m_lastLocation[0] = 0;
}
/* <155577> ../cstrike/dlls/player.cpp:4172 */
NOXREF void CBasePlayer::StartDeathCam(void)
{
if (pev->view_ofs == g_vecZero)
return;
StartObserver(pev->origin, pev->angles);
if (TheBots)
TheBots->OnEvent(EVENT_DEATH_CAMERA_START, this);
}
/* <155616> ../cstrike/dlls/player.cpp:4190 */
NOBODY void CBasePlayer::StartObserver(Vector vecPosition, Vector vecViewAngle)
{
// {
// int iFirstTime; // 4194
// class CHalfLifeMultiplay *mp; // 4246
// entindex(CBaseEntity *const this); // 4199
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// edict_t *ed); // 4262
// edict(CBaseEntity *const this); // 4263
// ENTINDEX(edict_t *pEdict); // 4263
// edict(CBaseEntity *const this); // 4250
// }
// clear any clientside entities attached to this player
MESSAGE_BEGIN(MSG_PAS, SVC_TEMPENTITY, pev->origin);
WRITE_BYTE(TE_KILLPLAYERATTACHMENTS);
WRITE_BYTE(entindex());
MESSAGE_END();
// Holster weapon immediately, to allow it to cleanup
if (m_pActiveItem)
m_pActiveItem->Holster();
if (m_pTank)
{
m_pTank->Use(this, this);
m_pTank = NULL;
}
// clear out the suit message cache so we don't keep chattering
SetSuitUpdate();
// Tell Ammo Hud that the player is dead
MESSAGE_BEGIN(MSG_ONE, gmsgCurWeapon, NULL, pev);
WRITE_BYTE(0);
WRITE_BYTE(0xFF);
WRITE_BYTE(0xFF);
MESSAGE_END();
// reset FOV
SendFOV(0);
// Setup flags
m_iHideHUD = (HIDEHUD_WEAPONS | HIDEHUD_HEALTH);
m_afPhysicsFlags |= PFLAG_OBSERVER;
pev->effects = EF_NODRAW;
pev->view_ofs = g_vecZero;
pev->angles = pev->v_angle = vecViewAngle;
pev->fixangle = 1;
pev->solid = SOLID_NOT;
pev->takedamage = DAMAGE_NO;
pev->movetype = MOVETYPE_NONE;
// Move them to the new position
UTIL_SetOrigin(pev, vecPosition);
m_afPhysicsFlags &= ~PFLAG_DUCKING;
pev->flags &= ~FL_DUCKING;
pev->health = 1;
m_iObserverC4State = 0;
m_bObserverHasDefuser = false;
m_iObserverWeapon = 0;
m_flNextObserverInput = 0;
pev->iuser1 = OBS_NONE;
static int iFirstTime = 1;
CHalfLifeMultiplay *mp = g_pGameRules;
if (iFirstTime && mp && mp->IsCareer() && !IsBot())
{
Observer_SetMode(OBS_CHASE_LOCKED);
CLIENT_COMMAND(edict(), "spec_autodirector_internal 1\n");
iFirstTime = 0;
}
else
Observer_SetMode(m_iObserverLastMode);
ResetMaxSpeed();
// Tell all clients this player is now a spectator
MESSAGE_BEGIN(MSG_ALL, gmsgSpectator);
WRITE_BYTE(entindex());
WRITE_BYTE(1);
MESSAGE_END();
}
/* <14d785> ../cstrike/dlls/player.cpp:4272 */
bool CanSeeUseable(CBasePlayer *me, CBaseEntity *entity)
{
TraceResult result;
Vector eye = me->pev->origin + me->pev->view_ofs;
if (FClassnameIs(entity->pev, "hostage_entity"))
{
Vector chest = entity->pev->origin + Vector(0, 0, 36);
Vector head = entity->pev->origin + Vector(0, 0, 72 * 0.9);
Vector knees = entity->pev->origin + Vector(0, 0, 18);
UTIL_TraceLine(eye, chest, ignore_monsters, ignore_glass, me->edict(), &result);
if (result.flFraction < 1.0f)
{
UTIL_TraceLine(eye, head, ignore_monsters, ignore_glass, entity->edict(), &result);
if (result.flFraction < 1.0f)
{
UTIL_TraceLine(eye, knees, ignore_monsters, ignore_glass, entity->edict(), &result);
if (result.flFraction < 1.0f)
{
return false;
}
}
}
}
return true;
}
/* <155815> ../cstrike/dlls/player.cpp:4307 */
void CBasePlayer::PlayerUse(void)
{
// Was use pressed or released?
if (!((pev->button | m_afButtonPressed | m_afButtonReleased) & IN_USE))
return;
// Hit Use on a train?
if (m_afButtonPressed & IN_USE)
{
if (m_pTank != NULL)
{
// Stop controlling the tank
// TODO: Send HUD Update
m_pTank->Use(this, this, USE_OFF, 0);
m_pTank = NULL;
return;
}
if (m_afPhysicsFlags & PFLAG_ONTRAIN)
{
m_iTrain = (TRAIN_NEW | TRAIN_OFF);
m_afPhysicsFlags &= ~PFLAG_ONTRAIN;
CBaseEntity *pTrain = Instance(pev->groundentity);
if (pTrain && pTrain->Classify() == CLASS_VEHICLE)
{
((CFuncVehicle *)pTrain)->m_pDriver = NULL;
}
return;
}
else
{
// Start controlling the train!
CBaseEntity *pTrain = Instance(pev->groundentity);
if (pTrain && !(pev->button & IN_JUMP) && (pev->flags & FL_ONGROUND) && (pTrain->ObjectCaps() & FCAP_DIRECTIONAL_USE) && pTrain->OnControls(pev))
{
m_afPhysicsFlags |= PFLAG_ONTRAIN;
m_iTrain = TrainSpeed(pTrain->pev->speed, pTrain->pev->impulse);
m_iTrain |= (TRAIN_NEW | TRAIN_OFF);
if (pTrain->Classify() == CLASS_VEHICLE)
{
EMIT_SOUND(ENT(pev), CHAN_ITEM, "plats/vehicle_ignition.wav", 0.8, ATTN_NORM);
((CFuncVehicle *)pTrain)->m_pDriver = this;
}
else
EMIT_SOUND(ENT(pev), CHAN_ITEM, "plats/train_use1.wav", 0.8, ATTN_NORM);
return;
}
}
}
bool useNewHostages = !TheNavAreaList.empty();
CBaseEntity *pObject = NULL;
CBaseEntity *pClosest = NULL;
Vector vecLOS;
float flMaxDot = VIEW_FIELD_NARROW;
float flDot;
// so we know which way we are facing
UTIL_MakeVectors(pev->v_angle);
if (useNewHostages)
{
TraceResult result;
const float useHostageRange = 1000.0f;
Vector vecStart = pev->origin + pev->view_ofs;
Vector vecEnd = vecStart + gpGlobals->v_forward * useHostageRange;
UTIL_TraceLine(vecStart, vecEnd, dont_ignore_monsters, edict(), &result);
if (result.flFraction < 1.0f)
{
CBaseEntity *hit = Instance(result.pHit);
if (hit != NULL && FClassnameIs(hit->pev, "hostage_entity") && CanSeeUseable(this, hit))
pClosest = hit;
}
if (!pClosest)
{
while ((pObject = UTIL_FindEntityInSphere(pObject, pev->origin, useHostageRange)) != NULL)
{
if (!FClassnameIs(pObject->pev, "hostage_entity"))
continue;
vecLOS = VecBModelOrigin(pObject->pev) - vecStart;
vecLOS.NormalizeInPlace();
flDot = DotProduct(vecLOS, gpGlobals->v_forward);
if (flDot > flMaxDot && CanSeeUseable(this, pObject))
{
pClosest = pObject;
flMaxDot = flDot;
}
}
}
}
if (!pClosest)
{
while ((pObject = UTIL_FindEntityInSphere(pObject, pev->origin, PLAYER_SEARCH_RADIUS)) != NULL)
{
if (pObject->ObjectCaps() & (FCAP_IMPULSE_USE | FCAP_CONTINUOUS_USE | FCAP_ONOFF_USE))
{
// !!!PERFORMANCE- should this check be done on a per case basis AFTER we've determined that
// this object is actually usable? This dot is being done for every object within PLAYER_SEARCH_RADIUS
// when player hits the use key. How many objects can be in that area, anyway? (sjb)
vecLOS = (VecBModelOrigin(pObject->pev) - (pev->origin + pev->view_ofs));
vecLOS.NormalizeInPlace();
flDot = DotProduct(vecLOS, gpGlobals->v_forward);
// only if the item is in front of the user
if (flDot > flMaxDot)
{
flMaxDot = flDot;
pClosest = pObject;
}
}
}
}
pObject = pClosest;
// Found an object
if (pObject != NULL)
{
if (!useNewHostages || CanSeeUseable(this, pObject))
{
int caps = pObject->ObjectCaps();
if (m_afButtonPressed & IN_USE)
EMIT_SOUND(ENT(pev), CHAN_ITEM, "common/wpn_select.wav", 0.4, ATTN_NORM);
if (((pev->button & IN_USE) && (caps & FCAP_CONTINUOUS_USE))
|| ((m_afButtonPressed & IN_USE) && (caps & (FCAP_IMPULSE_USE | FCAP_ONOFF_USE))))
{
if (caps & FCAP_CONTINUOUS_USE)
m_afPhysicsFlags |= PFLAG_USING;
pObject->Use(this, this, USE_SET, 1);
}
// UNDONE: Send different USE codes for ON/OFF. Cache last ONOFF_USE object to send 'off' if you turn away
// BUGBUG This is an "off" use
else if ((m_afButtonReleased & IN_USE) && (pObject->ObjectCaps() & FCAP_ONOFF_USE))
{
pObject->Use(this, this, USE_SET, 0);
}
}
}
else
{
if (m_afButtonPressed & IN_USE)
EMIT_SOUND(ENT(pev), CHAN_ITEM, "common/wpn_denyselect.wav", 0.4, ATTN_NORM);
}
}
/* <155f41> ../cstrike/dlls/player.cpp:4486 */
NOBODY void CBasePlayer::HostageUsed(void)
{
// HintMessage(CBasePlayer::HostageUsed(// const char *pMessage,
// BOOL bDisplayIfPlayerDead,
// BOOL bOverride); // 4493
// HintMessage(CBasePlayer *const this,
// const char *pMessage,
// BOOL bDisplayIfPlayerDead,
// BOOL bOverride); // 4497
}
/* <153f69> ../cstrike/dlls/player.cpp:4507 */
NOBODY void CBasePlayer::Jump_(void)
{
// {
// Vector vecWallCheckDir; // 4509
// Vector vecAdjustedVelocity; // 4510
// Vector vecSpot; // 4511
// TraceResult tr; // 4512
// entvars_t *pevGround; // 4549
// }
// Jump(CBasePlayer *const this); // 4507
}
/* <155fe2> ../cstrike/dlls/player.cpp:4565 */
NOBODY void FixPlayerCrouchStuck(edict_t *pPlayer)
{
// {
// TraceResult trace; // 4567
// {
// int i; // 4570
// }
// }
}
/* <153ef5> ../cstrike/dlls/player.cpp:4580 */
NOBODY void CBasePlayer::Duck_(void)
{
if (pev->button & IN_DUCK)
SetAnimation(PLAYER_WALK);
}
/* <150f8f> ../cstrike/dlls/player.cpp:4591 */
int CBasePlayer::Classify_(void)
{
return CLASS_PLAYER;
}
/* <150fb7> ../cstrike/dlls/player.cpp:4597 */
void CBasePlayer::AddPoints_(int score, BOOL bAllowNegativeScore)
{
if (score < 0 && !bAllowNegativeScore)
{
if (pev->frags < 0)
return;
if (-score > pev->frags)
score = -pev->frags;
}
pev->frags += score;
MESSAGE_BEGIN(MSG_BROADCAST, gmsgScoreInfo);
WRITE_BYTE(ENTINDEX(edict()));
WRITE_SHORT(pev->frags);
WRITE_SHORT(m_iDeaths);
WRITE_SHORT(0);
WRITE_SHORT(m_iTeam);
MESSAGE_END();
}
/* <15125b> ../cstrike/dlls/player.cpp:4626 */
NOBODY void CBasePlayer::AddPointsToTeam_(int score, BOOL bAllowNegativeScore)
{
// {
// int index; // 4628
// entindex(CBaseEntity *const this); // 4628
// {
// int i; // 4630
// {
// class CBaseEntity *pPlayer; // 4632
// }
// }
// }
}
/* <156047> ../cstrike/dlls/player.cpp:4645 */
NOBODY bool CBasePlayer::CanPlayerBuy(bool display)
{
// {
// bool result; // 4647
// class CHalfLifeMultiplay *mp; // 4666
// int buyTime; // 4668
// }
}
/* <15f9ac> ../cstrike/dlls/player.cpp:4717 */
NOBODY void CBasePlayer::PreThink_(void)
{
// {
// int buttonsChanged; // 4719
// class CBaseEntity *pGroundEntity; // 4831
// {
// class CBaseEntity *pTrain; // 4845
// float vel; // 4846
// {
// TraceResult trainTrace; // 4850
// }
// }
// }
}
/* <156096> ../cstrike/dlls/player.cpp:5146 */
NOBODY void CBasePlayer::CheckTimeBasedDamage(void)
{
// {
// int i; // 5148
// BYTE bDuration; // 5149
// float gtbdPrev; // 5151
// {
// int idif; // 5190
// }
// }
}
/* <156112> ../cstrike/dlls/player.cpp:5312 */
NOXREF void CBasePlayer::UpdateGeigerCounter(void)
{
if (gpGlobals->time < m_flgeigerDelay)
return;
m_flgeigerDelay = gpGlobals->time + 0.25;
BYTE range = (byte)(m_flgeigerRange * 0.25);
if (range != m_igeigerRangePrev)
{
m_igeigerRangePrev = range;
MESSAGE_BEGIN(MSG_ONE, gmsgGeigerRange, NULL, pev);
WRITE_BYTE(range);
MESSAGE_END();
}
if (!RANDOM_LONG(0, 3))
m_flgeigerRange = 1000.0;
}
/* <156189> ../cstrike/dlls/player.cpp:5352 */
NOBODY void CBasePlayer::CheckSuitUpdate(void)
{
// {
// int i; // 5354
// int isentence; // 5355
// int isearch; // 5356
// {
// char sentence; // 5390
// }
// }
}
/* <156201> ../cstrike/dlls/player.cpp:5414 */
void CBasePlayer::SetSuitUpdate(char *name, int fgroup, int iNoRepeatTime)
{
;
}
/* <15623f> ../cstrike/dlls/player.cpp:5519 */
NOXREF void CBasePlayer::CheckPowerups(entvars_t *pev)
{
if (pev->health > 0.0f)
pev->modelindex = m_modelIndexPlayer;
}
/* <15626b> ../cstrike/dlls/player.cpp:5531 */
void CBasePlayer::SetNewPlayerModel(const char *modelName)
{
SET_MODEL(edict(), modelName);
m_modelIndexPlayer = pev->modelindex;
}
/* <1562a4> ../cstrike/dlls/player.cpp:5543 */
NOBODY void CBasePlayer::UpdatePlayerSound(void)
{
// {
// int iBodyVolume; // 5545
// int iVolume; // 5546
// class CSound *pSound; // 5547
// edict(CBaseEntity *const this); // 5549
// Length(const Vector *const this); // 5564
// }
}
/* <15a182> ../cstrike/dlls/player.cpp:5667 */
NOBODY void CBasePlayer::PostThink_(void)
{
//
//pt_end: // 5767
// {
// float flFallDamage; // 5712
// VARS(EOFFSET eoffset); // 5723
// EMIT_SOUND(edict_t *entity,
// int channel,
// const char *sample,
// float volume,
// float attenuation); // 5717
// VARS(EOFFSET eoffset); // 5723
// }
// SetAnimation(CBasePlayer *const this,
// PLAYER_ANIM playerAnim); // 5733
// {
// int i; // 5771
// {
// class CBasePlayerItem *pPlayerItem; // 5775
// {
// class CBasePlayerWeapon *gun; // 5779
// }
// }
// }
// SetAnimation(CBasePlayer *const this,
// PLAYER_ANIM playerAnim); // 5752
// CheckPowerups(CBasePlayer *const this,
// entvars_t *pev); // 5761
// SetAnimation(CBasePlayer *const this,
// PLAYER_ANIM playerAnim); // 5757
}
/* <14e39d> ../cstrike/dlls/player.cpp:5837 */
NOXREF BOOL IsSpawnPointValid(CBaseEntity *pPlayer, CBaseEntity *pSpot)
{
CBaseEntity *ent = NULL;
if (!pSpot->IsTriggered(pPlayer))
return FALSE;
while ((ent = UTIL_FindEntityInSphere(ent, pSpot->pev->origin, 64)) != NULL)
{
if (ent->IsPlayer() && ent != pPlayer)
return FALSE;
}
return TRUE;
}
/* <1563a8> ../cstrike/dlls/player.cpp:5879 */
NOBODY void InitZombieSpawns(void)
{
// {
// class CBaseEntity *spot; // 5884
// operator!=(const Vector *const this,
// const Vector &v); // 5889
// Invalidate(CountdownTimer *const this); // 5892
// }
}
/* <14e440> ../cstrike/dlls/player.cpp:5906 */
CBaseEntity *FindZombieSpawn(CBaseEntity *player, bool forceSpawn)
{
return NULL;
}
/* <15645f> ../cstrike/dlls/player.cpp:6060 */
edict_t *EntSelectSpawnPoint(CBaseEntity *pPlayer)
{
//
//CTSpawn: // 6095
//
//ReturnSpot: // 6222
// {
// class CBaseEntity *pSpot; // 6062
// edict_t *player; // 6063
// edict(CBaseEntity *const this); // 6065
// FNullEnt(CBaseEntity *ent); // 6071
// FNullEnt(CBaseEntity *ent); // 6085
// {
// class CBaseEntity *pFirstSpot; // 6116
// FNullEnt(CBaseEntity *ent); // 6113
// IsSpawnPointValid(CBaseEntity *pPlayer,
// class CBaseEntity *pSpot); // 6123
// FNullEnt(CBaseEntity *ent); // 6140
// {
// class CBaseEntity *ent; // 6142
// edict(CBaseEntity *const this); // 6146
// VARS(edict_t *pent); // 6147
// INDEXENT(int iEdictNum); // 6147
// INDEXENT(int iEdictNum); // 6147
// VARS(edict_t *pent); // 6147
// }
// operator==(const Vector *const this,
// const Vector &v); // 6125
// }
// {
// class CBaseEntity *pFirstSpot; // 6168
// FNullEnt(CBaseEntity *ent); // 6165
// IsSpawnPointValid(CBaseEntity *pPlayer,
// class CBaseEntity *pSpot); // 6175
// FNullEnt(CBaseEntity *ent); // 6192
// {
// class CBaseEntity *ent; // 6194
// edict(CBaseEntity *const this); // 6198
// VARS(edict_t *pent); // 6199
// INDEXENT(int iEdictNum); // 6199
// INDEXENT(int iEdictNum); // 6199
// VARS(edict_t *pent); // 6199
// }
// operator==(const Vector *const this,
// const Vector &v); // 6177
// }
// FNullEnt(CBaseEntity *ent); // 6074
// FNullEnt(CBaseEntity *ent); // 6218
// FNullEnt(CBaseEntity *ent); // 6223
// INDEXENT(int iEdictNum); // 6226
// edict(CBaseEntity *const this); // 6234
// FNullEnt(CBaseEntity *ent); // 6212
// }
}
/* <15331b> ../cstrike/dlls/player.cpp:6237 */
void SetScoreAttrib(CBasePlayer *dest, CBasePlayer *src)
{
int state = 0;
if (src->pev->deadflag != DEAD_NO)
state |= SCORE_STATUS_DEAD;
if (src->m_bHasC4)
state |= SCORE_STATUS_BOMB;
if (src->m_bIsVIP)
state |= SCORE_STATUS_VIP;
if (gmsgScoreAttrib)
{
MESSAGE_BEGIN(MSG_ONE, gmsgScoreAttrib, NULL, dest->pev);
WRITE_BYTE(src->entindex());
WRITE_BYTE(state);
MESSAGE_END();
}
}
/* <15fdba> ../cstrike/dlls/player.cpp:6264 */
NOBODY void CBasePlayer::Spawn_(void)
{
// {
// int i; // 6394
// MAKE_STRING_CLASS(const char *str,
// entvars_t *pev); // 6275
// ResetStamina(CBasePlayer *const this); // 6308
// edict(CBaseEntity *const this); // 6314
// edict(CBaseEntity *const this); // 6315
// edict(CBaseEntity *const this); // 6340
// Vector(Vector *const this,
// float X,
// float Y,
// float Z); // 6461
// Vector(Vector *const this,
// float X,
// float Y,
// float Z); // 6461
// {
// int i; // 6497
// }
// SendItemStatus(CBasePlayer *pPlayer); // 6502
// {
// int i; // 6507
// }
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// entvars_t *ent); // 6512
// {
// class CBasePlayer *pObserver; // 6520
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// entvars_t *ent); // 6523
// }
// HintMessage(CBasePlayer *const this,
// const char *pMessage,
// BOOL bDisplayIfPlayerDead,
// BOOL bOverride); // 6547
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// edict_t *ed); // 6553
// entindex(CBaseEntity *const this); // 6554
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// edict_t *ed); // 6568
// edict(CBaseEntity *const this); // 6569
// ENTINDEX(edict_t *pEdict); // 6569
// {
// char *infobuffer; // 6580
// edict(CBaseEntity *const this); // 6580
// FStrEq(const char *sz1,
// const char *sz2); // 6582
// entindex(CBaseEntity *const this); // 6584
// }
// Vector(Vector *const this,
// float X,
// float Y,
// float Z); // 6591
// Vector(Vector *const this,
// float X,
// float Y,
// float Z); // 6463
// Vector(Vector *const this,
// float X,
// float Y,
// float Z); // 6463
// RemoveLevelText(CBasePlayer *const this); // 6439
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// entvars_t *ent); // 6374
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// entvars_t *ent); // 6365
// }
}
/* <153555> ../cstrike/dlls/player.cpp:6620 */
NOBODY void CBasePlayer::Precache_(void)
{
}
/* <151a77> ../cstrike/dlls/player.cpp:6671 */
NOBODY int CBasePlayer::Save_(CSave &save)
{
// Save(CBasePlayer *const this,
// class CSave &save); // 6671
}
/* <153355> ../cstrike/dlls/player.cpp:6685 */
void CBasePlayer::SetScoreboardAttributes(CBasePlayer *destination)
{
if (destination != NULL)
{
SetScoreAttrib(destination, this);
return;
}
for (int i = 1; i <= gpGlobals->maxClients; i++)
{
CBasePlayer *player = (CBasePlayer *)UTIL_PlayerByIndex(i);
if (player && !FNullEnt(player->edict()))
SetScoreboardAttributes(player);
}
}
/* <156e88> ../cstrike/dlls/player.cpp:6712 */
NOBODY void CBasePlayer::RenewItems(void)
{
}
/* <156b9b> ../cstrike/dlls/player.cpp:6718 */
NOBODY int CBasePlayer::Restore_(CRestore &restore)
{
// {
// int status; // 6723
// SAVERESTOREDATA *pSaveData; // 6725
// }
// Restore(CBasePlayer *const this,
// class CRestore &restore); // 6718
}
/* <156eab> ../cstrike/dlls/player.cpp:6771 */
NOBODY void CBasePlayer::Reset(void)
{
// AddAccount(CBasePlayer::Reset(// int amount,
// bool bTrackChange); // 6776
// RemoveShield(CBasePlayer *const this); // 6779
// AddAccount(CBasePlayer *const this,
// int amount,
// bool bTrackChange); // 6782
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float *pOrigin,
// edict_t *ed); // 6784
// edict(CBaseEntity *const this); // 6785
// ENTINDEX(edict_t *pEdict); // 6785
}
/* <157066> ../cstrike/dlls/player.cpp:6794 */
NOBODY void CBasePlayer::SelectNextItem(int iItem)
{
// {
// class CBasePlayerItem *pItem; // 6796
// {
// class CBasePlayerItem *pLast; // 6812
// }
// ResetAutoaim(CBasePlayer *const this); // 6823
// {
// class CBasePlayerWeapon *pWeapon; // 6833
// }
// UpdateShieldCrosshair(CBasePlayer *const this,
// bool draw); // 6844
// }
}
/* <15714a> ../cstrike/dlls/player.cpp:6851 */
NOBODY void CBasePlayer::SelectItem(const char *pstr)
{
// {
// class CBasePlayerItem *pItem; // 6856
// {
// int i; // 6858
// FClassnameIs(entvars_t *pev,
// const char *szClassname); // 6866
// }
// ResetAutoaim(CBasePlayer *const this); // 6883
// {
// class CBasePlayerWeapon *pWeapon; // 6896
// UpdateShieldCrosshair(CBasePlayer *const this,
// bool draw); // 6901
// }
// }
}
/* <157268> ../cstrike/dlls/player.cpp:6909 */
void CBasePlayer::SelectLastItem(void)
{
if (m_pActiveItem && !m_pActiveItem->CanHolster())
return;
if (!m_pLastItem || m_pLastItem == m_pActiveItem)
{
for (int i = 1; i < MAX_ITEMS; i++)
{
CBasePlayerItem *pItem = m_rgpPlayerItems[i];
if(pItem && pItem != m_pActiveItem)
{
m_pLastItem = pItem;
break;
}
}
}
if(!m_pLastItem || m_pLastItem == m_pActiveItem)
return;
ResetAutoaim();
if (m_pActiveItem)
m_pActiveItem->Holster();
if (HasShield())
{
CBasePlayerWeapon *pWeapon = (CBasePlayerWeapon *)m_pActiveItem;
if (m_pActiveItem)
pWeapon->m_iWeaponState &= ~WPNSTATE_SHIELD_DRAWN;
m_bShieldDrawn = false;
}
CBasePlayerItem *pTemp = m_pActiveItem;
m_pActiveItem = m_pLastItem;
m_pLastItem = pTemp;
m_pActiveItem->Deploy();
m_pActiveItem->UpdateItemInfo();
UpdateShieldCrosshair(true);
ResetMaxSpeed();
}
// HasWeapons - do I have any weapons at all?
/* <15733a> ../cstrike/dlls/player.cpp:6967 */
NOXREF BOOL CBasePlayer::HasWeapons(void)
{
for (int i = 0; i < MAX_ITEM_TYPES; i++)
{
if (m_rgpPlayerItems[i])
return TRUE;
}
return FALSE;
}
/* <157372> ../cstrike/dlls/player.cpp:6982 */
NOXREF void CBasePlayer::SelectPrevItem(int iItem)
{
}
/* <15106c> ../cstrike/dlls/player.cpp:6987 */
const char *CBasePlayer::TeamID_(void)
{
// Not fully connected yet
if (pev == NULL)
return "";
// return their team name
return m_szTeamName;
}
/* <1573aa> ../cstrike/dlls/player.cpp:7010 */
void CSprayCan::Spawn(entvars_t *pevOwner)
{
pev->origin = pevOwner->origin + Vector(0, 0, 32);
pev->angles = pevOwner->v_angle;
pev->owner = ENT(pevOwner);
pev->frame = 0;
pev->nextthink = gpGlobals->time + 0.1;
EMIT_SOUND(ENT(pev), CHAN_VOICE, "player/sprayer.wav", VOL_NORM, ATTN_NORM);
}
/* <151815> ../cstrike/dlls/player.cpp:7021 */
NOBODY void CSprayCan::Think_(void)
{
TraceResult tr;
int playernum;
int nFrames;
CBasePlayer *pPlayer;
pPlayer = (CBasePlayer *)GET_PRIVATE(pev->owner);
if (pPlayer)
nFrames = pPlayer->GetCustomDecalFrames();
else
nFrames = -1;
playernum = ENTINDEX(pev->owner);
UTIL_MakeVectors(pev->angles);
UTIL_TraceLine(pev->origin, pev->origin + gpGlobals->v_forward * 128, ignore_monsters, pev->owner, &tr);
// No customization present.
if (nFrames == -1)
{
UTIL_DecalTrace(&tr, DECAL_LAMBDA6);
UTIL_Remove(this);
}
else
{
UTIL_PlayerDecalTrace(&tr, playernum, pev->frame, TRUE);
// Just painted last custom frame.
if (pev->frame++ >= (nFrames - 1))
UTIL_Remove(this);
}
pev->nextthink = gpGlobals->time + 0.1;
}
/* <157481> ../cstrike/dlls/player.cpp:7064 */
NOXREF void CBloodSplat::Spawn(entvars_t *pevOwner)
{
pev->origin = pevOwner->origin + Vector(0, 0, 32);
pev->angles = pevOwner->v_angle;
pev->owner = ENT(pevOwner);
SetThink(&CBloodSplat::Spray);
pev->nextthink = gpGlobals->time + 0.1;
}
/* <151758> ../cstrike/dlls/player.cpp:7074 */
NOXREF void CBloodSplat::Spray(void)
{
TraceResult tr;
if (g_Language != LANGUAGE_GERMAN)
{
UTIL_MakeVectors(pev->angles);
UTIL_TraceLine(pev->origin, pev->origin + gpGlobals->v_forward * 128, ignore_monsters, pev->owner, &tr);
UTIL_BloodDecalTrace(&tr, BLOOD_COLOR_RED);
}
SetThink(&CBloodSplat::SUB_Remove);
pev->nextthink = gpGlobals->time + 0.1;
}
/* <1574d3> ../cstrike/dlls/player.cpp:7093 */
void CBasePlayer::GiveNamedItem(const char *pszName)
{
string_t istr = MAKE_STRING(pszName);
edict_t *pent = CREATE_NAMED_ENTITY(istr);
if (FNullEnt(pent))
{
ALERT(at_console, "NULL Ent in GiveNamedItem!\n");
return;
}
VARS(pent)->origin = pev->origin;
pent->v.spawnflags |= SF_NORESPAWN;
DispatchSpawn(pent);
DispatchTouch(pent, ENT(pev));
}
/* <157568> ../cstrike/dlls/player.cpp:7114 */
NOXREF CBaseEntity *FindEntityForward(CBaseEntity *pMe)
{
TraceResult tr;
UTIL_MakeVectors(pMe->pev->v_angle);
UTIL_TraceLine(pMe->pev->origin + pMe->pev->view_ofs, pMe->pev->origin + pMe->pev->view_ofs + gpGlobals->v_forward * 8192, dont_ignore_monsters, pMe->edict(), &tr);
if (tr.flFraction != 1.0 && !FNullEnt(tr.pHit))
{
CBaseEntity *pHit = CBaseEntity::Instance(tr.pHit);
return pHit;
}
return NULL;
}
/* <15777b> ../cstrike/dlls/player.cpp:7129 */
BOOL CBasePlayer::FlashlightIsOn(void)
{
return pev->effects & EF_DIMLIGHT;
}
/* <15779e> ../cstrike/dlls/player.cpp:7135 */
void CBasePlayer::FlashlightTurnOn(void)
{
if (!g_pGameRules->FAllowFlashlight())
return;
if (pev->weapons & (1 << WEAPON_SUIT))
{
EMIT_SOUND(ENT(pev), CHAN_ITEM, "items/flashlight1.wav", VOL_NORM, ATTN_NORM);
pev->effects |= EF_DIMLIGHT;
MESSAGE_BEGIN(MSG_ONE, gmsgFlashlight, NULL, pev);
WRITE_BYTE(1);
WRITE_BYTE(m_iFlashBattery);
MESSAGE_END();
m_flFlashLightTime = gpGlobals->time + 1.2;
}
}
/* <157816> ../cstrike/dlls/player.cpp:7157 */
void CBasePlayer::FlashlightTurnOff(void)
{
EMIT_SOUND(ENT(pev), CHAN_ITEM, "items/flashlight1.wav", VOL_NORM, ATTN_NORM);
pev->effects &= ~EF_DIMLIGHT;
MESSAGE_BEGIN(MSG_ONE, gmsgFlashlight, NULL, pev);
WRITE_BYTE(0);
WRITE_BYTE(m_iFlashBattery);
MESSAGE_END();
m_flFlashLightTime = gpGlobals->time + 0.2;
}
/* <158ae7> ../cstrike/dlls/player.cpp:7179 */
NOBODY void CBasePlayer::ForceClientDllUpdate(void)
{
m_fInitHUD = TRUE;
m_iClientHealth = -1;
m_iClientBattery = -1;
m_iTrain |= TRAIN_NEW;
m_fWeapon = FALSE;
UpdateClientData();
HandleSignals();// TODO: Reverse me!
}
/* <157f8d> ../cstrike/dlls/player.cpp:7202 */
NOBODY void CBasePlayer::ImpulseCommands_(void)
{
TraceResult tr;
// Handle use events
PlayerUse();
int iImpulse = pev->impulse;
switch (iImpulse)
{
case 99:
{
int iOn;
if (!gmsgLogo)
{
iOn = 1;
gmsgLogo = REG_USER_MSG("Logo", 1);
}
else
iOn = 0;
assert(gmsgLogo > 0);
MESSAGE_BEGIN(MSG_ONE, gmsgLogo, NULL, pev);
WRITE_BYTE(iOn);
MESSAGE_END();
if (!iOn)
gmsgLogo = 0;
break;
}
case 100:
{
// temporary flashlight for level designers
if (FlashlightIsOn())
FlashlightTurnOff();
else
FlashlightTurnOn();
break;
}
case 201:
{
// paint decal
if (gpGlobals->time < m_flNextDecalTime)
{
// too early!
break;
}
UTIL_MakeVectors(pev->v_angle);
UTIL_TraceLine(pev->origin + pev->view_ofs, pev->origin + pev->view_ofs + gpGlobals->v_forward * 128, ignore_monsters, edict(), &tr);
if (tr.flFraction != 1.0f)
{
// line hit something, so paint a decal
m_flNextDecalTime = gpGlobals->time + CVAR_GET_FLOAT("decalfrequency");
CSprayCan *pCan = GetClassPtr((CSprayCan *)NULL);
pCan->Spawn(pev);
}
break;
}
default:
// check all of the cheat impulse commands now
CheatImpulseCommands(iImpulse);
}
pev->impulse = 0;
}
/* <15786e> ../cstrike/dlls/player.cpp:7280 */
void CBasePlayer::CheatImpulseCommands(int iImpulse)
{
if (!g_flWeaponCheat)
return;
CBaseEntity *pEntity;
TraceResult tr;
switch (iImpulse)
{
case 76:
if (!giPrecacheGrunt)
{
giPrecacheGrunt = 1;
ALERT(at_console, "You must now restart to use Grunt-o-matic.\n");
}
else
{
UTIL_MakeVectors(Vector(0, pev->v_angle.y, 0));
Create("monster_human_grunt", pev->origin + gpGlobals->v_forward * 128, pev->angles);
}
break;
case 101:
gEvilImpulse101 = TRUE;
AddAccount(16000);
ALERT(at_console, "Crediting %s with $16000\n", STRING(pev->netname));
break;
case 102:
//TODO: Fix me!
CGib::SpawnRandomGibs(pev, 1, 1);
break;
case 103:
{
// What the hell are you doing?
pEntity = FindEntityForward(this);
if (pEntity)
{
CBaseMonster *pMonster = pEntity->MyMonsterPointer();
if (pMonster)
pMonster->ReportAIState();
}
break;
}
case 104:
// Dump all of the global state varaibles (and global entity names)
gGlobalState.DumpGlobals();
break;
case 105:
{
// player makes no sound for monsters to hear.
if (m_fNoPlayerSound)
{
ALERT(at_console, "Player is audible\n");
m_fNoPlayerSound = FALSE;
}
else
{
ALERT(at_console, "Player is silent\n");
m_fNoPlayerSound = TRUE;
}
break;
}
case 106:
{
// Give me the classname and targetname of this entity.
pEntity = FindEntityForward(this);
if (pEntity)
{
ALERT(at_console, "Classname: %s", STRING(pEntity->pev->classname));
if (!FStringNull(pEntity->pev->targetname))
ALERT(at_console, " - Targetname: %s\n", STRING(pEntity->pev->targetname));
else
ALERT(at_console, " - TargetName: No Targetname\n");
ALERT(at_console, "Model: %s\n", STRING(pEntity->pev->model));
if (pEntity->pev->globalname)
ALERT(at_console, "Globalname: %s\n", STRING(pEntity->pev->globalname));
}
break;
}
case 107:
{
TraceResult tr;
edict_t *pWorld = INDEXENT(0);
Vector start = pev->origin + pev->view_ofs;
Vector end = start + gpGlobals->v_forward * 1024;
UTIL_TraceLine(start, end, ignore_monsters, edict(), &tr);
if (tr.pHit)
pWorld = tr.pHit;
const char *pszTextureName = TRACE_TEXTURE(pWorld, start, end);
if (pszTextureName)
ALERT(at_console, "Texture: %s\n", pszTextureName);
break;
}
case 195:
// show shortest paths for entire level to nearest node
Create("node_viewer_fly", pev->origin, pev->angles);
break;
case 196:
// show shortest paths for entire level to nearest node
Create("node_viewer_large", pev->origin, pev->angles);
break;
case 197:
// show shortest paths for entire level to nearest node
Create("node_viewer_human", pev->origin, pev->angles);
break;
case 199:
// show nearest node and all connections
ALERT(at_console, "%d\n", WorldGraph.FindNearestNode(pev->origin, bits_NODE_LAND));
WorldGraph.ShowNodeConnections(WorldGraph.FindNearestNode(pev->origin, bits_NODE_LAND));
break;
case 202:
{
// Random blood splatter
UTIL_MakeVectors(pev->v_angle);
UTIL_TraceLine(pev->origin + pev->view_ofs, pev->origin + pev->view_ofs + gpGlobals->v_forward * 128, ignore_monsters, edict(), &tr);
if (tr.flFraction != 1.0f)
{
// line hit something, so paint a decal
CBloodSplat *pBlood = GetClassPtr((CBloodSplat *)NULL);
pBlood->Spawn(pev);
}
break;
}
case 203:
{
// remove creature.
pEntity = FindEntityForward(this);
if (pEntity && pEntity->pev->takedamage != DAMAGE_NO)
pEntity->SetThink(&CBaseEntity::SUB_Remove);
break;
}
case 204:
{
TraceResult tr;
Vector dir = Vector(0, 0, 1);
UTIL_BloodDrips(pev->origin, dir, BLOOD_COLOR_RED, 2000);
for (int r = 1; r < 4; r++)
{
float bloodRange = r * 50.0f;
for (int i = 0; i < 50; i++)
{
dir.x = RANDOM_FLOAT(-1, 1);
dir.y = RANDOM_FLOAT(-1, 1);
dir.z = RANDOM_FLOAT(-1, 1);
if (dir.x || dir.y || dir.z)
dir.NormalizeInPlace();
else
dir.z = -1.0f;
UTIL_TraceLine(EyePosition(), EyePosition() + dir * bloodRange, ignore_monsters, pev->pContainingEntity, &tr);
if (tr.flFraction < 1.0f)
UTIL_BloodDecalTrace(&tr, BLOOD_COLOR_RED);
}
}
break;
}
}
}
/* <158256> ../cstrike/dlls/player.cpp:7474 */
void OLD_CheckBuyZone(CBasePlayer *player)
{
const char *pszSpawnClass = NULL;
if (player->m_iTeam == TERRORIST)
pszSpawnClass = "info_player_deathmatch";
else if (player->m_iTeam == CT)
pszSpawnClass = "info_player_start";
if (pszSpawnClass != NULL)
{
CBaseEntity *pSpot = NULL;
while ((pSpot = UTIL_FindEntityByClassname(pSpot, pszSpawnClass)) != NULL)
{
if ((pSpot->pev->origin - player->pev->origin).Length() < 200.0f)
player->m_signals.Signal(SIGNAL_BUY);
}
}
}
/* <14e5a9> ../cstrike/dlls/player.cpp:7514 */
void OLD_CheckBombTarget(CBasePlayer *player)
{
CBaseEntity *pSpot = NULL;
while ((pSpot = UTIL_FindEntityByClassname(pSpot, "info_bomb_target")) != NULL)
{
if ((pSpot->pev->origin - player->pev->origin).Length() <= 256.0f)
player->m_signals.Signal(SIGNAL_BOMB);
}
}
/* <14e5d5> ../cstrike/dlls/player.cpp:7532 */
void OLD_CheckRescueZone(CBasePlayer *player)
{
CBaseEntity *pSpot = NULL;
while ((pSpot = UTIL_FindEntityByClassname(pSpot, "info_hostage_rescue")) != NULL)
{
if ((pSpot->pev->origin - player->pev->origin).Length() <= 256)
player->m_signals.Signal(SIGNAL_RESCUE);
}
}
/* <1582e9> ../cstrike/dlls/player.cpp:7553 */
void CBasePlayer::HandleSignals(void)
{
CHalfLifeMultiplay *mp = g_pGameRules;
if (mp->IsMultiplayer())
{
if (!mp->m_bMapHasBuyZone)
OLD_CheckBuyZone(this);
if (!mp->m_bMapHasBombZone)
OLD_CheckBombTarget(this);
if (!mp->m_bMapHasRescueZone)
OLD_CheckRescueZone(this);
}
int state = m_signals.GetSignal();
int changed = m_signals.GetState() ^ state;
m_signals.Update();
if (changed & SIGNAL_BUY)
{
if (state & SIGNAL_BUY)
BuyZoneIcon_Set(this);
else
BuyZoneIcon_Clear(this);
}
if (changed & SIGNAL_BOMB)
{
if (state & SIGNAL_BOMB)
BombTargetFlash_Set(this);
else
BombTargetFlash_Clear(this);
}
if (changed & SIGNAL_RESCUE)
{
if (state & SIGNAL_RESCUE)
RescueZoneIcon_Set(this);
else
RescueZoneIcon_Clear(this);
}
if (changed & SIGNAL_ESCAPE)
{
if (state & SIGNAL_ESCAPE)
EscapeZoneIcon_Set(this);
else
EscapeZoneIcon_Clear(this);
}
if (changed & SIGNAL_VIPSAFETY)
{
if (state & SIGNAL_VIPSAFETY)
VIP_SafetyZoneIcon_Set(this);
else
VIP_SafetyZoneIcon_Clear(this);
}
}
// Add a weapon to the player (Item == Weapon == Selectable Object)
/* <15325f> ../cstrike/dlls/player.cpp:7625 */
BOOL CBasePlayer::AddPlayerItem_(CBasePlayerItem *pItem)
{
CBasePlayerItem *pInsert = m_rgpPlayerItems[ pItem->iItemSlot() ];
while (pInsert != NULL)
{
if (FClassnameIs(pInsert->pev, STRING(pItem->pev->classname)))
{
if (pItem->AddDuplicate(pInsert))
{
g_pGameRules->PlayerGotWeapon(this, pItem);
pItem->CheckRespawn();
// ugly hack to update clip w/o an update clip message
pItem->UpdateItemInfo();
if (m_pActiveItem)
m_pActiveItem->UpdateItemInfo();
pItem->Kill();
}
else if (gEvilImpulse101)
pItem->Kill();
return FALSE;
}
pInsert = pInsert->m_pNext;
}
if (pItem->AddToPlayer(this))
{
g_pGameRules->PlayerGotWeapon(this, pItem);
if (pItem->iItemSlot() == PRIMARY_WEAPON_SLOT)
m_bHasPrimary = true;
pItem->CheckRespawn();
pItem->m_pNext = m_rgpPlayerItems[ pItem->iItemSlot() ];
m_rgpPlayerItems[ pItem->iItemSlot() ] = pItem;
if (HasShield())
pev->gamestate = 0;
// should we switch to this item?
if (g_pGameRules->FShouldSwitchWeapon(this, pItem))
{
if (!m_bShieldDrawn)
SwitchWeapon(pItem);
}
return TRUE;
}
else if (gEvilImpulse101)
pItem->Kill();
return FALSE;
}
/* <1534bd> ../cstrike/dlls/player.cpp:7692 */
BOOL CBasePlayer::RemovePlayerItem_(CBasePlayerItem *pItem)
{
if (m_pActiveItem == pItem)
{
ResetAutoaim();
pItem->pev->nextthink = 0;
pItem->SetThink(NULL);
m_pActiveItem = NULL;
pev->viewmodel = 0;
pev->weaponmodel = 0;
}
else if (m_pLastItem == pItem)
m_pLastItem = NULL;
CBasePlayerItem *pPrev = m_rgpPlayerItems[pItem->iItemSlot()];
if (pPrev == pItem)
{
m_rgpPlayerItems[pItem->iItemSlot()] = pItem->m_pNext;
return TRUE;
}
while (pPrev && pPrev->m_pNext != pItem)
pPrev = pPrev->m_pNext;
if (pPrev)
{
pPrev->m_pNext = pItem->m_pNext;
return TRUE;
}
return FALSE;
}
// Returns the unique ID for the ammo, or -1 if error
/* <15997b> ../cstrike/dlls/player.cpp:7731 */
int CBasePlayer::GiveAmmo_(int iCount, char *szName, int iMax)
{
if (pev->flags & FL_SPECTATOR)
return -1;
if (!szName)
{
// no ammo.
return -1;
}
if (!g_pGameRules->CanHaveAmmo(this, szName, iMax))
{
// game rules say I can't have any more of this ammo type.
return -1;
}
int i = GetAmmoIndex( szName );
if (i < 0 || i >= MAX_AMMO_SLOTS)
return -1;
int iAdd = min(iCount, iMax - m_rgAmmo[i]);
if (iAdd < 1)
return i;
m_rgAmmo[i] += iAdd;
// make sure the ammo messages have been linked first
if (gmsgAmmoPickup)
{
// Send the message that ammo has been picked up
MESSAGE_BEGIN(MSG_ONE, gmsgAmmoPickup, NULL, pev);
WRITE_BYTE(GetAmmoIndex(szName)); // ammo ID
WRITE_BYTE(iAdd); // amount
MESSAGE_END();
}
TabulateAmmo();
return i;
}
// Called every frame by the player PreThink
/* <158b10> ../cstrike/dlls/player.cpp:7784 */
NOXREF void CBasePlayer::ItemPreFrame(void)
{
#ifdef CLIENT_WEAPONS
if (m_flNextAttack > 0)
return;
#else
if (gpGlobals->time < m_flNextAttack)
return;
#endif // CLIENT_WEAPONS
if (!m_pActiveItem)
return;
m_pActiveItem->ItemPreFrame();
}
// Called every frame by the player PostThink
/* <158b33> ../cstrike/dlls/player.cpp:7805 */
NOXREF void CBasePlayer::ItemPostFrame(void)
{
static int fInSelect = FALSE;
// check if the player is using a tank
if (m_pTank != NULL)
return;
if (m_pActiveItem != NULL)
{
if (HasShield() && IsReloading())
{
if (pev->button & IN_ATTACK2)
m_flNextAttack = 0;
}
}
#ifdef CLIENT_WEAPONS
if (m_flNextAttack > 0)
#else
if (gpGlobals->time < m_flNextAttack)
#endif // CLIENT_WEAPONS
{
return;
}
// TODO: Reverse me!
ImpulseCommands();
if (!m_pActiveItem)
return;
m_pActiveItem->ItemPostFrame();
}
/* <158b71> ../cstrike/dlls/player.cpp:7834 */
int CBasePlayer::AmmoInventory(int iAmmoIndex)
{
if (iAmmoIndex == -1)
return -1;
return m_rgAmmo[iAmmoIndex];
}
/* <158b9d> ../cstrike/dlls/player.cpp:7844 */
int CBasePlayer::GetAmmoIndex(const char *psz)
{
if (!psz)
return -1;
for (int i = 1; i < MAX_AMMO_SLOTS; i++)
{
if (!IMPLEMENT_ARRAY_CLASS(CBasePlayerItem, AmmoInfoArray)[ i ].pszName)
continue;
if (!Q_stricmp(psz, IMPLEMENT_ARRAY_CLASS(CBasePlayerItem, AmmoInfoArray)[ i ].pszName))
return i;
}
return -1;
}
/* <158bf7> ../cstrike/dlls/player.cpp:7865 */
void CBasePlayer::SendAmmoUpdate(void)
{
for (int i = 0; i < MAX_AMMO_SLOTS; i++)
{
if (m_rgAmmo[i] != m_rgAmmoLast[i])
{
m_rgAmmoLast[i] = m_rgAmmo[i];
// send "Ammo" update message
MESSAGE_BEGIN(MSG_ONE, gmsgAmmoX, NULL, pev);
WRITE_BYTE(i);
WRITE_BYTE( max( min( m_rgAmmo[i], 254 ), 0 ) ); // clamp the value to one byte
MESSAGE_END();
}
}
}
/* <158d4b> ../cstrike/dlls/player.cpp:7885 */
NOXREF void CBasePlayer::SendHostagePos(void)
{
CHostage *pHostage = NULL;
while ((pHostage = (CHostage *)UTIL_FindEntityByClassname(pHostage, "hostage_entity")) != NULL)
{
MESSAGE_BEGIN(MSG_ONE, gmsgHostagePos, NULL, pev);
WRITE_BYTE(1);
WRITE_BYTE(pHostage->m_iHostageIndex);
WRITE_COORD(pHostage->pev->origin.x);
WRITE_COORD(pHostage->pev->origin.y);
WRITE_COORD(pHostage->pev->origin.z);
MESSAGE_END();
}
SendHostageIcons();
}
/* <158c66> ../cstrike/dlls/player.cpp:7908 */
void CBasePlayer::SendHostageIcons(void)
{
CBaseEntity *pHostage = NULL;
int numHostages = 0;
char buf[16];
if (!UTIL_IsGame("czero"))
return;
while ((pHostage = UTIL_FindEntityByClassname(pHostage, "hostage_entity")) != NULL)
{
if (pHostage && pHostage->pev->deadflag == DEAD_NO)
numHostages++;
}
if (numHostages > 4)
numHostages = 4;
Q_snprintf(buf, ARRAYSIZE(buf), "hostage%d", numHostages);
if(numHostages)
{
MESSAGE_BEGIN(MSG_ONE, gmsgScenarioIcon, NULL, pev);
WRITE_BYTE(1);
WRITE_STRING(buf);
WRITE_BYTE(0);
MESSAGE_END();
}
else
{
MESSAGE_BEGIN(MSG_ONE, gmsgScenarioIcon, NULL, pev);
WRITE_BYTE(0);
MESSAGE_END();
}
}
/* <158dc6> ../cstrike/dlls/player.cpp:7949 */
void CBasePlayer::SendWeatherInfo(void)
{
CBaseEntity *pPoint = UTIL_FindEntityByClassname(NULL, "env_rain");
CBaseEntity *pPoint2 = UTIL_FindEntityByClassname(NULL, "func_rain");
if (pPoint != NULL || pPoint2 != NULL)
{
MESSAGE_BEGIN(MSG_ONE, gmsgReceiveW, NULL, pev);
WRITE_BYTE(1);
MESSAGE_END();
}
else
{
pPoint = UTIL_FindEntityByClassname(NULL, "env_snow");
pPoint2 = UTIL_FindEntityByClassname(NULL, "func_snow");
if (pPoint != NULL || pPoint2 != NULL)
{
MESSAGE_BEGIN(MSG_ONE, gmsgReceiveW, NULL, pev);
WRITE_BYTE(2);
MESSAGE_END();
}
}
}
void (*CBasePlayer__UpdateClientData)(void);
// resends any changed player HUD info to the client.
// Called every frame by PlayerPreThink
// Also called at start of demo recording and playback by
// ForceClientDllUpdate to ensure the demo gets messages
// reflecting all of the HUD state info.
/* <159d3c> ../cstrike/dlls/player.cpp:7963 */
NOBODY void __declspec(naked) CBasePlayer::UpdateClientData_(void)
{
__asm
{
jmp CBasePlayer__UpdateClientData
}
// {
// int i;
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float * pOrigin,
// entvars_t * ent);
// Update(class CUnifiedSignals *const this);
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float * pOrigin,
// entvars_t * ent);
// {
// class CBaseEntity * pEntity;
// {
// class CClientFog * pFog;
// int r;
// int g;
// int b;
// union density;
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float * pOrigin,
// entvars_t * ent);
// }
// }
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float * pOrigin,
// entvars_t * ent);
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float * pOrigin,
// entvars_t * ent);
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float * pOrigin,
// entvars_t * ent);
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float * pOrigin,
// entvars_t * ent);
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float * pOrigin,
// entvars_t * ent);
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float * pOrigin,
// edict_t * ed);
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float * pOrigin,
// entvars_t * ent);
// edict(class CBaseEntity *const this);
// ENTINDEX(edict_t * pEdict);
// {
// int iHealth;
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float * pOrigin,
// entvars_t * ent);
// }
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float * pOrigin,
// entvars_t * ent);
// {
// class Vector damageOrigin;
// edict_t * other;
// int visibleDamageBits;
// Vector(class Vector *const this,
// const class Vector &const v);
// {
// class CBaseEntity * pEntity;
// Instance(edict_t * pent);
// }
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float * pOrigin,
// entvars_t * ent);
// }
// SendAmmoUpdate(class CBasePlayer *const this);
// {
// int weapon_id;
// }
// {
// class CBasePlayerWeapon * w;
// iFlags(class CBasePlayerItem *const this);
// AmmoInventory(class CBasePlayer *const this,
// int iAmmoIndex);
// HintMessage(class CBasePlayer *const this,
// const char * pMessage,
// BOOL bDisplayIfPlayerDead,
// BOOL bOverride);
// }
// operator-(const class Vector *const this,
// const class Vector &const v);
// Length(const class Vector *const this);
// {
// class CBaseEntity * pPlayer;
// entindex(class CBaseEntity *const this);
// {
// class CBasePlayer * player;
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float * pOrigin,
// entvars_t * ent);
// entindex(class CBaseEntity *const this);
// }
// }
// FlashlightIsOn(class CBasePlayer *const this);
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float * pOrigin,
// entvars_t * ent);
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float * pOrigin,
// entvars_t * ent);
// MESSAGE_BEGIN(int msg_dest,
// int msg_type,
// const float * pOrigin,
// entvars_t * ent);
// FlashlightTurnOff(class CBasePlayer *const this);
// }
}
/* <1510bc> ../cstrike/dlls/player.cpp:8330 */
BOOL CBasePlayer::FBecomeProne_(void)
{
m_afPhysicsFlags |= PFLAG_ONBARNACLE;
return TRUE;
}
/* <158e8a> ../cstrike/dlls/player.cpp:8341 */
NOXREF void CBasePlayer::BarnacleVictimBitten(entvars_t *pevBarnacle)
{
TakeDamage(pevBarnacle, pevBarnacle, pev->armorvalue + pev->health, DMG_SLASH | DMG_ALWAYSGIB);
}
/* <158ec3> ../cstrike/dlls/player.cpp:8350 */
NOXREF void CBasePlayer::BarnacleVictimReleased(void)
{
m_afPhysicsFlags &= ~PFLAG_ONBARNACLE;
}
// return player light level plus virtual muzzle flash
/* <1510e4> ../cstrike/dlls/player.cpp:8360 */
int CBasePlayer::Illumination_(void)
{
int iIllum = CBaseEntity::Illumination();
iIllum += m_iWeaponFlash;
if (iIllum > 255)
return 255;
return iIllum;
}
/* <158eeb> ../cstrike/dlls/player.cpp:8371 */
void CBasePlayer::EnableControl(BOOL fControl)
{
if (!fControl)
pev->flags |= FL_FROZEN;
else
pev->flags &= ~FL_FROZEN;
}
/* <151142> ../cstrike/dlls/player.cpp:8387 */
void CBasePlayer::ResetMaxSpeed_(void)
{
float speed = 240.0f;
if (IsObserver())
speed = 900.0f;
else if (g_pGameRules->IsMultiplayer() && g_pGameRules->IsFreezePeriod())
speed = 1.0f;
else if (m_bIsVIP)
speed = 227.0f;
else if (m_pActiveItem)
speed = m_pActiveItem->GetMaxSpeed();
pev->maxspeed = speed;
}
/* <158f23> ../cstrike/dlls/player.cpp:8436 */
bool CBasePlayer::HintMessage(const char *pMessage, BOOL bDisplayIfPlayerDead, BOOL bOverride)
{
if (!bDisplayIfPlayerDead && !IsAlive())
return false;
if (bOverride || m_bShowHints)
return m_hintMessageQueue.AddMessage(pMessage, 6.0, true, NULL);
return true;
}
/* <1513f7> ../cstrike/dlls/player.cpp:8473 */
Vector CBasePlayer::GetAutoaimVector_(float flDelta)
{
Vector vecSrc;
BOOL m_fOldTargeting;
Vector angles;
if (g_iSkillLevel == SKILL_HARD)
{
UTIL_MakeVectors(pev->v_angle + pev->punchangle);
return gpGlobals->v_forward;
}
vecSrc = GetGunPosition();
m_fOldTargeting = m_fOnTarget;
m_vecAutoAim = Vector(0, 0, 0);
angles = AutoaimDeflection(vecSrc, 8192, flDelta);
if (g_pGameRules->AllowAutoTargetCrosshair())
{
if (m_fOldTargeting != m_fOnTarget)
m_pActiveItem->UpdateItemInfo();
}
else
m_fOnTarget = FALSE;
if (angles.x > 180.0f)
angles.x -= 360.0f;
if (angles.x < -180.0f)
angles.x += 360.0f;
if (angles.y > 180.0f)
angles.y -= 360.0f;
if (angles.y < -180.0f)
angles.y += 360.0f;
if (angles.x > 25.0f)
angles.x = 25.0f;
if (angles.x < -25.0f)
angles.x = -25.0f;
if (angles.y > 12.0f)
angles.y = 12.0f;
if (angles.y < -12.0f)
angles.y = -12.0f;
if (g_iSkillLevel == SKILL_EASY)
m_vecAutoAim = m_vecAutoAim * 0.67f + angles * 0.33f;
else
m_vecAutoAim = angles * 0.9f;
if (sv_aim && sv_aim->value > 0.0f)
{
if (m_vecAutoAim.x != m_lastx || m_vecAutoAim.y != m_lasty)
{
SET_CROSSHAIRANGLE(ENT(pev), -m_vecAutoAim.x, m_vecAutoAim.y);
m_lastx = m_vecAutoAim.x;
m_lasty = m_vecAutoAim.y;
}
}
UTIL_MakeVectors(pev->v_angle + pev->punchangle + m_vecAutoAim);
return gpGlobals->v_forward;
}
/* <158f62> ../cstrike/dlls/player.cpp:8553 */
Vector CBasePlayer::AutoaimDeflection(Vector &vecSrc, float flDist, float flDelta)
{
m_fOnTarget = FALSE;
return g_vecZero;
}
/* <158fc1> ../cstrike/dlls/player.cpp:8686 */
void CBasePlayer::ResetAutoaim(void)
{
if (m_vecAutoAim.x != 0.0f || m_vecAutoAim.y != 0.0f)
{
m_vecAutoAim = Vector(0, 0, 0);
SET_CROSSHAIRANGLE(ENT(pev), 0, 0);
}
m_fOnTarget = FALSE;
}
// UNDONE: Determine real frame limit, 8 is a placeholder.
// Note: -1 means no custom frames present.
/* <158ff6> ../cstrike/dlls/player.cpp:8704 */
void CBasePlayer::SetCustomDecalFrames(int nFrames)
{
if (nFrames > 0 && nFrames < 8)
m_nCustomSprayFrames = nFrames;
else
m_nCustomSprayFrames = -1;
}
// Returns the # of custom frames this player's custom clan logo contains.
/* <15902e> ../cstrike/dlls/player.cpp:8720 */
NOXREF int CBasePlayer::GetCustomDecalFrames(void)
{
return m_nCustomSprayFrames;
}
/* <151183> ../cstrike/dlls/player.cpp:8731 */
void CBasePlayer::Blind_(float duration, float holdTime, float fadeTime, int alpha)
{
m_blindUntilTime = gpGlobals->time + duration;
m_blindStartTime = gpGlobals->time;
m_blindHoldTime = holdTime;
m_blindFadeTime = fadeTime;
m_blindAlpha = alpha;
}
/* <159051> ../cstrike/dlls/player.cpp:8741 */
NOXREF void CBasePlayer::InitStatusBar(void)
{
m_flStatusBarDisappearDelay = 0.0f;
m_SbarString0[0] = '\0';
}
/* <159079> ../cstrike/dlls/player.cpp:8749 */
void CBasePlayer::UpdateStatusBar(void)
{
int newSBarState[ SBAR_END ];
char sbuf0[ SBAR_STRING_SIZE ];
Q_memset(newSBarState, 0, sizeof(newSBarState));
Q_strcpy(sbuf0, m_SbarString0);
// Find an ID Target
TraceResult tr;
UTIL_MakeVectors(pev->v_angle + pev->punchangle);
Vector vecSrc = EyePosition();
Vector vecEnd = vecSrc + (gpGlobals->v_forward * ((pev->flags & FL_SPECTATOR) != 0 ? MAX_SPECTATOR_ID_RANGE : MAX_ID_RANGE));
UTIL_TraceLine(vecSrc, vecEnd, dont_ignore_monsters, edict(), &tr);
if (tr.flFraction != 1.0f)
{
if (!FNullEnt(tr.pHit))
{
CBaseEntity *pEntity = CBaseEntity::Instance(tr.pHit);
bool isVisiblePlayer = (!TheBots->IsLineBlockedBySmoke(&pev->origin, &pEntity->pev->origin) && pEntity->Classify() == CLASS_PLAYER);
if (gpGlobals->time >= m_blindUntilTime && isVisiblePlayer)
{
CBasePlayer *pTarget = (CBasePlayer *)pEntity;
newSBarState[ SBAR_ID_TARGETNAME ] = ENTINDEX( pTarget->edict() );
newSBarState[ SBAR_ID_TARGETTYPE ] = (pTarget->m_iTeam == m_iTeam) ? SBAR_TARGETTYPE_TEAMMATE : SBAR_TARGETTYPE_ENEMY;
if (pTarget->m_iTeam == m_iTeam || IsObserver())
{
if (playerid.value != PLAYERID_MODE_OFF || IsObserver())
Q_strcpy(sbuf0, "1 %c1: %p2\n2 %h: %i3%%");
else
Q_strcpy(sbuf0, " ");
newSBarState[ SBAR_ID_TARGETHEALTH ] = (int)((pEntity->pev->health / pEntity->pev->max_health) * 100);
if (!(m_flDisplayHistory & DHF_FRIEND_SEEN) && !(pev->flags & FL_SPECTATOR))
{
m_flDisplayHistory |= DHF_FRIEND_SEEN;
HintMessage("#Hint_spotted_a_friend");
}
}
else if (!IsObserver())
{
if (playerid.value != PLAYERID_MODE_TEAMONLY && playerid.value != PLAYERID_MODE_OFF)
Q_strcpy(sbuf0, "1 %c1: %p2");
else
Q_strcpy(sbuf0, " ");
if (!(m_flDisplayHistory & DHF_ENEMY_SEEN))
{
m_flDisplayHistory |= DHF_ENEMY_SEEN;
HintMessage("#Hint_spotted_an_enemy");
}
}
m_flStatusBarDisappearDelay = gpGlobals->time + 2.0f;
}
else if (pEntity->Classify() == CLASS_HUMAN_PASSIVE)
{
if (playerid.value != PLAYERID_MODE_OFF || IsObserver())
Q_strcpy(sbuf0, "1 %c1 %h: %i3%%");
else
Q_strcpy(sbuf0, " ");
newSBarState[ SBAR_ID_TARGETTYPE ] = SBAR_TARGETTYPE_HOSTAGE;
newSBarState[ SBAR_ID_TARGETHEALTH ] = (int)((pEntity->pev->health / pEntity->pev->max_health) * 100);
if (!(m_flDisplayHistory & DHF_HOSTAGE_SEEN_FAR) && tr.flFraction > 0.1f)
{
m_flDisplayHistory |= DHF_HOSTAGE_SEEN_FAR;
if (m_iTeam == TERRORIST)
HintMessage("#Hint_prevent_hostage_rescue", TRUE);
else if (m_iTeam == CT)
HintMessage("#Hint_rescue_the_hostages", TRUE);
}
else if (m_iTeam == CT && !(m_flDisplayHistory & DHF_HOSTAGE_SEEN_NEAR) && tr.flFraction <= 0.1f)
{
m_flDisplayHistory |= (DHF_HOSTAGE_SEEN_NEAR | DHF_HOSTAGE_SEEN_FAR);
HintMessage("#Hint_press_use_so_hostage_will_follow");
}
m_flStatusBarDisappearDelay = gpGlobals->time + 2.0f;
}
}
}
else if (m_flStatusBarDisappearDelay > gpGlobals->time)
{
// hold the values for a short amount of time after viewing the object
newSBarState[ SBAR_ID_TARGETTYPE ] = m_izSBarState[ SBAR_ID_TARGETTYPE ];
newSBarState[ SBAR_ID_TARGETNAME ] = m_izSBarState[ SBAR_ID_TARGETNAME ];
newSBarState[ SBAR_ID_TARGETHEALTH ] = m_izSBarState[ SBAR_ID_TARGETHEALTH ];
}
BOOL bForceResend = FALSE;
if (Q_strcmp(sbuf0, m_SbarString0))
{
MESSAGE_BEGIN(MSG_ONE, gmsgStatusText, NULL, pev);
WRITE_BYTE(0);
WRITE_STRING(sbuf0);
MESSAGE_END();
Q_strcpy(m_SbarString0, sbuf0);
// make sure everything's resent
bForceResend = TRUE;
}
// Check values and send if they don't match
for (int i = 1; i < SBAR_END; i++)
{
if (newSBarState[ i ] != m_izSBarState[ i ] || bForceResend)
{
MESSAGE_BEGIN(MSG_ONE, gmsgStatusValue, NULL, pev);
WRITE_BYTE(i);
WRITE_SHORT(newSBarState[ i ]);
MESSAGE_END();
m_izSBarState[ i ] = newSBarState[ i ];
}
}
}
/* <1603f0> ../cstrike/dlls/player.cpp:8926 */
void CBasePlayer::DropPlayerItem(const char *pszItemName)
{
if (!Q_strlen(pszItemName))
{
// if this string has no length, the client didn't type a name!
// assume player wants to drop the active item.
// make the string null to make future operations in this function easier
pszItemName = NULL;
}
if (m_bIsVIP)
{
ClientPrint(pev, HUD_PRINTCENTER, "#Weapon_Cannot_Be_Dropped");
return;
}
else if (!pszItemName && HasShield())
{
DropShield(true);
return;
}
for (int i = 0; i < MAX_ITEM_TYPES; i++)
{
CBasePlayerItem *pWeapon = m_rgpPlayerItems[i];
while (pWeapon != NULL)
{
if (pszItemName)
{
if (!Q_strcmp(pszItemName, STRING(pWeapon->pev->classname)))
break;
}
else
{
if (pWeapon == m_pActiveItem)
break;
}
pWeapon = pWeapon->m_pNext;
}
if (pWeapon)
{
if (!pWeapon->CanDrop())
{
ClientPrint(pev, HUD_PRINTCENTER, "#Weapon_Cannot_Be_Dropped");
continue;
}
// take item off hud
pev->weapons &= ~(1 << pWeapon->m_iId);
g_pGameRules->GetNextBestWeapon(this, pWeapon);
UTIL_MakeVectors(pev->angles);
if (pWeapon->iItemSlot() == PRIMARY_WEAPON_SLOT)
m_bHasPrimary = false;
if (!Q_strcmp(STRING(pWeapon->pev->classname), "weapon_c4"))
{
m_bHasC4 = false;
pev->body = 0;
SetBombIcon(FALSE);
pWeapon->m_pPlayer->SetProgressBarTime(0);
if (!g_pGameRules->m_fTeamCount)
{
UTIL_LogPrintf("\"%s<%i><%s><TERRORIST>\" triggered \"Dropped_The_Bomb\"\n",
STRING(pev->netname),
GETPLAYERUSERID(edict()),
GETPLAYERAUTHID(edict()));
g_pGameRules->m_bBombDropped = TRUE;
CBaseEntity *pEntity = NULL;
while ((pEntity = UTIL_FindEntityByClassname(pEntity, "player")) != NULL)
{
if (FNullEnt(pEntity->edict()))
break;
if (!pEntity->IsPlayer())
continue;
if (pEntity->pev->flags != FL_DORMANT)
{
CBasePlayer *pOther = GetClassPtr((CBasePlayer *)pEntity->pev);
if (pOther->pev->deadflag == DEAD_NO && pOther->m_iTeam == TERRORIST)
{
ClientPrint(pOther->pev, HUD_PRINTCENTER, "#Game_bomb_drop", STRING(pev->netname));
MESSAGE_BEGIN(MSG_ONE, gmsgBombDrop, NULL, pOther->pev);
WRITE_COORD(pev->origin.x);
WRITE_COORD(pev->origin.y);
WRITE_COORD(pev->origin.z);
WRITE_BYTE(0);
MESSAGE_END();
}
}
}
}
}
CWeaponBox *pWeaponBox = (CWeaponBox *)Create("weaponbox", pev->origin + gpGlobals->v_forward * 10, pev->angles, edict());
pWeaponBox->pev->angles.x = 0;
pWeaponBox->pev->angles.z = 0;
pWeaponBox->SetThink(&CWeaponBox::Kill);
pWeaponBox->pev->nextthink = gpGlobals->time + 300;
pWeaponBox->PackWeapon(pWeapon);
pWeaponBox->pev->velocity = gpGlobals->v_forward * 300 + gpGlobals->v_forward * 100;
if (!Q_strcmp(STRING(pWeapon->pev->classname), "weapon_c4"))
{
pWeaponBox->m_bIsBomb = true;
pWeaponBox->SetThink(&CWeaponBox::BombThink);
pWeaponBox->pev->nextthink = gpGlobals->time + 1;
TheCSBots()->SetLooseBomb(pWeaponBox);
TheCSBots()->OnEvent(EVENT_BOMB_DROPPED, NULL, NULL);
}
if (pWeapon->iFlags() & ITEM_FLAG_EXHAUSTIBLE)
{
int iAmmoIndex = GetAmmoIndex(pWeapon->pszAmmo1());
if (iAmmoIndex != -1)
{
pWeaponBox->PackAmmo(MAKE_STRING(pWeapon->pszAmmo1()), m_rgAmmo[iAmmoIndex] > 0);
m_rgAmmo[iAmmoIndex] = 0;
}
}
const char *modelname = GetCSModelName(pWeapon->m_iId);
if (modelname)
SET_MODEL(ENT(pWeaponBox->pev), modelname);
return;
}
}
}
/* <1594a2> ../cstrike/dlls/player.cpp:9094 */
BOOL CBasePlayer::HasPlayerItem(CBasePlayerItem *pCheckItem)
{
CBasePlayerItem *pItem = m_rgpPlayerItems[ pCheckItem->iItemSlot() ];
while (pItem != NULL)
{
if (FClassnameIs(pItem->pev, STRING(pCheckItem->pev->classname)))
return TRUE;
pItem = pItem->m_pNext;
}
return FALSE;
}
/* <159534> ../cstrike/dlls/player.cpp:9113 */
BOOL CBasePlayer::HasNamedPlayerItem(const char *pszItemName)
{
CBasePlayerItem *pItem;
int i;
for (i = 0; i < MAX_ITEM_TYPES ; i++)
{
pItem = m_rgpPlayerItems[ i ];
while (pItem != NULL)
{
if (!Q_strcmp(pszItemName, STRING(pItem->pev->classname)))
return TRUE;
pItem = pItem->m_pNext;
}
}
return FALSE;
}
/* <1619fd> ../cstrike/dlls/player.cpp:9137 */
void CBasePlayer::SwitchTeam(void)
{
int oldTeam;
char *szOldTeam;
char *szNewTeam;
const char *szName;
oldTeam = m_iTeam;
if (m_iTeam == CT)
{
m_iTeam = TERRORIST;
switch (m_iModelName)
{
case MODEL_URBAN:
m_iModelName = MODEL_LEET;
SET_CLIENT_KEY_VALUE(entindex(), GET_INFO_BUFFER(edict()), "model", "leet");
break;
case MODEL_GIGN:
m_iModelName = MODEL_GUERILLA;
SET_CLIENT_KEY_VALUE(entindex(), GET_INFO_BUFFER(edict()), "model", "guerilla");
break;
case MODEL_SAS:
m_iModelName = MODEL_ARCTIC;
SET_CLIENT_KEY_VALUE(entindex(), GET_INFO_BUFFER(edict()), "model", "arctic");
break;
case MODEL_SPETSNAZ:
if (UTIL_IsGame("czero"))
{
m_iModelName = MODEL_MILITIA;
SET_CLIENT_KEY_VALUE(entindex(), GET_INFO_BUFFER(edict()), "model", "militia");
break;
}
default:
if (m_iModelName == MODEL_GSG9 || !IsBot() || !TheBotProfiles->GetCustomSkinModelname(m_iModelName))
{
m_iModelName = MODEL_TERROR;
SET_CLIENT_KEY_VALUE(entindex(), GET_INFO_BUFFER(edict()), "model", "terror");
}
break;
}
}
else if (m_iTeam == TERRORIST)
{
m_iTeam = CT;
switch (m_iModelName)
{
case MODEL_TERROR:
m_iModelName = MODEL_GSG9;
SET_CLIENT_KEY_VALUE(entindex(), GET_INFO_BUFFER(edict()), "model", "gsg9");
break;
case MODEL_ARCTIC:
m_iModelName = MODEL_SAS;
SET_CLIENT_KEY_VALUE(entindex(), GET_INFO_BUFFER(edict()), "model", "sas");
break;
case MODEL_GUERILLA:
m_iModelName = MODEL_GIGN;
SET_CLIENT_KEY_VALUE(entindex(), GET_INFO_BUFFER(edict()), "model", "gign");
break;
case MODEL_MILITIA:
if (UTIL_IsGame("czero"))
{
m_iModelName = MODEL_SPETSNAZ;
SET_CLIENT_KEY_VALUE(entindex(), GET_INFO_BUFFER(edict()), "model", "spetsnaz");
break;
}
default:
if (m_iModelName == MODEL_LEET || !IsBot() || !TheBotProfiles->GetCustomSkinModelname(m_iModelName))
{
m_iModelName = MODEL_URBAN;
SET_CLIENT_KEY_VALUE(entindex(), GET_INFO_BUFFER(edict()), "model", "urban");
}
break;
}
}
MESSAGE_BEGIN(MSG_ALL, gmsgTeamInfo);
WRITE_BYTE(entindex());
switch (m_iTeam)
{
case CT:
WRITE_STRING("CT");
break;
case TERRORIST:
WRITE_STRING("TERRORIST");
break;
case SPECTATOR:
WRITE_STRING("SPECTATOR");
break;
default:
WRITE_STRING("UNASSIGNED");
break;
}
MESSAGE_END();
TheBots->OnEvent(EVENT_PLAYER_CHANGED_TEAM, this);
UpdateLocation(TRUE);
if (m_iTeam)
{
SetScoreboardAttributes();
}
if (pev->netname)
{
szName = STRING(pev->netname);
if (!szName[0])
szName = "<unconnected>";
}
else
szName = "<unconnected>";
UTIL_ClientPrintAll(HUD_PRINTNOTIFY, (m_iTeam == TERRORIST) ? "#Game_join_terrorist_auto" : "#Game_join_ct_auto", szName);
if (m_bHasDefuser)
{
m_bHasDefuser = false;
pev->body = 0;
MESSAGE_BEGIN(MSG_ONE, gmsgStatusIcon, NULL, pev);
WRITE_BYTE(STATUSICON_HIDE);
WRITE_STRING("defuser");
MESSAGE_END();
SendItemStatus(this);
SetProgressBarTime(0);
for (int i = 0; i < MAX_ITEM_TYPES; i++)
{
m_pActiveItem = m_rgpPlayerItems[ i ];
if (m_pActiveItem && FClassnameIs(m_pActiveItem->pev, "item_thighpack"))
{
m_pActiveItem->Drop();
m_rgpPlayerItems[i] = NULL;
}
}
}
szOldTeam = GetTeam(oldTeam);
szNewTeam = GetTeam(m_iTeam);
UTIL_LogPrintf
(
"\"%s<%i><%s><%s>\" joined team \"%s\" (auto)\n",
STRING(pev->netname),
GETPLAYERUSERID(edict()),
GETPLAYERAUTHID(edict()),
szOldTeam,
szNewTeam
);
CCSBot *pBot = reinterpret_cast<CCSBot *>(this);
if (pBot->IsBot())
{
const BotProfile *pProfile = pBot->GetProfile();
if (pProfile != NULL)
{
bool kick = false;
if (m_iTeam == CT && !pProfile->IsValidForTeam( BOT_TEAM_CT ))
kick = true;
else if (m_iTeam == TERRORIST && !pProfile->IsValidForTeam( BOT_TEAM_T ))
kick = true;
if (kick)
{
SERVER_COMMAND( UTIL_VarArgs("kick \"%s\"\n", STRING(pev->netname)) );
}
}
}
}
/* <159594> ../cstrike/dlls/player.cpp:9302 */
void CBasePlayer::UpdateShieldCrosshair(bool draw)
{
if (draw)
m_iHideHUD &= ~HIDEHUD_CROSSHAIR;
else
m_iHideHUD |= HIDEHUD_CROSSHAIR;
}
/* <152fbc> ../cstrike/dlls/player.cpp:9313 */
BOOL CBasePlayer::SwitchWeapon(CBasePlayerItem *pWeapon)
{
if (!pWeapon->CanDeploy())
return FALSE;
ResetAutoaim();
if (m_pActiveItem)
m_pActiveItem->Holster();
CBasePlayerItem *pTemp = m_pActiveItem;
m_pActiveItem = pWeapon;
m_pLastItem = pTemp;
pWeapon->Deploy();
if (pWeapon->m_pPlayer)
pWeapon->m_pPlayer->ResetMaxSpeed();
if (HasShield())
UpdateShieldCrosshair(true);
return TRUE;
}
/* <1595ed> ../cstrike/dlls/player.cpp:9342 */
void CBasePlayer::TabulateAmmo(void)
{
ammo_buckshot = AmmoInventory(GetAmmoIndex("buckshot"));
ammo_9mm = AmmoInventory(GetAmmoIndex("9mm"));
ammo_556nato = AmmoInventory(GetAmmoIndex("556Nato"));
ammo_556natobox = AmmoInventory(GetAmmoIndex("556NatoBox"));
ammo_762nato = AmmoInventory(GetAmmoIndex("762Nato"));
ammo_45acp = AmmoInventory(GetAmmoIndex("45acp"));
ammo_50ae = AmmoInventory(GetAmmoIndex("50AE"));
ammo_338mag = AmmoInventory(GetAmmoIndex("338Magnum"));
ammo_57mm = AmmoInventory(GetAmmoIndex("57mm"));
ammo_357sig = AmmoInventory(GetAmmoIndex("357SIG"));
}
/* <1511eb> ../cstrike/dlls/player.cpp:9365 */
int CDeadHEV::Classify_(void)
{
return CLASS_HUMAN_MILITARY;
}
/* <152451> ../cstrike/dlls/player.cpp:9375 */
void CDeadHEV::KeyValue_(KeyValueData *pkvd)
{
if (FStrEq(pkvd->szKeyName, "pose"))
{
m_iPose = atoi(pkvd->szValue);
pkvd->fHandled = TRUE;
}
else
CBaseMonster::KeyValue(pkvd);
}
/* <159a88> ../cstrike/dlls/player.cpp:9386 */
LINK_ENTITY_TO_CLASS(monster_hevsuit_dead, CDeadHEV);
/* <1513ce> ../cstrike/dlls/player.cpp:9391 */
void CDeadHEV::Spawn_(void)
{
PRECACHE_MODEL("models/player.mdl");
SET_MODEL(ENT(pev), "models/player.mdl");
pev->effects = 0;
pev->yaw_speed = 8.0f;
pev->sequence = 0;
pev->body = 1;
m_bloodColor = BLOOD_COLOR_RED;
pev->sequence = LookupSequence(m_szPoses[ m_iPose ]);
if (pev->sequence == -1)
{
ALERT(at_console, "Dead hevsuit with bad pose\n");
pev->sequence = 0;
pev->effects = EF_BRIGHTFIELD;
}
pev->health = 8;
MonsterInitDead();
}
/* <159b64> ../cstrike/dlls/player.cpp:9426 */
LINK_ENTITY_TO_CLASS(player_weaponstrip, CStripWeapons);
/* <15f62f> ../cstrike/dlls/player.cpp:9428 */
void CStripWeapons::Use_(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
CBasePlayer *pPlayer = NULL;
if (pActivator && pActivator->IsPlayer())
pPlayer = (CBasePlayer *)pActivator;
else if (!g_pGameRules->IsDeathmatch())
pPlayer = (CBasePlayer *)Instance(INDEXENT(1));
if (pPlayer)
pPlayer->RemoveAllItems(FALSE);
}
/* <159c40> ../cstrike/dlls/player.cpp:9473 */
LINK_ENTITY_TO_CLASS(player_loadsaved, CRevertSaved);
/* <151a24> ../cstrike/dlls/player.cpp:9481 */
IMPLEMENT_SAVERESTORE(CRevertSaved, CPointEntity);
/* <152540> ../cstrike/dlls/player.cpp:9483 */
void CRevertSaved::KeyValue_(KeyValueData *pkvd)
{
if (FStrEq(pkvd->szKeyName, "duration"))
{
SetDuration( atof(pkvd->szValue) );
pkvd->fHandled = TRUE;
}
else if (FStrEq(pkvd->szKeyName, "holdtime"))
{
SetHoldTime( atof(pkvd->szValue) );
pkvd->fHandled = TRUE;
}
else if (FStrEq(pkvd->szKeyName, "messagetime"))
{
SetMessageTime( atof(pkvd->szValue) );
pkvd->fHandled = TRUE;
}
else if (FStrEq(pkvd->szKeyName, "loadtime"))
{
SetLoadTime( atof(pkvd->szValue) );
pkvd->fHandled = TRUE;
}
else
CPointEntity::KeyValue(pkvd);
}
/* <151365> ../cstrike/dlls/player.cpp:9509 */
void CRevertSaved::Use_(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
UTIL_ScreenFadeAll(pev->rendercolor, Duration(), HoldTime(), (int)pev->renderamt, FFADE_OUT);
pev->nextthink = gpGlobals->time + MessageTime();
SetThink(&CRevertSaved::MessageThink);
}
/* <152a96> ../cstrike/dlls/player.cpp:9517 */
void CRevertSaved::MessageThink(void)
{
float nextThink = LoadTime() - MessageTime();
UTIL_ShowMessageAll(STRING(pev->message));
if (nextThink > 0)
{
pev->nextthink = gpGlobals->time + nextThink;
SetThink(&CRevertSaved::LoadThink);
}
else
LoadThink();
}
/* <15198b> ../cstrike/dlls/player.cpp:9531 */
void CRevertSaved::LoadThink(void)
{
if (!gpGlobals->deathmatch)
SERVER_COMMAND("reload\n");
}
/* <15133c> ../cstrike/dlls/player.cpp:9549 */
void CInfoIntermission::Spawn_(void)
{
UTIL_SetOrigin(pev, pev->origin);
pev->solid = SOLID_NOT;
pev->effects = EF_NODRAW;
pev->v_angle = g_vecZero;
pev->nextthink = gpGlobals->time + 2;
}
/* <1530e6> ../cstrike/dlls/player.cpp:9560 */
void CInfoIntermission::Think_(void)
{
edict_t *pTarget = FIND_ENTITY_BY_TARGETNAME(NULL, STRING(pev->target));
if (!FNullEnt(pTarget))
{
pev->v_angle = UTIL_VecToAngles((pTarget->v.origin - pev->origin).Normalize());
pev->v_angle.x = -pev->v_angle.x;
}
}
/* <159d1c> ../cstrike/dlls/player.cpp:9574 */
LINK_ENTITY_TO_CLASS(info_intermission, CInfoIntermission);
/* <159df8> ../cstrike/dlls/player.cpp:9586 */
void CBasePlayer::StudioEstimateGait(void)
{
float_precision dt;
Vector est_velocity;
dt = gpGlobals->frametime;
if (dt < 0)
dt = 0;
else if (dt > 1.0)
dt = 1;
if (dt == 0)
{
m_flGaitMovement = 0;
return;
}
est_velocity = pev->origin - m_prevgaitorigin;
m_prevgaitorigin = pev->origin;
m_flGaitMovement = est_velocity.Length();
if (dt <= 0 || m_flGaitMovement / dt < 5)
{
m_flGaitMovement = 0;
est_velocity.x = 0;
est_velocity.y = 0;
}
if (!est_velocity.x && !est_velocity.y)
{
float_precision flYawDiff = pev->angles.y - m_flGaityaw;
float_precision flYaw = fmod(flYawDiff, 360);
flYawDiff = flYawDiff - (int64_t)(flYawDiff / 360) * 360;
if (flYawDiff > 180)
flYawDiff -= 360;
if (flYawDiff < -180)
flYawDiff += 360;
if (flYaw < -180)
flYaw += 360;
else if (flYaw > 180)
flYaw -= 360;
if (flYaw > -5 && flYaw < 5)
m_flYawModifier = 0.05;
if (flYaw < -90 || flYaw > 90)
m_flYawModifier = 3.5;
if (dt < 0.25)
flYawDiff *= dt * m_flYawModifier;
else
flYawDiff *= dt;
if ((float_precision)abs((int64_t)flYawDiff) < 0.1)
flYawDiff = 0;
m_flGaityaw += flYawDiff;
m_flGaityaw -= (int64_t)(m_flGaityaw / 360) * 360;
m_flGaitMovement = 0;
}
else
{
m_flGaityaw = (atan2((float_precision)est_velocity.y, (float_precision)est_velocity.x) * 180 / M_PI);
if (m_flGaityaw > 180)
m_flGaityaw = 180;
if (m_flGaityaw < -180)
m_flGaityaw = -180;
}
}
/* <159f01> ../cstrike/dlls/player.cpp:9685 */
NOXREF void CBasePlayer::StudioPlayerBlend(int *pBlend, float *pPitch)
{
// calc up/down pointing
float range = (float)(int64_t)(*pPitch * 3.0f);
*pBlend = range;
if (range <= -45.0f)
{
*pBlend = 255;
*pPitch = 0;
}
else if (range >= 45.0f)
{
*pBlend = 0;
*pPitch = 0;
}
else
{
*pBlend = (int64_t)((45.0f - range) * (255.0f / 90.0f));
*pPitch = 0;
}
}
/* <159f81> ../cstrike/dlls/player.cpp:9709 */
NOXREF void CBasePlayer::CalculatePitchBlend(void)
{
int iBlend;
float temp = pev->angles.x;
StudioPlayerBlend(&iBlend, &temp);
pev->blending[1] = iBlend;
m_flPitch = iBlend;
}
/* <15a007> ../cstrike/dlls/player.cpp:9720 */
void CBasePlayer::CalculateYawBlend(void)
{
float dt;
float maxyaw = 255.0f;
float_precision flYaw;
float_precision blend_yaw;
dt = gpGlobals->frametime;
if (dt < 0)
dt = 0;
else if (dt > 1)
dt = 1;
StudioEstimateGait();
flYaw = fmod((float_precision)(pev->angles.y - m_flGaityaw), 360);
if (flYaw < -180)
flYaw += 360;
else if (flYaw > 180)
flYaw -= 360;
if (m_flGaitMovement != 0.0)
{
if (flYaw > 120)
{
m_flGaityaw -= 180;
m_flGaitMovement = -m_flGaitMovement;
flYaw -= 180;
}
else if (flYaw < -120)
{
m_flGaityaw += 180;
m_flGaitMovement = -m_flGaitMovement;
flYaw += 180;
}
}
flYaw = (flYaw / 90) * 128 + 127;
if (flYaw > 255)
flYaw = 255;
else if (flYaw < 0)
flYaw = 0;
blend_yaw = maxyaw - flYaw;
pev->blending[0] = (int64_t)blend_yaw;
m_flYaw = blend_yaw;
}
/* <15a07b> ../cstrike/dlls/player.cpp:9776 */
void CBasePlayer::StudioProcessGait(void)
{
mstudioseqdesc_t *pseqdesc;
float_precision dt = gpGlobals->frametime;
if (dt < 0.0)
dt = 0;
else if (dt > 1.0)
dt = 1;
CalculateYawBlend();
CalculatePitchBlend();
model_t *model = (model_t *)GET_MODEL_PTR(edict());
if (!model)
return;
studiohdr_t *pstudiohdr = (studiohdr_t *)model;
pseqdesc = (mstudioseqdesc_t *)((byte *)pstudiohdr + pstudiohdr->seqindex) + pev->gaitsequence;
if (pseqdesc->linearmovement.x > 0.0f)
m_flGaitframe += (m_flGaitMovement / pseqdesc->linearmovement.x) * pseqdesc->numframes;
else
m_flGaitframe += pev->framerate * pseqdesc->fps * dt;
m_flGaitframe -= (int)(m_flGaitframe / pseqdesc->numframes) * pseqdesc->numframes;
if (m_flGaitframe < 0)
m_flGaitframe += pseqdesc->numframes;
}
/* <15a444> ../cstrike/dlls/player.cpp:9821 */
NOXREF void CBasePlayer::ResetStamina(void)
{
pev->fuser1 = 0;
pev->fuser3 = 0;
pev->fuser2 = 0;
}
/* <15a467> ../cstrike/dlls/player.cpp:9829 */
float GetPlayerPitch(const edict_t *pEdict)
{
entvars_t *pev = VARS((edict_t *)pEdict);
CBasePlayer *pPlayer = reinterpret_cast< CBasePlayer * >(CBasePlayer::Instance( pev ));
if (!pPlayer)
return 0.0f;
return pPlayer->m_flPitch;
}
/* <15a530> ../cstrike/dlls/player.cpp:9846 */
float GetPlayerYaw(const edict_t *pEdict)
{
entvars_t *pev = VARS((edict_t *)pEdict);
CBasePlayer *pPlayer = reinterpret_cast< CBasePlayer * >(CBasePlayer::Instance( pev ));
if (!pPlayer)
return 0.0f;
return pPlayer->m_flYaw;
}
/* <15a5f9> ../cstrike/dlls/player.cpp:9863 */
int GetPlayerGaitsequence(edict_t *pEdict)
{
entvars_t *pev = VARS((edict_t *)pEdict);
CBasePlayer *pPlayer = reinterpret_cast< CBasePlayer * >(CBasePlayer::Instance( pev ));
if (!pPlayer)
return 1;
return pPlayer->m_iGaitsequence;
}
/* <15a6c2> ../cstrike/dlls/player.cpp:9880 */
void CBasePlayer::SpawnClientSideCorpse(void)
{
char *infobuffer = GET_INFO_BUFFER(edict());
char *pModel = GET_KEY_VALUE(infobuffer, "model");
MESSAGE_BEGIN(MSG_ALL, gmsgSendCorpse);
WRITE_STRING(pModel);
WRITE_LONG(pev->origin.x * 128);
WRITE_LONG(pev->origin.y * 128);
WRITE_LONG(pev->origin.z * 128);
WRITE_COORD(pev->angles.x);
WRITE_COORD(pev->angles.y);
WRITE_COORD(pev->angles.z);
WRITE_LONG((pev->animtime - gpGlobals->time) * 100);
WRITE_BYTE(pev->sequence);
WRITE_BYTE(pev->body);
WRITE_BYTE(m_iTeam);
WRITE_BYTE(entindex());
MESSAGE_END();
m_canSwitchObserverModes = true;
if (TheTutor)
TheTutor->OnEvent(EVENT_CLIENT_CORPSE_SPAWNED, this, NULL);
}
/* <15a7a2> ../cstrike/dlls/player.cpp:9909 */
NOXREF BOOL CBasePlayer::IsArmored(int nHitGroup)
{
BOOL fApplyArmor = FALSE;
if (m_iKevlar == ARMOR_TYPE_EMPTY)
return FALSE;
switch (nHitGroup)
{
case HITGROUP_HEAD:
{
fApplyArmor = (m_iKevlar == ARMOR_TYPE_HELMET);
break;
}
case HITGROUP_GENERIC:
case HITGROUP_CHEST:
case HITGROUP_STOMACH:
case HITGROUP_LEFTARM:
case HITGROUP_RIGHTARM:
fApplyArmor = TRUE;
break;
}
return fApplyArmor;
}
/* <15a847> ../cstrike/dlls/player.cpp:9939 */
NOXREF BOOL CBasePlayer::ShouldDoLargeFlinch(int nHitGroup, int nGunType)
{
if (pev->flags & FL_DUCKING)
return FALSE;
if (nHitGroup != HITGROUP_LEFTLEG && nHitGroup != HITGROUP_RIGHTLEG)
{
switch (nGunType)
{
case WEAPON_SCOUT:
case WEAPON_AUG:
case WEAPON_SG550:
case WEAPON_GALIL:
case WEAPON_FAMAS:
case WEAPON_AWP:
case WEAPON_M3:
case WEAPON_M4A1:
case WEAPON_G3SG1:
case WEAPON_DEAGLE:
case WEAPON_SG552:
case WEAPON_AK47:
return TRUE;
}
}
return FALSE;
}
/* <15a87d> ../cstrike/dlls/player.cpp:9971 */
void CBasePlayer::SetPrefsFromUserinfo(char *infobuffer)
{
const char *pszKeyVal;
pszKeyVal = GET_KEY_VALUE(infobuffer, "_cl_autowepswitch");
if (Q_strcmp(pszKeyVal, ""))
m_iAutoWepSwitch = atoi(pszKeyVal);
else
m_iAutoWepSwitch = 1;
pszKeyVal = GET_KEY_VALUE(infobuffer, "_vgui_menus");
if (Q_strcmp(pszKeyVal, ""))
m_bVGUIMenus = atoi(pszKeyVal) != 0;
else
m_bVGUIMenus = true;
pszKeyVal = GET_KEY_VALUE(infobuffer, "_ah");
if (Q_strcmp(pszKeyVal, ""))
m_bShowHints = atoi(pszKeyVal) != 0;
else
m_bShowHints = true;
}
/* <15a92a> ../cstrike/dlls/player.cpp:10013 */
bool CBasePlayer::IsLookingAtPosition(Vector *pos, float angleTolerance)
{
Vector to = *pos - EyePosition();
Vector idealAngle = UTIL_VecToAngles( to );
idealAngle.x = 360.0 - idealAngle.x;
float deltaYaw = NormalizeAngle(idealAngle.y - pev->v_angle.y);
float deltaPitch = NormalizeAngle(idealAngle.x - pev->v_angle.x);
return (abs(deltaYaw) < angleTolerance
&& abs(deltaPitch) < angleTolerance);
}
/* <15aa7b> ../cstrike/dlls/player.cpp:10083 */
bool CBasePlayer::CanAffordPrimary(void)
{
int account = m_iAccount;
if (m_iTeam == CT)
{
WeaponStruct *temp;
for (int i = 0; i < MAX_WEAPONS; i++)
{
temp = &g_weaponStruct[ i ];
if ((temp->m_side & TERRORIST) && temp->m_slot == PRIMARY_WEAPON_SLOT && account >= temp->m_price)
return true;
}
}
else if (m_iTeam == TERRORIST)
{
WeaponStruct *temp;
for (int i = 0; i < MAX_WEAPONS; i++)
{
temp = &g_weaponStruct[ i ];
if ((temp->m_side & CT) && temp->m_slot == PRIMARY_WEAPON_SLOT && account >= temp->m_price)
return true;
}
}
return false;
}
/* <15ab2c> ../cstrike/dlls/player.cpp:10139 */
bool CBasePlayer::CanAffordPrimaryAmmo(void)
{
CBasePlayerWeapon *primary = (CBasePlayerWeapon *)&m_rgpPlayerItems[ PRIMARY_WEAPON_SLOT ];
for (int i = 0; i < MAX_WEAPONS; i++)
{
WeaponStruct *temp = &g_weaponStruct[ i ];
if (temp->m_type == primary->m_iId && m_iAccount >= temp->m_ammoPrice)
return true;
}
return false;
}
/* <15aba0> ../cstrike/dlls/player.cpp:10169 */
bool CBasePlayer::CanAffordSecondaryAmmo(void)
{
CBasePlayerWeapon *secondary = (CBasePlayerWeapon *)&m_rgpPlayerItems[ PISTOL_SLOT ];
for (int i = 0; i < MAX_WEAPONS; i++)
{
WeaponStruct *temp = &g_weaponStruct[ i ];
if (temp->m_type == secondary->m_iId && m_iAccount >= temp->m_ammoPrice)
return true;
}
return false;
}
/* <15ac14> ../cstrike/dlls/player.cpp:10199 */
bool CBasePlayer::CanAffordArmor(void)
{
if (m_iKevlar == ARMOR_TYPE_KEVLAR && pev->armorvalue == 100.0f && m_iAccount >= HELMET_PRICE)
return true;
return (m_iAccount >= KEVLAR_PRICE);
}
/* <15ac3c> ../cstrike/dlls/player.cpp:10217 */
bool CBasePlayer::CanAffordDefuseKit(void)
{
return (m_iAccount >= DEFUSEKIT_PRICE);
}
/* <15ac64> ../cstrike/dlls/player.cpp:10227 */
bool CBasePlayer::CanAffordGrenade(void)
{
return (m_iAccount >= FLASHBANG_PRICE);
}
/* <15ac8c> ../cstrike/dlls/player.cpp:10247 */
bool CBasePlayer::NeedsPrimaryAmmo(void)
{
CBasePlayerWeapon *primary = (CBasePlayerWeapon *)&m_rgpPlayerItems[ PRIMARY_WEAPON_SLOT ];
if (!primary || primary->m_iId == WEAPON_SHIELDGUN)
return false;
return (m_rgAmmo[ primary->m_iPrimaryAmmoType ] < primary->iMaxAmmo1());
}
/* <15ace1> ../cstrike/dlls/player.cpp:10268 */
bool CBasePlayer::NeedsSecondaryAmmo(void)
{
CBasePlayerWeapon *secondary = (CBasePlayerWeapon *)&m_rgpPlayerItems[ PISTOL_SLOT ];
if (!secondary)
return false;
return (m_rgAmmo[ secondary->m_iPrimaryAmmoType ] < secondary->iMaxAmmo1());
}
/* <15ad36> ../cstrike/dlls/player.cpp:10285 */
bool CBasePlayer::NeedsArmor(void)
{
if (m_iKevlar == ARMOR_TYPE_EMPTY)
return true;
return (pev->armorvalue < 50.0f);
}
/* <15ad5e> ../cstrike/dlls/player.cpp:10300 */
bool CBasePlayer::NeedsDefuseKit(void)
{
CHalfLifeMultiplay *mpRules = g_pGameRules;
if (m_bHasDefuser || m_iTeam != CT)
return false;
return (mpRules->m_bMapHasBombTarget);
}
/* <15ad9a> ../cstrike/dlls/player.cpp:10325 */
bool CBasePlayer::NeedsGrenade(void)
{
int iAmmoIndex = GetAmmoIndex("HEGrenade");
if (iAmmoIndex > 0 && m_rgAmmo[ iAmmoIndex ])
return false;
iAmmoIndex = GetAmmoIndex("Flashbang");
if (iAmmoIndex > 0 && m_rgAmmo[ iAmmoIndex ])
return false;
iAmmoIndex = GetAmmoIndex("SmokeGrenade");
if (iAmmoIndex > 0 && m_rgAmmo[ iAmmoIndex ])
return false;
return true;
}
/* <15aeab> ../cstrike/dlls/player.cpp:10381 */
void CBasePlayer::ClientCommand(const char *cmd, const char *arg1, const char *arg2, const char *arg3)
{
BotArgs[0] = cmd;
BotArgs[1] = arg1;
BotArgs[2] = arg2;
BotArgs[3] = arg3;
UseBotArgs = true;
::ClientCommand(ENT(pev));
UseBotArgs = false;
}
/* <15aea9> ../cstrike/dlls/player.cpp:10401 */
NOXREF const char *GetBuyStringForWeaponClass(int weaponClass)
{
switch (weaponClass)
{
case WEAPONCLASS_PISTOL:
return "deagle elites fn57 usp glock p228 shield";
case WEAPONCLASS_SNIPERRIFLE:
return "awp sg550 g3sg1 scout";
case WEAPONCLASS_GRENADE:
return "hegren";
case WEAPONCLASS_SHOTGUN:
return "xm1014 m3";
case WEAPONCLASS_SUBMACHINEGUN:
return "p90 ump45 mp5 tmp mac10";
case WEAPONCLASS_MACHINEGUN:
return "m249";
case WEAPONCLASS_RIFLE:
return "sg552 aug ak47 m4a1 galil famas";
}
return NULL;
}
/* <15aee9> ../cstrike/dlls/player.cpp:10454 */
void CBasePlayer::ClearAutoBuyData(void)
{
m_autoBuyString[0] = '\0';
}
/* <15af11> ../cstrike/dlls/player.cpp:10459 */
void CBasePlayer::AddAutoBuyData(const char *str)
{
int len = Q_strlen(m_autoBuyString);
if (len < MAX_AUTOBUY_LENGTH - 1)
{
if (len > 0)
m_autoBuyString[ len ] = ' ';
Q_strncat(m_autoBuyString, str, MAX_AUTOBUY_LENGTH - len);
}
}
/* <15af66> ../cstrike/dlls/player.cpp:10478 */
void CBasePlayer::InitRebuyData(const char *str)
{
if (!str || Q_strlen(str) > MAX_REBUY_LENGTH)
{
return;
}
if (m_rebuyString != NULL)
{
delete m_rebuyString;
m_rebuyString = NULL;
}
m_rebuyString = new char[ Q_strlen(str) + 1 ];
Q_strcpy(m_rebuyString, str);
m_rebuyString[ Q_strlen(str) ] = '\0';
}
/* <15be4f> ../cstrike/dlls/player.cpp:10500 */
NOBODY void CBasePlayer::AutoBuy(void)
{
const int d = sizeof(g_SentBanMasks);
const char *c = NULL;
bool boughtPrimary = false;
bool boughtSecondary = false;
char prioritizedString[ MAX_AUTOBUY_LENGTH ];
c = PickFlashKillWeaponString();
if (c != NULL)
{
ParseAutoBuyString(c, boughtPrimary, boughtSecondary);
}
c = PickGrenadeKillWeaponString();
if (c != NULL)
{
ParseAutoBuyString(c, boughtPrimary, boughtSecondary);
}
// TODO: Reverse me
c = PickPrimaryCareerTaskWeapon();
if (c != NULL)
{
Q_strcpy(prioritizedString, c);
PrioritizeAutoBuyString(prioritizedString, m_autoBuyString);
ParseAutoBuyString(prioritizedString, boughtPrimary, boughtSecondary);
}
// TODO: Reverse me
c = PickSecondaryCareerTaskWeapon();
if (c != NULL)
{
Q_strcpy(prioritizedString, c);
PrioritizeAutoBuyString(prioritizedString, m_autoBuyString);
ParseAutoBuyString(prioritizedString, boughtPrimary, boughtSecondary);
}
ParseAutoBuyString(m_autoBuyString, boughtPrimary, boughtSecondary);
c = PickFlashKillWeaponString();
if (c != NULL)
{
ParseAutoBuyString(c, boughtPrimary, boughtSecondary);
}
if (TheTutor)
TheTutor->OnEvent( EVENT_PLAYER_LEFT_BUY_ZONE );
}
/* <14ea4e> ../cstrike/dlls/player.cpp:10556 */
NOXREF bool IsPrimaryWeaponClass(int classId)
{
return (classId >= WEAPONCLASS_SUBMACHINEGUN && classId <= WEAPONCLASS_SNIPERRIFLE);
}
/* <15afbe> ../cstrike/dlls/player.cpp:10571 */
NOXREF bool IsPrimaryWeaponId(int id)
{
int classId = WEAPONCLASS_NONE;
const char *alias = WeaponIDToAlias( id );
if (alias)
{
classId = AliasToWeaponClass(alias);
}
return IsPrimaryWeaponClass(classId);
}
/* <14ea6f> ../cstrike/dlls/player.cpp:10583 */
NOXREF bool IsSecondaryWeaponClass(int classId)
{
return (classId == WEAPONCLASS_PISTOL);
}
/* <15b059> ../cstrike/dlls/player.cpp:10588 */
NOXREF bool IsSecondaryWeaponId(int id)
{
int classId = WEAPONCLASS_NONE;
const char *alias = WeaponIDToAlias( id );
if (alias)
{
classId = AliasToWeaponClass(alias);
}
return IsSecondaryWeaponClass(classId);
}
/* <15b0f1> ../cstrike/dlls/player.cpp:10600 */
NOXREF const char *GetWeaponAliasFromName(const char *weaponName)
{
UNTESTED
if (!Q_strncmp(weaponName, "weapon_", 7))
weaponName += 7;
return weaponName;
}
/* <15b133> ../cstrike/dlls/player.cpp:10607 */
NOXREF bool CurrentWeaponSatisfies(CBasePlayerWeapon *pWeapon, int id, int classId)
{
if (pWeapon == NULL)
return false;
const char *weaponName = GetWeaponAliasFromName( pWeapon->pszName() );
if (id && AliasToWeaponID( weaponName ) == id)
return true;
if (classId && AliasToWeaponClass( weaponName ) == classId)
return true;
return false;
}
/* <15b1eb> ../cstrike/dlls/player.cpp:10623 */
NOBODY const char *CBasePlayer::PickPrimaryCareerTaskWeapon(void)
{
// {
// intconst BufLen; // 10625
// char buf; // 10626
// class CBasePlayerWeapon *primary; // 10632
// class vector<CCareerTask*, std::allocator<CCareerTask*> > taskVector; // 10634
// CareerTaskListIt it; // 10635
// vector(vector<CCareerTask*, std::allocator<CCareerTask*> > *const this); // 10634
// {
// class CCareerTask *pTask; // 10638
// push_back(vector<CCareerTask*, std::allocator<CCareerTask*> > *const this,
// const value_type &__x); // 10656
// IsPrimaryWeaponId(int id); // 10644
// CurrentWeaponSatisfies(CBasePlayerWeapon *pWeapon,
// int id,
// int classId); // 10647
// IsPrimaryWeaponId(int id); // 10649
// GetBuyStringForWeaponClass(int weaponClass); // 10652
// }
// operator++(_List_iterator<CCareerTask*> *const this); // 10636
// {
// int taskNum; // 10664
// class CCareerTask *temp; // 10666
// operator[](vector<CCareerTask*, std::allocator<CCareerTask*> > *const this,
// size_type __n); // 10667
// }
// {
// int i; // 10673
// {
// class CCareerTask *pTask; // 10675
// IsPrimaryWeaponId(int id); // 10676
// GetBuyStringForWeaponClass(int weaponClass); // 10682
// }
// size(const class vector<CCareerTask*, std::allocator<CCareerTask*> > *const this); // 10673
// }
// ~vector(vector<CCareerTask*, std::allocator<CCareerTask*> > *const this,
// intconst __in_chrg); // 10634
// }
}
/* <15b5d7> ../cstrike/dlls/player.cpp:10690 */
NOBODY const char *CBasePlayer::PickSecondaryCareerTaskWeapon(void)
{
// {
// intconst BufLen; // 10692
// char buf; // 10693
// class CBasePlayerWeapon *secondary; // 10699
// class vector<CCareerTask*, std::allocator<CCareerTask*> > taskVector; // 10701
// CareerTaskListIt it; // 10702
// vector(vector<CCareerTask*, std::allocator<CCareerTask*> > *const this); // 10701
// {
// class CCareerTask *pTask; // 10705
// IsSecondaryWeaponId(int id); // 10711
// CurrentWeaponSatisfies(CBasePlayerWeapon *pWeapon,
// int id,
// int classId); // 10714
// push_back(vector<CCareerTask*, std::allocator<CCareerTask*> > *const this,
// const value_type &__x); // 10723
// IsSecondaryWeaponId(int id); // 10716
// GetBuyStringForWeaponClass(int weaponClass); // 10719
// }
// operator++(_List_iterator<CCareerTask*> *const this); // 10703
// {
// int taskNum; // 10731
// class CCareerTask *temp; // 10733
// operator[](vector<CCareerTask*, std::allocator<CCareerTask*> > *const this,
// size_type __n); // 10734
// }
// {
// int i; // 10740
// {
// class CCareerTask *pTask; // 10742
// IsSecondaryWeaponId(int id); // 10743
// }
// size(const class vector<CCareerTask*, std::allocator<CCareerTask*> > *const this); // 10740
// }
// ~vector(vector<CCareerTask*, std::allocator<CCareerTask*> > *const this,
// intconst __in_chrg); // 10701
// }
}
/* <15b9ea> ../cstrike/dlls/player.cpp:10759 */
NOXREF const char *CBasePlayer::PickFlashKillWeaponString(void)
{
bool foundOne = false;
for (CareerTaskListIt it = TheCareerTasks->GetTasks()->begin(); it != TheCareerTasks->GetTasks()->end(); ++it)
{
CCareerTask *pTask = (*it);
if (!pTask->IsComplete() && !Q_strcmp(pTask->GetTaskName(), "killblind"))
{
foundOne = true;
break;
}
}
if (foundOne)
return "flash flash";
return NULL;
}
/* <15baa1> ../cstrike/dlls/player.cpp:10787 */
NOXREF const char *CBasePlayer::PickGrenadeKillWeaponString(void)
{
bool foundOne = false;
for (CareerTaskListIt it = TheCareerTasks->GetTasks()->begin(); it != TheCareerTasks->GetTasks()->end(); ++it)
{
CCareerTask *pTask = (*it);
if (!pTask->IsComplete() && pTask->GetWeaponId() == WEAPON_HEGRENADE)
{
foundOne = true;
break;
}
}
if (foundOne)
return "hegren";
return NULL;
}
/* <15bb0c> ../cstrike/dlls/player.cpp:10816 */
void CBasePlayer::PrioritizeAutoBuyString(char *autobuyString, const char *priorityString)
{
char newString[ MAX_AUTOBUY_LENGTH ];
int newStringPos = 0;
char priorityToken[32];
if (!priorityString || !autobuyString)
return;
const char *priorityChar = priorityString;
while (*priorityChar != '\0')
{
int i = 0;
while (*priorityChar != '\0' && *priorityChar != ' ')
{
priorityToken[ i++ ] = *priorityChar;
priorityChar++;
}
priorityToken[i] = 0;
while (*priorityChar == ' ')
priorityChar++;
if (!Q_strlen(priorityToken))
continue;
char *autoBuyPosition = Q_strstr(autobuyString, priorityToken);
if (autoBuyPosition != NULL)
{
while (*autoBuyPosition != '\0' && *autoBuyPosition != ' ')
{
newString[ newStringPos ] = *autoBuyPosition;
*autoBuyPosition = ' ';
++newStringPos;
++autoBuyPosition;
}
newString[ newStringPos++ ] = ' ';
}
}
char *autobuyPosition = autobuyString;
while (*autobuyPosition != '\0')
{
while (*autobuyPosition == ' ')
autobuyPosition++;
while (*autobuyPosition != '\0' && *autobuyPosition != ' ')
{
newString[ newStringPos++ ] = *autobuyPosition;
autobuyPosition++;
}
newString[ newStringPos++ ] = ' ';
}
newString[ newStringPos ] = 0;
Q_sprintf(autobuyString, "%s", newString);
}
/* <15bcd5> ../cstrike/dlls/player.cpp:10899 */
void CBasePlayer::ParseAutoBuyString(const char *string, bool &boughtPrimary, bool &boughtSecondary)
{
char command[32];
const char *c = string;
if (!string || !string[0])
return;
while (*c)
{
int i = 0;
while (*c && (*c != ' ') && i < sizeof(command))
{
command[i] = *c;
++c;
++i;
}
if (*c == ' ')
++c;
command[i] = 0;
i = 0;
while (command[i] != 0)
{
if (command[i] == ' ')
{
command[i] = 0;
break;
}
++i;
}
if (!Q_strlen(command))
continue;
AutoBuyInfoStruct *commandInfo = GetAutoBuyCommandInfo(command);
if (ShouldExecuteAutoBuyCommand(commandInfo, boughtPrimary, boughtSecondary))
{
ClientCommand(commandInfo->m_command);
PostAutoBuyCommandProcessing(commandInfo, boughtPrimary, boughtSecondary);
}
}
}
/* <15bb6b> ../cstrike/dlls/player.cpp:10957 */
NOXREF bool CBasePlayer::ShouldExecuteAutoBuyCommand(AutoBuyInfoStruct *commandInfo, bool boughtPrimary, bool boughtSecondary)
{
if (!commandInfo)
return false;
if (boughtPrimary && (commandInfo->m_class & AUTOBUYCLASS_PRIMARY) != 0 && !(commandInfo->m_class & AUTOBUYCLASS_AMMO))
return false;
if (boughtSecondary && (commandInfo->m_class & AUTOBUYCLASS_SECONDARY) != 0 && !(commandInfo->m_class & AUTOBUYCLASS_AMMO))
return false;
return true;
}
/* <15bbfa> ../cstrike/dlls/player.cpp:10978 */
NOXREF AutoBuyInfoStruct *CBasePlayer::GetAutoBuyCommandInfo(const char *command)
{
int i = 0;
AutoBuyInfoStruct *ret = NULL;
AutoBuyInfoStruct *temp = NULL;
while (ret == NULL)
{
temp = &(g_autoBuyInfo[ i ]);
if (!temp->m_class)
break;
if (Q_stricmp(temp->m_command, command) == 0)
ret = temp;
i++;
}
return ret;
}
/* <15bc49> ../cstrike/dlls/player.cpp:11000 */
void CBasePlayer::PostAutoBuyCommandProcessing(AutoBuyInfoStruct *commandInfo, bool &boughtPrimary, bool &boughtSecondary)
{
CBasePlayerWeapon *primary = (CBasePlayerWeapon *)m_rgpPlayerItems[ PRIMARY_WEAPON_SLOT ];
CBasePlayerWeapon *secondary = (CBasePlayerWeapon *)m_rgpPlayerItems[ PISTOL_SLOT ];
if (!commandInfo)
return;
if (primary != NULL && !Q_stricmp(STRING(primary->pev->classname), commandInfo->m_classname))
boughtPrimary = true;
else if (commandInfo->m_class & AUTOBUYCLASS_SHIELD && HasShield())
boughtPrimary = true;
else if (secondary != NULL && !Q_stricmp(STRING(secondary->pev->classname), commandInfo->m_classname))
boughtSecondary = true;
}
/* <15c0b4> ../cstrike/dlls/player.cpp:11027 */
void CBasePlayer::BuildRebuyStruct(void)
{
int iAmmoIndex;
if (m_bIsInRebuy)
return;
CBasePlayerWeapon *primary = (CBasePlayerWeapon *)m_rgpPlayerItems[ PRIMARY_WEAPON_SLOT ];
CBasePlayerWeapon *secondary = (CBasePlayerWeapon *)m_rgpPlayerItems[ PISTOL_SLOT ];
if (primary != NULL)
{
m_rebuyStruct.m_primaryWeapon = primary->m_iId;
m_rebuyStruct.m_primaryAmmo = m_rgAmmo[ primary->m_iPrimaryAmmoType ];
}
else
{
m_rebuyStruct.m_primaryAmmo = 0;
if (HasShield())
m_rebuyStruct.m_primaryWeapon = WEAPON_SHIELDGUN;
else
m_rebuyStruct.m_primaryWeapon = 0;
}
if (secondary != NULL)
{
m_rebuyStruct.m_secondaryWeapon = secondary->m_iId;
m_rebuyStruct.m_secondaryAmmo = m_rgAmmo[ secondary->m_iPrimaryAmmoType ];
}
else
{
m_rebuyStruct.m_secondaryWeapon = 0;
m_rebuyStruct.m_secondaryAmmo = 0;
}
iAmmoIndex = GetAmmoIndex("HEGrenade");
if (iAmmoIndex != -1)
m_rebuyStruct.m_heGrenade = m_rgAmmo[ iAmmoIndex ];
else
m_rebuyStruct.m_heGrenade = 0;
iAmmoIndex = GetAmmoIndex("Flashbang");
if (iAmmoIndex != -1)
m_rebuyStruct.m_flashbang = m_rgAmmo[ iAmmoIndex ];
else
m_rebuyStruct.m_flashbang = 0;
iAmmoIndex = GetAmmoIndex("SmokeGrenade");
if (iAmmoIndex != -1)
m_rebuyStruct.m_smokeGrenade = m_rgAmmo[ iAmmoIndex ];
else
m_rebuyStruct.m_smokeGrenade = 0;
m_rebuyStruct.m_defuser = m_bHasDefuser;
m_rebuyStruct.m_nightVision = m_bHasNightVision;
m_rebuyStruct.m_armor = m_iKevlar;
}
/* <15c37d> ../cstrike/dlls/player.cpp:11134 */
void CBasePlayer::Rebuy(void)
{
char *fileData = m_rebuyString;
char *token;
m_bIsInRebuy = true;
while (true)
{
fileData = MP_COM_Parse(fileData);
token = MP_COM_GetToken();
if (!fileData)
break;
if (!Q_stricmp(token, "primaryWeapon"))
RebuyPrimaryWeapon();
else if (!Q_stricmp(token, "primaryAmmo"))
RebuyPrimaryAmmo();
else if (!Q_stricmp(token, "secondaryWeapon"))
RebuySecondaryWeapon();
else if (!Q_stricmp(token, "secondaryAmmo"))
RebuySecondaryAmmo();
else if (!Q_stricmp(token, "hegrenade"))
RebuyHEGrenade();
else if (!Q_stricmp(token, "flashbang"))
RebuyFlashbang();
else if (!Q_stricmp(token, "smokegrenade"))
RebuySmokeGrenade();
else if (!Q_stricmp(token, "defuser"))
RebuyDefuser();
else if (!Q_stricmp(token, "nightvision"))
RebuyNightVision();
else if (!Q_stricmp(token, "armor"))
RebuyArmor();
}
m_bIsInRebuy = false;
if (TheTutor)
TheTutor->OnEvent(EVENT_PLAYER_LEFT_BUY_ZONE);
}
/* <15c96a> ../cstrike/dlls/player.cpp:11200 */
NOXREF void CBasePlayer::RebuyPrimaryWeapon(void)
{
if (!m_rgpPlayerItems[ PRIMARY_WEAPON_SLOT ])
{
if (m_rebuyStruct.m_primaryWeapon)
{
const char *alias = WeaponIDToAlias(m_rebuyStruct.m_primaryWeapon);
if (alias != NULL)
ClientCommand(alias);
}
}
}
/* <15c9e4> ../cstrike/dlls/player.cpp:11217 */
NOXREF void CBasePlayer::RebuyPrimaryAmmo(void)
{
CBasePlayerWeapon *primary = (CBasePlayerWeapon *)m_rgpPlayerItems[ PRIMARY_WEAPON_SLOT ];
if (primary != NULL)
{
if (m_rebuyStruct.m_primaryAmmo > m_rgAmmo[ primary->m_iPrimaryAmmoType ])
ClientCommand("primammo");
}
}
/* <15ca68> ../cstrike/dlls/player.cpp:11233 */
NOXREF void CBasePlayer::RebuySecondaryWeapon(void)
{
if (m_rebuyStruct.m_secondaryWeapon)
{
const char *alias = WeaponIDToAlias(m_rebuyStruct.m_secondaryWeapon);
if (alias != NULL)
ClientCommand(alias);
}
}
/* <15cae2> ../cstrike/dlls/player.cpp:11245 */
NOXREF void CBasePlayer::RebuySecondaryAmmo(void)
{
CBasePlayerWeapon *secondary = (CBasePlayerWeapon *)m_rgpPlayerItems[ PISTOL_SLOT ];
if (secondary)
{
if (m_rebuyStruct.m_secondaryAmmo > m_rgAmmo[ secondary->m_iPrimaryAmmoType ])
ClientCommand("secammo");
}
}
/* <15cb66> ../cstrike/dlls/player.cpp:11259 */
NOXREF void CBasePlayer::RebuyHEGrenade(void)
{
int iAmmoIndex = GetAmmoIndex("HEGrenade");
if (iAmmoIndex == -1)
return;
int numToBuy = m_rebuyStruct.m_heGrenade - m_rgAmmo[ iAmmoIndex ];
for (int i = 0; i < numToBuy; i++)
ClientCommand("hegren");
}
/* <15cc3f> ../cstrike/dlls/player.cpp:11279 */
NOXREF void CBasePlayer::RebuyFlashbang(void)
{
int iAmmoIndex = GetAmmoIndex("Flashbang");
if (iAmmoIndex == -1)
return;
int numToBuy = m_rebuyStruct.m_flashbang - m_rgAmmo[ iAmmoIndex ];
for (int i = 0; i < numToBuy; i++)
ClientCommand("flash");
}
/* <15cd18> ../cstrike/dlls/player.cpp:11299 */
NOXREF void CBasePlayer::RebuySmokeGrenade(void)
{
int iAmmoIndex = GetAmmoIndex("SmokeGrenade");
if (iAmmoIndex == -1)
return;
int numToBuy = m_rebuyStruct.m_smokeGrenade - m_rgAmmo[ iAmmoIndex ];
for (int i = 0; i < numToBuy; i++)
ClientCommand("sgren");
}
/* <15cdf1> ../cstrike/dlls/player.cpp:11319 */
void CBasePlayer::RebuyDefuser(void)
{
if (m_rebuyStruct.m_defuser)
{
if (!m_bHasDefuser)
ClientCommand("defuser");
}
}
/* <15ce59> ../cstrike/dlls/player.cpp:11330 */
void CBasePlayer::RebuyNightVision(void)
{
if (m_rebuyStruct.m_nightVision)
{
if (!m_bHasNightVision)
ClientCommand("nvgs");
}
}
/* <15cec1> ../cstrike/dlls/player.cpp:11341 */
void CBasePlayer::RebuyArmor(void)
{
if (m_rebuyStruct.m_armor)
{
if (m_rebuyStruct.m_armor > m_iKevlar)
{
if (m_rebuyStruct.m_armor == 1)
ClientCommand("vest");
else
ClientCommand("vesthelm");
}
}
}
/* <15cf7c> ../cstrike/dlls/player.cpp:11366 */
bool CBasePlayer::IsObservingPlayer(CBasePlayer *pPlayer)
{
if (!pPlayer || pev->flags == FL_DORMANT)
return false;
if (FNullEnt(pPlayer))
return false;
return (IsObserver() == OBS_IN_EYE && pev->iuser2 == pPlayer->entindex()) != 0;
}
/* <15d049> ../cstrike/dlls/player.cpp:11380 */
void CBasePlayer::UpdateLocation(bool forceUpdate)
{
if (!forceUpdate && m_flLastUpdateTime >= gpGlobals->time + 2)
return;
const char *placeName = "";
if (pev->deadflag == DEAD_NO && UTIL_IsGame("czero"))
{
Place playerPlace = TheNavAreaGrid.GetPlace( &pev->origin );
const BotPhraseList *placeList = TheBotPhrases->GetPlaceList();
for (BotPhraseList::const_iterator iter = placeList->begin(); iter != placeList->end(); ++iter)
{
if ((*iter)->GetID() == playerPlace)
{
placeName = (*iter)->GetName();
break;
}
}
}
if (!placeName[0] || (m_lastLocation[0] && !Q_strcmp(placeName, &m_lastLocation[1])))
{
return;
}
m_flLastUpdateTime = gpGlobals->time;
Q_snprintf(m_lastLocation, sizeof(m_lastLocation), "#%s", placeName);
for (int i = 1; i <= gpGlobals->maxClients; i++)
{
CBasePlayer *player = (CBasePlayer *)UTIL_PlayerByIndex( i );
if (!player)
continue;
if (player->m_iTeam == m_iTeam || player->m_iTeam == SPECTATOR)
{
MESSAGE_BEGIN(MSG_ONE, gmsgLocation, NULL, player->edict());
WRITE_BYTE(entindex());
WRITE_STRING(m_lastLocation);
MESSAGE_END();
}
else if (forceUpdate)
{
MESSAGE_BEGIN(MSG_ONE, gmsgLocation, NULL, player->edict());
WRITE_BYTE(entindex());
WRITE_STRING("");
MESSAGE_END();
}
}
}
#ifdef HOOK_GAMEDLL
void CBasePlayer::Spawn(void)
{
Spawn_();
}
void CBasePlayer::Precache(void)
{
Precache_();
}
int CBasePlayer::Save(CSave &save)
{
return Save_(save);
}
int CBasePlayer::Restore(CRestore &restore)
{
return Restore_(restore);
}
int CBasePlayer::Classify(void)
{
return Classify_();
}
void CBasePlayer::TraceAttack(entvars_t *pevAttacker,float flDamage,Vector vecDir,TraceResult *ptr,int bitsDamageType)
{
TraceAttack_(pevAttacker,flDamage,vecDir,ptr,bitsDamageType);
}
int CBasePlayer::TakeDamage(entvars_t *pevInflictor,entvars_t *pevAttacker,float flDamage,int bitsDamageType)
{
return TakeDamage_(pevInflictor,pevAttacker,flDamage,bitsDamageType);
}
int CBasePlayer::TakeHealth(float flHealth,int bitsDamageType)
{
return TakeHealth_(flHealth,bitsDamageType);
}
void CBasePlayer::Killed(entvars_t *pevAttacker,int iGib)
{
Killed_(pevAttacker,iGib);
}
void CBasePlayer::AddPoints(int score,BOOL bAllowNegativeScore)
{
AddPoints_(score,bAllowNegativeScore);
}
void CBasePlayer::AddPointsToTeam(int score,BOOL bAllowNegativeScore)
{
AddPointsToTeam_(score,bAllowNegativeScore);
}
BOOL CBasePlayer::AddPlayerItem(CBasePlayerItem *pItem)
{
return AddPlayerItem_(pItem);
}
BOOL CBasePlayer::RemovePlayerItem(CBasePlayerItem *pItem)
{
return RemovePlayerItem_(pItem);
}
int CBasePlayer::GiveAmmo(int iAmount,char *szName,int iMax)
{
return GiveAmmo_(iAmount,szName,iMax);
}
const char *CBasePlayer::TeamID(void)
{
return TeamID_();
}
BOOL CBasePlayer::FBecomeProne(void)
{
return FBecomeProne_();
}
int CBasePlayer::Illumination(void)
{
return Illumination_();
}
void CBasePlayer::ResetMaxSpeed(void)
{
ResetMaxSpeed_();
}
void CBasePlayer::Jump(void)
{
Jump_();
}
void CBasePlayer::Duck(void)
{
Duck_();
}
void CBasePlayer::PreThink(void)
{
PreThink_();
}
void CBasePlayer::PostThink(void)
{
PostThink_();
}
Vector CBasePlayer::GetGunPosition(void)
{
return GetGunPosition_();
}
void CBasePlayer::UpdateClientData(void)
{
UpdateClientData_();
}
void CBasePlayer::ImpulseCommands(void)
{
ImpulseCommands_();
}
void CBasePlayer::RoundRespawn(void)
{
RoundRespawn_();
}
Vector CBasePlayer::GetAutoaimVector(float flDelta)
{
return GetAutoaimVector_(flDelta);
}
void CBasePlayer::Blind(float flUntilTime,float flHoldTime,float flFadeTime,int iAlpha)
{
Blind_(flUntilTime,flHoldTime,flFadeTime,iAlpha);
}
void CStripWeapons::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
Use_(pActivator, pCaller, useType, value);
}
void CRevertSaved::KeyValue(KeyValueData *pkvd)
{
KeyValue_(pkvd);
}
int CRevertSaved::Save(CSave &save)
{
return Save_(save);
}
int CRevertSaved::Restore(CRestore &restore)
{
return Restore_(restore);
}
void CRevertSaved::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
{
Use_(pActivator, pCaller, useType, value);
}
void CDeadHEV::Spawn(void)
{
Spawn_();
}
void CDeadHEV::KeyValue(KeyValueData *pkvd)
{
KeyValue_(pkvd);
}
int CDeadHEV::Classify(void)
{
return Classify_();
}
void CSprayCan::Think(void)
{
Think_();
}
void CInfoIntermission::Spawn(void)
{
Spawn_();
}
void CInfoIntermission::Think(void)
{
Think_();
}
#endif // HOOK_GAMEDLL