mirror of
https://github.com/s1lentq/ReGameDLL_CS.git
synced 2024-12-27 23:25:41 +03:00
2f82bb17ae
Better implemented static members by all objects of the class MSVC: Added loading of custom configurations for the test demo with the launch --regamedll-cfg-init filename.cfg (NOTE: The config should be in the "tests" folder) Gradle script: Added stuff for each the test demo and their auto-unpacking the root folder HLDS
414 lines
11 KiB
C++
414 lines
11 KiB
C++
#include "precompiled.h"
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/*
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* Globals initialization
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*/
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#ifndef HOOK_GAMEDLL
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TYPEDESCRIPTION CBaseDelay::m_SaveData[] =
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{
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DEFINE_FIELD(CBaseDelay, m_flDelay, FIELD_FLOAT),
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DEFINE_FIELD(CBaseDelay, m_iszKillTarget, FIELD_STRING),
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};
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TYPEDESCRIPTION CBaseToggle::m_SaveData[] =
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{
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DEFINE_FIELD(CBaseToggle, m_toggle_state, FIELD_INTEGER),
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DEFINE_FIELD(CBaseToggle, m_flActivateFinished, FIELD_TIME),
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DEFINE_FIELD(CBaseToggle, m_flMoveDistance, FIELD_FLOAT),
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DEFINE_FIELD(CBaseToggle, m_flWait, FIELD_FLOAT),
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DEFINE_FIELD(CBaseToggle, m_flLip, FIELD_FLOAT),
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DEFINE_FIELD(CBaseToggle, m_flTWidth, FIELD_FLOAT),
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DEFINE_FIELD(CBaseToggle, m_flTLength, FIELD_FLOAT),
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DEFINE_FIELD(CBaseToggle, m_vecPosition1, FIELD_POSITION_VECTOR),
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DEFINE_FIELD(CBaseToggle, m_vecPosition2, FIELD_POSITION_VECTOR),
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DEFINE_FIELD(CBaseToggle, m_vecAngle1, FIELD_VECTOR),
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DEFINE_FIELD(CBaseToggle, m_vecAngle2, FIELD_VECTOR),
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DEFINE_FIELD(CBaseToggle, m_cTriggersLeft, FIELD_INTEGER),
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DEFINE_FIELD(CBaseToggle, m_flHeight, FIELD_FLOAT),
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DEFINE_FIELD(CBaseToggle, m_hActivator, FIELD_EHANDLE),
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DEFINE_FIELD(CBaseToggle, m_pfnCallWhenMoveDone, FIELD_FUNCTION),
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DEFINE_FIELD(CBaseToggle, m_vecFinalDest, FIELD_POSITION_VECTOR),
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DEFINE_FIELD(CBaseToggle, m_vecFinalAngle, FIELD_VECTOR),
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DEFINE_FIELD(CBaseToggle, m_sMaster, FIELD_STRING),
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DEFINE_FIELD(CBaseToggle, m_bitsDamageInflict, FIELD_INTEGER),
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};
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#else // HOOK_GAMEDLL
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TYPEDESCRIPTION (*CBaseDelay::pm_SaveData)[2];
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TYPEDESCRIPTION (*CBaseToggle::pm_SaveData)[19];
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#endif // HOOK_GAMEDLL
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/* <1832bc> ../cstrike/dlls/subs.cpp:38 */
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NOBODY void CPointEntity::Spawn_(void)
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{
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}
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/* <183417> ../cstrike/dlls/subs.cpp:53 */
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NOBODY void CNullEntity::Spawn_(void)
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{
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}
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/* <1838f5> ../cstrike/dlls/subs.cpp:57 */
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LINK_ENTITY_TO_CLASS(info_null, CNullEntity);
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/* <1839f1> ../cstrike/dlls/subs.cpp:69 */
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LINK_ENTITY_TO_CLASS(info_player_deathmatch, CBaseDMStart);
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/* <183aed> ../cstrike/dlls/subs.cpp:70 */
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LINK_ENTITY_TO_CLASS(info_player_start, CPointEntity);
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/* <183bb7> ../cstrike/dlls/subs.cpp:71 */
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LINK_ENTITY_TO_CLASS(info_vip_start, CBaseDMStart);
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/* <183c81> ../cstrike/dlls/subs.cpp:72 */
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LINK_ENTITY_TO_CLASS(info_landmark, CPointEntity);
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/* <183d4b> ../cstrike/dlls/subs.cpp:75 */
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LINK_ENTITY_TO_CLASS(info_hostage_rescue, CPointEntity);
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/* <183e15> ../cstrike/dlls/subs.cpp:77 */
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LINK_ENTITY_TO_CLASS(info_bomb_target, CPointEntity);
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/* <183647> ../cstrike/dlls/subs.cpp:79 */
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NOBODY void CBaseDMStart::KeyValue_(KeyValueData *pkvd)
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{
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// FStrEq(const char *sz1,
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// const char *sz2); // 81
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// KeyValue(CBaseEntity *const this,
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// KeyValueData *pkvd); // 87
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// KeyValue(CBaseDMStart *const this,
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// KeyValueData *pkvd); // 79
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}
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/* <18331c> ../cstrike/dlls/subs.cpp:90 */
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NOBODY BOOL CBaseDMStart::IsTriggered_(CBaseEntity *pEntity)
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{
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// {
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// BOOL master; // 92
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// }
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}
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/* <183f03> ../cstrike/dlls/subs.cpp:98 */
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void CBaseEntity::UpdateOnRemove(void)
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{
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if (pev->flags & FL_GRAPHED) // NOXREF
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{
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for (int i = 0; i < WorldGraph.m_cLinks; i++)
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{
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if (WorldGraph.m_pLinkPool[i].m_pLinkEnt == pev)
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WorldGraph.m_pLinkPool[i].m_pLinkEnt = NULL;
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}
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}
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if (pev->globalname)
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gGlobalState.EntitySetState(pev->globalname, GLOBAL_DEAD);
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}
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/* <183f38> ../cstrike/dlls/subs.cpp:120 */
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void CBaseEntity::SUB_Remove(void)
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{
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UpdateOnRemove();
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if (pev->health > 0)
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{
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pev->health = 0;
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ALERT(at_aiconsole, "SUB_Remove called on entity with health > 0\n");
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}
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REMOVE_ENTITY(ENT(pev));
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}
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/* <183f8a> ../cstrike/dlls/subs.cpp:135 */
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void CBaseEntity::SUB_DoNothing(void)
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{
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;
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}
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/* <183523> ../cstrike/dlls/subs.cpp:147 */
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IMPLEMENT_SAVERESTORE(CBaseDelay, CBaseEntity);
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/* <18356f> ../cstrike/dlls/subs.cpp:149 */
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void CBaseDelay::KeyValue_(KeyValueData *pkvd)
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{
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if (FStrEq(pkvd->szKeyName, "delay"))
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{
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m_flDelay = atof(pkvd->szValue);
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pkvd->fHandled = TRUE;
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}
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else if (FStrEq(pkvd->szKeyName, "killtarget"))
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{
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m_iszKillTarget = ALLOC_STRING(pkvd->szValue);
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pkvd->fHandled = TRUE;
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}
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else
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CBaseEntity::KeyValue(pkvd);
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}
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/* <1840d5> ../cstrike/dlls/subs.cpp:183 */
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void CBaseEntity::SUB_UseTargets(CBaseEntity *pActivator, USE_TYPE useType, float value)
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{
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if (!FStringNull(pev->target))
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FireTargets(STRING(pev->target), pActivator, this, useType, value);
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}
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/* <183fb0> ../cstrike/dlls/subs.cpp:195 */
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void FireTargets(const char *targetName, CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
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{
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edict_t *pentTarget = NULL;
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if (!targetName)
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return;
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ALERT(at_aiconsole, "Firing: (%s)\n", targetName);
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while (1)
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{
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pentTarget = FIND_ENTITY_BY_TARGETNAME(pentTarget, targetName);
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if (FNullEnt(pentTarget))
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break;
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CBaseEntity *pTarget = CBaseEntity::Instance(pentTarget);
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if (pTarget && !(pTarget->pev->flags & FL_KILLME))
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{
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ALERT(at_aiconsole, "Found: %s, firing (%s)\n", STRING(pTarget->pev->classname), targetName);
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pTarget->Use(pActivator, pCaller, useType, value);
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}
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}
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}
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/* <1843f8> ../cstrike/dlls/subs.cpp:249 */
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LINK_ENTITY_TO_CLASS(DelayedUse, CBaseDelay);
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/* <1844c2> ../cstrike/dlls/subs.cpp:252 */
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void CBaseDelay::SUB_UseTargets(CBaseEntity *pActivator, USE_TYPE useType, float value)
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{
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if (!pev->target && !m_iszKillTarget)
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return;
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if (!m_flDelay)
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{
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if (m_iszKillTarget)
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{
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ALERT(at_aiconsole, "KillTarget: %s\n", STRING(m_iszKillTarget));
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edict_t *pentKillTarget = FIND_ENTITY_BY_TARGETNAME(NULL, STRING(m_iszKillTarget));
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while (!FNullEnt(pentKillTarget))
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{
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UTIL_Remove(CBaseEntity::Instance(pentKillTarget));
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ALERT(at_aiconsole, "killing %s\n", STRING(pentKillTarget->v.classname));
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pentKillTarget = FIND_ENTITY_BY_TARGETNAME(pentKillTarget, STRING(m_iszKillTarget));
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}
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}
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if (pev->target)
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FireTargets(STRING(pev->target), pActivator, this, useType, value);
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}
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else
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{
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CBaseDelay *pTemp = GetClassPtr((CBaseDelay *)NULL);
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if (pTemp->pev->classname)
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RemoveEntityHashValue(pTemp->pev, STRING(pTemp->pev->classname), CLASSNAME);
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MAKE_STRING_CLASS("DelayedUse",pTemp->pev);
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AddEntityHashValue(pTemp->pev, STRING(pTemp->pev->classname), CLASSNAME);
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pTemp->pev->nextthink = gpGlobals->time + m_flDelay;
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pTemp->SetThink(&CBaseDelay::DelayThink);
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pTemp->pev->button = (int)useType;
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pTemp->m_iszKillTarget = m_iszKillTarget;
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pTemp->m_flDelay = 0.0f;
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pTemp->pev->target = pev->target;
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if (pActivator && pActivator->IsPlayer())
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pTemp->pev->owner = pActivator->edict();
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else
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pTemp->pev->owner = NULL;
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}
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}
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/* <1846d9> ../cstrike/dlls/subs.cpp:335 */
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void SetMovedir(entvars_t *pev)
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{
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if (pev->angles == Vector(0, -1, 0))
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pev->movedir = Vector(0, 0, 1);
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else if (pev->angles == Vector(0, -2, 0))
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pev->movedir = Vector(0, 0, -1);
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else
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{
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UTIL_MakeVectors(pev->angles);
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pev->movedir = gpGlobals->v_forward;
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}
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pev->angles = g_vecZero;
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}
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/* <184158> ../cstrike/dlls/subs.cpp:357 */
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void CBaseDelay::DelayThink(void)
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{
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CBaseEntity *pActivator = NULL;
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if (pev->owner)
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pActivator = CBaseEntity::Instance(pev->owner);
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SUB_UseTargets(pActivator, (USE_TYPE)pev->button, 0.0f);
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REMOVE_ENTITY(ENT(pev));
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}
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/* <1834d6> ../cstrike/dlls/subs.cpp:394 */
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IMPLEMENT_SAVERESTORE(CBaseToggle, CBaseAnimating);
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/* <1836dc> ../cstrike/dlls/subs.cpp:397 */
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void CBaseToggle::KeyValue_(KeyValueData *pkvd)
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{
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if (FStrEq(pkvd->szKeyName, "lip"))
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{
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m_flLip = atof(pkvd->szValue);
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pkvd->fHandled = TRUE;
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}
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else if (FStrEq(pkvd->szKeyName, "wait"))
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{
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m_flWait = atof(pkvd->szValue);
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pkvd->fHandled = TRUE;
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}
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else if (FStrEq(pkvd->szKeyName, "master"))
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{
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m_sMaster = ALLOC_STRING(pkvd->szValue);
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pkvd->fHandled = TRUE;
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}
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else if (FStrEq(pkvd->szKeyName, "distance"))
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{
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m_flMoveDistance = atof(pkvd->szValue);
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pkvd->fHandled = TRUE;
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}
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else
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CBaseDelay::KeyValue(pkvd);
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}
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/* <18474d> ../cstrike/dlls/subs.cpp:431 */
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NOBODY void CBaseToggle::LinearMove(Vector vecDest, float flSpeed)
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{
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// {
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// class Vector vecDestDelta; // 446
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// float flTravelTime; // 449
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// operator==(const class Vector *const this,
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// const class Vector &v); // 439
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// operator-(const class Vector *const this,
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// const class Vector &v); // 446
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// Length(const class Vector *const this); // 449
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// operator/(const class Vector *const this,
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// float fl); // 456
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// LinearMoveDone(CBaseToggle *const this); // 441
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// }
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}
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/* <18337e> ../cstrike/dlls/subs.cpp:465 */
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NOBODY void CBaseToggle::LinearMoveDone(void)
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{
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}
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/* <184855> ../cstrike/dlls/subs.cpp:474 */
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NOBODY BOOL CBaseToggle::IsLockedByMaster(void)
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{
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}
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/* <18487c> ../cstrike/dlls/subs.cpp:491 */
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NOBODY void CBaseToggle::AngularMove(Vector vecDestAngle, float flSpeed)
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{
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// {
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// class Vector vecDestDelta; // 506
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// float flTravelTime; // 509
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// operator==(const class Vector *const this,
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// const class Vector &v); // 499
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// operator-(const class Vector *const this,
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// const class Vector &v); // 506
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// Length(const class Vector *const this); // 509
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// operator/(const class Vector *const this,
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// float fl); // 516
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// AngularMoveDone(CBaseToggle *const this); // 501
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// }
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}
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/* <1832fb> ../cstrike/dlls/subs.cpp:525 */
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NOBODY void CBaseToggle::AngularMoveDone(void)
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{
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}
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/* <184984> ../cstrike/dlls/subs.cpp:535 */
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NOBODY float CBaseToggle::AxisValue(int flags, Vector &angles)
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{
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}
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/* <1849bd> ../cstrike/dlls/subs.cpp:546 */
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NOBODY void CBaseToggle::AxisDir(entvars_t *pev)
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{
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}
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/* <1849e3> ../cstrike/dlls/subs.cpp:557 */
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NOBODY float CBaseToggle::AxisDelta(int flags, Vector &angle1, Vector &angle2)
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{
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}
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/* <184a30> ../cstrike/dlls/subs.cpp:577 */
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NOBODY BOOL FEntIsVisible(entvars_t *pev, entvars_t *pevTarget)
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{
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// {
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// class Vector vecSpot1; // 581
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// class Vector vecSpot2; // 582
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// TraceResult tr; // 583
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// operator+(const class Vector *const this,
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// const class Vector &v); // 581
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// operator+(const class Vector *const this,
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// const class Vector &v); // 582
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// }
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}
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#ifdef HOOK_GAMEDLL
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void CNullEntity::Spawn(void)
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{
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Spawn_();
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}
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void CPointEntity::Spawn(void)
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{
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Spawn_();
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}
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void CBaseDelay::KeyValue(KeyValueData *pkvd)
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{
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KeyValue_(pkvd);
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}
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int CBaseDelay::Save(CSave &save)
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{
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return Save_(save);
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}
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int CBaseDelay::Restore(CRestore &restore)
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{
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return Restore_(restore);
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}
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void CBaseToggle::KeyValue(KeyValueData *pkvd)
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{
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KeyValue_(pkvd);
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}
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int CBaseToggle::Save(CSave &save)
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{
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return Save_(save);
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}
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int CBaseToggle::Restore(CRestore &restore)
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{
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return Restore_(restore);
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}
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void CBaseDMStart::KeyValue(KeyValueData *pkvd)
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{
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KeyValue_(pkvd);
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}
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BOOL CBaseDMStart::IsTriggered(CBaseEntity *pEntity)
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{
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return IsTriggered_(pEntity);
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}
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#endif // HOOK_GAMEDLL
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