ReGameDLL_CS/regamedll/regamedll/regamedll_api_impl.h
2015-12-11 02:30:31 +06:00

63 lines
2.5 KiB
C++

/*
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#pragma once
#include "archtypes.h"
#include "regamedll_api.h"
#include "regamedll_interfaces_impl.h"
// Observer_IsValidTarget
typedef IHookChainImpl<class CBasePlayer *, class CBasePlayer *, class CBasePlayer *, int, bool> CReGameHook_Observer_IsValidTarget;
typedef IHookChainRegistryImpl<class CBasePlayer *, class CBasePlayer *, class CBasePlayer *, int, bool> CReGameHookRegistry_Observer_IsValidTarget;
// GetForceCamera
typedef IHookChainImpl<int, class CBasePlayer *> CReGameHook_GetForceCamera;
typedef IHookChainRegistryImpl<int, class CBasePlayer *> CReGameHookRegistry_GetForceCamera;
class CReGameHookchains : public IReGameHookchains {
public:
CReGameHookRegistry_Observer_IsValidTarget m_Observer_IsValidTarget;
CReGameHookRegistry_GetForceCamera m_GetForceCamera;
public:
virtual IReGameHookRegistry_Observer_IsValidTarget* Observer_IsValidTarget();
virtual IReGameHookRegistry_GetForceCamera* GetForceCamera();
};
extern CReGameHookchains g_ReGameHookchains;
extern ReGameFuncs_t g_ReGameApiFuncs;
class CReGameApi : public IReGameApi {
public:
virtual int GetMajorVersion();
virtual int GetMinorVersion();
virtual const ReGameFuncs_t *GetFuncs();
virtual IReGameHookchains *GetHookchains();
};