mirror of
https://github.com/s1lentq/ReGameDLL_CS.git
synced 2024-12-28 07:35:40 +03:00
19714af6e6
minor refactor
622 lines
14 KiB
C++
622 lines
14 KiB
C++
#include "precompiled.h"
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BotProfileManager *TheBotProfiles = nullptr;
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// Generates a filename-decorated skin name
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const char *GetDecoratedSkinName(const char *name, const char *filename)
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{
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const int BufLen = MAX_PATH + 64;
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static char buf[BufLen];
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Q_snprintf(buf, BufLen, "%s/%s", filename, name);
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return buf;
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}
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const char *BotProfile::GetWeaponPreferenceAsString(int i) const
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{
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if (i < 0 || i >= m_weaponPreferenceCount)
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return nullptr;
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return WeaponIDToAlias(m_weaponPreference[i]);
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}
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// Return true if this profile has a primary weapon preference
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bool BotProfile::HasPrimaryPreference() const
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{
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for (int i = 0; i < m_weaponPreferenceCount; i++)
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{
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int weaponClass = AliasToWeaponClass(WeaponIDToAlias(m_weaponPreference[i]));
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if (weaponClass == WEAPONCLASS_SUBMACHINEGUN ||
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weaponClass == WEAPONCLASS_SHOTGUN ||
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weaponClass == WEAPONCLASS_MACHINEGUN ||
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weaponClass == WEAPONCLASS_RIFLE ||
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weaponClass == WEAPONCLASS_SNIPERRIFLE)
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return true;
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}
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return false;
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}
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// Return true if this profile has a pistol weapon preference
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bool BotProfile::HasPistolPreference() const
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{
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for (int i = 0; i < m_weaponPreferenceCount; i++)
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{
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if (AliasToWeaponClass(WeaponIDToAlias(m_weaponPreference[i])) == WEAPONCLASS_PISTOL)
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return true;
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}
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return false;
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}
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// Return true if this profile is valid for the specified team
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bool BotProfile::IsValidForTeam(BotProfileTeamType team) const
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{
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return (team == BOT_TEAM_ANY || m_teams == BOT_TEAM_ANY || team == m_teams);
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}
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BotProfileManager::BotProfileManager()
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{
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m_nextSkin = 0;
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for (int i = 0; i < NumCustomSkins; i++)
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{
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m_skins[i] = nullptr;
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m_skinFilenames[i] = nullptr;
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m_skinModelnames[i] = nullptr;
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}
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}
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// Load the bot profile database
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void BotProfileManager::Init(const char *filename, unsigned int *checksum)
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{
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static const char *BotDifficultyName[] = { "EASY", "NORMAL", "HARD", "EXPERT", nullptr };
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int dataLength;
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char *dataPointer = (char *)LOAD_FILE_FOR_ME(const_cast<char *>(filename), &dataLength);
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char *dataFile = dataPointer;
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if (!dataFile)
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{
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if (AreBotsAllowed())
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{
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CONSOLE_ECHO("WARNING: Cannot access bot profile database '%s'\n", filename);
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}
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return;
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}
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// compute simple checksum
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if (checksum)
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{
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*checksum = ComputeSimpleChecksum((const unsigned char *)dataPointer, dataLength);
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}
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// keep list of templates used for inheritance
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BotProfileList templateList;
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BotProfile defaultProfile;
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// Parse the BotProfile.db into BotProfile instances
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while (true)
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{
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dataFile = SharedParse(dataFile);
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if (!dataFile)
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break;
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char *token = SharedGetToken();
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bool isDefault = (!Q_stricmp(token, "Default"));
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bool isTemplate = (!Q_stricmp(token, "Template"));
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bool isCustomSkin = (!Q_stricmp(token, "Skin"));
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if (isCustomSkin)
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{
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const int BufLen = 64;
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char skinName[BufLen];
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// get skin name
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dataFile = SharedParse(dataFile);
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if (!dataFile)
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{
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CONSOLE_ECHO("Error parsing %s - expected skin name\n", filename);
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FREE_FILE(dataPointer);
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return;
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}
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token = SharedGetToken();
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Q_snprintf(skinName, BufLen, "%s", token);
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// get attribute name
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dataFile = SharedParse(dataFile);
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if (!dataFile)
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{
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CONSOLE_ECHO("Error parsing %s - expected 'Model'\n", filename);
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FREE_FILE(dataPointer);
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return;
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}
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token = SharedGetToken();
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if (Q_stricmp(token, "Model") != 0)
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{
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CONSOLE_ECHO("Error parsing %s - expected 'Model'\n", filename);
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FREE_FILE(dataPointer);
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return;
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}
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// eat '='
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dataFile = SharedParse(dataFile);
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if (!dataFile)
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{
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CONSOLE_ECHO("Error parsing %s - expected '='\n", filename);
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FREE_FILE(dataPointer);
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return;
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}
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token = SharedGetToken();
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if (Q_strcmp(token, "=") != 0)
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{
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CONSOLE_ECHO("Error parsing %s - expected '='\n", filename);
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FREE_FILE(dataPointer);
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return;
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}
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// get attribute value
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dataFile = SharedParse(dataFile);
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if (!dataFile)
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{
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CONSOLE_ECHO("Error parsing %s - expected attribute value\n", filename);
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FREE_FILE(dataPointer);
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return;
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}
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token = SharedGetToken();
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const char *decoratedName = GetDecoratedSkinName(skinName, filename);
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bool skinExists = GetCustomSkinIndex(decoratedName) > 0;
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if (m_nextSkin < NumCustomSkins && !skinExists)
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{
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// decorate the name
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m_skins[m_nextSkin] = CloneString(decoratedName);
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// construct the model filename
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int SkinLen = Q_strlen(token) * 2 + Q_strlen("models/player//.mdl");
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m_skinModelnames[m_nextSkin] = CloneString(token);
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m_skinFilenames[m_nextSkin] = new char[SkinLen + 1];
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Q_snprintf(m_skinFilenames[m_nextSkin], SkinLen + 1, "models/player/%s/%s.mdl", token, token);
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m_nextSkin++;
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}
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// eat 'End'
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dataFile = SharedParse(dataFile);
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if (!dataFile)
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{
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CONSOLE_ECHO("Error parsing %s - expected 'End'\n", filename);
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FREE_FILE(dataPointer);
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return;
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}
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token = SharedGetToken();
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if (Q_strcmp(token, "End") != 0)
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{
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CONSOLE_ECHO("Error parsing %s - expected 'End'\n", filename);
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FREE_FILE(dataPointer);
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return;
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}
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// it's just a custom skin - no need to do inheritance on a bot profile, etc.
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continue;
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}
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// encountered a new profile
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BotProfile *profile;
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if (isDefault)
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{
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profile = &defaultProfile;
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}
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else
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{
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profile = new BotProfile;
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// always inherit from Default
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*profile = defaultProfile;
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}
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// do inheritance in order of appearance
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if (!isTemplate && !isDefault)
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{
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const BotProfile *inherit = nullptr;
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// template names are separated by "+"
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while (true)
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{
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char *c = Q_strchr(token, '+');
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if (c)
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*c = '\0';
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// find the given template name
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for (auto templates : templateList)
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{
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if (!Q_stricmp(templates->GetName(), token))
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{
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inherit = templates;
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break;
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}
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}
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if (!inherit)
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{
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CONSOLE_ECHO("Error parsing '%s' - invalid template reference '%s'\n", filename, token);
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FREE_FILE(dataPointer);
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return;
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}
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// inherit the data
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profile->Inherit(inherit, &defaultProfile);
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if (c == nullptr)
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break;
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token = c + 1;
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}
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}
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// get name of this profile
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if (!isDefault)
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{
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dataFile = SharedParse(dataFile);
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if (!dataFile)
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{
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CONSOLE_ECHO("Error parsing '%s' - expected name\n", filename);
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FREE_FILE(dataPointer);
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return;
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}
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profile->m_name = CloneString(SharedGetToken());
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#ifdef REGAMEDLL_FIXES
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if (RANDOM_LONG(0, 2) == 2)
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#else
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// HACK HACK
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// Until we have a generalized means of storing bot preferences, we're going to hardcode the bot's
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// preference towards silencers based on his name.
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if (profile->m_name[0] % 2)
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#endif
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{
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profile->m_prefersSilencer = true;
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}
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}
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// read attributes for this profile
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bool isFirstWeaponPref = true;
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while (true)
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{
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// get next token
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dataFile = SharedParse(dataFile);
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if (!dataFile)
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{
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CONSOLE_ECHO("Error parsing %s - expected 'End'\n", filename);
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FREE_FILE(dataPointer);
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return;
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}
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token = SharedGetToken();
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// check for End delimiter
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if (!Q_stricmp(token, "End"))
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break;
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// found attribute name - keep it
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char attributeName[64];
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Q_strlcpy(attributeName, token);
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// eat '='
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dataFile = SharedParse(dataFile);
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if (!dataFile)
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{
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CONSOLE_ECHO("Error parsing %s - expected '='\n", filename);
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FREE_FILE(dataPointer);
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return;
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}
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token = SharedGetToken();
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if (Q_strcmp(token, "=") != 0)
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{
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CONSOLE_ECHO("Error parsing %s - expected '='\n", filename);
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FREE_FILE(dataPointer);
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return;
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}
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// get attribute value
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dataFile = SharedParse(dataFile);
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if (!dataFile)
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{
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CONSOLE_ECHO("Error parsing %s - expected attribute value\n", filename);
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FREE_FILE(dataPointer);
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return;
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}
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token = SharedGetToken();
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// store value in appropriate attribute
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if (!Q_stricmp("Aggression", attributeName))
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{
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profile->m_aggression = Q_atof(token) / 100.0f;
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}
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else if (!Q_stricmp("Skill", attributeName))
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{
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profile->m_skill = Q_atof(token) / 100.0f;
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}
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else if (!Q_stricmp("Skin", attributeName))
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{
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profile->m_skin = Q_atoi(token);
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if (profile->m_skin == 0)
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{
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// Q_atoi() failed - try to look up a custom skin by name
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profile->m_skin = GetCustomSkinIndex(token, filename);
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}
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}
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else if (!Q_stricmp("Teamwork", attributeName))
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{
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profile->m_teamwork = Q_atof(token) / 100.0f;
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}
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else if (!Q_stricmp("Cost", attributeName))
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{
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profile->m_cost = Q_atoi(token);
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}
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else if (!Q_stricmp("VoicePitch", attributeName))
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{
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profile->m_voicePitch = Q_atoi(token);
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}
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else if (!Q_stricmp("VoiceBank", attributeName))
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{
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profile->m_voiceBank = FindVoiceBankIndex(token);
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}
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else if (!Q_stricmp("WeaponPreference", attributeName))
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{
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// weapon preferences override parent prefs
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if (isFirstWeaponPref)
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{
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isFirstWeaponPref = false;
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profile->m_weaponPreferenceCount = 0;
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}
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if (!Q_stricmp(token, "none"))
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{
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profile->m_weaponPreferenceCount = 0;
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}
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else
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{
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if (profile->m_weaponPreferenceCount < BotProfile::MAX_WEAPON_PREFS)
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{
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profile->m_weaponPreference[profile->m_weaponPreferenceCount++] = AliasToWeaponID(token);
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}
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}
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}
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else if (!Q_stricmp("ReactionTime", attributeName))
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{
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profile->m_reactionTime = Q_atof(token);
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#ifndef GAMEUI_EXPORTS
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// subtract off latency due to "think" update rate.
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// In GameUI, we don't really care.
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profile->m_reactionTime -= g_flBotFullThinkInterval;
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#endif
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}
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else if (!Q_stricmp("AttackDelay", attributeName))
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{
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profile->m_attackDelay = Q_atof(token);
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}
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else if (!Q_stricmp("Difficulty", attributeName))
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{
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// override inheritance
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profile->m_difficultyFlags = 0;
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// parse bit flags
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while (true)
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{
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char *c = Q_strchr(token, '+');
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if (c)
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*c = '\0';
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for (int i = 0; i < NUM_DIFFICULTY_LEVELS; i++)
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{
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if (!Q_stricmp(BotDifficultyName[i], token))
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profile->m_difficultyFlags |= (1<<i);
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}
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if (c == nullptr)
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break;
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token = c + 1;
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}
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}
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else if (!Q_stricmp("Team", attributeName))
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{
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if (!Q_stricmp(token, "T"))
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{
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profile->m_teams = BOT_TEAM_T;
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}
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else if (!Q_stricmp(token, "CT"))
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{
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profile->m_teams = BOT_TEAM_CT;
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}
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else
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{
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profile->m_teams = BOT_TEAM_ANY;
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}
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}
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else
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{
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CONSOLE_ECHO("Error parsing %s - unknown attribute '%s'\n", filename, attributeName);
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}
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}
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if (!isDefault)
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{
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if (isTemplate)
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{
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// add to template list
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templateList.push_back(profile);
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}
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else
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{
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// add profile to the master list
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m_profileList.push_back(profile);
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}
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}
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}
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FREE_FILE(dataPointer);
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// free the templates
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for (auto templates : templateList)
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delete templates;
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templateList.clear();
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}
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BotProfileManager::~BotProfileManager()
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{
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Reset();
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for (auto phrase : m_voiceBanks)
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delete[] phrase;
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m_voiceBanks.clear();
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}
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// Free all bot profiles
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void BotProfileManager::Reset()
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{
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for (auto profile : m_profileList)
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delete profile;
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m_profileList.clear();
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for (int i = 0; i < NumCustomSkins; i++)
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{
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if (m_skins[i])
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{
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delete[] m_skins[i];
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m_skins[i] = nullptr;
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}
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if (m_skinFilenames[i])
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{
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delete[] m_skinFilenames[i];
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m_skinFilenames[i] = nullptr;
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}
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if (m_skinModelnames[i])
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{
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delete[] m_skinModelnames[i];
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m_skinModelnames[i] = nullptr;
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}
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}
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}
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// Returns custom skin name at a particular index
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const char *BotProfileManager::GetCustomSkin(int index)
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{
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if (index < FirstCustomSkin || index > LastCustomSkin)
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{
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return nullptr;
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}
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return m_skins[index - FirstCustomSkin];
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}
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// Returns custom skin filename at a particular index
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const char *BotProfileManager::GetCustomSkinFname(int index)
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{
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if (index < FirstCustomSkin || index > LastCustomSkin)
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{
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return nullptr;
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}
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return m_skinFilenames[index - FirstCustomSkin];
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}
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// Returns custom skin modelname at a particular index
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const char *BotProfileManager::GetCustomSkinModelname(int index)
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{
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if (index < FirstCustomSkin || index > LastCustomSkin)
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{
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return nullptr;
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}
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return m_skinModelnames[index - FirstCustomSkin];
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}
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// Looks up a custom skin index by filename-decorated name (will decorate the name if filename is given)
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int BotProfileManager::GetCustomSkinIndex(const char *name, const char *filename)
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{
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const char *skinName = name;
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if (filename)
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{
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skinName = GetDecoratedSkinName(name, filename);
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}
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for (int i = 0; i < NumCustomSkins; i++)
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{
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if (m_skins[i])
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{
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if (!Q_stricmp(skinName, m_skins[i]))
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{
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return FirstCustomSkin + i;
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}
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}
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}
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return 0;
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}
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// return index of the (custom) bot phrase db, inserting it if needed
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int BotProfileManager::FindVoiceBankIndex(const char *filename)
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{
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int index = 0;
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for (auto phrase : m_voiceBanks)
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{
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if (!Q_stricmp(filename, phrase))
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return index;
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index++;
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}
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m_voiceBanks.push_back(CloneString(filename));
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return index;
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}
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// Return random unused profile that matches the given difficulty level
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const BotProfile *BotProfileManager::GetRandomProfile(BotDifficultyType difficulty, BotProfileTeamType team) const
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{
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#ifdef RANDOM_LONG
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BotProfileList::const_iterator iter;
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// count up valid profiles
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int validCount = 0;
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for (auto profile : m_profileList)
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{
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if (profile->IsDifficulty(difficulty) && !UTIL_IsNameTaken(profile->GetName()) && profile->IsValidForTeam(team))
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validCount++;
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}
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if (validCount == 0)
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return nullptr;
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// select one at random
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int which = RANDOM_LONG(0, validCount - 1);
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for (auto profile : m_profileList)
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{
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if (profile->IsDifficulty(difficulty) && !UTIL_IsNameTaken(profile->GetName()) && profile->IsValidForTeam(team))
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{
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if (which-- == 0)
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return profile;
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}
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}
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return nullptr;
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#else
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// we don't need random profiles when we're not in the game dll
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return nullptr;
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#endif // RANDOM_LONG
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}
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