mirror of
https://github.com/s1lentq/ReGameDLL_CS.git
synced 2024-12-28 15:45:41 +03:00
3d252fe527
Fixed some critical bugs and typos (carrer_task, tutor, zbot and other) Added command line option `-bots` to run bots in CS 1.6 Removed the tests demo record/player from myself the project and also dependency of the steam library. Fixed the progress bar when generating a nav file.
96 lines
1.8 KiB
C++
96 lines
1.8 KiB
C++
#include "precompiled.h"
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CMemoryPool::CMemoryPool(int blockSize, int numElements)
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{
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_blocksPerBlob = numElements;
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_blockSize = blockSize;
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_numBlobs = 0;
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_numElements = 0;
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AddNewBlob();
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_peakAlloc = 0;
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_blocksAllocated = 0;
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}
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CMemoryPool::~CMemoryPool()
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{
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for (int i = 0; i < _numBlobs; ++i)
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free(_memBlob[i]);
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}
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void CMemoryPool::AddNewBlob()
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{
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int sizeMultiplier = pow(2.0, _numBlobs);
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int nElements = _blocksPerBlob * sizeMultiplier;
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int blobSize = _blockSize * nElements;
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_memBlob[_numBlobs] = malloc(blobSize);
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#ifdef _WIN32
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if (!_memBlob[_numBlobs])
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DebugBreak();
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#endif // _WIN32
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_headOfFreeList = _memBlob[_numBlobs];
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#ifdef _WIN32
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if (!_headOfFreeList)
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DebugBreak();
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#endif // _WIN32
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void **newBlob = (void **)_headOfFreeList;
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for (int j = 0; j < nElements - 1; ++j)
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{
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newBlob[0] = (char *)newBlob + _blockSize;
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newBlob = (void **)newBlob[0];
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}
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newBlob[0] = NULL;
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_numElements += nElements;
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++_numBlobs;
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#ifdef _WIN32
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if (_numBlobs >= MAX_BLOBS - 1)
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DebugBreak();
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#endif // _WIN32
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}
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void *CMemoryPool::Alloc(unsigned int amount)
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{
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void *returnBlock;
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if (amount > (unsigned int)_blockSize)
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return NULL;
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++_blocksAllocated;
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_peakAlloc = Q_max(_peakAlloc, _blocksAllocated);
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if (_blocksAllocated >= _numElements)
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AddNewBlob();
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#ifdef _WIN32
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if (!_headOfFreeList)
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DebugBreak();
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#endif // _WIN32
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returnBlock = _headOfFreeList;
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_headOfFreeList = *((void **)_headOfFreeList);
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return returnBlock;
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}
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void CMemoryPool::Free(void *memblock)
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{
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if (!memblock)
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return;
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#ifdef _DEBUG
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Q_memset(memblock, 0xDD, _blockSize);
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#endif // _DEBUG
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--_blocksAllocated;
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*((void **)memblock) = _headOfFreeList;
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_headOfFreeList = memblock;
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}
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