ReGameDLL_CS/regamedll/common/stdc++compat.cpp
s1lent 9dcab4bd49 Refactoring minor
Refactoring unicode_strtools
2017-11-01 18:30:47 +03:00

53 lines
1.6 KiB
C++

#include <stdio.h>
#if !defined(_WIN32)
void NORETURN Sys_Error(const char *error, ...);
// This file adds the necessary compatibility tricks to avoid symbols with
// version GLIBCXX_3.4.16 and bigger, keeping binary compatibility with libstdc++ 4.6.1.
namespace std
{
// We shouldn't be throwing exceptions at all, but it sadly turns out we call STL (inline) functions that do.
void __throw_out_of_range_fmt(const char *fmt, ...)
{
va_list ap;
char buf[1024]; // That should be big enough.
va_start(ap, fmt);
vsnprintf(buf, sizeof(buf), fmt, ap);
buf[sizeof(buf) - 1] = '\0';
va_end(ap);
Sys_Error(buf);
}
}; // namespace std
// Technically, this symbol is not in GLIBCXX_3.4.20, but in CXXABI_1.3.8,
// but that's equivalent, version-wise. Those calls are added by the compiler
// itself on `new Class[n]` calls.
extern "C"
void __cxa_throw_bad_array_new_length()
{
Sys_Error("Bad array new length.");
}
#if __cplusplus >= 201402L
// This operator delete sized deallocations was added in c++14
// and required at least not less than CXXABI_1.3.9
// we should to keep CXXABI_1.3.8 for binary compatibility with oldest libstdc++.
// G++ and clang allow to compile C++14 code with -fno-sized-deallocation to disable the new feature,
// so that our C++14 library code would never call that version of operator delete,
// for other compilers we must override those operators for static linking to the library.
void operator delete[](void *ptr, std::size_t size) noexcept
{
::operator delete(ptr);
}
void operator delete(void *ptr, std::size_t size) noexcept
{
::operator delete(ptr);
}
#endif
#endif // !defined(_WIN32)