ReGameDLL_CS/regamedll/hookers/memory.h
s1lentq 3d252fe527 Refactoring and cleanup.
Fixed some critical bugs and typos (carrer_task, tutor, zbot and other)
Added command line option `-bots` to run bots in CS 1.6
Removed the tests demo record/player from myself the project and also dependency of the steam library.
Fixed the progress bar when generating a nav file.
2016-02-23 05:23:45 +06:00

162 lines
4.5 KiB
C++

/*
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#ifndef _MEMORY_H
#define _MEMORY_H
#include "osconfig.h"
#define MAX_PATTERN 128
struct Section;
struct Section
{
Section *next;
size_t start;
size_t size;
size_t end;
int protection;
int inode;
char filename[_MAX_FNAME];
int namelen;
};
struct Module
{
size_t base;
size_t size;
size_t end;
size_t handle;
#ifdef WIN32
Section codeSection;
#endif
};
struct Address
{
// Keeps offset for SWDS on application start; during HookEngine() an real address is written here.
size_t originalAddress;
const char *symbolName;
size_t address;
int symbolIndex;
};
struct FunctionHook
{
// Keeps offset for SWDS on application start; during HookEngine() an real address is written here.
size_t originalAddress;
const char *symbolName;
size_t handlerFunc;
int symbolIndex;
bool bIsHooked;
};
struct VirtualTableRef
{
size_t originalAddress;
const char *symbolName;
size_t size;
};
struct AddressRef
{
// Keeps offset for SWDS on application start; during HookEngine() an real address is written here.
size_t originalAddress;
const char *symbolName;
size_t addressRef;
int symbolIndex;
bool reverse;
};
class CFuncAddr {
public:
uint32_t Addr;
CFuncAddr *Next;
void *operator new(size_t size){
return malloc(size * sizeof(CFuncAddr));
}
void operator delete(void *cPoint) {
free(cPoint);
}
CFuncAddr(uint32_t addr) {
Addr = addr;
Next = NULL;
}
~CFuncAddr() {
if (Next) {
delete Next;
Next = NULL;
}
}
};
bool FindModuleByAddress(size_t addr, Module *module);
bool FindModuleByName(const char *moduleName, Module *module);
void ProcessModuleData(Module *module);
size_t ConvertHexString(const char *srcHexString, unsigned char *outBuffer, size_t bufferSize);
size_t MemoryFindForward(size_t start, size_t end, const unsigned char *pattern, const unsigned char *mask, size_t len);
size_t MemoryFindBackward(size_t start, size_t end, const unsigned char *pattern, const unsigned char *mask, size_t len);
size_t MemoryFindRefForwardPrefix8(size_t start, size_t end, size_t refAddress, uint8_t prefixValue, bool relative);
uint32_t HookDWord(size_t addr, uint32_t newDWord);
void ExchangeMemoryBytes(size_t origAddr, size_t dataAddr, uint32_t size);
bool GetAddress(Module *module, Address *addr, size_t baseOffset);
bool HookFunction(Module *module, FunctionHook *hook);
void HookFunctionCall(void* hookWhat, void* hookAddr);
bool HIDDEN FindDataRef(Module *module, AddressRef *ref);
#ifdef WIN32
void FindAllCalls(Section* section, CFuncAddr** calls, uint32_t findRefsTo);
#endif
#if defined(HOOK_GAMEDLL) && defined(_WIN32) && !defined(REGAMEDLL_UNIT_TESTS)
const char *stripClass(const char *str);
void VirtualTableInit(void *ptr, const char *baseClass = NULL);
void HIDDEN GetAddressVtableByClassname(const char *szClassName, const int iOffset = 0, bool bCreate = true);
#endif // _WIN32 && REGAMEDLL_UNIT_TESTS
#ifdef HOOK_GAMEDLL
extern void *addr_orig;
extern char patchByte[5];
extern char patchByteOriginal[5];
#endif
#endif // _MEMORY_H