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https://github.com/s1lentq/ReGameDLL_CS.git
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99 lines
3.9 KiB
C
99 lines
3.9 KiB
C
/*
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at
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* your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* In addition, as a special exception, the author gives permission to
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* link the code of this program with the Half-Life Game Engine ("HL
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* Engine") and Modified Game Libraries ("MODs") developed by Valve,
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* L.L.C ("Valve"). You must obey the GNU General Public License in all
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* respects for all of the code used other than the HL Engine and MODs
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* from Valve. If you modify this file, you may extend this exception
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* to your version of the file, but you are not obligated to do so. If
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* you do not wish to do so, delete this exception statement from your
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* version.
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*
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*/
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#pragma once
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#include "maintypes.h"
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#include "regamedll_interfaces.h"
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#define __API_VHOOK(fname)\
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fname##_
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#ifndef HOOK_GAMEDLL
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#define __API_HOOK __API_VHOOK
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#define __MAKE_VHOOK(fname)\
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fname
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#define LINK_HOOK_CLASS_VOID_CHAIN(className, functionName, args, ...)\
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void className::functionName args {\
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g_ReGameHookchains.m_##className##_##functionName.callChain(&className::functionName##_, this, __VA_ARGS__);\
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}
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#define LINK_HOOK_CLASS_VOID_CHAIN2(className, functionName)\
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void EXT_ALIGN className::functionName() {\
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g_ReGameHookchains.m_##className##_##functionName.callChain(&className::functionName##_, this);\
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}
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#define LINK_HOOK_CLASS_CHAIN(ret, className, functionName, args, ...)\
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ret className::functionName args {\
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return g_ReGameHookchains.m_##className##_##functionName.callChain(&className::functionName##_, this, __VA_ARGS__);\
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}
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#define LINK_HOOK_CLASS_CHAIN2(ret, className, functionName)\
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ret className::functionName() {\
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return g_ReGameHookchains.m_##className##_##functionName.callChain(&className::functionName##_, this);\
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}
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#define LINK_HOOK_CLASS_VOID_CUSTOM_CHAIN(className, customPrefix, functionName, args, ...)\
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void className::functionName args {\
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g_ReGameHookchains.m_##customPrefix##_##functionName.callChain(&className::functionName##_, this, __VA_ARGS__);\
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}
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#define LINK_HOOK_CLASS_VOID_CUSTOM_CHAIN2(className, customPrefix, functionName)\
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void className::functionName() {\
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g_ReGameHookchains.m_##customPrefix##_##functionName.callChain(&className::functionName##_, this);\
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}
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#define LINK_HOOK_CLASS_CUSTOM_CHAIN(ret, className, customPrefix, functionName, args, ...)\
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ret className::functionName args {\
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return g_ReGameHookchains.m_##customPrefix##_##functionName.callChain(&className::functionName##_, this, __VA_ARGS__);\
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}
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#define LINK_HOOK_CLASS_CUSTOM_CHAIN2(ret, className, customPrefix, functionName)\
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ret className::functionName() {\
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return g_ReGameHookchains.m_##customPrefix##_##functionName.callChain(&className::functionName##_, this);\
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}
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#define LINK_HOOK_VOID_CHAIN(functionName, args, ...)\
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void functionName args {\
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g_ReGameHookchains.m_##functionName.callChain(functionName##_, __VA_ARGS__);\
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}
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#define LINK_HOOK_CHAIN(ret, functionName, args, ...)\
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ret functionName args {\
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return g_ReGameHookchains.m_##functionName.callChain(functionName##_, __VA_ARGS__);\
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}
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#define LINK_HOOK_VOID_CHAIN2(functionName)\
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void functionName() {\
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g_ReGameHookchains.m_##functionName.callChain(functionName##_);\
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}
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#define LINK_HOOK_CHAIN2(ret, functionName)\
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ret functionName() {\
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return g_ReGameHookchains.m_##functionName.callChain(functionName##_);\
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}
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#endif
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