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https://github.com/s1lentq/ReGameDLL_CS.git
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9dcab4bd49
Refactoring unicode_strtools
49 lines
1.2 KiB
C++
49 lines
1.2 KiB
C++
/*
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at
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* your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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*/
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#pragma once
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class CItemAirBox: public CArmoury {
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public:
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void Spawn();
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void Precache();
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void Restart();
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void OnDestroy();
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void Touch(CBaseEntity *pOther);
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void KeyValue(KeyValueData *pkvd);
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int ObjectCaps() { return (CArmoury::ObjectCaps() | FCAP_MUST_RESET); }
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protected:
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void EXPORT MoveUp();
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private:
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EntityHandle<CSprite> m_hSprite;
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float m_flyup;
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float m_delay;
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Vector m_rendercolor;
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int m_renderfx;
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int m_rendermode;
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float m_renderamt;
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float m_scale;
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float m_frameRate;
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string_t m_iszSpriteName;
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};
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