mirror of
https://github.com/s1lentq/ReGameDLL_CS.git
synced 2024-12-31 00:55:51 +03:00
3d252fe527
Fixed some critical bugs and typos (carrer_task, tutor, zbot and other) Added command line option `-bots` to run bots in CS 1.6 Removed the tests demo record/player from myself the project and also dependency of the steam library. Fixed the progress bar when generating a nav file.
62 lines
2.6 KiB
C
62 lines
2.6 KiB
C
/*
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at
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* your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* In addition, as a special exception, the author gives permission to
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* link the code of this program with the Half-Life Game Engine ("HL
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* Engine") and Modified Game Libraries ("MODs") developed by Valve,
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* L.L.C ("Valve"). You must obey the GNU General Public License in all
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* respects for all of the code used other than the HL Engine and MODs
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* from Valve. If you modify this file, you may extend this exception
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* to your version of the file, but you are not obligated to do so. If
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* you do not wish to do so, delete this exception statement from your
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* version.
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*
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*/
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#ifndef ANIMATION_H
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#define ANIMATION_H
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#ifdef _WIN32
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#pragma once
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#endif
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#define NUM_BLENDING 9
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#define ANIM_SWIM_1 8
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#define ANIM_SWIM_2 9
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#define ANIM_FIRST_DEATH_SEQUENCE 101
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#include "monsterevent.h"
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int IsSoundEvent(int eventNumber);
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int LookupActivity(void *pmodel, entvars_t *pev, int activity);
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int LookupActivityHeaviest(void *pmodel, entvars_t *pev, int activity);
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int LookupSequence(void *pmodel, const char *label);
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void GetSequenceInfo(void *pmodel, entvars_t *pev, float *pflFrameRate, float *pflGroundSpeed);
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int GetSequenceFlags(void *pmodel, entvars_t *pev);
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float SetController(void *pmodel, entvars_t *pev, int iController, float flValue);
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float SetBlending(void *pmodel, entvars_t *pev, int iBlender, float flValue);
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void GetEyePosition(void *pmodel, float *vecEyePosition);
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void SequencePrecache(void *pmodel, const char *pSequenceName);
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int FindTransition(void *pmodel, int iEndingAnim, int iGoalAnim, int *piDir);
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void SetBodygroup(void *pmodel, entvars_t *pev, int iGroup, int iValue);
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int GetBodygroup(void *pmodel, entvars_t *pev, int iGroup);
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int GetAnimationEvent(void *pmodel, entvars_t *pev, MonsterEvent_t *pMonsterEvent, float flStart, float flEnd, int index);
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int ExtractBbox(void *pmodel, int sequence, float *mins, float *maxs);
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#endif // ANIMATION_H
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