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https://github.com/s1lentq/ReGameDLL_CS.git
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25f425801a
Removed project bzip2. CZero: Fix crashing of HostageEscapeState.
48 lines
2.2 KiB
C
48 lines
2.2 KiB
C
/*
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at
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* your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* In addition, as a special exception, the author gives permission to
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* link the code of this program with the Half-Life Game Engine ("HL
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* Engine") and Modified Game Libraries ("MODs") developed by Valve,
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* L.L.C ("Valve"). You must obey the GNU General Public License in all
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* respects for all of the code used other than the HL Engine and MODs
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* from Valve. If you modify this file, you may extend this exception
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* to your version of the file, but you are not obligated to do so. If
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* you do not wish to do so, delete this exception statement from your
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* version.
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*
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*/
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#ifndef SCRIPTEVENT_H
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#define SCRIPTEVENT_H
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#ifdef _WIN32
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#pragma once
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#endif
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#define SCRIPT_EVENT_DEAD 1000 // character is now dead
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#define SCRIPT_EVENT_NOINTERRUPT 1001 // does not allow interrupt
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#define SCRIPT_EVENT_CANINTERRUPT 1002 // will allow interrupt
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#define SCRIPT_EVENT_FIREEVENT 1003 // event now fires
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#define SCRIPT_EVENT_SOUND 1004 // Play named wave file (on CHAN_BODY)
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#define SCRIPT_EVENT_SENTENCE 1005 // Play named sentence
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#define SCRIPT_EVENT_INAIR 1006 // Leave the character in air at the end of the sequence (don't find the floor)
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#define SCRIPT_EVENT_ENDANIMATION 1007 // Set the animation by name after the sequence completes
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#define SCRIPT_EVENT_SOUND_VOICE 1008 // Play named wave file (on CHAN_VOICE)
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#define SCRIPT_EVENT_SENTENCE_RND1 1009 // Play sentence group 25% of the time
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#define SCRIPT_EVENT_NOT_DEAD 1010 // Bring back to life (for life/death sequences)
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#endif // SCRIPTEVENT_H
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