ReGameDLL_CS/regamedll/dlls/animation.cpp
s1lentq 5bf6b21649 Added a new reverse the functions.
Implemented recovery a virtual table in GetClassPtr<BasClass> after linking of self class.
2015-08-03 00:17:07 +06:00

1055 lines
30 KiB
C++

#include "precompiled.h"
/*
* Globals initialization
*/
#ifndef HOOK_GAMEDLL
sv_blending_interface_t svBlending =
{
SV_BLENDING_INTERFACE_VERSION,
SV_StudioSetupBones
};
#else
sv_blending_interface_t svBlending;
#endif // HOOK_GAMEDLL
server_studio_api_t IEngineStudio;
studiohdr_t *g_pstudiohdr;
float (*g_pRotationMatrix)[3][4];
float (*g_pBoneTransform)[128][3][4];
float omega;
float cosom;
float sinom;
float sclp;
float sclq;
/* <1523e> ../cstrike/dlls/animation.cpp:57 */
NOBODY int ExtractBbox(void *pmodel, int sequence, float *mins, float *maxs)
{
// {
// studiohdr_t *pstudiohdr; // 59
// mstudioseqdesc_t *pseqdesc; // 65
// }
}
/* <152c6> ../cstrike/dlls/animation.cpp:81 */
int LookupActivity(void *pmodel, entvars_t *pev, int activity)
{
int i;
int weightTotal = 0;
int activitySequenceCount = 0;
int weight = 0;
int select;
studiohdr_t *pstudiohdr = (studiohdr_t *)pmodel;
if (!pstudiohdr)
return 0;
mstudioseqdesc_t *pseqdesc = (mstudioseqdesc_t *)((byte *)pstudiohdr + pstudiohdr->seqindex);
for (i = 0; i < pstudiohdr->numseq; i++)
{
if (pseqdesc[i].activity == activity)
{
weightTotal += pseqdesc[i].actweight;
activitySequenceCount++;
}
}
if (activitySequenceCount)
{
if (!weightTotal)
{
select = RANDOM_LONG(0, activitySequenceCount - 1);
for (i = 0; i < pstudiohdr->numseq; i++)
{
if (pseqdesc[i].activity == activity)
{
if (!select)
return i;
--select;
}
}
return ACTIVITY_NOT_AVAILABLE;
}
select = RANDOM_LONG(0, weightTotal - 1);
for (i = 0; i < pstudiohdr->numseq; i++)
{
if (pseqdesc[i].activity == activity)
{
weight += pseqdesc[i].actweight;
if (weight > select)
return i;
}
}
}
return ACTIVITY_NOT_AVAILABLE;
}
/* <1539a> ../cstrike/dlls/animation.cpp:149 */
NOBODY int LookupActivityHeaviest(void *pmodel, entvars_t *pev, int activity)
{
// {
// studiohdr_t *pstudiohdr; // 151
// mstudioseqdesc_t *pseqdesc; // 157
// int weight; // 161
// int seq; // 162
// {
// int i; // 163
// }
// }
}
/* <15439> ../cstrike/dlls/animation.cpp:178 */
NOBODY void GetEyePosition(void *pmodel, float *vecEyePosition)
{
// {
// studiohdr_t *pstudiohdr; // 180
// }
}
/* <15485> ../cstrike/dlls/animation.cpp:193 */
int LookupSequence(void *pmodel, const char *label)
{
studiohdr_t *pstudiohdr = (studiohdr_t *)pmodel;
if (!pstudiohdr)
return 0;
mstudioseqdesc_t *pseqdesc = (mstudioseqdesc_t *)((byte *)pstudiohdr + pstudiohdr->seqindex);
for (int i = 0; i < pstudiohdr->numseq; i++)
{
if (!Q_stricmp(pseqdesc[i].label, label))
return i;
}
return -1;
}
/* <1518c> ../cstrike/dlls/animation.cpp:215 */
NOBODY int IsSoundEvent(int eventNumber)
{
}
/* <15539> ../cstrike/dlls/animation.cpp:223 */
NOBODY void SequencePrecache(void *pmodel, const char *pSequenceName)
{
// {
// int index; // 225
// LookupSequence(void *pmodel,
// const char *label); // 225
// {
// studiohdr_t *pstudiohdr; // 228
// mstudioseqdesc_t *pseqdesc; // 234
// mstudioevent_t *pevent; // 235
// {
// int i; // 240
// IsSoundEvent(int eventNumber); // 248
// }
// }
// }
}
/* <15634> ../cstrike/dlls/animation.cpp:263 */
void GetSequenceInfo(void *pmodel, entvars_t *pev, float *pflFrameRate, float *pflGroundSpeed)
{
studiohdr_t *pstudiohdr = (studiohdr_t *)pmodel;
if (!pstudiohdr)
return;
if (pev->sequence >= pstudiohdr->numseq)
{
*pflFrameRate = 0;
*pflGroundSpeed = 0;
return;
}
mstudioseqdesc_t *pseqdesc = (mstudioseqdesc_t *)((byte *)pstudiohdr + pstudiohdr->seqindex) + (int)pev->sequence;
if (pseqdesc->numframes <= 1)
{
*pflFrameRate = 256.0f;
*pflGroundSpeed = 0.0f;
return;
}
*pflFrameRate = pseqdesc->fps * 256.0f / (pseqdesc->numframes - 1);
*pflGroundSpeed = sqrt(pseqdesc->linearmovement[0] * pseqdesc->linearmovement[0] + pseqdesc->linearmovement[1] * pseqdesc->linearmovement[1] + pseqdesc->linearmovement[2] * pseqdesc->linearmovement[2]);
*pflGroundSpeed = *pflGroundSpeed * pseqdesc->fps / (pseqdesc->numframes - 1);
}
/* <156b3> ../cstrike/dlls/animation.cpp:297 */
int GetSequenceFlags(void *pmodel, entvars_t *pev)
{
studiohdr_t *pstudiohdr = (studiohdr_t *)pmodel;
if (!pstudiohdr || pev->sequence >= pstudiohdr->numseq)
return 0;
mstudioseqdesc_t *pseqdesc = (mstudioseqdesc_t *)((byte *)pstudiohdr + pstudiohdr->seqindex) + (int)pev->sequence;
return pseqdesc->flags;
}
/* <15717> ../cstrike/dlls/animation.cpp:312 */
NOBODY int GetAnimationEvent(void *pmodel, entvars_t *pev, MonsterEvent_t *pMonsterEvent, float flStart, float flEnd, int index)
{
// {
// studiohdr_t *pstudiohdr; // 314
// int events; // 320
// mstudioseqdesc_t *pseqdesc; // 322
// mstudioevent_t *pevent; // 323
// }
}
/* <157e1> ../cstrike/dlls/animation.cpp:359 */
float SetController(void *pmodel, entvars_t *pev, int iController, float flValue)
{
studiohdr_t *pstudiohdr = (studiohdr_t *)pmodel;
if (!pstudiohdr)
return flValue;
int i;
mstudiobonecontroller_t *pbonecontroller = (mstudiobonecontroller_t *)((byte *)pstudiohdr + pstudiohdr->bonecontrollerindex);
for (i = 0; i < pstudiohdr->numbonecontrollers; i++, pbonecontroller++)
{
if (pbonecontroller->index == iController)
break;
}
if (i >= pstudiohdr->numbonecontrollers)
return flValue;
if (pbonecontroller->type & (STUDIO_XR | STUDIO_YR | STUDIO_ZR))
{
if (pbonecontroller->end < pbonecontroller->start)
flValue = -flValue;
if (pbonecontroller->end > pbonecontroller->start + 359.0)
{
if (flValue > 360.0)
flValue = flValue - (int64_t)(flValue / 360.0) * 360.0;
else if (flValue < 0.0)
flValue = flValue + (int64_t)((flValue / -360.0) + 1) * 360.0;
}
else
{
if (flValue > ((pbonecontroller->start + pbonecontroller->end) / 2) + 180)
flValue -= 360;
if (flValue < ((pbonecontroller->start + pbonecontroller->end) / 2) - 180)
flValue += 360;
}
}
int setting = (int64_t)(255.0f * (flValue - pbonecontroller->start) / (pbonecontroller->end - pbonecontroller->start));
if (setting < 0)
setting = 0;
if (setting > 255)
setting = 255;
pev->controller[ iController ] = setting;
return setting * (1.0f / 255.0f) * (pbonecontroller->end - pbonecontroller->start) + pbonecontroller->start;
}
/* <15883> ../cstrike/dlls/animation.cpp:414 */
NOBODY float SetBlending(void *pmodel, entvars_t *pev, int iBlender, float flValue)
{
// {
// studiohdr_t *pstudiohdr; // 416
// mstudioseqdesc_t *pseqdesc; // 422
// int setting; // 445
// }
}
/* <15917> ../cstrike/dlls/animation.cpp:458 */
NOBODY int FindTransition(void *pmodel, int iEndingAnim, int iGoalAnim, int *piDir)
{
// {
// studiohdr_t *pstudiohdr; // 460
// mstudioseqdesc_t *pseqdesc; // 466
// int iEndNode; // 475
// byte *pTransition; // 492
// int iInternNode; // 494
// int i; // 499
// }
}
/* <159d8> ../cstrike/dlls/animation.cpp:523 */
NOBODY void SetBodygroup(void *pmodel, entvars_t *pev, int iGroup, int iValue)
{
// {
// studiohdr_t *pstudiohdr; // 525
// mstudiobodyparts_t *pbodypart; // 534
// int iCurrent; // 539
// }
}
/* <15a6d> ../cstrike/dlls/animation.cpp:545 */
int GetBodygroup(void *pmodel, entvars_t *pev, int iGroup)
{
studiohdr_t *pstudiohdr = (studiohdr_t *)pmodel;
if (!pstudiohdr)
return 0;
if (iGroup > pstudiohdr->numbodyparts)
return 0;
mstudiobodyparts_t *pbodypart = (mstudiobodyparts_t *)((byte *)pstudiohdr + pstudiohdr->bodypartindex) + iGroup;
if (pbodypart->nummodels <= 1)
return 0;
int iCurrent = (pev->body / pbodypart->base) % pbodypart->nummodels;
return iCurrent;
}
/* <15aed> ../cstrike/dlls/animation.cpp:605 */
C_DLLEXPORT int Server_GetBlendingInterface(int version, struct sv_blending_interface_s **ppinterface, struct engine_studio_api_s *pstudio, float *rotationmatrix, float *bonetransform)
{
if (version != SV_BLENDING_INTERFACE_VERSION)
return 0;
*ppinterface = &svBlending;
IEngineStudio.Mem_Calloc = pstudio->Mem_Calloc;
IEngineStudio.Cache_Check = pstudio->Cache_Check;
IEngineStudio.LoadCacheFile = pstudio->LoadCacheFile;
IEngineStudio.Mod_Extradata = ((struct server_studio_api_s *)pstudio)->Mod_Extradata;
g_pRotationMatrix = (float (*)[3][4])rotationmatrix;
g_pBoneTransform = (float (*)[128][3][4])bonetransform;
return 1;
}
/* <15ba5> ../cstrike/dlls/animation.cpp:630 */
#ifdef REGAMEDLL_FIXES // SSE2 version
void AngleQuaternion(vec_t *angles, vec_t *quaternion)
{
static const ALIGN16_BEG int ps_signmask[4] ALIGN16_END = { 0x80000000, 0, 0x80000000, 0 };
__m128 a = _mm_loadu_ps(angles);
a = _mm_mul_ps(a, _mm_load_ps(_ps_0p5)); //a *= 0.5
__m128 s, c;
sincos_ps(a, &s, &c);
__m128 im1 = _mm_shuffle_ps(s, c, _MM_SHUFFLE(1, 0, 1, 0)); //im1 = {sin[0], sin[1], cos[0], cos[1] }
__m128 im2 = _mm_shuffle_ps(c, s, _MM_SHUFFLE(2, 2, 2, 2)); //im2 = {cos[2], cos[2], sin[2], sin[2] }
__m128 part1 = _mm_mul_ps(
_mm_shuffle_ps(im1, im1, _MM_SHUFFLE(1, 2, 2, 0)),
_mm_shuffle_ps(im1, im1, _MM_SHUFFLE(0, 3, 1, 3))
);
part1 = _mm_mul_ps(part1, im2);
__m128 part2 = _mm_mul_ps(
_mm_shuffle_ps(im1, im1, _MM_SHUFFLE(2, 1, 0, 2)),
_mm_shuffle_ps(im1, im1, _MM_SHUFFLE(3, 0, 3, 1))
);
part2 = _mm_mul_ps(part2, _mm_shuffle_ps(im2, im2, _MM_SHUFFLE(0, 0, 2, 2)));
__m128 signmask = _mm_load_ps((float*)ps_signmask);
part2 = _mm_xor_ps(part2, signmask);
__m128 res = _mm_add_ps(part1, part2);
_mm_storeu_ps(quaternion, res);
}
#else // REGAMEDLL_FIXES
void AngleQuaternion(vec_t *angles, vec_t *quaternion)
{
float_precision sy, cy, sp_, cp;
float_precision angle;
float sr, cr;
float ftmp0;
float ftmp1;
float ftmp2;
angle = angles[ROLL] * 0.5;
sy = sin(angle);
cy = cos(angle);
angle = angles[YAW] * 0.5;
sp_ = sin(angle);
cp = cos(angle);
angle = angles[PITCH] * 0.5;
sr = sin(angle);
cr = cos(angle);
ftmp0 = sr * cp;
ftmp1 = cr * sp_;
*quaternion = ftmp0 * cy - ftmp1 * sy;
quaternion[1] = ftmp1 * cy + ftmp0 * sy;
ftmp2 = cr * cp;
quaternion[2] = ftmp2 * sy - sp_ * sr * cy;
quaternion[3] = sp_ * sr * sy + ftmp2 * cy;
}
#endif // REGAMEDLL_FIXES
/* <15c4d> ../cstrike/dlls/animation.cpp:653 */
void QuaternionSlerp(vec_t *p, vec_t *q, float t, vec_t *qt)
{
int i;
float_precision a = 0;
float_precision b = 0;
for (i = 0; i < 4; i++)
{
a += (p[i] - q[i]) * (p[i] - q[i]);
b += (p[i] + q[i]) * (p[i] + q[i]);
}
if (a > b)
{
for (i = 0; i < 4; i++)
q[i] = -q[i];
}
cosom = (p[0] * q[0] + p[1] * q[1] + p[2] * q[2] + p[3] * q[3]);
if ((1.0 + cosom) > 0.00000001)
{
if ((1.0 - cosom) > 0.00000001)
{
float_precision cosomega = acos((float_precision)cosom);
omega = cosomega;
sinom = sin(cosomega);
sclp = sin((1.0 - t) * omega) / sinom;
sclq = sin((float_precision)(omega * t)) / sinom;
}
else
{
sclq = t;
sclp = 1.0 - t;
}
for (i = 0; i < 4; i++)
qt[i] = sclp * p[i] + sclq * q[i];
}
else
{
qt[0] = -q[1];
qt[1] = q[0];
qt[2] = -q[3];
qt[3] = q[2];
sclp = sin((1.0 - t) * 0.5 * M_PI);
sclq = sin(t * 0.5 * M_PI);
for (i = 0; i < 3; i++)
qt[i] = sclp * p[i] + sclq * qt[i];
}
}
void (*pQuaternionMatrix)(vec_t *quaternion, float matrix[3][4]);
/* <15cd0> ../cstrike/dlls/animation.cpp:700 */
NOBODY void __declspec(naked) QuaternionMatrix(vec_t *quaternion, float matrix[3][4])
{
UNTESTED
__asm
{
jmp pQuaternionMatrix
}
//matrix[0][0] = 1.0 - 2.0 * quaternion[1] * quaternion[1] - 2.0 * quaternion[2] * quaternion[2];
//matrix[1][1] = 2.0 * quaternion[2] * quaternion[3] + quaternion[0] * quaternion[1];
//matrix[2][2] = 2.0 * quaternion[2] * quaternion[0] - 2.0 * quaternion[3] * quaternion[1];
//matrix[0][1] = 2.0 * quaternion[0] * quaternion[1] - 2.0 * quaternion[2] * quaternion[3];
//matrix[1][2] = 1.0 - 2.0 * quaternion[0] * quaternion[0] - 2.0 * quaternion[2] * quaternion[2];
//matrix[3][0] = 2.0 * quaternion[2] * quaternion[1] + quaternion[0] * quaternion[3];
//matrix[0][2] = 2.0 * quaternion[2] * quaternion[0] + quaternion[3] * quaternion[1];
//matrix[2][0] = 2.0 * quaternion[2] * quaternion[1] - 2.0 * quaternion[0] * quaternion[3];
}
/* <15d12> ../cstrike/dlls/animation.cpp:715 */
mstudioanim_t *StudioGetAnim(model_t *m_pSubModel, mstudioseqdesc_t *pseqdesc)
{
mstudioseqgroup_t *pseqgroup;
cache_user_t *paSequences;
pseqgroup = (mstudioseqgroup_t *)((byte *)g_pstudiohdr + g_pstudiohdr->seqgroupindex) + pseqdesc->seqgroup;
if (pseqdesc->seqgroup == 0)
{
return (mstudioanim_t *)((byte *)g_pstudiohdr + pseqdesc->animindex);
}
paSequences = (cache_user_t *)m_pSubModel->submodels;
if (paSequences == NULL)
{
paSequences = (cache_user_t *)IEngineStudio.Mem_Calloc(16, sizeof(cache_user_t)); // UNDONE: leak!
m_pSubModel->submodels = (dmodel_t *)paSequences;
}
if (!IEngineStudio.Cache_Check((struct cache_user_s *)&(paSequences[ pseqdesc->seqgroup ])))
{
IEngineStudio.LoadCacheFile(pseqgroup->name, (struct cache_user_s *)&paSequences[ pseqdesc->seqgroup ]);
}
return (mstudioanim_t *)((byte *)paSequences[ pseqdesc->seqgroup ].data + pseqdesc->animindex);
}
/* <15d90> ../cstrike/dlls/animation.cpp:749 */
NOXREF mstudioanim_t *LookupAnimation(studiohdr_t *pstudiohdr, model_s *model, mstudioseqdesc_t *pseqdesc, int index)
{
mstudioanim_t *panim = StudioGetAnim(model, pseqdesc);
if (index >= 0 && index <= (pseqdesc->numblends - 1))
panim += index * pstudiohdr->numbones;
return panim;
}
/* <151a9> ../cstrike/dlls/animation.cpp:770 */
void StudioCalcBoneAdj(float dadt, float *adj, const byte *pcontroller1, const byte *pcontroller2, byte mouthopen)
{
int i, j;
float value;
mstudiobonecontroller_t *pbonecontroller;
pbonecontroller = (mstudiobonecontroller_t *)((byte *)g_pstudiohdr + g_pstudiohdr->bonecontrollerindex);
for (j = 0; j < g_pstudiohdr->numbonecontrollers; j++)
{
i = pbonecontroller[j].index;
if (i <= 3)
{
// check for 360% wrapping
if (pbonecontroller[j].type & STUDIO_RLOOP)
{
if (abs(pcontroller1[i] - pcontroller2[i]) > 128)
{
int a, b;
a = (pcontroller1[j] + 128) % 256;
b = (pcontroller2[j] + 128) % 256;
value = ((a * dadt) + (b * (1 - dadt)) - 128) * (360.0/256.0) + pbonecontroller[j].start;
}
else
{
value = ((pcontroller1[i] * dadt + (pcontroller2[i]) * (1.0 - dadt))) * (360.0/256.0) + pbonecontroller[j].start;
}
}
else
{
value = (pcontroller1[i] * dadt + pcontroller2[i] * (1.0 - dadt)) / 255.0;
if (value < 0)
value = 0;
if (value > 1.0)
value = 1.0;
value = (1.0 - value) * pbonecontroller[j].start + value * pbonecontroller[j].end;
}
}
else
{
value = mouthopen / 64.0;
if (value > 1.0)
value = 1.0;
value = (1.0 - value) * pbonecontroller[j].start + value * pbonecontroller[j].end;
}
switch(pbonecontroller[j].type & STUDIO_TYPES)
{
case STUDIO_XR:
case STUDIO_YR:
case STUDIO_ZR:
adj[j] = value * (M_PI / 180.0);
break;
case STUDIO_X:
case STUDIO_Y:
case STUDIO_Z:
adj[j] = value;
break;
}
}
}
/* <15ea6> ../cstrike/dlls/animation.cpp:828 */
void StudioCalcBoneQuaterion(int frame, float s, mstudiobone_t *pbone, mstudioanim_t *panim, float *adj, float *q)
{
int j, k;
vec4_t q1, q2;
vec3_t angle1, angle2;
mstudioanimvalue_t *panimvalue;
for (j = 0; j < 3; j++)
{
if (panim->offset[j + 3] == 0)
{
// default;
angle2[j] = angle1[j] = pbone->value[j + 3];
}
else
{
panimvalue = (mstudioanimvalue_t *)((byte *)panim + panim->offset[j + 3]);
k = frame;
if (panimvalue->num.total < panimvalue->num.valid)
k = 0;
while (panimvalue->num.total <= k)
{
k -= panimvalue->num.total;
panimvalue += panimvalue->num.valid + 1;
if (panimvalue->num.total < panimvalue->num.valid)
k = 0;
}
// Bah, missing blend!
if (panimvalue->num.valid > k)
{
angle1[j] = panimvalue[k + 1].value;
if (panimvalue->num.valid > k + 1)
{
angle2[j] = panimvalue[k + 2].value;
}
else
{
if (panimvalue->num.total > k + 1)
angle2[j] = angle1[j];
else
angle2[j] = panimvalue[panimvalue->num.valid + 2].value;
}
}
else
{
angle1[j] = panimvalue[panimvalue->num.valid].value;
if (panimvalue->num.total > k + 1)
{
angle2[j] = angle1[j];
}
else
{
angle2[j] = panimvalue[panimvalue->num.valid + 2].value;
}
}
angle1[j] = pbone->value[j + 3] + angle1[j] * pbone->scale[j + 3];
angle2[j] = pbone->value[j + 3] + angle2[j] * pbone->scale[j + 3];
}
if (pbone->bonecontroller[j + 3] != -1)
{
angle1[j] += adj[pbone->bonecontroller[j + 3]];
angle2[j] += adj[pbone->bonecontroller[j + 3]];
}
}
if (!VectorCompare(angle1, angle2))
{
AngleQuaternion(angle1, q1);
AngleQuaternion(angle2, q2);
QuaternionSlerp(q1, q2, s, q);
}
else
AngleQuaternion(angle1, q);
}
/* <15f94> ../cstrike/dlls/animation.cpp:908 */
void StudioCalcBonePosition(int frame, float s, mstudiobone_t *pbone, mstudioanim_t *panim, float *adj, float *pos)
{
int j, k;
mstudioanimvalue_t *panimvalue;
for (j = 0; j < 3; j++)
{
// default;
pos[j] = pbone->value[j];
if (panim->offset[j] != 0)
{
panimvalue = (mstudioanimvalue_t *)((byte *)panim + panim->offset[j]);
k = frame;
if (panimvalue->num.total < panimvalue->num.valid)
k = 0;
// find span of values that includes the frame we want
while (panimvalue->num.total <= k)
{
k -= panimvalue->num.total;
panimvalue += panimvalue->num.valid + 1;
if (panimvalue->num.total < panimvalue->num.valid)
k = 0;
}
// if we're inside the span
if (panimvalue->num.valid > k)
{
// and there's more data in the span
if (panimvalue->num.valid > k + 1)
pos[j] += (panimvalue[k + 1].value * (1.0 - s) + s * panimvalue[k + 2].value) * pbone->scale[j];
else
pos[j] += panimvalue[k + 1].value * pbone->scale[j];
}
else
{
// are we at the end of the repeating values section and there's another section with data?
if (panimvalue->num.total <= k + 1)
pos[j] += (panimvalue[panimvalue->num.valid].value * (1.0 - s) + s * panimvalue[panimvalue->num.valid + 2].value) * pbone->scale[j];
else
pos[j] += panimvalue[panimvalue->num.valid].value * pbone->scale[j];
}
}
if (pbone->bonecontroller[j] != -1 && adj)
{
pos[j] += adj[pbone->bonecontroller[j]];
}
}
}
/* <1603c> ../cstrike/dlls/animation.cpp:970 */
void StudioSlerpBones(vec4_t *q1, float pos1[][3], vec4_t *q2, float pos2[][3], float s)
{
int i;
vec4_t q3;
float s1;
if (s < 0)
s = 0;
else if (s > 1.0)
s = 1.0;
s1 = 1.0 - s;
for (i = 0; i < g_pstudiohdr->numbones; i++)
{
QuaternionSlerp(q1[i], q2[i], s, q3);
q1[i][0] = q3[0];
q1[i][1] = q3[1];
q1[i][2] = q3[2];
q1[i][3] = q3[3];
pos1[i][0] = pos1[i][0] * s1 + pos2[i][0] * s;
pos1[i][1] = pos1[i][1] * s1 + pos2[i][1] * s;
pos1[i][2] = pos1[i][2] * s1 + pos2[i][2] * s;
}
}
/* <160de> ../cstrike/dlls/animation.cpp:994 */
NOXREF void StudioCalcRotations(mstudiobone_t *pbones, int *chain, int chainlength, float *adj, float pos[128][3], vec4_t *q, mstudioseqdesc_t *pseqdesc, mstudioanim_t *panim, float f, float s)
{
int i;
int j;
for (i = chainlength - 1; i >= 0; i--)
{
j = chain[i];
StudioCalcBoneQuaterion((int)f, s, &pbones[ j ], &panim[ j ], adj, &(*q)[j]);
StudioCalcBonePosition((int)f, s, &pbones[ j ], &panim[ j ], adj, pos[j]);
}
}
/* <161fd> ../cstrike/dlls/animation.cpp:1006 */
void ConcatTransforms(float in1[3][4], float in2[3][4], float out[3][4])
{
out[0][0] = in1[0][0] * in2[0][0] + in1[0][1] * in2[1][0] + in1[0][2] * in2[2][0];
out[0][1] = in1[0][0] * in2[0][1] + in1[0][1] * in2[1][1] + in1[0][2] * in2[2][1];
out[0][2] = in1[0][0] * in2[0][2] + in1[0][1] * in2[1][2] + in1[0][2] * in2[2][2];
out[0][3] = in1[0][0] * in2[0][3] + in1[0][1] * in2[1][3] + in1[0][2] * in2[2][3] + in1[0][3];
out[1][0] = in1[1][0] * in2[0][0] + in1[1][1] * in2[1][0] + in1[1][2] * in2[2][0];
out[1][1] = in1[1][0] * in2[0][1] + in1[1][1] * in2[1][1] + in1[1][2] * in2[2][1];
out[1][2] = in1[1][0] * in2[0][2] + in1[1][1] * in2[1][2] + in1[1][2] * in2[2][2];
out[1][3] = in1[1][0] * in2[0][3] + in1[1][1] * in2[1][3] + in1[1][2] * in2[2][3] + in1[1][3];
out[2][0] = in1[2][0] * in2[0][0] + in1[2][1] * in2[1][0] + in1[2][2] * in2[2][0];
out[2][1] = in1[2][0] * in2[0][1] + in1[2][1] * in2[1][1] + in1[2][2] * in2[2][1];
out[2][2] = in1[2][0] * in2[0][2] + in1[2][1] * in2[1][2] + in1[2][2] * in2[2][2];
out[2][3] = in1[2][0] * in2[0][3] + in1[2][1] * in2[1][3] + in1[2][2] * in2[2][3] + in1[2][3];
}
/* <16247> ../cstrike/dlls/animation.cpp:1115 */
NOBODY void SV_StudioSetupBones(struct model_s *pModel, float frame, int sequence, const vec_t *angles, const vec_t *origin, const byte *pcontroller, const byte *pblending, int iBone, const edict_t *pEdict)
{
// {
// int i; // 1117
// int j; // 1117
// float f; // 1118
// float subframe; // 1118
// float adj; // 1119
// mstudiobone_t *pbones; // 1120
// mstudioseqdesc_t *pseqdesc; // 1121
// mstudioanim_t *panim; // 1122
// float pos; // 1124
// float bonematrix; // 1125
// float q; // 1126
// float pos3; // 1127
// float q2; // 1128
// int chain; // 1130
// int chainlength; // 1131
// vec3_t temp_angles; // 1354
// StudioCalcBoneAdj(float dadt,
// float *adj,
// const byte *pcontroller1,
// const byte *pcontroller2,
// byte mouthopen); // 1175
// {
// float b; // 1295
// }
// {
// float pos3; // 1186
// float q3; // 1187
// float pos4; // 1188
// float q4; // 1189
// float s; // 1191
// float t; // 1192
// LookupAnimation(studiohdr_t *pstudiohdr,
// model_s *model,
// mstudioseqdesc_t *pseqdesc,
// int index); // 1236
// StudioCalcRotations(mstudiobone_t *pbones,
// int *chain,
// int chainlength,
// float *adj,
// float *pos,
// vec4_t *q,
// mstudioseqdesc_t *pseqdesc,
// mstudioanim_t *panim,
// float f,
// float s); // 1237
// LookupAnimation(studiohdr_t *pstudiohdr,
// model_s *model,
// mstudioseqdesc_t *pseqdesc,
// int index); // 1238
// StudioCalcRotations(mstudiobone_t *pbones,
// int *chain,
// int chainlength,
// float *adj,
// float *pos,
// vec4_t *q,
// mstudioseqdesc_t *pseqdesc,
// mstudioanim_t *panim,
// float f,
// float s); // 1239
// LookupAnimation(studiohdr_t *pstudiohdr,
// model_s *model,
// mstudioseqdesc_t *pseqdesc,
// int index); // 1240
// StudioCalcRotations(mstudiobone_t *pbones,
// int *chain,
// int chainlength,
// float *adj,
// float *pos,
// vec4_t *q,
// mstudioseqdesc_t *pseqdesc,
// mstudioanim_t *panim,
// float f,
// float s); // 1241
// LookupAnimation(studiohdr_t *pstudiohdr,
// model_s *model,
// mstudioseqdesc_t *pseqdesc,
// int index); // 1242
// StudioCalcRotations(mstudiobone_t *pbones,
// int *chain,
// int chainlength,
// float *adj,
// float *pos,
// vec4_t *q,
// mstudioseqdesc_t *pseqdesc,
// mstudioanim_t *panim,
// float f,
// float s); // 1243
// LookupAnimation(studiohdr_t *pstudiohdr,
// model_s *model,
// mstudioseqdesc_t *pseqdesc,
// int index); // 1257
// StudioCalcRotations(mstudiobone_t *pbones,
// int *chain,
// int chainlength,
// float *adj,
// float *pos,
// vec4_t *q,
// mstudioseqdesc_t *pseqdesc,
// mstudioanim_t *panim,
// float f,
// float s); // 1258
// LookupAnimation(studiohdr_t *pstudiohdr,
// model_s *model,
// mstudioseqdesc_t *pseqdesc,
// int index); // 1259
// StudioCalcRotations(mstudiobone_t *pbones,
// int *chain,
// int chainlength,
// float *adj,
// float *pos,
// vec4_t *q,
// mstudioseqdesc_t *pseqdesc,
// mstudioanim_t *panim,
// float f,
// float s); // 1260
// LookupAnimation(studiohdr_t *pstudiohdr,
// model_s *model,
// mstudioseqdesc_t *pseqdesc,
// int index); // 1261
// StudioCalcRotations(mstudiobone_t *pbones,
// int *chain,
// int chainlength,
// float *adj,
// float *pos,
// vec4_t *q,
// mstudioseqdesc_t *pseqdesc,
// mstudioanim_t *panim,
// float f,
// float s); // 1262
// LookupAnimation(studiohdr_t *pstudiohdr,
// model_s *model,
// mstudioseqdesc_t *pseqdesc,
// int index); // 1263
// StudioCalcRotations(mstudiobone_t *pbones,
// int *chain,
// int chainlength,
// float *adj,
// float *pos,
// vec4_t *q,
// mstudioseqdesc_t *pseqdesc,
// mstudioanim_t *panim,
// float f,
// float s); // 1264
// LookupAnimation(studiohdr_t *pstudiohdr,
// model_s *model,
// mstudioseqdesc_t *pseqdesc,
// int index); // 1272
// StudioCalcRotations(mstudiobone_t *pbones,
// int *chain,
// int chainlength,
// float *adj,
// float *pos,
// vec4_t *q,
// mstudioseqdesc_t *pseqdesc,
// mstudioanim_t *panim,
// float f,
// float s); // 1273
// LookupAnimation(studiohdr_t *pstudiohdr,
// model_s *model,
// mstudioseqdesc_t *pseqdesc,
// int index); // 1274
// StudioCalcRotations(mstudiobone_t *pbones,
// int *chain,
// int chainlength,
// float *adj,
// float *pos,
// vec4_t *q,
// mstudioseqdesc_t *pseqdesc,
// mstudioanim_t *panim,
// float f,
// float s); // 1275
// LookupAnimation(studiohdr_t *pstudiohdr,
// model_s *model,
// mstudioseqdesc_t *pseqdesc,
// int index); // 1276
// StudioCalcRotations(mstudiobone_t *pbones,
// int *chain,
// int chainlength,
// float *adj,
// float *pos,
// vec4_t *q,
// mstudioseqdesc_t *pseqdesc,
// mstudioanim_t *panim,
// float f,
// float s); // 1277
// LookupAnimation(studiohdr_t *pstudiohdr,
// model_s *model,
// mstudioseqdesc_t *pseqdesc,
// int index); // 1278
// StudioCalcRotations(mstudiobone_t *pbones,
// int *chain,
// int chainlength,
// float *adj,
// float *pos,
// vec4_t *q,
// mstudioseqdesc_t *pseqdesc,
// mstudioanim_t *panim,
// float f,
// float s); // 1279
// StudioCalcRotations(mstudiobone_t *pbones,
// int *chain,
// int chainlength,
// float *adj,
// float *pos,
// vec4_t *q,
// mstudioseqdesc_t *pseqdesc,
// mstudioanim_t *panim,
// float f,
// float s); // 1222
// LookupAnimation(studiohdr_t *pstudiohdr,
// model_s *model,
// mstudioseqdesc_t *pseqdesc,
// int index); // 1223
// StudioCalcRotations(mstudiobone_t *pbones,
// int *chain,
// int chainlength,
// float *adj,
// float *pos,
// vec4_t *q,
// mstudioseqdesc_t *pseqdesc,
// mstudioanim_t *panim,
// float f,
// float s); // 1224
// LookupAnimation(studiohdr_t *pstudiohdr,
// model_s *model,
// mstudioseqdesc_t *pseqdesc,
// int index); // 1225
// StudioCalcRotations(mstudiobone_t *pbones,
// int *chain,
// int chainlength,
// float *adj,
// float *pos,
// vec4_t *q,
// mstudioseqdesc_t *pseqdesc,
// mstudioanim_t *panim,
// float f,
// float s); // 1226
// LookupAnimation(studiohdr_t *pstudiohdr,
// model_s *model,
// mstudioseqdesc_t *pseqdesc,
// int index); // 1227
// StudioCalcRotations(mstudiobone_t *pbones,
// int *chain,
// int chainlength,
// float *adj,
// float *pos,
// vec4_t *q,
// mstudioseqdesc_t *pseqdesc,
// mstudioanim_t *panim,
// float f,
// float s); // 1228
// }
// {
// int copy; // 1323
// int gaitsequence; // 1324
// StudioCalcRotations(mstudiobone_t *pbones,
// int *chain,
// int chainlength,
// float *adj,
// float *pos,
// vec4_t *q,
// mstudioseqdesc_t *pseqdesc,
// mstudioanim_t *panim,
// float f,
// float s); // 1333
// }
// }
}